JP2011526192A - チルト機能の感度の動的選択 - Google Patents
チルト機能の感度の動的選択 Download PDFInfo
- Publication number
- JP2011526192A JP2011526192A JP2011516715A JP2011516715A JP2011526192A JP 2011526192 A JP2011526192 A JP 2011526192A JP 2011516715 A JP2011516715 A JP 2011516715A JP 2011516715 A JP2011516715 A JP 2011516715A JP 2011526192 A JP2011526192 A JP 2011526192A
- Authority
- JP
- Japan
- Prior art keywords
- input device
- remote input
- sensitivity range
- processing device
- sensitivity
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/038—Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1018—Calibration; Key and button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
- A63F2300/208—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US12/163,345 | 2008-06-27 | ||
| US12/163,345 US20090325710A1 (en) | 2008-06-27 | 2008-06-27 | Dynamic Selection Of Sensitivity Of Tilt Functionality |
| PCT/US2009/048874 WO2009158628A2 (en) | 2008-06-27 | 2009-06-26 | Dynamic selection of sensitivity of tilt functionality |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2011526192A true JP2011526192A (ja) | 2011-10-06 |
| JP2011526192A5 JP2011526192A5 (enExample) | 2012-08-16 |
Family
ID=41445349
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2011516715A Pending JP2011526192A (ja) | 2008-06-27 | 2009-06-26 | チルト機能の感度の動的選択 |
Country Status (12)
| Country | Link |
|---|---|
| US (1) | US20090325710A1 (enExample) |
| EP (1) | EP2291819A4 (enExample) |
| JP (1) | JP2011526192A (enExample) |
| KR (1) | KR20110031925A (enExample) |
| CN (1) | CN102077234A (enExample) |
| BR (1) | BRPI0915060A2 (enExample) |
| CA (1) | CA2724855A1 (enExample) |
| IL (1) | IL209049A0 (enExample) |
| MX (1) | MX2010013570A (enExample) |
| RU (1) | RU2504008C2 (enExample) |
| TW (1) | TW201002400A (enExample) |
| WO (1) | WO2009158628A2 (enExample) |
Cited By (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2014110540A (ja) * | 2012-12-03 | 2014-06-12 | Funai Electric Co Ltd | 映像機器の操作システムおよび映像機器 |
| JP2018049448A (ja) * | 2016-09-21 | 2018-03-29 | 京セラ株式会社 | 電子機器、プログラムおよび制御方法 |
| JP2018517190A (ja) * | 2015-04-15 | 2018-06-28 | トムソン ライセンシングThomson Licensing | 3次元の動きの変換の設定 |
| WO2018131251A1 (ja) * | 2017-01-12 | 2018-07-19 | ソニー株式会社 | 情報処理装置、情報処理方法、及びプログラム |
Families Citing this family (20)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8384565B2 (en) * | 2008-07-11 | 2013-02-26 | Nintendo Co., Ltd. | Expanding operating device and operating system |
| US8057290B2 (en) * | 2008-12-15 | 2011-11-15 | Disney Enterprises, Inc. | Dance ring video game |
| US20110181601A1 (en) * | 2010-01-22 | 2011-07-28 | Sony Computer Entertainment America Inc. | Capturing views and movements of actors performing within generated scenes |
| JP5404522B2 (ja) * | 2010-04-30 | 2014-02-05 | 任天堂株式会社 | 入力装置 |
| EP2793105A1 (en) * | 2013-04-19 | 2014-10-22 | Alcatel Lucent | Controlling a user interface of an interactive device |
| US9871544B2 (en) | 2013-05-29 | 2018-01-16 | Microsoft Technology Licensing, Llc | Specific absorption rate mitigation |
| US10893488B2 (en) | 2013-06-14 | 2021-01-12 | Microsoft Technology Licensing, Llc | Radio frequency (RF) power back-off optimization for specific absorption rate (SAR) compliance |
| US20150141080A1 (en) * | 2013-11-21 | 2015-05-21 | Microsoft Corporation | Object Detection and Characterization |
| US10044095B2 (en) | 2014-01-10 | 2018-08-07 | Microsoft Technology Licensing, Llc | Radiating structure with integrated proximity sensing |
| US9813997B2 (en) | 2014-01-10 | 2017-11-07 | Microsoft Technology Licensing, Llc | Antenna coupling for sensing and dynamic transmission |
| US9785174B2 (en) | 2014-10-03 | 2017-10-10 | Microsoft Technology Licensing, Llc | Predictive transmission power control for back-off |
| US9871545B2 (en) | 2014-12-05 | 2018-01-16 | Microsoft Technology Licensing, Llc | Selective specific absorption rate adjustment |
| KR20170050702A (ko) * | 2015-10-30 | 2017-05-11 | 삼성전자주식회사 | 제스처 감지 방법 및 이를 지원하는 전자 장치 |
| US10013038B2 (en) | 2016-01-05 | 2018-07-03 | Microsoft Technology Licensing, Llc | Dynamic antenna power control for multi-context device |
| US10461406B2 (en) | 2017-01-23 | 2019-10-29 | Microsoft Technology Licensing, Llc | Loop antenna with integrated proximity sensing |
| US10224974B2 (en) | 2017-03-31 | 2019-03-05 | Microsoft Technology Licensing, Llc | Proximity-independent SAR mitigation |
| US10773157B1 (en) * | 2019-07-26 | 2020-09-15 | Arkade, Inc. | Interactive computing devices and accessories |
| AU2020417826A1 (en) * | 2019-12-31 | 2022-06-16 | Human Mode, LLC | Proxy controller suit with optional dual range kinematics |
| GB2613811A (en) * | 2021-12-15 | 2023-06-21 | Sony Interactive Entertainment Inc | Interaction modification system and method |
| TWI820811B (zh) * | 2022-07-22 | 2023-11-01 | 華碩電腦股份有限公司 | 電子裝置與其感測器的靈敏度調整方法 |
Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2006075556A (ja) * | 2004-09-09 | 2006-03-23 | Tadashi Ohashi | ジャイロコントローラー |
| JP2007089897A (ja) * | 2005-09-29 | 2007-04-12 | Sony Computer Entertainment Inc | 情報通信システム、情報処理装置、情報処理プログラム、及び情報処理プログラムが記憶された記憶媒体 |
| JP2007531113A (ja) * | 2004-03-23 | 2007-11-01 | 富士通株式会社 | 携帯装置の傾斜及び並進運動成分の識別 |
| JP2008015679A (ja) * | 2006-07-04 | 2008-01-24 | Sony Computer Entertainment Inc | ユーザインタフェース装置および操作感度調整方法 |
| JP2008011980A (ja) * | 2006-07-04 | 2008-01-24 | Sony Computer Entertainment Inc | ユーザインタフェース装置および操作感度調整方法 |
| JP2009059333A (ja) * | 2007-08-30 | 2009-03-19 | Ind Technol Res Inst | 慣性検出範囲および感度を調整する方法および慣性検出インタラクティブ装置およびシステム |
Family Cites Families (21)
| Publication number | Priority date | Publication date | Assignee | Title |
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| US6624824B1 (en) * | 1996-04-30 | 2003-09-23 | Sun Microsystems, Inc. | Tilt-scrolling on the sunpad |
| US5945988A (en) * | 1996-06-06 | 1999-08-31 | Intel Corporation | Method and apparatus for automatically determining and dynamically updating user preferences in an entertainment system |
| US6053814A (en) * | 1997-12-04 | 2000-04-25 | Logitech, Inc. | System and method for automatically adjusting game controller sensitivity to player inputs |
| RU2251732C2 (ru) * | 1999-09-11 | 2005-05-10 | Сони Компьютер Энтертейнмент Инк. | Устройство управления |
| US6466198B1 (en) * | 1999-11-05 | 2002-10-15 | Innoventions, Inc. | View navigation and magnification of a hand-held device with a display |
| US7289102B2 (en) * | 2000-07-17 | 2007-10-30 | Microsoft Corporation | Method and apparatus using multiple sensors in a device with a display |
| US6690358B2 (en) * | 2000-11-30 | 2004-02-10 | Alan Edward Kaplan | Display control for hand-held devices |
| US7184025B2 (en) * | 2002-05-31 | 2007-02-27 | Microsoft Corporation | Altering a display on a viewing device based upon a user controlled orientation of the viewing device |
| US20060256081A1 (en) * | 2002-07-27 | 2006-11-16 | Sony Computer Entertainment America Inc. | Scheme for detecting and tracking user manipulation of a game controller body |
| US9682319B2 (en) * | 2002-07-31 | 2017-06-20 | Sony Interactive Entertainment Inc. | Combiner method for altering game gearing |
| US20040119684A1 (en) * | 2002-12-18 | 2004-06-24 | Xerox Corporation | System and method for navigating information |
| WO2005033888A2 (en) * | 2003-10-03 | 2005-04-14 | Qmotions Inc. | Input system and method |
| US7176888B2 (en) * | 2004-03-23 | 2007-02-13 | Fujitsu Limited | Selective engagement of motion detection |
| US7301526B2 (en) * | 2004-03-23 | 2007-11-27 | Fujitsu Limited | Dynamic adaptation of gestures for motion controlled handheld devices |
| US7976385B2 (en) * | 2004-05-11 | 2011-07-12 | Mattel, Inc. | Game controller with sensitivity adjustment |
| US7927216B2 (en) * | 2005-09-15 | 2011-04-19 | Nintendo Co., Ltd. | Video game system with wireless modular handheld controller |
| JP4330593B2 (ja) * | 2006-03-13 | 2009-09-16 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| JP5330640B2 (ja) * | 2006-05-09 | 2013-10-30 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
| JP5051822B2 (ja) * | 2006-08-02 | 2012-10-17 | 任天堂株式会社 | 汎用遠隔制御機能を備えたゲーム装置 |
| JP4988273B2 (ja) * | 2006-08-25 | 2012-08-01 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
| US10016148B2 (en) * | 2006-09-27 | 2018-07-10 | General Electric Company | Method and apparatus for correction of multiple EM sensor positions |
-
2008
- 2008-06-27 US US12/163,345 patent/US20090325710A1/en not_active Abandoned
-
2009
- 2009-05-27 TW TW098117854A patent/TW201002400A/zh unknown
- 2009-06-26 KR KR1020107028907A patent/KR20110031925A/ko not_active Withdrawn
- 2009-06-26 CA CA2724855A patent/CA2724855A1/en not_active Abandoned
- 2009-06-26 WO PCT/US2009/048874 patent/WO2009158628A2/en not_active Ceased
- 2009-06-26 JP JP2011516715A patent/JP2011526192A/ja active Pending
- 2009-06-26 CN CN2009801248707A patent/CN102077234A/zh active Pending
- 2009-06-26 BR BRPI0915060A patent/BRPI0915060A2/pt not_active IP Right Cessation
- 2009-06-26 RU RU2010153354/08A patent/RU2504008C2/ru not_active IP Right Cessation
- 2009-06-26 EP EP09771159.2A patent/EP2291819A4/en not_active Withdrawn
- 2009-06-26 MX MX2010013570A patent/MX2010013570A/es active IP Right Grant
-
2010
- 2010-11-01 IL IL209049A patent/IL209049A0/en unknown
Patent Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2007531113A (ja) * | 2004-03-23 | 2007-11-01 | 富士通株式会社 | 携帯装置の傾斜及び並進運動成分の識別 |
| JP2006075556A (ja) * | 2004-09-09 | 2006-03-23 | Tadashi Ohashi | ジャイロコントローラー |
| JP2007089897A (ja) * | 2005-09-29 | 2007-04-12 | Sony Computer Entertainment Inc | 情報通信システム、情報処理装置、情報処理プログラム、及び情報処理プログラムが記憶された記憶媒体 |
| JP2008015679A (ja) * | 2006-07-04 | 2008-01-24 | Sony Computer Entertainment Inc | ユーザインタフェース装置および操作感度調整方法 |
| JP2008011980A (ja) * | 2006-07-04 | 2008-01-24 | Sony Computer Entertainment Inc | ユーザインタフェース装置および操作感度調整方法 |
| JP2009059333A (ja) * | 2007-08-30 | 2009-03-19 | Ind Technol Res Inst | 慣性検出範囲および感度を調整する方法および慣性検出インタラクティブ装置およびシステム |
Cited By (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2014110540A (ja) * | 2012-12-03 | 2014-06-12 | Funai Electric Co Ltd | 映像機器の操作システムおよび映像機器 |
| JP2018517190A (ja) * | 2015-04-15 | 2018-06-28 | トムソン ライセンシングThomson Licensing | 3次元の動きの変換の設定 |
| JP2018049448A (ja) * | 2016-09-21 | 2018-03-29 | 京セラ株式会社 | 電子機器、プログラムおよび制御方法 |
| WO2018131251A1 (ja) * | 2017-01-12 | 2018-07-19 | ソニー株式会社 | 情報処理装置、情報処理方法、及びプログラム |
| US11209908B2 (en) | 2017-01-12 | 2021-12-28 | Sony Corporation | Information processing apparatus and information processing method |
Also Published As
| Publication number | Publication date |
|---|---|
| RU2010153354A (ru) | 2012-07-10 |
| EP2291819A4 (en) | 2015-03-04 |
| IL209049A0 (en) | 2011-01-31 |
| KR20110031925A (ko) | 2011-03-29 |
| EP2291819A2 (en) | 2011-03-09 |
| RU2504008C2 (ru) | 2014-01-10 |
| MX2010013570A (es) | 2011-02-24 |
| CN102077234A (zh) | 2011-05-25 |
| WO2009158628A3 (en) | 2010-05-06 |
| BRPI0915060A2 (pt) | 2015-10-27 |
| WO2009158628A2 (en) | 2009-12-30 |
| US20090325710A1 (en) | 2009-12-31 |
| CA2724855A1 (en) | 2009-12-30 |
| TW201002400A (en) | 2010-01-16 |
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