JP2004525675A - ゲーム及びホーム・エンターテイメント・デバイス遠隔制御 - Google Patents
ゲーム及びホーム・エンターテイメント・デバイス遠隔制御 Download PDFInfo
- Publication number
- JP2004525675A JP2004525675A JP2002560116A JP2002560116A JP2004525675A JP 2004525675 A JP2004525675 A JP 2004525675A JP 2002560116 A JP2002560116 A JP 2002560116A JP 2002560116 A JP2002560116 A JP 2002560116A JP 2004525675 A JP2004525675 A JP 2004525675A
- Authority
- JP
- Japan
- Prior art keywords
- touch pad
- gesture
- game
- home entertainment
- entertainment device
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
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Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/16—Constructional details or arrangements
- G06F1/1613—Constructional details or arrangements for portable computers
- G06F1/1626—Constructional details or arrangements for portable computers with a single-body enclosure integrating a flat display, e.g. Personal Digital Assistants [PDAs]
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/4104—Peripherals receiving signals from specially adapted client devices
- H04N21/4126—The peripheral being portable, e.g. PDAs or mobile phones
- H04N21/41265—The peripheral being portable, e.g. PDAs or mobile phones having a remote control device for bidirectional communication between the remote control device and client device
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/422—Input-only peripherals, i.e. input devices connected to specially adapted client devices, e.g. global positioning system [GPS]
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1056—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Computer Hardware Design (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US26381901P | 2001-01-24 | 2001-01-24 | |
| PCT/US2002/001725 WO2002059868A1 (en) | 2001-01-24 | 2002-01-23 | Game and home entertainment device remote control |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2004525675A true JP2004525675A (ja) | 2004-08-26 |
| JP2004525675A5 JP2004525675A5 (https=) | 2005-12-22 |
Family
ID=23003355
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2002560116A Pending JP2004525675A (ja) | 2001-01-24 | 2002-01-23 | ゲーム及びホーム・エンターテイメント・デバイス遠隔制御 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US20020097229A1 (https=) |
| EP (1) | EP1364362A1 (https=) |
| JP (1) | JP2004525675A (https=) |
| WO (1) | WO2002059868A1 (https=) |
Cited By (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2013117985A (ja) * | 2006-05-12 | 2013-06-13 | Microsoft Corp | マルチタッチ利用、ジェスチャ及び実装 |
| JP2014520304A (ja) * | 2012-04-12 | 2014-08-21 | スーパーセル オーワイ | ゲーム制御システム,方法およびグラフィカルユーザインタフェース |
| JP2016129029A (ja) * | 2009-03-16 | 2016-07-14 | アップル インコーポレイテッド | イベント認識 |
| US10152844B2 (en) | 2012-05-24 | 2018-12-11 | Supercell Oy | Graphical user interface for a gaming system |
| US10198157B2 (en) | 2012-04-12 | 2019-02-05 | Supercell Oy | System and method for controlling technical processes |
| KR20210021533A (ko) * | 2018-06-20 | 2021-02-26 | 밸브 코포레이션 | 가상 현실 핸드 제스처 생성 |
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| WO2015162788A1 (ja) * | 2014-04-25 | 2015-10-29 | 株式会社タカラトミー | ゲームシステム、及びゲーム装置 |
| WO2016081015A1 (en) * | 2014-11-17 | 2016-05-26 | Kevin Henderson | Wireless fob |
| CN105892640A (zh) * | 2015-12-08 | 2016-08-24 | 乐视移动智能信息技术(北京)有限公司 | 红外遥控方法及其装置和移动终端 |
| US10068434B2 (en) * | 2016-02-12 | 2018-09-04 | Gaming Arts, Llc | Systems and methods for providing skill-based selection of prizes for games of chance |
| US20180121000A1 (en) * | 2016-10-27 | 2018-05-03 | Microsoft Technology Licensing, Llc | Using pressure to direct user input |
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- 2002-01-23 EP EP02703187A patent/EP1364362A1/en not_active Withdrawn
- 2002-01-23 WO PCT/US2002/001725 patent/WO2002059868A1/en not_active Ceased
- 2002-01-23 JP JP2002560116A patent/JP2004525675A/ja active Pending
- 2002-01-24 US US10/057,266 patent/US20020097229A1/en not_active Abandoned
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| JP2013117985A (ja) * | 2006-05-12 | 2013-06-13 | Microsoft Corp | マルチタッチ利用、ジェスチャ及び実装 |
| US9063647B2 (en) | 2006-05-12 | 2015-06-23 | Microsoft Technology Licensing, Llc | Multi-touch uses, gestures, and implementation |
| US9811186B2 (en) | 2006-05-12 | 2017-11-07 | Microsoft Technology Licensing, Llc | Multi-touch uses, gestures, and implementation |
| US9996176B2 (en) | 2006-05-12 | 2018-06-12 | Microsoft Technology Licensing, Llc | Multi-touch uses, gestures, and implementation |
| JP2016129029A (ja) * | 2009-03-16 | 2016-07-14 | アップル インコーポレイテッド | イベント認識 |
| JP2014520304A (ja) * | 2012-04-12 | 2014-08-21 | スーパーセル オーワイ | ゲーム制御システム,方法およびグラフィカルユーザインタフェース |
| US10198157B2 (en) | 2012-04-12 | 2019-02-05 | Supercell Oy | System and method for controlling technical processes |
| US10702777B2 (en) | 2012-04-12 | 2020-07-07 | Supercell Oy | System, method and graphical user interface for controlling a game |
| US10152844B2 (en) | 2012-05-24 | 2018-12-11 | Supercell Oy | Graphical user interface for a gaming system |
| KR20210021533A (ko) * | 2018-06-20 | 2021-02-26 | 밸브 코포레이션 | 가상 현실 핸드 제스처 생성 |
| KR102810896B1 (ko) * | 2018-06-20 | 2025-05-20 | 밸브 코포레이션 | 가상 현실 핸드 제스처 생성 |
Also Published As
| Publication number | Publication date |
|---|---|
| US20020097229A1 (en) | 2002-07-25 |
| EP1364362A1 (en) | 2003-11-26 |
| WO2002059868A1 (en) | 2002-08-01 |
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