CN112206521B - 存储介质、终端、游戏系统以及提供装置 - Google Patents
存储介质、终端、游戏系统以及提供装置 Download PDFInfo
- Publication number
- CN112206521B CN112206521B CN202011094802.5A CN202011094802A CN112206521B CN 112206521 B CN112206521 B CN 112206521B CN 202011094802 A CN202011094802 A CN 202011094802A CN 112206521 B CN112206521 B CN 112206521B
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- CN
- China
- Prior art keywords
- game element
- card
- game
- player
- displayed
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2019211880A JP6912547B2 (ja) | 2019-11-22 | 2019-11-22 | プログラム、端末、ゲームシステム及び提供装置 |
| JP2019-211880 | 2019-11-22 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| CN112206521A CN112206521A (zh) | 2021-01-12 |
| CN112206521B true CN112206521B (zh) | 2024-07-26 |
Family
ID=74054120
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202011094802.5A Active CN112206521B (zh) | 2019-11-22 | 2020-10-14 | 存储介质、终端、游戏系统以及提供装置 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US11478705B2 (https=) |
| JP (4) | JP6912547B2 (https=) |
| CN (1) | CN112206521B (https=) |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7502654B2 (ja) * | 2021-08-27 | 2024-06-19 | 株式会社Mixi | 情報処理装置、情報処理方法、及びプログラム |
| CN118045362A (zh) * | 2022-11-15 | 2024-05-17 | 腾讯科技(深圳)有限公司 | 回合制棋类游戏的商店升级方法、装置、设备及介质 |
| US12186663B2 (en) | 2023-03-01 | 2025-01-07 | Tencent America LLC | Build element availability for real-time strategy game |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN105976221A (zh) * | 2016-04-27 | 2016-09-28 | 于洪健 | 一种通过游戏商店app进行商品销售管理的方法及装置 |
Family Cites Families (19)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| DE2508706C2 (de) | 1974-05-02 | 1984-10-11 | International Business Machines Corp., Armonk, N.Y. | Schaltungsanordnung zur Codierung von Datenbitfolgen |
| US20150050997A1 (en) * | 2011-08-19 | 2015-02-19 | Graffiti Labs, Inc. | 2.5-dimensional graphical object social network |
| JP2014533587A (ja) * | 2011-11-21 | 2014-12-15 | アイチェック ヘルス コネクション, インコーポレイテッド | 網膜疾患を監視するビデオゲーム |
| JP5713929B2 (ja) * | 2012-01-24 | 2015-05-07 | 株式会社スクウェア・エニックス | ビデオゲーム制御システム、ビデオゲーム制御サーバ、及びビデオゲーム制御プログラム |
| JP5086487B1 (ja) * | 2012-03-29 | 2012-11-28 | 株式会社 ディー・エヌ・エー | ゲームプログラム、ゲームシステム、及び、情報処理装置 |
| JP5204330B1 (ja) * | 2012-05-31 | 2013-06-05 | 株式会社 ディー・エヌ・エー | ゲームプログラム、及び、情報処理装置 |
| JP2017048115A (ja) | 2014-01-09 | 2017-03-09 | 国立研究開発法人理化学研究所 | 抗マラリア薬 |
| JP5526294B1 (ja) * | 2014-01-29 | 2014-06-18 | 株式会社 ディー・エヌ・エー | ゲームプログラム、及び、情報処理装置 |
| CN104200360B (zh) * | 2014-09-04 | 2017-02-01 | 深圳市腾讯计算机系统有限公司 | 一种信息处理方法及系统、终端 |
| JP6671902B2 (ja) | 2015-09-16 | 2020-03-25 | 株式会社バンダイナムコエンターテインメント | プログラム、ゲーム装置及びサーバシステム |
| JP6318438B2 (ja) * | 2016-04-28 | 2018-05-09 | 株式会社コナミデジタルエンタテインメント | 情報処理装置、サーバ装置、及びプログラム |
| JP6466890B2 (ja) * | 2016-09-30 | 2019-02-06 | 株式会社バンダイナムコエンターテインメント | ゲームシステム及びプログラム |
| JP6607174B2 (ja) * | 2016-12-02 | 2019-11-20 | 株式会社セガゲームス | 情報処理装置、プログラム及び情報処理システム |
| JP6542413B1 (ja) | 2018-02-28 | 2019-07-10 | 株式会社バンダイ | ゲーム装置、ゲームシステム及びプログラム |
| JP6455904B1 (ja) * | 2018-05-01 | 2019-01-23 | 株式会社Cygames | 情報処理プログラム、情報処理サーバ、情報処理方法、及び情報処理システム |
| JP6556908B2 (ja) | 2018-05-01 | 2019-08-07 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、及びプログラム |
| US20190351316A1 (en) * | 2018-05-20 | 2019-11-21 | Khalfan Juma Mohamed Balhaj Almarashda | Card game and method for playing a card game |
| JP6521550B1 (ja) * | 2018-08-28 | 2019-05-29 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、及び、プログラム |
| JP2019048115A (ja) * | 2018-11-09 | 2019-03-28 | 株式会社セガゲームス | 情報処理装置、コミュニケーションサーバおよびゲームシステム |
-
2019
- 2019-11-22 JP JP2019211880A patent/JP6912547B2/ja active Active
-
2020
- 2020-10-14 CN CN202011094802.5A patent/CN112206521B/zh active Active
- 2020-10-30 US US17/085,920 patent/US11478705B2/en active Active
-
2021
- 2021-07-08 JP JP2021113218A patent/JP7518043B2/ja active Active
-
2024
- 2024-07-03 JP JP2024107252A patent/JP7737515B2/ja active Active
-
2025
- 2025-08-28 JP JP2025142761A patent/JP2025170040A/ja active Pending
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN105976221A (zh) * | 2016-04-27 | 2016-09-28 | 于洪健 | 一种通过游戏商店app进行商品销售管理的方法及装置 |
Non-Patent Citations (1)
| Title |
|---|
| 韩鹏等.《游戏原画设计》.中国青年出版社,2018,第89-91页. * |
Also Published As
| Publication number | Publication date |
|---|---|
| JP6912547B2 (ja) | 2021-08-04 |
| US20210154580A1 (en) | 2021-05-27 |
| JP7737515B2 (ja) | 2025-09-10 |
| JP2025170040A (ja) | 2025-11-14 |
| JP2021177400A (ja) | 2021-11-11 |
| JP7518043B2 (ja) | 2024-07-17 |
| JP2024127940A (ja) | 2024-09-20 |
| JP2021079043A (ja) | 2021-05-27 |
| US11478705B2 (en) | 2022-10-25 |
| CN112206521A (zh) | 2021-01-12 |
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| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| GR01 | Patent grant | ||
| GR01 | Patent grant |