WO2009158628A3 - Dynamic selection of sensitivity of tilt functionality - Google Patents

Dynamic selection of sensitivity of tilt functionality Download PDF

Info

Publication number
WO2009158628A3
WO2009158628A3 PCT/US2009/048874 US2009048874W WO2009158628A3 WO 2009158628 A3 WO2009158628 A3 WO 2009158628A3 US 2009048874 W US2009048874 W US 2009048874W WO 2009158628 A3 WO2009158628 A3 WO 2009158628A3
Authority
WO
WIPO (PCT)
Prior art keywords
input device
sensitivity
gestures
dynamic selection
enabling
Prior art date
Application number
PCT/US2009/048874
Other languages
French (fr)
Other versions
WO2009158628A2 (en
Inventor
Eric P. Filer
Loren Douglas Reas
Vasco Rubio
Dennis W. Tom
Original Assignee
Microsoft Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Microsoft Corporation filed Critical Microsoft Corporation
Priority to EP09771159.2A priority Critical patent/EP2291819A4/en
Priority to MX2010013570A priority patent/MX2010013570A/en
Priority to CN2009801248707A priority patent/CN102077234A/en
Priority to BRPI0915060A priority patent/BRPI0915060A2/en
Priority to JP2011516715A priority patent/JP2011526192A/en
Priority to CA2724855A priority patent/CA2724855A1/en
Priority to RU2010153354/08A priority patent/RU2504008C2/en
Publication of WO2009158628A2 publication Critical patent/WO2009158628A2/en
Publication of WO2009158628A3 publication Critical patent/WO2009158628A3/en
Priority to IL209049A priority patent/IL209049A0/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1018Calibration; Key and button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • A63F2300/208Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)

Abstract

Disclosed is a gaming system having a processing device and a remote input device that is operationally coupled to the processing device. The remote input device may include a motion sensor. The resolution of the motion sensor may be set dynamically from the game software, such that both gross and fine gestures can have the maximum effect. By enabling the game software to assess and control the resolution requirements, and enabling the input device to adjust and respond accordingly, relatively fine gestures, as well as relatively gross gestures, can be discerned and depicted with better accuracy and precision.
PCT/US2009/048874 2008-06-27 2009-06-26 Dynamic selection of sensitivity of tilt functionality WO2009158628A2 (en)

Priority Applications (8)

Application Number Priority Date Filing Date Title
EP09771159.2A EP2291819A4 (en) 2008-06-27 2009-06-26 Dynamic selection of sensitivity of tilt functionality
MX2010013570A MX2010013570A (en) 2008-06-27 2009-06-26 Dynamic selection of sensitivity of tilt functionality.
CN2009801248707A CN102077234A (en) 2008-06-27 2009-06-26 Dynamic selection of sensitivity of tilt functionality
BRPI0915060A BRPI0915060A2 (en) 2008-06-27 2009-06-26 dynamic selection of tilt functionality sensitivity
JP2011516715A JP2011526192A (en) 2008-06-27 2009-06-26 Dynamic selection of tilt function sensitivity
CA2724855A CA2724855A1 (en) 2008-06-27 2009-06-26 Dynamic selection of sensitivity of tilt functionality
RU2010153354/08A RU2504008C2 (en) 2008-06-27 2009-06-26 Dynamic selection of sensitivity when executing tilt function
IL209049A IL209049A0 (en) 2008-06-27 2010-11-01 Dynamic selection of sensitivity of tilt functionality

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US12/163,345 US20090325710A1 (en) 2008-06-27 2008-06-27 Dynamic Selection Of Sensitivity Of Tilt Functionality
US12/163,345 2008-06-27

Publications (2)

Publication Number Publication Date
WO2009158628A2 WO2009158628A2 (en) 2009-12-30
WO2009158628A3 true WO2009158628A3 (en) 2010-05-06

Family

ID=41445349

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2009/048874 WO2009158628A2 (en) 2008-06-27 2009-06-26 Dynamic selection of sensitivity of tilt functionality

Country Status (12)

Country Link
US (1) US20090325710A1 (en)
EP (1) EP2291819A4 (en)
JP (1) JP2011526192A (en)
KR (1) KR20110031925A (en)
CN (1) CN102077234A (en)
BR (1) BRPI0915060A2 (en)
CA (1) CA2724855A1 (en)
IL (1) IL209049A0 (en)
MX (1) MX2010013570A (en)
RU (1) RU2504008C2 (en)
TW (1) TW201002400A (en)
WO (1) WO2009158628A2 (en)

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US8057290B2 (en) * 2008-12-15 2011-11-15 Disney Enterprises, Inc. Dance ring video game
US20110181601A1 (en) * 2010-01-22 2011-07-28 Sony Computer Entertainment America Inc. Capturing views and movements of actors performing within generated scenes
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JP6065550B2 (en) * 2012-12-03 2017-01-25 船井電機株式会社 Video equipment
EP2793105A1 (en) * 2013-04-19 2014-10-22 Alcatel Lucent Controlling a user interface of an interactive device
US9871544B2 (en) 2013-05-29 2018-01-16 Microsoft Technology Licensing, Llc Specific absorption rate mitigation
US10893488B2 (en) 2013-06-14 2021-01-12 Microsoft Technology Licensing, Llc Radio frequency (RF) power back-off optimization for specific absorption rate (SAR) compliance
US20150141080A1 (en) * 2013-11-21 2015-05-21 Microsoft Corporation Object Detection and Characterization
US10044095B2 (en) 2014-01-10 2018-08-07 Microsoft Technology Licensing, Llc Radiating structure with integrated proximity sensing
US9813997B2 (en) 2014-01-10 2017-11-07 Microsoft Technology Licensing, Llc Antenna coupling for sensing and dynamic transmission
US9785174B2 (en) 2014-10-03 2017-10-10 Microsoft Technology Licensing, Llc Predictive transmission power control for back-off
US9871545B2 (en) 2014-12-05 2018-01-16 Microsoft Technology Licensing, Llc Selective specific absorption rate adjustment
CN107454858A (en) * 2015-04-15 2017-12-08 汤姆逊许可公司 The three-dimensional mobile conversion of configuration
KR20170050702A (en) * 2015-10-30 2017-05-11 삼성전자주식회사 Method for detecting gesture and electronic device implementing the same
US10013038B2 (en) 2016-01-05 2018-07-03 Microsoft Technology Licensing, Llc Dynamic antenna power control for multi-context device
JP6169238B1 (en) * 2016-09-21 2017-07-26 京セラ株式会社 Electronic device, program, and control method
WO2018131251A1 (en) * 2017-01-12 2018-07-19 ソニー株式会社 Information processing device, information processing method, and program
US10461406B2 (en) 2017-01-23 2019-10-29 Microsoft Technology Licensing, Llc Loop antenna with integrated proximity sensing
US10224974B2 (en) 2017-03-31 2019-03-05 Microsoft Technology Licensing, Llc Proximity-independent SAR mitigation
JP7428436B2 (en) * 2019-12-31 2024-02-06 ヒューマン モード、エルエルシー Proxy controller suit with arbitrary dual range kinematics
GB2613811A (en) * 2021-12-15 2023-06-21 Sony Interactive Entertainment Inc Interaction modification system and method
TWI820811B (en) * 2022-07-22 2023-11-01 華碩電腦股份有限公司 Electronic device and sensitivity adjustment method for sensor

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Also Published As

Publication number Publication date
RU2504008C2 (en) 2014-01-10
RU2010153354A (en) 2012-07-10
KR20110031925A (en) 2011-03-29
WO2009158628A2 (en) 2009-12-30
TW201002400A (en) 2010-01-16
CN102077234A (en) 2011-05-25
JP2011526192A (en) 2011-10-06
EP2291819A4 (en) 2015-03-04
EP2291819A2 (en) 2011-03-09
BRPI0915060A2 (en) 2015-10-27
IL209049A0 (en) 2011-01-31
US20090325710A1 (en) 2009-12-31
CA2724855A1 (en) 2009-12-30
MX2010013570A (en) 2011-02-24

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