TW201002400A - Dynamic selection of sensitivity of tilt functionality - Google Patents

Dynamic selection of sensitivity of tilt functionality Download PDF

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Publication number
TW201002400A
TW201002400A TW098117854A TW98117854A TW201002400A TW 201002400 A TW201002400 A TW 201002400A TW 098117854 A TW098117854 A TW 098117854A TW 98117854 A TW98117854 A TW 98117854A TW 201002400 A TW201002400 A TW 201002400A
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Taiwan
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input device
remote input
sensitivity
remote
sensitivity range
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TW098117854A
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Chinese (zh)
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Eric P Filer
Loren Douglas Reas
Vasco Rubio
Dennis W Tom
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Microsoft Corp
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1018Calibration; Key and button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • A63F2300/208Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)

Abstract

Disclosed is a gaming system having a processing device and a remote input device that is operationally coupled to the processing device. The remote input device may include a motion sensor. The resolution of the motion sensor may be set dynamically from the game software, such that both gross and fine gestures can have the maximum effect. By enabling the game software to assess and control the resolution requirements, and enabling the input device to adjust and respond accordingly, relatively fine gestures, as well as relatively gross gestures, can be discerned and depicted with better accuracy and precision.

Description

201002400 六、發明說明: 【發明所屬之技術領域】 本發明係關於傾斜功能敏感度之動態選擇。 【先前技術】 已知遊戲系統中在玩家的動畫說明中模仿玩家的姿 態。如此處所運用,術語「姿態」為玩家的移動,或對 應的玩豕動畫說明之移動。這種姿態的範例包含全部或 部分身體的移動,這可包含身體一部分的移動,像是手、 手臂、頭、臉等等。 在這種系統中’通常由玩家所握的遠端遊戲輸入裝置 内的動作感應器來偵測姿態,並且將該姿態從遠端裝置 通訊給遊戲系統處理器。這種動作感應器的範例包含陀 螺儀、地磁儀以及加速計。所支援姿態的樣板通常受限 於動作感應器的預設解析度。也就是,對於姿態的敏感 度通常受限於動作感應器已設定的解析度。 若要達成最完整特定姿態輸入範圍給遊戲輸入裝置, 玩豕通常需要手動改變動作感應器的敏感度。不過,若 玩家選擇精細感應器(即是具有相當高敏感度的感應器) 並且做出粗略姿態,則感應器傾向剪輯(clip)。相反地, 备"玩豕選擇粗略感應器(即是具有相當低敏感度的感應 4 201002400 器)並且做出細微姿態’則細微 做劲作的描述傾向在雜訊中 模糊不清。這兩種案例中,資料可能遺失。 ' 因此’想要擁有一種解析度 丨復r隨遊戲軟體動態設定的 遊戲糸統’如此粗略與細微姿態〇 械文態可具有最大效果。利用 讓遊戲軟體可存取並控制解姑南+ > 刺解析度需求,並且讓輸入裝置 可據此調整並回應,如此可用审κ 职此』用更正確與精準方式分辨並 描述相對精細姿態以及相對粗略姿態。 【發明内容】 如其中所述’例如像是遊戲系統的電腦系統可包含— 處理裝置以及一遠端輸入裝置。遠端輸入裝置在操作上 可耦合,以將輸入提供給處理裝置。遠端輸入裝置可用 無線方式搞合至處理裝置。 遠端輸入裝置可包含一或多個動作感應器,每一個動 作感應器具有一或多個敏感度範圍。例如:遠端輸入裝 置可包含一或多個動作感應器,每一個動作感應器具有 複數個可選擇的敏感度範圍。另外或此外,遠端輸入裝 置可包含複數個動作感應器,每一個動作感應器都具有 至少一個敏感度範圍。 處理裝置可包含一背景(context)決定模組、一敏感度 決疋模組以及一通訊模組。背景決定模組’可組態成確 疋一應用程式内的目前背景,例如像是在一計算農置上 201002400 執行的一遊戲遊玩應用程式。例如:背景決定模組,可 組態成確定遊戲遊玩應用程式内目前的描述情況,或痛 定使用者設定播(user profile)。 敏感度決定模組,可組態成接收來自該背景決定模組 的資訊’並且決定該遠端輸入裝置想要的敏感度範圍。 敏感度決定模組可組態成的至少部分根據該使用者設定 檔來決定該想要的敏感度範圍。 通訊模組’可組態成將指示該想要敏感度範圍的資訊 通訊給該遠端輸入裝置。例如:處理裝置,可用訊號指 示遠端輸入裝置以從複數個感應器當中選擇該等感應器 的其中之一,及/或從複數個敏感度範圍當中選取該等敏 感度範圍的其中之一。 遠端輸入裝置,可組態成接收指示想要敏感度範圍的 通訊資訊。遠端輸入裝置,可組態成藉由在想要的敏感 度範圍内進行操作來回應所接收的資訊。例如:遠端輸 入裝置,可組態成藉由啟動具有對應於該想要敏感度範 圍的敏感度範圍之特定實體感應器,來回應所接收的資 訊。 【實施方式】 示範案例簡介 此時用遊戲系統的背景來呈現其中可使用所說明系統 201002400 與方法的示範案例。不過,應該瞭解,遊戲系統僅用於 說明,並且在此說明的系統與方法並不受限於遊戲系統 内的實施。 典型的遊戲系統可包含遊戲主控台。執行遊戲操作軟 體應用程式於其上的處理裝置,則位於該遊戲主控台 内。遊戲系統也可包含遠端輸入裝置’其性質係根據玩 家所遊玩的實際遊戲而定。遠端輸入裝置可使用遠端輪 入裳置與對應於玩家姿態的遊戲主控台資訊通訊。遊戲 主控台可讓玩家姿態的描述或其效果呈現在視訊顯示器 上,像是電視、電腦監視器或遊戲主控台操作性耦合的 專用視訊顯示器。 土考慮一示範案例,其中玩家正在玩高爾夫遊戲。因此, 遇端輸入裝置可表示為高爾夫球桿。玩家的姿態可由玩 豕揮動向爾夫球桿而特徵化,玩家姿態的效果可由高爾 夫球桿揮動而特徵化。 在示範案例中’有三種揮桿動作,即是開球、切球和 推。應該知道,一般而言,玩家的揮桿在開球時會比切 =更用力(即是更快並且角度更大)。類似地,玩家的 桿在切球時將傾向比推桿時用力。因此,為了呈現正 確並且精準的描述開球與推桿,在推桿姿態期間可能需 要比開球姿態期間更大的動作敏感度。 糸統可辨識在這種遊戲遊玩案例中所使用的姿態,並 201002400 且動態調整硬體敏感度來回應這種辨識。例如:遊戲軟 體可組態成決定何時切換解析度,並且決定切換成哪一 種解析度。因為視訊遊戲通常是一種描述互動,所以遊 戲軟體通常知道目前情況的背景。例如:在高爾夫案例 中,遊戲軟體可辨識若球在開球台上,則玩家是要開球 而非推球。類似地1球在果嶺上,則玩家是要推球而 非開球。或可根據球桿選擇來識別背景,例如:若玩家201002400 VI. Description of the Invention: TECHNICAL FIELD OF THE INVENTION The present invention relates to dynamic selection of tilt function sensitivity. [Prior Art] It is known in the game system to imitate the player's posture in the player's animated description. As used herein, the term "attitude" refers to the movement of the player, or the movement of the corresponding play animated description. An example of such a gesture involves the movement of all or part of the body, which may include movement of a part of the body, such as hands, arms, head, face, and the like. In such a system, the motion sensor is typically detected by a motion sensor in the remote game input device held by the player, and the gesture is communicated from the remote device to the game system processor. Examples of such motion sensors include gyroscopes, geomagnetic instruments, and accelerometers. The template for the supported pose is usually limited by the preset resolution of the motion sensor. That is, the sensitivity to the pose is typically limited by the resolution that the motion sensor has set. To achieve the most complete specific gesture input range for a game input device, playing 豕 usually requires manually changing the sensitivity of the motion sensor. However, if the player selects a fine sensor (i.e., a sensor with a relatively high sensitivity) and makes a rough gesture, the sensor tends to clip. Conversely, the description of the selection of the coarse sensor (that is, the sensor with a relatively low sensitivity 4 201002400) and the subtle gestures' subtle gestures tend to be blurred in the noise. In both cases, the information may be lost. 'So' wants to have a resolution. The game system that is dynamically set with the game software' has such a rough and subtle attitude that the mechanical mode can have the greatest effect. Use the game software to access and control the resolution of the resolution and allow the input device to adjust and respond accordingly, so that it can be used to distinguish and describe relatively fine gestures in a more accurate and precise manner. And a relatively rough posture. SUMMARY OF THE INVENTION A computer system such as the one described herein may include a processing device and a remote input device. The remote input device is operatively coupled to provide input to the processing device. The remote input device can be wirelessly coupled to the processing device. The remote input device can include one or more motion sensors, each having one or more sensitivity ranges. For example, the remote input device can include one or more motion sensors, each having a plurality of selectable sensitivity ranges. Additionally or alternatively, the remote input device can include a plurality of motion sensors, each having at least one sensitivity range. The processing device can include a context determination module, a sensitivity decision module, and a communication module. The background decision module can be configured to determine the current context within an application, such as a game play application executed on a computing platform 201002400. For example, the background decision module can be configured to determine the current description within the game play application or to deny the user profile. A sensitivity determination module configurable to receive information from the background determination module' and to determine a range of sensitivities desired by the remote input device. The sensitivity determination module is configurable to determine the desired sensitivity range based at least in part on the user profile. The communication module' can be configured to communicate information indicative of the desired sensitivity range to the remote input device. For example, the processing device can use the signal to indicate the remote input device to select one of the plurality of sensors and/or select one of the sensitivity ranges from the plurality of sensitivity ranges. A remote input device configurable to receive communication information indicating the desired range of sensitivity. A remote input device configurable to respond to received information by operating within a desired range of sensitivities. For example, the remote input device can be configured to respond to the received information by activating a particular entity sensor having a sensitivity range corresponding to the desired sensitivity range. [Embodiment] Introduction to the demonstration case At this time, the background of the game system is used to present a demonstration case in which the illustrated system 201002400 and the method can be used. However, it should be understood that the gaming system is for illustration only, and that the systems and methods described herein are not limited to implementation within the gaming system. A typical gaming system can include a gaming console. The processing device on which the game operation software application is executed is located in the game console. The gaming system may also include a remote input device' whose nature is based on the actual game played by the player. The remote input device can use the remote wheeled skirt to communicate with the game console corresponding to the player's gesture. The game console allows the description of the player's gesture or its effects to be presented on a video display, such as a dedicated video display operatively coupled to a television, computer monitor or game console. Earth considers a demonstration case in which players are playing golf games. Therefore, the input device can be represented as a golf club. The player's gesture can be characterized by playing 豕 waving to the golf club, and the player's gesture can be characterized by a golf club swing. In the demonstration case, there are three kinds of swings, namely, kick-off, cut-and-pick and push. It should be known that, in general, the player's swing will be more forceful (ie faster and more angled) than the cut when kicking the ball. Similarly, the player's shot will tend to be more powerful than the putter when cutting the ball. Therefore, in order to present the kick and putt correctly and accurately, it may be necessary to have greater motion sensitivity during the putter attitude than during the kicking posture. SiS recognizes the pose used in this game play case, and 201002400 and dynamically adjusts the hardware sensitivity to respond to this recognition. For example, the game software can be configured to decide when to switch resolutions and decide which resolution to switch to. Because video games are often a descriptive interaction, game software often knows the context of the current situation. For example, in the golf case, the game software recognizes that if the ball is on the tee, the player is going to kick the ball instead of pushing the ball. Similarly, if the ball is on the green, the player is pushing the ball instead of kicking the ball. Or you can identify the background based on club selection, for example: if the player

選擇-號木桿,則他就是要㈣。若選擇推桿,他就是 要推球。 軟體可辨識背並且從背景當中決定想要的敏 當遊戲從開球背景變成切球背景到推球背景,處 遊戲 感度。 理,置可用訊號指示遠端輸入裝置漸進選擇更敏感的感 應器。如此’才能正確並絲準描述開球姿態、切球姿 態和推球姿態及其效果。 第1圖說明粗略姿態的示範影像。如所示,呈現一個 人握住麥克風㈣像。粗略錢對應於歌者快速揮動手 臂超過60度角。若要產生這種姿態的清晰影像,要有相 對低動作敏感度。 第2A圖至第 2C圖說明在傾斜模式内許多時間上的細 微姿態不範影像。 慢傾斜麥克風(例如 種姿態的清晰影像 如所示,此時歌者以相當小的角度慢 以每7秒10度的速率若要產生這 ,要有相對高動作敏感度。 8 201002400 底下有不範系統及方法的實施方式。 傾斜功能敏感度之動態選擇 第3圖為示範计鼻系統10的功能方塊圖。如所示,系 統1〇可包含一計算或處理裝置20以及一遠端輸入裝置 3〇。處理裝置20可例如容納在遊戲主控台内。遠端輸入 裝置30在操作上可耦合,將輸入提供給處理裝置2〇。If you choose the - wood, then he wants (four). If you choose a putter, he is going to push the ball. The software recognizes the back and determines the desired sensitivity from the background. When the game changes from a tee shot background to a cut ball background to a push ball background, the game feels. The available signal indicates that the remote input device progressively selects a more sensitive sensor. In this way, the kick-off attitude, the cut-and-go posture and the push-pick posture and their effects can be accurately and accurately described. Figure 1 illustrates an exemplary image of a rough pose. As shown, a person holds the microphone (four) image. Rough money corresponds to the singer's fast waving hand arm over 60 degrees. To produce a clear image of this pose, there is a relatively low sensitivity to motion. Fig. 2A to Fig. 2C illustrate the subtle gestures of the image at many times in the tilt mode. Slowly tilting the microphone (for example, a clear image of the pose as shown in the figure, at this time the singer is slower at a relatively small angle at a rate of 10 degrees per 7 seconds to have this, and has a relatively high motion sensitivity. 8 201002400 Embodiments of the system and method. Dynamic selection of tilt function sensitivity. Figure 3 is a functional block diagram of the exemplary meter system 10. As shown, the system 1 can include a computing or processing device 20 and a remote input device. The processing device 20 can be housed, for example, within a gaming console. The remote input device 30 is operatively coupled to provide input to the processing device 2 .

遠端輸入裝置30可用有線方式連接至處理裝置20,或 用無線方式輕合至處理裝置2〇。 遠端輸入裝置30可包含内含像是搖桿、耳機、頭盔、 抬頭顯示器等等任何一種遊戲控制器的人機介面裝置, 像疋球球棒、鼓棒、釣竿或麥克風。遠端輸入裝置 可包含姿態辨識硬體。該姿態辨識硬體可包含一或多個 感應器’例如可為動作感應器、減應H、>1力感應器 或這些感應器的任意組合。遠端輸入裝置30可為一種例 如用於製造的機器人裝置(robotic device)。 遠端輸入裝置30可在複數個敏感度範圍上進行操 作。遠端輸入褒置30可包含一或多個實體動作感應器 MA-Ο這種動作感應器的範例包含陀螺儀、加速計以及 地磁儀。-般而言,單一動作感應器或動作感應器種類 將不會提供移動物體的絕對定位。因此,可運用多個不 同的感應ϋ。例如:加速計可用來測量移動,同時可運 9 201002400 用其他感應器(例如陀螺儀)來決定位置。 —或多個實體動作感應器32A-C之每—者可在複數個 可選擇的敏感度範圍上進行操作。遠端輸入裝置3〇可包 含複數個實體動作感應器32A-C,每一個實體動作感應 器都可在至少一個敏感度範圍内進行操作。應該瞭解, 在此說明的系統及方法並不受限於使用動作感應器。例 如:可運用熱或壓力感應器。 處理裝置20可包含一背景決定模組22、一敏感度決 定模組24以及一通訊模組26。背景決定模組22,可組 態成確定在處理裝置20上執行的應用程式28内目前的 背景。例如:應用程式28可為遊戲播放應用程式。背景 決定模組26,可組態成確定遊戲應用程式28内目前的 描述情況。 # π决疋模組22 ’可組態成確定使用者設定檔。處 理裝置20可包含儲存使用者設定檔27的記憶體25。示 範使用者設定播可包含特定使用纟的一或多㈣定偏好 設定’這種偏好設定的範例包含用於增益、敏感度和個 性化的預設設定之預先設定。例如這可透過密碼或生物 特徵量測錢器來存取。同村儲存乡個設定播。 敏感度決定模組24,可組態成接收來自背景決定模組 2^2的資訊,並且衫遠端輸人裝置3()的想要的敏感度 耗圍。想要的敏感度範圍可至少部分根據在處理裝置 201002400 上執行的應用程式2 8内的目前背景來決定。例如:想要 的敏感度範圍可至少部分根據遊戲遊玩應用程式内的目 前播述情況來決定。敏感度決定模組24,可組態成至少 部分根據該使用者設定檔27來決定該想要的敏感度範 圍。 通訊模组26,可組態成將指出想要敏感度範圍的資訊 通訊給遠端輸入裝置30,用於選擇遠端輸入裝置3〇的 敏感度範圍。處理裝置20可用訊號指示遠端輸入裝置 30在想要的敏感度範圍内進行操作。該訊號可透過處理 裝置20與遠端輸入裝置30之間的有線或無線連接來傳 輸,使得處理裝置20可傳送控制訊號給遠端輸入裝置 30内的感應器,來設定感應器的敏感度。 這種訊號可包含將想要敏感度範圍告知遠端輸入裝置 30的欄位’例如:訊號可包含對應於想要比例設定的位 元數(例如二)。位元數(以及據此的敏感度範圍)為可透過 處理裝置調整的參數值。 遠端輸入裝置30可接收來自處理裝置20的訊號,如 此從處理裝置20接收到指出想要敏感度範圍的資訊。遠 端輸入裝置30可藉由在想要的敏感度範圍内進行操作 來回應從處理装置20所接收的通訊資訊。 例如:遠端輸入裝置30可藉由讓實體動作感應器中所 選取的一者在複數個敏感度範圍中所選取的一者之内進 11 201002400 灯知作,回應接收該通訊資訊。其中遠端輪入裝置3〇包 含複數個實體動作感應器,遠端輸入裝置3〇可導致由該 等實體動作感應器中所選擇之—者在可在想要敏感度範 圍内進行操作。在此遠端輸入裝置3〇包含可在複數個可 選擇敏感度範圍上進行操作的實體動作感應器,遠端輸 入裝置30可藉由從動作感應器可操作的複數個敏感度 範圍中選取想要的敏感度範圍,讓實體動作感應器在想 要的敏感度範圍内進行操作。 在總結方面,第4圖提供第3圖内所述計算系統内所 使用之示範方法6〇之流程圖。纟62上,可用在處理裝 置上決定用於遠端輸入裝置的想要敏感度範圍。如以上 所示,62上的決定至少部分根據系統上執行的應用程式 内目引的旁厅、如66上所不’ 62上的決定至少部分根 據使用者設定檔。 在68上,處理裝置可用訊號指示遠端輸入裝置在想要 的敏感度範圍内進行操作。處理裝置可用訊號指示遠端 輸入裝置’讓遠端輪入裝置内的動作感應器在所選擇的 敏感度範圍内進行操作,如7〇上所示。另外或此外,處 理裝置可用訊號指+、告# & „ &子曰不遠端輸入裝置,讓由複數個動作感 應裔之中所選擇—者在想要的敏感度範圍内進行操作, 如72上所示。 12 201002400 範例計算環境 第5圖顯示其中可實施示範具體實施例和態樣的示例 料鼻環境。計算系統環境⑽只為合適之計算環境的 -個範例,並不用於對所使用或功能性範疇做任何限 制:也不可將計算環境⑽解釋成具有任何從屬物,或 與不例性操作環境1GG内說明的任—組件或組件組合有 關之需求。 在匕可使用許多其他一般用途或特殊用途計算系統環 境或組態。本系統熟知適用的計算系統、環境及/或組態 範例包含’但不受限於個人電腦、飼服器電腦、手持式 或膝上型裝置、多處理器系統、微處理器式系統、機上 盒、可程式設計消費者電子裝置、網路pc、迷你電腦、 主機電腦、嵌人系統、包含上述任—系統或裝置的分散 式計算環境等等。 在此可使用電腦所執行的電腦可執行指令,像是程式 模組一般而言’程式模組包含m式、物件、組 件、資料結構等,其執行特定卫作或實施特定摘要資料 類型等。在此可使用分散式計算環境,其中工作由透過 通訊網路或其他資料傳輸媒體聯結的遠端處理裝置所執 行。在分散式計算環境中,程式模組與其他資料可位於 包含記憶體儲存裝置的本機或遠端電腦儲存媒體内。 13 201002400 請參閲第5圖,示例性系統包含形式上為電腦丨丨〇的 一般用途汁鼻裝置。電腦110的組件可包含但不限.於一 處理早元12〇、一系統§己憶體130以及可將包含系统記 憶體的許多系統組件耦合到處理單元120的系統匯流排 121。處理單元120可代表像是多線處理器上支援的多邏 輯處理單元。系統匯流排1 2 1可以是許多種匯流排結 構’包含記憶體匯流排或記憶體控制器、周邊匯流排以 f 及使用許多匯流排架構任一的本機匯流排。藉由範例並 且不做限制’這種架構包含工業標準架構(Industry Standard Architecture,ISA)匯流排,微通道架構(Micr〇 Channel Architecture,MCA)匯流排、強化型 ISA (Enhanced ISA,EISA)匯流排、視訊電子標準協會(vide〇The remote input device 30 can be wired to the processing device 20 or wirelessly coupled to the processing device 2A. The remote input device 30 can include a human interface device containing any of a game controller such as a rocker, earphone, helmet, heads up display, etc., such as a croquet stick, a drum stick, a fishing rod or a microphone. The remote input device can include gesture recognition hardware. The gesture recognition hardware can include one or more sensors' such as motion sensors, mitigation H, > 1 force sensors, or any combination of these sensors. The remote input device 30 can be, for example, a robotic device for manufacturing. The remote input device 30 can operate over a plurality of sensitivity ranges. The remote input device 30 can include one or more physical motion sensors. MA-Ο Examples of such motion sensors include gyroscopes, accelerometers, and geomagnetic instruments. In general, a single motion sensor or motion sensor type will not provide absolute positioning of moving objects. Therefore, multiple different sensors can be used. For example, an accelerometer can be used to measure movement while it can be transported. 9 201002400 Use other sensors (such as gyroscopes) to determine the position. - or each of the plurality of physical motion sensors 32A-C can operate over a plurality of selectable sensitivity ranges. The remote input device 3A can include a plurality of physical motion sensors 32A-C, each of which can operate within at least one sensitivity range. It should be understood that the systems and methods described herein are not limited to the use of motion sensors. For example, a heat or pressure sensor can be used. The processing device 20 can include a background determination module 22, a sensitivity determination module 24, and a communication module 26. The context determination module 22 can be configured to determine the current context within the application 28 executing on the processing device 20. For example, application 28 can play an application for a game. Background The decision module 26 can be configured to determine the current description within the gaming application 28. The # π 疋 module 22 ’ can be configured to determine a user profile. The processing device 20 can include a memory 25 that stores a user profile 27. The exemplary user setting broadcast may include one or more (four) preferences for a particular usage ’. An example of such preference settings includes pre-settings for preset settings for gain, sensitivity, and personalization. For example, this can be accessed via a password or a biometric volume calculator. The same village storage township set broadcast. The sensitivity determination module 24 is configurable to receive information from the background determination module 2^2 and to have the desired sensitivity of the handset input device 3(). The desired range of sensitivities can be determined, at least in part, based on the current context within the application 28 executing on the processing device 201002400. For example, the desired sensitivity range can be determined, at least in part, based on the current broadcast within the game play application. The sensitivity determination module 24 is configurable to determine the desired sensitivity range based at least in part on the user profile 27. The communication module 26 is configurable to communicate information indicative of the desired range of sensitivity to the remote input device 30 for selecting the sensitivity range of the remote input device 3. Processing device 20 can signal that remote input device 30 is operating within a desired sensitivity range. The signal can be transmitted via a wired or wireless connection between the processing device 20 and the remote input device 30 such that the processing device 20 can transmit control signals to sensors in the remote input device 30 to set the sensitivity of the sensor. Such a signal may include a field that informs the remote input device 30 of the desired sensitivity range. For example, the signal may include the number of bits (e.g., two) corresponding to the desired ratio setting. The number of bits (and the range of sensitivities accordingly) are parameter values that can be adjusted by the processing device. The remote input device 30 can receive the signal from the processing device 20, and as such, receives information from the processing device 20 indicating the desired range of sensitivity. The remote input device 30 can respond to the communication information received from the processing device 20 by operating within a desired range of sensitivities. For example, the remote input device 30 can respond to receive the communication information by causing one of the selected ones of the physical motion sensors to enter the selected one of the plurality of sensitivity ranges. The remote wheeling device 3 includes a plurality of physical motion sensors, and the remote input device 3 can cause selection by the physical motion sensors to operate within a desired sensitivity range. The remote input device 3A includes a physical motion sensor operable over a plurality of selectable sensitivity ranges, and the remote input device 30 can be selected from a plurality of sensitivity ranges operable from the motion sensor. The range of sensitivities required to allow the physical motion sensor to operate within the desired sensitivity range. In summary, Figure 4 provides a flow chart of an exemplary method 6 used in the computing system described in Figure 3. On the 纟62, the desired sensitivity range for the remote input device can be determined on the processing device. As indicated above, the decision on 62 is based at least in part on the user profile based on the side hall of the application being executed on the system, as determined by 66. At 68, the processing device can signal that the remote input device is operating within the desired sensitivity range. The processing device can signal the remote input device to cause the motion sensor in the remote wheeled device to operate within the selected sensitivity range, as shown on page 7. In addition or in addition, the processing device can operate within the desired sensitivity range by using the signal finger +, the # &&& amp &; 远端 远端 远端 远端 远端 远端 远端 远端 远端 远端 远端 远端 远端 远端 远端 远端 远端 远端 远端 远端 远端 远端 , , , , , , , , , , As shown at 72. 12 201002400 Example Computing Environment Figure 5 shows an example nose environment in which exemplary embodiments and aspects may be implemented. The computing system environment (10) is only an example of a suitable computing environment and is not intended for use. There are no restrictions on the use or functional scope: the computing environment (10) should not be interpreted as having any dependencies or requirements related to any of the components or combinations of components described in the exemplary operating environment 1GG. Many other General purpose or special purpose computing system environment or configuration. This system is familiar with applicable computing systems, environments and/or configuration examples including 'but not limited to personal computers, food server computers, handheld or laptop devices, Multiprocessor systems, microprocessor based systems, set-top boxes, programmable consumer electronics, network PCs, mini computers, host computers, embedded systems, packages A distributed computing environment, etc., containing any of the above-mentioned systems or devices. Here, computer-executable instructions executed by a computer, such as a program module, generally include a program module including an m-type, an object, a component, and a data structure. Etc., it performs a specific defensive or implements a specific summary data type, etc. A distributed computing environment can be used here, where the work is performed by a remote processing device coupled through a communication network or other data transmission medium. In a decentralized computing environment Program modules and other data may be located on the local or remote computer storage media containing the memory storage device. 13 201002400 Please refer to Figure 5 for an exemplary system containing a general purpose juice nose in the form of a computer The components of computer 110 may include, but are not limited to, a processing module, a system § memory 130, and a system bus 121 that can couple a number of system components including system memory to processing unit 120. Unit 120 may represent a multi-logic processing unit supported on a multi-line processor. System bus 1 1 1 may be a variety of bus structure 'packages' Includes a memory bus or memory controller, a peripheral bus with f, and a native bus that uses either busbar architecture. By way of example and without limitation, this architecture includes the Industry Standard Architecture (Industry Standard Architecture, ISA) bus, micro channel architecture (MCR) bus, enhanced ISA (Enhanced ISA, EISA) bus, video electronic standards association (vide〇

Electronics Standards Association,VESA)本機匯流排以 及周邊組件互連(Peripheral Component Interconnect,PCI) \ 匯流排(也就是已知的小背板(Mezzanine)匯流排)。系統 匯流排121也可實施為通訊裝置之間的點對點連接、交 換機晶7G等。 電腦110 —般包含許多電腦可讀取媒體,電腦可讀取 的媒體可以為任何可獲得的媒體(可由電腦110存取卜 並且包含揮發以及非揮發性媒體、可移除與不可移除媒 體。藉由範例並且不受限於此範例,電腦可讀取的媒體 可包含電腦儲存媒體以及通訊媒體。電腦儲存媒體包含 201002400Electronics Standards Association (VESA) Native Bus and Peripheral Component Interconnect (PCI) \ Busbars (also known as Mezzanine busbars). The system bus bar 121 can also be implemented as a point-to-point connection between communication devices, a switch crystal 7G, and the like. Computer 110 typically includes a number of computer readable media, which may be any available media (accessible by computer 110 and containing volatile and non-volatile media, removable and non-removable media). By way of example and not limited to this example, computer readable media may include computer storage media and communication media. Computer storage media includes 201002400

Disk, DVD)或其他光學碟片儲存、磁匿 磁帶、磁片健 仔或其他磁性儲存裝置,或其他任何可用於儲存想要資 訊並且可由電腦110存取的媒體。通訊媒體一般具體實 施為電腦可讀取指令、資料結構、程式模組或其他調變 資料訊號内的資料,像是載波或其他傳輸機構並且包含 任何資訊傳遞媒體。術語「調變資料訊號」代表具有一 或多個特徵集或以訊號内編碼資訊這種方式來變更的訊 號。藉由範例並且不受限於此範例,通訊媒體包含像是 有線網路或直接有線連線的有線媒體,以及像是聲音、 RF、紅外線以及其他無線媒體的無線媒體。上述任何媒 體的組合也應該包含在電腦可讀取媒體的範疇内。 系統記憶體130包含揮發及/或非揮發性記憶體形式的 電腦儲存媒體,像是唯讀記憶體(Read 〇n丨y Memory, ROM) 131以及隨機存取記憶體(Rand〇m Access Memory,RAM) 132。基本輸入/輸出系統133 (BIOS)包 含有助於在電腦11 〇内元件之間(像是啟動時)傳輸資訊 的基本例式,其一般儲存在ROM 131内。RAM 132 —般 15 201002400 包含可立即存取及/或在處理單元12〇上操作呈現的資料 及’或程式模組。藉由範例但不受限於此範例,第5圖說 月作業系統1 34、應用程式135、其他程式模組丨36以及 程式資料13 7。 电腦110也可包含其他可移除/不可移除、揮發/非揮發 性電腦儲存媒體〜口、藉由範例,第5圖說明讀取或寫入 不可移除、非揮發磁性媒體的硬碟機141、讀取或寫入 可移除非揮發性磁碟152的磁碟機151以及讀取或寫 可移除非揮發性光碟i 56,像是cd_r〇m或其他光 學媒體的光碟機155。其他可在示例性作業環境内使用 的可移除/不可移除、揮發/非揮發性電腦儲存媒體包含但 不又限於’磁V g、快閃記憶卡、數位多功能光碟、數 位影帶、固態RAM、固態應等等。硬碟機i4i 一般 透匕像疋;I © 140這種不可移除記憶體介面連接至系統 ^流排121 ’並且磁碟機151與光碟機155 -般利用像 是介® 這種可移除記憶體介面連接至系統匯流排 121 °Disk, DVD) or other optical disc storage, magnetic tape, magnetic disk or other magnetic storage device, or any other medium that can be used to store information that is desired to be accessed by computer 110. The communication medium is generally implemented as a computer readable command, a data structure, a program module or other data in a modulated data signal, such as a carrier wave or other transmission mechanism and containing any information delivery medium. The term "modulated data signal" refers to a signal that has one or more feature sets or that is modified in such a way as to encode information within the signal. By way of example and not limitation, communication media includes wired media such as wired networks or direct wired connections, and wireless media such as voice, RF, infrared, and other wireless media. Combinations of any of the above media should also be included in the context of computer readable media. System memory 130 includes computer storage media in the form of volatile and/or non-volatile memory, such as read-only memory (ROM) 131 and random access memory (Rand〇m Access Memory, RAM) 132. The basic input/output system 133 (BIOS) contains a basic example that facilitates the transfer of information between components within the computer 11 (e.g., at startup), which is typically stored in ROM 131. RAM 132 General 15 201002400 Contains data and/or program modules that are immediately accessible and/or operationally presented on processing unit 12〇. By way of example and not limitation, FIG. 5 illustrates a monthly operating system 34, an application 135, other program modules 丨36, and program data 137. The computer 110 can also include other removable/non-removable, volatile/non-volatile computer storage media ports. By way of example, Figure 5 illustrates a hard disk drive that reads or writes non-removable, non-volatile magnetic media. 141. A disk drive 151 that reads or writes the removable non-volatile disk 152 and a removable or non-volatile optical disk i 56 such as a cd_r〇m or other optical media disk drive 155. Other removable/non-removable, volatile/non-volatile computer storage media that can be used in an exemplary operating environment include, but are not limited to, 'magnetic Vg, flash memory card, digital versatile disc, digital videotape, Solid state RAM, solid state should be the same. The hard disk drive i4i is generally connected to the camera; the I © 140 non-removable memory interface is connected to the system ^ stream 121 ' and the disk drive 151 and the optical disk drive 155 are similarly removable. Memory interface connected to system bus 121 °

上面討論以及f 5圖内說明的磁碟機(光碟機)以及隨 之電腦儲存媒體提供了電腦可讀取指彳、資料結構、 例如在第5圖内 、應用程式145、 請注意,這些組 程式模組或其他電腦11〇資料的儲存。 說明硬碟機141用於儲存作業系統144 其他程式模組146以及.程式資料147。 16 201002400 件可與作業系統134、應用程< 135、其他程式模組i36 以及程式資料137相同或不同。在此賦予作業系統Ml 應用程式145、其他程式模組146以及程式資料147不 同的編號,以說明至少這些是不同的版本。使用者可透 過輸入裝置,像是鍵盤162與指標裝置161(通稱為滑 鼠、執跡球或觸控板)將命令與資訊輸入電腦内。其 它輸入裝置(未顯示)可包含麥克風、搖桿、遊戲控制器、 衛星碟、掃描器等等。這些與其他輸入裝置通常透過與 系統匯流排輕合的使用者輸入介面丨6〇連接到處理單元 120,但也可由其他介面與匯流排結構來連接,像是並列 璋競赛埠或萬用序列匯流排(Universal Serial Bus, USB)。監視器191或其他種顯示裝置也可透過介面,像 是視訊介面190’連接到系統匯流排121。除了監視器以 外,電腦也可包含其他周邊輸出裝置,像是喇队丨97與 印表機196 ’這些可透過輸出周邊介面195來連接。 電腦110可使用邏輯連接至一或多部遠端電腦,像是 退端電腦180來在網路環境内運作。遠端電腦18〇可為 個人電腦、伺服器、路由器、網路pC、對點裝置或其他 共用網路節點,並且通常包含上述有關電腦11〇的許多 或全部元件’不過第5圖内只說明一記憶體儲存裝置 18卜第5圖内說明的邏輯連接包含區域網路(L〇cal Area Network,LAN) 171 以及廣域網路(Wide Area Netw〇rk, 17 201002400 WAN) 173,但是也可包含其 、二 他網路。这種網路環境在辦 公室、企業電腦網路、内邱 鬆平常 内°P網路以及網際網路内相當稀 當用於LAN網路環境内 接器170連接到LAN 171。 腦110 一般包含數據機172 訊的裝置,像是網際網路。The disk drive (disc) described above and the computer storage medium provided with the computer storage medium provide computer readable fingerprints, data structures, such as in Figure 5, application 145, please note that these groups Program module or other computer 11〇 data storage. The hard disk drive 141 is used to store the operating system 144 other program modules 146 and the program data 147. 16 201002400 pieces may be the same as or different from the operating system 134, the application < 135, the other program module i36, and the program data 137. Here, the operating system M1 application 145, other program modules 146, and program data 147 are numbered differently to indicate that at least these are different versions. The user can enter commands and information into the computer via input devices such as keyboard 162 and indicator device 161 (known as a mouse, a trackball or a trackpad). Other input devices (not shown) may include a microphone, joystick, game controller, satellite dish, scanner, and the like. These and other input devices are typically connected to the processing unit 120 via a user input interface 轻6〇 that is in direct contact with the system bus, but may be connected to the bus bar structure by other interfaces, such as a parallel game or a universal sequence. Bus (Universal Serial Bus, USB). A monitor 191 or other display device can also be connected to the system bus bar 121 via an interface, such as a video interface 190'. In addition to the monitor, the computer can also include other peripheral output devices, such as the squadron 97 and the printer 196', which can be connected through the output peripheral interface 195. The computer 110 can be logically coupled to one or more remote computers, such as the back-end computer 180, to operate within the network environment. The remote computer 18〇 can be a personal computer, a server, a router, a network pC, a peer device, or other shared network node, and usually includes many or all of the above components related to the computer 11', but only illustrated in FIG. The logical connection illustrated in FIG. 5 of a memory storage device 18 includes a local area network (LAN) 171 and a wide area network (Wide Area Netw〇rk, 17 201002400 WAN) 173, but may also include Second, he is online. This network environment is quite rare for the LAN network environment connector 170 to be connected to the LAN 171 in the office, the corporate computer network, the internal network, and the Internet. Brain 110 typically contains a device for data machine 172, such as the Internet.

過使用者輸入介面 电腦110透過網路介面或配 當用於WAN網路環境内,電 或其他在WAN 173上建立通 内接或外接數據機172可透 16〇或其他適當機構連接至系統匯流 排121。在網路環境中,與電腦UG相關的程式模組或 部分程式模組可儲存在遠端記憶體儲存裝置内。藉由範 例但不受限於此範例’第5圖說明位於記憶體裝置⑻ 上的遠端應用程式185。吾人可瞭解所顯示的網路連接 為示例性’所以可使用在電腦之間建立通訊聯結的其他 裝置。Through the user input interface computer 110 through the network interface or in the WAN network environment, electricity or other established internal or external data machine 172 on the WAN 173 can be connected to the system convergence through a network or other appropriate mechanism Row 121. In a network environment, a program module or a partial program module associated with a computer UG can be stored in a remote memory storage device. By way of example and not limitation to this example, Figure 5 illustrates a remote application 185 located on a memory device (8). We can understand that the displayed network connections are exemplary 'so other devices that establish communication links between computers can be used.

示範分散式計算框架或架構 鑒於個人電腦與網際網路的發達,已發展出許多分散 式計算框架。個人與企業使用者同樣提供有無縫可交互 操作並且網路啟用的介面,用於應用程式與計算裝置, 製作計算活動增加的網路瀏覽器或網路導向。 例如:MICROSOFT®的·ΝΕΤ平台,包含伺服器、區塊 建立服務,像是網路式資料儲存與可下載的裝置軟體。 18 201002400 一般來說,.NET平台提供(1)讓整個計算裝置工作在一起 並且讓使用者資gfL自動更新並在所有裝置上同步之能 力,(2)增加網站的互動能力,利用大量使用XMl而非 HTML來啟用,(3)線上服務,具備自訂存取以及從許多 應用,例如像是電子郵件,或軟體,像是〇ffice net, 管理的中央開始點將產品與服務遞送給使用者,資料 儲存集中化,這增加效率並且容易存取資訊,以及使用 者與裝置之間的資訊同步,(5)整合許多通訊媒體,像是 電子郵件、傳真以及電話,之能力,⑹對於開發者而言, 增加:重複制模組的能力,藉此增加生產力並降低程 式編輯錯誤的數詈,w > 及(7)终夕其他跨平台與語言整合 功能。 雖然結合位於計算梦 裝置上的軟體來說明此處的示範具 體實施例,本發明的—夕 或夕個4分也可透過作業系統、 API或共處理器與相車歩 ,L 、μ要未物件之間的中間軟體來實施, 如此透過所有·ΝΕΤ的纽+ 算框架内可執行、支援;;:及在其他分散式計 板或存取這些服務。 網路環境 第6圖說明其中可 然,實際網路鱼L 用本發明的示範網路環境。當 ..、 、貝料庫環境可安排在多種组能内.不迅 此處所示的示範環境提供—框加在不過, 木’用來瞭解其中可操作 19 201002400 具體實施例的環境類型。 示範網路可包含一或多個用戶端電腦200a、一伺服器 電腦200b、資料來源電腦200c及/或資料庫270、272a 和272b。用戶端電腦200a和資料來源電腦200c可藉由 通訊網路280 (例如企業内部網路、網際網路等)與伺服 器電腦200b電子通訊。用戶端電腦200a和資料來源電 腦200c可藉由通訊介面282連接至通訊網路。通訊介面 C 282可為任何一種通訊介面,像是乙太網路連接、數據 機連接、無線連接等等。 伺服器電腦200b可藉由像是MICROSOFT®的 SQL SERVER等資料庫伺服器系統軟體來管理資料庫270〇如 此,伺服器200b可當成許多資料來源的資料倉儲,並且 提供資料給許多資料消費者。 在第6圖的示範網路環境内,資料來源可由資料來源 I ; 電腦200c提供。資料來源電腦200c可透過可為LAN、 WAN、企業内部網路、網際網路等通訊網路280將資料 通訊至伺服器電腦200b。資料來源電腦200c可將資料 本地儲存在資料庫272a内,其可為資料庫伺服器等。資 料來源200c所提供的資料可結合並儲存在大型資料庫 内,像是伺服器200b所維護的資料倉庫。 要使用伺服器電腦200b所儲存資料的用戶端電腦 200a可透過通訊網路280存取資料庫270,用戶端電腦 20 201002400 2_藉由例如查詢、表單等等來存取資料。將瞭解,任 何電腦組態都相容於本發明的具體實施例。 【圖式簡單說明】 第1圖為粗略姿態的影像。 第2A圖至第冗圖說明在傾斜模式内許多時間上的細 微姿態影像。 第3圖為示範計算系統的功能方塊圖。 第4圖為第1圖内所述計算系統内所使用示範方法之 流程圖。 第5圖U令可實施本發明示範具體實施例和態樣的 示範計算換環境之方塊圖。 第6圖為其中可實施本發明態樣的示範網路組態。 tJ 【主要元件符號說明】 27使用者設定檔 3〇遠端輸入裝置 32A實體動作感應器 32B實體動作感應器 32C實體動作感應器 100計算系統環境 110電腦 10計算系統 20處理裝置 22背景決定模組 24敏感度決定模組 2 6通訊模組 28應用程式 25記憶體 21 201002400 120處理單元 121系統匯流排 1 3 0系統記憶體 1 3 1唯讀記憶體 132隨機存取記憶體 133基本輸入/輸出系統 134作業系統 13 5應用程式 136其他程式模組 137程式資料 140介面 14 1硬碟機 144作業系統 145應用程式 146其他程式模組 147程式資料 150介面 151磁碟機 152可移除、非揮發性 磁碟 155光碟機 156可移除、非揮發性 光碟 160使用者輸入介面 161指標裝置 162鍵盤 170網路介面或配接器 17 1區域網路 172數據機 173廣域網路 180遠端電腦 1 8 1記憶體儲存裝置 1 8 5遠端應用程式 190視訊介面 191監視器 195輸出周邊介面 196印表機 1 9 7 D刺口八 200a用戶端電腦 200b伺服器電腦 200c資料來源電腦 270資料庫 272a資料庫 272b資料庫 2 8 0通訊網路 2 8 2通訊介面 22Demonstrating Decentralized Computing Frameworks or Architectures Given the development of personal computers and the Internet, many decentralized computing frameworks have been developed. Personal and enterprise users also offer seamlessly interoperable and network-enabled interfaces for applications and computing devices, creating web browsers or network-directed computing activities. For example: MICROSOFT®'s ΝΕΤ platform, which includes servers and block building services, such as networked data storage and downloadable device software. 18 201002400 In general, the .NET platform provides (1) the ability to get the entire computing device together and allow users to automatically update and synchronize on all devices, (2) increase the interactive capabilities of the site, and make heavy use of XMl. Instead of HTML to enable, (3) online services, with custom access and from many applications, such as e-mail, or software, such as 〇ffice net, the central point of management to deliver products and services to users, Centralized data storage, which increases efficiency and ease of access to information, as well as information synchronization between users and devices, (5) the ability to integrate many communication media, such as email, fax and phone, (6) for developers Words, Add: Re-copy module capabilities, thereby increasing productivity and reducing the number of program editing errors, w > and (7) other cross-platform and language integration features. Although the exemplary embodiment herein is described in conjunction with the software located on the computing dream device, the present invention may also pass through the operating system, the API or the coprocessor and the vehicle, L or μ. The intermediate software between the objects is implemented, so that it can be executed and supported through all the + + + 算 ; ; ; ; ;; Network Environment Figure 6 illustrates the actual network environment in which the actual network fish L can be used. When the .., , and the bedding environment can be arranged in a variety of groups, the demonstration environment shown here is not provided, but the wood is used to understand the type of environment in which the specific embodiment can be operated. The exemplary network may include one or more client computers 200a, a server computer 200b, a data source computer 200c, and/or databases 270, 272a, and 272b. The client computer 200a and the data source computer 200c can communicate electronically with the server computer 200b via a communication network 280 (e.g., an intranet, an internet, etc.). The client computer 200a and the data source computer 200c can be connected to the communication network via the communication interface 282. Communication Interface C 282 can be any kind of communication interface, such as Ethernet connection, data connection, wireless connection and so on. The server computer 200b can manage the database 270 by a database server system software such as MICROSERV® SQL SERVER. As such, the server 200b can serve as a data repository for many sources of data and provide information to many data consumers. In the exemplary network environment of Figure 6, the source of the data may be provided by source I; computer 200c. The data source computer 200c can communicate data to the server computer 200b via a communication network 280 that can be used for LAN, WAN, intranet, or the Internet. The data source computer 200c can store the data locally in the database 272a, which can be a database server or the like. The information provided by source 200c can be combined and stored in a large database, such as a data warehouse maintained by server 200b. The client computer 200a to use the data stored by the server computer 200b can access the database 270 via the communication network 280, and the client computer 20 201002400 2_ accesses the data by, for example, a query, a form, or the like. It will be appreciated that any computer configuration is compatible with the specific embodiments of the present invention. [Simple description of the drawing] Figure 1 is an image of a rough posture. Figure 2A through the redundant diagram illustrate the fine-feature image at many times in the tilt mode. Figure 3 is a functional block diagram of an exemplary computing system. Figure 4 is a flow diagram of an exemplary method used in the computing system described in Figure 1. Figure 5 is a block diagram of an exemplary computing environment in which exemplary embodiments and aspects of the present invention may be implemented. Figure 6 is an exemplary network configuration in which aspects of the present invention may be implemented. tJ [Main component symbol description] 27 user profile 3 〇 remote input device 32A physical motion sensor 32B physical motion sensor 32C physical motion sensor 100 computing system environment 110 computer 10 computing system 20 processing device 22 background determination module 24 sensitivity determination module 26 communication module 28 application program 25 memory 21 201002400 120 processing unit 121 system bus 1 1 0 system memory 1 3 1 read only memory 132 random access memory 133 basic input / output System 134 operating system 13 5 application program 136 other program module 137 program data 140 interface 14 1 hard disk drive 144 operating system 145 application program 146 other program module 147 program data 150 interface 151 disk drive 152 removable, non-volatile Disk 155 CD player 156 removable, non-volatile CD 160 user input interface 161 indicator device 162 keyboard 170 network interface or adapter 17 1 area network 172 data machine 173 wide area network 180 remote computer 1 8 1 memory storage device 1 8 5 remote application 190 video interface 191 monitor 195 output peripheral interface 196 printer 1 9 7 D spur eight 200a End computer server computer 200b 200c Source 270 computer database 272a 272b library database 280 communication network 282 communication interface 22

Claims (1)

201002400 七、申請專利範圍: 種用於°十算系統内的方法,該計算系統包含一處 理裝置與一遠端輪入裝置,該遠端輪入裝置可在複數 個敏感度辄圍内進行操作,該方法包含以下步驟: 在該處理裝置上決定用於該遠端輪入裝置的一 想要敏感度範圍;以及 由該處理裝置以訊號指示該遠端輸入裝置在該 想要的敏感度範圍内進行操作。 2. 如申凊專利範圍第丨項所述之方法,其中該計算系統 包3 —遊戲遊玩系統,並且其中該決定該想要的敏感 度範圍之步驟係至少部分根據在該遊戲遊玩系統上 執行的一應用程式内的一目前背景(context)。 3. 如申晴專利範圍第丨項所述之方法,其中該計算系統 包含一遊戲遊玩系統,並且其中該決定該想要的敏感 度範圍之步驟係至少部分根據一使用者設定檔(user profile) ° 4. 如申請專利範圍第丨項所述之方法’其中該遠端輸入 裝置包含可在複數個可選擇敏感度範圍内進行操作 的一動作感應器,並且其中由該處理裝置用訊號指示 給这遠端輸入裝置之步驟,包含以下步驟:由該處理 裝置用矾號指示給該遠端輸入裝置,以導致該動作感 應器在從該複數個敏感度範圍中選取的一敏感度範 23 201002400 圍内進行操作。 5·如申請專利範圍第丨項所述之方法,其中該遠端輪入 裝置包含複數個動作感應器,每—該動作感應器都在 至少一敏感度範圍内進行操作,並且其中由該處理裝 置用訊號指示給該遠端輸入裝置之步驟,包含以下步 驟由該處理裝置用訊號指示來操作由從該複數個感 應器中選取的一感應器。 6·如申請專利範圍第丨項所述之方法,其中該遠端輸入 裝置包含一陀螺儀、一加速計或一地磁儀的至少其中 - 〇 7.如申請專利範圍第1項所诚夕古、土甘+从去山& α叮通之方法,其中該遠端輸入 裝置以無線方式麵合至該處理褒置。 8 · 一種系統,包含: -背景決定模組,其組態成確定在—計算裝置上 執行的一應用程式内的—目前背景· 敏感度決疋模組’其組態成接收來自該背景決 定模組的資訊’並且決定—遠端輸入裝置的一想要的 敏感度範圍,其中該遠端趴λ &职丄, 疋%輸入裝置在操作上可耦合來 提供輸人給該計算裝置,並且其中該遠端輸入裝置可 在複數個敏感度範圍内進行操作;以及 -通訊模組’其組態成將指示該想要敏感度範圍 的資訊,通訊給該遠端輪入敦置,用於選擇一敏感度 24 201002400 範圍給該遠端輸入裝置β 9. 10 如申請專利範圍第8項所述之备& 峭所迷之系統,其中該遠端輸入 裝置以無線方式耦合至該計算裝置。 如申請專利範圍第8項所沭之备& 示嘴所迷之糸統,其中在該計算裝 置上執行的該應用程式為—游齡、 叭为避戲遊玩應用程式,並且 該背景決定模組,俜组離忐竑中—从 你組&成確疋該遊戲遊玩應用程式 内—目前描述(scripted)情況。 U.如申請專利範圍帛8項所述之系、统,其中該背景決定 模組,係組態成確定-使用者的設定樓,並且該敏感 X決疋模組組態成至少部分根據該使用者的設定檔 來決定該想要的敏感度範圍。 12·如申明專利範圍第8項所述之系統,其中該遠端輸入 裝置包含具有複數個敏感度範圍的一實體動作感應 益,並且組態成藉由在該想要敏感度範圍内進行操 作,來回應指出該想要敏感度範圍之通訊資訊。 13.如申請專利範圍第8項所述之系統,其中該遠端輸入 裝置包含複數個實體動作感應器,每一該動作感應器 具有至少一敏感度範圍,並且其中該遠端輸入裝置組 •癌成藉由啟動該實體動作感應器的至少其中之一來 回應指出該想要敏感度範圍之通訊資訊,該至少一個 實體動作感應器可在對應於該想要敏感度範圍的一 敏感度範圍内進行操作。 25 201002400 14. 入 中 如申請專利範圍第8項所述之系統,其中該遠端輸 裝置包3 -陀螺儀、—加速計或—地磁儀的至少其 之一 ° 15. -種電腦實施遊戲遊玩系統,包含: 亡端輸入裝置,其包含可在複數個敏感度範圍 上進行操作的一實體動作感應器;以及 處理裝置’其確定在該處理装置上執行的一遊 1 程式内—目前描述情況、至少部分根據該 目削描述情況來決定用於該遠端輸入裝置的一想要 敏感度範圍,以及將指出該想要敏感度範圍的資訊通 訊給該遠端輸入裝置, 其中該遠端輸入裝置從該處理裝置接收指出該 想要敏感度範圍的通訊資訊,並且藉由使該實體動作 感應器在該想要敏感度範圍内進行操作來回應該通 t/ 訊資訊的接收。 16. 如申請專利範圍第15項所述之系統,其中該處理裝 置至少部分根據該使用者設定檔來決定該想要敏感 度範圍。 17. 如申明專利把圍第1 5項所述之系統,其中該實體動 作感應器可在複數個可選擇敏感度範圍内進行操 作,並且其中該遠端輸入裝置藉由讓該實體動作感應 器在由該複數個敏感度範圍中所選擇之一者中進行 26 4 201002400 操作來回應該通訊資訊的接收。 18. 如申請專利範園第15項所述之系統,t /、中該遠端輸 入裝置包含複數個實體動作感應器,每— 可一該實體動作 感應器都在至少一個別敏感度範圍内雄 %订操作,並且 其中該遠端輸入裝置藉由讓由該複數個實體動作感 應器中所選擇之一者在該想要敏感度範圍内進行操 作’來回應該通訊資訊的接收。 19. 如申請專利範圍第1 $項所述之系統’其中該實體動 作感應器包含一陀螺儀、一加速計或一地磁儀的至少 其中之一。 20. 如申請專利範圍第15項所述之系統,其中該遠端輸 入裝置以無線方式耦合至該計算装置。 27201002400 VII. Patent application scope: A method for use in a system of ten calculations, the calculation system comprising a processing device and a remote wheeling device, the remote wheeling device being operable within a plurality of sensitivity ranges The method includes the steps of: determining a desired sensitivity range for the remote wheeling device on the processing device; and signaling, by the processing device, the remote input device at the desired sensitivity range Operate inside. 2. The method of claim 3, wherein the computing system package 3 - a game play system, and wherein the step of determining the desired sensitivity range is based at least in part on execution of the game play system A current context within an application. 3. The method of claim 1, wherein the computing system comprises a game play system, and wherein the step of determining the desired sensitivity range is based at least in part on a user profile (user profile) 4. The method of claim 2, wherein the remote input device comprises a motion sensor operable within a plurality of selectable sensitivity ranges, and wherein the processing device is signaled The step of inputting the remote input device includes the step of: indicating, by the processing device, the remote input device with an apostrophe to cause the motion sensor to select a sensitivity range from the plurality of sensitivity ranges 23 201002400 Operation within the perimeter. 5. The method of claim 2, wherein the distal wheeling device comprises a plurality of motion sensors, each of the motion sensors operating within at least one sensitivity range, and wherein the processing is performed by the processing The step of signaling the device to the remote input device includes the step of operating, by the processing device, a sensor selected from the plurality of sensors. 6. The method of claim 2, wherein the remote input device comprises at least one of a gyroscope, an accelerometer or a geomagnetic instrument - 〇 7. as claimed in claim 1 , the method of the tortoise + from the mountain to the mountain, wherein the remote input device is wirelessly coupled to the processing device. 8 A system comprising: - a background decision module configured to determine an application within the application executing on the computing device - the current background sensitivity parameter module is configured to receive the decision from the background The information of the module 'and determines - a desired range of sensitivity of the remote input device, wherein the remote 趴 λ & 输入 % input device is operatively coupled to provide input to the computing device, And wherein the remote input device is operable within a plurality of sensitivity ranges; and - the communication module is configured to communicate information indicative of the desired sensitivity range to the remote wheel Selecting a sensitivity 24 201002400 range for the remote input device β 9. 10 as described in claim 8 of the patent application, wherein the remote input device is wirelessly coupled to the calculation Device. For example, in the application of the eighth aspect of the patent application, the system is implemented on the computing device, wherein the application is executed on the computing device, and the application mode is determined by the game. The group, the group is away from the — - from your group & to the game play application - currently described (scripted) situation. U. The system of claim 8, wherein the background determining module is configured to determine a user-defined building, and the sensitive X-decision module is configured to be at least partially The user's profile determines the desired sensitivity range. 12. The system of claim 8, wherein the remote input device comprises a physical motion sensing benefit having a plurality of sensitivity ranges and is configured to operate within the desired sensitivity range , in response to the communication information indicating the range of sensitivity. 13. The system of claim 8, wherein the remote input device comprises a plurality of physical motion sensors, each of the motion sensors having at least one sensitivity range, and wherein the remote input device group The cancer is responsive to at least one of the activation of the physical motion sensor to indicate communication information indicating the desired sensitivity range, the at least one physical motion sensor being responsive to a sensitivity range corresponding to the desired sensitivity range Operate inside. 25 201002400 14. The system of claim 8, wherein the remote transmission device comprises at least one of a gyroscope, an accelerometer or a geomagnetic instrument. A play system comprising: a dead end input device comprising a physical motion sensor operable over a plurality of sensitivity ranges; and a processing device 'determining a program executed on the processing device - present description Determining a desired sensitivity range for the remote input device based at least in part on the meshing description, and communicating information indicative of the desired sensitivity range to the remote input device, wherein the distal end The input device receives communication information indicating the desired sensitivity range from the processing device, and should receive the t/in information by causing the physical motion sensor to operate in the desired sensitivity range. 16. The system of claim 15 wherein the processing device determines the desired sensitivity range based at least in part on the user profile. 17. The system of claim 15, wherein the physical motion sensor is operable within a plurality of selectable sensitivity ranges, and wherein the remote input device causes the physical motion sensor The reception of the communication information should be performed by the 26 4 201002400 operation in one of the selected ones of the plurality of sensitivity ranges. 18. The system of claim 15, wherein the remote input device comprises a plurality of physical motion sensors, each of the physical motion sensors being within at least one other sensitivity range The remote input device, and wherein the remote input device is responsive to receiving the communication information by operating one of the plurality of physical motion sensors within the desired sensitivity range. 19. The system of claim 1, wherein the physical motion sensor comprises at least one of a gyroscope, an accelerometer, or a geomagnetic instrument. 20. The system of claim 15 wherein the remote input device is wirelessly coupled to the computing device. 27
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