JP5177410B2 - ゲーム装置、ゲーム制御方法、及び、プログラム - Google Patents
ゲーム装置、ゲーム制御方法、及び、プログラム Download PDFInfo
- Publication number
- JP5177410B2 JP5177410B2 JP2008228060A JP2008228060A JP5177410B2 JP 5177410 B2 JP5177410 B2 JP 5177410B2 JP 2008228060 A JP2008228060 A JP 2008228060A JP 2008228060 A JP2008228060 A JP 2008228060A JP 5177410 B2 JP5177410 B2 JP 5177410B2
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- JP
- Japan
- Prior art keywords
- reference image
- color
- image
- input
- player
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2008228060A JP5177410B2 (ja) | 2008-09-05 | 2008-09-05 | ゲーム装置、ゲーム制御方法、及び、プログラム |
| PCT/JP2009/064962 WO2010026917A1 (ja) | 2008-09-05 | 2009-08-27 | ゲーム装置、ゲーム制御方法、情報記録媒体、及び、プログラム |
| TW098129430A TW201023950A (en) | 2008-09-05 | 2009-09-01 | Game device, method for controlling game, information recording medium, and program |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2008228060A JP5177410B2 (ja) | 2008-09-05 | 2008-09-05 | ゲーム装置、ゲーム制御方法、及び、プログラム |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2010057790A JP2010057790A (ja) | 2010-03-18 |
| JP2010057790A5 JP2010057790A5 (enExample) | 2010-09-24 |
| JP5177410B2 true JP5177410B2 (ja) | 2013-04-03 |
Family
ID=41797085
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2008228060A Active JP5177410B2 (ja) | 2008-09-05 | 2008-09-05 | ゲーム装置、ゲーム制御方法、及び、プログラム |
Country Status (3)
| Country | Link |
|---|---|
| JP (1) | JP5177410B2 (enExample) |
| TW (1) | TW201023950A (enExample) |
| WO (1) | WO2010026917A1 (enExample) |
Families Citing this family (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP5209655B2 (ja) * | 2010-03-19 | 2013-06-12 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法、及びプログラム |
| JP5185986B2 (ja) * | 2010-08-31 | 2013-04-17 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及びそのコンピュータプログラム |
| JP2012120589A (ja) * | 2010-12-06 | 2012-06-28 | Konami Digital Entertainment Co Ltd | ゲーム装置、ゲーム制御方法、ならびに、プログラム |
| JP5594843B2 (ja) * | 2011-03-29 | 2014-09-24 | 株式会社コナミデジタルエンタテインメント | 遊技装置、及びプログラム |
| JP5783982B2 (ja) * | 2012-09-21 | 2015-09-24 | 株式会社コナミデジタルエンタテインメント | 提示装置、プログラム及びシステム |
Family Cites Families (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3120732B2 (ja) * | 1996-05-17 | 2000-12-25 | ヤマハ株式会社 | 演奏指示装置 |
| JP3031676B1 (ja) * | 1998-07-14 | 2000-04-10 | コナミ株式会社 | ゲ―ムシステムおよびコンピュ―タ読み取り可能な記憶媒体 |
| JP3003851B1 (ja) * | 1998-07-24 | 2000-01-31 | コナミ株式会社 | ダンスゲーム装置 |
| JP4003342B2 (ja) * | 1999-04-05 | 2007-11-07 | 株式会社バンダイナムコゲームス | ゲーム装置及びコンピュータ読み取り可能な記録媒体 |
| JP2000325664A (ja) * | 2000-02-23 | 2000-11-28 | Konami Co Ltd | ダンスゲーム装置 |
| JP3496137B2 (ja) * | 2000-03-02 | 2004-02-09 | コナミ株式会社 | ゲーム装置、情報記憶媒体、ゲーム配信装置、ゲーム配信方法及びゲーム装置の制御方法 |
| JP3712679B2 (ja) * | 2001-02-08 | 2005-11-02 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理プログラム、情報処理プログラムを記録した記録媒体、プログラム実行装置、情報表現方法 |
| JP3905469B2 (ja) * | 2002-12-24 | 2007-04-18 | 株式会社バンダイナムコゲームス | ゲーム装置、プログラム及び情報記憶媒体 |
| JP2006204440A (ja) * | 2005-01-26 | 2006-08-10 | Aruze Corp | 遊技システム及びタイピングゲーム装置 |
| JP2008067855A (ja) * | 2006-09-13 | 2008-03-27 | Namco Bandai Games Inc | プログラム、情報記憶媒体及び画像生成システム |
-
2008
- 2008-09-05 JP JP2008228060A patent/JP5177410B2/ja active Active
-
2009
- 2009-08-27 WO PCT/JP2009/064962 patent/WO2010026917A1/ja not_active Ceased
- 2009-09-01 TW TW098129430A patent/TW201023950A/zh unknown
Also Published As
| Publication number | Publication date |
|---|---|
| TW201023950A (en) | 2010-07-01 |
| JP2010057790A (ja) | 2010-03-18 |
| WO2010026917A1 (ja) | 2010-03-11 |
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