KR102835440B1 - 가상 객체 제어 방법 및 장치, 전자 디바이스, 저장 매체 및 컴퓨터 프로그램 제품 - Google Patents

가상 객체 제어 방법 및 장치, 전자 디바이스, 저장 매체 및 컴퓨터 프로그램 제품

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Publication number
KR102835440B1
KR102835440B1 KR1020237006883A KR20237006883A KR102835440B1 KR 102835440 B1 KR102835440 B1 KR 102835440B1 KR 1020237006883 A KR1020237006883 A KR 1020237006883A KR 20237006883 A KR20237006883 A KR 20237006883A KR 102835440 B1 KR102835440 B1 KR 102835440B1
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KR
South Korea
Prior art keywords
virtual object
skill
cast
virtual
candidate
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Application number
KR1020237006883A
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English (en)
Korean (ko)
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KR20230042116A (ko
Inventor
송 추
후이 장
칭 자오
Original Assignee
텐센트 테크놀로지(센젠) 컴퍼니 리미티드
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Publication of KR20230042116A publication Critical patent/KR20230042116A/ko
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
KR1020237006883A 2021-01-22 2022-01-17 가상 객체 제어 방법 및 장치, 전자 디바이스, 저장 매체 및 컴퓨터 프로그램 제품 Active KR102835440B1 (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
CN202110090490.9A CN112717403B (zh) 2021-01-22 2021-01-22 虚拟对象的控制方法、装置、电子设备及存储介质
CN202110090490.9 2021-01-22
PCT/CN2022/072332 WO2022156629A1 (zh) 2021-01-22 2022-01-17 虚拟对象的控制方法、装置、电子设备、存储介质及计算机程序产品

Publications (2)

Publication Number Publication Date
KR20230042116A KR20230042116A (ko) 2023-03-27
KR102835440B1 true KR102835440B1 (ko) 2025-07-16

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Family Applications (1)

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KR1020237006883A Active KR102835440B1 (ko) 2021-01-22 2022-01-17 가상 객체 제어 방법 및 장치, 전자 디바이스, 저장 매체 및 컴퓨터 프로그램 제품

Country Status (5)

Country Link
US (1) US20230078340A1 (https=)
JP (1) JP7761644B2 (https=)
KR (1) KR102835440B1 (https=)
CN (1) CN112717403B (https=)
WO (1) WO2022156629A1 (https=)

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CN112717403B (zh) * 2021-01-22 2022-11-29 腾讯科技(深圳)有限公司 虚拟对象的控制方法、装置、电子设备及存储介质
CN113101667B (zh) * 2021-05-13 2023-02-28 腾讯科技(深圳)有限公司 虚拟对象的控制方法、装置、设备及计算机可读存储介质
CN117753007A (zh) * 2022-09-23 2024-03-26 腾讯科技(深圳)有限公司 虚拟场景的互动处理方法、装置、电子设备及存储介质
CN118778801A (zh) * 2023-04-07 2024-10-15 腾讯科技(深圳)有限公司 虚拟场景的交互方法、装置、设备、存储介质及程序产品
CN116492686A (zh) * 2023-05-04 2023-07-28 网易(杭州)网络有限公司 游戏中虚拟角色的控制方法、装置、电子终端及存储介质

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CN110420462A (zh) * 2018-10-25 2019-11-08 网易(杭州)网络有限公司 游戏中虚拟对象锁定的方法及装置、电子设备、存储介质

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CN110420462A (zh) * 2018-10-25 2019-11-08 网易(杭州)网络有限公司 游戏中虚拟对象锁定的方法及装置、电子设备、存储介质

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JP7761644B2 (ja) 2025-10-28
KR20230042116A (ko) 2023-03-27
CN112717403B (zh) 2022-11-29
US20230078340A1 (en) 2023-03-16
CN112717403A (zh) 2021-04-30
JP2023548922A (ja) 2023-11-21
WO2022156629A1 (zh) 2022-07-28

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