MX2010013570A - Dynamic selection of sensitivity of tilt functionality. - Google Patents

Dynamic selection of sensitivity of tilt functionality.

Info

Publication number
MX2010013570A
MX2010013570A MX2010013570A MX2010013570A MX2010013570A MX 2010013570 A MX2010013570 A MX 2010013570A MX 2010013570 A MX2010013570 A MX 2010013570A MX 2010013570 A MX2010013570 A MX 2010013570A MX 2010013570 A MX2010013570 A MX 2010013570A
Authority
MX
Mexico
Prior art keywords
sensitivity
range
remote
positive
remote input
Prior art date
Application number
MX2010013570A
Other languages
Spanish (es)
Inventor
Dennis W Tom
Vasco Rubio
Loren Douglas Reas
Eric P Filer
Original Assignee
Microsoft Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Microsoft Corp filed Critical Microsoft Corp
Publication of MX2010013570A publication Critical patent/MX2010013570A/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1018Calibration; Key and button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • A63F2300/208Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player

Abstract

Disclosed is a gaming system having a processing device and a remote input device that is operationally coupled to the processing device. The remote input device may include a motion sensor. The resolution of the motion sensor may be set dynamically from the game software, such that both gross and fine gestures can have the maximum effect. By enabling the game software to assess and control the resolution requirements, and enabling the input device to adjust and respond accordingly, relatively fine gestures, as well as relatively gross gestures, can be discerned and depicted with better accuracy and precision.

Description

DYNAMIC SELECTION OF SENSITIVITY PE FUNCTION INCLINATION BACKGROUND Game systems are known where the player is imitated in an animated illustration of the player. As, the term "gestures" can refer to movements corresponding movements of the illustration 'a ador. Examples of such gestures include movement of a body, which may include motions of the body, such as a hand, arm, head, face, etc.
In said system, the gestures are typically detective of movement in a player input device controlled by the player, and are communicated from the motorcycle to the game system processor. Example that is, a sensor with relatively high sensitivity) rough gesture, then the sensor can tend to roughly, if the player selects a coarse sensor (nsor with relatively low sensitivity) and then performs a fine motion illustration tends to be gone. In any scenario, data may be lost.
Therefore, it would be desirable to have a system where the dynamic resolution of gaming software could be established, so that gross and fine expenses can be maximized. By allowing the gaming software to value resolution requirements, and by allowing the target to adjust and respond accordingly, relatively fine gestures can be displayed, as well as accurate gestures with better accuracy and precision.
BRIEF DESCRIPTION OF THE INVENTION Motion sensors, each having one or more ability. For example, the input device comprises one or more motion sensors, each of which ranges of selectable sensitivity ranges. Above all, the remote input device can be used for motion sensors, each with a range of sensitivity.
The processing device may include a context termination, a determinism module, and a communications module. Context termination can be configured for the current context in an application, such as an example application running on a co-op device, the context determination module can assess a current written situation within the application, or to assess a user profile. remote input device. For example, the disengagement can signal the input device to read one of the sensors of the plurality of one of the sensitivity range of sensitivity range.
The remote input device can configure communicated information that is indicative of desired availability. The input device is re-configured to respond to the received information at the desired sensitivity level. For example, the remote sensing can be configured to respond to the sensitivity by activating a particular physical sensor that has a sensitivity that corresponds to the sensitivity range BRIEF DESCRIPTION OF THE DRAWINGS illustrative aspects of the present invention.
Figure 6 is an illustrative network configuration and aspects of the invention can be implemented.
DETAILED SCRIPTURE OF ILÜ MODALITIES This Generates !; Illustrative scenarios An illustrative scenario where they can use themes and methods described here is presented in the theme of games. It should be understood, however, that the go is described for illustrative purposes only and the methods described herein are not limited to the gaming systems.
A typical gaming system may include a processing device, where game operation software may be installed, the game may be operably linked.
Consider an illustrative scenario where you play a game of golf. Consequently, the device oto may represent a golf club. The gestures are characterized by the golf club that is bald of the gestures of the player can be characterized golf that is balanced.
In an illustrative scenario, there may be golf courses, that is, driving., chippin should understand that, in general, a player will tend as strong (ie, faster and on a higher driving angle instead of when chipping in.) Simil will tend to swing stronger when performing when putting. , for accurate and precise driving and putting straights, you will notice greater sensibility of movement during u can recognize that, if the ball is on the tee, you will barely perform driving instead of putting in. Simi ball is on the green, the player probably realizes Place of driving, or the context can be identified in the club selection, for example, if the player selected will barely make a drive, if he selects he will make a putt.
The game software can recognize the context, and the desired sensitivity of the context. As a context of driving a context of chipping to putting, the processing device can remote input positive to select more sensitively gresivamente. In that way, the gestures of chipping gestures, and the putting gestures, together with them, can be illustrated accurately and accurately. Figure 1 illustrates an illustrative image of one g every 7 seconds). To produce an image Sto, relative motion sensitivity will be desirable. A detailed description of systems and methods follows.
Dynamic Function Sensitivity lesson Figure 3 is a functional block diagram of illustrative computation 10. As shown, the system of computing a remote input or processing device 30. The device is to be housed in a game console, for example. AND! remote input 30 can be optionally collected or input to the remote input processing device 30 can be connected to processing device 20, or wirelessly coupled, for example, or any combination of such remote input device 30 can be an optical, of a type that can be used in the factory.
The remote input device 30 may be of a plurality of sensitivity ranges. The remote dial 30 may include one or more ico 32A-C sensors. Examples of such sensors oscilloscopes, accelerometers, and magnetometers. Typically, individual motion or a type of sensor will provide absolute positioning of an object, consequently, multiple sensors can be used. For example, an accelerometer can be used for torque, while an ad-mplo sensor, a gyroscope can be used to determine the position.
Each of one or more fl ibility sensors 24, and a communications module 26. Context termination 22 can be configured for current text in an application 28 running in processing 20. For example, the application 28 of game. The ede determination module is configured to evaluate a written situation to the game application 28.
The context determination module 22 may evaluate a user profile 27. The pr device may include a memory 25 in which it is stored 27. The illustrative user profile may include predefined eferences of a specific user. Preferences include pre-established default settings for profit, customization. This can be accessed through a biometric sensor, for example. Multiple profiles in the current written situation within the sensitivity determination module 24 can determine the desired sensitivity range based partly on the user profile 27.
The communications module 26 can configure information indicative of the sensitivity range of the remote input device 30, to be used for sensitivity sensitivity for the processing input device 22. It can signal the remote dis- tance 30 to operate in the range of The signal sensing can be transmitted in a cable connection or between the processing device 20 and the motorcycle device 30. In this way, the processing device sends a control signal to the sensor in the motorcycle device 30 to establish the sensitivity of the sensor.
Such a signal may include a field that informs the di * ngo sensitivity, desired. The input device is responsive to receiving the positive communication information 20 when operating in the seado range.
For example, the remote input device sponder for receiving the information communicated to the selected physical motion sensors of the plurality of sensitivity ranges, remote input positive 30 includes a plurality of physical movement, the remote entry device for operating a selected one of the icos sensors that can operate in the sensing range the remote input device 30 includes a physical path that can operate in a plurality of selectable hazards, the input device and the physical motion sensor operating in lication that runs on the system. As show termination at 62 can be based, at least in part, user.
At 68, the processing device can be remote input positive to operate in the seado range. The processing device can be remote input positive to cause a remote input device to operate in selected capacity, such as at 70. Alternative or add processing device can point to the remote display to make one selected from a remote sensor. movement operates in the seado range, as in 72.
Illustrative Computation Figure 5 shows a special computing environment. Examples of well-functioning computer systems, and / or configurations that may be suitable, but not limited to, server computers, mobile or multiprocessor portable computers, microprocessor-based cable systems, programmable consumer electronics, microcomputers, macrocomputers , distributed computing systems including any previous devices or devices, and the like.
The instructions executable by computer, dulos of program, that are executed by a computer ilizarse. Generally, program modules include ográmas, objects, components, data structures alizar particular tasks or implements rticular data types. Distributed computing environments in which tasks are performed by having, but are not limited to, a system memory processing unit 130, and a common driver of e couples various system components including the subject to the processing unit 120. Cessation 120 may represent multiple a logical cessation such as those supported in a multiple sequence. The common system conductor 12 of several types of conductor structures comprises a common memory conductor or peripheral common conductor controller, and a common conductor performs any of a variety of common architectures. By way of example, and not limitation, such are the common driver of Standard Architecture A), common driver of Enhanced ISA Common Microcable Architecture (EISA), driver com atection of Electronic Video Standards (VESA), mo non-volatile, removable and non-removable media. At mpio, and not limitation, the readable media by c edén understand means of storage by co god of communication. The computer storage media includes both volatile and non-removable and non-removable media implemented in any type of storage for information, computer readable constructions, program structures or other data. Computer media means include, but are not limited to, PROM, flash memory or other digital versatile memory (DVD) or other storage technology, magnetic cassettes, magnetic tape, magnetic storage or other storage devices to other media. means that can be used for the desired format and that can be accessed by computer cable or direct cable connection, and wireless media, RF, infrared and other wireless means include combinations of any of the foregoing media readable by computer.
The system memory 130 includes computer media in the form of volatile memory and / or read-only memory (ROM) 131 and atory memory (RAM) 132. An IOS input / output system), which contains the routines Basic elements that help ormation between elements within the computer 11 during startup, typically are stored in ROM 1 2 typically contain data and / or program modules that are completely accessible to and / or are currently present in the processing unit 120. As an example Figure 5 illustrates the operating system 134, prologication 135, other program modules 136, and data or optical medium. Other removable, volatile / non-volatile storage media that may be included in the illustrative operating environment include, but are not magnetic tape cassettes, digital flip-flop memory cards, digital video cassette, solid state MTS RAM. , and similar. The unit is discically connected to the common conductor of a non-removable memory interface such as 0, and magnetic disk unit 151 and disk unit are only connected to the common conductor of a removable memory interface, such co 0, The units and their associated computer storage media discussed above and Fig. 5, provide storage of computer instructions, data structures, and program modules that, at a minimum, are different copies, and to enter commands and information into the computer. Input devices such as a positive signaling key 161, commonly referred to as on, seguibola or touchpad. Other devices shown) may include a microphone, lever, game pad, parabolic antenna, scanner, or other input devices often being processed 120 through a die interface 160 which is coupled to the common conductor of the same. connected by another interface and d mun structures, such as a parallel port, game port or universal serial bus (USB). A presentation monitor 191 or positive display is also connected to system bad 121 through an interface, such as video 190. In addition to the monitor, computers also in relation to computer 110, although it illustrates a memory storage device. 5. The logical connections illustrated in the Figure to local area network (LAN) 171 and a wide area network ro may also include other networks. Such environments are usually located in offices, c networks in company, Intranets and Internet.
When used in a network environment, computer 110 is connected to LAN 171 in network traffic or adapter 170. When used in WAN network, computer 110 typically dem 172 or other means to establish communication 173, such as the Internet. The modem 172, which can be stern, can be connected to the common driver from the user input interface 160, or another one. In a networked environment, the distributed modules or distributed computing architectures ll Several distributed computing structures have been developed in view of the convergence of ernet computation. Individual and business users by seen with a uniformly interoperable web interface for applications and computing devices, computing technologies increasingly oriented to the network.
For example, the .NET platform of MICROSOF routers, building block services, web-based data warehousing, and sloadble software. Generally speaking, the .NET platform) the ability to make the range of devices go down together and have user information auto-synchronized and synchronized with all of them, (2) capacity mentioned for websites, enabled by greater use of the ability to create reusable modules , with which oductivity and reduces the number of program errors also many other characteristics of integration of uzada.
Although illusion modalities were described here with software residing in a device, one or more portions may also be implemented through an operating system, API, or software processor and a request object, so that it can be serviced by, be supported in, or accessed through .NET networks and services, and in other structures that are also distributed.
Network environment Figure 6 illustrates an illustrative network environment to employ the present invention. Of course server 200b in the manner of the communication network mplo, an intranet, and the Internet or the like). The compliant 200a and the data source computers 2 need to network the communications network in the manner of communications 282. The communication interfaces of any type of communication interfaces are Ethernet connections, modem connections, and so on.
The server computer 200b can provide database 270 in the form of database system software such as SQL SERVER of MÍCR ilares. As such, server 200b can act as data from a variety of data sources and data to a variety of data clients.
In the illustrative network environment of the Figur, a data source is provided by the computer. The client computers 200a that they wish to use on the server 200b computer can database 270 through the communication network 200a client accessors. to the data in man, a query, a form, etc. It will be appreciated that computer configurations are also an embodiment of the present invention.

Claims (1)

  1. CLAIMS 1. - A method for use in a computational theme system comprises a remote input processing device, the device for operating through a plurality of sen ranges ranges from: determining, in the processing device, the desired ability for the remote input device to signal by the processing device to the remote dial to operate in the sensitivity range of the 2. - The method according to claim 1, computer system comprises a game system, terminating the desired sensitivity range is based on a current context in the application that is game system. The signaling by the remote input positive processing device to make the operation operate in a sensitivity range selectable range of sensitivity. 5. - The method according to claim 1, remote input positive comprises a plurality of movement, each of said motion sensor at least in a range of sensitivity, and elation by the processing device to the remote device includes signaling by the Disassembly to operate a sensor selected from the sensors. 6. - The method according to claim 1, remote input positive comprises at least oscope, an accelerometer, or a magnetometer. 7. - The method according to claim 1, remote entry positive, wherein the motor device is operationally coupled to provide a positive count, and wherein the device is to operate in a plurality of sensitivity ranges; a communications module configured for ormation indicative of the range of positive remote input sensitivity to be used for sensitivity selection for the remote input device. 9. - The system according to claim 8, positive remote input is coupled positive wireless counting. 10. - The system according to claim 8, lication that is executed in the gaming counting device, and the co-configuration determining module for assessing a current written situation gaming definition. The desired range of sensitivity when operating in the desired level of risk. 13. - The system according to claim 8, remote count positívo comprises a plurality of physical movement, each said motion sensor a range of sensitivity, and wherein the device oto is configured to respond to information icativa the range of sensitivity desired to the Activate the physical movement sensors, at least one physical view can operate in a sensory range corresponding to the desired sensitivity range. 14. - The system according to claim 8, remote entry positívo comprises at least oscope, an accelerometer, or a magnetometer. 15. - A game system implemented by computer: remote, wherein the remote input device receives from the processing the communicated information indicative of desired nessibility, and responds to receiving the information to make the physical movement sensor operate in desired nsibilidad. 16. - The system according to claim 1 processing device determines the range of seado based at least in part on a user profile 17. - The system according to claim 1 physical movement sensor can operate through selectable sensitivity ranges, and positive remote input responds to receiving the municada by making the physical motion sensor selected from the plurality of ranges of sensibilida 18. - The system according to claim 1 oscope, an accelerometer, or a magnetometer. 20. - The system according to claim 1 remote input device is wireless positive coupled of computation.
MX2010013570A 2008-06-27 2009-06-26 Dynamic selection of sensitivity of tilt functionality. MX2010013570A (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US12/163,345 US20090325710A1 (en) 2008-06-27 2008-06-27 Dynamic Selection Of Sensitivity Of Tilt Functionality
PCT/US2009/048874 WO2009158628A2 (en) 2008-06-27 2009-06-26 Dynamic selection of sensitivity of tilt functionality

Publications (1)

Publication Number Publication Date
MX2010013570A true MX2010013570A (en) 2011-02-24

Family

ID=41445349

Family Applications (1)

Application Number Title Priority Date Filing Date
MX2010013570A MX2010013570A (en) 2008-06-27 2009-06-26 Dynamic selection of sensitivity of tilt functionality.

Country Status (12)

Country Link
US (1) US20090325710A1 (en)
EP (1) EP2291819A4 (en)
JP (1) JP2011526192A (en)
KR (1) KR20110031925A (en)
CN (1) CN102077234A (en)
BR (1) BRPI0915060A2 (en)
CA (1) CA2724855A1 (en)
IL (1) IL209049A0 (en)
MX (1) MX2010013570A (en)
RU (1) RU2504008C2 (en)
TW (1) TW201002400A (en)
WO (1) WO2009158628A2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11209908B2 (en) 2017-01-12 2021-12-28 Sony Corporation Information processing apparatus and information processing method

Families Citing this family (22)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8384565B2 (en) * 2008-07-11 2013-02-26 Nintendo Co., Ltd. Expanding operating device and operating system
US8057290B2 (en) * 2008-12-15 2011-11-15 Disney Enterprises, Inc. Dance ring video game
US20110181601A1 (en) * 2010-01-22 2011-07-28 Sony Computer Entertainment America Inc. Capturing views and movements of actors performing within generated scenes
JP5404522B2 (en) * 2010-04-30 2014-02-05 任天堂株式会社 Input device
JP6065550B2 (en) * 2012-12-03 2017-01-25 船井電機株式会社 Video equipment
EP2793105A1 (en) * 2013-04-19 2014-10-22 Alcatel Lucent Controlling a user interface of an interactive device
US9871544B2 (en) 2013-05-29 2018-01-16 Microsoft Technology Licensing, Llc Specific absorption rate mitigation
US10893488B2 (en) 2013-06-14 2021-01-12 Microsoft Technology Licensing, Llc Radio frequency (RF) power back-off optimization for specific absorption rate (SAR) compliance
US20150141080A1 (en) * 2013-11-21 2015-05-21 Microsoft Corporation Object Detection and Characterization
US10044095B2 (en) 2014-01-10 2018-08-07 Microsoft Technology Licensing, Llc Radiating structure with integrated proximity sensing
US9813997B2 (en) 2014-01-10 2017-11-07 Microsoft Technology Licensing, Llc Antenna coupling for sensing and dynamic transmission
US9785174B2 (en) 2014-10-03 2017-10-10 Microsoft Technology Licensing, Llc Predictive transmission power control for back-off
US9871545B2 (en) 2014-12-05 2018-01-16 Microsoft Technology Licensing, Llc Selective specific absorption rate adjustment
EP3283185A1 (en) * 2015-04-15 2018-02-21 Thomson Licensing Configuring translation of three dimensional movement
KR20170050702A (en) * 2015-10-30 2017-05-11 삼성전자주식회사 Method for detecting gesture and electronic device implementing the same
US10013038B2 (en) 2016-01-05 2018-07-03 Microsoft Technology Licensing, Llc Dynamic antenna power control for multi-context device
JP6169238B1 (en) * 2016-09-21 2017-07-26 京セラ株式会社 Electronic device, program, and control method
US10461406B2 (en) 2017-01-23 2019-10-29 Microsoft Technology Licensing, Llc Loop antenna with integrated proximity sensing
US10224974B2 (en) 2017-03-31 2019-03-05 Microsoft Technology Licensing, Llc Proximity-independent SAR mitigation
WO2021138577A1 (en) * 2019-12-31 2021-07-08 Human Mode, LLC Proxy controller suit with optional dual range kinematics
GB2613811A (en) * 2021-12-15 2023-06-21 Sony Interactive Entertainment Inc Interaction modification system and method
TWI820811B (en) * 2022-07-22 2023-11-01 華碩電腦股份有限公司 Electronic device and sensitivity adjustment method for sensor

Family Cites Families (27)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6624824B1 (en) * 1996-04-30 2003-09-23 Sun Microsystems, Inc. Tilt-scrolling on the sunpad
US5945988A (en) * 1996-06-06 1999-08-31 Intel Corporation Method and apparatus for automatically determining and dynamically updating user preferences in an entertainment system
US6053814A (en) * 1997-12-04 2000-04-25 Logitech, Inc. System and method for automatically adjusting game controller sensitivity to player inputs
RU2251732C2 (en) * 1999-09-11 2005-05-10 Сони Компьютер Энтертейнмент Инк. Control device
US6466198B1 (en) * 1999-11-05 2002-10-15 Innoventions, Inc. View navigation and magnification of a hand-held device with a display
US7289102B2 (en) * 2000-07-17 2007-10-30 Microsoft Corporation Method and apparatus using multiple sensors in a device with a display
US6690358B2 (en) * 2000-11-30 2004-02-10 Alan Edward Kaplan Display control for hand-held devices
US7184025B2 (en) * 2002-05-31 2007-02-27 Microsoft Corporation Altering a display on a viewing device based upon a user controlled orientation of the viewing device
US20060256081A1 (en) * 2002-07-27 2006-11-16 Sony Computer Entertainment America Inc. Scheme for detecting and tracking user manipulation of a game controller body
US9682319B2 (en) * 2002-07-31 2017-06-20 Sony Interactive Entertainment Inc. Combiner method for altering game gearing
US20040119684A1 (en) * 2002-12-18 2004-06-24 Xerox Corporation System and method for navigating information
US20050119036A1 (en) * 2003-10-03 2005-06-02 Amro Albanna Input system and method
US7301526B2 (en) * 2004-03-23 2007-11-27 Fujitsu Limited Dynamic adaptation of gestures for motion controlled handheld devices
WO2005103863A2 (en) * 2004-03-23 2005-11-03 Fujitsu Limited Distinguishing tilt and translation motion components in handheld devices
US7176888B2 (en) * 2004-03-23 2007-02-13 Fujitsu Limited Selective engagement of motion detection
US7976385B2 (en) * 2004-05-11 2011-07-12 Mattel, Inc. Game controller with sensitivity adjustment
JP2006075556A (en) * 2004-09-09 2006-03-23 Tadashi Ohashi Gyro controller
US7927216B2 (en) * 2005-09-15 2011-04-19 Nintendo Co., Ltd. Video game system with wireless modular handheld controller
JP5010822B2 (en) * 2005-09-29 2012-08-29 株式会社ソニー・コンピュータエンタテインメント Information communication system, information processing apparatus, information processing program, storage medium storing information processing program, and display control method
JP4330593B2 (en) * 2006-03-13 2009-09-16 任天堂株式会社 GAME DEVICE AND GAME PROGRAM
JP5330640B2 (en) * 2006-05-09 2013-10-30 任天堂株式会社 GAME PROGRAM, GAME DEVICE, GAME SYSTEM, AND GAME PROCESSING METHOD
JP2008015679A (en) * 2006-07-04 2008-01-24 Sony Computer Entertainment Inc User interface device and operational sensitivity adjustment method
JP2008011980A (en) * 2006-07-04 2008-01-24 Sony Computer Entertainment Inc User interface device and operational sensitivity adjusting method
JP5051822B2 (en) * 2006-08-02 2012-10-17 任天堂株式会社 Game device with general-purpose remote control function
JP4988273B2 (en) * 2006-08-25 2012-08-01 任天堂株式会社 GAME PROGRAM AND GAME DEVICE
US10016148B2 (en) * 2006-09-27 2018-07-10 General Electric Company Method and apparatus for correction of multiple EM sensor positions
TWI362605B (en) * 2007-08-30 2012-04-21 Ind Tech Res Inst Method for adjusting sensing range and sensitivity and inertia interactive apparatus and system using thereof

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11209908B2 (en) 2017-01-12 2021-12-28 Sony Corporation Information processing apparatus and information processing method

Also Published As

Publication number Publication date
EP2291819A2 (en) 2011-03-09
WO2009158628A3 (en) 2010-05-06
IL209049A0 (en) 2011-01-31
RU2504008C2 (en) 2014-01-10
EP2291819A4 (en) 2015-03-04
CA2724855A1 (en) 2009-12-30
US20090325710A1 (en) 2009-12-31
WO2009158628A2 (en) 2009-12-30
JP2011526192A (en) 2011-10-06
TW201002400A (en) 2010-01-16
KR20110031925A (en) 2011-03-29
CN102077234A (en) 2011-05-25
RU2010153354A (en) 2012-07-10
BRPI0915060A2 (en) 2015-10-27

Similar Documents

Publication Publication Date Title
MX2010013570A (en) Dynamic selection of sensitivity of tilt functionality.
JP6422137B2 (en) Perceptual-based predictive tracking for head-mounted displays
US10521944B2 (en) Repositioning user perspectives in virtual reality environments
US10481856B2 (en) Volume adjustment on hinged multi-screen device
US10341425B2 (en) Systems, methods, and computer readable media for sharing awareness information
EP3114556B1 (en) Proximity sensor-based interactions
US8847878B2 (en) Environment sensitive display tags
RU2530243C2 (en) Compensating for anticipated movement of device
EP2933605A1 (en) A device orientation correction method for panorama images
US20140176418A1 (en) Display of separate computer vision based pose and inertial sensor based pose
CN102968180A (en) User interface control based on head direction
CN105578355A (en) Method and system for enhancing sound effect when using virtual reality glasses
WO2017199481A1 (en) Information processing device, information processing method and program
EP3696500B1 (en) Information processing device, information processing method, and program
CN102844787B (en) Antihunt means and computer system
CN111044290A (en) Detection method and detection system of linear motor
US11721027B2 (en) Transforming sports implement motion sensor data to two-dimensional image for analysis
US10319072B2 (en) Adaptation of presentation speed
CN111998871A (en) Drift detection method and system of VR equipment
US10009872B2 (en) Mobile device, operating method thereof, and non-transitory computer readable storage medium for controlling an external device
CN117191012A (en) Low-power-consumption outdoor large-scale map AR positioning technical method
KR102403719B1 (en) Electronic device and control method thereof
CN116899199A (en) Dance training method, device, equipment and readable storage medium

Legal Events

Date Code Title Description
FG Grant or registration
PD Change of proprietorship

Owner name: MICROSOFT TECHNOLOGY LICENSING, LLC