JP4445898B2 - ポインティングデバイスに対する入力を用いたゲームプログラムおよびゲーム装置 - Google Patents

ポインティングデバイスに対する入力を用いたゲームプログラムおよびゲーム装置 Download PDF

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Publication number
JP4445898B2
JP4445898B2 JP2005150354A JP2005150354A JP4445898B2 JP 4445898 B2 JP4445898 B2 JP 4445898B2 JP 2005150354 A JP2005150354 A JP 2005150354A JP 2005150354 A JP2005150354 A JP 2005150354A JP 4445898 B2 JP4445898 B2 JP 4445898B2
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JP
Japan
Prior art keywords
trajectory
input
player character
vector
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP2005150354A
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English (en)
Japanese (ja)
Other versions
JP2006325695A (ja
JP2006325695A5 (enExample
Inventor
大貴 岩本
昌弘 新田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
Original Assignee
Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Priority to JP2005150354A priority Critical patent/JP4445898B2/ja
Priority to US11/350,021 priority patent/US7641551B2/en
Priority to EP06003195A priority patent/EP1726343A3/en
Publication of JP2006325695A publication Critical patent/JP2006325695A/ja
Publication of JP2006325695A5 publication Critical patent/JP2006325695A5/ja
Application granted granted Critical
Publication of JP4445898B2 publication Critical patent/JP4445898B2/ja
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/301Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • Position Input By Displaying (AREA)
  • User Interface Of Digital Computer (AREA)
JP2005150354A 2005-05-24 2005-05-24 ポインティングデバイスに対する入力を用いたゲームプログラムおよびゲーム装置 Expired - Fee Related JP4445898B2 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2005150354A JP4445898B2 (ja) 2005-05-24 2005-05-24 ポインティングデバイスに対する入力を用いたゲームプログラムおよびゲーム装置
US11/350,021 US7641551B2 (en) 2005-05-24 2006-02-09 Game program and game apparatus using input to pointing device
EP06003195A EP1726343A3 (en) 2005-05-24 2006-02-16 Game program and game apparatus using input to pointing device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005150354A JP4445898B2 (ja) 2005-05-24 2005-05-24 ポインティングデバイスに対する入力を用いたゲームプログラムおよびゲーム装置

Publications (3)

Publication Number Publication Date
JP2006325695A JP2006325695A (ja) 2006-12-07
JP2006325695A5 JP2006325695A5 (enExample) 2009-05-07
JP4445898B2 true JP4445898B2 (ja) 2010-04-07

Family

ID=36936487

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2005150354A Expired - Fee Related JP4445898B2 (ja) 2005-05-24 2005-05-24 ポインティングデバイスに対する入力を用いたゲームプログラムおよびゲーム装置

Country Status (3)

Country Link
US (1) US7641551B2 (enExample)
EP (1) EP1726343A3 (enExample)
JP (1) JP4445898B2 (enExample)

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JP4748657B2 (ja) * 2005-06-24 2011-08-17 任天堂株式会社 入力データ処理プログラムおよび入力データ処理装置
JP4326568B2 (ja) 2007-02-20 2009-09-09 任天堂株式会社 情報処理装置および情報処理プログラム
US20080227544A1 (en) * 2007-03-15 2008-09-18 Inxile Entertainment, Inc. Line Rider
US8517835B2 (en) * 2009-02-20 2013-08-27 Activision Publishing, Inc. Video game and peripheral for same
JP5687826B2 (ja) * 2009-05-29 2015-03-25 任天堂株式会社 ゲームプログラムおよびゲーム装置
US9101831B2 (en) * 2009-11-24 2015-08-11 Activision Publishing, Inc. Video game and peripheral for same
JP5390433B2 (ja) * 2010-02-26 2014-01-15 株式会社バンダイナムコゲームス プログラム、情報記憶媒体およびゲーム装置
JP5519591B2 (ja) * 2011-07-06 2014-06-11 株式会社コナミデジタルエンタテインメント 情報表示装置、情報表示方法、ならびに、プログラム
JP5088838B1 (ja) * 2011-09-05 2012-12-05 エピクロス株式会社 遊技機
JP5622704B2 (ja) * 2011-10-21 2014-11-12 株式会社リアルスタイル プログラム、情報記憶媒体、画像生成システム、サーバ及びゲーム提供方法
JP5725519B2 (ja) * 2013-06-11 2015-05-27 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法
JP5873515B2 (ja) * 2014-03-10 2016-03-01 株式会社 ディー・エヌ・エー ゲームプログラム、及び、情報処理装置
JP6165129B2 (ja) * 2014-12-26 2017-07-19 株式会社バンダイナムコエンターテインメント プログラム及び端末
JP5830806B1 (ja) * 2015-04-13 2015-12-09 株式会社Cygames ユーザ入力の操作性を向上させるプログラム、電子装置、及び方法
JP6190505B1 (ja) * 2016-09-01 2017-08-30 株式会社コロプラ ゲームプログラム、記録媒体、方法および情報処理装置
JP6916653B2 (ja) * 2017-04-24 2021-08-11 株式会社ユニバーサルエンターテインメント 遊技機

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US3110368A (en) * 1959-11-12 1963-11-12 John S Ross Sectional torsionally rigid mast
US3431924A (en) * 1967-01-19 1969-03-11 Alden H Simpson Tent stake
US3534751A (en) * 1969-04-07 1970-10-20 Derek W A Peters General purpose stake
US3788335A (en) * 1971-11-09 1974-01-29 Space Age Ind Inc Anchor means for portable building structure
US3830457A (en) * 1972-10-19 1974-08-20 N Stewart Anchoring apparatus
US4063567A (en) * 1974-10-03 1977-12-20 Claude Martin Tent peg
US4144843A (en) * 1975-11-19 1979-03-20 Benton Schrougham Self-locking anchor stake
US4315387A (en) * 1980-03-17 1982-02-16 Lee John W Ground anchor stake device
US4308683A (en) * 1980-06-06 1982-01-05 Lee Donald R Trap anchoring stake
US4543972A (en) * 1983-07-08 1985-10-01 Bennett James F Lockable tent stake
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Also Published As

Publication number Publication date
EP1726343A2 (en) 2006-11-29
EP1726343A3 (en) 2010-06-30
US7641551B2 (en) 2010-01-05
JP2006325695A (ja) 2006-12-07
US20060281549A1 (en) 2006-12-14

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