CN111957049B - 存储介质、信息处理装置以及游戏系统 - Google Patents

存储介质、信息处理装置以及游戏系统 Download PDF

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Publication number
CN111957049B
CN111957049B CN202010790011.XA CN202010790011A CN111957049B CN 111957049 B CN111957049 B CN 111957049B CN 202010790011 A CN202010790011 A CN 202010790011A CN 111957049 B CN111957049 B CN 111957049B
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China
Prior art keywords
relationship
game
player
players
fight
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Active
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CN202010790011.XA
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English (en)
Chinese (zh)
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CN111957049A (zh
Inventor
名仓孝
小谷英斗
山口奈绪
齐藤真彦
李贤秀
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Bandai Co Ltd
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Bandai Co Ltd
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Publication of CN111957049A publication Critical patent/CN111957049A/zh
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/609Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • User Interface Of Digital Computer (AREA)
  • Information Transfer Between Computers (AREA)
CN202010790011.XA 2019-09-09 2020-08-07 存储介质、信息处理装置以及游戏系统 Active CN111957049B (zh)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2019-164060 2019-09-09
JP2019164060A JP6878533B2 (ja) 2019-09-09 2019-09-09 プログラム、情報処理装置及びゲームシステム

Publications (2)

Publication Number Publication Date
CN111957049A CN111957049A (zh) 2020-11-20
CN111957049B true CN111957049B (zh) 2024-05-28

Family

ID=73365916

Family Applications (1)

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CN202010790011.XA Active CN111957049B (zh) 2019-09-09 2020-08-07 存储介质、信息处理装置以及游戏系统

Country Status (3)

Country Link
US (1) US20210069598A1 (enExample)
JP (2) JP6878533B2 (enExample)
CN (1) CN111957049B (enExample)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6999721B2 (ja) * 2020-03-09 2022-01-19 株式会社バンダイ プログラム、端末、ゲームシステム及びゲーム管理装置
JP7231875B1 (ja) 2022-05-06 2023-03-02 株式会社Mixi 情報処理装置、情報処理方法および情報処理プログラム
US12179115B2 (en) * 2023-03-01 2024-12-31 Tencent America LLC Deck building for real-time strategy game

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8360873B1 (en) * 2011-07-28 2013-01-29 Zynga Inc. Combining games based on levels of interactivity of the games
JP2015066454A (ja) * 2014-12-09 2015-04-13 グリー株式会社 プログラム、制御方法、及びコンピュータ
CN104667529A (zh) * 2013-11-27 2015-06-03 株式会社万代南梦宫游戏 终端及服务器
CN105099883A (zh) * 2015-07-10 2015-11-25 网易(杭州)网络有限公司 一种用于游戏的即时通信方法和系统
CN108566334A (zh) * 2018-05-02 2018-09-21 张昭远 基于聊天软件的辅助方法、终端及介质
CN108686374A (zh) * 2017-03-30 2018-10-23 株式会社万代南梦宫娱乐 游戏系统

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU2003230946A1 (en) * 2002-04-19 2003-11-03 Walker Digital, Llc Method and apparatus for linked play gaming with combined outcomes and shared indicia
JP5622704B2 (ja) * 2011-10-21 2014-11-12 株式会社リアルスタイル プログラム、情報記憶媒体、画像生成システム、サーバ及びゲーム提供方法
JP5551801B2 (ja) * 2012-02-06 2014-07-16 株式会社コナミデジタルエンタテインメント 管理サーバ、その制御方法、並びに管理サーバ及び端末装置のプログラム
JP5578693B1 (ja) * 2013-05-22 2014-08-27 グリー株式会社 サーバ装置、その制御方法、プログラム及びゲームシステム
US20180285910A1 (en) * 2015-08-31 2018-10-04 Felix De Kleijn Interactive Promotional Competition Management System
JP6908972B2 (ja) * 2016-04-13 2021-07-28 任天堂株式会社 情報処理システム、サーバ、情報処理方法及びプログラム
JP6474177B1 (ja) * 2018-06-29 2019-02-27 株式会社ドワンゴ 配信サーバ、配信システム、配信方法及びプログラム

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8360873B1 (en) * 2011-07-28 2013-01-29 Zynga Inc. Combining games based on levels of interactivity of the games
CN104667529A (zh) * 2013-11-27 2015-06-03 株式会社万代南梦宫游戏 终端及服务器
JP2015066454A (ja) * 2014-12-09 2015-04-13 グリー株式会社 プログラム、制御方法、及びコンピュータ
CN105099883A (zh) * 2015-07-10 2015-11-25 网易(杭州)网络有限公司 一种用于游戏的即时通信方法和系统
CN108686374A (zh) * 2017-03-30 2018-10-23 株式会社万代南梦宫娱乐 游戏系统
CN108566334A (zh) * 2018-05-02 2018-09-21 张昭远 基于聊天软件的辅助方法、终端及介质

Also Published As

Publication number Publication date
CN111957049A (zh) 2020-11-20
JP7353322B2 (ja) 2023-09-29
JP6878533B2 (ja) 2021-05-26
US20210069598A1 (en) 2021-03-11
JP2021040831A (ja) 2021-03-18
JP2021112634A (ja) 2021-08-05

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