JP7761644B2 - 仮想対象の制御方法、装置、電子機器、及びコンピュータプログラム - Google Patents
仮想対象の制御方法、装置、電子機器、及びコンピュータプログラムInfo
- Publication number
- JP7761644B2 JP7761644B2 JP2023528177A JP2023528177A JP7761644B2 JP 7761644 B2 JP7761644 B2 JP 7761644B2 JP 2023528177 A JP2023528177 A JP 2023528177A JP 2023528177 A JP2023528177 A JP 2023528177A JP 7761644 B2 JP7761644 B2 JP 7761644B2
- Authority
- JP
- Japan
- Prior art keywords
- virtual object
- skill
- release
- virtual
- waiting
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202110090490.9A CN112717403B (zh) | 2021-01-22 | 2021-01-22 | 虚拟对象的控制方法、装置、电子设备及存储介质 |
| CN202110090490.9 | 2021-01-22 | ||
| PCT/CN2022/072332 WO2022156629A1 (zh) | 2021-01-22 | 2022-01-17 | 虚拟对象的控制方法、装置、电子设备、存储介质及计算机程序产品 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2023548922A JP2023548922A (ja) | 2023-11-21 |
| JP2023548922A5 JP2023548922A5 (https=) | 2024-10-10 |
| JP7761644B2 true JP7761644B2 (ja) | 2025-10-28 |
Family
ID=75593534
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023528177A Active JP7761644B2 (ja) | 2021-01-22 | 2022-01-17 | 仮想対象の制御方法、装置、電子機器、及びコンピュータプログラム |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20230078340A1 (https=) |
| JP (1) | JP7761644B2 (https=) |
| KR (1) | KR102835440B1 (https=) |
| CN (1) | CN112717403B (https=) |
| WO (1) | WO2022156629A1 (https=) |
Families Citing this family (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN112717403B (zh) * | 2021-01-22 | 2022-11-29 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、电子设备及存储介质 |
| CN113101667B (zh) * | 2021-05-13 | 2023-02-28 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、设备及计算机可读存储介质 |
| CN117753007A (zh) * | 2022-09-23 | 2024-03-26 | 腾讯科技(深圳)有限公司 | 虚拟场景的互动处理方法、装置、电子设备及存储介质 |
| CN118778801A (zh) * | 2023-04-07 | 2024-10-15 | 腾讯科技(深圳)有限公司 | 虚拟场景的交互方法、装置、设备、存储介质及程序产品 |
| CN116492686A (zh) * | 2023-05-04 | 2023-07-28 | 网易(杭州)网络有限公司 | 游戏中虚拟角色的控制方法、装置、电子终端及存储介质 |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2019136358A (ja) | 2018-02-13 | 2019-08-22 | 株式会社バンダイナムコオンライン | ゲームシステム及びプログラム |
| CN110420462A (zh) | 2018-10-25 | 2019-11-08 | 网易(杭州)网络有限公司 | 游戏中虚拟对象锁定的方法及装置、电子设备、存储介质 |
| CN111672115A (zh) | 2020-06-05 | 2020-09-18 | 腾讯科技(深圳)有限公司 | 虚拟对象控制方法、装置、计算机设备及存储介质 |
Family Cites Families (24)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7470195B1 (en) * | 2003-01-28 | 2008-12-30 | Microsoft Corporation | Camera control for third-person console video game |
| JP2006280733A (ja) * | 2005-04-01 | 2006-10-19 | Aruze Corp | ゲームプログラム、ゲーム装置及び記録媒体 |
| JP4838223B2 (ja) * | 2007-11-02 | 2011-12-14 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
| US8777708B2 (en) * | 2008-06-27 | 2014-07-15 | Microsoft Corporation | Targeting control in a simulated environment |
| JP5433230B2 (ja) * | 2008-12-26 | 2014-03-05 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
| JP5507893B2 (ja) * | 2009-05-29 | 2014-05-28 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及び画像生成システム |
| JP5622447B2 (ja) * | 2010-06-11 | 2014-11-12 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム及び情報処理方法 |
| JP5829090B2 (ja) * | 2011-10-11 | 2015-12-09 | 任天堂株式会社 | ゲームシステム、ゲーム処理方法、ゲームプログラム、およびゲーム装置 |
| US11465040B2 (en) * | 2013-12-11 | 2022-10-11 | Activision Publishing, Inc. | System and method for playing video games on touchscreen-based devices |
| CN105094346B (zh) * | 2015-09-29 | 2018-09-25 | 腾讯科技(深圳)有限公司 | 一种信息处理方法、终端及计算机存储介质 |
| CN105335065A (zh) * | 2015-10-10 | 2016-02-17 | 腾讯科技(深圳)有限公司 | 一种信息处理方法、终端及计算机存储介质 |
| CN108355348B (zh) * | 2015-10-10 | 2021-01-26 | 腾讯科技(成都)有限公司 | 信息处理方法、终端及计算机存储介质 |
| JP6143934B1 (ja) * | 2016-11-10 | 2017-06-07 | 株式会社Cygames | 情報処理プログラム、情報処理方法、及び情報処理装置 |
| CN107193479B (zh) * | 2017-05-26 | 2018-07-10 | 网易(杭州)网络有限公司 | 信息处理方法、装置、电子设备及存储介质 |
| CN108310772A (zh) * | 2018-01-22 | 2018-07-24 | 腾讯科技(深圳)有限公司 | 攻击操作的执行方法和装置以及存储介质、电子装置 |
| US10981065B2 (en) * | 2018-03-28 | 2021-04-20 | Nintendo Co., Ltd. | Storage medium having stored therein information processing program, information processing apparatus, information processing system, and information processing method |
| JP7207911B2 (ja) * | 2018-09-06 | 2023-01-18 | 株式会社バンダイナムコエンターテインメント | プログラム、ゲームシステム、サーバシステム及びゲーム提供方法 |
| JP6677788B1 (ja) * | 2018-11-29 | 2020-04-08 | 株式会社Cygames | 情報処理プログラム、情報処理方法およびゲーム装置 |
| CN109925720B (zh) * | 2019-04-12 | 2022-11-22 | 网易(杭州)网络有限公司 | 信息处理方法和装置 |
| CN110448891B (zh) * | 2019-08-08 | 2021-06-25 | 腾讯科技(深圳)有限公司 | 控制虚拟对象操作远程虚拟道具的方法、装置及存储介质 |
| CN111672119B (zh) * | 2020-06-05 | 2023-03-10 | 腾讯科技(深圳)有限公司 | 瞄准虚拟对象的方法、装置、设备及介质 |
| JP7514138B2 (ja) * | 2020-08-06 | 2024-07-10 | 株式会社バンダイナムコエンターテインメント | コンピュータシステム、ゲームシステム及びプログラム |
| CN112717403B (zh) * | 2021-01-22 | 2022-11-29 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、电子设备及存储介质 |
| CN114425161B (zh) * | 2022-01-25 | 2025-07-25 | 网易(杭州)网络有限公司 | 目标锁定方法、装置、电子设备及存储介质 |
-
2021
- 2021-01-22 CN CN202110090490.9A patent/CN112717403B/zh active Active
-
2022
- 2022-01-17 KR KR1020237006883A patent/KR102835440B1/ko active Active
- 2022-01-17 WO PCT/CN2022/072332 patent/WO2022156629A1/zh not_active Ceased
- 2022-01-17 JP JP2023528177A patent/JP7761644B2/ja active Active
- 2022-11-21 US US17/991,698 patent/US20230078340A1/en active Pending
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2019136358A (ja) | 2018-02-13 | 2019-08-22 | 株式会社バンダイナムコオンライン | ゲームシステム及びプログラム |
| CN110420462A (zh) | 2018-10-25 | 2019-11-08 | 网易(杭州)网络有限公司 | 游戏中虚拟对象锁定的方法及装置、电子设备、存储介质 |
| CN111672115A (zh) | 2020-06-05 | 2020-09-18 | 腾讯科技(深圳)有限公司 | 虚拟对象控制方法、装置、计算机设备及存储介质 |
Also Published As
| Publication number | Publication date |
|---|---|
| KR20230042116A (ko) | 2023-03-27 |
| CN112717403B (zh) | 2022-11-29 |
| US20230078340A1 (en) | 2023-03-16 |
| CN112717403A (zh) | 2021-04-30 |
| JP2023548922A (ja) | 2023-11-21 |
| KR102835440B1 (ko) | 2025-07-16 |
| WO2022156629A1 (zh) | 2022-07-28 |
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