EP1925346A1 - Appareil de jeu pour jeu de société - Google Patents
Appareil de jeu pour jeu de société Download PDFInfo
- Publication number
- EP1925346A1 EP1925346A1 EP07021453A EP07021453A EP1925346A1 EP 1925346 A1 EP1925346 A1 EP 1925346A1 EP 07021453 A EP07021453 A EP 07021453A EP 07021453 A EP07021453 A EP 07021453A EP 1925346 A1 EP1925346 A1 EP 1925346A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- game
- slots
- holes
- cube
- balls
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 239000011159 matrix material Substances 0.000 claims abstract description 6
- 239000012780 transparent material Substances 0.000 claims description 3
- 239000003086 colorant Substances 0.000 claims description 2
- 238000003780 insertion Methods 0.000 description 7
- 230000037431 insertion Effects 0.000 description 7
- 238000010276 construction Methods 0.000 description 1
- 238000007373 indentation Methods 0.000 description 1
- 238000004519 manufacturing process Methods 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 238000005096 rolling process Methods 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/0076—Indoor games using small moving playing bodies, e.g. balls, discs or blocks the playing bodies having the function of playing pieces, imitating a board game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00214—Three-dimensional game boards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00214—Three-dimensional game boards
- A63F2003/00223—Three-dimensional game boards shaped as a container into which playing pieces may enter
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00324—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface
- A63F2003/00331—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface with two or more slidable parts, e.g. parallel
- A63F2003/00334—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface with two or more slidable parts, e.g. parallel on different levels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00324—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface
- A63F2003/00331—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface with two or more slidable parts, e.g. parallel
- A63F2003/00337—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with slidable parts of the playing surface with two or more slidable parts, e.g. parallel in perpendicular directions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00359—Modular units
- A63F2003/00362—Modular units with connections between modules
- A63F2003/00388—Modular units with connections between modules with an auxiliary connective element, e.g. clip or clamp
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00574—Connections between board and playing pieces
- A63F2003/00583—Connections between board and playing pieces with pin and hole
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00845—Additional features of playing pieces; Playing pieces not assigned to one particular player
- A63F2003/00848—Barriers, obstacles or obstructions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/22—Accessories; Details
- A63F7/30—Details of the playing surface, e.g. obstacles; Goal posts; Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators; Means for detecting misuse or errors
- A63F2007/3005—Obstacles, obstructions
- A63F2007/3015—The obstruction being a wall with apertures allowing the ball to pass
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/22—Accessories; Details
- A63F7/34—Other devices for handling the playing bodies, e.g. bonus ball return means
- A63F2007/341—Ball collecting devices or dispensers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/0023—Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table from all sides, e.g. marble games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/04—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using balls to be shaken or rolled in small boxes, e.g. comprising labyrinths
- A63F7/042—Three-dimensional labyrinths
Definitions
- the invention relates to a game device for a parlor game, which should promote tactical skill, memory and the spatial imagination.
- the device consists essentially of a cuboid, in particular approximately cube-shaped, a matrix of through shafts or holes and transversely extending recesses having spline (hereinafter conveniently referred to as “dice” or “dice”), which expedient to a matching, drawer-like Base plate can be placed, a set of differently perforated slides that can be inserted into the recesses ("slots") of the game body across the shafts, so that so that the shafts can be locked in different arrangements and at different heights, also at least two sets of differently colored, preferably designed as balls tokens and expediently a set of plugs o. ⁇ ., With which each individual shaft can be closed at the top.
- To the equipment of the game further includes a game manual, which reproduces a possible game play in the form of rules of the game in a conventional manner, but as part of the present description, only an indication of the design of the device and is intended to limit the desired scope in any way.
- An optional accessory is an envelope of opaque material for the dice if it is to be made of transparent material that can be used to conceal its interior except for the openings of the ducts and slots when playing "blind". It is an advantage of the device according to the invention that the rules of the game can certainly be modified by both the manufacturer and the user of the game if so desired, e.g. for didactic reasons or to specify different levels of difficulty of the game, for example for children of different ages.
- the toy body (“game cube”) has a structure which makes it possible, especially from the manufacturer's point of view, to produce it both in one piece and from the other build identical plates.
- the main body is penetrated from top to bottom of, for example, sixteen (ie 4X4 squarely arranged), equal sized shafts, (ie preferably cylindrical holes, b1, b2, b3, etc.).
- game body with eg, 3X3, 3X4, 4X5 or 5X5 shafts are made, with which the same game principle can be realized, each resulting in different levels of difficulty or game gradients.
- the main body is further transversely to the holes interspersed by a number of slots (sal ... sa4, sb1 ... sb4 .7) of preferably rectangular cross-section, in the small, with a cross-section of the slots corresponding cross section, slats can be inserted.
- These slots can alternately crossed the longitudinal and transverse rows of holes (as the figure 1 reproduces) or enforce in the same direction.
- the number of holes is sixteen, with four slots on each of six levels of the game body, preferably three in each direction arranged slots in one direction and three in the transverse direction thereto.
- the game equipment also includes a set of slats, hereinafter also referred to as sliders (S1, S2, S3, etc. - see Figure 2), which can be inserted into the slots and the differently arranged holes have the diameter of the shaft holes of the cube.
- sliders S1, S2, S3, etc. - see Figure 2
- the game equipment also includes a set of slats, hereinafter also referred to as sliders (S1, S2, S3, etc. - see Figure 2), which can be inserted into the slots and the differently arranged holes have the diameter of the shaft holes of the cube.
- sliders S1, S2, S3, etc. - see Figure 2
- the slides are sized so that they can be easily inserted into the slots, ie they should be slightly narrower and slightly thinner than the width or height of the slots. They should be so long that they can be fully inserted into the dice, useful with a cam or the like, which limits the insertion.
- the existing holes in the sliders must - when inserted - aligned with the associated slots of the cube, so that an inserted into a slot tokens (ball, see paragraph below) can fall so far, until he encounters a slider, which is not at this point pierced.
- the slides should have a handle, ie in the inserted state at the end still a piece of world stand out. The protruding end is expediently carried out as a handle and marked accordingly by appropriate design.
- each slide as mentioned below the handle expediently on a cam, which limits the insertion.
- the slider should gradually be able to be pulled out again by one hole spacing at a time. This makes it possible during the game to gradually drop all the pieces down again.
- the slides can also have lateral indentations, in which, for example, a locking ball or locking spring present in the slot of the cube can engage.
- the markers may be lines or dots that may be incised or painted.
- each pit may only receive one ball if the game goal is to be achieved. It is understood that parts of balls can also be used differently shaped tokens, e.g. ellipsoidally flattened game pieces so that, as a result, a lower box can be used to save weight, such as in a game that is suitable for use during a trip,
- the aim of the game is, in short, that each party tries to send your suitably marked set of balls through the cube from top to bottom as fast as possible or faster than the other party, with the dropping through the differently punched pushers initially stopping them the insertion of the balls have been inserted into the slots of the cube.
- the game instructions should provide that the insertion is done alternately by one party and the other party, and each player must try to obtain from each slider he or an opponent has stuck the pattern of the holes, i. their location in the dice if possible to remember. It can be played in such a way that all players can always access all available shifters alternately until they are used up, ie.
- each party may receive a proportionate number of pushers, which may be random or set, which requires that each pusher hole be duplicated.
- each party first casts their own balls one after the other into the still available chutes. The ball can only fall down to the bottom if it hits a hole on all sliders. On the other hand, where the slider is not pierced, it blocks the shaft. Each slot is closed after inserting a ball by one of the added stopper, so it is locked for the insertion of more balls.
- the pushers When all the pushers are inserted and all the balls have been inserted, the pushers are then always pulled out alternately by each party by a distance corresponding to the distance between two pits ("catch"). In this way, the dropped balls fall gradually deeper into the shafts and finally come back down out of the dice, with the drawer-like bottom plate (which should have a sloping bottom) picking up the released balls and rolling them out, the winner is the party that first regained all your balls. Alternatively, it can also be agreed that the party has won, which has in the end brought most (own and / or foreign) balls to fall out. Another variant may consist in that the sliders may also be pushed back into the cube by one notch at a time, when a player realizes that he is thus able to disturb a fellow player in his strategy.
- the difficulty of the game increases significantly with the number of holes (e.g., 5x5), so a cube with only 16 holes is preferred.
- the dice can be made in one piece if suitable tools (eg sufficiently accurate slot cutters) are available. Also, for purely manufacturing reasons, it is expedient to make the dice playable, as shown by way of example in Figure 1 and 1b, such that it consists of 6 identical, drilled and grooved plates ( Figure 1a) and a non-grooved and only drilled Cover plate (plate A in Figure 1b).
- the cover plate only serves to ensure that a cover is also present above the uppermost grooved plate, which forms slots together with the grooved plate.
- the plate stack can also be constructed so that the bottom plate has no grooves and the overlying plates are arranged with the grooves down.
- the game cube is constructed from a stack of six stacked, approximately square plates (B, C, D, E, F, G) and the cover plate A, each having sixteen equal holes (b1, b2, b3, etc.) have identical locations, such that the holes of each plate in the stack are aligned with the corresponding holes of the other plates and thus form a common shaft.
- the four grooves recessed in the top and bottom, respectively, are slightly wider than the diameter of the holes and, as stated, together with the smooth side of the overlying plate, form the four slots mentioned (sa1 - sa4, sb1 - sb4. ...), each covering four of the holes.
- the plates may be stacked on each other such that the direction of the slots of successive plates are alternately along and parallel to a cube side, as will be readily apparent from FIG.
- a crossed sequence of slots it may be in a special order Embodiment one plate both on the upper wle on the underside cross-arranged grooves, while the next plate has no grooves, but only holes and the thickness compensation is used. This facilitates the assembly of the game cube, but does not allow all grooves / slots in the game body either take the same direction or are arranged cross above.
- each plate has a number of short dowel pins, which are assigned corresponding holes in the plates to be arranged above and below.
- dowel pins or holes with each other By a suitable arrangement of the dowel pins or holes with each other can be achieved that the assignment of the plates can be clearly represented in the sense, for example so that when assembling the dice game the direction of the grooves automatically changes from one to the next plate.
- the use of dowel pins also has the advantage over continuous pins that they are less likely to bend or even break off.
- the thickness of a plate element in the stack i. the slot-to-slot distance should also be substantially equal to the diameter of the balls, i. it only needs to be slightly larger, but by no means so large that a plate bore can accommodate more than one ball.
- a manhole cover e.g. be possible by means of the aforementioned plug as soon as the relevant shaft contains a ball.
- the drawer-like bottom plate is not essential to achieve the game objective and only serves to absorb the balls falling through the holes in the course of the game and roll out to the side. For this purpose, the bottom of the drawer should be inclined.
- the typical course of the game is designed as follows for a cube with 16 slots and 24 slots: First, each party, for example, each 1 player or 2 players, which together form a team, 8 balls, each sorted by color. Depending on the rules of the game, the punched sliders can either be accessed by either team at will, or each party will receive its own sliders, which it will then insert into any slots, alternating with the other party. It can also be agreed that each team may only introduce from one or two sides. For the players it is important to remember the arrangement of the holes in the sliders and their place in the dice.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Pinball Game Machines (AREA)
- Toys (AREA)
- Telephonic Communication Services (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| DE202006016982U DE202006016982U1 (de) | 2006-11-07 | 2006-11-07 | Spielgerät |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| EP1925346A1 true EP1925346A1 (fr) | 2008-05-28 |
| EP1925346B1 EP1925346B1 (fr) | 2009-10-28 |
Family
ID=37763635
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP07021453A Not-in-force EP1925346B1 (fr) | 2006-11-07 | 2007-11-05 | Appareil de jeu pour jeu de société |
Country Status (3)
| Country | Link |
|---|---|
| EP (1) | EP1925346B1 (fr) |
| AT (1) | ATE446799T1 (fr) |
| DE (2) | DE202006016982U1 (fr) |
Citations (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US3464701A (en) * | 1966-12-06 | 1969-09-02 | Sch Corp | Game apparatus for playing threedimensional chess and tic-tac-toe |
| US3709497A (en) * | 1971-03-25 | 1973-01-09 | Marvin Glass & Associates | Marble type board game apparatus |
| US3888487A (en) * | 1974-11-05 | 1975-06-10 | Daniel C Replogle | Three dimensional tic-tac-toe device |
| US4066263A (en) * | 1975-07-21 | 1978-01-03 | Salman Heskel Balas | Apparatus for playing a game |
| DE9217712U1 (de) * | 1992-12-24 | 1993-04-01 | Piaskowy, Gerhard, 6100 Darmstadt | Vorrichtung für ein Unterhaltungsspiel |
| US5277419A (en) * | 1992-09-23 | 1994-01-11 | Lee W. Tower | Method of playing a three dimensional game |
| DE29918817U1 (de) * | 1999-10-26 | 2000-03-30 | Schitko, Christof, Dipl.-Ing., 53797 Lohmar | Dreidimensionales Gesellschaftsspiel |
| DE10303547A1 (de) * | 2003-01-29 | 2004-08-05 | Bauer, Jörg R. | Vorrichtung zum Spielen |
-
2006
- 2006-11-07 DE DE202006016982U patent/DE202006016982U1/de not_active Expired - Lifetime
-
2007
- 2007-11-05 EP EP07021453A patent/EP1925346B1/fr not_active Not-in-force
- 2007-11-05 AT AT07021453T patent/ATE446799T1/de active
- 2007-11-05 DE DE502007001838T patent/DE502007001838D1/de active Active
Patent Citations (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US3464701A (en) * | 1966-12-06 | 1969-09-02 | Sch Corp | Game apparatus for playing threedimensional chess and tic-tac-toe |
| US3709497A (en) * | 1971-03-25 | 1973-01-09 | Marvin Glass & Associates | Marble type board game apparatus |
| US3888487A (en) * | 1974-11-05 | 1975-06-10 | Daniel C Replogle | Three dimensional tic-tac-toe device |
| US4066263A (en) * | 1975-07-21 | 1978-01-03 | Salman Heskel Balas | Apparatus for playing a game |
| US5277419A (en) * | 1992-09-23 | 1994-01-11 | Lee W. Tower | Method of playing a three dimensional game |
| DE9217712U1 (de) * | 1992-12-24 | 1993-04-01 | Piaskowy, Gerhard, 6100 Darmstadt | Vorrichtung für ein Unterhaltungsspiel |
| DE29918817U1 (de) * | 1999-10-26 | 2000-03-30 | Schitko, Christof, Dipl.-Ing., 53797 Lohmar | Dreidimensionales Gesellschaftsspiel |
| DE10303547A1 (de) * | 2003-01-29 | 2004-08-05 | Bauer, Jörg R. | Vorrichtung zum Spielen |
Also Published As
| Publication number | Publication date |
|---|---|
| DE502007001838D1 (de) | 2009-12-10 |
| ATE446799T1 (de) | 2009-11-15 |
| DE202006016982U1 (de) | 2007-02-08 |
| EP1925346B1 (fr) | 2009-10-28 |
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