JP4035867B2 - 画像処理装置及び画像処理方法並びに媒体 - Google Patents

画像処理装置及び画像処理方法並びに媒体 Download PDF

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Publication number
JP4035867B2
JP4035867B2 JP24722297A JP24722297A JP4035867B2 JP 4035867 B2 JP4035867 B2 JP 4035867B2 JP 24722297 A JP24722297 A JP 24722297A JP 24722297 A JP24722297 A JP 24722297A JP 4035867 B2 JP4035867 B2 JP 4035867B2
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JP
Japan
Prior art keywords
vehicle
viewpoint
camera
virtual viewpoint
image processing
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP24722297A
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English (en)
Japanese (ja)
Other versions
JPH1186031A (ja
JPH1186031A5 (enExample
Inventor
龍二 越智
剛史 山崎
尚樹 荷宮
雅之 青
勝 押田
康裕 林田
大志 安田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Sega Games Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp, Sega Games Co Ltd filed Critical Sega Corp
Priority to JP24722297A priority Critical patent/JP4035867B2/ja
Priority to US09/150,091 priority patent/US6483939B2/en
Publication of JPH1186031A publication Critical patent/JPH1186031A/ja
Priority to US10/218,594 priority patent/US6718058B2/en
Publication of JPH1186031A5 publication Critical patent/JPH1186031A5/ja
Application granted granted Critical
Publication of JP4035867B2 publication Critical patent/JP4035867B2/ja
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5258Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5252Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/807Gliding or sliding on surfaces, e.g. using skis, skates or boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6684Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8041Skating using skis, skates or board

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)
JP24722297A 1997-09-11 1997-09-11 画像処理装置及び画像処理方法並びに媒体 Expired - Fee Related JP4035867B2 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP24722297A JP4035867B2 (ja) 1997-09-11 1997-09-11 画像処理装置及び画像処理方法並びに媒体
US09/150,091 US6483939B2 (en) 1997-09-11 1998-09-09 Image processing
US10/218,594 US6718058B2 (en) 1997-09-11 2002-08-15 Picture generating apparatus

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP24722297A JP4035867B2 (ja) 1997-09-11 1997-09-11 画像処理装置及び画像処理方法並びに媒体

Publications (3)

Publication Number Publication Date
JPH1186031A JPH1186031A (ja) 1999-03-30
JPH1186031A5 JPH1186031A5 (enExample) 2005-06-16
JP4035867B2 true JP4035867B2 (ja) 2008-01-23

Family

ID=17160277

Family Applications (1)

Application Number Title Priority Date Filing Date
JP24722297A Expired - Fee Related JP4035867B2 (ja) 1997-09-11 1997-09-11 画像処理装置及び画像処理方法並びに媒体

Country Status (2)

Country Link
US (2) US6483939B2 (enExample)
JP (1) JP4035867B2 (enExample)

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JP2001256511A (ja) * 2000-01-06 2001-09-21 Canon Inc データ処理システム、プリンタ、画像記録システム及び画像記録方法
US6989832B2 (en) 2000-01-21 2006-01-24 Sony Computer Entertainment Inc. Entertainment apparatus, storage medium and object display method
JP2001209821A (ja) * 2000-01-27 2001-08-03 Mitsubishi Electric Corp 三次元グラフィックス処理装置およびその方法
EP1174167B1 (en) 2000-07-17 2006-12-27 Sony Computer Entertainment Inc. Program execution system, program execution device and recording medium and computer executable program therefor
JP4497690B2 (ja) * 2000-09-20 2010-07-07 株式会社バンダイナムコゲームス ゲームシステム及び情報記憶媒体
JP3685731B2 (ja) * 2001-03-28 2005-08-24 任天堂株式会社 ゲーム装置及びそのプログラム
JP3479522B2 (ja) * 2001-07-12 2003-12-15 コナミ株式会社 3次元画像処理プログラム、3次元画像処理方法及び装置
JP2003067779A (ja) * 2001-08-23 2003-03-07 Namco Ltd 画像生成システム、プログラム及び情報記憶媒体
JP4040609B2 (ja) * 2004-07-14 2008-01-30 株式会社テクノブレイン 移動体シミュレーション装置及び移動体シミュレーションプログラム
US20060070417A1 (en) * 2004-07-16 2006-04-06 John Nieminen Flatness monitor
JP2007014457A (ja) * 2005-07-06 2007-01-25 Sega Corp ビデオゲーム制御プログラムおよびビデオゲーム装置
US9327191B2 (en) * 2006-05-08 2016-05-03 Nintendo Co., Ltd. Method and apparatus for enhanced virtual camera control within 3D video games or other computer graphics presentations providing intelligent automatic 3D-assist for third person viewpoints
US8436815B2 (en) 2007-05-25 2013-05-07 Microsoft Corporation Selective enabling of multi-input controls
US8142286B2 (en) * 2007-08-17 2012-03-27 Microsoft Corporation Programmable movement of an orientation of a game character view of a game environment
WO2009038797A2 (en) * 2007-09-20 2009-03-26 Evolution Robotics Robotic game systems and methods
US8743197B2 (en) * 2008-04-22 2014-06-03 David James Stewart System and method for monitoring jump velocity
US8164472B2 (en) * 2008-04-22 2012-04-24 David James Stewart System and method for monitoring a jump landing area
DE102008024534A1 (de) * 2008-05-21 2009-12-03 Siemens Medical Instruments Pte. Ltd. Hörvorrichtung mit einem Entzerrungsfilter im Filterbank-System
US8482417B2 (en) * 2008-11-17 2013-07-09 David Stewart System and method for network-based jump area monitoring
US8784202B2 (en) * 2011-06-03 2014-07-22 Nintendo Co., Ltd. Apparatus and method for repositioning a virtual camera based on a changed game state
US8641526B1 (en) 2012-10-05 2014-02-04 Warmaging.net LLP Using input from a mouse device to control a video game vehicle
US8734250B2 (en) * 2012-10-05 2014-05-27 Wargaming.Net Llp Control of vehicles in three dimensional space
JP6395687B2 (ja) * 2015-10-16 2018-09-26 株式会社カプコン 映像生成方法、映像生成プログラムおよび映像生成装置
JP2019040555A (ja) * 2017-08-29 2019-03-14 ソニー株式会社 情報処理装置、情報処理方法、およびプログラム
CN110227254B (zh) 2019-06-21 2020-07-07 腾讯科技(深圳)有限公司 视角切换控制方法和装置、存储介质及电子装置
JP6857761B1 (ja) * 2020-02-28 2021-04-14 株式会社バンダイ ゲーム装置、ゲームシステム及びプログラム
JP7233399B2 (ja) * 2020-06-23 2023-03-06 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
JP2024018071A (ja) * 2022-07-29 2024-02-08 株式会社コロプラ プログラムおよび情報処理システム

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JP3311830B2 (ja) * 1993-09-20 2002-08-05 株式会社東芝 3次元動画作成装置
JP3503982B2 (ja) * 1994-03-18 2004-03-08 富士通株式会社 視点設定装置
JP2963768B2 (ja) * 1994-05-20 1999-10-18 株式会社セガ・エンタープライゼス テレビゲーム機用のハンドル操作装置
DE69530824D1 (de) * 1994-06-20 2003-06-26 Sega Corp Verfahren und gerät zur bildverarbeitung
KR100393504B1 (ko) * 1994-06-20 2003-10-30 가부시키가이샤 세가 오브젝트방향제어방법및장치
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JP3141737B2 (ja) * 1995-08-10 2001-03-05 株式会社セガ 仮想画像生成装置及びその方法
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JP3747449B2 (ja) * 1996-07-25 2006-02-22 株式会社セガ ゲームの処理方法、ゲーム装置、画像処理装置及び画像処理方法並びに記録媒体

Also Published As

Publication number Publication date
US6483939B2 (en) 2002-11-19
US20020191840A1 (en) 2002-12-19
US20010040996A1 (en) 2001-11-15
JPH1186031A (ja) 1999-03-30
US6718058B2 (en) 2004-04-06

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