JP4445898B2 - ポインティングデバイスに対する入力を用いたゲームプログラムおよびゲーム装置 - Google Patents
ポインティングデバイスに対する入力を用いたゲームプログラムおよびゲーム装置 Download PDFInfo
- Publication number
- JP4445898B2 JP4445898B2 JP2005150354A JP2005150354A JP4445898B2 JP 4445898 B2 JP4445898 B2 JP 4445898B2 JP 2005150354 A JP2005150354 A JP 2005150354A JP 2005150354 A JP2005150354 A JP 2005150354A JP 4445898 B2 JP4445898 B2 JP 4445898B2
- Authority
- JP
- Japan
- Prior art keywords
- trajectory
- input
- player character
- vector
- player
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
- Position Input By Displaying (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2005150354A JP4445898B2 (ja) | 2005-05-24 | 2005-05-24 | ポインティングデバイスに対する入力を用いたゲームプログラムおよびゲーム装置 |
| US11/350,021 US7641551B2 (en) | 2005-05-24 | 2006-02-09 | Game program and game apparatus using input to pointing device |
| EP06003195A EP1726343A3 (en) | 2005-05-24 | 2006-02-16 | Game program and game apparatus using input to pointing device |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2005150354A JP4445898B2 (ja) | 2005-05-24 | 2005-05-24 | ポインティングデバイスに対する入力を用いたゲームプログラムおよびゲーム装置 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2006325695A JP2006325695A (ja) | 2006-12-07 |
| JP2006325695A5 JP2006325695A5 (enExample) | 2009-05-07 |
| JP4445898B2 true JP4445898B2 (ja) | 2010-04-07 |
Family
ID=36936487
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2005150354A Expired - Fee Related JP4445898B2 (ja) | 2005-05-24 | 2005-05-24 | ポインティングデバイスに対する入力を用いたゲームプログラムおよびゲーム装置 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US7641551B2 (enExample) |
| EP (1) | EP1726343A3 (enExample) |
| JP (1) | JP4445898B2 (enExample) |
Families Citing this family (16)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4748657B2 (ja) * | 2005-06-24 | 2011-08-17 | 任天堂株式会社 | 入力データ処理プログラムおよび入力データ処理装置 |
| JP4326568B2 (ja) | 2007-02-20 | 2009-09-09 | 任天堂株式会社 | 情報処理装置および情報処理プログラム |
| US20080227544A1 (en) * | 2007-03-15 | 2008-09-18 | Inxile Entertainment, Inc. | Line Rider |
| US8517835B2 (en) * | 2009-02-20 | 2013-08-27 | Activision Publishing, Inc. | Video game and peripheral for same |
| JP5687826B2 (ja) * | 2009-05-29 | 2015-03-25 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
| US9101831B2 (en) * | 2009-11-24 | 2015-08-11 | Activision Publishing, Inc. | Video game and peripheral for same |
| JP5390433B2 (ja) * | 2010-02-26 | 2014-01-15 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体およびゲーム装置 |
| JP5519591B2 (ja) * | 2011-07-06 | 2014-06-11 | 株式会社コナミデジタルエンタテインメント | 情報表示装置、情報表示方法、ならびに、プログラム |
| JP5088838B1 (ja) * | 2011-09-05 | 2012-12-05 | エピクロス株式会社 | 遊技機 |
| JP5622704B2 (ja) * | 2011-10-21 | 2014-11-12 | 株式会社リアルスタイル | プログラム、情報記憶媒体、画像生成システム、サーバ及びゲーム提供方法 |
| JP5725519B2 (ja) * | 2013-06-11 | 2015-05-27 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 |
| JP5873515B2 (ja) * | 2014-03-10 | 2016-03-01 | 株式会社 ディー・エヌ・エー | ゲームプログラム、及び、情報処理装置 |
| JP6165129B2 (ja) * | 2014-12-26 | 2017-07-19 | 株式会社バンダイナムコエンターテインメント | プログラム及び端末 |
| JP5830806B1 (ja) * | 2015-04-13 | 2015-12-09 | 株式会社Cygames | ユーザ入力の操作性を向上させるプログラム、電子装置、及び方法 |
| JP6190505B1 (ja) * | 2016-09-01 | 2017-08-30 | 株式会社コロプラ | ゲームプログラム、記録媒体、方法および情報処理装置 |
| JP6916653B2 (ja) * | 2017-04-24 | 2021-08-11 | 株式会社ユニバーサルエンターテインメント | 遊技機 |
Family Cites Families (34)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US1808633A (en) * | 1928-12-17 | 1931-06-02 | Carver Edmund Clifton | Ground anchor and like anchoring device |
| US2870884A (en) * | 1957-01-04 | 1959-01-27 | Paul M Mazur | Ground anchor |
| US3110368A (en) * | 1959-11-12 | 1963-11-12 | John S Ross | Sectional torsionally rigid mast |
| US3431924A (en) * | 1967-01-19 | 1969-03-11 | Alden H Simpson | Tent stake |
| US3534751A (en) * | 1969-04-07 | 1970-10-20 | Derek W A Peters | General purpose stake |
| US3788335A (en) * | 1971-11-09 | 1974-01-29 | Space Age Ind Inc | Anchor means for portable building structure |
| US3830457A (en) * | 1972-10-19 | 1974-08-20 | N Stewart | Anchoring apparatus |
| US4063567A (en) * | 1974-10-03 | 1977-12-20 | Claude Martin | Tent peg |
| US4144843A (en) * | 1975-11-19 | 1979-03-20 | Benton Schrougham | Self-locking anchor stake |
| US4315387A (en) * | 1980-03-17 | 1982-02-16 | Lee John W | Ground anchor stake device |
| US4308683A (en) * | 1980-06-06 | 1982-01-05 | Lee Donald R | Trap anchoring stake |
| US4543972A (en) * | 1983-07-08 | 1985-10-01 | Bennett James F | Lockable tent stake |
| US4491091A (en) * | 1983-10-11 | 1985-01-01 | Satterfield Audie L | Animal tether |
| US4679369A (en) * | 1985-03-15 | 1987-07-14 | Wickes Manufacturing Company | Anchoring system |
| US4800843A (en) * | 1987-06-03 | 1989-01-31 | Jack Wendling | Animal tether |
| US4831798A (en) * | 1987-12-28 | 1989-05-23 | Otteson Jack O | Ground anchoring stake |
| US4936194A (en) * | 1989-03-03 | 1990-06-26 | Horowitz Andrew D | Boat stake |
| US5039256A (en) * | 1990-03-15 | 1991-08-13 | Richard Gagliano | Pinned foundation system |
| US6597347B1 (en) * | 1991-11-26 | 2003-07-22 | Itu Research Inc. | Methods and apparatus for providing touch-sensitive input in multiple degrees of freedom |
| CA2140643C (en) * | 1993-05-21 | 2000-04-04 | Atsushi Kitahara | Image processing device and method |
| CN1186747C (zh) * | 1995-04-27 | 2005-01-26 | 世嘉股份有限公司 | 画面处理装置和方法及使用该装置和方法的游戏设备 |
| US6720949B1 (en) * | 1997-08-22 | 2004-04-13 | Timothy R. Pryor | Man machine interfaces and applications |
| JP3903543B2 (ja) * | 1997-09-04 | 2007-04-11 | 株式会社セガ | 表示タブレット装置 |
| JPH1195650A (ja) * | 1997-09-22 | 1999-04-09 | Casio Comput Co Ltd | 生物画像表示制御装置、生物画像表示制御方法、及び生物画像表示処理プログラムを記録した記録媒体 |
| JPH11219443A (ja) * | 1998-01-30 | 1999-08-10 | Konami Co Ltd | キャラクタ画像の表示制御方法及び装置、記録媒体 |
| JP2897984B1 (ja) * | 1998-06-03 | 1999-05-31 | コナミ株式会社 | ビデオゲーム装置、キャラクタポジションの指定をガイドする方法及びキャラクタポジションの指定をガイドするゲームプログラムを記録した可読記録媒体 |
| US6663491B2 (en) * | 2000-02-18 | 2003-12-16 | Namco Ltd. | Game apparatus, storage medium and computer program that adjust tempo of sound |
| JP2001232056A (ja) * | 2000-02-23 | 2001-08-28 | Sega Corp | ビデオゲーム装置及び画像表現方法及びプログラム制御方法及び記憶媒体 |
| JP2002035411A (ja) * | 2000-05-15 | 2002-02-05 | Namco Ltd | ゲームシステム、サイン認識システム、ゲーム用処理方法、およびゲーム用プログラムを記録した記録媒体 |
| JP2002000939A (ja) * | 2000-06-19 | 2002-01-08 | Sega Corp | 電子ゲーム装置、その方法及び記憶媒体 |
| US20020023265A1 (en) * | 2000-08-08 | 2002-02-21 | Metcalf Darrell J. | Wireless controller with publicly-accessible communications link for controlling the content seen on large-screen systems |
| US6798429B2 (en) * | 2001-03-29 | 2004-09-28 | Intel Corporation | Intuitive mobile device interface to virtual spaces |
| US6572108B1 (en) * | 2002-01-30 | 2003-06-03 | Radica China Ltd | Game pad controller |
| JP2005204754A (ja) * | 2004-01-20 | 2005-08-04 | Nintendo Co Ltd | タッチパネル入力を用いたゲームシステム |
-
2005
- 2005-05-24 JP JP2005150354A patent/JP4445898B2/ja not_active Expired - Fee Related
-
2006
- 2006-02-09 US US11/350,021 patent/US7641551B2/en active Active
- 2006-02-16 EP EP06003195A patent/EP1726343A3/en not_active Ceased
Also Published As
| Publication number | Publication date |
|---|---|
| EP1726343A2 (en) | 2006-11-29 |
| EP1726343A3 (en) | 2010-06-30 |
| US7641551B2 (en) | 2010-01-05 |
| JP2006325695A (ja) | 2006-12-07 |
| US20060281549A1 (en) | 2006-12-14 |
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