JP5522902B2 - 情報処理プログラムおよび情報処理装置 - Google Patents
情報処理プログラムおよび情報処理装置 Download PDFInfo
- Publication number
- JP5522902B2 JP5522902B2 JP2008076739A JP2008076739A JP5522902B2 JP 5522902 B2 JP5522902 B2 JP 5522902B2 JP 2008076739 A JP2008076739 A JP 2008076739A JP 2008076739 A JP2008076739 A JP 2008076739A JP 5522902 B2 JP5522902 B2 JP 5522902B2
- Authority
- JP
- Japan
- Prior art keywords
- unit
- icon
- information processing
- screen
- target object
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
- A63F2300/6054—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6623—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2008076739A JP5522902B2 (ja) | 2008-03-24 | 2008-03-24 | 情報処理プログラムおよび情報処理装置 |
| US12/406,480 US8175993B2 (en) | 2008-03-24 | 2009-03-18 | Computer-readable storage medium having information processing program stored thereon and information processing apparatus |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2008076739A JP5522902B2 (ja) | 2008-03-24 | 2008-03-24 | 情報処理プログラムおよび情報処理装置 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2009226081A JP2009226081A (ja) | 2009-10-08 |
| JP2009226081A5 JP2009226081A5 (https=) | 2011-03-03 |
| JP5522902B2 true JP5522902B2 (ja) | 2014-06-18 |
Family
ID=41090097
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2008076739A Active JP5522902B2 (ja) | 2008-03-24 | 2008-03-24 | 情報処理プログラムおよび情報処理装置 |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US8175993B2 (https=) |
| JP (1) | JP5522902B2 (https=) |
Families Citing this family (36)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP5443832B2 (ja) * | 2009-05-29 | 2014-03-19 | 任天堂株式会社 | ゲームプログラム及びゲーム装置 |
| JP4910037B2 (ja) * | 2009-11-27 | 2012-04-04 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法 |
| JP5431142B2 (ja) * | 2009-12-18 | 2014-03-05 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム処理方法、ならびに、プログラム |
| US9047052B2 (en) * | 2009-12-22 | 2015-06-02 | At&T Intellectual Property I, L.P. | Simplified control input to a mobile device |
| US8913009B2 (en) | 2010-02-03 | 2014-12-16 | Nintendo Co., Ltd. | Spatially-correlated multi-display human-machine interface |
| KR101287696B1 (ko) | 2010-02-03 | 2013-07-24 | 닌텐도가부시키가이샤 | 게임 시스템, 조작 장치 및 게임 처리 방법 |
| JP6243586B2 (ja) | 2010-08-06 | 2017-12-06 | 任天堂株式会社 | ゲームシステム、ゲーム装置、ゲームプログラム、および、ゲーム処理方法 |
| US10150033B2 (en) * | 2010-08-20 | 2018-12-11 | Nintendo Co., Ltd. | Position calculation system, position calculation device, storage medium storing position calculation program, and position calculation method |
| JP5840385B2 (ja) | 2010-08-30 | 2016-01-06 | 任天堂株式会社 | ゲームシステム、ゲーム装置、ゲームプログラム、および、ゲーム処理方法 |
| JP5840386B2 (ja) | 2010-08-30 | 2016-01-06 | 任天堂株式会社 | ゲームシステム、ゲーム装置、ゲームプログラム、および、ゲーム処理方法 |
| KR101364826B1 (ko) | 2010-11-01 | 2014-02-20 | 닌텐도가부시키가이샤 | 조작 장치 및 조작 시스템 |
| JP5643617B2 (ja) * | 2010-11-18 | 2014-12-17 | 任天堂株式会社 | 画像処理プログラム、画像処理装置、画像処理方法、画像処理システム |
| KR101724000B1 (ko) * | 2010-11-22 | 2017-04-06 | 삼성전자주식회사 | 터치스크린 단말기에서 화면 스크롤 방법 및 장치 |
| JP5654330B2 (ja) * | 2010-11-26 | 2015-01-14 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 |
| JP5844999B2 (ja) * | 2011-05-19 | 2016-01-20 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム及び情報処理方法 |
| US9146703B2 (en) | 2011-04-08 | 2015-09-29 | Nintendo Co., Ltd. | Storage medium, information processing apparatus, information processing system and information processing method |
| US10642444B2 (en) * | 2011-12-28 | 2020-05-05 | Panasonic Intellectual Property Management Co., Ltd. | Image display control device, and image display control method |
| JP5989347B2 (ja) * | 2012-02-03 | 2016-09-07 | コニカミノルタ株式会社 | 携帯端末、携帯端末の制御プログラム、及び携帯端末を含む表示システム |
| KR102085309B1 (ko) * | 2013-01-30 | 2020-03-05 | 삼성전자주식회사 | 전자 장치에서 스크롤 장치 및 방법 |
| AU2015241900B2 (en) * | 2014-04-04 | 2017-09-28 | Colopl, Inc. | User interface program and game program |
| US10887565B2 (en) * | 2014-05-09 | 2021-01-05 | Sony Corporation | Information processing device and information processing method |
| JP6661275B2 (ja) * | 2015-03-05 | 2020-03-11 | 株式会社バンダイナムコエンターテインメント | プログラムおよびサーバシステム |
| KR101739840B1 (ko) * | 2015-06-10 | 2017-05-25 | (주)엔도어즈 | 게임 서비스 제공 장치 및 그 제어 방법 |
| JP6335865B2 (ja) | 2015-12-01 | 2018-05-30 | 株式会社スクウェア・エニックス | プログラム、およびシステム |
| JP6515053B2 (ja) * | 2016-03-16 | 2019-05-15 | 株式会社バンダイナムコエンターテインメント | プログラム及びゲームシステム |
| WO2019130374A1 (ja) * | 2017-12-25 | 2019-07-04 | ガンホー・オンライン・エンターテイメント株式会社 | 端末装置、システム、プログラム及び方法 |
| JP6608494B2 (ja) * | 2018-08-02 | 2019-11-20 | 株式会社タイトー | ゲーム要素移動プログラム、ゲーム機 |
| CN109316747B (zh) * | 2018-09-28 | 2022-02-25 | 珠海豹趣科技有限公司 | 游戏辅助信息提示方法、装置及电子设备 |
| JP7217552B2 (ja) * | 2018-11-01 | 2023-02-03 | 株式会社コナミデジタルエンタテインメント | ゲーム装置およびプログラム |
| JP6981595B2 (ja) * | 2018-11-01 | 2021-12-15 | 株式会社コナミデジタルエンタテインメント | ゲーム装置およびプログラム |
| CN109876433B (zh) * | 2019-03-28 | 2020-09-18 | 瑞声科技(新加坡)有限公司 | 一种游戏角色的位置提示方法、终端设备以及存储介质 |
| CN111589140B (zh) * | 2020-05-14 | 2023-03-14 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、终端及存储介质 |
| CN111672114B (zh) * | 2020-06-05 | 2022-03-18 | 腾讯科技(深圳)有限公司 | 目标虚拟对象确定方法、装置、终端及存储介质 |
| CN113694527B (zh) * | 2021-05-24 | 2024-07-16 | 网易(杭州)网络有限公司 | 游戏的定位方法、装置及移动终端 |
| CN114558323A (zh) * | 2022-01-29 | 2022-05-31 | 腾讯科技(深圳)有限公司 | 道具合成方法和装置、存储介质及电子设备 |
| WO2024060914A1 (zh) * | 2022-09-23 | 2024-03-28 | 腾讯科技(深圳)有限公司 | 虚拟对象的生成方法、装置、设备、介质和程序产品 |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3421746B2 (ja) * | 1993-12-21 | 2003-06-30 | 株式会社セガ | ゲーム機における球技のパス先選択方法 |
| JP4366096B2 (ja) * | 2003-02-24 | 2009-11-18 | キヤノン株式会社 | 情報処理装置及びそのシミュレーション方法並びに記憶媒体 |
| JP2006305176A (ja) | 2005-04-28 | 2006-11-09 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
| JP5013303B2 (ja) * | 2006-01-06 | 2012-08-29 | 株式会社セガ | ゲーム装置及びその制御方法 |
| JP4118920B2 (ja) * | 2006-02-22 | 2008-07-16 | 株式会社スクウェア・エニックス | ゲーム装置、フィールド間境界表示方法、並びにプログラム及び記録媒体 |
| JP4463227B2 (ja) * | 2006-03-15 | 2010-05-19 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
| JP4447568B2 (ja) * | 2006-03-28 | 2010-04-07 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
-
2008
- 2008-03-24 JP JP2008076739A patent/JP5522902B2/ja active Active
-
2009
- 2009-03-18 US US12/406,480 patent/US8175993B2/en active Active
Also Published As
| Publication number | Publication date |
|---|---|
| US8175993B2 (en) | 2012-05-08 |
| JP2009226081A (ja) | 2009-10-08 |
| US20090241038A1 (en) | 2009-09-24 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| JP5522902B2 (ja) | 情報処理プログラムおよび情報処理装置 | |
| JP5582629B2 (ja) | 情報処理装置および情報処理プログラム | |
| JP5390093B2 (ja) | ゲームプログラムおよびゲーム装置 | |
| US8284158B2 (en) | Computer readable recording medium recording image processing program and image processing apparatus | |
| US8403753B2 (en) | Computer-readable storage medium storing game program, game apparatus, and processing method | |
| US9199166B2 (en) | Game system with virtual camera controlled by pointing device | |
| JP5654330B2 (ja) | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 | |
| JP5448073B2 (ja) | 情報処理装置、情報処理プログラム、情報処理システム、および、選択対象の選択方法 | |
| JP5700758B2 (ja) | ゲーム装置、ゲームプログラム、ゲームシステム、およびゲーム処理方法 | |
| JP4964729B2 (ja) | 画像処理プログラムおよび画像処理装置 | |
| JP4919887B2 (ja) | 画像処理プログラムおよび画像処理装置 | |
| US20110169866A1 (en) | Storage medium, information processing system, and information processing method | |
| JP5358168B2 (ja) | ゲーム装置およびゲームプログラム | |
| JP5945297B2 (ja) | ゲームプログラムおよびゲーム装置 | |
| US9389751B2 (en) | Storage medium storing subject selecting program and subject selecting apparatus | |
| JP5632657B2 (ja) | 画像処理プログラム、画像処理装置、画像処理システム及び画像処理方法 | |
| JP2010142404A (ja) | ゲームプログラムおよびゲーム装置 | |
| JP5259965B2 (ja) | 情報処理プログラム、および、情報処理装置 | |
| JP2013175208A (ja) | 情報処理装置および情報処理プログラム |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A711 | Notification of change in applicant |
Free format text: JAPANESE INTERMEDIATE CODE: A712 Effective date: 20100305 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20100408 |
|
| RD03 | Notification of appointment of power of attorney |
Free format text: JAPANESE INTERMEDIATE CODE: A7423 Effective date: 20100415 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A821 Effective date: 20100415 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20110118 |
|
| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20110118 |
|
| RD02 | Notification of acceptance of power of attorney |
Free format text: JAPANESE INTERMEDIATE CODE: A7422 Effective date: 20110902 |
|
| RD02 | Notification of acceptance of power of attorney |
Free format text: JAPANESE INTERMEDIATE CODE: A7422 Effective date: 20111007 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A821 Effective date: 20111007 |
|
| A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20130419 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20130523 |
|
| A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20130830 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20131016 |
|
| TRDD | Decision of grant or rejection written | ||
| A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 Effective date: 20140402 |
|
| A61 | First payment of annual fees (during grant procedure) |
Free format text: JAPANESE INTERMEDIATE CODE: A61 Effective date: 20140408 |
|
| R150 | Certificate of patent or registration of utility model |
Ref document number: 5522902 Country of ref document: JP Free format text: JAPANESE INTERMEDIATE CODE: R150 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |