JP4035867B2 - 画像処理装置及び画像処理方法並びに媒体 - Google Patents
画像処理装置及び画像処理方法並びに媒体 Download PDFInfo
- Publication number
- JP4035867B2 JP4035867B2 JP24722297A JP24722297A JP4035867B2 JP 4035867 B2 JP4035867 B2 JP 4035867B2 JP 24722297 A JP24722297 A JP 24722297A JP 24722297 A JP24722297 A JP 24722297A JP 4035867 B2 JP4035867 B2 JP 4035867B2
- Authority
- JP
- Japan
- Prior art keywords
- vehicle
- viewpoint
- camera
- virtual viewpoint
- image processing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
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Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5258—Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5252—Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/807—Gliding or sliding on surfaces, e.g. using skis, skates or boards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6684—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8041—Skating using skis, skates or board
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP24722297A JP4035867B2 (ja) | 1997-09-11 | 1997-09-11 | 画像処理装置及び画像処理方法並びに媒体 |
| US09/150,091 US6483939B2 (en) | 1997-09-11 | 1998-09-09 | Image processing |
| US10/218,594 US6718058B2 (en) | 1997-09-11 | 2002-08-15 | Picture generating apparatus |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP24722297A JP4035867B2 (ja) | 1997-09-11 | 1997-09-11 | 画像処理装置及び画像処理方法並びに媒体 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JPH1186031A JPH1186031A (ja) | 1999-03-30 |
| JPH1186031A5 JPH1186031A5 (enExample) | 2005-06-16 |
| JP4035867B2 true JP4035867B2 (ja) | 2008-01-23 |
Family
ID=17160277
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP24722297A Expired - Fee Related JP4035867B2 (ja) | 1997-09-11 | 1997-09-11 | 画像処理装置及び画像処理方法並びに媒体 |
Country Status (2)
| Country | Link |
|---|---|
| US (2) | US6483939B2 (enExample) |
| JP (1) | JP4035867B2 (enExample) |
Families Citing this family (28)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001256511A (ja) * | 2000-01-06 | 2001-09-21 | Canon Inc | データ処理システム、プリンタ、画像記録システム及び画像記録方法 |
| US6989832B2 (en) | 2000-01-21 | 2006-01-24 | Sony Computer Entertainment Inc. | Entertainment apparatus, storage medium and object display method |
| JP2001209821A (ja) * | 2000-01-27 | 2001-08-03 | Mitsubishi Electric Corp | 三次元グラフィックス処理装置およびその方法 |
| EP1174167B1 (en) | 2000-07-17 | 2006-12-27 | Sony Computer Entertainment Inc. | Program execution system, program execution device and recording medium and computer executable program therefor |
| JP4497690B2 (ja) * | 2000-09-20 | 2010-07-07 | 株式会社バンダイナムコゲームス | ゲームシステム及び情報記憶媒体 |
| JP3685731B2 (ja) * | 2001-03-28 | 2005-08-24 | 任天堂株式会社 | ゲーム装置及びそのプログラム |
| JP3479522B2 (ja) * | 2001-07-12 | 2003-12-15 | コナミ株式会社 | 3次元画像処理プログラム、3次元画像処理方法及び装置 |
| JP2003067779A (ja) * | 2001-08-23 | 2003-03-07 | Namco Ltd | 画像生成システム、プログラム及び情報記憶媒体 |
| JP4040609B2 (ja) * | 2004-07-14 | 2008-01-30 | 株式会社テクノブレイン | 移動体シミュレーション装置及び移動体シミュレーションプログラム |
| US20060070417A1 (en) * | 2004-07-16 | 2006-04-06 | John Nieminen | Flatness monitor |
| JP2007014457A (ja) * | 2005-07-06 | 2007-01-25 | Sega Corp | ビデオゲーム制御プログラムおよびビデオゲーム装置 |
| US9327191B2 (en) * | 2006-05-08 | 2016-05-03 | Nintendo Co., Ltd. | Method and apparatus for enhanced virtual camera control within 3D video games or other computer graphics presentations providing intelligent automatic 3D-assist for third person viewpoints |
| US8436815B2 (en) | 2007-05-25 | 2013-05-07 | Microsoft Corporation | Selective enabling of multi-input controls |
| US8142286B2 (en) * | 2007-08-17 | 2012-03-27 | Microsoft Corporation | Programmable movement of an orientation of a game character view of a game environment |
| WO2009038797A2 (en) * | 2007-09-20 | 2009-03-26 | Evolution Robotics | Robotic game systems and methods |
| US8743197B2 (en) * | 2008-04-22 | 2014-06-03 | David James Stewart | System and method for monitoring jump velocity |
| US8164472B2 (en) * | 2008-04-22 | 2012-04-24 | David James Stewart | System and method for monitoring a jump landing area |
| DE102008024534A1 (de) * | 2008-05-21 | 2009-12-03 | Siemens Medical Instruments Pte. Ltd. | Hörvorrichtung mit einem Entzerrungsfilter im Filterbank-System |
| US8482417B2 (en) * | 2008-11-17 | 2013-07-09 | David Stewart | System and method for network-based jump area monitoring |
| US8784202B2 (en) * | 2011-06-03 | 2014-07-22 | Nintendo Co., Ltd. | Apparatus and method for repositioning a virtual camera based on a changed game state |
| US8641526B1 (en) | 2012-10-05 | 2014-02-04 | Warmaging.net LLP | Using input from a mouse device to control a video game vehicle |
| US8734250B2 (en) * | 2012-10-05 | 2014-05-27 | Wargaming.Net Llp | Control of vehicles in three dimensional space |
| JP6395687B2 (ja) * | 2015-10-16 | 2018-09-26 | 株式会社カプコン | 映像生成方法、映像生成プログラムおよび映像生成装置 |
| JP2019040555A (ja) * | 2017-08-29 | 2019-03-14 | ソニー株式会社 | 情報処理装置、情報処理方法、およびプログラム |
| CN110227254B (zh) | 2019-06-21 | 2020-07-07 | 腾讯科技(深圳)有限公司 | 视角切换控制方法和装置、存储介质及电子装置 |
| JP6857761B1 (ja) * | 2020-02-28 | 2021-04-14 | 株式会社バンダイ | ゲーム装置、ゲームシステム及びプログラム |
| JP7233399B2 (ja) * | 2020-06-23 | 2023-03-06 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
| JP2024018071A (ja) * | 2022-07-29 | 2024-02-08 | 株式会社コロプラ | プログラムおよび情報処理システム |
Family Cites Families (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5415550A (en) * | 1992-07-20 | 1995-05-16 | Honda Giken Kogyo Kabushiki Kaisha | Riding simulation system |
| JP3311830B2 (ja) * | 1993-09-20 | 2002-08-05 | 株式会社東芝 | 3次元動画作成装置 |
| JP3503982B2 (ja) * | 1994-03-18 | 2004-03-08 | 富士通株式会社 | 視点設定装置 |
| JP2963768B2 (ja) * | 1994-05-20 | 1999-10-18 | 株式会社セガ・エンタープライゼス | テレビゲーム機用のハンドル操作装置 |
| DE69530824D1 (de) * | 1994-06-20 | 2003-06-26 | Sega Corp | Verfahren und gerät zur bildverarbeitung |
| KR100393504B1 (ko) * | 1994-06-20 | 2003-10-30 | 가부시키가이샤 세가 | 오브젝트방향제어방법및장치 |
| US5588914A (en) * | 1994-06-28 | 1996-12-31 | The Walt Disney Company | Method and system for guiding a user in a virtual reality presentation |
| US5755620A (en) * | 1995-04-03 | 1998-05-26 | Kabushiki Kaisha Sega Enterprises | Game system and data processing method thereof |
| KR100276598B1 (ko) * | 1995-05-19 | 2000-12-15 | 이리마지리 쇼우이치로 | 화상처리장치, 화상처리방법 및 이것을 이용한 게임장치 |
| JP3141737B2 (ja) * | 1995-08-10 | 2001-03-05 | 株式会社セガ | 仮想画像生成装置及びその方法 |
| US6139433A (en) * | 1995-11-22 | 2000-10-31 | Nintendo Co., Ltd. | Video game system and method with enhanced three-dimensional character and background control due to environmental conditions |
| US6028593A (en) * | 1995-12-01 | 2000-02-22 | Immersion Corporation | Method and apparatus for providing simulated physical interactions within computer generated environments |
| JPH09161095A (ja) * | 1995-12-07 | 1997-06-20 | Sega Enterp Ltd | 画像処理装置 |
| DE69629917D1 (de) * | 1995-12-07 | 2003-10-16 | Sega Enterprises Kk | Bilderzeugungsapparat, bilderzeugungsverfahren, spielmaschine für das verfahren und medium |
| JP3747449B2 (ja) * | 1996-07-25 | 2006-02-22 | 株式会社セガ | ゲームの処理方法、ゲーム装置、画像処理装置及び画像処理方法並びに記録媒体 |
-
1997
- 1997-09-11 JP JP24722297A patent/JP4035867B2/ja not_active Expired - Fee Related
-
1998
- 1998-09-09 US US09/150,091 patent/US6483939B2/en not_active Expired - Lifetime
-
2002
- 2002-08-15 US US10/218,594 patent/US6718058B2/en not_active Expired - Fee Related
Also Published As
| Publication number | Publication date |
|---|---|
| US6483939B2 (en) | 2002-11-19 |
| US20020191840A1 (en) | 2002-12-19 |
| US20010040996A1 (en) | 2001-11-15 |
| JPH1186031A (ja) | 1999-03-30 |
| US6718058B2 (en) | 2004-04-06 |
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