TW201002400A - Dynamic selection of sensitivity of tilt functionality - Google Patents

Dynamic selection of sensitivity of tilt functionality Download PDF

Info

Publication number
TW201002400A
TW201002400A TW098117854A TW98117854A TW201002400A TW 201002400 A TW201002400 A TW 201002400A TW 098117854 A TW098117854 A TW 098117854A TW 98117854 A TW98117854 A TW 98117854A TW 201002400 A TW201002400 A TW 201002400A
Authority
TW
Taiwan
Prior art keywords
input device
remote input
sensitivity
remote
sensitivity range
Prior art date
Application number
TW098117854A
Other languages
English (en)
Chinese (zh)
Inventor
Eric P Filer
Loren Douglas Reas
Vasco Rubio
Dennis W Tom
Original Assignee
Microsoft Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Microsoft Corp filed Critical Microsoft Corp
Publication of TW201002400A publication Critical patent/TW201002400A/zh

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1018Calibration; Key and button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • A63F2300/208Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
TW098117854A 2008-06-27 2009-05-27 Dynamic selection of sensitivity of tilt functionality TW201002400A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US12/163,345 US20090325710A1 (en) 2008-06-27 2008-06-27 Dynamic Selection Of Sensitivity Of Tilt Functionality

Publications (1)

Publication Number Publication Date
TW201002400A true TW201002400A (en) 2010-01-16

Family

ID=41445349

Family Applications (1)

Application Number Title Priority Date Filing Date
TW098117854A TW201002400A (en) 2008-06-27 2009-05-27 Dynamic selection of sensitivity of tilt functionality

Country Status (12)

Country Link
US (1) US20090325710A1 (enExample)
EP (1) EP2291819A4 (enExample)
JP (1) JP2011526192A (enExample)
KR (1) KR20110031925A (enExample)
CN (1) CN102077234A (enExample)
BR (1) BRPI0915060A2 (enExample)
CA (1) CA2724855A1 (enExample)
IL (1) IL209049A0 (enExample)
MX (1) MX2010013570A (enExample)
RU (1) RU2504008C2 (enExample)
TW (1) TW201002400A (enExample)
WO (1) WO2009158628A2 (enExample)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11209908B2 (en) 2017-01-12 2021-12-28 Sony Corporation Information processing apparatus and information processing method

Families Citing this family (23)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8384565B2 (en) * 2008-07-11 2013-02-26 Nintendo Co., Ltd. Expanding operating device and operating system
US8057290B2 (en) * 2008-12-15 2011-11-15 Disney Enterprises, Inc. Dance ring video game
US20110181601A1 (en) * 2010-01-22 2011-07-28 Sony Computer Entertainment America Inc. Capturing views and movements of actors performing within generated scenes
JP5404522B2 (ja) * 2010-04-30 2014-02-05 任天堂株式会社 入力装置
JP6065550B2 (ja) * 2012-12-03 2017-01-25 船井電機株式会社 映像装置
EP2793105A1 (en) * 2013-04-19 2014-10-22 Alcatel Lucent Controlling a user interface of an interactive device
US9871544B2 (en) 2013-05-29 2018-01-16 Microsoft Technology Licensing, Llc Specific absorption rate mitigation
US10893488B2 (en) 2013-06-14 2021-01-12 Microsoft Technology Licensing, Llc Radio frequency (RF) power back-off optimization for specific absorption rate (SAR) compliance
US20150141080A1 (en) * 2013-11-21 2015-05-21 Microsoft Corporation Object Detection and Characterization
US10044095B2 (en) 2014-01-10 2018-08-07 Microsoft Technology Licensing, Llc Radiating structure with integrated proximity sensing
US9813997B2 (en) 2014-01-10 2017-11-07 Microsoft Technology Licensing, Llc Antenna coupling for sensing and dynamic transmission
US9785174B2 (en) 2014-10-03 2017-10-10 Microsoft Technology Licensing, Llc Predictive transmission power control for back-off
US9871545B2 (en) 2014-12-05 2018-01-16 Microsoft Technology Licensing, Llc Selective specific absorption rate adjustment
WO2016168267A1 (en) * 2015-04-15 2016-10-20 Thomson Licensing Configuring translation of three dimensional movement
KR20170050702A (ko) * 2015-10-30 2017-05-11 삼성전자주식회사 제스처 감지 방법 및 이를 지원하는 전자 장치
US10013038B2 (en) 2016-01-05 2018-07-03 Microsoft Technology Licensing, Llc Dynamic antenna power control for multi-context device
JP6169238B1 (ja) * 2016-09-21 2017-07-26 京セラ株式会社 電子機器、プログラムおよび制御方法
US10461406B2 (en) 2017-01-23 2019-10-29 Microsoft Technology Licensing, Llc Loop antenna with integrated proximity sensing
US10224974B2 (en) 2017-03-31 2019-03-05 Microsoft Technology Licensing, Llc Proximity-independent SAR mitigation
US10773157B1 (en) * 2019-07-26 2020-09-15 Arkade, Inc. Interactive computing devices and accessories
AU2020417826A1 (en) * 2019-12-31 2022-06-16 Human Mode, LLC Proxy controller suit with optional dual range kinematics
GB2613811A (en) * 2021-12-15 2023-06-21 Sony Interactive Entertainment Inc Interaction modification system and method
TWI820811B (zh) * 2022-07-22 2023-11-01 華碩電腦股份有限公司 電子裝置與其感測器的靈敏度調整方法

Family Cites Families (27)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6624824B1 (en) * 1996-04-30 2003-09-23 Sun Microsystems, Inc. Tilt-scrolling on the sunpad
US5945988A (en) * 1996-06-06 1999-08-31 Intel Corporation Method and apparatus for automatically determining and dynamically updating user preferences in an entertainment system
US6053814A (en) * 1997-12-04 2000-04-25 Logitech, Inc. System and method for automatically adjusting game controller sensitivity to player inputs
RU2251732C2 (ru) * 1999-09-11 2005-05-10 Сони Компьютер Энтертейнмент Инк. Устройство управления
US6466198B1 (en) * 1999-11-05 2002-10-15 Innoventions, Inc. View navigation and magnification of a hand-held device with a display
US7289102B2 (en) * 2000-07-17 2007-10-30 Microsoft Corporation Method and apparatus using multiple sensors in a device with a display
US6690358B2 (en) * 2000-11-30 2004-02-10 Alan Edward Kaplan Display control for hand-held devices
US7184025B2 (en) * 2002-05-31 2007-02-27 Microsoft Corporation Altering a display on a viewing device based upon a user controlled orientation of the viewing device
US20060256081A1 (en) * 2002-07-27 2006-11-16 Sony Computer Entertainment America Inc. Scheme for detecting and tracking user manipulation of a game controller body
US9682319B2 (en) * 2002-07-31 2017-06-20 Sony Interactive Entertainment Inc. Combiner method for altering game gearing
US20040119684A1 (en) * 2002-12-18 2004-06-24 Xerox Corporation System and method for navigating information
WO2005033888A2 (en) * 2003-10-03 2005-04-14 Qmotions Inc. Input system and method
US7176888B2 (en) * 2004-03-23 2007-02-13 Fujitsu Limited Selective engagement of motion detection
US7301526B2 (en) * 2004-03-23 2007-11-27 Fujitsu Limited Dynamic adaptation of gestures for motion controlled handheld devices
EP1728142B1 (en) * 2004-03-23 2010-08-04 Fujitsu Ltd. Distinguishing tilt and translation motion components in handheld devices
US7976385B2 (en) * 2004-05-11 2011-07-12 Mattel, Inc. Game controller with sensitivity adjustment
JP2006075556A (ja) * 2004-09-09 2006-03-23 Tadashi Ohashi ジャイロコントローラー
US7927216B2 (en) * 2005-09-15 2011-04-19 Nintendo Co., Ltd. Video game system with wireless modular handheld controller
JP5010822B2 (ja) * 2005-09-29 2012-08-29 株式会社ソニー・コンピュータエンタテインメント 情報通信システム、情報処理装置、情報処理プログラム、及び情報処理プログラムが記憶された記憶媒体、表示制御方法
JP4330593B2 (ja) * 2006-03-13 2009-09-16 任天堂株式会社 ゲーム装置およびゲームプログラム
JP5330640B2 (ja) * 2006-05-09 2013-10-30 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
JP2008015679A (ja) * 2006-07-04 2008-01-24 Sony Computer Entertainment Inc ユーザインタフェース装置および操作感度調整方法
JP2008011980A (ja) * 2006-07-04 2008-01-24 Sony Computer Entertainment Inc ユーザインタフェース装置および操作感度調整方法
JP5051822B2 (ja) * 2006-08-02 2012-10-17 任天堂株式会社 汎用遠隔制御機能を備えたゲーム装置
JP4988273B2 (ja) * 2006-08-25 2012-08-01 任天堂株式会社 ゲームプログラムおよびゲーム装置
US10016148B2 (en) * 2006-09-27 2018-07-10 General Electric Company Method and apparatus for correction of multiple EM sensor positions
TWI362605B (en) * 2007-08-30 2012-04-21 Ind Tech Res Inst Method for adjusting sensing range and sensitivity and inertia interactive apparatus and system using thereof

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11209908B2 (en) 2017-01-12 2021-12-28 Sony Corporation Information processing apparatus and information processing method

Also Published As

Publication number Publication date
RU2010153354A (ru) 2012-07-10
EP2291819A4 (en) 2015-03-04
IL209049A0 (en) 2011-01-31
KR20110031925A (ko) 2011-03-29
EP2291819A2 (en) 2011-03-09
RU2504008C2 (ru) 2014-01-10
MX2010013570A (es) 2011-02-24
CN102077234A (zh) 2011-05-25
WO2009158628A3 (en) 2010-05-06
BRPI0915060A2 (pt) 2015-10-27
WO2009158628A2 (en) 2009-12-30
US20090325710A1 (en) 2009-12-31
CA2724855A1 (en) 2009-12-30
JP2011526192A (ja) 2011-10-06

Similar Documents

Publication Publication Date Title
TW201002400A (en) Dynamic selection of sensitivity of tilt functionality
US10627909B2 (en) Simulation experience with physical objects
US10960298B2 (en) Boolean/float controller and gesture recognition system
US8953029B2 (en) Portable device interaction via motion sensitive controller
CN107111340B (zh) 在虚拟或增强现实场景内进行用户交互的方法和系统
TWI282435B (en) Motion sensor using dual camera inputs
CN104662558B (zh) 用于手势输入的指尖定位
US10514773B2 (en) Foot-operated controller, device and furniture comprising it, method of operating it
CN111512274A (zh) 提供多玩家增强现实体验
US20130154958A1 (en) Content system with secondary touch controller
US20120198353A1 (en) Transferring data using a physical gesture
US20090325705A1 (en) Dynamic Selection Of Sensor Sensitivity In A Game Input System
CN114779934A (zh) 基于确定的约束与虚拟对象的交互
JP2012096027A (ja) 家庭用ゲームシステムにおいて実行中のゲーム又はアプリケーションをリアルタイムに記録又は変更するための携帯型ゲーム装置の使用
CN107664949A (zh) 用于呈现虚拟现实对象的设备和方法
TW200832192A (en) Inertial sensor input device
WO2019099182A1 (en) Generation and customization of personalized avatars
CN118541761A (zh) 提供与生物计量目标相关联的生物计量成就用户界面屏幕
US10895913B1 (en) Input control for augmented reality applications
CN119256285A (zh) 使用手部跟踪通过虚拟按钮扩展游戏控制器的功能
CN118541199A (zh) 投影仪辅助增强现实,基于真实世界空间调整ar大小、形状和呈现
CN115641421A (zh) 基于运动的导航
JP2016106715A (ja) 体感型ビデオゲーム装置
US11615715B2 (en) Systems and methods to improve brushing behavior
TW202518241A (zh) 平衡控制設備以及平衡控制系統