BRPI0915060A2 - dynamic selection of tilt functionality sensitivity - Google Patents

dynamic selection of tilt functionality sensitivity

Info

Publication number
BRPI0915060A2
BRPI0915060A2 BRPI0915060A BRPI0915060A BRPI0915060A2 BR PI0915060 A2 BRPI0915060 A2 BR PI0915060A2 BR PI0915060 A BRPI0915060 A BR PI0915060A BR PI0915060 A BRPI0915060 A BR PI0915060A BR PI0915060 A2 BRPI0915060 A2 BR PI0915060A2
Authority
BR
Brazil
Prior art keywords
sensitivity
dynamic selection
tilt functionality
tilt
functionality
Prior art date
Application number
BRPI0915060A
Other languages
Portuguese (pt)
Inventor
Dennis W Tom
Eric P Filer
Loren Douglas Reas
Vasco Rubio
Original Assignee
Microsoft Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Microsoft Corp filed Critical Microsoft Corp
Publication of BRPI0915060A2 publication Critical patent/BRPI0915060A2/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1018Calibration; Key and button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • A63F2300/208Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
BRPI0915060A 2008-06-27 2009-06-26 dynamic selection of tilt functionality sensitivity BRPI0915060A2 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US12/163,345 US20090325710A1 (en) 2008-06-27 2008-06-27 Dynamic Selection Of Sensitivity Of Tilt Functionality
PCT/US2009/048874 WO2009158628A2 (en) 2008-06-27 2009-06-26 Dynamic selection of sensitivity of tilt functionality

Publications (1)

Publication Number Publication Date
BRPI0915060A2 true BRPI0915060A2 (en) 2015-10-27

Family

ID=41445349

Family Applications (1)

Application Number Title Priority Date Filing Date
BRPI0915060A BRPI0915060A2 (en) 2008-06-27 2009-06-26 dynamic selection of tilt functionality sensitivity

Country Status (12)

Country Link
US (1) US20090325710A1 (en)
EP (1) EP2291819A4 (en)
JP (1) JP2011526192A (en)
KR (1) KR20110031925A (en)
CN (1) CN102077234A (en)
BR (1) BRPI0915060A2 (en)
CA (1) CA2724855A1 (en)
IL (1) IL209049A0 (en)
MX (1) MX2010013570A (en)
RU (1) RU2504008C2 (en)
TW (1) TW201002400A (en)
WO (1) WO2009158628A2 (en)

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US20110181601A1 (en) * 2010-01-22 2011-07-28 Sony Computer Entertainment America Inc. Capturing views and movements of actors performing within generated scenes
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JP6065550B2 (en) * 2012-12-03 2017-01-25 船井電機株式会社 Video equipment
EP2793105A1 (en) * 2013-04-19 2014-10-22 Alcatel Lucent Controlling a user interface of an interactive device
US9871544B2 (en) 2013-05-29 2018-01-16 Microsoft Technology Licensing, Llc Specific absorption rate mitigation
US10893488B2 (en) 2013-06-14 2021-01-12 Microsoft Technology Licensing, Llc Radio frequency (RF) power back-off optimization for specific absorption rate (SAR) compliance
US20150141080A1 (en) * 2013-11-21 2015-05-21 Microsoft Corporation Object Detection and Characterization
US10044095B2 (en) 2014-01-10 2018-08-07 Microsoft Technology Licensing, Llc Radiating structure with integrated proximity sensing
US9813997B2 (en) 2014-01-10 2017-11-07 Microsoft Technology Licensing, Llc Antenna coupling for sensing and dynamic transmission
US9785174B2 (en) 2014-10-03 2017-10-10 Microsoft Technology Licensing, Llc Predictive transmission power control for back-off
US9871545B2 (en) 2014-12-05 2018-01-16 Microsoft Technology Licensing, Llc Selective specific absorption rate adjustment
US20180133596A1 (en) * 2015-04-15 2018-05-17 Thomason Licensing Configuring translation of three dimensional movement
KR20170050702A (en) * 2015-10-30 2017-05-11 삼성전자주식회사 Method for detecting gesture and electronic device implementing the same
US10013038B2 (en) 2016-01-05 2018-07-03 Microsoft Technology Licensing, Llc Dynamic antenna power control for multi-context device
JP6169238B1 (en) * 2016-09-21 2017-07-26 京セラ株式会社 Electronic device, program, and control method
US11209908B2 (en) * 2017-01-12 2021-12-28 Sony Corporation Information processing apparatus and information processing method
US10461406B2 (en) 2017-01-23 2019-10-29 Microsoft Technology Licensing, Llc Loop antenna with integrated proximity sensing
US10224974B2 (en) 2017-03-31 2019-03-05 Microsoft Technology Licensing, Llc Proximity-independent SAR mitigation
WO2021138577A1 (en) * 2019-12-31 2021-07-08 Human Mode, LLC Proxy controller suit with optional dual range kinematics
GB2613811A (en) * 2021-12-15 2023-06-21 Sony Interactive Entertainment Inc Interaction modification system and method
TWI820811B (en) * 2022-07-22 2023-11-01 華碩電腦股份有限公司 Electronic device and sensitivity adjustment method for sensor

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US6053814A (en) * 1997-12-04 2000-04-25 Logitech, Inc. System and method for automatically adjusting game controller sensitivity to player inputs
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Also Published As

Publication number Publication date
RU2504008C2 (en) 2014-01-10
WO2009158628A2 (en) 2009-12-30
IL209049A0 (en) 2011-01-31
EP2291819A4 (en) 2015-03-04
WO2009158628A3 (en) 2010-05-06
KR20110031925A (en) 2011-03-29
CN102077234A (en) 2011-05-25
JP2011526192A (en) 2011-10-06
US20090325710A1 (en) 2009-12-31
MX2010013570A (en) 2011-02-24
CA2724855A1 (en) 2009-12-30
EP2291819A2 (en) 2011-03-09
RU2010153354A (en) 2012-07-10
TW201002400A (en) 2010-01-16

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Legal Events

Date Code Title Description
B25A Requested transfer of rights approved

Owner name: MICROSOFT TECHNOLOGY LICENSING, LLC (US)

B06F Objections, documents and/or translations needed after an examination request according [chapter 6.6 patent gazette]
B08F Application dismissed because of non-payment of annual fees [chapter 8.6 patent gazette]

Free format text: REFERENTE A 10A ANUIDADE.

B08K Patent lapsed as no evidence of payment of the annual fee has been furnished to inpi [chapter 8.11 patent gazette]

Free format text: EM VIRTUDE DO ARQUIVAMENTO PUBLICADO NA RPI 2520 DE 25-04-2019 E CONSIDERANDO AUSENCIA DE MANIFESTACAO DENTRO DOS PRAZOS LEGAIS, INFORMO QUE CABE SER MANTIDO O ARQUIVAMENTO DO PEDIDO DE PATENTE, CONFORME O DISPOSTO NO ARTIGO 12, DA RESOLUCAO 113/2013.