JP3985369B2 - ゲーム画面の表示制御方法、キャラクタの移動制御方法およびゲーム機並びにプログラムを記録した記録媒体 - Google Patents
ゲーム画面の表示制御方法、キャラクタの移動制御方法およびゲーム機並びにプログラムを記録した記録媒体 Download PDFInfo
- Publication number
- JP3985369B2 JP3985369B2 JP32981998A JP32981998A JP3985369B2 JP 3985369 B2 JP3985369 B2 JP 3985369B2 JP 32981998 A JP32981998 A JP 32981998A JP 32981998 A JP32981998 A JP 32981998A JP 3985369 B2 JP3985369 B2 JP 3985369B2
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- Prior art keywords
- virtual
- virtual camera
- camera
- priority
- dimensional space
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
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Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5252—Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5258—Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6669—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6684—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Computing Systems (AREA)
- Geometry (AREA)
- Computer Graphics (AREA)
- General Physics & Mathematics (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP32981998A JP3985369B2 (ja) | 1998-08-21 | 1998-11-19 | ゲーム画面の表示制御方法、キャラクタの移動制御方法およびゲーム機並びにプログラムを記録した記録媒体 |
| US09/377,677 US6377264B1 (en) | 1998-08-21 | 1999-08-19 | Game screen display control method and character movement control method |
| US10/067,311 US6697068B2 (en) | 1998-08-21 | 2002-02-07 | Game screen display control method and character movement control method |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP23563598 | 1998-08-21 | ||
| JP10-235635 | 1998-08-21 | ||
| JP32981998A JP3985369B2 (ja) | 1998-08-21 | 1998-11-19 | ゲーム画面の表示制御方法、キャラクタの移動制御方法およびゲーム機並びにプログラムを記録した記録媒体 |
Related Child Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2005335680A Division JP3937179B2 (ja) | 1998-08-21 | 2005-11-21 | ゲーム画面の表示制御方法、キャラクタの移動制御方法およびゲーム機並びにプログラムを記録した記録媒体 |
| JP2007128135A Division JP2007229506A (ja) | 1998-08-21 | 2007-05-14 | ゲーム画面の表示制御方法、キャラクタの移動制御方法およびゲーム機並びにプログラムを記録した記録媒体 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2000126457A JP2000126457A (ja) | 2000-05-09 |
| JP2000126457A5 JP2000126457A5 (enExample) | 2006-03-23 |
| JP3985369B2 true JP3985369B2 (ja) | 2007-10-03 |
Family
ID=26532246
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP32981998A Expired - Fee Related JP3985369B2 (ja) | 1998-08-21 | 1998-11-19 | ゲーム画面の表示制御方法、キャラクタの移動制御方法およびゲーム機並びにプログラムを記録した記録媒体 |
Country Status (2)
| Country | Link |
|---|---|
| US (2) | US6377264B1 (enExample) |
| JP (1) | JP3985369B2 (enExample) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20230086477A1 (en) * | 2021-09-22 | 2023-03-23 | Nintendo Co., Ltd. | Storage medium, information processing system, information processing apparatus, and game processing method |
Families Citing this family (33)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2002083219A (ja) | 2000-07-04 | 2002-03-22 | Sony Computer Entertainment Inc | コンテンツ内広告方法、コンテンツ内広告用サーバ及びコンテンツ内広告を実現するためのプログラムの伝送媒体 |
| JP2002015217A (ja) * | 2000-06-30 | 2002-01-18 | Fujitsu Ltd | オークションを用いたデジタルコンテンツ広告表示システム |
| JP4741164B2 (ja) * | 2000-07-17 | 2011-08-03 | 株式会社ソニー・コンピュータエンタテインメント | プログラム実行システム、プログラム実行装置、記録媒体及び画像表示方法 |
| EP1174167B1 (en) | 2000-07-17 | 2006-12-27 | Sony Computer Entertainment Inc. | Program execution system, program execution device and recording medium and computer executable program therefor |
| JP2002139987A (ja) * | 2000-10-31 | 2002-05-17 | Atr Media Integration & Communications Res Lab | 仮想生物飼育システム |
| JP3708449B2 (ja) * | 2001-04-20 | 2005-10-19 | コナミ株式会社 | ゲーム画像生成処理プログラム、ゲーム画像生成処理方法及びゲームサーバ、並びにゲーム画像作成処理プログラム |
| JP4145512B2 (ja) * | 2001-08-09 | 2008-09-03 | 株式会社コナミデジタルエンタテインメント | 画像処理システム及びそのプログラム |
| US20040032425A1 (en) * | 2002-08-13 | 2004-02-19 | Ross Ryan Wayne | Method and apparatus for a four dimensional computer operating system environment and display of such environment |
| US20040219980A1 (en) * | 2003-04-30 | 2004-11-04 | Nintendo Co., Ltd. | Method and apparatus for dynamically controlling camera parameters based on game play events |
| JP4123187B2 (ja) * | 2004-05-13 | 2008-07-23 | ソニー株式会社 | アニメーション生成装置、アニメーション生成方法およびアニメーション生成プログラム |
| JPWO2006103955A1 (ja) * | 2005-03-29 | 2008-09-04 | パイオニア株式会社 | 広告表示装置、広告表示方法および広告表示プログラム |
| JP5008903B2 (ja) * | 2006-06-14 | 2012-08-22 | 株式会社ユニバーサルエンターテインメント | 遊技機 |
| JP2007105499A (ja) * | 2007-01-09 | 2007-04-26 | Namco Bandai Games Inc | ゲームシステム、プログラム及び情報記憶媒体 |
| JP4971846B2 (ja) * | 2007-03-16 | 2012-07-11 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
| EP1978408B1 (en) * | 2007-03-29 | 2011-10-12 | FUJIFILM Corporation | Negative resist composition and pattern forming method using the same |
| JP4459993B2 (ja) * | 2007-10-03 | 2010-04-28 | 株式会社スクウェア・エニックス | 画像生成装置、画像生成プログラム及び画像生成プログラム記録媒体 |
| US8416247B2 (en) * | 2007-10-09 | 2013-04-09 | Sony Computer Entertaiment America Inc. | Increasing the number of advertising impressions in an interactive environment |
| US9418470B2 (en) * | 2007-10-26 | 2016-08-16 | Koninklijke Philips N.V. | Method and system for selecting the viewing configuration of a rendered figure |
| US9098647B2 (en) * | 2008-03-10 | 2015-08-04 | Apple Inc. | Dynamic viewing of a three dimensional space |
| US8089479B2 (en) | 2008-04-11 | 2012-01-03 | Apple Inc. | Directing camera behavior in 3-D imaging system |
| JP5440827B2 (ja) | 2008-04-30 | 2014-03-12 | 株式会社セガ | ゲーム装置、キャラクタの移動制御方法 |
| US9619917B2 (en) | 2008-10-03 | 2017-04-11 | Apple Inc. | Depth of field for a camera in a media-editing application |
| JP5161256B2 (ja) * | 2010-03-31 | 2013-03-13 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、及び、画像生成装置 |
| JP5597869B2 (ja) * | 2010-03-31 | 2014-10-01 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、及び、画像生成装置 |
| JP5825855B2 (ja) * | 2011-06-03 | 2015-12-02 | 任天堂株式会社 | ゲーム装置、ゲーム方法、ゲーム装置の制御プログラムおよびゲームシステム |
| JP5947707B2 (ja) * | 2012-12-27 | 2016-07-06 | 富士フイルム株式会社 | 仮想内視鏡画像表示装置および方法並びにプログラム |
| MX2017004722A (es) * | 2014-10-10 | 2017-11-30 | Livebarn Inc | Sistema y metodo para rastrear jugadores de manera optica en instalaciones deportivas. |
| US10970915B2 (en) * | 2017-01-06 | 2021-04-06 | Canon Kabushiki Kaisha | Virtual viewpoint setting apparatus that sets a virtual viewpoint according to a determined common image capturing area of a plurality of image capturing apparatuses, and related setting method and storage medium |
| CN109966738B (zh) * | 2019-02-22 | 2020-07-31 | 网易(杭州)网络有限公司 | 信息处理方法、处理装置、电子设备和存储介质 |
| CN110227254B (zh) * | 2019-06-21 | 2020-07-07 | 腾讯科技(深圳)有限公司 | 视角切换控制方法和装置、存储介质及电子装置 |
| CN111569422B (zh) * | 2020-05-15 | 2024-05-17 | 网易(杭州)网络有限公司 | 游戏角色间的交互方法、装置、电子设备及存储介质 |
| CN114522429B (zh) * | 2022-01-25 | 2025-03-07 | 上海网之易璀璨网络科技有限公司 | 虚拟对象的控制方法、装置、存储介质及计算机设备 |
| CN116310017B (zh) * | 2022-09-09 | 2025-09-09 | 北京优锘科技股份有限公司 | 一种虚拟场景中实现传送门效果的方法、装置及系统 |
Family Cites Families (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5982372A (en) * | 1996-11-14 | 1999-11-09 | International Business Machines Corp. | Visual metaphor for shortcut navigation in a virtual world |
| US5966711A (en) * | 1997-04-15 | 1999-10-12 | Alpha Gene, Inc. | Autonomous intelligent agents for the annotation of genomic databases |
-
1998
- 1998-11-19 JP JP32981998A patent/JP3985369B2/ja not_active Expired - Fee Related
-
1999
- 1999-08-19 US US09/377,677 patent/US6377264B1/en not_active Expired - Lifetime
-
2002
- 2002-02-07 US US10/067,311 patent/US6697068B2/en not_active Expired - Fee Related
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20230086477A1 (en) * | 2021-09-22 | 2023-03-23 | Nintendo Co., Ltd. | Storage medium, information processing system, information processing apparatus, and game processing method |
| US12478876B2 (en) * | 2021-09-22 | 2025-11-25 | Nintendo Co., Ltd. | Storage medium, information processing system, information processing apparatus, and game processing method |
Also Published As
| Publication number | Publication date |
|---|---|
| US6377264B1 (en) | 2002-04-23 |
| US20020075264A1 (en) | 2002-06-20 |
| US6697068B2 (en) | 2004-02-24 |
| JP2000126457A (ja) | 2000-05-09 |
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