KR100446401B1 - 게임 장치, 게임 장치의 제어 방법, 정보 기억 매체, 게임배신 장치 및 게임 배신 방법 - Google Patents
게임 장치, 게임 장치의 제어 방법, 정보 기억 매체, 게임배신 장치 및 게임 배신 방법 Download PDFInfo
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- KR100446401B1 KR100446401B1 KR10-2001-0008891A KR20010008891A KR100446401B1 KR 100446401 B1 KR100446401 B1 KR 100446401B1 KR 20010008891 A KR20010008891 A KR 20010008891A KR 100446401 B1 KR100446401 B1 KR 100446401B1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8005—Athletics
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2210/00—Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
- G10H2210/021—Background music, e.g. for video sequences or elevator music
- G10H2210/026—Background music, e.g. for video sequences or elevator music for games, e.g. videogames
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- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10—TECHNICAL SUBJECTS COVERED BY FORMER USPC
- Y10S—TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10S482/00—Exercise devices
- Y10S482/901—Exercise devices having computer circuitry
- Y10S482/902—Employing specific graphic or video display
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Acoustics & Sound (AREA)
- Physics & Mathematics (AREA)
- General Business, Economics & Management (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- Theoretical Computer Science (AREA)
- Electrophonic Musical Instruments (AREA)
- Auxiliary Devices For Music (AREA)
- Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
- Pinball Game Machines (AREA)
Abstract
Description
Claims (14)
- 게임 음악을 들으면서 플레이어가 스텝을 즐기는 게임 장치에 있어서,복수의 스텝 위치의 각각에 플레이어가 발을 디뎠는지의 여부를 검출하는 스텝 검출 수단,상기 검출 결과에 기초하여, 상기 복수의 스텝 위치에 대한 플레이어의 양발의 상태가 복수의 추이 패턴중 어느 것에 속하는 추이를 했는지를 판정하는 추이 해석 수단,판정된 추이 패턴에 따라서, 플레이어의 양발의 상태가 추이한 것에 의한 에너지 소비량을 산출하는 에너지 소비량 산출 수단,소정 타이밍 이후에 산출되는 에너지 소비량을 누적 가산하여 누적 에너지 소비량을 산출하는 누적 에너지 소비량 산출 수단, 및산출되는 누적 에너지 소비량을 플레이어에게 통지하는 누적 에너지 소비량 통지 수단을 포함하는 것을 특징으로 하는 게임 장치.
- 제1항에 있어서, 플레이어의 체중을 취득하는 체중 취득 수단을 더 포함하며, 상기 에너지 소비량 산출 수단은 상기 체중 취득 수단에 의해 취득되는 체중에 기초하여 에너지 소비량을 산출하는 것을 특징으로 하는 게임 장치.
- 제1항 또는 제2항에 있어서, 상기 복수의 스텝 위치에 대한 플레이어의 양발의 상태에 대하여, 그 추이 템포를 취득하는 추이 템포 취득 수단을 더 포함하며, 상기 에너지 소비량 산출 수단은 상기 추이 템포 취득 수단에 의해 취득되는 추이 템포에 기초하여 에너지 소비량을 산출하는 것을 특징으로 하는 게임 장치.
- 제1항 또는 제2항에 있어서, 누적 에너지 소비량에 대한 플레이어의 목표를 설정하는 목표 설정 수단,상기 누적 에너지 산출 수단에 의해 산출되는 누적 에너지 소비량에 기초하여 상기 목표의 달성 상황을 플레이어에게 통지하는 목표 달성 상황 통지 수단을 더 포함하는 것을 특징으로 하는 게임 장치.
- 제4항에 있어서, 상기 목표 설정 수단은 소정 식품의 섭취량, 소정 운동량, 목표 체중 또는 목표 감량 체중 중 어느 것인가 적어도 하나를 기준으로 하여 상기 목표를 설정하는 것을 특징으로 하는 게임 장치.
- 제4항에 있어서, 상기 목표 달성 상황 통지 수단은, 과거의 플레이에서의 에너지 소비 상황에 기초하여 상기 목표 달성까지에 필요한 플레이 시간을 추정하고, 상기 플레이 시간을 상기 목표의 달성 상황에 포함시켜 플레이어에게 통지하는 것을 특징으로 하는 게임 장치.
- 게임 음악을 들으면서 플레이어가 스텝을 즐기는 게임 장치의 제어 방법에 있어서,복수의 스텝 위치의 각각에 플레이어가 발을 디뎠는지를 검출하는 스텝,상기 검출 결과에 기초하여, 상기 복수의 스텝 위치에 대한 플레이어의 양발의 상태가 복수의 추이 패턴 중 어느 것에 속하는 추이를 했는지를 판정하는 스텝,판정된 추이 패턴에 따라서, 플레이어의 양발의 상태가 추이한 것에 의한 에너지 소비량을 산출하는 스텝,소정 타이밍 이후에 산출되는 에너지 소비량을 누적 가산하여 누적 에너지 소비량을 산출하는 스텝, 및산출되는 누적 에너지 소비량을 플레이어에게 통지하는 스텝을 포함하는 것을 특징으로 하는 게임 장치의 제어 방법.
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- 게임 음악을 들으면서 플레이어가 스텝을 즐기는 게임 장치에 있어서,복수의 스텝 위치 각각에 플레이어가 발을 디뎠는지를 검출하는 스텝 검출 수단,상기 검출 결과에 기초하여, 플레이어의 양발의 상태가 추이한 것에 의한 에너지 소비량을 산출하는 에너지 소비량 산출 수단,소정 타이밍 이후에 산출되는 에너지 소비량을 누적 가산하여 누적 에너지 소비량을 산출하는 누적 에너지 소비량 산출 수단,산출되는 누적 에너지 소비량을 플레이어에게 통지하는 누적 에너지 소비량 통지 수단,누적 에너지 소비량에 대한 플레이어의 목표를 소정 식품의 섭취량, 소정 운동량, 목표 체중 또는 목표 감량 체중 중 어느 것인가 적어도 하나를 기준으로 하여 설정하는 목표 설정 수단, 및상기 누적 에너지 산출 수단에 의해 산출되는 누적 에너지 소비량에 기초하여 상기 목표의 달성 상황을 플레이어에게 통지하는 목표 달성 상황 통지 수단을 포함하는 것을 특징으로 하는 게임 장치.
- 제3항에 있어서,누적 에너지 소비량에 대한 플레이어의 목표를 설정하는 목표 설정 수단,상기 누적 에너지 산출 수단에 의해 산출되는 누적 에너지 소비량에 기초하여 상기 목표의 달성 상황을 플레이어에게 통지하는 목표 달성 상황 통지 수단을 더 포함하는 것을 특징으로 하는 게임 장치.
- 제5항에 있어서,상기 목표 달성 상황 통지 수단은, 과거의 플레이에서의 에너지 소비 상황에 기초하여 상기 목표 달성까지에 필요한 플레이 시간을 추정하고, 상기 플레이 시간을 상기 목표의 달성 상황에 포함시켜 플레이어에게 통지하는 것을 특징으로 하는 게임 장치.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000-046538 | 2000-02-23 | ||
JP2000046538A JP3496874B2 (ja) | 2000-02-23 | 2000-02-23 | ゲーム装置、ゲーム装置の制御方法、情報記憶媒体、ゲーム配信装置及びゲーム配信方法 |
Publications (2)
Publication Number | Publication Date |
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KR20010085465A KR20010085465A (ko) | 2001-09-07 |
KR100446401B1 true KR100446401B1 (ko) | 2004-09-01 |
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KR10-2001-0008891A KR100446401B1 (ko) | 2000-02-23 | 2001-02-22 | 게임 장치, 게임 장치의 제어 방법, 정보 기억 매체, 게임배신 장치 및 게임 배신 방법 |
Country Status (8)
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US (1) | US6695694B2 (ko) |
EP (1) | EP1127599B1 (ko) |
JP (1) | JP3496874B2 (ko) |
KR (1) | KR100446401B1 (ko) |
CN (1) | CN1260666C (ko) |
DE (1) | DE60125615T2 (ko) |
HK (1) | HK1036234A1 (ko) |
TW (1) | TWI230086B (ko) |
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JP2001269431A (ja) * | 2000-03-24 | 2001-10-02 | Yamaha Corp | 身体動作状態評価装置 |
JP3685731B2 (ja) * | 2001-03-28 | 2005-08-24 | 任天堂株式会社 | ゲーム装置及びそのプログラム |
US6572108B1 (en) * | 2002-01-30 | 2003-06-03 | Radica China Ltd | Game pad controller |
US20030215777A1 (en) * | 2002-03-28 | 2003-11-20 | Jared Loveless | System and method for skateboard performance and trick instruction |
US20030190955A1 (en) * | 2002-04-08 | 2003-10-09 | Thomas Ryll | Device for activating at least one person |
US20030211878A1 (en) * | 2002-04-19 | 2003-11-13 | Walker Jay S. | Systems and methods for facilitating play using reversed payout tables |
US7009100B2 (en) * | 2002-08-20 | 2006-03-07 | Casio Computer Co., Ltd. | Performance instruction apparatus and performance instruction program used in the performance instruction apparatus |
GB2395669B (en) * | 2002-11-05 | 2006-02-15 | Jessica Albarn | Interactive apparatus |
JP4125100B2 (ja) * | 2002-12-04 | 2008-07-23 | 株式会社バンダイナムコゲームス | 画像生成システム、プログラム及び情報記憶媒体 |
GB2399767A (en) * | 2003-03-28 | 2004-09-29 | Damian Mark Levingston | Interactive exercise apparatus |
JP3839417B2 (ja) * | 2003-04-28 | 2006-11-01 | 任天堂株式会社 | ゲームbgm生成プログラム、ゲームbgm生成方法およびゲーム装置 |
US7682237B2 (en) * | 2003-09-22 | 2010-03-23 | Ssd Company Limited | Music game with strike sounds changing in quality in the progress of music and entertainment music system |
FR2862884B1 (fr) | 2003-12-02 | 2008-05-30 | Xkpad | Dispositif pour la pratique de la gymnastique interactive de type "step" |
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EP1127599A2 (en) | 2001-08-29 |
US6695694B2 (en) | 2004-02-24 |
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DE60125615T2 (de) | 2007-10-11 |
HK1036234A1 (en) | 2001-12-28 |
EP1127599B1 (en) | 2007-01-03 |
EP1127599A3 (en) | 2004-05-12 |
CN1260666C (zh) | 2006-06-21 |
KR20010085465A (ko) | 2001-09-07 |
DE60125615D1 (de) | 2007-02-15 |
JP2001231904A (ja) | 2001-08-28 |
TWI230086B (en) | 2005-04-01 |
CN1310412A (zh) | 2001-08-29 |
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