WO2020003665A1 - プログラム、記録媒体及び管理システム - Google Patents
プログラム、記録媒体及び管理システム Download PDFInfo
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- WO2020003665A1 WO2020003665A1 PCT/JP2019/013441 JP2019013441W WO2020003665A1 WO 2020003665 A1 WO2020003665 A1 WO 2020003665A1 JP 2019013441 W JP2019013441 W JP 2019013441W WO 2020003665 A1 WO2020003665 A1 WO 2020003665A1
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- Prior art keywords
- information
- article
- game
- card
- provision
- Prior art date
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- 238000000034 method Methods 0.000 claims abstract description 67
- 230000008569 process Effects 0.000 claims abstract description 37
- 230000005540 biological transmission Effects 0.000 claims description 17
- 238000004519 manufacturing process Methods 0.000 claims description 13
- 230000004044 response Effects 0.000 claims description 13
- 230000002776 aggregation Effects 0.000 claims description 6
- 238000004220 aggregation Methods 0.000 claims description 6
- 238000007726 management method Methods 0.000 description 163
- 238000004891 communication Methods 0.000 description 51
- 230000006870 function Effects 0.000 description 18
- 230000008859 change Effects 0.000 description 13
- 230000004048 modification Effects 0.000 description 12
- 238000012986 modification Methods 0.000 description 12
- 238000012545 processing Methods 0.000 description 11
- 238000001514 detection method Methods 0.000 description 10
- 238000010586 diagram Methods 0.000 description 9
- 238000003860 storage Methods 0.000 description 8
- 230000007704 transition Effects 0.000 description 7
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- 238000011161 development Methods 0.000 description 4
- 230000015556 catabolic process Effects 0.000 description 3
- 238000009826 distribution Methods 0.000 description 3
- 230000007246 mechanism Effects 0.000 description 3
- 238000005516 engineering process Methods 0.000 description 1
- 238000009434 installation Methods 0.000 description 1
- 238000007639 printing Methods 0.000 description 1
- 238000009877 rendering Methods 0.000 description 1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q10/00—Administration; Management
- G06Q10/08—Logistics, e.g. warehousing, loading or distribution; Inventory or stock management
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
Definitions
- the present invention relates to a program, a recording medium, and a management system, and more particularly to a technology for improving the efficiency of manufacturing and supplying articles.
- Patent Literature 1 describes, for an entertainment device installed in a store or the like, information on the identification number of the device, the number of coins inserted, and the date and time when these information was collected, and prints out a sales data slip.
- An aggregation device is disclosed.
- An object of the present invention is to provide a program, a recording medium, and a management system that facilitate inventory management of articles provided based on actual sales information.
- the program of the present invention is a program for managing the provision status of articles provided to the user on condition that payment of the price is required and associated with the type of the game.
- FIG. 2 is a block diagram showing a functional configuration of a management server 100 according to the embodiment and the modification of the present invention.
- FIG. 2 is a block diagram showing a functional configuration of a game device 200 according to an embodiment and a modification of the present invention.
- FIG. 2 is a block diagram showing a functional configuration of a user terminal 300 according to the embodiment and the modification of the present invention.
- 9 is a flowchart illustrating each process of an information updating process realized by the management system according to the first embodiment of the present invention.
- FIG. 9 is a flowchart illustrating each process of an information presentation process realized by the management system according to the embodiment and the modification of the present invention.
- FIG. 3 is a block diagram showing a functional configuration of a card vending apparatus 900 according to a second embodiment of the present invention.
- Embodiment 1 Hereinafter, an exemplary embodiment of the present invention will be described in detail with reference to the drawings.
- An embodiment described below is a system that manages the number of cards provided to a user by using a game device and the number of inventories of cards that are not provided, as an example of a management system.
- An example in which the present invention is applied to application software for realizing is described.
- the present invention is applicable to any system capable of managing the number of articles provided to the user and the number of articles not yet provided for a predetermined game article, and presenting such information. is there.
- FIG. 1 is a system diagram showing a system configuration of a management system according to the present embodiment. As illustrated, the management system is configured such that the management server 100 and each of the plurality of game devices 200 and the management server 100 and each of the one or more user terminals 300 can communicate with each other via the network 400. .
- each of the game devices 200 is configured to be able to provide a game playing experience related to game content that is not necessarily the same, and requires payment of a price for a game related to the game.
- Provide goods The game device 200 may be installed in, for example, a game center, a shopping mall, a consumer electronics store, a toy store, or the like.
- the management server 100 is configured to acquire information on game articles provided by the game device 200 connected to the communication, and to manage the number of articles actually provided to the user (the actual number provided). . In addition, the management server 100 determines the current inventory quantity, that is, the inventory quantity after the provision in each game apparatus 200, based on the information of the inventory quantity of the game article stored in advance and the information of the actual provision quantity. It is configured to be manageable.
- the information managed by the management server 100 is transmitted to the user terminal 300 in response to a presentation request from the user terminal 300, and is configured to be able to be presented on a display device of the user terminal 300.
- the user terminal 300 executes an application (management application) related to the management system to cause the display device to present various types of information managed on the game article, and to present the information to the user of the user terminal 300.
- the user terminal 300 manages the actual number of supplies and the number of stocks of the game articles for each game title or each store where the game apparatus 200 is arranged, for example, by executing the management application.
- the description will be made on the assumption that the user who uses the management application is the user who is the management source of the game device 200.
- the user terminal 300 does not need to provide all the functions described below by executing the management application, and uses the information managed in the management server 100 to perform some of the functions described below. It may be a terminal that provides a function, for example, is used for order management in a store or the like where the game device 200 is arranged.
- the game article provided by the game device 200 of the present embodiment will be described as being a card related to game content provided with a play experience in the game device 200.
- the card is configured to be provided with information, so that any game device 200 that provides the same game playing experience as the provided game device 200 causes the information to be acquired at the time of game play and affects the game progress. It may be usable as an element. Alternatively, the card may be usable not in the provided game device 200 but in the game device 200 that provides a play experience of another game, or in a so-called game play that does not require a game device. It may be usable for an analog table card game.
- a game content (game title) that can use the card or a play experience is provided on the game device that provided the card. It is assumed that types related to the game, such as game content to be played, are associated with each other.
- the game article is described as an off-the-shelf card that is printed and manufactured in advance, but the present invention is not limited to this.
- the game article may be a card generated by so-called on-demand printing.
- the game article is not limited to a card, and may be any article such as a figure having the appearance of a game element related to the game content, a toy, a key ring, and other shaped articles, a paper medium or a sticker other than a card, or the like. May be.
- the present invention manages information as to whether or not the game article has been provided to the user, the type of the game article is not related to the implementation of the present invention.
- the control unit 101 is, for example, a CPU, and controls the operation of each block included in the management server 100. Specifically, the control unit 101 controls the operation of each block by reading, for example, an operation program of each block recorded on the recording medium 102, and developing and executing the program on the memory 103.
- the recording medium 102 is a recording device that can permanently store data, such as a nonvolatile memory or an HDD.
- the recording medium 102 stores information such as parameters necessary for the operation of each block, in addition to the operation program of each block that the management server 100 has.
- the memory 103 is a storage device used for temporary data storage such as a volatile memory.
- the memory 103 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing data output in the operation of each block.
- the provision status DB 104 is a database that manages information on card provision status in the game device 200 provided to be able to communicate with the management server 100. Although the details will be described later, the management system according to the present embodiment relates to the provision of a card acquired from each game device 200 each time in order to facilitate the presentation of the provision status information for the presentation condition selected in the user terminal 300. The information is totaled for each type associated with the card, and is managed in the provision status DB 104.
- the stock management DB 105 is a database that manages information on stock status of cards that have not been provided according to the card provision status. As will be described later in detail, the inventory management DB 105 manages information on the inventory status of each of the existing cards that have not been provided yet, for each type associated with the card, similarly to the offer status DB 104. .
- the presentation control unit 106 configures and returns information corresponding to the required presentation condition, and Controls the content of the presentation.
- the information to be returned may be configured based on information managed in the provision status DB 104 and the inventory management DB 105.
- the communication unit 107 is a communication interface between the management server 100 and an external device.
- the communication unit 107 can connect to an external device via a communication network such as the Internet or a network 400 (whether wired or wireless) which may be a cable connecting devices to enable transmission and reception of data. it can.
- the communication unit 107 converts, for example, information input as a transmission target into data in a predetermined format, and transmits the data to an external device such as the game device 200 or the user terminal 300 via the network 400.
- the communication unit 107 receives information from an external device via, for example, the network 400, the communication unit 107 decodes the information and stores the information in the memory 103.
- the game control unit 201 is, for example, a CPU, and controls the operation of each block included in the game device 200. Specifically, the game control unit 201 controls the operation of each block by reading, for example, an operation program of each block recorded on the game recording medium 202 and developing and executing the program in the game memory 203.
- the game recording medium 202 is a recording device, such as a non-volatile memory or an HDD, which can permanently store data.
- the game recording medium 202 stores information such as parameters necessary for the operation of each block and various graphics data used in the game executed by the game device 200, in addition to the operation program of each block included in the game device 200.
- the game memory 203 is a storage device used for temporary data storage such as a volatile memory.
- the game memory 203 is used not only as a development area for the operation program of each block but also as a storage area for temporarily storing data output in the operation of each block.
- the game payment detection unit 204 detects that the game device 200 has paid for the value.
- the game device 200 according to the present embodiment is capable of paying a value in physical currency such as coins or coins equivalent to coins, and electronic currency (electronic money) in which payment processing is performed through communication with a predetermined chip.
- the game payment detection unit 204 is configured to be able to detect whether or not a payment has been made for both of them. More specifically, when detecting that a predetermined amount of physical currency has been inserted into a slot (not shown) provided in the game apparatus 200, for example, the game payment detection unit 204 indicates that the payment of the consideration has been completed.
- a control signal is output to the game control unit 201.
- the game payment detection unit 204 may, for example, notify a reader (not shown) provided in the game device 200 that information on a chip related to electronic currency has been acquired and that the payment processing of a predetermined amount has been completed for the chip. Upon detection, a control signal indicating that the payment of the consideration has been completed is output to the game control unit 201.
- the game presentation control unit 205 controls the presentation of various types of information to the user in the game device 200.
- the game device 200 of the present embodiment will be described as having at least the game display unit 210 for displaying an image (game screen, menu screen, etc.) as a means for presenting various types of information to the user. It is needless to say that the present invention is not limited to this, and that alternative or addition is possible.
- the game presentation control unit 205 includes a drawing device such as a GPU, for example, and performs a predetermined drawing process when generating a screen to be displayed on the game display unit 210. More specifically, the game presentation control unit 205 determines a necessary drawing object (graphics data) based on a process or an instruction performed by the game control unit 201 in each sequence while the game apparatus 200 is operating. Performs various arithmetic processing and draws the screen. The generated screen is output to the game display unit 210, which is a display device detachably connected to the same housing as the game device 200 or to the outside of the game device 200, and is displayed in a predetermined display area. To be presented.
- a drawing device such as a GPU
- the game operation input unit 206 is a user interface included in the game device 200, such as an operation member for direction input, an operation member for determination input, various sensors, and the like. When detecting that an operation input to the operation member has been performed, the game operation input unit 206 outputs a control signal corresponding to the operation input to the game control unit 201.
- the game device 200 is described as having various interfaces as physical operation members, but includes, for example, a touch input detection sensor for detecting a touch input made on the screen of the game display unit 210 and the like. It may be.
- the game provision control unit 207 performs various processes for providing a card in response to the payment of the payment made in the game device 200.
- the game device 200 of the present embodiment has the following three types of methods for providing a card, and in any case, the card is provided on condition that payment is made.
- a first providing method as a first providing method according to the present invention is configured such that, after a payment is made and a service is provided, a mode for providing a game playing experience is selected. We will provide cards for this game play. That is, in the providing method, the game apparatus 200 provides a game playing experience and one card in response to the payment made.
- a game is sold in response to selection of a card selling mode.
- the card is provided without providing the playing experience of the game. That is, in the providing method, the game device 200 provides one card in response to the payment made.
- the selling mode it is assumed that the card can be provided up to the maximum number of provisions every time a predetermined amount of payment is paid.
- a mode for providing a game playing experience is selected after a payment is made and service provision is started, and the first providing method is performed.
- a further card is provided in response to an additional payment being made. That is, in the providing method, when playing the game, the game apparatus 200 pays an additional fee when a request for providing a further card is made separately from a card provided for the game play.
- Provide card as requirement.
- the card additionally provided at this time may be configured such that the card can be provided up to the provided upper limit number each time a predetermined amount is paid, similarly to the second providing method.
- the game provision control unit 207 sends a card provision command to the provision unit 220 when a predetermined card provision condition is satisfied during service provision, and causes the card provision.
- the providing unit 220 may be configured by a card dispenser removably connected to the same housing as the game device 200 or to the outside of the game device 200.
- the card dispenser has, for example, a stocker (not shown) for stacking cards in the vertical direction.
- the card dispenser is driven in accordance with a provision command issued by the game provision control unit 207, and the card held at the bottom of the stocker is removed.
- a configuration having a mechanism for providing one sheet may be employed.
- the game device 200 is not limited to a device that provides a play experience of a specific game content, but provides any one of a plurality of types of game contents. May be.
- each of the game devices 200 has a different card that can be provided in accordance with the game content that provides the play experience.
- the card providing status is managed.
- the game communication unit 208 is a communication interface with an external device included in the game device 200.
- the game communication unit 208 is connected to an external device via a communication network such as the Internet or a network 400 (whether wired or wireless) which may be a cable connecting devices to enable transmission and reception of data. Can be.
- the game communication unit 208 converts, for example, information input as a transmission target into data in a predetermined format, and transmits the data to an external device such as the management server 100 via the network 400. Further, when the game communication unit 208 receives information from an external device via, for example, the network 400, the game communication unit 208 decodes the information and stores the information in the game memory 203.
- the game communication unit 208 transmits information indicating that the card has been provided to the management server 100.
- the transmission is performed when a communication connection between the game apparatus 200 and the management server 100 is established. Needless to say, this is performed only when is established.
- the information transmission is described as being performed at the timing when the communication connection between the management server 100 and the game device 200 is established when the use of the service is started and the card is provided. Is not limited to this. For example, a configuration may be adopted in which information on card provision performed for a predetermined period is stored in the game memory 203, and the stored information on card provision is transmitted a plurality of times at a predetermined timing.
- the communication connection between the game device 200 and the management server 100 is not possible, such as when the game device 200 is off-line, the information of the card provision performed during the period in which the game device 200 and the management server 100 cannot be connected is transmitted. It may be configured to be transmitted when the connection is restored.
- the processing in the game device 200 is mainly performed, and information indicating that a card has been provided is transmitted to the management server 100 together with a registration request. May be transmitted from the game device 200 to the management server 100 when the game device 200 receives the card.
- the terminal control unit 301 is, for example, a CPU, and controls the operation of each block included in the user terminal 300. Specifically, the terminal control unit 301 reads, for example, an operation program of each block recorded on the terminal recording medium 302 and an execution program related to the above-described management application, and loads and executes the program on the terminal memory 303 to execute each program. Control the operation of the block.
- the terminal recording medium 302 is a recording device that can permanently store data, such as a nonvolatile memory or an HDD.
- the terminal recording medium 302 stores, in addition to the operation program of each block and the execution program of the management application, which the user terminal 300 has, parameters necessary for the operation of each block, information necessary for total display in the management application, and the like.
- the terminal memory 303 is a storage device used for temporary data storage such as a volatile memory.
- the terminal memory 303 is used not only as a development area for an operation program of each block or an execution program of a management application, but also as a storage area for temporarily storing data output in the operation of each block.
- the terminal presentation control unit 304 includes a rendering device such as a GPU, for example, and performs a predetermined screen generation process when causing the terminal display unit 310 to present information. Specifically, during the execution of the management application, the terminal presentation control unit 304 acquires corresponding information on the selected presentation condition from the management server 100, generates a screen based on the information, and transmits the information to the terminal display unit 310. And display it.
- the terminal display unit 310 may be, for example, a display device detachably connected to the outside of the user terminal 300 or a display device configured integrally with the user terminal 300. When such data is received, it is displayed in a predetermined display area, so that information can be presented to the user.
- the terminal operation input unit 305 is a user interface of the user terminal 300, such as a mouse or a keyboard. When detecting that an operation input to each user interface has been made, the terminal operation input unit 305 outputs a control signal corresponding to the operation input to the terminal control unit 301.
- the user terminal 300 is described as having various interfaces as physical operation members, but includes, for example, a touch input detection sensor that detects a touch input made on the screen of the terminal display unit 310. It may be something.
- Terminal communication unit 306 Is a communication interface with an external device having the user terminal 300.
- the terminal communication unit 306 connects to an external device via a communication network such as the Internet or a network 400 (whether wired or wireless) which may be a cable connecting devices to enable data transmission and reception. Can be.
- the terminal communication unit 306 converts, for example, information input as a transmission target into data in a predetermined format, and transmits the data to an external device such as the management server 100 via the network 400. Further, upon receiving information from an external device via, for example, the network 400, the terminal communication unit 306 decodes the information and stores the information in the terminal memory 303.
- card providing information transmitted from the game device 200 to the management server 100 and indicating that a card has been provided will be described.
- the card provision information is configured by the game control unit 201 every time a card is provided in the game device 200, and is managed together with the registration request via the game communication unit 208 and the network 400. It may be transmitted to the server 100.
- the game content provided with the play experience in the game device 200 is updated, such as the appearance of a new character or the addition of a story or a game mode, to provide a service.
- the cards provided in the game device 200 the number of cards that can be additionally used in accordance with these updates increases, and in general, a period from one update to the next update is set as a provision time, and By providing a card with an appropriate lineup, it is operated to maintain the interest of users.
- a series of cards provided in accordance with the update of the game content in such a manner is identified as a “provided bullet” at a providing time.
- the provided bullets may be an expression that can be used to identify the context of the provided time, such as the first bullet, the second bullet,...
- the card provision information is, for example, as shown in FIG. 11A, a card in which the provided card is associated with any game content in association with a device ID 1101 that identifies the game device 200 that provided the card.
- Content ID 1102 indicating the card provided
- the provided bullet ID 1103 indicating the provided bullet in the game content of the provided card
- the store ID 1104 identifying the store where the game device 200 providing the card is installed
- the payment currency 1106 (whether physical currency or electronic currency) indicating the type of currency used to pay the consideration for the provision of the card, and the provision adopted when the card was provided.
- a providing method 1107 indicating the method may be included.
- the provision status information managed by the provision status DB 104 of the present embodiment which is configured by receiving such card provision information and performing a predetermined process, will be described.
- the card providing information received by the management server 100 includes the game content, the provided bullets, and the store information.
- the combinations are totaled in advance and stored in the provision status DB 104 as provision status information.
- the provision status information includes a content ID 1111 indicating a game content provided with a card, a provision bullet ID 1112 indicating a provision bullet of the provided card in the game content, and a card provided.
- the actual provision number information 1114 of the cards provided for the combination is managed.
- the actual provision number information 1114 includes, for each of the tally periods, the tally period for each tally period in order to make it possible to grasp the movement of the actual provision number for each predetermined tally period such as one day, one week, or one month.
- the payment currency breakdown 1124 may manage the total amount paid for each of the physical currency and the electronic currency.
- the provision status information totaled for each store, each bullet number, each game content, or any combination thereof can be configured according to the presentation request, and easily. It can be presented.
- inventory management information managed by the inventory management DB 105 which is configured based on the availability information managed by the availability DB 104, will be described.
- the inventory management information is configured so that the information on the stock status of the card can be browsed, and is stored in the inventory management DB 105.
- the inventory management information is associated with a combination of a content ID 1131 for identifying a game content and a provided bullet ID 1132 for identifying a provided bullet in the game content, and the inventory of the card according to the combination is determined. It manages the stock quantity information 1133 indicating the number and the expected provision number information 1134 indicating the expected provision number of the card related to the combination.
- inventory information 1133 is used in order to improve the efficiency of operations performed by the management source, such as a procedure for shipping a card to a store where the game apparatus 200 is installed and an order for card production to a factory by a management application. The following two types of inventory are managed.
- the first is a store inventory that indicates the number of cards that exist in each store of the distribution destination and has not been provided to the user yet, and is included in the inventory number information 1133 as the store inventory information 1141.
- the second is a warehouse inventory (management source product inventory, distribution inventory, etc.) indicating the number of cards held by the management source that has not been wholesaled yet in the distribution, and is included as the warehouse inventory information 1142 in the inventory number information 1133. .
- each store is associated with the store ID 1151 of the store and remains at the store without being provided to the user. It may include a store inventory number 1152 indicating the number of cards that are played.
- the store stock number 1152 is calculated based on the number of cards shipped from the management source to the store, which is added to each shipping timing and grasped in advance, based on the actual number of cards provided from the game device 200 of the store ( (Based on the provision status information). That is, information on the store stock number 1152 is updated when the card is shipped to the store by the management source and when the card is provided at the store.
- the warehouse stock information 1142 does not ship to the store where the game apparatus 200 is installed and indicates the number of cards actually held by the management source, it is not necessary to manage the card for each store. May have only the warehouse stock number 1161 as shown in FIG.
- the warehouse stock number 1161 is derived by subtracting the number of cards shipped to each store from the number of cards existing in the management source warehouse, which is added and grasped in advance at each delivery timing. It may be. That is, the warehouse stock number 1161 is updated when a production order is placed at a factory or the like that manufactures cards, and when the ordered card is delivered and when the card is shipped to each store.
- the management information includes expected provision number information 1134.
- the expected provision number information 1134 is configured to indicate a number (expected number of provisions) that predicts how many cards can be provided in each store for one game content.
- the expected number-of-provided information 1134 includes, for each prediction period, The expected number of provisions 1173 is managed in association with the prediction period ID 1171 for identifying the prediction period and the store ID 1172 indicating the store where the prediction is performed.
- the prediction of the expected number of provisions at the store related to the provision bullet ID 1132 includes, for example, a transition of the actual provision number of the card of the provision bullet at the store (change history of the actual provision number in each counting period after the provision start), This may be performed based on the transition of the actual number of bullets provided in the past for the same game content in the store (the actual number of past bullets and the actual number of past bullets provided in the same month).
- the expected number of provisions is predicted based on the change in the actual number of provisions of the same game content at all stores managed by the management system and at other stores having a similar customer base to the store where the installation is performed. It may be performed based on the transition of the actual number of provisions for other game contents having similar genres, target ages and genders of users.
- the prediction period in order to present the expected number of provisions in a manner that can be compared with the actual number of provision information, the prediction period is assumed to have the same time width as the total period of the actual number of provisions. As will be described, in the implementation of the present invention, the aggregation period and the prediction period need not be defined with the same time width. In addition, in order to make the comparison possible, information on the expected number of provisions predicted in the past may be held in the inventory management information. The expected number of provisions may be modified based on the actual number of provisions for the target provision bullet, for example, for one provision bullet before the start of provision, the timing every predetermined number of days from the provision start, or a predetermined number.
- the expected provision number 1173 predicted at the given timing may be included in the expected provision number information 1134, respectively.
- the expected number of provisions before the start of provision is predicted based on information on the actual provision number of past provision bullets, and the expected provision number after provision start is the actual provision number of the target provision bullet at the prediction timing.
- the information may be predicted based on the number information and the information on the actual number of provided bullets in the past.
- the number of stocks and the expected number of supplies for each store, each number of bullets, each game content, or any combination thereof can be configured according to the presentation request, and easily. Can be presented.
- the presentation control unit 106 provides the presentation information corresponding to the condition based on the provision status information and the inventory management information. This is performed by transmitting to the user terminal 300.
- the presentation conditions that can be selected in the management application may include, for example, conditions that allow comparison of the actual number of provisions between game contents or between bullets provided with the same game content.
- the provision start date (leading aggregation period) of each provided bullet is set to the initial value (first day) of the time axis so that the transition of the actual number of provided bullets can be compared.
- the number of actual provisions for each unified and successive aggregation period is shown in a line graph.
- the change over time of the actual number of provisions for all the installed stores is a field. 500.
- the GUI 501 switches to the presentation of the transition of the stock quantity over time.
- the presentation content in the field 500 is switched to the stock quantity of each item.
- the display of the stock quantity may be configured so that the store inventory and the warehouse inventory can be distinguished, or may be configured to be comparable.
- GUI 502 displays the change over time of the actual number of provisions from the total result of each day shown in FIG. It is switched to the one showing the transition of each.
- the GUI 503 switches to a totaling result of the actual number of provisions for each type of currency used for payment.
- the actual number of provisions without discrimination of the used currency is presented.
- the actual content provided only in the physical currency ⁇ the actual provided number in the electronic currency only ⁇ the actual content provided in the physical currency and the electronic currency can be compared to each other. May be.
- the GUI 504 is for switching to the total result of the actual number of provisions for each card provision method.
- the actual provision number of the first provision method is presented to the second provision.
- the present contents of the field 500 may be sequentially switched from the presentation of the actual provision number in the method to the presentation of the actual provision number in the third provision method, or to the presentation in which the actual provision number in each provision method can be compared. .
- the presentation conditions that can be selected in the management application may include, for example, a condition in which the number of actual provisions and the number of expected provisions can be compared with respect to bullets provided by the game content.
- the actual number of provisions in each totaling period and the prediction period corresponding to the totaling period are predicted so that the transition of the actual number of supplies and the expected number of provisions can be compared for one bullet.
- a line graph of each item is shown in the field 500 so that the expected number of provisions is arranged on the same time axis.
- the change over time of the actual number of provisions the change over time of the expected number of provisions predicted before the provision start, and the number of actual provisions on the first operating day (provided start date) are shown.
- the time course of the estimated number of provisions reflected and corrected is shown, and the change over time of the number of expected supply corrected and reflected the actual number of services provided on the first Monday.
- the management application presents the provision status information and the inventory management information
- two types of provision conditions have been described as an example with reference to FIG. 5, but the present invention is not limited to this. .
- the provision status information manages information on the change in the actual number of provisions for each combination of game content, provided bullets, and stores.
- the presentation control unit 106 configures information for presentation so that a change in the number of provisions can be confirmed and a comparison of the actual number of provisions between stores can be made. There may be.
- the inventory management information manages information on the number of stores in each store, the number of warehouses in the management source, and the expected number of provisions in each store for the combination of game contents and provided bullets.
- the presentation control unit 106 provides a presentation so that the comparison of the change of the store inventory number of the game contents, the change of the warehouse inventory number between game contents or the provided bullets, and the change of the expected provision number between the game contents can be performed. May be configured to configure information for use.
- the presentation control unit 106 may compose presentation information in accordance with the desired presentation condition selected in the user terminal 300 and transmit the information to the user terminal 300 via the communication unit 107.
- the management system of the present embodiment manages inventory management information, information on the store inventory of each store where the game apparatus 200 is installed and the warehouse inventory held by the management source are stored.
- the information is configured to be comprehensible.
- the stock management information also includes information on the expected number of offers, it is possible to identify a situation where the store inventory and the warehouse inventory of the card may be insufficient based on the prediction.
- the control unit 101 determines whether to provide each game content or each store of the provided content based on the store inventory information, the warehouse inventory information, and the expected number of provisions of the inventory management information. In addition, it is provided with a function (notification function) for judging whether the stock may be insufficient and, if it is determined that the stock may be insufficient, notifying the management application of this.
- the following two types of notification functions are provided in the management application according to the present embodiment.
- One is a notification that is issued when the estimated number of stores in a particular store exceeds the estimated number of stores provided.
- shipment of a card from a management source is performed. Is notified to the user terminal 300 that can execute the management application. More specifically, if the control unit 101 determines that the expected number of offers can exceed the store inventory after a predetermined number of days, for example, the controller 101 sends the number of cards to be shipped from the warehouse inventory to the target store and the shipping time. May be notified.
- the notification related to the store inventory is described as notifying the number of cards shipped and the shipping time. However, for example, in a mode in which the shipping days and the like are determined in advance, only the number of shipments is used. The notification may be provided, or in a mode in which the number of cards to be shipped to the store at one time is predetermined, only the shipping time may be notified.
- the other method is to execute a bullet for a specific game content when it is determined that the stock of the warehouse may be insufficient when the card of the bullet is shipped to each store based on the expected number of offers.
- This is a notification to notify the user terminal 300 that can execute the management application that it is necessary to place a production order with a card manufacturing factory in order to replenish the warehouse inventory for the bullet provided. More specifically, for example, when the card is shipped to each store based on the expected number of supplies, the control unit 101 determines that the warehouse inventory can be equal to or less than a predetermined number. The number of cards to be manufactured may be notified.
- the warehouse inventory notification is described as notifying the number of card production orders.However, since there is a period necessary for manufacturing a card and delivering it as warehouse inventory, for example, there is a May be notified in addition to the production order time in anticipation. Further, in a mode in which the number of one production order is fixed, only the production order time may be notified based on the number of orders.
- the management system of the present embodiment information is obtained from each game device 200 via the network 400 in order to appropriately manage the provision status and the inventory, but the game in the communication disabled state is performed. If the device 200 exists, suitable management may not be realized. For this reason, for example, the game apparatus 200 is configured to periodically transmit the card provision information regardless of the usage status, and the control unit 101 determines that the game apparatus 200 for which the card provision information has not been acquired for a predetermined period exists. In such a case, the presence of the game device 200 in a state where information cannot be obtained or the presence of such a game device 200 in any store is notified to the user terminal 300 capable of executing the management application. Is also good. In some stores, the game device 200 may be operated in a mode that does not use the communication function. Therefore, such a game device 200 may be excluded from the targets of information collection, forecasted number of provisions, and inventory management. Is also good.
- the information update processing for updating various information in the management system according to the present embodiment having such a configuration will be described in detail with reference to the flowchart in FIG.
- the processing corresponding to the flowchart can be realized by the control unit of each device involved in the management system reading out a corresponding processing program stored in, for example, each recording medium, developing the program in the RAM, and executing the program. it can.
- the information updating process will be described as being started when a card is provided in the game device 200, for example.
- step S ⁇ b> 601 the game control unit 201 configures card providing information on the performed card providing, transmits the card providing information to the game communication unit 208, and transmits the card providing information to the management server 100 via the network 400.
- control unit 101 determines whether or not the card provision information transmitted from game device 200 has been received. If the control unit 101 determines that the card providing information has been received, the process proceeds to S603, and if it determines that the card providing information has not been received, the process of this step is repeated.
- the control unit 101 updates the corresponding provision status information managed in the provision status DB 104 based on the received card provision information. At this time, if the corresponding provision status information does not yet exist in the provision status DB 104, the control unit 101 may configure the provision status information based on the received card provision information and newly store the provision status information in the provision status DB 104.
- control unit 101 updates the corresponding stock management information managed by the stock management DB 105 based on the updated provision status information.
- the information of the updated inventory management information may be only the store inventory information 1141 of the inventory quantity information 1133.
- step S605 the control unit 101 determines whether it is time to predict the number of expected offers.
- the prediction of the expected number of provisions does not need to be performed every time a card is provided, but is performed at a predetermined timing, for example, once a week, as described above. May be.
- the control unit 101 shifts the processing to S606 if it is determined that it is time to predict the number of expected provisions, and completes this information updating processing if it is determined that it is not the timing to predict.
- step S606 the control unit 101 updates the expected provision number information 1134 included in the inventory management information based on the provision status information managed in the provision status DB 104, and completes the information update process.
- the provision status information and the inventory management information can be updated in accordance with the card provision in any of the game devices 200.
- step S701 the terminal control unit 301 acquires information on presentation conditions selected for information presentation. Then, the terminal control unit 301 transmits the information of the presentation condition to the terminal communication unit 306, and causes the management server 100 to transmit the information via the network 400.
- control unit 101 determines whether or not the information on the presentation condition transmitted from user terminal 300 has been received. If the control unit 101 determines that the information of the presentation condition has been received, the process proceeds to S703, and if it determines that it has not been received, the process of this step is repeated.
- step S ⁇ b> 703 under the control of the control unit 101, the presentation control unit 106 forms presentation information corresponding to the received presentation condition information based on the managed provision status information and inventory management information, and the communication unit 107. To the user terminal 300 that has received the presentation condition information via the network 400.
- step S704 the terminal control unit 301 determines whether presentation information corresponding to the presentation condition has been received. If the terminal control unit 301 determines that the presentation information has been received, the process proceeds to S705; otherwise, the terminal control unit 301 repeats the process of this step.
- step S705 under the control of the terminal control unit 301, the terminal presentation control unit 304 generates a display screen related to the management application based on the received presentation information, causes the terminal display unit 310 to display the display screen, and completes the information presentation process. I do.
- information corresponding to the presentation condition selected in the management application is managed by the provision status information and the inventory management DB 105 managed by the provision status DB 104. It can be configured using the inventory management information and displayed on the terminal display unit 310 of the user terminal 300.
- the card provision information is transmitted from the game device 200 to the management server 100 in response to the provision of the card in the game device 200.
- the implementation of the invention is not limited to this.
- a plurality of game devices 200 managed by the management system may be installed in some stores, and in managing information about the stores, the configuration of individually obtaining card providing information from all of them operates simultaneously. It may be inefficient depending on the number of game devices 200 and the like.
- a collection server 800 for collecting card provision information from the game device 200 installed in the same store is provided, and the collection server 800 sends the management server 100 a predetermined time.
- the configuration may be such that the card provision information is transmitted at intervals.
- the card providing device is described as being a game device 200 capable of providing a game playing experience, but the present invention is not limited to this. is not.
- the device that provides the card may be a device that does not have a function of providing a game playing experience.
- a card selling apparatus 900 having a function of selling cards without having a function of providing a game playing experience will be described as an example.
- the card sales device 900 In order to be able to acquire card provision information from a plurality of card sales devices 900 installed in a store or the like, the card sales device 900 Each is configured to be able to communicate with the management server 100 via the network 400.
- the card vending device 900 does not have the function of providing a game play experience as described above, and can only provide a card when payment is made. Have been. That is, when the user uses the card vending device 900, compared to the case of using the game device 200 to obtain a card, the user does not need to select a mode or play a game, and can obtain the card without complicated operations. .
- the sales control unit 901 is, for example, a CPU, and controls the operation of each block included in the card sales device 900.
- the operation control of each block may be realized by, for example, reading a program stored in the sales recording medium 902, developing the program in the sales memory 903, and executing the program.
- the sales recording medium 902 is a recording device, such as a non-volatile memory or an HDD, which can permanently store data.
- the sales recording medium 902 stores information such as parameters necessary for the operation of each block, in addition to the operation program of each block of the card vending apparatus 900.
- the sales memory 903 is a storage device used for temporary data storage such as a volatile memory.
- the sales memory 903 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing data and the like output in the operation of each block.
- the sales payment detection unit 904 detects that the payment has been made in the card sales device 900.
- the card vending device 900 of the present embodiment is configured to be able to pay for both physical currency and electronic currency in the same manner as the game device 200, and the sales payment detection unit 904 sets the It is assumed that it is configured to be able to detect whether or not payment has been made.
- the payment system provided for the card vending apparatus 900 is not limited to having both of them.
- the sales provision control unit 905 performs various processes for providing a card in response to the payment of the payment made in the card vending device 900.
- the card vending apparatus 900 controls the sales providing unit 910 in a state in which a card can be provided, in response to the sales payment detecting unit 904 detecting that the payment of the consideration has been made. More specifically, when the payment of the consideration is detected, the sales provision control unit 905 controls the sales provision unit 910 so that the card can be provided, and the sales operation input unit 906 can receive an operation input. To control the state.
- the sales providing unit 910 is a card dispenser provided in the housing of the card sales device 900.
- the sales providing unit 910 is configured to have a drive mechanism that drives one of the cards held at the bottom of the stocker of the card dispenser that is driven in accordance with an operation input to the sales operation input unit 906.
- the selling operation input unit 906 may be, for example, a rotatably provided handle or the like, and is configured to be able to receive a turning operation when an operation input is possible.
- the sales operation input unit 906 may be configured to transmit the power directly to the drive mechanism of the sales providing unit 910 by performing the rotating operation. In this case, the sales providing unit 910 supplies power. It is possible to provide a card without requiring a card.
- the sales communication unit 907 is a communication interface with an external device included in the card sales device 900.
- the sales communication unit 907 can connect to an external device via a communication network such as the Internet or a network 400 which may be a cable connecting devices, and can transmit and receive data.
- the sales communication unit 907 converts, for example, information input as a transmission target into data in a predetermined format, and transmits the data to an external device such as the management server 100 via the network 400. Further, when the sales communication unit 907 receives information from an external device via, for example, the network 400, the sales communication unit 907 decodes the information and stores the information in the sales memory 903.
- the sales communication unit 907 transmits the card provision information to the management server 100, but the transmission is performed only when the communication connection between the card sales device 900 and the management server 100 is established. Needless to say. In the present embodiment, it is assumed that the information transmission is performed by establishing a communication connection between the management server 100 and the card vending device 900 when the information transmission timing provided with a predetermined time interval is reached. However, implementation of the present invention is not limited to this.
- the card vending device 900 may be configured to transmit card provision information every time a card is provided.
- the card provision information performed during the period of the disabled state is A configuration in which the communication is transmitted when the communication connection is restored may be employed.
- the card selling device 900 Since the card selling device 900 is not configured to be able to provide a game playing experience, information on which game content and which provided bullet is associated with a card to be provided is a predetermined information. It is assumed that the information is recorded on the sales recording medium 902 by a device setting operation or the like.
- the card information provided by the card vending apparatus 900 is held in the sales memory 903 until the timing of information transmission, and the actual number provided from the previous transmission timing is counted. Then, when the card provision information having the total number of actual provisions is transmitted, similarly to the information update processing of FIG. 6, the provision status information is updated at the timing when the control unit 101 detects the information reception in S602. Such processes are executed and can be managed similarly. At this time, when the game device 200 and the card vending device 900 are installed side by side in the same store, the provision status information may be managed for each.
- a package product enclosing a plurality of cards may be displayed at a store, and the user may bring the product to a transaction and pay the price to complete the provision.
- a store or an office that manages a plurality of stores collects sales histories via a so-called POS register (point-of-sale information management terminal) so that the number of sales, sales, and the like for each product can be totaled. Has become.
- Such information on the number of sales (the actual number of supplies) can also be provided to the supplier (management source) of the store. Therefore, in the management system of this modification, a point-of-sale information management terminal is used.
- the information on the sales status of the cards totaled in this manner may be transmitted or obtained as card provision information at a predetermined timing determined by the store or the like, and may be reflected in the provision status information or the inventory management information.
- the card acquisition device 900 and the point-of-sale information management terminal may be used as a form for acquiring the information on the card provision status.
- the transmission frequency may be controlled to be higher for the game device.
- the transmission frequency of the card provision information compiled by the card sales device 900 or the point-of-sale information management terminal is set to once a week or the like, whereas the game device is changed every game play or at least one day. It may be configured to transmit information once.
- the management system according to the present invention can also be realized by a program that causes one or more computers to function as at least a part of the management system.
- the program can be provided / distributed by being recorded on a computer-readable recording medium or through a telecommunication line.
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JP2018123476A JP6691172B2 (ja) | 2018-06-28 | 2018-06-28 | 管理サーバ及び管理システム |
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Citations (4)
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JP2002169948A (ja) * | 2000-12-01 | 2002-06-14 | Fuji Xerox Co Ltd | 商品配送管理システム |
WO2005041089A1 (ja) * | 2003-10-24 | 2005-05-06 | Nec Mobiling, Ltd. | 商品管理システム、商品管理方法、商品管理プログラム、および機器管理プログラム |
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RU2004125583A (ru) * | 2002-01-23 | 2005-07-10 | Мидвествако Корпорейшн (Us) | Система управления товарно-материальным запасом |
JP2003331085A (ja) * | 2002-05-10 | 2003-11-21 | Soyu:Kk | リアルタイム店舗管理システム |
JP4821103B2 (ja) * | 2004-09-24 | 2011-11-24 | 富士通株式会社 | 人気景品情報取得システム及びプログラム |
JP4709097B2 (ja) * | 2006-08-23 | 2011-06-22 | 株式会社タイトー | 景品取得ゲーム機、景品取得ゲームシステム |
JP5419628B2 (ja) * | 2009-10-09 | 2014-02-19 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及びそのコンピュータプログラム |
US8990390B2 (en) * | 2011-12-12 | 2015-03-24 | Cisco Technology, Inc. | Remote monitoring and controlling of network utilization |
US9667486B2 (en) * | 2013-08-30 | 2017-05-30 | Vmware, Inc. | System and method for network address administration and management in federated cloud computing networks |
CN107847797A (zh) * | 2015-05-15 | 2018-03-27 | 沃克数字桌面系统有限责任公司 | 用于利用rfid技术来便利游戏系统的系统和方法 |
JP6483640B2 (ja) * | 2016-03-31 | 2019-03-13 | 株式会社バンダイ | ゲーム装置及びプログラム |
CN106022692A (zh) * | 2016-05-20 | 2016-10-12 | 珠海横琴新区新远信息科技有限公司 | 一种立体仓储管理系统和方法 |
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Patent Citations (4)
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JP2002169948A (ja) * | 2000-12-01 | 2002-06-14 | Fuji Xerox Co Ltd | 商品配送管理システム |
WO2005041089A1 (ja) * | 2003-10-24 | 2005-05-06 | Nec Mobiling, Ltd. | 商品管理システム、商品管理方法、商品管理プログラム、および機器管理プログラム |
JP2006163487A (ja) * | 2004-12-02 | 2006-06-22 | Hitachi Ltd | 自動販売機、売上情報管理装置、売上情報管理システムおよび売上情報管理方法 |
KR20160035105A (ko) * | 2014-09-19 | 2016-03-31 | 주식회사 안다미로 | 게임기의 원격통합관리시스템 및 그 방법 |
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JP6691172B2 (ja) | 2020-04-28 |
TW202001709A (zh) | 2020-01-01 |
JP2020004115A (ja) | 2020-01-09 |
CN112204592A (zh) | 2021-01-08 |
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