WO1988008179A1 - Machine a sous - Google Patents
Machine a sous Download PDFInfo
- Publication number
- WO1988008179A1 WO1988008179A1 PCT/DE1988/000204 DE8800204W WO8808179A1 WO 1988008179 A1 WO1988008179 A1 WO 1988008179A1 DE 8800204 W DE8800204 W DE 8800204W WO 8808179 A1 WO8808179 A1 WO 8808179A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- display
- coin
- folding
- points
- card
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
Definitions
- the invention relates to a coin-operated game device with folding card carousels arranged behind associated viewing windows, the folding cards of which serve as symbol carriers, and with a microprocessor containing a random generator for controlling the entire game sequence.
- Coin-operated game devices are known in a wide variety of designs. They usually have three circulating bodies, which can be cylindrical or disk-shaped.
- the revolving bodies have symbols on the surface which can be seen from the outside through windows.
- the circulating bodies are generally shut down one after the other and after all the circulating bodies have come to a standstill, the symbol combination appearing in the windows decides whether to win or lose. This can be seen from a winning plan provided on the front panel of the gaming device. Since only a limited space is available for the installation of the circulating bodies, only a limited number of symbols can be displayed on the circumference or the front of the circulating bodies.
- a coin-operated game device with at least one display device is already known from DE-OS 35 00 946, in which an electromechanical drive member moves the symbol carrier behind a window that the player can see in cyclical repetition, in order to prevent little in the case of randomly controlled stopping ⁇ at least to display a symbol as a partial game result, which if necessary represents a game result in combination with other symbols, the display device having a folding card carousel known per se, the folding cards of which are the symbol carriers which can be rotated in one direction by the drive element Hub are pivotally mounted, in order to flip from a front display position to the rear display position when passing a nose.
- Each folding card of the folding card carousel has a symbol that decides not to be used on the front and on the back, which means that the player after swirling the folding card carousel can recognize the symbols in the display position. This has a negative effect on the entertainment value for the player after a certain time.
- the invention is based on the object of designing the course of the game and the possibilities of winning in a gaming device of the type mentioned at the outset in a more varied and with greater game incentive so as to increase the entertainment value for the player.
- This object is erfindungsge ⁇ iäß achieved in that the folding ⁇ cards of each flip card carousel carry alternately only on the front or on the back of a spielmitentscheidendes symbol that after the agitation of the flip card carousels ver ⁇ all visible Klapp soothe pairs in the symbols covering display position stop, and that the folding card pairs can then be switched by one step in a computer and / or button-controlled manner.
- This design of the game device makes it possible, on the one hand, to expose the symbols one after the other with purely computer-controlled detection of the symbols, which increases the entertainment value for the player, and on the other hand, with purely By " appropriately pressing the buttons belonging to the folding card carousels, the players themselves determine how many of the symbols he has thus exposed are to be determinative of the result of the game, with the player being asked the exciting question of which symbol with each uncovering process the value that can be found in a profit plan attached to the gaming device is now uncovered by pressing the button.
- the computer-controlled uncovering process can be combined with the button-controlled uncovering process in any way. In any case, the surprise effect when uncovering d he symbols the Players to follow the course of the game with special interest.
- a folding card carousel of the upper row in the case of folding card carousels arranged one above the other, can be switched by one step after being swirled through all the folding card carousels, and then the folding card carousels of the lower one Row can be advanced by one step by the player using assigned keys, this uncovering process of the symbols being able to be ended by actuating a corresponding key. and now the other folding card carousels in the upper row can be switched by one step using computer control. So if the player has ended the revealing of the symbols of the lower folding card carousel row by actuating the corresponding key.
- the symbols on the mutually facing sides of two circumferentially adjacent folding cards of the folding card carousel are each designed as playing card half symbols, so that in the corresponding display positions of the folding card pairs in each case a complete playing card appears in the viewing window, and that the playing cards are each assigned a number of pacts of the usual playing card value.
- the player wins in analogous application of the rules of the card game "17 + 4". when the total number of points of view ⁇ cash card game of the lower flip card carousel number is greater than the total does not exceed the number of points of the visible playing cards of the upper flip card carousel series and at the same 21 points.
- the symbol-free sides of two folding cards of the folding card carousels, which are adjacent to one another are provided with advertising-effective identifiers.
- These labels can be implemented as a company logo, advertising slogan or the like.
- each folding card carousel row consisting of five individual card carousels is assigned a display in which the points achieved in the associated row by the visible playing cards according to their value represent l ba r are.
- the player can immediately read off the points belonging to the upper and lower folding card carousel row 1 and determine by comparison whether he is on the winning or losing side.
- the coin slot is operatively connected to a supply point display, in which the points assigned to the different coin values according to a certain key can be represented, of which a certain part amount can be used within a game .
- 100 points can be assigned to the 1 DM coin, 250 points to the 2 DM coin and 600 points to the 5 DM coin.
- a different ⁇ Lich high points used is expediently of supply points display a use indication strip of several occupied with different high scores display fields nach ⁇ ordered in by pressing a corresponding button height of the point bet is selectable for a game, the selected display field lighting up.
- a further key is assigned to the insert display bar. which can be operated after revealing the first and before revealing the second folding card carousel of the lower row. to double the point bet for the current game.
- the points set in the bet display bar are doubled in a risk bet display, which on the one hand has a display field "0" "and, on the other hand, several display fields, which are filled with increasing multipliers and which may alternately flash alternately with the display field" 0 ", are assigned. and that by pressing a risk button, the displayed profit can be multiplied or lost in accordance with the multiplier display field which flashes alternately with the display field "0". the profit achieved at any time can be accepted by pressing an acceptance button and the final profit can be shown in a profit display.
- the point gain indicated in the profit display can expediently be added up in a total profit display and from this total profit display profit points can be determined by pressing a transfer key Partial amounts can be transferred to the supply point display.
- the Aufdeckvorg ang the folding card carousel of the top row is preferably carried out alternately via buttons by a second player after swirling through all the folding card carousels, the of points scored by the second player can be shown in a separate points display.
- the second player takes over the banking function when simulating the known card game "17 + 4". If, at the end of the game, the total number of points in the upper row of folding cards carousel is higher than the total number of points in the lower row of folding cards carousel, the second player wins. In the opposite case, the first player wins.
- the number of games played by the second player in succession can preferably be shown in one display. After 32 games, a bank change can preferably take place between the players by pressing a corresponding key.
- Fig. 1 is a front view of a game device according to the
- FIG. 2 shows an enlarged view of an individual representation of a folding card carousel of the gaming device according to FIG. 1
- the game device 1 has an upper folding card carousel row 2 and a parallel lower folding card carousel row 3.
- Each row 2, 3 is composed of five adjacent folding card carousels 5, each of which is accommodated in an assembly block 4.
- the individual folding cards 6 of the folding card carousels 5 attached behind viewing windows 7 in the front panel 8 of the game device 1 serve as symbol carriers.
- the folding cards 6 of each folding card carousel 5 alternately carry a play-decision symbol only on the front 9 or on the back 10, ie. if there is a symbol on the front 9 of a folding card 6, then the back of the same folding card and the front of the neighboring folding card are symbol-free, and if there is no symbol on the front 9 of a folding card 6, then the back of the same folding card and the front the neighboring folding cards with a symbol that determines the game.
- the symbols on the mutually facing sides of two circumferentially adjacent folding cards 6 are each designed as playing card hal symbols 11, and on the mutually facing syrnbol-free sides of two circumferentially adjacent folding cards there is in each case an advertising-effective identification 12.
- folding card carousel 5 There is a pair of folding cards 13 of a folding card carousel 5 in the display position in which the two playing card half symbols 11 of a playing card in the associated viewing window 7 are recognizable, these two playing card half symbols 11 represent a complete playing card. which is assigned a score of the usual playing card value. If this folding card carousel 5 is switched one step further by means of a stepper motor, then the upper folding card folds from the front-side display position into a rear-side display position while passing through a retaining lug on the mounting block 4. whereby now two advertising-effective markings 12 appear in the viewing window 7. If the folding card carousel 5 is then switched one step further, then a complete playing card can be seen again in the viewing window 7. Thus, when the sixty-four folding cards 6 of a folding card carousel 5 are folded over, a complete playing card or the advertising-effective identifiers 12 appear alternately in the associated viewing window 7.
- the player can turn the folding card carousel le 5 of the lower row in succession from left to right using keys 16 assigned to these folding card carousels by one step each. to reveal the face down playing cards. Since the " known card game" 17 + 4 "is simulated with the gaming device, the player naturally reveals only as many playing cards as are necessary to get as close as possible to the number of points 21 by adding the points assigned to the individual playing cards to get that score.
- the playing cards “spades 10" (10 points), “hearts 7" (7 points) and “spades jacks” (2 points) are revealed in the bottom folding card carousel row 3, ie the player has a total of 19 Points reached which are shown in a point display 32 assigned to the lower folding card carousel row 3.
- the player actuates a corresponding key 17, whereupon one or more further folding card carousels 5 of the upper row 2 are switched on by one step.
- the game card “Kreuz 9" (9 points and the game card “Kreuz As” (11 points) were also computer-controlled, so that the total number of points indicated by the game cards is 24. Because this number of points exceeds the decisive number of points 21 the player has won with his 19.
- the time period in which he can press the keys 16 is indicated.
- a supply point display 19 is assigned to the coin slot 18 of the gaming device 1, in which the points assigned to different coin values according to a specific key can be represented.
- the button 22 associated with the bet display bar 20 allows the player to select the amount of the point bet for a game.
- the selected display field lights up and at the same time the number of points of this display field is subtracted from the number of points of the supply point display 19.
- the display field 21 lights up with the number of points 50.
- the previously described simulated card game "17 + 4" is carried out with the aid of the folding card carousel rows 2 and 3.
- the player has the possibility, after revealing the first and before revealing the second folding card carousel 5 of the lower row 3, to double the point bet by actuating a further key 23 assigned to the bet indicator 20. If the player has lost the game "17 + 4", the game is over.
- the point bet in the bet display bar 20 is transferred to a risk bet display 24, with doubling. In the exemplary embodiment, this is 100 points.
- the risk application display 24 is assigned, on the one hand, a display field 25 with the inscription "0" and, on the other hand, a plurality of display fields 26, which are occupied by mul tli indicators rising in height.
- the lower display field 26 flashes with the multiplier "x 2" alternating with the display field d "0". If the player now presses an associated risk button 27, he can either double or lose the points shown in the risk application display 24. If the player wins, the next higher display field 26 flashes alternately with the display field d 25.
- the player can again press the Risi ko button 27. This process can be continued until the maximum profit is achieved by reaching the display field 26 with the multiplier "x 64". In the meantime, however, the player can at any time accept the points won once by pressing a corresponding key 28, which is then shown in a profit display 23.
- the player pressed the key 28 when winning in the risk game with the display field 26 occupied by the multiplier "x 4", which ended the risk game and the number of points in the Risk bet display 24 is transferred to the profit display 29 by quadrupling. Then the number of points of the profit display 29 is added up in a total profit display 30. From this total profit display 30, profit points in certain partial amounts can be transferred into the storage points display 19 by actuating a transmission key 31, so that the player can continue to play without reinserting the coin.
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- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Pinball Game Machines (AREA)
Abstract
Une machine à sous comprend des carrousels de cartes basculantes qui servent de support pour des symboles, agencés derrière des fenêtres correspondantes, et un micro-ordinateur contenant un générateur de nombres aléatoires afin de commander le déroulement de tout le jeu. Les cartes basculantes (6) de chaque carrousel de cartes (5) portent alternativement des symboles déterminants pour le jeu seulement sur leur face antérieure (9) ou sur leur face postérieure (10). Lorsque les carrousels (5) finissent de tourner, toutes les paires (13) visibles de cartes basculantes s'arrêtent dans une position où les symboles sont cachés, et l'on peut ensuite faire avancer les paires de cartes (13) d'une position au moyen de l'ordinateur et/ou de touches.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AT88902801T ATE78946T1 (de) | 1987-04-04 | 1988-03-30 | Muenzbetaetigtes spielgeraet. |
DE8888902801T DE3873329D1 (de) | 1987-04-04 | 1988-03-30 | Muenzbetaetigtes spielgeraet. |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DEP3711363.1 | 1987-04-04 | ||
DE3711363 | 1987-04-04 | ||
DEP3804862.0 | 1988-02-17 | ||
DE3804862A DE3804862A1 (de) | 1987-04-04 | 1988-02-17 | Muenzbetaetigtes spielgeraet |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1988008179A1 true WO1988008179A1 (fr) | 1988-10-20 |
Family
ID=25854328
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/DE1988/000204 WO1988008179A1 (fr) | 1987-04-04 | 1988-03-30 | Machine a sous |
Country Status (4)
Country | Link |
---|---|
EP (1) | EP0349573B1 (fr) |
AT (1) | ATE78946T1 (fr) |
DE (2) | DE3804862A1 (fr) |
WO (1) | WO1988008179A1 (fr) |
Cited By (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2291997A (en) * | 1994-07-27 | 1996-02-07 | Nsm Ag | Entertainment apparatus |
US6159098A (en) * | 1998-09-02 | 2000-12-12 | Wms Gaming Inc. | Dual-award bonus game for a gaming machine |
US6159097A (en) * | 1999-06-30 | 2000-12-12 | Wms Gaming Inc. | Gaming machine with variable probability of obtaining bonus game payouts |
US6190255B1 (en) | 1998-03-24 | 2001-02-20 | Wms Gaming Inc. | Bonus game for a gaming machine |
US6234897B1 (en) | 1997-04-23 | 2001-05-22 | Wms Gaming Inc. | Gaming device with variable bonus payout feature |
US6315660B1 (en) | 1998-03-24 | 2001-11-13 | Wms Gaming Inc. | Gaming machines with board game theme |
US6358147B1 (en) | 1999-06-23 | 2002-03-19 | Wms Gaming Inc. | Gaming machine with multiple payoff modes and award presentation schemes |
US6443837B1 (en) | 1999-05-26 | 2002-09-03 | Wms Gaming Inc. | Bonus games for gaming machines with strategy options |
US6800027B2 (en) | 2000-03-31 | 2004-10-05 | Wms Gaming Inc. | System and method for saving status of paused game of chance |
US8911288B2 (en) | 2009-03-16 | 2014-12-16 | Igt | Gaming device and method providing slot game having virtual map driven reel stop position determinations |
US9805555B2 (en) | 2009-03-16 | 2017-10-31 | Igt | Gaming device and method providing slot game having virtual map driven reel stop position determinations |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE3801643C2 (de) * | 1988-01-21 | 1994-05-05 | Nsm Ag | Münzbetätigtes Spielgerät |
DE3811301A1 (de) * | 1988-04-02 | 1989-10-19 | Nsm Apparatebau Gmbh Kg | Muenzbetaetigtes spielgeraet |
DE3902099A1 (de) * | 1989-01-25 | 1990-08-02 | Paul Gauselmann | Muenzbetaetigtes unterhaltungsgeraet mit hinter dazugehoerigen sichtfenstern in zwei uebereinanderliegenden reihen angeordneten klappkartenkarussells |
DE4138762C2 (de) * | 1991-01-22 | 1998-08-27 | Mega Spielgeraete Entwicklungs | Verfahren zur Bespielung von Spieleinrichtungen an einem münzbetätigten Unterhaltungsgerät |
DE4134226C2 (de) * | 1991-10-16 | 1996-05-15 | Nsm Ag | Geldbetätigtes Spielgerät |
DE4402800A1 (de) * | 1994-01-31 | 1995-08-03 | Nsm Ag | Geldbetätigtes Unterhaltungsgerät |
DE4435406C2 (de) * | 1994-08-26 | 1996-06-13 | Nsm Ag | Geldspielgerät |
US7338366B2 (en) * | 2002-09-12 | 2008-03-04 | Igt | Gaming device having a mechanical secondary display |
US7247093B2 (en) * | 2002-09-12 | 2007-07-24 | Igt | Gaming device having a mechanical secondary display |
US8033908B2 (en) | 2007-12-05 | 2011-10-11 | Aristocrat Technologies Australia Pty Limited | Gaming system and a method of gaming |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB294329A (en) * | 1927-05-28 | 1928-07-26 | Thomas Fagan | Improvements in or relating to apparatus for playing games |
US3796433A (en) * | 1971-06-14 | 1974-03-12 | Hydro Search Inc | Electronic gaming device simulating the game of blackjack |
US4363486A (en) * | 1980-10-30 | 1982-12-14 | Chaudhry Jagdish C | Electronic gaming apparatus |
EP0187907A2 (fr) * | 1985-01-14 | 1986-07-23 | Paul Gauselmann | Appareil à sous avec dispositif indicateur |
DE8705015U1 (de) * | 1987-04-04 | 1987-11-05 | Nsm-Apparatebau Gmbh & Co Kg, 6530 Bingen | Münzbetätigtes Spielgerät |
-
1988
- 1988-02-17 DE DE3804862A patent/DE3804862A1/de active Granted
- 1988-03-30 WO PCT/DE1988/000204 patent/WO1988008179A1/fr active IP Right Grant
- 1988-03-30 DE DE8888902801T patent/DE3873329D1/de not_active Expired - Fee Related
- 1988-03-30 EP EP88902801A patent/EP0349573B1/fr not_active Expired - Lifetime
- 1988-03-30 AT AT88902801T patent/ATE78946T1/de not_active IP Right Cessation
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB294329A (en) * | 1927-05-28 | 1928-07-26 | Thomas Fagan | Improvements in or relating to apparatus for playing games |
US3796433A (en) * | 1971-06-14 | 1974-03-12 | Hydro Search Inc | Electronic gaming device simulating the game of blackjack |
US4363486A (en) * | 1980-10-30 | 1982-12-14 | Chaudhry Jagdish C | Electronic gaming apparatus |
EP0187907A2 (fr) * | 1985-01-14 | 1986-07-23 | Paul Gauselmann | Appareil à sous avec dispositif indicateur |
DE8705015U1 (de) * | 1987-04-04 | 1987-11-05 | Nsm-Apparatebau Gmbh & Co Kg, 6530 Bingen | Münzbetätigtes Spielgerät |
Cited By (25)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2291997B (en) * | 1994-07-27 | 1998-11-11 | Nsm Ag | Entertainment apparatus |
GB2291997A (en) * | 1994-07-27 | 1996-02-07 | Nsm Ag | Entertainment apparatus |
US6234897B1 (en) | 1997-04-23 | 2001-05-22 | Wms Gaming Inc. | Gaming device with variable bonus payout feature |
US6508707B2 (en) | 1998-03-24 | 2003-01-21 | Wms Gaming Inc. | Gaming machines with board game theme, apparatus and method |
US7452271B2 (en) | 1998-03-24 | 2008-11-18 | Wms Gaming Inc. | Gaming machines with board game theme |
US8480480B2 (en) | 1998-03-24 | 2013-07-09 | Wms Gaming Inc. | Bonus game for a gaming machine |
US6315660B1 (en) | 1998-03-24 | 2001-11-13 | Wms Gaming Inc. | Gaming machines with board game theme |
US6322309B1 (en) | 1998-03-24 | 2001-11-27 | Wms Gaming Inc. | Bonus game for a gaming machine |
US7520809B2 (en) | 1998-03-24 | 2009-04-21 | Wms Gaming Inc. | Bonus game for a gaming machine |
US6190255B1 (en) | 1998-03-24 | 2001-02-20 | Wms Gaming Inc. | Bonus game for a gaming machine |
US6482089B2 (en) | 1998-03-24 | 2002-11-19 | Wms Gaming Inc. | Gaming machines with board game theme |
US6506117B2 (en) | 1998-03-24 | 2003-01-14 | Wms Gaming Inc. | Gaming machines with board game theme |
US7195560B2 (en) | 1998-03-24 | 2007-03-27 | Wms Gaming Inc. | Gaming machines with board game theme |
US6520855B2 (en) | 1998-03-24 | 2003-02-18 | Wms Gaming Inc. | Gaming machines with board game theme |
US6645074B2 (en) | 1998-03-24 | 2003-11-11 | Wms Gaming Inc. | Bonus game for a gaming machine |
US6905412B2 (en) | 1998-03-24 | 2005-06-14 | Wms Gaming Inc. | Bonus game for a gaming machine |
US6648757B1 (en) | 1998-09-02 | 2003-11-18 | Wms Gaming Inc. | Dual-award bonus game for a gaming machine |
US6159098A (en) * | 1998-09-02 | 2000-12-12 | Wms Gaming Inc. | Dual-award bonus game for a gaming machine |
US6443837B1 (en) | 1999-05-26 | 2002-09-03 | Wms Gaming Inc. | Bonus games for gaming machines with strategy options |
US6358147B1 (en) | 1999-06-23 | 2002-03-19 | Wms Gaming Inc. | Gaming machine with multiple payoff modes and award presentation schemes |
US6159097A (en) * | 1999-06-30 | 2000-12-12 | Wms Gaming Inc. | Gaming machine with variable probability of obtaining bonus game payouts |
US6800027B2 (en) | 2000-03-31 | 2004-10-05 | Wms Gaming Inc. | System and method for saving status of paused game of chance |
US8911288B2 (en) | 2009-03-16 | 2014-12-16 | Igt | Gaming device and method providing slot game having virtual map driven reel stop position determinations |
US9524620B2 (en) | 2009-03-16 | 2016-12-20 | Igt | Gaming device and method providing slot game having virtual map driven reel stop position determinations |
US9805555B2 (en) | 2009-03-16 | 2017-10-31 | Igt | Gaming device and method providing slot game having virtual map driven reel stop position determinations |
Also Published As
Publication number | Publication date |
---|---|
ATE78946T1 (de) | 1992-08-15 |
DE3873329D1 (de) | 1992-09-03 |
DE3804862A1 (de) | 1988-10-20 |
EP0349573A1 (fr) | 1990-01-10 |
DE3804862C2 (fr) | 1992-01-30 |
EP0349573B1 (fr) | 1992-07-29 |
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