HK1022369A1 - Game system and computer-readable storage medium storing a program for executing a game - Google Patents
Game system and computer-readable storage medium storing a program for executing a gameInfo
- Publication number
- HK1022369A1 HK1022369A1 HK00101155A HK00101155A HK1022369A1 HK 1022369 A1 HK1022369 A1 HK 1022369A1 HK 00101155 A HK00101155 A HK 00101155A HK 00101155 A HK00101155 A HK 00101155A HK 1022369 A1 HK1022369 A1 HK 1022369A1
- Authority
- HK
- Hong Kong
- Prior art keywords
- game
- executing
- program
- computer
- storage medium
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/0008—Associated control or indicating means
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/36—Accompaniment arrangements
- G10H1/361—Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/609—Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/61—Score computation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/634—Methods for processing data by generating or executing the game program for controlling the execution of the game in time for replaying partially or entirely the game actions since the beginning of the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2210/00—Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
- G10H2210/021—Background music, e.g. for video sequences or elevator music
- G10H2210/026—Background music, e.g. for video sequences or elevator music for games, e.g. videogames
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Electrophonic Musical Instruments (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP10186578A JP2951948B1 (ja) | 1998-07-01 | 1998-07-01 | ゲームシステムおよびそのゲームを実行するためのプログラムを格納したコンピュータ読取り可能な記憶媒体 |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1022369A1 true HK1022369A1 (en) | 2000-08-04 |
Family
ID=16191000
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK00101155A HK1022369A1 (en) | 1998-07-01 | 2000-02-25 | Game system and computer-readable storage medium storing a program for executing a game |
Country Status (8)
Country | Link |
---|---|
US (1) | US6609979B1 (zh) |
EP (1) | EP0974954B1 (zh) |
JP (1) | JP2951948B1 (zh) |
KR (1) | KR100336831B1 (zh) |
CN (1) | CN1183983C (zh) |
DE (1) | DE69930477T2 (zh) |
HK (1) | HK1022369A1 (zh) |
TW (1) | TW458798B (zh) |
Families Citing this family (41)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3017986B1 (ja) * | 1998-11-26 | 2000-03-13 | コナミ株式会社 | ゲームシステムおよびコンピュータ読み取り可能な記憶媒体 |
JP2001129244A (ja) | 1999-11-01 | 2001-05-15 | Konami Co Ltd | 音楽演奏ゲーム装置、演奏ガイド画像表示方法及び演奏ガイド画像形成プログラムを記録した可読記録媒体 |
JP4228495B2 (ja) * | 2000-01-19 | 2009-02-25 | 株式会社セガ | 音楽ゲーム機 |
JP2001212369A (ja) * | 2000-02-01 | 2001-08-07 | Konami Co Ltd | タイプ練習機能を有するアミューズメントシステム、タイプ練習システムおよびコンピュータ読み取り可能な記憶媒体 |
JP2002066128A (ja) | 2000-08-31 | 2002-03-05 | Konami Co Ltd | ゲーム装置、ゲーム処理方法及び情報記憶媒体 |
JP3566195B2 (ja) * | 2000-08-31 | 2004-09-15 | コナミ株式会社 | ゲーム装置、ゲーム処理方法及び情報記憶媒体 |
JP4166438B2 (ja) * | 2001-01-31 | 2008-10-15 | ヤマハ株式会社 | 音楽ゲーム装置 |
JP3685731B2 (ja) * | 2001-03-28 | 2005-08-24 | 任天堂株式会社 | ゲーム装置及びそのプログラム |
JP4837844B2 (ja) * | 2001-07-19 | 2011-12-14 | 富士通株式会社 | シミュレーションシステム、方法、プログラム及び記録媒体 |
US7010761B2 (en) * | 2001-10-18 | 2006-03-07 | Sony Computer Entertainment America Inc. | Controller selectable hyperlinks |
KR100432419B1 (ko) * | 2001-11-20 | 2004-05-22 | 김상헌 | 전자악보를 이용한 전자악기용 음악연주게임장치 및 방법 |
JP3686906B2 (ja) | 2003-07-30 | 2005-08-24 | コナミ株式会社 | 音楽ゲームプログラム及び音楽ゲーム装置 |
TWI282970B (en) * | 2003-11-28 | 2007-06-21 | Mediatek Inc | Method and apparatus for karaoke scoring |
US20070163428A1 (en) * | 2006-01-13 | 2007-07-19 | Salter Hal C | System and method for network communication of music data |
US7459624B2 (en) | 2006-03-29 | 2008-12-02 | Harmonix Music Systems, Inc. | Game controller simulating a musical instrument |
US20090075711A1 (en) | 2007-06-14 | 2009-03-19 | Eric Brosius | Systems and methods for providing a vocal experience for a player of a rhythm action game |
US8678896B2 (en) | 2007-06-14 | 2014-03-25 | Harmonix Music Systems, Inc. | Systems and methods for asynchronous band interaction in a rhythm action game |
US8138409B2 (en) * | 2007-08-10 | 2012-03-20 | Sonicjam, Inc. | Interactive music training and entertainment system |
JP5147351B2 (ja) | 2007-10-09 | 2013-02-20 | 任天堂株式会社 | 音楽演奏プログラム、音楽演奏装置、音楽演奏システムおよび音楽演奏方法 |
CN101977663A (zh) | 2008-01-24 | 2011-02-16 | 745有限责任公司 | 用于带弦控制器和/或弦乐器的方法以及装置 |
JP5731734B2 (ja) * | 2008-06-12 | 2015-06-10 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
US8663013B2 (en) | 2008-07-08 | 2014-03-04 | Harmonix Music Systems, Inc. | Systems and methods for simulating a rock band experience |
JP4848000B2 (ja) * | 2008-12-16 | 2011-12-28 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム処理方法、ならびに、プログラム |
US8153881B2 (en) * | 2009-02-20 | 2012-04-10 | Activision Publishing, Inc. | Disc jockey video game and controller |
US8465366B2 (en) | 2009-05-29 | 2013-06-18 | Harmonix Music Systems, Inc. | Biasing a musical performance input to a part |
US8449360B2 (en) | 2009-05-29 | 2013-05-28 | Harmonix Music Systems, Inc. | Displaying song lyrics and vocal cues |
US8821209B2 (en) * | 2009-08-06 | 2014-09-02 | Peter Sui Lun Fong | Interactive device with sound-based action synchronization |
US8715031B2 (en) * | 2009-08-06 | 2014-05-06 | Peter Sui Lun Fong | Interactive device with sound-based action synchronization |
US9981193B2 (en) | 2009-10-27 | 2018-05-29 | Harmonix Music Systems, Inc. | Movement based recognition and evaluation |
EP2494432B1 (en) | 2009-10-27 | 2019-05-29 | Harmonix Music Systems, Inc. | Gesture-based user interface |
CN102116672B (zh) * | 2009-12-31 | 2014-11-19 | 深圳市宇恒互动科技开发有限公司 | 一种节奏感测方法、装置以及系统 |
US8550908B2 (en) | 2010-03-16 | 2013-10-08 | Harmonix Music Systems, Inc. | Simulating musical instruments |
US8562403B2 (en) | 2010-06-11 | 2013-10-22 | Harmonix Music Systems, Inc. | Prompting a player of a dance game |
US9358456B1 (en) | 2010-06-11 | 2016-06-07 | Harmonix Music Systems, Inc. | Dance competition game |
CA2802348A1 (en) | 2010-06-11 | 2011-12-15 | Harmonix Music Systems, Inc. | Dance game and tutorial |
US9024166B2 (en) | 2010-09-09 | 2015-05-05 | Harmonix Music Systems, Inc. | Preventing subtractive track separation |
KR101196824B1 (ko) * | 2011-03-25 | 2012-11-06 | 주식회사 네오위즈인터넷 | 리듬 게임을 제공하는 방법, 단말기 및 기록매체 |
JP6340755B2 (ja) * | 2013-04-16 | 2018-06-13 | カシオ計算機株式会社 | 演奏評価装置、演奏評価方法およびプログラム |
JP6472949B2 (ja) * | 2014-02-12 | 2019-02-20 | 株式会社バンダイナムコエンターテインメント | プログラム、ゲーム装置及びサーバ |
JP7251050B2 (ja) * | 2018-03-23 | 2023-04-04 | カシオ計算機株式会社 | 電子楽器、電子楽器の制御方法及びプログラム |
JP7300715B2 (ja) * | 2019-09-09 | 2023-06-30 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、その制御方法及びコンピュータプログラム |
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JPS61254991A (ja) | 1985-05-07 | 1986-11-12 | カシオ計算機株式会社 | 電子楽器 |
US5092216A (en) | 1989-08-17 | 1992-03-03 | Wayne Wadhams | Method and apparatus for studying music |
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US5756915A (en) * | 1992-10-19 | 1998-05-26 | Kabushiki Kaisha Kawai Gakki Seisakusho | Electronic musical instrument having a search function and a replace function |
US5429513A (en) * | 1994-02-10 | 1995-07-04 | Diaz-Plaza; Ruth R. | Interactive teaching apparatus and method for teaching graphemes, grapheme names, phonemes, and phonetics |
US5690496A (en) * | 1994-06-06 | 1997-11-25 | Red Ant, Inc. | Multimedia product for use in a computer for music instruction and use |
US5613909A (en) * | 1994-07-21 | 1997-03-25 | Stelovsky; Jan | Time-segmented multimedia game playing and authoring system |
JP3617113B2 (ja) * | 1995-04-21 | 2005-02-02 | ヤマハ株式会社 | 楽譜情報表示装置 |
US5918223A (en) * | 1996-07-22 | 1999-06-29 | Muscle Fish | Method and article of manufacture for content-based analysis, storage, retrieval, and segmentation of audio information |
US5739457A (en) * | 1996-09-26 | 1998-04-14 | Devecka; John R. | Method and apparatus for simulating a jam session and instructing a user in how to play the drums |
US6072113A (en) * | 1996-10-18 | 2000-06-06 | Yamaha Corporation | Musical performance teaching system and method, and machine readable medium containing program therefor |
JP2922509B2 (ja) | 1997-09-17 | 1999-07-26 | コナミ株式会社 | 音楽演出ゲーム機、音楽演出ゲーム用の演出操作指示システムおよびゲーム用のプログラムが記録されたコンピュータ読み取り可能な記憶媒体 |
JPH11175062A (ja) * | 1997-12-12 | 1999-07-02 | Sony Corp | 情報出力装置、情報編集装置、及び記録媒体 |
US6051770A (en) * | 1998-02-19 | 2000-04-18 | Postmusic, Llc | Method and apparatus for composing original musical works |
-
1998
- 1998-07-01 JP JP10186578A patent/JP2951948B1/ja not_active Expired - Lifetime
-
1999
- 1999-05-17 KR KR1019990017588A patent/KR100336831B1/ko not_active IP Right Cessation
- 1999-06-24 US US09/339,753 patent/US6609979B1/en not_active Expired - Lifetime
- 1999-06-28 CN CNB991092996A patent/CN1183983C/zh not_active Expired - Lifetime
- 1999-06-29 TW TW088111018A patent/TW458798B/zh not_active IP Right Cessation
- 1999-06-29 DE DE69930477T patent/DE69930477T2/de not_active Expired - Lifetime
- 1999-06-29 EP EP99305139A patent/EP0974954B1/en not_active Expired - Lifetime
-
2000
- 2000-02-25 HK HK00101155A patent/HK1022369A1/xx not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
EP0974954A1 (en) | 2000-01-26 |
DE69930477D1 (de) | 2006-05-11 |
CN1245729A (zh) | 2000-03-01 |
KR100336831B1 (ko) | 2002-05-16 |
US6609979B1 (en) | 2003-08-26 |
CN1183983C (zh) | 2005-01-12 |
JP2000014931A (ja) | 2000-01-18 |
EP0974954B1 (en) | 2006-03-22 |
TW458798B (en) | 2001-10-11 |
KR20000011263A (ko) | 2000-02-25 |
DE69930477T2 (de) | 2006-09-28 |
JP2951948B1 (ja) | 1999-09-20 |
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Legal Events
Date | Code | Title | Description |
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PC | Patent ceased (i.e. patent has lapsed due to the failure to pay the renewal fee) |
Effective date: 20110629 |