JP7761644B2 - 仮想対象の制御方法、装置、電子機器、及びコンピュータプログラム - Google Patents

仮想対象の制御方法、装置、電子機器、及びコンピュータプログラム

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Publication number
JP7761644B2
JP7761644B2 JP2023528177A JP2023528177A JP7761644B2 JP 7761644 B2 JP7761644 B2 JP 7761644B2 JP 2023528177 A JP2023528177 A JP 2023528177A JP 2023528177 A JP2023528177 A JP 2023528177A JP 7761644 B2 JP7761644 B2 JP 7761644B2
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JP
Japan
Prior art keywords
virtual object
skill
release
virtual
waiting
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2023528177A
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English (en)
Japanese (ja)
Other versions
JP2023548922A5 (https=
JP2023548922A (ja
Inventor
嵩 曲
▲暉▼ ▲張▼
▲卿▼ ▲趙▼
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tencent Technology Shenzhen Co Ltd
Original Assignee
Tencent Technology Shenzhen Co Ltd
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Filing date
Publication date
Application filed by Tencent Technology Shenzhen Co Ltd filed Critical Tencent Technology Shenzhen Co Ltd
Publication of JP2023548922A publication Critical patent/JP2023548922A/ja
Publication of JP2023548922A5 publication Critical patent/JP2023548922A5/ja
Application granted granted Critical
Publication of JP7761644B2 publication Critical patent/JP7761644B2/ja
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Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
JP2023528177A 2021-01-22 2022-01-17 仮想対象の制御方法、装置、電子機器、及びコンピュータプログラム Active JP7761644B2 (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
CN202110090490.9A CN112717403B (zh) 2021-01-22 2021-01-22 虚拟对象的控制方法、装置、电子设备及存储介质
CN202110090490.9 2021-01-22
PCT/CN2022/072332 WO2022156629A1 (zh) 2021-01-22 2022-01-17 虚拟对象的控制方法、装置、电子设备、存储介质及计算机程序产品

Publications (3)

Publication Number Publication Date
JP2023548922A JP2023548922A (ja) 2023-11-21
JP2023548922A5 JP2023548922A5 (https=) 2024-10-10
JP7761644B2 true JP7761644B2 (ja) 2025-10-28

Family

ID=75593534

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2023528177A Active JP7761644B2 (ja) 2021-01-22 2022-01-17 仮想対象の制御方法、装置、電子機器、及びコンピュータプログラム

Country Status (5)

Country Link
US (1) US20230078340A1 (https=)
JP (1) JP7761644B2 (https=)
KR (1) KR102835440B1 (https=)
CN (1) CN112717403B (https=)
WO (1) WO2022156629A1 (https=)

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CN112717403B (zh) * 2021-01-22 2022-11-29 腾讯科技(深圳)有限公司 虚拟对象的控制方法、装置、电子设备及存储介质
CN113101667B (zh) * 2021-05-13 2023-02-28 腾讯科技(深圳)有限公司 虚拟对象的控制方法、装置、设备及计算机可读存储介质
CN117753007A (zh) * 2022-09-23 2024-03-26 腾讯科技(深圳)有限公司 虚拟场景的互动处理方法、装置、电子设备及存储介质
CN118778801A (zh) * 2023-04-07 2024-10-15 腾讯科技(深圳)有限公司 虚拟场景的交互方法、装置、设备、存储介质及程序产品
CN116492686A (zh) * 2023-05-04 2023-07-28 网易(杭州)网络有限公司 游戏中虚拟角色的控制方法、装置、电子终端及存储介质

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JP2019136358A (ja) 2018-02-13 2019-08-22 株式会社バンダイナムコオンライン ゲームシステム及びプログラム
CN110420462A (zh) 2018-10-25 2019-11-08 网易(杭州)网络有限公司 游戏中虚拟对象锁定的方法及装置、电子设备、存储介质
CN111672115A (zh) 2020-06-05 2020-09-18 腾讯科技(深圳)有限公司 虚拟对象控制方法、装置、计算机设备及存储介质

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CN112717403B (zh) * 2021-01-22 2022-11-29 腾讯科技(深圳)有限公司 虚拟对象的控制方法、装置、电子设备及存储介质
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JP2019136358A (ja) 2018-02-13 2019-08-22 株式会社バンダイナムコオンライン ゲームシステム及びプログラム
CN110420462A (zh) 2018-10-25 2019-11-08 网易(杭州)网络有限公司 游戏中虚拟对象锁定的方法及装置、电子设备、存储介质
CN111672115A (zh) 2020-06-05 2020-09-18 腾讯科技(深圳)有限公司 虚拟对象控制方法、装置、计算机设备及存储介质

Also Published As

Publication number Publication date
KR20230042116A (ko) 2023-03-27
CN112717403B (zh) 2022-11-29
US20230078340A1 (en) 2023-03-16
CN112717403A (zh) 2021-04-30
JP2023548922A (ja) 2023-11-21
KR102835440B1 (ko) 2025-07-16
WO2022156629A1 (zh) 2022-07-28

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