JP4312737B2 - ゲームプログラムおよびゲーム装置 - Google Patents

ゲームプログラムおよびゲーム装置 Download PDF

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Publication number
JP4312737B2
JP4312737B2 JP2005141562A JP2005141562A JP4312737B2 JP 4312737 B2 JP4312737 B2 JP 4312737B2 JP 2005141562 A JP2005141562 A JP 2005141562A JP 2005141562 A JP2005141562 A JP 2005141562A JP 4312737 B2 JP4312737 B2 JP 4312737B2
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JP
Japan
Prior art keywords
virtual
player
determination area
player object
coordinates
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP2005141562A
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English (en)
Japanese (ja)
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JP2006314632A5 (enExample
JP2006314632A (ja
Inventor
功 毛呂
広通 三宅
利紀 河合
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
Original Assignee
Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Priority to JP2005141562A priority Critical patent/JP4312737B2/ja
Priority to US11/327,352 priority patent/US7695367B2/en
Publication of JP2006314632A publication Critical patent/JP2006314632A/ja
Publication of JP2006314632A5 publication Critical patent/JP2006314632A5/ja
Application granted granted Critical
Publication of JP4312737B2 publication Critical patent/JP4312737B2/ja
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/301Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
  • Position Input By Displaying (AREA)
JP2005141562A 2005-05-13 2005-05-13 ゲームプログラムおよびゲーム装置 Expired - Lifetime JP4312737B2 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2005141562A JP4312737B2 (ja) 2005-05-13 2005-05-13 ゲームプログラムおよびゲーム装置
US11/327,352 US7695367B2 (en) 2005-05-13 2006-01-09 Storage medium having game program stored thereon and game apparatus

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005141562A JP4312737B2 (ja) 2005-05-13 2005-05-13 ゲームプログラムおよびゲーム装置

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2008186384A Division JP4743721B2 (ja) 2008-07-17 2008-07-17 ゲームプログラム、ゲーム装置、ゲームシステム、および方法

Publications (3)

Publication Number Publication Date
JP2006314632A JP2006314632A (ja) 2006-11-24
JP2006314632A5 JP2006314632A5 (enExample) 2008-08-28
JP4312737B2 true JP4312737B2 (ja) 2009-08-12

Family

ID=37419850

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2005141562A Expired - Lifetime JP4312737B2 (ja) 2005-05-13 2005-05-13 ゲームプログラムおよびゲーム装置

Country Status (2)

Country Link
US (1) US7695367B2 (enExample)
JP (1) JP4312737B2 (enExample)

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JP2010017395A (ja) * 2008-07-11 2010-01-28 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
JP5649846B2 (ja) * 2010-03-31 2015-01-07 株式会社バンダイナムコゲームス プログラム及び画像生成システム
JP5800526B2 (ja) * 2011-02-22 2015-10-28 任天堂株式会社 ゲーム装置、ゲームプログラム、ゲームシステム、およびゲーム処理方法
CN105148517B (zh) * 2015-09-29 2017-08-15 腾讯科技(深圳)有限公司 一种信息处理方法、终端及计算机存储介质
JP6190505B1 (ja) * 2016-09-01 2017-08-30 株式会社コロプラ ゲームプログラム、記録媒体、方法および情報処理装置
JP6918861B2 (ja) * 2019-05-15 2021-08-11 株式会社カプコン ゲームプログラムおよびゲームシステム
JP7129947B2 (ja) * 2019-05-29 2022-09-02 任天堂株式会社 ゲームプログラム、ゲームシステム、ゲーム装置およびゲーム制御方法
CN112241199B (zh) 2019-07-19 2023-03-24 华为技术有限公司 虚拟现实场景中的交互方法及装置
CN111672102A (zh) * 2020-06-05 2020-09-18 腾讯科技(深圳)有限公司 虚拟场景中的虚拟对象控制方法、装置、设备及存储介质
CN113440852B (zh) * 2021-07-08 2022-07-29 腾讯科技(深圳)有限公司 虚拟场景中虚拟技能的控制方法、装置、设备及存储介质

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JP2006314632A (ja) 2006-11-24
US20060258443A1 (en) 2006-11-16
US7695367B2 (en) 2010-04-13

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