KR20220155423A - 컨트롤 디스플레이 방법 및 장치, 디바이스, 매체 및 프로그램 제품 - Google Patents
컨트롤 디스플레이 방법 및 장치, 디바이스, 매체 및 프로그램 제품 Download PDFInfo
- Publication number
- KR20220155423A KR20220155423A KR1020227027828A KR20227027828A KR20220155423A KR 20220155423 A KR20220155423 A KR 20220155423A KR 1020227027828 A KR1020227027828 A KR 1020227027828A KR 20227027828 A KR20227027828 A KR 20227027828A KR 20220155423 A KR20220155423 A KR 20220155423A
- Authority
- KR
- South Korea
- Prior art keywords
- transparency
- control
- display position
- virtual character
- virtual
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5378—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/14—Digital output to display device ; Cooperation and interconnection of the display device with other functional units
- G06F3/147—Digital output to display device ; Cooperation and interconnection of the display device with other functional units using display panels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/048—Indexing scheme relating to G06F3/048
- G06F2203/04804—Transparency, e.g. transparent or translucent windows
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Optics & Photonics (AREA)
- General Physics & Mathematics (AREA)
- Radar, Positioning & Navigation (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202110526827.6 | 2021-05-14 | ||
CN202110526827.6A CN113134233B (zh) | 2021-05-14 | 2021-05-14 | 控件的显示方法、装置、计算机设备及存储介质 |
PCT/CN2021/125076 WO2022237072A1 (zh) | 2021-05-14 | 2021-10-20 | 控件的显示方法、装置、设备、介质及程序产品 |
Publications (1)
Publication Number | Publication Date |
---|---|
KR20220155423A true KR20220155423A (ko) | 2022-11-22 |
Family
ID=83998584
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020227027828A Pending KR20220155423A (ko) | 2021-05-14 | 2021-10-20 | 컨트롤 디스플레이 방법 및 장치, 디바이스, 매체 및 프로그램 제품 |
Country Status (4)
Country | Link |
---|---|
US (2) | US12019837B2 (enrdf_load_stackoverflow) |
EP (1) | EP4112143A4 (enrdf_load_stackoverflow) |
JP (2) | JP7434601B2 (enrdf_load_stackoverflow) |
KR (1) | KR20220155423A (enrdf_load_stackoverflow) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN112245920A (zh) * | 2020-11-13 | 2021-01-22 | 腾讯科技(深圳)有限公司 | 虚拟场景的显示方法、装置、终端及存储介质 |
CN112717386B (zh) * | 2021-01-21 | 2023-05-12 | 腾讯科技(深圳)有限公司 | 关卡画面的显示方法、装置、设备及介质 |
Family Cites Families (45)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3898238B2 (ja) * | 1994-12-02 | 2007-03-28 | 株式会社バンダイナムコゲームス | ビデオゲーム装置及びその画像合成方法 |
US7046254B2 (en) * | 2002-01-28 | 2006-05-16 | International Business Machines Corporation | Displaying transparent resource aids |
US7480873B2 (en) * | 2003-09-15 | 2009-01-20 | Sun Microsystems, Inc. | Method and apparatus for manipulating two-dimensional windows within a three-dimensional display model |
JP3877077B2 (ja) | 2004-08-31 | 2007-02-07 | 任天堂株式会社 | ゲーム装置および画像処理プログラム |
JP4534922B2 (ja) * | 2005-09-16 | 2010-09-01 | 株式会社デンソー | 仮想先行車画像表示システム |
JP5154775B2 (ja) * | 2006-08-18 | 2013-02-27 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
TW200839648A (en) | 2007-03-19 | 2008-10-01 | Kuo-Kuang Yuan | Practice step of personalized game image processing |
KR101333065B1 (ko) * | 2007-07-04 | 2013-11-27 | 삼성전자주식회사 | 화면 속 화면을 이용한 방송데이터 표시방법 및 장치 |
JP4933406B2 (ja) * | 2007-11-15 | 2012-05-16 | キヤノン株式会社 | 画像処理装置、画像処理方法 |
JP4464444B2 (ja) | 2008-02-27 | 2010-05-19 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法、及び、プログラム |
EP2541377A4 (en) * | 2010-02-26 | 2016-06-01 | Capcom Co | COMPUTER DEVICE, STORAGE MEDIUM, AND CONTROL METHOD |
US8411092B2 (en) * | 2010-06-14 | 2013-04-02 | Nintendo Co., Ltd. | 2D imposters for simplifying processing of plural animation objects in computer graphics generation |
US9411509B2 (en) * | 2010-12-29 | 2016-08-09 | Microsoft Technology Licensing, Llc | Virtual controller for touch display |
WO2012144837A2 (ko) | 2011-04-21 | 2012-10-26 | (주)티플렉스게임즈 | 대규모 멀티 플레이어 온라인 롤플레잉 게임방법 및 시스템 |
JP5978530B2 (ja) * | 2012-06-01 | 2016-08-24 | 任天堂株式会社 | ゲームシステム、ゲーム制御方法、ゲーム装置およびゲームプログラム |
KR20140043948A (ko) * | 2012-08-30 | 2014-04-14 | 현대엠엔소프트 주식회사 | 내비게이션 장치 및 화면 표시 방법 |
US20170039867A1 (en) * | 2013-03-15 | 2017-02-09 | Study Social, Inc. | Mobile video presentation, digital compositing, and streaming techniques implemented via a computer network |
KR102110193B1 (ko) * | 2013-03-25 | 2020-05-13 | 삼성전자주식회사 | 기기의 화면제어장치 및 방법 |
JP5733342B2 (ja) * | 2013-06-19 | 2015-06-10 | 富士ゼロックス株式会社 | 表示制御装置およびプログラム |
KR102187255B1 (ko) * | 2013-09-30 | 2020-12-04 | 삼성전자주식회사 | 전자 장치의 디스플레이 방법 및 그 전자 장치 |
US9392217B2 (en) * | 2014-03-20 | 2016-07-12 | Blackberry Limited | Automatically relocating picture-in-picture window in video calls |
US9855501B2 (en) | 2014-04-23 | 2018-01-02 | King.Com Ltd. | Opacity method and device therefor |
US10108991B2 (en) * | 2014-10-31 | 2018-10-23 | Bank Of America Corporation | Instant customer service feedback system |
US9503686B2 (en) * | 2014-10-31 | 2016-11-22 | Bank Of America Corporation | Review bucket for video conferences |
CN105787402B (zh) * | 2014-12-16 | 2019-07-05 | 阿里巴巴集团控股有限公司 | 一种信息展示方法及装置 |
US10671277B2 (en) * | 2014-12-17 | 2020-06-02 | Datalogic Usa, Inc. | Floating soft trigger for touch displays on an electronic device with a scanning module |
CN104915564B (zh) * | 2015-06-16 | 2017-03-22 | 深圳市腾讯计算机系统有限公司 | 实现虚拟角色转弯的方法和装置 |
US10168798B2 (en) * | 2016-09-29 | 2019-01-01 | Tower Spring Global Limited | Head mounted display |
WO2018074419A1 (ja) * | 2016-10-21 | 2018-04-26 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置 |
KR102674463B1 (ko) * | 2016-12-23 | 2024-06-13 | 현대자동차주식회사 | 차량, 및 그 제어방법 |
CN107741819B (zh) * | 2017-09-01 | 2018-11-23 | 网易(杭州)网络有限公司 | 信息处理方法、装置、电子设备及存储介质 |
CN107890664A (zh) * | 2017-10-23 | 2018-04-10 | 网易(杭州)网络有限公司 | 信息处理方法及装置、存储介质、电子设备 |
US11145096B2 (en) * | 2018-03-07 | 2021-10-12 | Samsung Electronics Co., Ltd. | System and method for augmented reality interaction |
CN108854071A (zh) | 2018-04-26 | 2018-11-23 | 网易(杭州)网络有限公司 | 游戏的控件显示方法、显示装置及显示终端 |
CN108635861B (zh) * | 2018-05-18 | 2022-04-22 | 腾讯科技(深圳)有限公司 | 控制应用中车辆的方法、装置、设备及存储介质 |
JP7405085B2 (ja) * | 2018-09-28 | 2023-12-26 | ソニーグループ株式会社 | 情報処理装置、情報処理方法、及びプログラム |
CN109508128B (zh) | 2018-11-09 | 2021-05-18 | 北京微播视界科技有限公司 | 搜索控件显示方法、装置、设备及计算机可读存储介质 |
CN109529319B (zh) | 2018-11-28 | 2020-06-02 | 腾讯科技(深圳)有限公司 | 界面控件的显示方法、设备及存储介质 |
CN109550247B (zh) | 2019-01-09 | 2022-04-08 | 网易(杭州)网络有限公司 | 游戏中虚拟场景调整方法、装置、电子设备及存储介质 |
CN114270312A (zh) * | 2019-06-21 | 2022-04-01 | 奇跃公司 | 经由模态窗口的安全授权 |
KR20230010759A (ko) * | 2020-05-18 | 2023-01-19 | 애플 인크. | 전자 디바이스의 현재 위치를 보고 리파인하기 위한 사용자 인터페이스들 |
US11351457B2 (en) * | 2020-09-11 | 2022-06-07 | Riot Games, Inc. | Selecting an anchored offset targeting position |
CN112121430B (zh) | 2020-09-30 | 2023-01-06 | 腾讯科技(深圳)有限公司 | 虚拟场景中的信息展示方法、装置、设备及存储介质 |
CN112473126B (zh) | 2020-11-16 | 2024-03-26 | 杭州电魂网络科技股份有限公司 | 场景消隐处理方法、装置、电子设备及介质 |
CN113134233B (zh) | 2021-05-14 | 2023-06-20 | 腾讯科技(深圳)有限公司 | 控件的显示方法、装置、计算机设备及存储介质 |
-
2021
- 2021-10-20 KR KR1020227027828A patent/KR20220155423A/ko active Pending
- 2021-10-20 JP JP2022562117A patent/JP7434601B2/ja active Active
- 2021-10-20 EP EP21893099.8A patent/EP4112143A4/en active Pending
-
2022
- 2022-05-11 US US17/742,249 patent/US12019837B2/en active Active
-
2024
- 2024-02-07 JP JP2024016818A patent/JP2024054232A/ja active Pending
- 2024-05-21 US US18/670,638 patent/US20240319838A1/en active Pending
Also Published As
Publication number | Publication date |
---|---|
EP4112143A1 (en) | 2023-01-04 |
JP2024054232A (ja) | 2024-04-16 |
JP2023528574A (ja) | 2023-07-05 |
US20220365634A1 (en) | 2022-11-17 |
JP7434601B2 (ja) | 2024-02-20 |
US20240319838A1 (en) | 2024-09-26 |
US12019837B2 (en) | 2024-06-25 |
EP4112143A4 (en) | 2023-01-11 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
TWI792674B (zh) | 控制項的顯示方法與裝置、電腦設備、電腦可讀存儲介質及電腦程式產品 | |
JP7597298B2 (ja) | 仮想キャラクタの制御方法、装置、電子機器、コンピュータ読み取り可能な記憶媒体及びコンピュータプログラム | |
KR102677420B1 (ko) | 가상 객체 제어 방법 및 장치, 단말, 및 저장 매체 | |
KR102743236B1 (ko) | 가상 객체 제어 방법 및 장치, 디바이스, 및 저장 매체 | |
KR102748820B1 (ko) | 정보 디스플레이 방법 및 장치, 디바이스, 및 저장 매체 | |
KR102645535B1 (ko) | 가상 장면에서의 가상 객체 제어 방법 및 장치, 디바이스 그리고 저장 매체 | |
KR102678616B1 (ko) | 타깃 가상 객체를 결정하는 방법 및 장치, 단말, 및 저장 매체 | |
KR20230006517A (ko) | 가상 객체를 위한 2차원 이미지 디스플레이 방법, 장치, 디바이스 및 저장 매체 | |
CN110339564B (zh) | 虚拟环境中的虚拟对象显示方法、装置、终端及存储介质 | |
US20230072503A1 (en) | Display method and apparatus for virtual vehicle, device, and storage medium | |
TW202224739A (zh) | 虛擬場景中的資料處理方法、裝置、設備、儲存媒體及程式產品 | |
JP7406567B2 (ja) | 仮想環境の画面表示方法及び装置、並びにコンピュータ装置及びプログラム | |
US20240319838A1 (en) | Control display method and apparatus, device, medium, and program product | |
JP2023164787A (ja) | 仮想環境の画面表示方法、装置、機器及びコンピュータプログラム | |
TWI821779B (zh) | 虛擬對象的控制方法、裝置、計算機設備及儲存媒體 | |
KR20210150465A (ko) | 가상 캐릭터 제어 방법 및 장치, 디바이스, 및 저장 매체 | |
CN114042309B (zh) | 虚拟道具的使用方法、装置、终端及存储介质 | |
KR102648249B1 (ko) | 가상 객체 제어 방법 및 장치, 컴퓨터 디바이스, 및 저장 매체 | |
CN114146413B (zh) | 虚拟对象的控制方法、装置、设备、存储介质及程序产品 | |
HK40048757A (en) | Method and apparatus for displaying control, computer device and storage medium | |
US20250177865A1 (en) | Method and apparatus for controlling ai virtual object, device, and storage medium | |
HK40048757B (en) | Method and apparatus for displaying control, computer device and storage medium | |
WO2025148587A1 (zh) | 虚拟对象的信息显示方法、装置、设备、介质和程序产品 | |
JP2025515447A (ja) | 仮想世界に基づく捕獲情報の表示方法、装置、機器、及びコンピュータプログラム | |
CN120154905A (zh) | 信息提示方法、装置、终端、介质以及程序产品 |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PA0105 | International application |
Patent event date: 20220811 Patent event code: PA01051R01D Comment text: International Patent Application |
|
PA0201 | Request for examination | ||
PG1501 | Laying open of application | ||
E902 | Notification of reason for refusal | ||
PE0902 | Notice of grounds for rejection |
Comment text: Notification of reason for refusal Patent event date: 20240821 Patent event code: PE09021S01D |
|
E90F | Notification of reason for final refusal | ||
PE0902 | Notice of grounds for rejection |
Comment text: Final Notice of Reason for Refusal Patent event date: 20250421 Patent event code: PE09021S02D |