CN103597511A - 朋友的化身作为非玩家人物 - Google Patents
朋友的化身作为非玩家人物 Download PDFInfo
- Publication number
- CN103597511A CN103597511A CN201280025688.8A CN201280025688A CN103597511A CN 103597511 A CN103597511 A CN 103597511A CN 201280025688 A CN201280025688 A CN 201280025688A CN 103597511 A CN103597511 A CN 103597511A
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- CN
- China
- Prior art keywords
- user
- game
- incarnation
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/556—Player lists, e.g. online players, buddy list, black list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- Tourism & Hospitality (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Strategic Management (AREA)
- Physics & Mathematics (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Economics (AREA)
- Primary Health Care (AREA)
- Health & Medical Sciences (AREA)
- Marketing (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Information Transfer Between Computers (AREA)
- Processing Or Creating Images (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US13/117,862 US8814693B2 (en) | 2011-05-27 | 2011-05-27 | Avatars of friends as non-player-characters |
| US13/117,862 | 2011-05-27 | ||
| PCT/US2012/039766 WO2012166676A2 (en) | 2011-05-27 | 2012-05-26 | Avatars of friends as non-player-characters |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN103597511A true CN103597511A (zh) | 2014-02-19 |
Family
ID=47219591
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201280025688.8A Pending CN103597511A (zh) | 2011-05-27 | 2012-05-26 | 朋友的化身作为非玩家人物 |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US8814693B2 (enExample) |
| EP (1) | EP2715655A4 (enExample) |
| JP (1) | JP5993449B2 (enExample) |
| KR (1) | KR101903821B1 (enExample) |
| CN (1) | CN103597511A (enExample) |
| WO (1) | WO2012166676A2 (enExample) |
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| WO2013016687A1 (en) | 2011-07-28 | 2013-01-31 | Hall Shane | Method and system for matchmaking connections within a gaming social network |
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| US11406906B2 (en) | 2012-03-13 | 2022-08-09 | Sony Interactive Entertainment LLC | Network connected controller for direct to cloud gaming |
| US9345966B2 (en) | 2012-03-13 | 2016-05-24 | Sony Interactive Entertainment America Llc | Sharing recorded gameplay to a social graph |
| US10913003B2 (en) | 2012-03-13 | 2021-02-09 | Sony Interactive Entertainment LLC | Mini-games accessed through a sharing interface |
| US20160098169A1 (en) * | 2012-03-15 | 2016-04-07 | Ronaldo Luiz Lisboa Herdy | Apparatus, system, and method for providing social content |
| WO2013168413A1 (ja) * | 2012-05-08 | 2013-11-14 | 株式会社カプコン | ゲームプログラム、ゲーム装置およびゲームシステム |
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| US10220301B1 (en) * | 2012-09-20 | 2019-03-05 | Zynga Inc. | Providing content to a scrollable user interface |
| US9364743B2 (en) | 2012-12-21 | 2016-06-14 | Sony Interactive Entertainment America Llc | Generation of a multi-part mini-game for cloud-gaming based on recorded gameplay |
| US9352226B2 (en) | 2012-12-21 | 2016-05-31 | Sony Interactive Entertainment America Llc | Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay |
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| CN104606889A (zh) * | 2014-12-23 | 2015-05-13 | 北京像素软件科技股份有限公司 | 一种副本发起方法和系统 |
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| JP7108389B2 (ja) * | 2017-09-26 | 2022-07-28 | 株式会社コロプラ | プログラム、情報処理装置、情報処理システム、および情報処理方法 |
| JP7041484B2 (ja) * | 2017-09-26 | 2022-03-24 | 株式会社コロプラ | プログラム、情報処理装置、情報処理システム、および情報処理方法 |
| US10668382B2 (en) * | 2017-09-29 | 2020-06-02 | Sony Interactive Entertainment America Llc | Augmenting virtual reality video games with friend avatars |
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| JP6479933B1 (ja) * | 2017-11-01 | 2019-03-06 | 株式会社コロプラ | プログラム、情報処理装置、および方法 |
| JP2019087262A (ja) * | 2018-12-14 | 2019-06-06 | 株式会社コロプラ | プログラム、情報処理装置、および方法 |
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| US20230141621A1 (en) * | 2021-11-09 | 2023-05-11 | Wonder People Co., Ltd. | Method for providing battle royale game which allows players to search for sub items used for upgrading or repairing main items and game server using the same |
| CN114432700B (zh) * | 2022-01-06 | 2025-09-30 | 腾讯科技(深圳)有限公司 | 角色交互方法、装置、终端、存储介质和程序产品 |
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-
2011
- 2011-05-27 US US13/117,862 patent/US8814693B2/en active Active
-
2012
- 2012-05-26 JP JP2014513627A patent/JP5993449B2/ja active Active
- 2012-05-26 EP EP12794059.1A patent/EP2715655A4/en not_active Ceased
- 2012-05-26 CN CN201280025688.8A patent/CN103597511A/zh active Pending
- 2012-05-26 KR KR1020137031273A patent/KR101903821B1/ko active Active
- 2012-05-26 WO PCT/US2012/039766 patent/WO2012166676A2/en not_active Ceased
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
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| EP1219330A2 (en) * | 2000-12-28 | 2002-07-03 | Nintendo Co., Limited | Network game system |
| WO2007022487A2 (en) * | 2005-08-19 | 2007-02-22 | Nintendo Of America Inc. | Enhanced method and apparatus for selecting and rendering performance data |
| US20070298886A1 (en) * | 2006-06-21 | 2007-12-27 | Aguilar Jr Maximino | Method to configure offline player behavior within a persistent world game |
| CN102016781A (zh) * | 2008-04-21 | 2011-04-13 | 微软公司 | 社交网络活力的图形表示 |
Also Published As
| Publication number | Publication date |
|---|---|
| EP2715655A2 (en) | 2014-04-09 |
| US20120302351A1 (en) | 2012-11-29 |
| EP2715655A4 (en) | 2014-12-03 |
| JP2015505249A (ja) | 2015-02-19 |
| KR20140024405A (ko) | 2014-02-28 |
| WO2012166676A2 (en) | 2012-12-06 |
| KR101903821B1 (ko) | 2018-11-13 |
| US8814693B2 (en) | 2014-08-26 |
| JP5993449B2 (ja) | 2016-09-14 |
| WO2012166676A3 (en) | 2013-04-04 |
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