EP3244379A1 - Système et procédé de détection et d'analyse de données vidéo concernant le déroulement des jeux sur une table de jeu de hasard dans les casinos - Google Patents
Système et procédé de détection et d'analyse de données vidéo concernant le déroulement des jeux sur une table de jeu de hasard dans les casinos Download PDFInfo
- Publication number
- EP3244379A1 EP3244379A1 EP17169609.9A EP17169609A EP3244379A1 EP 3244379 A1 EP3244379 A1 EP 3244379A1 EP 17169609 A EP17169609 A EP 17169609A EP 3244379 A1 EP3244379 A1 EP 3244379A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- game
- video data
- gaming table
- analysis
- camera unit
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Images
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3227—Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3209—Input means, e.g. buttons, touch screen
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
- G07F17/322—Casino tables, e.g. tables having integrated screens, chip detection means
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3223—Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3241—Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3293—Card games, e.g. poker, canasta, black jack
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00157—Casino or betting games
Definitions
- game chips or tokens are already known from the prior art, which also have an integrated wireless transmitting device that can be read via appropriately provided on the gaming table reading devices and thus the on the Game table currently located number and / or the monetary value of the chips can be determined automatically.
- a disadvantage of the known monitoring systems only monitoring of specially equipped playing cards and / or chips is possible. Also disadvantageous only certain transactions of a game play can be monitored individually and isolated from each other. An allocation of the collected information to individual players and / or evaluation of their gaming behavior, in particular a monitoring of the cooperation of the croupier in manipulation operations is therefore not possible because only a small fraction of existing in a game history transaction information for automated evaluation is available.
- the game is recorded at a game table by means of several differently positioned camera units from different perspectives and / or angles and directions and thereby created a video data base from the means of a downstream video analysis unit particularly advantageous an "electronic mapping" of the game history is generated.
- the game data base contains the transaction data relevant for the automated monitoring of the game activity.
- at least the relevant events of the course of the game are particularly advantageously mapped into a game data base which, in addition to monitoring the course of the game for manipulation, can also be used for further, in particular also economic, evaluations.
- a more efficient operation of the casino is achieved with increased security against manipulation.
- At least one player in a first game field section and at least the game master are advantageously assigned a second game field section and a central third game field section is provided between the first and second game field sections, which are preferably analyzed independently of one another by the analysis routine. Due to the special analysis of given image sections of the recorded video data, an efficient and targeted analysis for the provision of defined transaction data is possible.
- the temporal changes of the video data provided by the different camera units are analyzed and subsequently evaluated with each other, so that advantageously the relevant transaction data can be generated with the least possible computational effort.
- the first and second camera units are spaced apart from each other and arranged opposite each other above the game table, which are preferably arranged at different distances to the playing field and / or with different detection angles with respect to the playing field.
- the first and second camera units are designed to record the course of the game from two different side perspectives.
- the first camera unit acquires first video data concerning the course of the game from a first side perspective, the second camera unit second video data relating to the game progress from a second side perspective, and third video data concerning the gameplay from the bird's eye view from the third camera unit.
- the game data base is updated dynamically and thus maps the course of the game in real time in the form of a multiplicity of transaction data determined via the analysis routine.
- the video analysis unit is connected to the camera units via at least one local network, and particularly advantageously the video analysis unit is connected to a central database unit in which the generated performance data base is stored.
- At least one player is assigned a first game field section and at least the game master is assigned a second game field section and a central third game field section is provided between the first and second game field sections, which are analyzed by the analysis routine preferably independently of one another.
- the course of the game is recorded in the form of first and second video data from different side perspectives, in particular different detection angles with respect to the playing field, and the course of play in the form of the third video data from the bird's eye view by means of the third camera unit.
- the change in the number, type and / or the value of the chips recorded in a chip pickup unit and / or on the playing field is determined continuously or at predetermined times by means of the analysis routine by analyzing the video data.
- This can in particular The height of a stack of tokens and the colors of the chips contained therein can also be determined from the first and second video data.
- FIG. 1 is a schematic block diagram of an inventive system 1 for recording and analysis of video data VD1 to VD3 concerning the game play on a gambling table or game table 2 shown in casinos.
- the first and / or central third game field section 3.1, 3.3 can have different field-like markings or similar markings, in which, for example, the stakes are placed by the respective player SP.
- the structure of the playing field 3, in particular of the first and third playing field section 3.1, 3.3 are thus each dependent on the rules of the game on the respective game table 2 played lucky game.
- the playing field sections 3.1 to 3.3 can in this case be spaced apart from each other, then adjacent to each other or at least partially overlapping each other. In the following, it is assumed, in particular in the case of the Baccarat card game, that the placing of the stakes of the individual players SP takes place in each case in the first field section 3.1 assigned to them.
- chips or chips J are preferably made of plastic, coin-like chips or game chips that are used in casinos as play money. Depending on the color and / or the numbers or numbers applied to them, these are assigned different values of a given currency, unambiguously.
- FIG. 2 shows, for example, a schematic plan view of the game table 2, currently sitting on the example of two players SP and a croupier CP and a card game is performed.
- first game field sections 3.1 assigned to the players SP there are by way of example the game cards SK and chips J of each player SP.
- second game field section 3.2 assigned to the croupier CP for example, a card shoe unit 4 for outputting the game cards SK and a chip pickup unit 5 for receiving the chips J not in the game are provided in a card game.
- Playing cards SK and chips J are also provided by way of example in the third field section 3.3.
- the first and second camera units 6, 7 are designed to detect the course of the game from a first or second side perspective in the form of first and second video data VD1, VD2, ie by means of the first and second camera units 6, 7, the course of the game on the game table 2 from electronically detected two different side perspectives, preferably in the form of a plurality of temporally chronologically consecutive frames comprising image data stream.
- the first and second camera unit 6, 7 are spaced from each other and preferably spaced from each other to the playing field 2 are arranged above the game table.
- the detection angle of the first and second camera units 6, 7 relative to the plane spanned by the playing field 3 is selected differently.
- the first and second camera units 6, 7 preferably have a different distance d1, d2 to the playing field 3 or to the surface of the gaming table 2, so that the game play can be detected by the first and second camera units 6, 7, in particular from different height perspectives.
- the distance d1 to the playing field 3 or to the surface of the gaming table 2 of the first camera unit 6 is preferably greater than the distance d2 of the second camera unit 7.
- the first and / or second camera unit 6, 7 are accommodated in the holding unit of a display device 9, 10 and designed, for example, as pinhole camera units. Furthermore, these are in particular designed as digital camera units 6, 7, preferably as Internet protocol-capable or IP-capable digital camera units 6, 7.
- the third camera unit 8 is realized, for example, as a dome camera unit, which is designed to receive the playing field 2 and thus the course of the game from a bird's-eye view.
- the course of the game is recorded from the bird's eye view in the form of third video data VD3, which in turn comprise a multiplicity of temporally chronologically consecutive individual images and thus form a so-called image data stream.
- the third camera unit 8 is preferably realized as a digital camera unit that is Internet Protocol-enabled.
- the video data VD1 to VD3 generated by said camera units 6 to 8 are transmitted via suitable transmission media, wired or wireless to a video analysis unit VAU.
- a video analysis unit VAU Preferably, the transmission of the video data VD1 to VD3 takes place in real time over a local area network LAN, using the Internet Protocol (IP).
- IP Internet Protocol
- a central database unit DWH also called a data warehouse unit, is connected to the video analysis unit VAU.
- the central database unit DWH is set up correspondingly for the present video data analysis purposes, in particular for merging and compressing the video data VD1 to VD3 provided by different camera units 6-8 and possibly also other data from data sources, in particular sensor units, described in more detail below.
- a display and / or control device ASE is connected to the central database unit DWH, via which the recorded and analyzed video data VD1 to VD3 as well as the results obtained by the analysis of these can be displayed to the user.
- the display and / or control device ASE preferably has a plurality of monitor units and at least one control panel, in particular a keypad and an input unit.
- the central database unit DWH still connected to a content management system CMS, via which a central administration and / or target group-dependent presentation of text or multimedia data for display via a web browser on different computer systems is provided.
- CMS content management system
- additional sensor units may be provided on the gaming table 2, via which, in addition to the described image capture, further transaction information can be detected automatically during the course of the game of chance.
- a sensor may be provided, via which the type and / or the value of the currently issued game card SK can be detected.
- the transaction data provided by such additional sensor units are likewise transmitted to the video analysis unit VAU and can be evaluated by the latter in addition to the analysis of the current game progress.
- FIG. 3 shows a schematic block diagram of the video analysis unit VAE, in accordance with the invention an analysis routine AR is performed, via which the detected by the different camera units 6, 7, 8 and transmitted to the video analysis unit VAE video data VD1 to VD3 are linked together and therefrom a game history on the gaming table 2 real-time performance data base is generated.
- the generated data base comprises a plurality of transaction data obtained from the video data VD1 to VD3, which represent the time course of selected game events and, in general, represent a "three-dimensional" electronic image of the course of the game in real time.
- the analysis routine AR has a plurality of analysis subroutines for generating the game data base forming transaction data, via which selected game conditions and / or game events in the form of transaction data from the provided video data VD1 to VD3 are determined by appropriate video analysis.
- the generation of video data VD1 to VD3 according to the invention from different perspectives, namely at least two different side perspectives and the bird's-eye view as well as the possibly additional evaluation of further sensor data, automatically makes it possible to detect and analyze the course of the game and for the first time makes it a game data base reproducing the game progress in real time be generated.
- the analysis routine AR has a position determination routine PBR, by means of which the number and / or position of chips J on the gaming table 2 or the playing field 3, in particular in the first and central third game field section 3.1, 3.3 from the provided video data VD1 to VD3 by appropriate Video analysis is determined.
- the first and second video data VD1, VD2 provided by the first and second camera units 6, 7 and the third video data VD3 provided by the third camera unit 8 are analyzed with respect to the changes in the first and central third game field sections 3.1, 3.3.
- the position determination routine PBR therefore, the number and / or position of chips J in the first and / or third field sections 3.1, 3.3 is determined as a function of the video data VD1 to VD3 provided.
- a game speed routine SGR is provided, via which in each case the time duration of several games, in particular card games is detected and thus a measure of the average speed of a game can be determined.
- the first setting by a player SP after a previously completed game and thus the beginning of a new game is detected, which is evaluated as a predetermined event.
- the end of the game is determined, for example, by the return of the playing cards SK by the croupier CP into the card slipper unit 4.
- the time of occurrence of this event is determined by corresponding analysis of the first to third video data VD1-VD3, and the time duration of a game is calculated taking into consideration the timing of the game start.
- the average time duration of a player's placement process can be determined depending on the output of the subsequent playing card SK.
- the third video data VD3 provided by the third camera unit 8 are preferably used evaluated. In particular, it is checked whether there is no change in the third video data VD3 related to the first and / or third game field sections 3.1, 3.3, ie no game activity is given. In addition, it can also be checked whether an operating unit provided on the gaming table 2 is activated or not by the croupier CP, ie whether the table is in operation or not.
- the game movements of the individual players SP in the first game field sections 3.1 and / or the third central game field sections 3.3 are evaluated by corresponding analysis of the video data VD1-VD3 in the area of the mentioned sections and from this the time of setting of their mission is determined by means of an insert routine ESR related to the rest of the game, in particular to capture a late bet by the respective player.
- Jetonumlaufroutine JUR Through a Jetonumlaufroutine JUR the change in the number, type and / or the value recorded in the Jetonafteraku 5 and / or located on the field 2 chips J are detected during the course of the game continuously or at predetermined times. From the knowledge of this transaction information or by appropriate evaluation of the transaction data provided by the Jetonumlaufroutine JUR corresponding to a variety of other information about the current game action in a casino can be derived. For example, it can thus be used to determine in real time the token currently in circulation on all gaming tables of a casino and, therefrom, the associated monetary value.
- the first and second video data VD1, VD2 provided by the first and second camera units 6, 7, which in particular show the first and / or third playing field sections 3.1, 3.3 from different side perspectives, are analyzed by means of a Jeton stacking routine JSR and from this the number of several superimposed Stacked chips J and, if necessary, additionally determines their value.
- the height of the stack of tokens and the colors of the chips J located therein are determined from the first and second video data VD1, VD2.
- the mentioned analysis subroutines of the analysis routine AR thus enable a dynamic recording and analysis of the current game play at gambling tables in casinos.
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- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Computer Security & Cryptography (AREA)
- General Engineering & Computer Science (AREA)
- Pinball Game Machines (AREA)
- Closed-Circuit Television Systems (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE102016108969.9A DE102016108969A1 (de) | 2016-05-13 | 2016-05-13 | System und Verfahren zur Erfassung und Analyse von Videodaten betreffend den Spielverlauf auf einem Glückspieltisch in Kasinos |
Publications (1)
Publication Number | Publication Date |
---|---|
EP3244379A1 true EP3244379A1 (fr) | 2017-11-15 |
Family
ID=58672422
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP17169609.9A Ceased EP3244379A1 (fr) | 2016-05-13 | 2017-05-05 | Système et procédé de détection et d'analyse de données vidéo concernant le déroulement des jeux sur une table de jeu de hasard dans les casinos |
Country Status (4)
Country | Link |
---|---|
US (1) | US10380837B2 (fr) |
EP (1) | EP3244379A1 (fr) |
JP (1) | JP2017202326A (fr) |
DE (1) | DE102016108969A1 (fr) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN113543862A (zh) * | 2021-06-24 | 2021-10-22 | 商汤国际私人有限公司 | 游戏道具操作事件的检测方法、装置、设备及系统 |
Families Citing this family (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR102338627B1 (ko) * | 2017-12-29 | 2021-12-10 | 엘에스일렉트릭(주) | 증강 현실 제공 시스템 및 방법 |
SG10201913024QA (en) * | 2019-12-23 | 2020-10-29 | Sensetime Int Pte Ltd | Target Object Identification System, Method And Apparatus, Electronic Device And Storage Medium |
SG10201913030XA (en) * | 2019-12-23 | 2020-11-27 | Sensetime Int Pte Ltd | Game stage switching method and apparatus, and storage medium |
SG10201913955VA (en) * | 2019-12-31 | 2021-07-29 | Sensetime Int Pte Ltd | Image recognition method and apparatus, and computer-readable storage medium |
CN112543935B (zh) * | 2019-12-31 | 2024-05-21 | 商汤国际私人有限公司 | 一种图像识别方法及装置、计算机可读存储介质 |
JP7416782B2 (ja) * | 2020-08-01 | 2024-01-17 | センスタイム インターナショナル ピーティーイー.リミテッド | 画像処理方法、電子機器、記憶媒体及びコンピュータプログラム |
KR20220168949A (ko) * | 2021-06-14 | 2022-12-26 | 센스타임 인터내셔널 피티이. 리미티드. | 게임 상태들을 제어하기 위한 방법들, 장치들, 디바이스들 및 저장 매체들 |
WO2022263906A1 (fr) * | 2021-06-14 | 2022-12-22 | Sensetime International Pte. Ltd. | Procédés, appareils, dispositifs, et supports de stockage pour commander des états de jeu |
WO2022269329A1 (fr) * | 2021-06-24 | 2022-12-29 | Sensetime International Pte. Ltd. | Procédés, appareils, dispositifs et supports de stockage pour commuter des états de jeux de table |
WO2022269327A1 (fr) * | 2021-06-24 | 2022-12-29 | Sensetime International Pte. Ltd. | Procédés de détection d'événement d'opération d'accessoire de jeu et appareils, dispositifs et systèmes associés |
AU2021204586A1 (en) * | 2021-06-24 | 2023-01-19 | Sensetime International Pte. Ltd. | Methods, apparatuses, devices and storage media for switching states of tabletop games |
WO2022269326A1 (fr) * | 2021-06-24 | 2022-12-29 | Sensetime International Pte. Ltd. | Surveillance de jeu |
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DE60224961T2 (de) | 2001-09-07 | 2009-02-12 | Aruze Corp. | Spielüberwachungssystem, Spieltisch und und Verfahren zur Überwachung |
EP2337355A2 (fr) * | 2009-12-01 | 2011-06-22 | Igt | Système et procédés pour l'analyse de données de jeu |
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US6575834B1 (en) * | 2000-08-10 | 2003-06-10 | Kenilworth Systems Corporation | System and method for remote roulette and other game play using game table at a casino |
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JP2009254586A (ja) * | 2008-04-16 | 2009-11-05 | Aruze Corp | 遊技装置および遊技管理システム |
GB2490353A (en) * | 2011-04-28 | 2012-10-31 | Vx Entpr Ltd | Playing card with holographic advert |
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US20140357361A1 (en) * | 2013-05-30 | 2014-12-04 | Bally Gaming, Inc. | Apparatus, method and article to monitor gameplay using augmented reality |
AU2014200314A1 (en) * | 2014-01-17 | 2015-08-06 | Angel Playing Cards Co. Ltd. | Card game monitoring system |
-
2016
- 2016-05-13 DE DE102016108969.9A patent/DE102016108969A1/de not_active Ceased
-
2017
- 2017-05-01 US US15/583,252 patent/US10380837B2/en active Active
- 2017-05-05 EP EP17169609.9A patent/EP3244379A1/fr not_active Ceased
- 2017-05-12 JP JP2017095642A patent/JP2017202326A/ja active Pending
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US4531187A (en) * | 1982-10-21 | 1985-07-23 | Uhland Joseph C | Game monitoring apparatus |
DE60224961T2 (de) | 2001-09-07 | 2009-02-12 | Aruze Corp. | Spielüberwachungssystem, Spieltisch und und Verfahren zur Überwachung |
US20050026680A1 (en) * | 2003-06-26 | 2005-02-03 | Prem Gururajan | System, apparatus and method for automatically tracking a table game |
US20050272501A1 (en) * | 2004-05-07 | 2005-12-08 | Louis Tran | Automated game monitoring |
WO2006107997A2 (fr) | 2005-04-05 | 2006-10-12 | Objectvideo, Inc. | Systeme de videosurveillance faisant intervenir des primitives video |
US20080113783A1 (en) * | 2006-11-10 | 2008-05-15 | Zbigniew Czyzewski | Casino table game monitoring system |
DE102007034010A1 (de) | 2007-07-20 | 2009-01-22 | Dallmeier Electronic Gmbh & Co. Kg | Verfahren und Vorrichtung zur Bearbeitung von Videodaten |
EP2337355A2 (fr) * | 2009-12-01 | 2011-06-22 | Igt | Système et procédés pour l'analyse de données de jeu |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN113543862A (zh) * | 2021-06-24 | 2021-10-22 | 商汤国际私人有限公司 | 游戏道具操作事件的检测方法、装置、设备及系统 |
Also Published As
Publication number | Publication date |
---|---|
JP2017202326A (ja) | 2017-11-16 |
US10380837B2 (en) | 2019-08-13 |
DE102016108969A1 (de) | 2017-11-16 |
US20170330414A1 (en) | 2017-11-16 |
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