JP3985369B2 - ゲーム画面の表示制御方法、キャラクタの移動制御方法およびゲーム機並びにプログラムを記録した記録媒体 - Google Patents

ゲーム画面の表示制御方法、キャラクタの移動制御方法およびゲーム機並びにプログラムを記録した記録媒体 Download PDF

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Publication number
JP3985369B2
JP3985369B2 JP32981998A JP32981998A JP3985369B2 JP 3985369 B2 JP3985369 B2 JP 3985369B2 JP 32981998 A JP32981998 A JP 32981998A JP 32981998 A JP32981998 A JP 32981998A JP 3985369 B2 JP3985369 B2 JP 3985369B2
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Japan
Prior art keywords
virtual
virtual camera
camera
priority
dimensional space
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Expired - Fee Related
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JP32981998A
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English (en)
Japanese (ja)
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JP2000126457A5 (enExample
JP2000126457A (ja
Inventor
隆 飯塚
徹 片野
裕司 中
卓也 松本
陽二郎 小川
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Sega Corp
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Sega Corp
Sega Games Co Ltd
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Priority to JP32981998A priority Critical patent/JP3985369B2/ja
Priority to US09/377,677 priority patent/US6377264B1/en
Publication of JP2000126457A publication Critical patent/JP2000126457A/ja
Priority to US10/067,311 priority patent/US6697068B2/en
Publication of JP2000126457A5 publication Critical patent/JP2000126457A5/ja
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    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5252Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5258Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6669Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6684Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Computing Systems (AREA)
  • Geometry (AREA)
  • Computer Graphics (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
JP32981998A 1998-08-21 1998-11-19 ゲーム画面の表示制御方法、キャラクタの移動制御方法およびゲーム機並びにプログラムを記録した記録媒体 Expired - Fee Related JP3985369B2 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP32981998A JP3985369B2 (ja) 1998-08-21 1998-11-19 ゲーム画面の表示制御方法、キャラクタの移動制御方法およびゲーム機並びにプログラムを記録した記録媒体
US09/377,677 US6377264B1 (en) 1998-08-21 1999-08-19 Game screen display control method and character movement control method
US10/067,311 US6697068B2 (en) 1998-08-21 2002-02-07 Game screen display control method and character movement control method

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP23563598 1998-08-21
JP10-235635 1998-08-21
JP32981998A JP3985369B2 (ja) 1998-08-21 1998-11-19 ゲーム画面の表示制御方法、キャラクタの移動制御方法およびゲーム機並びにプログラムを記録した記録媒体

Related Child Applications (2)

Application Number Title Priority Date Filing Date
JP2005335680A Division JP3937179B2 (ja) 1998-08-21 2005-11-21 ゲーム画面の表示制御方法、キャラクタの移動制御方法およびゲーム機並びにプログラムを記録した記録媒体
JP2007128135A Division JP2007229506A (ja) 1998-08-21 2007-05-14 ゲーム画面の表示制御方法、キャラクタの移動制御方法およびゲーム機並びにプログラムを記録した記録媒体

Publications (3)

Publication Number Publication Date
JP2000126457A JP2000126457A (ja) 2000-05-09
JP2000126457A5 JP2000126457A5 (enExample) 2006-03-23
JP3985369B2 true JP3985369B2 (ja) 2007-10-03

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Country Status (2)

Country Link
US (2) US6377264B1 (enExample)
JP (1) JP3985369B2 (enExample)

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US20230086477A1 (en) * 2021-09-22 2023-03-23 Nintendo Co., Ltd. Storage medium, information processing system, information processing apparatus, and game processing method

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JP2002083219A (ja) 2000-07-04 2002-03-22 Sony Computer Entertainment Inc コンテンツ内広告方法、コンテンツ内広告用サーバ及びコンテンツ内広告を実現するためのプログラムの伝送媒体
JP2002015217A (ja) * 2000-06-30 2002-01-18 Fujitsu Ltd オークションを用いたデジタルコンテンツ広告表示システム
JP4741164B2 (ja) * 2000-07-17 2011-08-03 株式会社ソニー・コンピュータエンタテインメント プログラム実行システム、プログラム実行装置、記録媒体及び画像表示方法
EP1174167B1 (en) 2000-07-17 2006-12-27 Sony Computer Entertainment Inc. Program execution system, program execution device and recording medium and computer executable program therefor
JP2002139987A (ja) * 2000-10-31 2002-05-17 Atr Media Integration & Communications Res Lab 仮想生物飼育システム
JP3708449B2 (ja) * 2001-04-20 2005-10-19 コナミ株式会社 ゲーム画像生成処理プログラム、ゲーム画像生成処理方法及びゲームサーバ、並びにゲーム画像作成処理プログラム
JP4145512B2 (ja) * 2001-08-09 2008-09-03 株式会社コナミデジタルエンタテインメント 画像処理システム及びそのプログラム
US20040032425A1 (en) * 2002-08-13 2004-02-19 Ross Ryan Wayne Method and apparatus for a four dimensional computer operating system environment and display of such environment
US20040219980A1 (en) * 2003-04-30 2004-11-04 Nintendo Co., Ltd. Method and apparatus for dynamically controlling camera parameters based on game play events
JP4123187B2 (ja) * 2004-05-13 2008-07-23 ソニー株式会社 アニメーション生成装置、アニメーション生成方法およびアニメーション生成プログラム
JPWO2006103955A1 (ja) * 2005-03-29 2008-09-04 パイオニア株式会社 広告表示装置、広告表示方法および広告表示プログラム
JP5008903B2 (ja) * 2006-06-14 2012-08-22 株式会社ユニバーサルエンターテインメント 遊技機
JP2007105499A (ja) * 2007-01-09 2007-04-26 Namco Bandai Games Inc ゲームシステム、プログラム及び情報記憶媒体
JP4971846B2 (ja) * 2007-03-16 2012-07-11 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
EP1978408B1 (en) * 2007-03-29 2011-10-12 FUJIFILM Corporation Negative resist composition and pattern forming method using the same
JP4459993B2 (ja) * 2007-10-03 2010-04-28 株式会社スクウェア・エニックス 画像生成装置、画像生成プログラム及び画像生成プログラム記録媒体
US8416247B2 (en) * 2007-10-09 2013-04-09 Sony Computer Entertaiment America Inc. Increasing the number of advertising impressions in an interactive environment
US9418470B2 (en) * 2007-10-26 2016-08-16 Koninklijke Philips N.V. Method and system for selecting the viewing configuration of a rendered figure
US9098647B2 (en) * 2008-03-10 2015-08-04 Apple Inc. Dynamic viewing of a three dimensional space
US8089479B2 (en) 2008-04-11 2012-01-03 Apple Inc. Directing camera behavior in 3-D imaging system
JP5440827B2 (ja) 2008-04-30 2014-03-12 株式会社セガ ゲーム装置、キャラクタの移動制御方法
US9619917B2 (en) 2008-10-03 2017-04-11 Apple Inc. Depth of field for a camera in a media-editing application
JP5161256B2 (ja) * 2010-03-31 2013-03-13 株式会社バンダイナムコゲームス プログラム、情報記憶媒体、及び、画像生成装置
JP5597869B2 (ja) * 2010-03-31 2014-10-01 株式会社バンダイナムコゲームス プログラム、情報記憶媒体、及び、画像生成装置
JP5825855B2 (ja) * 2011-06-03 2015-12-02 任天堂株式会社 ゲーム装置、ゲーム方法、ゲーム装置の制御プログラムおよびゲームシステム
JP5947707B2 (ja) * 2012-12-27 2016-07-06 富士フイルム株式会社 仮想内視鏡画像表示装置および方法並びにプログラム
MX2017004722A (es) * 2014-10-10 2017-11-30 Livebarn Inc Sistema y metodo para rastrear jugadores de manera optica en instalaciones deportivas.
US10970915B2 (en) * 2017-01-06 2021-04-06 Canon Kabushiki Kaisha Virtual viewpoint setting apparatus that sets a virtual viewpoint according to a determined common image capturing area of a plurality of image capturing apparatuses, and related setting method and storage medium
CN109966738B (zh) * 2019-02-22 2020-07-31 网易(杭州)网络有限公司 信息处理方法、处理装置、电子设备和存储介质
CN110227254B (zh) * 2019-06-21 2020-07-07 腾讯科技(深圳)有限公司 视角切换控制方法和装置、存储介质及电子装置
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US12478876B2 (en) * 2021-09-22 2025-11-25 Nintendo Co., Ltd. Storage medium, information processing system, information processing apparatus, and game processing method

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US6377264B1 (en) 2002-04-23
US20020075264A1 (en) 2002-06-20
US6697068B2 (en) 2004-02-24
JP2000126457A (ja) 2000-05-09

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