EP0349573B1 - Machine a sous - Google Patents

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Publication number
EP0349573B1
EP0349573B1 EP88902801A EP88902801A EP0349573B1 EP 0349573 B1 EP0349573 B1 EP 0349573B1 EP 88902801 A EP88902801 A EP 88902801A EP 88902801 A EP88902801 A EP 88902801A EP 0349573 B1 EP0349573 B1 EP 0349573B1
Authority
EP
European Patent Office
Prior art keywords
indicator
flip
coin
points
card
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
EP88902801A
Other languages
German (de)
English (en)
Other versions
EP0349573A1 (fr
Inventor
Wilhelm Menke
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
NSM AG
Original Assignee
NSM AG
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by NSM AG filed Critical NSM AG
Priority to AT88902801T priority Critical patent/ATE78946T1/de
Publication of EP0349573A1 publication Critical patent/EP0349573A1/fr
Application granted granted Critical
Publication of EP0349573B1 publication Critical patent/EP0349573B1/fr
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games

Definitions

  • the invention relates to a coin-operated game device with associated viewing windows in two rows, one above the other, folding card carousels, the folding cards of which serve as symbol carriers, and a microprocessor containing a random generator for controlling the entire game process.
  • Coin-operated game devices are known in a wide variety of embodiments. They usually have three circulating bodies, which can be cylindrical or disk-shaped. The revolving bodies have symbols on the surface that can be seen through the window from the outside. The circulating bodies are usually shut down one after the other and after all the circulating bodies have come to a standstill, the symbol combination appearing in the windows decides whether to win or lose. This can be seen from a winning plan provided on the front panel of the gaming device. Since only a limited space is available for the installation of the circulating bodies, only a limited number of symbols can be shown on the circumference or the front of the circulating bodies.
  • a coin-operated game device with at least is already from DE-A-35 00 946 a display device is known in which an electromechanical drive element moves symbol carrier behind a window visible to the player in cyclical repetition in order to display at least one symbol as a game part result when randomly stopped, which, if appropriate in combination with other symbols, represents a game result, the display device being a known per se Folding card carousel, the folding cards are the symbol carriers, which are pivotally mounted on a hub which can be rotated in one direction by the drive element, in order to fold down from a front-side display position into a rear-side display position each time a nose is passed.
  • each folding card of the folding card carousel has a play-decisive symbol on the front and on the back, so that the player can recognize the play-decisive symbols in the display position after swirling through the folding card carousel. This has a negative effect on the entertainment value for the player after a certain time.
  • DE-U-87 05 015 shows a game device of the type mentioned at the beginning, in which the folding cards of each folding card carousel alternately carry a symbol which is decisive for the play on the front or on the back.
  • the folding card carousel After the swirling of the folding card carousel, all visible pairs of folding cards remain in a display position that hides the symbols, and the left folding card carousel in the top row switches one step further by pressing a button.
  • the folding card carousels in the lower row can be incremented by one step from left to right by the player using assigned keys, and this revealing of the symbols can be ended by actuating a corresponding key.
  • the other folding card carousels of the upper one Row can be automatically switched one step at a time.
  • "blackjack" playing devices are known as such from US-A-3796433 and US-A-4363486.
  • the object of the invention is to provide a gaming device of the type mentioned at the outset for a more varied and more varied game with a greater incentive to play, so as to increase the entertainment value for the player.
  • folding cards of each folding card carousel alternately carry a symbol that is decisive for the game, that after the swirling of the folding card carousels all visible pairs of folding cards remain in a position concealing the symbols, and one Folding card carousel of the upper row is computer-controlled one step forward, that the folding card carousel of the lower row can then be switched one step at a time by the player using assigned keys, and this revealing of the symbols can be ended by pressing a corresponding key, and that the other folding card carousels in the upper row can now be switched one by one by computer control.
  • the player can, by correspondingly actuating the buttons belonging to the folding card carousels in the lower row, determine how many of the symbols he has thus exposed are to be determinative for the game result, with the player having to reveal each time they are turned up exciting question, which symbol with which value, which can be found in a profit plan attached to the gaming device, is now exposed by pressing the button.
  • the surprise effect of revealing the symbols of the lower row of folding cards of the carousel causes the player to follow the course of the game with interest, which provides the player with a substantial entertainment.
  • the symbols on the mutually facing sides of two circumferentially adjacent folding cards of the folding card carousel are each designed as playing card half symbols, so that in the corresponding display positions of the folding card pairs a complete playing card appears in the viewing window, and the playing cards are each assigned a number of points of the usual playing card value.
  • the player wins in analogous application of the rules of the card game "17 + 4" if the total number of points of the visible playing cards of the lower folding card carousel row is greater than the total number of visible playing cards of the upper folding card carousel row and at the same time does not exceed 21 points.
  • the mutually symbol-free sides of two peripherally adjacent folding cards of the folding card carousels are provided with advertising-effective identifiers.
  • These markings can be implemented as a company logo, advertising slogan or the like.
  • each folding card carousel row consisting of five individual folding card carousels is assigned a point display in which the points achieved in the associated row by the visible playing cards can be represented in accordance with their value.
  • the player can immediately read the number of points belonging to the upper and lower folding card carousel row and, by comparing them, determine whether he is on the winning or losing side.
  • the coin insertion is operatively connected to a supply point display, in which the points assigned to the different coin values according to a certain key can be represented, of which a certain partial amount can be used within a game. For example, 100 points can be assigned to the 1 DM coin, 250 points to the 2 DM coin and 600 points to the 5 DM coin.
  • the supply point display is followed by an insert display bar from a plurality of display fields occupied with different numbers of points, in which the amount of the point insert can be selected for a game by actuating an associated key, the selected display field lighting up.
  • the insert display bar is assigned a further button which can be actuated after revealing the first and before revealing the second folding card carousel of the lower row in order to double the point bet for the current game.
  • the points set in the bet display bar are doubled in a risk bet display, which on the one hand has a display field "0" and on the other hand, several display fields occupied with increasing multipliers, which may flash one after the other alternating with the display field "0", and by pressing a risk button the displayed profit is the same as that flashing alternately with the display field "0"
  • Multiplier display field can be multiplied or lost, whereby the profit once achieved can be accepted at any time by pressing an acceptance button and the final profit can be displayed in a profit display.
  • the point gain indicated in the profit display can expediently be added up in a total profit display and from this total profit display, by pressing a transfer key, profit points in certain partial amounts are added to the stock point display transferable
  • the revolving process of the folding card carousels is preferably carried out in the upper row second players scored points can be shown in a separate points display.
  • the second player takes over the banking function when simulating the well-known card game "17 + 4". If, at the end of the game, the total number of points in the upper row of folding cards carousel is higher than the total number of points in the lower row of folding cards carousel, the second player wins. In the opposite case, the first player wins.
  • the number of games played by the second player in succession can preferably be shown in one display. After 32 games, a bank change can preferably take place between the players by pressing a corresponding key.
  • the game device 1 has an upper folding card carousel row 2 and a parallel lower folding card carousel row 3.
  • Each row 2, 3 is composed of five adjacent folding card carousels 5, each of which is accommodated in an assembly block 4.
  • the individual folding cards 6 of the folding card carousels 5 mounted behind viewing windows 7 in the front panel 8 of the game device 1 serve as symbol carriers.
  • each folding card carousel 5 alternately carry a symbol which is decisive for the game only on the front 9 or on the back 10, ie if there is a symbol on the front 9 of a folding card 6, then the back of the same card and the front of the are neighboring folding cards are symbol-free, and if there is no symbol on the front 9 of a folding card 6, then the back of the same folding card and the front of the neighboring folding cards are provided with a symbol that determines the game.
  • the symbols on the mutually facing sides of two circumferentially adjacent folding cards 6 are each designed as playing card half symbols 11, and on the mutually symbol-free sides of two circumferentially neighboring folding cards there is an advertising-effective identification 12 in each case the display position in which the two playing card half symbols 11 of a playing card can be seen in the associated viewing window 7, these two playing card half symbols 11 represent a complete playing card to which a number of points of the usual playing card value is assigned.
  • this folding card carousel 5 will have a stepper motor switched one step further, the upper folding card folds over from passing through a retaining lug on the mounting block 4 from the front display position to a rear display position, as a result of which two advertising-effective identifiers 12 now appear in the viewing window 7.
  • a complete playing card can be seen again in the viewing window 7.
  • a complete playing card or the advertising-effective identifiers 12 appear alternately in the associated viewing window 7.
  • this playing card is the playing card, “cross 4”, which is assigned a value of four points, which are shown in a point display 15 belonging to the upper folding card carousel row 2.
  • the player can then step through the folding card carousels 5 of the lower row one after the other from left to right using keys 16 assigned to these folding card carousels, in order to reveal the face down playing cards.
  • the player naturally only reveals as many playing cards as are necessary to use the Add the points assigned to the individual playing cards to the number of points 21 or to come as close as possible to this number of points.
  • the playing cards "spades 10" (10 points), “hearts 7" (7 points) and "spades jack” (2 points) are revealed in the lower folding card carousel row 3, ie the player has reached a total of 19 points which are shown in a point display 32 assigned to the lower folding card carousel row 3.
  • the player After the uncovering process of the playing cards of the lower row 3, the player actuates a corresponding key 17, whereupon one or more further folding card carousels 5 of the upper row 2 are switched on by one step.
  • the playing card "Kreuz 9" (9 points) and the playing card “Kreuz As” (11 points) were also computer-controlled, so that the total number of points indicated by the playing cards is 24. Since this number of points is above the decisive number of points 21, the player has won with his 19 points.
  • For the rest by lighting up the display fields "PULL" under the folding card carousels 5 of the lower row 3, it is shown in which time period he can press the keys 16.
  • a supply point display 19 is assigned to the coin slot 18 of the gaming device 1, in which the points assigned to different coin values according to a specific key can be displayed.
  • a button 22 assigned to the bet display bar 20 the player can select the amount of the point bet for a game.
  • the selected display field lights up and at the same time the number of points this display fields is subtracted from the number of points of the supply point display 19.
  • the display field 21 lights up with the number of points 50.
  • simulated card game "17 + 4" is carried out with the aid of folding card carousel rows 2 and 3.
  • the player has the possibility, after revealing the first and before revealing the second folding card carousel 5 of the lower row 3, to double the point bet by actuating a further button 23 assigned to the bet indicator bar 20. If the player has lost the game "17 + 4", the game is over. If, on the other hand, the player has won the game "17 + 4", the point bet in the bet display bar 20 is doubled and transferred to a risk bet display 24. In the exemplary embodiment, this is 100 points.
  • the risk application display 24 is assigned on the one hand a display field 25 with the inscription "0" and on the other hand a plurality of display fields 26 which are filled with increasing multipliers.
  • the lower display field 26 flashes with the multiplier "x 2" alternating with the display field "0". If the player now presses an associated risk button 27, he can either double or lose the points shown in the risk application display 24. If the player wins, the next higher display field 26 flashes alternately with display field 25, and the player can again press the risk button 27. This process can be continued until the maximum profit is achieved by reaching the display field 26 with the multiplier "x 64". In the meantime, however, the player can at any time accept the points achieved once by pressing a corresponding key 28, which is then displayed in a profit display 29.
  • the player has the key 28 when winning in the risk game with the display field 26 occupied by the multiplier "x 4" pressed, whereby the risk game is ended and the number of points in the risk application display 24 is transferred to the profit display 29 by quadrupling. The number of points of the profit display 29 is then added up in a total profit display 30. From this total profit display 30, profit points can be transferred in certain partial amounts into the supply point display 19 by actuating a transfer key, so that the player can continue to play without inserting a new coin.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Pinball Game Machines (AREA)

Claims (11)

1. Jeu automatique (1) actionné par pièces de monnaie, comprenant des carrousels de cartes pliantes (5) étant superposés en deux rangées derrière des fenêtres de visualisation (7) et dont les cartes pliantes (6) servent comme porteurs de symboles, et comprenant un microcalculateur industriel contenant un générateur de nombres aléatoires pour le contrôle du cours de jeu total, caractérisé en ce que les cartes pliantes (6) de chacun des carrousels de cartes pliantes (5) alternativement portent seulement sur la face (9) ou sur le dos (10) un symbole codécisif pour le jeu, qu'après le brassage des carrousels de cartes pliantes (5) tous les paires de cartes pliantes visibles (13) s'arrêtent dans une position d'indication couvrant les symboles et un carrousel de cartes pliantes (5) de la rangée supérieure (2) s'indexe d'un pas à commande de calculateur, que puis les carrousels de cartes pliantes (5) de la rangée inférieure (3) sont successivement et sélectivement indexables d'un pas par le joueur au moyen de clés (16) associés, et que cette opération de découvrir les symboles est susceptible d'être fini par actionnement d'un clé respectif (17), et qu'enfin les autres carrousels de cartes pliantes (5) de la rangée supérieure (2) sont successivement et sélectivement indexables d'un pas à commande de calculateur.
2. Jeu automatique actionné par pièces de monnaie selon la revendication 1, caractérisé en ce que les symboles sur les côtés tournés l'un vers l'autre de deux cartes pliantes (6) voisines périphériquement des carrousels de cartes pliantes (5) sont chacun réalisés comme demi-symboles de cartes à jouer (11), par quoi une carte à jouer complête apparaît respectivement dans les fenêtres de visualisation dans les positions d'indication respectives des paires de cartes pliantes (13), et qu'une nombre de points de valeur habituel chez les cartes à jouer est respectivement attribué aux cartes à jouer.
3. Jeu automatique actionné par pièces de monnaie selon la revendication 1 ou 2, caractérisé en ce que les côtes sans symboles et tournés l'un vers l'autre de deux cartes pliantes (6) voisines périphériquement des carrousels de cartes pliantes (5) sont pourvus de marquages (12) efficaces pour la publicité ou du dessin habituel du dos de cartes à jouer connues.
4. Jeu automatique actionné par pièces de monnaie selon la revendication 1, caractérisé en ce qu'une indication de points (15 resp. 32), dans laquelle les points obtenus par les cartes à jouer visibles et correspondents à leur valeur sont susceptibles d'être présentés respectivement dans la rangée attribuée est attribuée à chacune des rangées de carrousels de cartes pliantes (2, 3) consistante en cinq carrousels de cartes pliantes (5) individuels.
5. Jeu automatique actionné par pièces de monnaie selon une ou plusieurs des revendications 1 à 4, caractérisé en ce que la fente pour la pièce de monnaie (18) se trouve en communication active avec une indication de points de réserve (19), dans laquelle les points sont susceptibles d'être présentés qui sont attribués aux valeurs différents de pièces de monnaie selon un clé déterminé et dont un montant partiel déterminé est susceptible d'être mis en dedans un jeu.
6. Jeu automatique actionné par pièces de monnaie selon la revendication 5, caractérisé en ce qu'une bande pour l'indication de mise (20) en plusieurs cases (21) occupées par de nombres de points différemment hauts est placée en aval de l'indication de points de réserve (19), dans laquelle la hauteur de la mise de points pour un jeu est susceptible d'être selectionnée par l'actionnement d'un clé (22) appartenant, avec la case d'indication (21) sélectionnée s'allumant.
7. Jeu automatique actionné par pièces de monnaie selon la revendication 6, caractérisé en ce qu'un autre clé (23) est attribué à la bande pour l'indication de mise (20), qui est susceptible d'être actionné après le découvrement du premier et avant le découvrement du deuxième carrousel de cartes pliantes (5) de la rangée inférieure (3), pour doubler la mise de points du jeu courant.
8. Jeu automatique actionné par pièces de monnaie selon la revendication 6 et/ou 7, caractérisé en ce qu'après la présence d'un gain d'un joueur les points mis dans la bande pour l'indication de mise (20) apparaissent en doublement dans une indication de mise à risque (24) à laquelle d'une part une case d'indication "0" (25) et d'autre part plusieurs cases d'indication (26) étant occupées par des multiplicateurs montants en hauteur et qui le cas échéant clignotent successivement et alternativement avec la case d'indication "0" sont attribuées et que le gain indiqué par l'actionnement d'un clé à risque (26) correpondant à la case d'indication de multiplicateurs (26) qui clignote alternativement avec la case d'indication "0" est susceptible d'être multiplié ou perdu, le gain obtenue tout à l'heure étant susceptible d'être reçu par actionnement d'un clé de réception (27) et le gain final étant susceptible d'être présenté dans une indication de gain (28).
9. Jeu automatique actionné par pièces de monnaie selon la revendication 8, caractérisé en ce que le gain de points indiqué dans l'indication de gain (28) est susceptible d'être additionné dans une indication de gain total (29) et que de points de gain sont susceptibles d'être transmis de cette indication de gain total (29) en montants partiels déterminés dans l'indication de points de réserve (19) par actionnement d'un clé de transmission (30).
10. Jeu automatique actionné par pièces de monnaie selon la revendication 1, caractérisé en ce que l'opération de récouvrir les carrousels de cartes pliantes (5) de la rangée supérieure (2) après le brassage de tous les carrousels de cartes pliantes (5) est susceptible d'être performée alternativement par des clés par un autre joueur, les points obtenus par le deuxième joueur étant susceptibles d'être présentés dans une indication de points séparée.
11. Jeu automatique actionné par pièces de monnaie selon la revendication 10, caractérisé en ce que le nombre des jeux performés successivement par le deuxième joueur est susceptible d'être présenté dans une indication.
EP88902801A 1987-04-04 1988-03-30 Machine a sous Expired - Lifetime EP0349573B1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AT88902801T ATE78946T1 (de) 1987-04-04 1988-03-30 Muenzbetaetigtes spielgeraet.

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
DE3711363 1987-04-04
DE3711363 1987-04-04
DE3804862 1988-02-17
DE3804862A DE3804862A1 (de) 1987-04-04 1988-02-17 Muenzbetaetigtes spielgeraet

Publications (2)

Publication Number Publication Date
EP0349573A1 EP0349573A1 (fr) 1990-01-10
EP0349573B1 true EP0349573B1 (fr) 1992-07-29

Family

ID=25854328

Family Applications (1)

Application Number Title Priority Date Filing Date
EP88902801A Expired - Lifetime EP0349573B1 (fr) 1987-04-04 1988-03-30 Machine a sous

Country Status (4)

Country Link
EP (1) EP0349573B1 (fr)
AT (1) ATE78946T1 (fr)
DE (2) DE3804862A1 (fr)
WO (1) WO1988008179A1 (fr)

Families Citing this family (21)

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Publication number Priority date Publication date Assignee Title
DE3801643C2 (de) * 1988-01-21 1994-05-05 Nsm Ag Münzbetätigtes Spielgerät
DE3811301A1 (de) * 1988-04-02 1989-10-19 Nsm Apparatebau Gmbh Kg Muenzbetaetigtes spielgeraet
DE3902099A1 (de) * 1989-01-25 1990-08-02 Paul Gauselmann Muenzbetaetigtes unterhaltungsgeraet mit hinter dazugehoerigen sichtfenstern in zwei uebereinanderliegenden reihen angeordneten klappkartenkarussells
DE4138762C2 (de) * 1991-01-22 1998-08-27 Mega Spielgeraete Entwicklungs Verfahren zur Bespielung von Spieleinrichtungen an einem münzbetätigten Unterhaltungsgerät
DE4134226C2 (de) * 1991-10-16 1996-05-15 Nsm Ag Geldbetätigtes Spielgerät
DE4402800A1 (de) * 1994-01-31 1995-08-03 Nsm Ag Geldbetätigtes Unterhaltungsgerät
DE4426584C2 (de) * 1994-07-27 1999-04-29 Nsm Ag Verfahren zum Betrieb eines Unterhaltungsgerätes
DE4435406C2 (de) * 1994-08-26 1996-06-13 Nsm Ag Geldspielgerät
US6234897B1 (en) 1997-04-23 2001-05-22 Wms Gaming Inc. Gaming device with variable bonus payout feature
US6190255B1 (en) 1998-03-24 2001-02-20 Wms Gaming Inc. Bonus game for a gaming machine
ZA992256B (en) 1998-03-24 2000-01-13 Wms Gaming Inc Bonus Game for a gaming machine.
US6159098A (en) 1998-09-02 2000-12-12 Wms Gaming Inc. Dual-award bonus game for a gaming machine
US6592457B1 (en) 1999-05-26 2003-07-15 Wms Gaming Inc. Gaming machine with player selected events
US6443837B1 (en) 1999-05-26 2002-09-03 Wms Gaming Inc. Bonus games for gaming machines with strategy options
US6358147B1 (en) 1999-06-23 2002-03-19 Wms Gaming Inc. Gaming machine with multiple payoff modes and award presentation schemes
US6159097A (en) * 1999-06-30 2000-12-12 Wms Gaming Inc. Gaming machine with variable probability of obtaining bonus game payouts
US7247093B2 (en) * 2002-09-12 2007-07-24 Igt Gaming device having a mechanical secondary display
US7338366B2 (en) * 2002-09-12 2008-03-04 Igt Gaming device having a mechanical secondary display
US8033908B2 (en) 2007-12-05 2011-10-11 Aristocrat Technologies Australia Pty Limited Gaming system and a method of gaming
US8911288B2 (en) 2009-03-16 2014-12-16 Igt Gaming device and method providing slot game having virtual map driven reel stop position determinations
US8702496B2 (en) 2009-03-16 2014-04-22 Igt Gaming device and method providing slot game having virtual map driven reel stop position determinations

Family Cites Families (5)

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Publication number Priority date Publication date Assignee Title
GB294329A (en) * 1927-05-28 1928-07-26 Thomas Fagan Improvements in or relating to apparatus for playing games
US3796433A (en) * 1971-06-14 1974-03-12 Hydro Search Inc Electronic gaming device simulating the game of blackjack
US4363486A (en) * 1980-10-30 1982-12-14 Chaudhry Jagdish C Electronic gaming apparatus
DE3500946A1 (de) * 1985-01-14 1986-07-17 Paul 4992 Espelkamp Gauselmann Muenzspielautomat mit einer anzeigevorrichtung
DE8705015U1 (de) * 1987-04-04 1987-11-05 Nsm-Apparatebau Gmbh & Co Kg, 6530 Bingen Münzbetätigtes Spielgerät

Also Published As

Publication number Publication date
DE3804862C2 (fr) 1992-01-30
DE3804862A1 (de) 1988-10-20
ATE78946T1 (de) 1992-08-15
WO1988008179A1 (fr) 1988-10-20
DE3873329D1 (de) 1992-09-03
EP0349573A1 (fr) 1990-01-10

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