KR100890501B1 - 게임 시스템 - Google Patents
게임 시스템 Download PDFInfo
- Publication number
- KR100890501B1 KR100890501B1 KR1020020048339A KR20020048339A KR100890501B1 KR 100890501 B1 KR100890501 B1 KR 100890501B1 KR 1020020048339 A KR1020020048339 A KR 1020020048339A KR 20020048339 A KR20020048339 A KR 20020048339A KR 100890501 B1 KR100890501 B1 KR 100890501B1
- Authority
- KR
- South Korea
- Prior art keywords
- game machine
- game
- mode
- user
- operation mode
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/323—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/338—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Controls And Circuits For Display Device (AREA)
- User Interface Of Digital Computer (AREA)
- Selective Calling Equipment (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JPJP-P-2001-00347539 | 2001-11-13 | ||
| JP2001347539A JP3824260B2 (ja) | 2001-11-13 | 2001-11-13 | ゲームシステム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20030040023A KR20030040023A (ko) | 2003-05-22 |
| KR100890501B1 true KR100890501B1 (ko) | 2009-03-26 |
Family
ID=19160527
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020020048339A Expired - Fee Related KR100890501B1 (ko) | 2001-11-13 | 2002-08-16 | 게임 시스템 |
Country Status (7)
| Country | Link |
|---|---|
| US (1) | US8506411B2 (enExample) |
| EP (1) | EP1310281B1 (enExample) |
| JP (1) | JP3824260B2 (enExample) |
| KR (1) | KR100890501B1 (enExample) |
| CN (1) | CN1418717A (enExample) |
| DE (1) | DE60231782D1 (enExample) |
| TW (1) | TW584569B (enExample) |
Families Citing this family (42)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9405459B2 (en) | 2011-08-24 | 2016-08-02 | Z124 | Unified desktop laptop dock software operation |
| US9715252B2 (en) | 2011-08-24 | 2017-07-25 | Z124 | Unified desktop docking behavior for window stickiness |
| US9268518B2 (en) | 2011-09-27 | 2016-02-23 | Z124 | Unified desktop docking rules |
| JP3824260B2 (ja) * | 2001-11-13 | 2006-09-20 | 任天堂株式会社 | ゲームシステム |
| US7809145B2 (en) * | 2006-05-04 | 2010-10-05 | Sony Computer Entertainment Inc. | Ultra small microphone array |
| US9393487B2 (en) | 2002-07-27 | 2016-07-19 | Sony Interactive Entertainment Inc. | Method for mapping movements of a hand-held controller to game commands |
| US8313380B2 (en) | 2002-07-27 | 2012-11-20 | Sony Computer Entertainment America Llc | Scheme for translating movements of a hand-held controller into inputs for a system |
| US8570378B2 (en) | 2002-07-27 | 2013-10-29 | Sony Computer Entertainment Inc. | Method and apparatus for tracking three-dimensional movements of an object using a depth sensing camera |
| JP2004223110A (ja) * | 2003-01-27 | 2004-08-12 | Nintendo Co Ltd | ゲーム装置、ゲームシステムおよびゲームプログラム |
| ITTO20030142A1 (it) * | 2003-02-28 | 2004-09-01 | St Microelectronics Srl | Dispositivo inerziale multidirezinale a soglia multipla |
| US8038533B2 (en) * | 2003-05-09 | 2011-10-18 | Nintendo Co., Ltd. | Game system using parent game machine and child game machine |
| CN1874828A (zh) * | 2003-10-29 | 2006-12-06 | 松下电器产业株式会社 | 游戏系统 |
| JP3793201B2 (ja) * | 2004-01-28 | 2006-07-05 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| US7613842B2 (en) * | 2004-02-17 | 2009-11-03 | Microsoft Corporation | Modular, attachable objects with tags as intuitive physical interface facilitating user interaction with a computer |
| US8613669B1 (en) * | 2004-04-30 | 2013-12-24 | Activision Publishing, Inc. | Game controller with display and methods therefor |
| US7775884B1 (en) | 2004-04-30 | 2010-08-17 | Activision Publishing, Inc. | Game controller steering wheel and methods therefor |
| US20060052109A1 (en) * | 2004-09-07 | 2006-03-09 | Ashman William C Jr | Motion-based user input for a wireless communication device |
| JP4610971B2 (ja) * | 2004-09-07 | 2011-01-12 | 任天堂株式会社 | ゲームプログラム |
| US7706977B2 (en) * | 2004-10-26 | 2010-04-27 | Honeywell International Inc. | Personal navigation device for use with portable device |
| JP2006256182A (ja) * | 2005-03-18 | 2006-09-28 | Ricoh Co Ltd | 画像形成装置 |
| US20070011200A1 (en) * | 2005-07-06 | 2007-01-11 | Lg Electronics Inc. | Operating auxiliary apparatus |
| JP5501546B2 (ja) * | 2005-10-04 | 2014-05-21 | 任天堂株式会社 | ゲームシステム、ゲーム装置およびゲームプログラム |
| EP3711828B1 (en) * | 2006-05-04 | 2023-03-15 | Sony Interactive Entertainment LLC | Scheme for detecting and tracking user manipulation of a game controller body and for translating movements thereof into inputs and game commands |
| US20070256541A1 (en) * | 2006-05-04 | 2007-11-08 | Mccauley Jack J | Musical video game console and methods therefor |
| JP5301429B2 (ja) | 2006-05-04 | 2013-09-25 | ソニー コンピュータ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー | ゲームコントローラ本体のユーザ操作を検出、追跡し、その動きを入力およびゲームコマンドに変換するための方式 |
| USRE48417E1 (en) | 2006-09-28 | 2021-02-02 | Sony Interactive Entertainment Inc. | Object direction using video input combined with tilt angle information |
| US8781151B2 (en) | 2006-09-28 | 2014-07-15 | Sony Computer Entertainment Inc. | Object detection using video input combined with tilt angle information |
| US8310656B2 (en) | 2006-09-28 | 2012-11-13 | Sony Computer Entertainment America Llc | Mapping movements of a hand-held controller to the two-dimensional image plane of a display screen |
| US9542394B2 (en) * | 2007-06-14 | 2017-01-10 | Excalibur Ip, Llc | Method and system for media-based event generation |
| JP4940033B2 (ja) * | 2007-06-29 | 2012-05-30 | パナソニック株式会社 | 計算機システム、計算機システムの制御方法および携帯電話機 |
| WO2009111356A1 (en) * | 2008-03-02 | 2009-09-11 | Igt | Regulated gaming trusted energy saving |
| US20090298585A1 (en) * | 2008-06-02 | 2009-12-03 | International Business Machines Corporation | Enhancement for a video game controller to allow private interaction with the user |
| CN102308437B (zh) | 2009-05-26 | 2013-09-11 | 华为技术有限公司 | 一种天线装置 |
| US20130076654A1 (en) | 2011-09-27 | 2013-03-28 | Imerj LLC | Handset states and state diagrams: open, closed transitional and easel |
| US9164544B2 (en) | 2011-12-09 | 2015-10-20 | Z124 | Unified desktop: laptop dock, hardware configuration |
| US9454208B2 (en) | 2013-03-14 | 2016-09-27 | Google Inc. | Preventing sleep mode for devices based on sensor inputs |
| US20150095678A1 (en) * | 2013-09-27 | 2015-04-02 | Lama Nachman | Movement-based state modification |
| EP3125125A4 (en) * | 2014-03-24 | 2018-07-25 | Square Enix Co., Ltd. | Interactive system, terminal device, server device, control method, program, and recording medium |
| JP7003695B2 (ja) * | 2018-01-30 | 2022-01-21 | 株式会社リコー | 情報処理装置、電源状態制御方法、情報処理システム |
| JP2018118066A (ja) * | 2018-02-27 | 2018-08-02 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、およびビデオゲーム処理プログラム |
| US11934244B2 (en) * | 2019-03-06 | 2024-03-19 | Sony Interactive Entertainment Inc. | Low battery switchover |
| US20220303381A1 (en) * | 2019-03-18 | 2022-09-22 | Apple Inc. | User interfaces for subscription applications |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH0751467A (ja) * | 1993-08-13 | 1995-02-28 | Ii C S:Kk | ゲーム機用の携帯型操作装置 |
| JPH10105144A (ja) * | 1996-08-07 | 1998-04-24 | Pfu Ltd | スクリーンセーバ表示制御方法およびプログラム記憶媒体 |
| JPH11231850A (ja) * | 1998-02-13 | 1999-08-27 | Fujitsu Ltd | ディスプレイ装置 |
| EP1310281A2 (en) * | 2001-11-13 | 2003-05-14 | Nintendo Co., Limited | Game system with enhanced low power mode processing |
Family Cites Families (19)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US3941989A (en) * | 1974-12-13 | 1976-03-02 | Mos Technology, Inc. | Reducing power consumption in calculators |
| JPS58116377A (ja) | 1981-12-28 | 1983-07-11 | 任天堂株式会社 | 手持形ゲ−ム装置 |
| US5067079A (en) * | 1989-02-06 | 1991-11-19 | Smith Engineering | Interactive audio baseball game |
| US5059961A (en) * | 1989-08-21 | 1991-10-22 | Cheng Te J | Screen blanker for a monitor of a computer system |
| JPH05108218A (ja) * | 1991-10-11 | 1993-04-30 | Toshiba Corp | コンピユータシステム |
| US5821924A (en) * | 1992-09-04 | 1998-10-13 | Elonex I.P. Holdings, Ltd. | Computer peripherals low-power-consumption standby system |
| US5389952A (en) * | 1992-12-02 | 1995-02-14 | Cordata Inc. | Low-power-consumption monitor standby system |
| DE69332571T2 (de) * | 1992-09-29 | 2003-07-10 | Eizo Nanao Corp., Matto | Kathodenstrahlröhrenanzeigegerät und Verfahren zur Steuerung seiner Stromversorgung |
| US5630144A (en) * | 1993-02-19 | 1997-05-13 | Phoenix Technologies Ltd. | Desktop computer monitor power control using keyboard controller |
| US5448262A (en) * | 1993-11-29 | 1995-09-05 | Acc Microelectronics Corporation | Display screen blanking using interactive video and user-interface monitoring |
| KR960014161B1 (ko) * | 1994-07-23 | 1996-10-14 | 삼성전자 주식회사 | 키보드의 키 입력 감지회로 |
| JP3430191B2 (ja) * | 1996-05-28 | 2003-07-28 | アルプス電気株式会社 | キーボード |
| KR19980044732A (ko) * | 1996-12-07 | 1998-09-05 | 김광호 | 컴퓨터 시스템에서의 dpms 모드 표시장치 및 표시방법 |
| JPH10174741A (ja) | 1996-12-18 | 1998-06-30 | Takeya Co Ltd | パチンコ遊技機制御装置 |
| TW375529B (en) * | 1997-05-14 | 1999-12-01 | Sega Corp | Data transmission method and game system using the same |
| US6279048B1 (en) | 1997-11-14 | 2001-08-21 | Lucent Technologies, Inc. | System wake-up based on joystick movement |
| US6037748A (en) * | 1998-06-15 | 2000-03-14 | Motorola, Inc. | Method and apparatus for control of an electronic system using intelligent movement detection |
| JP2000116940A (ja) * | 1998-10-15 | 2000-04-25 | Seta Corp | 双方向通信型ゲームシステム |
| US7046239B2 (en) * | 2000-01-25 | 2006-05-16 | Minolta Co., Ltd. | Electronic apparatus |
-
2001
- 2001-11-13 JP JP2001347539A patent/JP3824260B2/ja not_active Expired - Fee Related
-
2002
- 2002-07-30 TW TW091116967A patent/TW584569B/zh not_active IP Right Cessation
- 2002-08-16 KR KR1020020048339A patent/KR100890501B1/ko not_active Expired - Fee Related
- 2002-10-07 US US10/265,159 patent/US8506411B2/en not_active Expired - Fee Related
- 2002-10-21 EP EP02023639A patent/EP1310281B1/en not_active Expired - Lifetime
- 2002-10-21 DE DE60231782T patent/DE60231782D1/de not_active Expired - Lifetime
- 2002-11-13 CN CN02150696A patent/CN1418717A/zh active Pending
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH0751467A (ja) * | 1993-08-13 | 1995-02-28 | Ii C S:Kk | ゲーム機用の携帯型操作装置 |
| JPH10105144A (ja) * | 1996-08-07 | 1998-04-24 | Pfu Ltd | スクリーンセーバ表示制御方法およびプログラム記憶媒体 |
| JPH11231850A (ja) * | 1998-02-13 | 1999-08-27 | Fujitsu Ltd | ディスプレイ装置 |
| EP1310281A2 (en) * | 2001-11-13 | 2003-05-14 | Nintendo Co., Limited | Game system with enhanced low power mode processing |
| EP1310281A3 (en) | 2001-11-13 | 2004-10-20 | Nintendo Co., Limited | Game system with enhanced low power mode-related processing |
Also Published As
| Publication number | Publication date |
|---|---|
| US8506411B2 (en) | 2013-08-13 |
| CN1418717A (zh) | 2003-05-21 |
| JP3824260B2 (ja) | 2006-09-20 |
| EP1310281A2 (en) | 2003-05-14 |
| DE60231782D1 (de) | 2009-05-14 |
| EP1310281B1 (en) | 2009-04-01 |
| JP2003144751A (ja) | 2003-05-20 |
| TW584569B (en) | 2004-04-21 |
| US20030092493A1 (en) | 2003-05-15 |
| EP1310281A3 (en) | 2004-10-20 |
| KR20030040023A (ko) | 2003-05-22 |
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St.27 status event code: A-0-1-A10-A12-nap-PA0109 |
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| PG1501 | Laying open of application |
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| A201 | Request for examination | ||
| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
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| P13-X000 | Application amended |
St.27 status event code: A-2-2-P10-P13-nap-X000 |
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| PA0201 | Request for examination |
St.27 status event code: A-1-2-D10-D11-exm-PA0201 |
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| D13-X000 | Search requested |
St.27 status event code: A-1-2-D10-D13-srh-X000 |
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