JP6894470B2 - 遊戯装置および遊戯プログラム - Google Patents
遊戯装置および遊戯プログラム Download PDFInfo
- Publication number
- JP6894470B2 JP6894470B2 JP2019109422A JP2019109422A JP6894470B2 JP 6894470 B2 JP6894470 B2 JP 6894470B2 JP 2019109422 A JP2019109422 A JP 2019109422A JP 2019109422 A JP2019109422 A JP 2019109422A JP 6894470 B2 JP6894470 B2 JP 6894470B2
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- JP
- Japan
- Prior art keywords
- image
- unit
- images
- identification information
- image display
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
- A63F2300/695—Imported photos, e.g. of the player
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Priority Applications (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2019109422A JP6894470B2 (ja) | 2019-06-12 | 2019-06-12 | 遊戯装置および遊戯プログラム |
| PCT/JP2020/022157 WO2020250804A1 (ja) | 2019-06-12 | 2020-06-04 | 遊戯装置および遊戯プログラム |
| CN202010506191.4A CN111686440B (zh) | 2019-06-12 | 2020-06-05 | 游戏装置和记录介质 |
| CN202311516616.XA CN117563214A (zh) | 2019-06-12 | 2020-06-05 | 游戏装置和记录介质 |
| JP2021093507A JP7561087B2 (ja) | 2019-06-12 | 2021-06-03 | 遊戯装置および遊戯プログラム |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2019109422A JP6894470B2 (ja) | 2019-06-12 | 2019-06-12 | 遊戯装置および遊戯プログラム |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2021093507A Division JP7561087B2 (ja) | 2019-06-12 | 2021-06-03 | 遊戯装置および遊戯プログラム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2020199153A JP2020199153A (ja) | 2020-12-17 |
| JP6894470B2 true JP6894470B2 (ja) | 2021-06-30 |
Family
ID=72479579
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2019109422A Active JP6894470B2 (ja) | 2019-06-12 | 2019-06-12 | 遊戯装置および遊戯プログラム |
| JP2021093507A Active JP7561087B2 (ja) | 2019-06-12 | 2021-06-03 | 遊戯装置および遊戯プログラム |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2021093507A Active JP7561087B2 (ja) | 2019-06-12 | 2021-06-03 | 遊戯装置および遊戯プログラム |
Country Status (3)
| Country | Link |
|---|---|
| JP (2) | JP6894470B2 (enExample) |
| CN (2) | CN117563214A (enExample) |
| WO (1) | WO2020250804A1 (enExample) |
Family Cites Families (20)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3593943B2 (ja) * | 1999-12-28 | 2004-11-24 | コナミ株式会社 | ゲーム装置、画像表示方法、及び、記録媒体 |
| JP2004049480A (ja) * | 2002-07-18 | 2004-02-19 | Snk Playmore Corp | 遊技機 |
| JP2005034394A (ja) * | 2003-07-15 | 2005-02-10 | Sas Kk | フィギュア、ゲーム方法、ゲーム装置 |
| JP4253020B2 (ja) * | 2007-02-14 | 2009-04-08 | 株式会社バンダイ | ゲーム装置 |
| JP4384253B1 (ja) * | 2009-03-19 | 2009-12-16 | 株式会社バンダイ | ゲーム装置 |
| JP5227910B2 (ja) * | 2009-07-21 | 2013-07-03 | 株式会社コナミデジタルエンタテインメント | ビデオゲーム装置、ゲーム画像表示方法及びゲーム画像表示プログラム |
| JP5438412B2 (ja) * | 2009-07-22 | 2014-03-12 | 株式会社コナミデジタルエンタテインメント | ビデオゲーム装置、ゲーム情報表示制御方法及びゲーム情報表示制御プログラム |
| JP5515671B2 (ja) * | 2009-11-20 | 2014-06-11 | ソニー株式会社 | 画像処理装置、その制御方法およびプログラム |
| JP5561869B2 (ja) * | 2011-05-27 | 2014-07-30 | 株式会社ダーツライブ | サーバー装置、プログラム、及びゲームシステム |
| JP5288649B2 (ja) * | 2011-05-31 | 2013-09-11 | 京楽産業.株式会社 | 遊技機 |
| US8894488B2 (en) * | 2012-09-21 | 2014-11-25 | Universal Entertainment Corporation | Gaming machine and gaming system having control lever |
| JP6194461B2 (ja) * | 2014-09-30 | 2017-09-13 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、交換申請受付装置、及びプログラム |
| CN106031826A (zh) * | 2015-02-04 | 2016-10-19 | 创智蓝天有限公司 | 自然界面装置及其利用方法 |
| JP6558527B2 (ja) * | 2015-03-30 | 2019-08-14 | カシオ計算機株式会社 | 電子機器、電子機器の制御方法、プログラム及び無線通信システム |
| JP6860965B2 (ja) | 2015-06-12 | 2021-04-21 | 任天堂株式会社 | 情報処理装置、情報処理システム、情報処理プログラムおよび情報処理方法 |
| JP6629062B2 (ja) * | 2015-12-11 | 2020-01-15 | 株式会社スクウェア・エニックス | ゲーム装置および制御プログラム |
| KR102474088B1 (ko) * | 2016-04-22 | 2022-12-05 | 인터디지털 씨이 페이튼트 홀딩스, 에스에이에스 | 이미지를 합성하기 위한 방법 및 디바이스 |
| JP2018000659A (ja) * | 2016-07-05 | 2018-01-11 | 株式会社タカラトミー | コンテンツ表示装置 |
| JP6792291B2 (ja) * | 2017-05-12 | 2020-11-25 | ジェフコム株式会社 | ケガキゲージ |
| JP2018027426A (ja) * | 2017-11-28 | 2018-02-22 | 株式会社サンセイアールアンドディ | 遊技機 |
-
2019
- 2019-06-12 JP JP2019109422A patent/JP6894470B2/ja active Active
-
2020
- 2020-06-04 WO PCT/JP2020/022157 patent/WO2020250804A1/ja not_active Ceased
- 2020-06-05 CN CN202311516616.XA patent/CN117563214A/zh active Pending
- 2020-06-05 CN CN202010506191.4A patent/CN111686440B/zh active Active
-
2021
- 2021-06-03 JP JP2021093507A patent/JP7561087B2/ja active Active
Also Published As
| Publication number | Publication date |
|---|---|
| CN111686440A (zh) | 2020-09-22 |
| CN111686440B (zh) | 2023-11-10 |
| JP2021121394A (ja) | 2021-08-26 |
| JP2020199153A (ja) | 2020-12-17 |
| JP7561087B2 (ja) | 2024-10-03 |
| CN117563214A (zh) | 2024-02-20 |
| WO2020250804A1 (ja) | 2020-12-17 |
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