WO2019201007A1 - 虚拟场景中的物品展示方法、装置和存储介质 - Google Patents

虚拟场景中的物品展示方法、装置和存储介质 Download PDF

Info

Publication number
WO2019201007A1
WO2019201007A1 PCT/CN2019/075036 CN2019075036W WO2019201007A1 WO 2019201007 A1 WO2019201007 A1 WO 2019201007A1 CN 2019075036 W CN2019075036 W CN 2019075036W WO 2019201007 A1 WO2019201007 A1 WO 2019201007A1
Authority
WO
WIPO (PCT)
Prior art keywords
virtual
item
target
scene
control object
Prior art date
Application number
PCT/CN2019/075036
Other languages
English (en)
French (fr)
Inventor
杨槿
杨奕青
Original Assignee
腾讯科技(深圳)有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 腾讯科技(深圳)有限公司 filed Critical 腾讯科技(深圳)有限公司
Publication of WO2019201007A1 publication Critical patent/WO2019201007A1/zh
Priority to US16/900,699 priority Critical patent/US11179637B2/en

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu

Definitions

  • Embodiments of the present invention relate to the field of computers, and in particular, to an item display method, apparatus, and storage medium in a virtual scene.
  • the game application usually does not have any virtual item recommendation and sorting function.
  • the lengthy list of virtual items undoubtedly causes great trouble to the selection of the game player.
  • the result is that the display of the virtual item is inefficient, so that the game player needs to adjust the position of the virtual item in the virtual item list in real time, find the virtual item that he wants from various virtual items and use it to cope with the complicated game scene. This will cause the game players to pay huge operating costs, and may even be in a disadvantageous position in the battle, thereby delaying the fighters and further causing the loss of game players.
  • Embodiments of the present invention provide a method, apparatus, and storage medium for displaying items in a virtual scene, so as to at least solve the technical problem of low efficiency of displaying related articles by related technologies.
  • an item display method in a virtual scene includes: the terminal responds to the first target operation instruction generated by the first target operation, and controls the virtual control object in the virtual scene displayed by the client to acquire a plurality of virtual items, wherein the virtual item is used to increase the attribute value of the virtual control object; The terminal adjusts the attribute value of the virtual control object according to the behavior of the virtual control object in the virtual scene; if the adjusted attribute value meets the target condition, the terminal displays the plurality of virtual items and the target condition in the virtual scene of the client. An identifier of the matched first virtual item, wherein the identification of the first virtual item is in a state in the virtual scene that can be selected for use.
  • an item display device in a virtual scene includes: a processing unit configured to: in response to the first target operation instruction generated by the first target operation, control the virtual control object in the virtual scene displayed by the client to acquire a plurality of virtual items, wherein the virtual item is used to increase The attribute value of the virtual control object; the adjusting unit is configured to enable the terminal to adjust the attribute value of the virtual control object according to the behavior of the virtual control object in the virtual scene; the display unit is set to enable the terminal to satisfy the target in the adjusted attribute value
  • a processing unit configured to: in response to the first target operation instruction generated by the first target operation, control the virtual control object in the virtual scene displayed by the client to acquire a plurality of virtual items, wherein the virtual item is used to increase The attribute value of the virtual control object
  • the adjusting unit is configured to enable the terminal to adjust the attribute value of the virtual control object according to the behavior of the virtual control object in the virtual scene
  • the display unit is set to enable the terminal to satisfy the target in the adjusted attribute value
  • a storage medium is also provided.
  • a computer program is stored in the storage medium, wherein the computer program is configured to execute the item display method in the virtual scene in the embodiment of the present invention at runtime.
  • an electronic device includes a memory and a processor in which is stored a computer program, the processor being arranged to execute a computer program to perform an item display method in a virtual scene of an embodiment of the present invention.
  • the terminal responds to the first target operation instruction generated by the first target operation, and controls the virtual control object in the virtual scene displayed by the client to acquire a plurality of virtual items, wherein the virtual item is used to increase the virtual control object. Attribute value; the terminal adjusts the attribute value of the virtual control object according to the behavior of the virtual control object in the virtual scene; and when the adjusted attribute value satisfies the target condition, the terminal displays the plurality of virtual items in the virtual scene of the client.
  • An identifier of the first virtual item that matches the target condition wherein the identifier of the first virtual item is in a state that can be selected for use in the virtual scene, that is, from the virtual control object according to the adjusted attribute value of the virtual control object.
  • the plurality of virtual items that have been acquired automatically select the first virtual item that matches the target condition that the adjusted attribute value satisfies, thereby displaying the first virtual item in the virtual scene, thereby avoiding the need for the game player to adjust the item in real time.
  • the virtual items in the list find the virtual one you want from a variety of virtual items
  • the object is used and used to realize the intelligent recommendation of the virtual item in the virtual scene, so that the first virtual item that meets the adjusted attribute value of the virtual control object is quickly and accurately located, thereby improving the display of the item.
  • FIG. 1 is a schematic diagram of a hardware environment of an item display method in a virtual scene according to an embodiment of the present invention
  • FIG. 2 is a flowchart of a method for displaying an item in a virtual scene according to an embodiment of the present invention
  • FIG. 3 is a flow chart of a method of drug recommendation in accordance with an embodiment of the present invention.
  • FIG. 4 is a schematic diagram of a scene 1 of an item display according to an embodiment of the present invention.
  • FIG. 5 is a schematic diagram of a second scene of an item display according to an embodiment of the present invention.
  • FIG. 6 is a schematic diagram of a scene three of an item display according to an embodiment of the present invention.
  • FIG. 7 is a schematic diagram of a scene 4 of an item display according to an embodiment of the present invention.
  • FIG. 8 is a schematic diagram of a scene five of an item display according to an embodiment of the present invention.
  • FIG. 9 is a schematic diagram of a scene six of an item display according to an embodiment of the present invention.
  • Figure 10 is a schematic illustration of an item display device in a virtual scene, in accordance with an embodiment of the present invention.
  • FIG. 11 is a block diagram showing the structure of an electronic device according to an embodiment of the present invention.
  • an embodiment of an item display method in a virtual scene is provided.
  • the item display method in the virtual scene may be applied to a hardware environment formed by the server 102 and the terminal 104 as shown in FIG. 1 .
  • 1 is a schematic diagram of a hardware environment of an item display method in a virtual scene according to an embodiment of the present invention.
  • the server 102 is connected to the terminal 104 through a network.
  • the network includes but is not limited to a wide area network, a metropolitan area network, or a local area network.
  • the terminal 104 is not limited to a PC, a mobile phone, a tablet, or the like.
  • the item display method in the virtual scene of the embodiment of the present invention may be executed by the server 102, may be executed by the terminal 104, or may be jointly executed by the server 102 and the terminal 104.
  • the method for displaying an item in the virtual scene in which the terminal 104 executes the embodiment of the present invention may also be performed by a client installed thereon.
  • the item display method in the virtual scene of this embodiment can be applied to at least a shooting game, for example, at least for a first-person shooter game (FPS) and a third person shooter game (Third- In the Person Shooting Game (TPS), the hardware environment can involve the following steps:
  • step S11 the user performs a first target operation to control the virtual control object in the virtual scene.
  • step S12 the terminal 104 executes an item display method in the virtual scene.
  • step S121 the terminal 104 controls the virtual control object in the virtual scene displayed by the client to acquire a plurality of virtual items in response to the first target operation instruction generated by the first target operation.
  • step S122 the terminal 104 adjusts the attribute value of the virtual control object according to the behavior of the virtual control object in the virtual scene.
  • step S123 if the adjusted attribute value satisfies the target condition, the terminal 104 displays the identifier of the first virtual item in the plurality of virtual items that matches the target condition in the virtual scene of the client.
  • step S13 the data of the user performing the first target operation is transmitted to the server 102 to control the virtual control object in the virtual scene.
  • step S14 the server 102 executes an item display method in the virtual scene.
  • step S141 the server 102 controls the virtual control object in the virtual scene displayed by the client to acquire a plurality of virtual items according to the data of the first target operation.
  • step S142 the server 102 adjusts the attribute value of the virtual control object according to the behavior of the virtual control object in the virtual scene.
  • step S143 if the adjusted attribute value satisfies the target condition, the server 102 displays the identifier of the first virtual item in the plurality of virtual items that matches the target condition in the virtual scene of the client.
  • step S11 to step S12, or steps S11, S13 and step S14 include a complete implementation process of the technical solution of the present application.
  • the technical solution of the present application mainly relates to step S12 or step S14, and the steps are detailed in the following with reference to specific embodiments.
  • the technical solution of S12, the solution of this embodiment is preferably applied in a shooting game.
  • FIG. 2 is a flow chart of a method of displaying an item in a virtual scene according to an embodiment of the present invention. As shown in FIG. 2, the method may include the following steps:
  • Step S202 The terminal responds to the first target operation instruction generated by the first target operation, and controls the virtual control object in the virtual scene displayed by the client to acquire a plurality of virtual items.
  • the virtual item is used to increase the attribute value of the virtual control object.
  • the client may be a shooting game client, for example, an FPS client, or a TPS client;
  • the virtual scene may be a game with a tight rhythm, high operational efficiency, and a complex battle scenario.
  • the game scene is an FPS scene or a TPS scene;
  • the virtual control object may be a virtual attack equipment such as a virtual firearm or a pan controlled by a game player in the virtual scene;
  • the virtual scene has a virtual item, and the virtual item also has a virtual item.
  • the virtual item in the virtual scene is used to increase the attribute value of the virtual control object, and may be a virtual attack accessory device equipped on the virtual attack equipment in the virtual scene, for example, the virtual item includes different types of medicines, and the microscope Virtual missile attachments such as bullets and bullet-proof vests.
  • Different virtual items have different designs in terms of recovery amount, effective duration, recovery category, usage duration, space occupancy, etc., and can be used for virtual attack equipment in virtual scenes. Configured so that the virtual attack equipment is in a combined state to Property values increase the virtual attack equipment.
  • the attribute value of the virtual control object of the embodiment is used to indicate a battle situation of the virtual control object in the virtual scene, including a blood quantity, a life value, and the like of the virtual control object in the virtual scene, and the attribute value may be
  • the behavior of the virtual control object in the virtual scene changes within different threshold ranges. For example, the blood volume of the virtual control object continues to be within a different threshold range as the virtual control object continues to fight in the virtual scene. Variety.
  • the first target operation of the embodiment may be a game operation performed by the game player on the virtual scene for the client during the running of the client.
  • the game player generates the first operation by picking up the virtual item from the client.
  • the operation instruction acquires a plurality of virtual items by controlling the virtual control object in the virtual scene displayed by the client.
  • the virtual control object in the virtual scene displayed by the client is controlled to acquire a plurality of virtual items, and the plurality of virtual items acquired by the virtual control object may be virtual control objects in the virtual scene.
  • a plurality of virtual items in the virtual container that have been picked up and stored in the virtual scene, and the virtual container may be a backpack corresponding to the virtual control object in the virtual scene.
  • Step S204 The terminal adjusts an attribute value of the virtual control object according to the behavior of the virtual control object in the virtual scene.
  • the behavior of the virtual control object in the virtual scenario may be an activity performed by the virtual control object in the virtual scenario, for example, an activity in which the virtual control object is attacked in the virtual scenario.
  • the attacked activity includes the virtual control object being hit in the virtual scene, for example, the virtual control object is hit by a virtual firearm, a pan or other virtual attack equipment in the virtual scene, and the virtual control object falls to the ground.
  • the behavior of the virtual control object in the virtual scene in this embodiment may also be an activity in which the virtual control object is rewarded in the virtual scene.
  • the behavior of the virtual control object in the virtual scene affects the attribute value of the virtual control object. For example, when the virtual control object is hit by other virtual attack equipment and falls to the ground, the blood volume value of the virtual control object is reduced. When the virtual control object is rewarded in the virtual scene, the blood volume value of the virtual control object increases.
  • the terminal of the embodiment adjusts the attribute value of the virtual control object according to the behavior of the virtual control object in the virtual scene, so that the attribute value of the virtual control object is adjusted according to the behavior of the virtual control object in the virtual scene, for example, making virtual control
  • the attribute value of the object in the virtual scene may be adjusted to increase or decrease as the virtual control object behaves in the virtual scene.
  • the behavior of the virtual control object in the virtual scenario is only an example of the embodiment of the present invention, and the behavior of the embodiment of the present invention is not only the foregoing behavior, and any attribute value of the virtual control object may be adjusted.
  • the behaviors are all within the scope of the embodiments of the present invention, and are not illustrated here.
  • step S206 the terminal displays the identifier of the first virtual item in the plurality of virtual items that matches the target condition in the virtual scene of the client if the adjusted attribute value satisfies the target condition.
  • the usage requirement of the game player is determined according to the adjusted attribute value of the virtual control object, and the virtual item in the current backpack corresponding to the virtual control object is verified, and the virtual item is virtualized.
  • the first virtual item that matches the target condition that the attribute value satisfies is selected among the plurality of virtual items that have been acquired by the control object.
  • the plurality of virtual items that have been acquired by the virtual control object of the embodiment have a plurality of sorted virtual items, and the terminal adjusts the attribute value of the virtual control object according to the behavior of the virtual control object in the virtual scene. Then, the plurality of virtual items are sorted according to the threshold range corresponding to the target condition in which the adjusted attribute value is located, and the plurality of virtual items may be sorted according to the priority used by the virtual control object in the virtual scene.
  • the sorted plurality of virtual items select a first virtual item that matches a threshold range in which the attribute value is located, and the first virtual item may be a virtual item that is currently most suitable for use by the virtual control object among the plurality of virtual items, and may be used for
  • the attribute value of the virtual control object is increased, that is, the first virtual item is an optimal virtual item that can be currently used by the virtual control object, and the first virtual item is in a combined use state with the virtual control object in the virtual scene.
  • the operation level is higher than the multiple virtual objects
  • Any virtual item other than the first virtual item is in a state of being used in combination with the virtual control object in the virtual scene, so that the virtual control object is operated at the level of the virtual scene, thereby maximally fitting
  • the usage scenarios and needs of the item minimize the recognition threshold of the game player for the virtual item in the virtual scene.
  • the attribute value of the virtual control object includes a blood volume value
  • the plurality of virtual items that the virtual control object has acquired include an energy drink, an analgesic, an adrenaline, a bandage, a first aid kit, and a medical box.
  • the blood volume value of the virtual control object is 55%
  • the blood volume value is between a threshold range of 50% to 75% of the full blood volume value corresponding to the target condition, and the plurality of virtual items are in accordance with the blood volume value.
  • the priority of multiple virtual items used by the virtual control object is sorted in the threshold range of 50% to 75%, and the result can be bandage, first aid kit, medical box, energy drink, painkiller, adrenaline, and bandage
  • the first virtual item selected from the first aid kit, the medical kit, the energy drink, the analgesic, and the adrenaline is the first virtual item that matches the blood volume value of 55%.
  • the bandage is most suitable for the virtual control object when the blood volume value is 55%.
  • the first virtual item is most suitable for the virtual control object when the blood volume value is 55%.
  • the terminal After selecting the first virtual item that matches the target condition among the plurality of virtual items that have been acquired by the virtual control object, the terminal displays the identifier of the first virtual item in the virtual scene of the client, where the identifier of the first virtual item is used for Instructing the first virtual item, which may be a text identifier, an icon identifier, or the like, in a state in which the virtual scene can be selected for use, that is, the identifier of the first virtual item can be quickly selected by the game player, so that the first virtual item can be
  • the virtual control object is in a combined state.
  • the identifier of the first virtual item is displayed in the shortcut usage column in the virtual scene, thereby implementing smart recommendation for the first virtual item.
  • the shortcut usage bar may be located at the bottom of the middle of the virtual scene, and may be transparently displayed in the virtual scene, so as not to interfere with the game player's observation of the battle situation in the virtual scene.
  • the identifier of the virtual item in the shortcut usage column of this embodiment can be quickly selected by the game player, so that the selected virtual item and the virtual control object are in a combined use state, thereby maximally reducing the recognition of the virtual item by the game player. Knowing the threshold, the game player can quickly and accurately locate the virtual item corresponding to the attribute value of the virtual control object in the virtual scene when using the virtual item in the virtual scene, thereby improving the virtual item. The efficiency of the show.
  • the terminal responds to the first target operation instruction generated by the first target operation, and controls the virtual control object in the virtual scene displayed by the client to acquire a plurality of virtual items, wherein the virtual item is used to add the virtual control object.
  • the attribute value of the virtual control object is adjusted according to the behavior of the virtual control object in the virtual scene; and the terminal displays the plurality of virtual items in the virtual scene of the client if the adjusted attribute value satisfies the target condition.
  • An identifier of the first virtual item that matches the target condition wherein the identifier of the first virtual item is in a state that can be selected for use in the virtual scene, that is, from the virtual control according to the adjusted attribute value of the virtual control object
  • the plurality of virtual items that have been acquired by the object automatically select the first virtual item that matches the target condition that the adjusted attribute value satisfies, thereby displaying the first virtual item in the virtual scene, thereby avoiding the need for the game player to adjust in real time.
  • Virtual items in the item list find yourself from a variety of virtual items
  • the virtual item is used and used to realize the intelligent recommendation of the virtual item in the virtual scene, so that the first virtual item that meets the adjusted attribute value of the virtual control object is quickly and accurately located, and the item is improved.
  • the technical effect of the efficiency of the display, and the technical problem of the low efficiency of the related technology for displaying the article is solved.
  • step S206 the terminal displays the identifier of the first virtual item in the plurality of virtual items that matches the target condition in the virtual scene of the client if the adjusted attribute value satisfies the target condition.
  • the method includes: displaying, in the virtual scene of the client, an identifier of the first virtual item that matches the target value interval in the virtual scene of the client, where the adjusted attribute value is in the target value interval corresponding to the target condition,
  • the preset different value intervals are matched with different virtual items, the different value ranges include the target value interval, and the different virtual items include the first virtual item.
  • the attribute value of the virtual control object in the virtual scene may be adjusted according to the battle situation of the virtual control object in the virtual scene.
  • the attribute value of the virtual control object in the virtual scene may follow the virtual control object.
  • the combat situation in the virtual scene is adjusted to rise or fall.
  • the attribute value has a plurality of preset value ranges, that is, the threshold range in which the attribute value is located.
  • the attribute value of the virtual control object is a blood volume value, and the plurality of blood value values may be pre-predicted separately. Set to full blood, full blood volume of 75% to 100%, full blood volume value of 50% to 75%, full blood volume value of 25% to 50%, full blood volume value of 0% to 25%.
  • the target condition that is satisfied by the adjusted attribute value of the embodiment corresponds to the target value interval, and in the case that the adjusted attribute value is in the target value interval corresponding to the target condition, in the virtual scenario of the client, An identifier of the first virtual item that matches the target value interval among the plurality of virtual items is displayed. Due to different virtual items, the dimensions of recovery amount, effective duration, recovery category, usage duration, and space occupancy are different. The virtual control objects corresponding to different value intervals need to be preferentially used.
  • the virtual items may be different, for example, when the target value interval is 75% to 100% of the full blood volume value, the matched first virtual item may be an energy drink, which is convenient for the player to quickly use the blood medicine; when the target value interval is 50% to 75 of the full blood volume value %, the matching first virtual item is a bandage, which is convenient for the player to supplement a small amount of blood multiple times; when the target value interval is 25% to 50% of the full blood volume value, the matching first virtual item is a first aid package, which is convenient for the game.
  • the player adds more blood at a time; when the target value range is 0% to 25% of the full blood volume value, the matching first virtual item is a medical box, which facilitates the player to supplement a large amount of blood at a time, thereby avoiding complicated games.
  • the game player also needs to find the virtual items he wants from various virtual items and use them to maximize the game.
  • Gamers low threshold of awareness items, and then quickly and accurately locate the virtual objects in the virtual scene in virtual control object with property values corresponding to improve the efficiency of the items on display.
  • the plurality of virtual items are arranged according to the new value range in which the attribute value is located, and the most suitable virtual item is The logo is placed in the quick use column of the virtual scene for display, so that the game player can quickly click on it; when the attribute value of the virtual control object changes within a value interval, multiple virtual items are still taken according to the The value interval is sorted.
  • the first virtual item may be used to increase the attribute value of the virtual control object, and the lower the adjusted attribute value, the greater the value of the matched first virtual item to the attribute value of the virtual control object is increased.
  • the matched first virtual item is an energy drink, and the energy drink can facilitate the virtual control object to quickly use the blood medicine, when the adjusted attribute value is full.
  • the blood volume value is 15%, the 15% is less than 85%, and the matched first virtual item is a medical box, and the medical box can facilitate the player to supplement a large amount of blood at a time with respect to the energy drink, thereby maximally reducing the game player's object.
  • the cognitive threshold which in turn quickly and accurately locates the virtual item corresponding to the attribute value of the virtual control object in the virtual scene, improves the efficiency of displaying the item.
  • the value of the matched first virtual item added to the attribute value is larger, and the value of the adjusted attribute value may be used.
  • the first virtual item is an energy drink, and the energy drink can facilitate the rapid use of the blood control drug by the virtual control object.
  • the adjusted attribute value is in the target value range of 0% to 25%
  • the value of the left boundary is 0% less than the above value.
  • the left border is 75%
  • the right border is 25% smaller than the above-mentioned value right border by 100%.
  • the matched first virtual item is a medical box, and the medical box can facilitate the player to supplement a large amount of blood at a time with respect to the energy drink.
  • step S206 after the terminal displays the identifier of the first virtual item in the plurality of virtual items that matches the target condition in the virtual scene of the client, the method further includes: the terminal is on the client. Detecting an item adjustment instruction; the terminal responding to the item adjustment instruction, and adjusting an identifier of the first virtual item displayed in the virtual scene of the client to an identifier of the second virtual item in the plurality of virtual items, wherein the identifier of the second virtual item is The virtual scene is in a state that can be selected for use.
  • the game player can actively select the virtual item that the virtual control object wants to use in the virtual scene according to his own preferences and needs.
  • the item adjustment instruction may be detected on the client, and the item adjustment instruction may be the second of the plurality of virtual items that the game player has acquired through the virtual control object.
  • the instruction generated by the operation of the virtual item that is, the game player manually selects the second virtual item among the plurality of virtual items, instead of relying on the first virtual item recommended by the smart, the operation may be a click operation, The double-click operation, the sliding operation, and the like do not impose any restrictions.
  • the second virtual item is any virtual item that the game player actively selects among the plurality of virtual items according to his own preferences and needs.
  • the terminal After the terminal detects the item adjustment instruction on the client, responding to the item adjustment instruction, adjusting the identifier of the first virtual item displayed by the client in the virtual scene to the second virtual item in the virtual item acquired by the virtual control object
  • the identifier of the first virtual item displayed in the shortcut usage column in the virtual scene may be adjusted to the identifier of the second virtual item, and the identifier of the second virtual item is in a state that can be selected for use in the virtual scene, That is, the identification of the second virtual item can be quickly selected by the game player such that the second virtual item and the virtual control object are quickly in a combined use state.
  • the terminal detects an item adjustment instruction on the client, and responds to the item adjustment instruction to adjust the identifier of the first virtual item displayed by the client in the virtual scene to the second virtual item in the virtual item that has been acquired by the virtual control object.
  • the identification is such that the second virtual item and the virtual control object are in a combined use state, thereby preventing the game player from actively selecting the virtual item that is desired to be used in the virtual scene according to his own needs, thereby preventing the game player from being interfered with by the system. So that they do not meet their own needs for the use of goods, causing trouble.
  • This embodiment gives the game player the right to manually select the virtual item, avoiding the system interfering with the game player's own choice, that is, the game player can select the virtual item he wants most in the virtual scene according to the current virtual scene's engagement situation. Control the use of the object, so as to take care of the needs of the game player, and respect the game player's own choice, while effectively ensuring that the game player recommends the best virtual item, not excessively interfere with the game player's game progress, and improve The efficiency of displaying items.
  • the terminal detecting the item adjustment instruction on the client includes: when the target value interval in which the adjusted attribute value is located is a predetermined value interval, the terminal detects the item on the client. Adjust the instructions.
  • the terminal may be set to allow the game player to actively select the virtual item that he or she wants to use in the virtual scene when the attribute value is in some range of values.
  • the target value range in which the adjusted attribute value is located is a predetermined value interval
  • the terminal detects an item adjustment instruction on the client, for example, when the attribute value of the virtual control object is a blood volume value, the predetermined value is obtained.
  • the interval can be 0 to 25% of the full blood and full blood value.
  • the game player can arbitrarily select the virtual item that he wants to use from the virtual item to the shortcut usage column in the virtual scene, so that the terminal detects the item adjustment instruction on the client.
  • the method further includes: the terminal is at the target time.
  • the displaying of the identifier of the first virtual item in the virtual scene of the client is prohibited, wherein the target time is a period of time from when the identifier of the first virtual item displayed in the virtual scene is adjusted to the identifier of the second virtual item.
  • the terminal after the terminal adjusts the identifier of the first virtual item displayed in the virtual scene of the client to the identifier of the second virtual item in the virtual item that has been acquired by the virtual control object, the terminal prohibits the target time.
  • the identifier of the first virtual item is displayed in the virtual scene of the client, wherein the target time may be a recommended cooling time, that is, a time for not recommending the optimal virtual item to the game player, for example, the target time is 30 seconds, when the game After the player actively selects the virtual item that he wants to use in the virtual scene, the player will not recommend the optimal virtual item to the game player within 30 seconds.
  • the first virtual item may be selected and displayed in the virtual scene of the client, that is, the optimal virtual item is allowed to be recommended to the game player, thereby respecting the game while respecting the game player's needs.
  • the player's own choices increase the efficiency of displaying items.
  • the method further includes: setting, by the terminal, the target time in response to the second target operation instruction generated by the second target operation.
  • the target time can be set.
  • the game player may set the target time by using the second target operation instruction generated by the second target operation, for example, inputting the setting by directly inputting The target time, or the target time is selected from a plurality of predetermined times by means of a pull-down menu, and no restrictions are imposed here, thereby increasing the flexibility of setting the cooling time.
  • the terminal displays, in the virtual scene of the client, the identifier of the first virtual item that matches the target condition among the plurality of virtual items, including: the terminal.
  • the plurality of virtual control objects are sorted according to the target arrangement order matching the target value interval, wherein the preset different value interval Matching different ordering sequences, different value ranges include target value intervals, and different ordering orders include target ordering order; the terminal displays the sorted multiple virtual items in the virtual scene of the client and matches the target value interval The identity of the first virtual item.
  • the terminal when the terminal displays the identifier of the first virtual item that matches the target condition among the plurality of virtual items, the plurality of virtual items may be sorted according to the target value interval in which the adjusted attribute value is located, the target The value interval corresponds to the target condition.
  • the preset different value intervals may correspond to different order of arrangement.
  • the attribute value of the virtual control object is a blood volume value.
  • the terminal After the terminal sorts the plurality of virtual items according to the target value interval corresponding to the target condition, the terminal selects the first virtual item that matches the target value interval among the plurality of sorted virtual items.
  • the first virtual item is a virtual item currently most suitable for use by the virtual control object.
  • the smart recommendation of the virtual item that is most suitable for the virtual control object is realized, so that the game player can quickly identify the virtual item that the virtual control object is most suitable for use, Increase the efficiency of displaying items.
  • the terminal sorts the multiple virtual control objects according to the target arrangement order that matches the target value interval.
  • the terminal determines, in the case that the adjusted attribute value is in the target value interval corresponding to the target condition, the priority of the plurality of virtual items and the virtual control object in the virtual scene in the combined use state according to the target value interval a sequence, wherein the target arrangement order includes a priority order; the terminal sorts the plurality of virtual items according to the priority order; and the terminal displays, in the virtual scene of the client, the matching of the target value ranges among the plurality of sorted virtual items
  • the identifier of the virtual item includes: determining, by the terminal, the virtual item of the first priority in the priority order among the plurality of sorted virtual items as the first virtual item, and displaying the identifier of the first virtual item in the virtual scene of the client Wherein the first priority is used to indicate that the first virtual item is prioritized over the plurality of virtual objects Objects other than the first
  • the adjusted attribute value of the virtual control object may be located.
  • the target value interval determines the priority of the plurality of virtual items and the virtual control object in the virtual scene in the combined use state, and sorts the plurality of virtual items according to the priority order of the plurality of virtual items, for example, the terminal according to
  • the virtual control object determines a threshold range of the current blood volume condition in the virtual scene, determines the usage requirement of the virtual control object for the plurality of virtual items, and verifies the usage of the plurality of virtual items in the backpack in the virtual scene,
  • the plurality of virtual items are prioritized, and the terminal can arrange the virtual items currently suitable for the virtual control object to be conveniently selected by the game player, for example, arranged at the forefront of the list, so that the game player can click to facilitate the game. Player selection, intelligent sorting of multiple virtual items Bonding object maximize usage scenarios and needs.
  • the terminal of the embodiment determines, as the first virtual item, the virtual item of the first priority in the priority order among the plurality of sorted virtual items, and arranges the first virtual item in a convenient game player selection.
  • the location of the first virtual item can be displayed in the shortcut usage column in the virtual scene, thereby minimizing the recognition threshold of the game player for the virtual item, so that the game player can use the virtual item when he wants to use the virtual item Use the virtual items that are currently best suited for virtual control objects.
  • the terminal determines that the plurality of virtual items and the virtual control object are in the virtual scene according to the target value interval.
  • the priority order of the combined use states includes: when the adjusted attribute value is in the target value interval corresponding to the target condition, the terminal determines the plurality of virtual items according to the target value interval and the information of the plurality of virtual items.
  • the priority order of the state in which the virtual control object is in combination in the virtual scene, respectively; the information of the virtual item includes at least one of: the number of virtual items; the type of the virtual item; whether the virtual item is currently selected, and the virtual item
  • the control object is in a combined use state in the virtual scene; whether the virtual item is currently in a combined state with the virtual control object in the virtual scene.
  • the terminal may determine, according to the target value interval in which the adjusted attribute value is located and the information of the plurality of virtual items, the priority of the plurality of virtual items and the virtual control object in the virtual scene in the combined use state.
  • the information of the plurality of virtual items may be information such as a situation in which the plurality of virtual items are in the backpack in the virtual scene and a requirement for use of the plurality of virtual items, including the number of virtual items in the virtual scene, and the type of the virtual item. Whether the virtual item is currently selected to be in a state in which the virtual control object is used in combination in the virtual scene, whether the virtual item is currently in a virtual use with the virtual control object, or the like.
  • the type of the virtual item may include different drug types; whether the virtual item is currently selected as the virtual item is Determining whether to be used by the virtual control object; whether the virtual item is currently in combination with the virtual control object in the virtual scene is whether the virtual item is currently used by the virtual control object or the like.
  • the terminal After the terminal determines the priority order of the plurality of virtual items and the virtual control object in the virtual scene in the virtual scene according to the target value interval in which the adjusted attribute value is located and the information of the plurality of virtual items, the terminal sorts the order.
  • the first priority virtual item in the priority order among the plurality of virtual items is determined as the first virtual item, thereby displaying the first virtual item in the virtual scene, so that the virtual control object is quickly and accurately located
  • the first virtual item of the attribute value achieves an effect of improving the efficiency of displaying the virtual item.
  • the method further includes at least one of the following: the terminal responds to the third a third target operation instruction generated by the target operation, sorting the plurality of virtual items; and the fourth target operation instruction generated by the terminal in response to the fourth target operation, the identifier of the third virtual item selected from the plurality of sorted virtual items And displayed in the virtual scene, wherein the identifier of the third virtual item is in a state that can be selected for use in the virtual scene; the fifth target operation instruction generated by the terminal in response to the fifth target operation is set in the virtual scene of the client, and is displayed. The frequency of the identification of the first virtual item in the plurality of virtual items that matches the target condition.
  • the game player before the terminal displays the identifier of the first virtual item in the plurality of virtual items that matches the target condition in the virtual scene of the client, the game player can sort the plurality of virtual items according to their own preferences and needs.
  • the manual setting is performed, and the terminal may sort the plurality of virtual items that have been acquired by the virtual control object in response to the third target operation instruction generated by the third target operation of the game player.
  • the game player can also select the virtual item to be displayed in the virtual scene according to his own preferences and needs, and the terminal responds to the fourth target operation instruction generated by the fourth target operation of the game player, and selects the plurality of virtual items after the sorting.
  • the third virtual item is displayed in the virtual scene, and the terminal may display the third virtual item in a shortcut usage column in the virtual scene, and the third virtual item is in a state that can be selected for use in the virtual scene.
  • the game player can also manually set the frequency of the smart recommendation first virtual item, and the terminal responds to the fifth target operation instruction generated by the fifth target operation generated by the game player, and sets the multiple virtual items in the virtual scene of the client to match the target condition.
  • the frequency of the identification of the first virtual item that is, adjusting the recommendation frequency of the smart recommendation first virtual item, thereby coping with the real-time changing attribute value, to quickly select the first virtual item matching the attribute value, so that the fast and accurate Positioning the first virtual item that meets the attribute value of the virtual control object achieves an effect of improving the efficiency of displaying the item.
  • the method further includes: the terminal acquiring the virtual control object has passed The historical attribute value in the virtual scene over the time period and the virtual item in the state in which the virtual control object is used in combination in the elapsed time period; the terminal usage history attribute value and the virtual control over the elapsed time period The virtual item in the state in which the object is used in combination is trained on the predetermined model to obtain the trained target model; the terminal determines the matching value with the target condition by using the target attribute and the attribute value currently adjusted by the virtual control object in the virtual scene.
  • a virtual item is acquiring the virtual control object has passed The historical attribute value in the virtual scene over the time period and the virtual item in the state in which the virtual control object is used in combination in the elapsed time period; the terminal usage history attribute value and the virtual control over the elapsed time period The virtual item in the state in which the object is used in combination is trained on the predetermined model to obtain the trained target model; the terminal determines the matching value with the target condition by using the target attribute and the attribute value currently adjusted by the virtual
  • the predetermined model may be an initially established detection model, that is, the predetermined model is an initial detection model, and the historical attribute value of the terminal in the virtual scene over the elapsed time period by the virtual control object and in the past
  • the predetermined model is trained on the virtual item in the state in which the virtual control object is in the combined use period, and the obtained trained predetermined model can be used to determine the adjusted attribute value currently in the virtual scene according to the virtual control object.
  • the first virtual item that is most suitable for use by the virtual control object is used, wherein the historical attribute value of the virtual control object in the virtual scene over the elapsed time period can be used as the competition data of the virtual control object in the virtual scene.
  • the predetermined model may be an initial neural network model, which is described based on a mathematical model of the neuron, and the neuron is a virtual control object collected through the beginning.
  • the attribute value is established with the data of the virtual item in which the virtual control object is in the combined use state.
  • the embodiment parses, by machine learning, a historical attribute value of the virtual control object in the virtual scene over the elapsed time period and a virtual state in which the virtual control object is in the combined use state over the elapsed time period.
  • the data of the item from which to learn to train the predetermined model.
  • the historical attribute value of the virtual control object in the virtual scene over the elapsed time period and the data of the virtual item in the state in which the virtual control object is in the combined use state in the elapsed time period are analyzed.
  • the data of the historical attribute value and the virtual item in the state in which the virtual control object is in the combined use period in the past time period may be preprocessed according to the algorithm of distributed consistency algorithm, denoising, sampling, etc., and then preprocessed.
  • feature extraction, feature transformation, feature normalization, feature combination, etc. are obtained to train the characteristics of the predetermined model, and the feature is further processed by optimization algorithm, hypothesis function, loss function, decision boundary, convergence speed, iterative strategy, etc.
  • step S202 the terminal responds to the first target operation instruction generated by the first target operation, and controls the virtual control object in the virtual scene displayed by the client to acquire the plurality of virtual items, including: the terminal responds to the first target.
  • the first target operation instruction generated by the operation controls the virtual attack equipment in the virtual scene displayed by the shooting game client to acquire a plurality of virtual attack accessory equipment, wherein the virtual attack accessory equipment is used to increase the attribute value of the virtual attack equipment, and the client Including a shooting game client, the virtual control object includes a virtual attack device, and the virtual item includes a virtual attack accessory device;
  • step S204 the terminal adjusts the attribute value of the virtual control object according to the behavior of the virtual control object in the virtual scene, including: the terminal according to the virtual The behavior of the attack equipment in the virtual scene is adjusted, and the attribute value of the virtual attack equipment is adjusted.
  • step S206 the terminal displays the plurality of virtual items and the target condition in the virtual scene of the client when the adjusted attribute value satisfies the target condition.
  • the matching first virtual item The knowledge includes: the terminal displays the identifier of the first virtual attack accessory equipment that matches the target condition in the virtual attack accessory equipment in the virtual scene of the shooting game client in the case that the adjusted attribute value satisfies the target condition.
  • the item display method in the virtual scene may be applied to a shooting game, which may be an FPS or a TPS;
  • the client may be a shooting game client, for example, may be an FPS client.
  • the terminal may also be a TPS client;
  • the virtual control object may be a virtual attack device in a shooting game, for example, the virtual attack equipment is a virtual firearm, a pan, etc. controlled by a game player;
  • the virtual item may be a virtual attack to be equipped.
  • the virtual attack accessory equipment on the equipment for example, is a virtual attack accessory equipment such as a double mirror and a bullet mounted on the virtual firearm, and the virtual attack accessory equipment is used to increase the attribute value of the virtual attack equipment.
  • the terminal responds to the first target operation instruction generated by the first target operation, and controls the virtual attack equipment in the virtual scene displayed by the shooting game client to acquire multiple virtual attack accessory equipments, and the terminal adjusts according to the behavior of the virtual attack equipment in the virtual scene.
  • the attribute value of the virtual attack equipment may include attributes such as blood volume and vital value of the virtual attack equipment in the virtual scene, and the attribute value may be within a different threshold range according to the behavior of the virtual attack equipment in the virtual scene. Changes are made, for example, the blood volume value of the virtual attack equipment is attacked or rewarded as the virtual control object continues to fight in the virtual scene, and the blood volume value is reduced or increased within different threshold ranges.
  • the terminal may select the first virtual attack accessory equipment that matches the target condition from the plurality of virtual attack accessory equipments.
  • the virtual attack accessory equipment obtained by the virtual attack equipment of the embodiment has a plurality of sorted virtual attack accessory equipments, and the terminal adjusts the virtual attack equipment according to the behavior of the virtual attack equipment in the virtual scene.
  • the terminal sorts the multiple virtual attack accessory equipment according to the threshold range corresponding to the target condition in which the adjusted attribute value is located, and may be used by the virtual attack equipment in the virtual scene according to the multiple virtual attack accessory equipment.
  • the priority is sorted, and the terminal selects, from the plurality of selected virtual attack accessory equipments, the first virtual attack accessory equipment that matches the threshold range in which the adjusted attribute value is located, and may adjust the attribute value according to the virtual attack equipment.
  • the game player's usage requirements are judged, and the virtual attack accessory equipment in the current backpack corresponding to the virtual attack equipment is verified, and the first virtual attack accessory equipment is selected in the virtual attack accessory equipment that has been acquired by the virtual attack equipment.
  • the terminal After selecting the first virtual attack accessory equipment that matches the target condition among the plurality of virtual attack accessory equipments that have been acquired by the virtual attack equipment, the terminal displays the identifier of the first virtual attack accessory equipment in the virtual scene of the shooting game client.
  • the identifier of the first virtual attack accessory equipment is in a state that can be selected for use in the virtual scene, that is, the identifier of the first virtual attack accessory equipment can be quickly selected by the game player, so that the first virtual attack accessory equipment and the virtual
  • the attack equipment is in a combined use state, and the terminal can display the identifier of the first virtual attack accessory equipment in the shortcut usage column in the virtual scene, thereby implementing the smart recommendation for the first virtual attack accessory equipment.
  • the terminal of the embodiment automatically selects the first virtual attack accessory device that matches the adjusted attribute value from the plurality of virtual attack accessory devices that have been acquired by the virtual attack device according to the adjusted attribute value of the virtual attack device, and further The first virtual attack accessory equipment matching the adjusted attribute value is displayed in the scene, which avoids the need for the game player to adjust the virtual attack accessory equipment in the virtual attack accessory equipment list in real time, and finds the desired one from multiple virtual attack accessory equipments.
  • the virtual attack accessory equipment is used, and the purpose of intelligently recommending the virtual attack accessory equipment in the virtual scene is achieved, so that the terminal quickly and accurately locates the virtual attack accessory equipment that meets the adjusted attribute value of the virtual control object, reaching The technical effect of improving the efficiency of displaying virtual attack accessory equipment.
  • the item display method in the virtual scene of this embodiment prioritizes all the items currently picked up by the game player, and arranges the virtual items with high priority to the forefront, thereby facilitating the player to expand the click; the embodiment can be based on the virtual control
  • the current attribute value of the object judges the usage requirements of the game player, and verifies the virtual item in the current player's backpack, and recommends the optimal virtual item to the quick use column; maximally reduces the game player's knowledge of the item.
  • the threshold allows the game player to use the virtual item he wants most when he wants to use the item; this embodiment also sets a plurality of value intervals for the game player's attribute value, whenever the attribute value of the virtual control object is When different value ranges change, the virtual items in the current backpack are rearranged, and the most suitable virtual items are placed in the quick use column, so that the game player can quickly click and use; when the attribute value of the virtual control object is in a value When the interval changes, the order of the items does not change; this embodiment is also based on the genus of the virtual control object The uplink interval and the downlink interval of the sex value are dynamically analyzed, and the virtual items currently used by the most suitable virtual control object are intelligently recommended, thereby maximally fitting the usage scenarios and requirements for the virtual item; this embodiment is in an intelligent recommendation scheme.
  • the game player can still choose the virtual item that he wants most according to the current engagement situation, and use it in the quick use column.
  • the target time The optimal virtual item is no longer recommended to the game player, and the game player's choice is respected while taking care of the game player's needs, effectively ensuring that the game player's game progress is not excessively interfered while recommending the optimal virtual item.
  • the item display method in the virtual scene of this embodiment can significantly reduce the cognitive threshold of the novice game player to the item, enable the game player to enter the game tempo more quickly, conforms to the game characteristics of the mobile terminal game, and can greatly alleviate the game.
  • the player performs obstacles on complex operations on the mobile terminal, helping the game player to quickly locate and satisfy the player's needs in the exciting game process, reducing the learning cost of the game player and improving the efficiency of displaying the item.
  • an intelligent recommendation scheme for the item is provided.
  • the system will recommend the most suitable virtual item for the game player in real time according to the current blood volume condition corresponding to the virtual control object corresponding to the game player, thereby simplifying the use operation of the game player by the game player, so that the game player can be the fastest
  • the virtual control object may be an object controlled by the game player in the virtual scene, for example, a virtual attack equipment such as a virtual firearm, a pan, etc.
  • the item may be a virtual attack attached to the virtual attack equipment.
  • Equipment for example, for bulletproof vests, bullets, medicines, etc.
  • the system prioritizes all the items picked up in the backpack corresponding to the game player, and can arrange the virtual items with higher priority to the forefront, thereby facilitating the game player to perform the click operation.
  • the embodiment may determine the use requirement of the item according to the current attribute of the virtual control object corresponding to the game player, and verify the current item in the backpack corresponding to the player, thereby recommending the optimal virtual item to the virtual scene.
  • Quickly use the bar to facilitate the game player to quickly obtain the optimal virtual item from the quick use bar, thereby maximizing the game player's recognition threshold for the item, which is also used by the virtual control object in the virtual scene.
  • the most suitable virtual item allows the game player to quickly use the virtual item he wants most when he needs to use the item.
  • the current attribute of the virtual control object can be the blood quantity of the virtual control object.
  • the system of this embodiment sets a plurality of different thresholds for the blood volume standard of the virtual control object corresponding to the game player. Whenever the blood volume of the virtual control object changes between different thresholds, the system will rearrange the current items in the backpack corresponding to the game player, and place the most suitable virtual item in the quick use column to facilitate the game player. When you need to quickly use the virtual items in the column, click on the shortcut in the quick use bar; when the blood volume of the virtual control object corresponding to the game player changes within the threshold, the order of the multiple items in the backpack does not change.
  • the intelligent recommendation scheme of the embodiment can perform dynamic analysis according to the uplink interval and the downlink interval of the blood volume change of the virtual control object, that is, the dynamic analysis according to the increase of the blood volume of the virtual control object or the blood volume reduction to recommend the optimal Virtual items that best match the game player's usage scenarios and needs.
  • the embodiment still gives the game player the right to manually select an item, and the game player can still select the virtual item that he wants most to display in the quick use column according to the current battle situation in the virtual scene. For ease of use.
  • the system will not recommend the optimal virtual item to the game player within a certain period of time. For example, the game player will not recommend the optimal virtual item within 30 seconds. In this way, while taking care of the game player's demand for the item, the game player's own choice is also respected, thereby effectively ensuring that the optimal virtual item can be recommended, but does not interfere with the game progress of the game player.
  • the system can continue to recommend the optimal virtual item to the game player.
  • Table 1 is a drug smart recommendation table according to an embodiment of the present invention. It should be noted that the common sorting rules of the drugs listed in Table 1 and the intelligent sorting of drugs are only the preferred implementation of the virtual item sorting rule in the virtual scene. The method does not mean that the virtual item sorting rules in the virtual scene are only the sorting rules listed in Table 1. Any rule that can sort the virtual items in the virtual scene is within the scope of this embodiment, and is not here. Let me give an example.
  • FIG. 3 is a flow chart of a method of drug recommendation in accordance with an embodiment of the present invention. As shown in FIG. 3, the method includes the following steps:
  • step S301 it is determined whether the blood volume of the virtual control object is 100%.
  • step 302 is performed; if it is determined that the blood volume of the virtual control object is not 100%, step S305 is performed.
  • step S302 the medicines in the backpack are viewed and sorted as: energy drinks, painkillers, adrenaline, bandages, first aid kits, medical kits.
  • the medicines in the backpack are viewed and sorted as: energy drinks, painkillers, adrenaline, bandages, first aid kits, medical treatments. box.
  • step S303 it is determined whether the player actively selects the medicine A from the energy drink, the painkiller, the adrenaline, the bandage, the first aid kit, and the medical box to the quick use column.
  • step S304 is performed; otherwise, step S302 is performed.
  • step S304 the virtual items in the backpack are viewed, and A is sorted first.
  • the medical kit After judging whether the player actively chooses the drug A from the energy drink, the painkiller, the adrenaline, the bandage, the first aid kit, the medical kit to the quick use column, if it is judged that the player actively takes the energy drink, the painkiller, the adrenaline, the bandage, the first aid kit, Select the drug A to the quick use bar in the medical box, then view the virtual items in the backpack and sort A in the front.
  • step S305 it is determined whether the blood volume of the virtual control object is 75% to 100%.
  • step S306 is performed; if it is determined that the blood volume of the virtual control object is not 75% to 100%, step S309 is performed.
  • step S306 the medicines in the backpack are viewed and sorted as: energy drinks, analgesics, adrenaline, bandages, first aid kits, medical kits.
  • the medicines in the backpack are viewed and sorted as: energy drink, painkiller, adrenaline. , bandages, first aid kits, medical kits.
  • step S307 it is determined whether the player actively selects the medicine A from the energy drink, the painkiller, the adrenaline, the bandage, the first aid kit, and the medical box to the quick use column.
  • step S308 is performed; otherwise, step S306 is performed.
  • step S308 the virtual items in the backpack are viewed, and A is sorted first.
  • the medical kit After judging whether the player actively chooses the drug A from the energy drink, the painkiller, the adrenaline, the bandage, the first aid kit, the medical kit to the quick use column, if it is judged that the player actively takes the energy drink, the painkiller, the adrenaline, the bandage, the first aid kit, Select the drug A to the quick use bar in the medical box, then view the virtual items in the backpack and sort A in the front.
  • step S309 it is determined whether the blood volume of the virtual control object is 50% to 75%.
  • step S310 is performed; if it is determined that the blood volume of the virtual control object is not 50% to 75%, step S313 is performed.
  • step S310 the medicines in the backpack are viewed and sorted as: bandages, first aid kits, medical kits, energy drinks, painkillers, and adrenaline.
  • the medicines in the backpack are viewed and sorted as: bandage, first aid kit, medical kit, energy Beverages, painkillers, adrenaline.
  • step S311 it is determined whether the player actively selects the medicine A from the bandage, the first aid kit, the medical kit, the energy drink, the painkiller, and the adrenaline to the quick use column.
  • first aid kits, medical kits, energy drinks, painkillers, and adrenaline determine whether the player actively chooses medicines from bandages, first aid kits, medical kits, energy drinks, painkillers, and adrenaline. A to the quick use bar. If it is determined that the player actively selects the medicine A from the bandage, the first aid kit, the medical kit, the energy drink, the painkiller, the adrenaline to the quick use column, step S312 is performed; otherwise, step S310 is performed.
  • step S312 the virtual items in the backpack are viewed, and A is sorted first.
  • the first aid kit, the medical kit, the energy drink, the painkiller, the adrenaline After judging whether the player actively chooses the drug A from the bandage, the first aid kit, the medical kit, the energy drink, the painkiller, the adrenaline to the quick use column, if it is judged that the player actively takes the bandage, the first aid kit, the medical kit, the energy drink, the painkiller, Select the drug A from the adrenaline to the quick use bar, view the virtual items in the backpack, and sort A in the front.
  • step S313 it is determined whether the blood volume of the virtual control object is 25% to 50%.
  • step S314 After determining whether the blood volume of the virtual control object is 50% to 75%, if it is determined that the blood volume of the virtual control object is not 50% to 75%, it is determined whether the blood volume of the virtual control object is 25% to 50%. If it is determined that the blood volume of the virtual control object is 25% to 50%, step S314 is performed; if it is determined that the blood volume of the virtual control object is not 25% to 50%, step S317 is performed.
  • step S314 the medicines in the backpack are viewed and sorted as: first aid kit, medical box, bandage, energy drink, painkiller, adrenaline.
  • the medicines in the backpack are viewed and sorted as: first aid kit, medical box, bandage, energy Beverages, painkillers, adrenaline.
  • step S315 it is determined whether the player actively selects the medicine A from the first aid kit, the medical box, the bandage, the energy drink, the painkiller, and the adrenaline to the quick use column.
  • first aid kits, medical kits, bandages, energy drinks, painkillers, and adrenaline determine whether the player actively chooses medicines from first aid kits, medical kits, bandages, energy drinks, painkillers, and adrenaline. A to the quick use bar. If it is determined that the player actively selects the medicine A from the first aid kit, the medical kit, the bandage, the energy drink, the painkiller, and the adrenaline to the quick use column, step S316 is performed; otherwise, step 314 is performed.
  • step S316 the virtual items in the backpack are viewed and A is sorted first.
  • step S317 it is determined whether the blood volume of the virtual control object is 0 to 25%.
  • step S318 is performed.
  • step S318 the medicines in the backpack are viewed and sorted as: a medical box, a first aid kit, a bandage, an energy drink, an analgesic, and adrenaline.
  • the medicines in the backpack are viewed and sorted as: medical box, first aid kit, bandage, energy drink, Painkillers, adrenaline.
  • step S319 it is determined whether the player actively selects the medicine A from the medical box, the first aid kit, the bandage, the energy drink, the painkiller, and the adrenaline to the quick use column.
  • step S320 is performed; otherwise, step S318 is performed.
  • step S320 the virtual items in the backpack are viewed, and A is sorted first.
  • the player After judging whether the player actively selects the drug A from the medical kit, the first aid kit, the bandage, the energy drink, the painkiller, and the adrenaline to the quick use column, if it is determined that the player actively takes the medical kit, the first aid kit, the bandage, the energy drink, the painkiller, Select the drug A from the adrenaline to the quick use bar, view the virtual items in the backpack, and sort A in the front.
  • the application environment of the embodiment of the present invention may be, but is not limited to, the reference to the application environment in the foregoing embodiment, which is not described in this embodiment.
  • An embodiment of the present invention provides an optional specific application for implementing an item display method in the above virtual scenario.
  • the virtual scene may be at least a shooting game scene, such as an FPS game scene or a TPS game scene.
  • a rich variety of items are provided for the virtual control object corresponding to the player to select, thereby satisfying the requirements of the virtual control object corresponding to the game player in different battle scenarios.
  • the system of the embodiment provides a total of six drugs for energy drinks, analgesics, adrenaline, bandages, first aid kits, and medical kits, and appropriately differentiates according to the recovery effect of the medicines.
  • Different drugs have different designs in terms of recovery amount, effective time, recovery category, duration of use, and space possession.
  • the rich variety of drugs provides enough tactics, but it also brings the threshold for use. It takes a certain amount of time for gamers to become familiar with and skillfully use most of the drugs in the game to meet their needs in different scenarios.
  • Intelligent drug recommendation solutions can solve the above problems.
  • the following uses the scenario of the intelligent drug recommendation scheme of the embodiment.
  • the virtual scene is a TPS scene.
  • the blood volume of the virtual control object corresponding to the game player is in a state of full blood (100%)
  • the game player can arbitrarily select the medicine that he wants to use.
  • Go to the shortcut bar in the display area below the virtual scene for example, select the energy drink to the quick use bar, and display the number of energy drinks in the quick use bar, for example, the number is 1.
  • the virtual scene is a TPS scene.
  • the blood volume of the virtual control object corresponding to the game player is between 75% and 100%, the game player is quickly matched in the quick use column.
  • the virtual control object recommends the optimal drug energy drink, and displays the number of energy drinks, for example, the number is 6, so that the virtual control object corresponding to the game player can quickly use the blood medicine from the quick use column.
  • the virtual scene is a TPS scene.
  • the blood volume of the virtual control object corresponding to the game player is between 50% and 75%, the game player is quickly matched in the quick use column.
  • the virtual control object recommends the optimal drug bandage and displays the number of bandages, for example, the number is 5, so that the virtual control object corresponding to the game player can supplement a small amount of blood multiple times from the quick use column.
  • the virtual scene is a TPS scene.
  • the blood volume of the virtual control object corresponding to the game player is between 25% and 50%, the game player is quickly matched in the quick use column.
  • the virtual control object recommends the optimal medicine first aid kit, and displays the number of first aid kits, for example, the number is 1, so that the virtual control object corresponding to the game player can supplement more blood at a time from the quick use column.
  • the virtual scene is a TPS scene.
  • the blood volume of the virtual control object corresponding to the game player is between 0% and 25%, the game player is quickly matched in the quick use column.
  • the virtual control object recommends the optimal medicine medical box, and displays the number of medical containers, for example, the number is 5, so that the virtual control object corresponding to the game player can supplement a large amount of blood at a time from the quick use column.
  • the virtual scene is a TPS scene.
  • the TPS scene when the blood volume of the virtual control object corresponding to the game player is between 0% and 25%, the game player can still actively select according to the current engagement situation.
  • the medicine you want to use for example, choose an energy drink to use in the quick use column, where the number of energy drinks is 6.
  • the system will not recommend the best medicine to the game player within 30 seconds, thereby respecting the game player's choice while respecting the game player's choice. After 30 seconds, the system can again recommend the optimal drug to the virtual control object in the quick use column according to the blood volume of the virtual control object.
  • the game scene and the game product to which the item display method in the virtual scene of the embodiment shown in FIG. 4 to FIG. 9 is applied is only an example of the embodiment of the present invention, and does not represent the application of the embodiment of the present invention.
  • the game scenes and game products are limited to the game scenes and game products shown in Figures 4 to 9, for example, the item display method can also be applied to the FPS scene, and can also be applied to other client games, web games, console games, etc. Other game products, a wide range of application scenarios.
  • the usage preference and order of the virtual items that he needs may be manually set, and the recommended frequency of the optimal virtual item and the recommended cooling after the active selection may be adjusted. time.
  • the historical battle data of the virtual control object corresponding to the player is analyzed by the depth, and the predetermined model is trained by the machine deep learning solution to obtain the target model, and the target model is used to determine the corresponding player.
  • the virtual object that the virtual control object needs to use in the virtual scene For example, according to the behavior data of the virtual control object in the past period of time, the behavior data of the different thresholds and the virtual items used are trained on the predetermined model to obtain the trained target model, and then the behavior data and the target model of the current virtual control object are obtained. Determining the virtual items that the virtual control object currently needs to use, thereby realizing the purpose of determining the optimal virtual items for display in the quick use column, and improving the efficiency of displaying the items.
  • the current blood volume is determined according to the virtual control object corresponding to the game player.
  • the most suitable virtual item is recommended for the game player in real time, thereby simplifying the use of the item by the game player, so that the game player can quickly return to the battle state and improve the user experience.
  • the method according to the above embodiment can be implemented by means of software plus a necessary general hardware platform, and of course, by hardware, but in many cases, the former is A better implementation.
  • the technical solution of the present invention in essence or the contribution to the related art can be embodied in the form of a software product stored in a storage medium (such as ROM/RAM, disk, CD-ROM).
  • the instructions include a number of instructions for causing a terminal device (which may be a cell phone, computer, server, or network device, etc.) to perform the methods described in various embodiments of the present invention.
  • an item display apparatus in a virtual scene for implementing an item display method in the virtual scene, comprising one or more processors, and one or more stored programs A memory of a unit, wherein the program unit is executed by a processor, the program unit including a processing unit, an adjustment unit, and a display unit.
  • FIG. 10 is a schematic diagram of an item display apparatus in a virtual scene according to an embodiment of the present invention.
  • the item display apparatus 100 in the virtual scene may include a processing unit 10, an adjustment unit 20, and a display unit 30.
  • the processing unit 10 is configured to: in response to the first target operation instruction generated by the first target operation, control the virtual control object in the virtual scene displayed by the client to acquire a plurality of virtual items, wherein the virtual item is used to add the virtual control object Property value.
  • the adjusting unit 20 is configured to adjust the attribute value of the virtual control object according to the behavior of the virtual control object in the virtual scene.
  • the display unit 30 is configured to enable the terminal to display, in the virtual scene of the client, the identifier of the first virtual item that matches the target condition in the virtual scene of the client, where the adjusted attribute value satisfies the target condition, where The identification of a virtual item is in a state that can be selected for use in the virtual scene.
  • processing unit 10 in this embodiment may be configured to perform step S202 in the embodiment of the present application.
  • the adjusting unit 20 in this embodiment may be configured to perform step S204 in the embodiment of the present application.
  • the display unit 30 in the embodiment may be configured to perform step S206 in the embodiment of the present application.
  • the foregoing processing unit 10, the adjusting unit 20, and the display unit 30 may be run in the terminal as part of the device, and the functions implemented by the foregoing unit may be performed by a processor in the terminal, and the terminal may also be a smart phone. (such as Android phones, iOS phones, etc.), tablets, applause computers and mobile Internet devices (Mobile Internet Devices, MID), PAD and other terminal devices.
  • the processing unit 10 causes the terminal to respond to the first target operation instruction generated by the first target operation, and controls the virtual control object in the virtual scene displayed by the client to acquire a plurality of virtual items, wherein the virtual item is used to add the virtual control object.
  • the attribute value is adjusted by the adjustment unit 20 to adjust the attribute value of the virtual control object according to the behavior of the virtual control object in the virtual scene, and the display unit 30 enables the terminal to satisfy the target condition when the adjusted attribute value satisfies the target condition.
  • the virtual scene of the end displays an identifier of the first virtual item that matches the target condition among the plurality of virtual items, wherein the identifier of the first virtual item is in a state that can be selected for use in the virtual scene, that is, according to the virtual control
  • the adjusted attribute value of the object automatically selects the first virtual item that matches the target condition that the adjusted attribute value satisfies from the plurality of virtual items that have been acquired by the virtual control object, and then displays the first virtual item in the virtual scene.
  • Items, avoiding the need for game players to adjust the virtual objects in the item list in real time Finding the virtual items you want from various virtual items and using them, realizes the purpose of intelligent recommendation of virtual items in the virtual scene, so that the adjusted attribute values conforming to the virtual control object are quickly and accurately located.
  • the first virtual item achieves the technical effect of improving the efficiency of displaying the item, and further solves the technical problem that the related technology displays the item with low efficiency.
  • the foregoing units are the same as the examples and application scenarios implemented by the corresponding steps, but are not limited to the contents disclosed in the foregoing embodiments.
  • the foregoing module may be implemented in a hardware environment as shown in FIG. 1 as part of the device, and may be implemented by software or by hardware, where the hardware environment includes a network environment.
  • an electronic device for implementing the item display method in the virtual scene described above is further provided.
  • the electronic device may include: a memory 111 and one or more (only one shown) processor 113, wherein the memory 111 may store a computer program, and the processor 113 may be The computer program is arranged to execute the data processing method of an embodiment of the present invention.
  • the memory 111 can be used to store software programs and modules, such as the program display method and device corresponding to the program in the virtual scene in the embodiment of the present invention.
  • the processor 113 runs the software program and the module stored in the memory 111. , thereby performing various functional applications and data processing, that is, implementing the item display method in the above virtual scene.
  • Memory 111 may include high speed random access memory, and may also include non-volatile memory such as one or more magnetic storage devices, flash memory, or other non-volatile solid state memory.
  • memory 111 can further include memory remotely located relative to processor 113, which can be connected to the terminal over a network. Examples of such networks include, but are not limited to, the Internet, intranets, local area networks, mobile communication networks, and combinations thereof.
  • the electronic device may further include: a transmission device 115 and an input and output device 117.
  • the transmission device 115 is configured to receive or transmit data via a network.
  • Specific examples of the above network may include a wired network and a wireless network.
  • the transmission device 115 includes a Network Interface Controller (NIC) that can be connected to other network devices and routers via a network cable to communicate with the Internet or a local area network.
  • the transmission device 115 is a Radio Frequency (RF) module for communicating with the Internet wirelessly.
  • NIC Network Interface Controller
  • RF Radio Frequency
  • the memory 111 is configured to store an application.
  • the processor 113 can be arranged to run a computer program stored by the transfer device 115 to store the memory 111 to perform the following steps:
  • the terminal responds to the first target operation instruction generated by the first target operation, and controls the virtual control object in the virtual scene displayed by the client to acquire a plurality of virtual items, wherein the virtual item is used to increase the attribute value of the virtual control object;
  • the terminal adjusts the attribute value of the virtual control object according to the behavior of the virtual control object in the virtual scene
  • the terminal displays, in the virtual scene of the client, an identifier of the first virtual item that matches the target condition in the virtual scene of the client, where the identifier of the first virtual item is in the virtual scene, where the adjusted attribute value meets the target condition. It is in a state that can be selected for use.
  • the processor 113 is further configured to: when the adjusted attribute value is in the target value interval corresponding to the target condition, the terminal displays the plurality of virtual items and the target value interval in the virtual scene of the client.
  • the processor 113 is further configured to: after the terminal displays the identifier of the first virtual item in the plurality of virtual items that matches the target condition in the virtual scene of the client, the terminal detects the item adjustment instruction on the client; The terminal adjusts the identifier of the first virtual item displayed in the virtual scene of the client to the identifier of the second virtual item of the plurality of virtual items, wherein the identifier of the second virtual item is in the virtual scene Check the status of the usage.
  • the processor 113 is further configured to: when the target value interval in which the adjusted attribute value is located is a predetermined value interval, the terminal detects an item adjustment instruction on the client.
  • the processor 113 is further configured to: after the terminal adjusts the identifier of the first virtual item displayed in the virtual scene of the client to the identifier of the second virtual item of the plurality of virtual items, after the target time, prohibiting in the target time
  • the identifier of the first virtual item is displayed in the virtual scene of the client, wherein the target time is a period of time from when the identifier of the first virtual item displayed in the virtual scene is adjusted to the identifier of the second virtual item.
  • the processor 113 is further configured to perform the step of: setting, by the terminal, the target time in response to the second target operation instruction generated by the second target operation.
  • the processor 113 is further configured to perform the following steps: in the case that the adjusted attribute value is in the target value interval corresponding to the target condition, the terminal performs the target arrangement order of the plurality of virtual control objects according to the target value interval. Sorting, wherein different preset value intervals are matched with different ordering orders, different value ranges include target value intervals, different ordering orders include target ordering order; terminals are displayed in the virtual scene of the client after sorting The identifier of the first virtual item that matches the target value interval among the plurality of virtual items.
  • the processor 113 is further configured to: when the adjusted attribute value is in the target value interval corresponding to the target condition, the terminal determines, according to the target value interval, that the plurality of virtual items are respectively in the virtual scene and the virtual control object in the virtual scene a priority order of the states in which they are used in combination, wherein the target arrangement order includes a priority order; the terminal sorts the plurality of virtual items in order of priority; the terminal displays the plurality of sorted virtuales in the virtual scene of the client
  • the identifier of the first virtual item in the item that matches the target value interval includes: determining, by the terminal, the virtual item of the first priority in the priority order among the plurality of sorted virtual items as the first virtual item, and at the client The identifier of the first virtual item is displayed in the virtual scene, wherein the first priority is used to indicate that the first virtual item is prioritized over the virtual item other than the first virtual item among the plurality of virtual item objects, and the virtual control object is in the virtual scene In the state of being used in combination.
  • the processor 113 is further configured to: when the adjusted attribute value is in the target value interval corresponding to the target condition, the terminal determines the plurality of virtual items according to the target value interval and the information of the plurality of virtual items. The priority order of the states in which the virtual control objects are in combination in the virtual scene, respectively.
  • the processor 113 is further configured to: before acquiring the attribute value of the virtual control object in the virtual scene displayed by the client, performing at least one of the following steps: the third target operation instruction generated by the terminal in response to the third target operation, for the multiple virtual Sorting the items; the fourth target operation instruction generated by the terminal in response to the fourth target operation displays the identifier of the third virtual item selected from the plurality of sorted virtual items in the virtual scene, wherein the third virtual item Identifying a state that can be selected for use in the virtual scene; the fifth target operation instruction generated by the terminal in response to the fifth target operation is set in the virtual scene of the client, and displaying the first virtual item in the plurality of virtual items that matches the target condition The frequency of the logo.
  • the processor 113 is further configured to: when the terminal displays the identifier of the first virtual item in the plurality of virtual items that matches the target condition in the virtual scene of the client, the terminal acquires the virtual control object in the elapsed time period a historical attribute value in the virtual scene and a virtual item in a state in which the virtual control object is in a combined use over the elapsed time period; the terminal uses the historical attribute value and is in the past time period with the virtual control object being The virtual item in the combined state is trained on the predetermined model to obtain the trained target model; the terminal determines the first virtual item that matches the target condition by the target model and the attribute value currently adjusted by the virtual control object in the virtual scene. .
  • the processor 113 is further configured to: the terminal responds to the first target operation instruction generated by the first target operation, and controls the virtual attack device in the virtual scene displayed by the shooting game client to acquire a plurality of virtual attack accessory devices, where
  • the virtual attack accessory equipment is used to increase the attribute value of the virtual attack equipment
  • the client includes a shooting game client
  • the virtual control object includes a virtual attack equipment
  • the virtual item includes a virtual attack accessory equipment
  • the terminal acts according to the virtual attack equipment in the virtual scene.
  • Adjusting the attribute value of the virtual attack equipment if the adjusted attribute value satisfies the target condition, the terminal displays the first virtual attack in the virtual attack accessory device that matches the target condition in the virtual scene of the shooting game client.
  • the identification of the attached equipment is further configured to: the terminal responds to the first target operation instruction generated by the first target operation, and controls the virtual attack device in the virtual scene displayed by the shooting game client to acquire a plurality of virtual attack accessory devices, where
  • the virtual attack accessory equipment is used to increase the attribute value of the
  • a scheme for displaying an item in a virtual scene is provided.
  • the terminal responds to the first target operation instruction generated by the first target operation, and controls the virtual control object in the virtual scene displayed by the client to acquire a plurality of virtual items, wherein the virtual item is used to increase the attribute value of the virtual control object; the terminal is controlled according to the virtual The behavior of the object in the virtual scene, adjusting the attribute value of the virtual control object; in the case that the adjusted attribute value satisfies the target condition, the terminal displays the first of the plurality of virtual items that matches the target condition in the virtual scene of the client An identifier of the virtual item, wherein the identifier of the first virtual item is in a state that can be selected for use in the virtual scene, that is, a plurality of virtualities that have been acquired from the virtual control object according to the adjusted attribute value of the virtual control object In the item, the first virtual item matching the target condition that the adjusted attribute value meets is automatically selected, and then the first virtual item is displayed in the virtual scene,
  • the purpose of intelligently recommending virtual items in a virtual scene is to quickly and accurately locate the first virtual item that meets the adjusted attribute value of the virtual control object, thereby achieving the technical effect of improving the efficiency of displaying the item, and further The technical problem of low efficiency of displaying related articles by related art is solved.
  • FIG. 11 is only schematic, and the electronic device can also be a smart phone (such as an AndroID mobile phone, an iOS mobile phone, etc.), a tablet computer, a palmtop computer, and a mobile Internet device (Mobile). Terminal devices such as Internet Devices, MID) and PAD.
  • FIG. 11 does not limit the structure of the above electronic device.
  • the electronic device may also include more or fewer components (such as a network interface, display device, etc.) than shown in FIG. 11, or have a different configuration than that shown in FIG.
  • Embodiments of the present invention also provide a storage medium.
  • a computer program is stored in the storage medium, wherein the computer program is configured to execute the steps in any one of the foregoing method embodiments.
  • the foregoing storage medium may be located on at least one of the plurality of network devices in the network shown in the foregoing embodiment.
  • the storage medium is arranged to store program code for performing the following steps:
  • the terminal responds to the first target operation instruction generated by the first target operation, and controls the virtual control object in the virtual scene displayed by the client to acquire a plurality of virtual items, wherein the virtual item is used to increase the attribute value of the virtual control object;
  • the terminal adjusts the attribute value of the virtual control object according to the behavior of the virtual control object in the virtual scene
  • the terminal displays, in the virtual scene of the client, an identifier of the first virtual item that matches the target condition among the plurality of virtual items, where the identifier of the first virtual item is in the virtual scene It is in a state that can be selected for use.
  • the storage medium is further configured to store program code for performing the following steps: in the case that the adjusted attribute value is in the target value interval corresponding to the target condition, the terminal displays in the virtual scene of the client.
  • the storage medium is further configured to store program code for performing the following steps: after the terminal displays the identifier of the first virtual item in the plurality of virtual items that matches the target condition in the virtual scene of the client, in the client The item adjustment instruction is detected on the end; the terminal adjusts the identifier of the first virtual item displayed in the virtual scene of the client to the identifier of the second virtual item in the plurality of virtual items, wherein the second virtual item is The identity is in a state that can be selected for use in the virtual scene.
  • the storage medium is further configured to store program code for performing the following steps: the terminal detects the item adjustment on the client if the target value interval in which the adjusted attribute value is located is a predetermined value interval instruction.
  • the storage medium is further configured to store program code for performing the step of: adjusting, by the terminal, the identification of the first virtual item displayed in the virtual scene of the client to the identification of the second virtual item of the plurality of virtual items Thereafter, during the target time, the identification of the first virtual item is prohibited from being displayed in the virtual scene of the client, wherein the target time is started when the identifier of the first virtual item displayed in the virtual scene is adjusted to the identifier of the second virtual item. For a while.
  • the storage medium is further configured to store program code for performing the step of: setting the target time in response to the second target operation instruction generated by the terminal in response to the second target operation.
  • the storage medium is further configured to store program code for performing the following steps: the terminal according to the target and the target in the case that the adjusted attribute value is in the target value interval corresponding to the target condition
  • the target interval order of the value interval matching is sorted, wherein the preset different value intervals are matched with different ordering orders, and the different value ranges include the target value interval, and the different order includes the target arrangement order;
  • the identifier of the first virtual item matching the target value interval among the plurality of sorted virtual items is displayed.
  • the storage medium is further configured to store program code for performing the following steps: the terminal determines the plurality of virtualities according to the target value interval if the adjusted attribute value is in the target value interval corresponding to the target condition
  • the priority order of the items in the virtual scene in the virtual scene is used in combination, wherein the target order includes a priority order; the terminal sorts the plurality of virtual items in priority order; the terminal is in the virtual scene of the client
  • the displaying, by the terminal, the identifier of the first virtual item that matches the target value interval among the plurality of sorted virtual items, the terminal includes: determining, by the terminal, the virtual item of the first priority in the priority order among the plurality of sorted virtual items a first virtual item, and displaying an identifier of the first virtual item in a virtual scene of the client, wherein the first priority is used to indicate that the first virtual item is prioritized over the virtual item other than the first virtual item
  • the item and the virtual control object are in a combined state in the virtual scene.
  • the storage medium is further configured to store program code for performing the following steps: in the case that the adjusted attribute value is in the target value interval corresponding to the target condition, according to the target value interval and the plurality of virtual
  • the information of the item determines a priority order in which the plurality of virtual items and the virtual control object are in a combined use state in the virtual scene.
  • the storage medium is further configured to store program code for performing at least one of the following steps before acquiring the attribute value of the virtual control object in the virtual scene displayed by the client: the terminal generates a response in response to the third target operation a three-target operation instruction for sorting a plurality of virtual items; and the fourth target operation instruction generated by the terminal in response to the fourth target operation, displaying the identifier of the third virtual item selected from the plurality of sorted virtual items in the virtual scene
  • the identifier of the third virtual item is in a state that can be selected for use in the virtual scene; the fifth target operation instruction generated by the terminal in response to the fifth target operation is set in the virtual scene of the client, and the plurality of virtual items are displayed.
  • the storage medium is further configured to store program code for performing the following steps: before the terminal displays the identifier of the first virtual item in the plurality of virtual items that matches the target condition in the virtual scene of the client, the terminal acquires The virtual property object has a historical property value in the virtual scene over the elapsed time period and a virtual item in a state in which the virtual control object is used in combination in the elapsed time period; the terminal uses the historical attribute value and in the past The virtual item in the state in which the virtual control object is in the combined use period is trained on the predetermined model to obtain the trained target model; the terminal determines the attribute value that is currently adjusted in the virtual scene by the target model and the virtual control object. The first virtual item that matches the target condition.
  • the storage medium is further configured to store program code for performing the following steps: the terminal responds to the first target operation instruction generated by the first target operation, and controls the virtual attack equipment acquisition in the virtual scene displayed by the shooting game client.
  • a plurality of virtual attack accessory equipment wherein the virtual attack accessory equipment is used to increase the attribute value of the virtual attack equipment, the client includes a shooting game client, the virtual control object includes a virtual attack equipment, and the virtual item includes a virtual attack accessory equipment;
  • the behavior of the virtual attack equipment in the virtual scene adjusts the attribute value of the virtual attack equipment; when the adjusted attribute value satisfies the target condition, the terminal displays the multiple virtual attack accessory equipment in the virtual scene of the shooting game client.
  • the foregoing storage medium may include, but not limited to, a USB flash drive, a Read-Only Memory (ROM), a Random Access Memory (RAM), a mobile hard disk, and a magnetic memory.
  • ROM Read-Only Memory
  • RAM Random Access Memory
  • a mobile hard disk e.g., a hard disk
  • magnetic memory e.g., a hard disk
  • the integrated unit in the above embodiment if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in the above-described computer readable storage medium.
  • the technical solution of the present invention may be embodied in the form of a software product in the form of a software product, or the whole or part of the technical solution, which is stored in a storage medium, including
  • the instructions are used to cause one or more computer devices (which may be a personal computer, server or network device, etc.) to perform all or part of the steps of the methods described in various embodiments of the present invention.
  • the disclosed client may be implemented in other manners.
  • the device embodiments described above are merely illustrative.
  • the division of the unit is only a logical function division.
  • multiple units or components may be combined or may be Integrate into another system, or some features can be ignored or not executed.
  • the mutual coupling or direct coupling or communication connection shown or discussed may be an indirect coupling or communication connection through some interface, unit or module, and may be electrical or otherwise.
  • the units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, may be located in one place, or may be distributed to multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of the embodiment.
  • each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
  • the above integrated unit can be implemented in the form of hardware or in the form of a software functional unit.
  • the terminal responds to the first target operation instruction generated by the first target operation, and controls the virtual control object in the virtual scene displayed by the client to acquire a plurality of virtual items, wherein the virtual item is used to increase the virtual control object. Attribute value; the terminal adjusts the attribute value of the virtual control object according to the behavior of the virtual control object in the virtual scene; and when the adjusted attribute value satisfies the target condition, the terminal displays the plurality of virtual items in the virtual scene of the client.
  • An identifier of the first virtual item that matches the target condition wherein the identifier of the first virtual item is in a state that can be selected for use in the virtual scene, that is, from the virtual control object according to the adjusted attribute value of the virtual control object.
  • the plurality of virtual items that have been acquired automatically select the first virtual item that matches the target condition that the adjusted attribute value satisfies, thereby displaying the first virtual item in the virtual scene, thereby avoiding the need for the game player to adjust the item in real time.
  • the virtual items in the list find the virtual one you want from a variety of virtual items
  • the item is used to realize the purpose of intelligently recommending the virtual item in the virtual scene, so that the first virtual item that meets the adjusted attribute value of the virtual control object is quickly and accurately located, thereby improving the display of the item.
  • the technical effect of efficiency further solves the technical problem of low efficiency of related technologies for displaying articles.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

一种虚拟场景中的物品展示方法、装置和存储介质。其中,该方法包括:响应第一目标操作产生的第一目标操作指令,控制客户端显示的虚拟场景中的虚拟控制对象获取多个虚拟物品(S202),其中,虚拟物品用于增加虚拟控制对象的属性值;根据虚拟控制对象在虚拟场景中的行为,调整虚拟控制对象的属性值(S204);在调整后的属性值满足目标条件的情况下,在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识(S206),其中,第一虚拟物品的标识在虚拟场景中处于可被选中使用的状态。上述方法解决了相关技术对物品进行展示的效率低的技术问题。

Description

虚拟场景中的物品展示方法、装置和存储介质
本申请要求于2018年04月16日提交中国专利局、优先权号为2018103392296、发明名称为“虚拟场景中的物品展示方法、装置和存储介质”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本发明实施例涉及计算机领域,具体而言,涉及一种虚拟场景中的物品展示方法、装置和存储介质。
背景技术
目前,对于虚拟场景中的虚拟物品,游戏应用通常没有任何的虚拟物品推荐和排序功能,当游戏玩家拾取的虚拟物品的种类多时,冗长的虚拟物品列表无疑给游戏玩家的选择造成了巨大的困扰,导致对虚拟物品进行展示的效率低,这样游戏玩家需要实时地调整虚拟物品列表中的虚拟物品位置,从多种虚拟物品中找到自己想要的虚拟物品并使用,以应对复杂的游戏场景,这样会让游戏玩家付出巨大的操作成本,甚至会因此在交战中处于不利位置,从而耽误战机,进一步导致游戏玩家的流失。
针对上述的对物品进行展示的效率低的问题,目前尚未提出有效的解决方案。
发明内容
本发明实施例提供了一种虚拟场景中的物品展示方法、装置和存储介质,以至少解决相关技术对物品进行展示的效率低的技术问题。
根据本发明实施例的一个方面,提供了一种虚拟场景中的物品展示方法。该方法包括:终端响应第一目标操作产生的第一目标操作指令,控制客户端显示的虚拟场景中的虚拟控制对象获取多个虚拟物品,其中,虚拟 物品用于增加虚拟控制对象的属性值;终端根据虚拟控制对象在虚拟场景中的行为,调整虚拟控制对象的属性值;终端在调整后的属性值满足目标条件的情况下,在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识,其中,第一虚拟物品的标识在虚拟场景中处于可被选中使用的状态。
根据本发明实施例的另一方面,还提供了一种虚拟场景中的物品展示装置。该装置包括:处理单元,被设置为使终端响应第一目标操作产生的第一目标操作指令,控制客户端显示的虚拟场景中的虚拟控制对象获取多个虚拟物品,其中,虚拟物品用于增加虚拟控制对象的属性值;调整单元,被设置为使终端根据虚拟控制对象在虚拟场景中的行为,调整虚拟控制对象的属性值;显示单元,被设置为使终端在调整后的属性值满足目标条件的情况下,在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识,其中,第一虚拟物品的标识在虚拟场景中处于可被选中使用的状态。
根据本发明实施例的另一方面,还提供了一种存储介质。该存储介质中存储有计算机程序,其中,计算机程序被设置为运行时执行本发明实施例中的虚拟场景中的物品展示方法。
根据本发明实施例的另一方面,还提供了一种电子装置。该电子装置包括存储器和处理器,存储器中存储有计算机程序,处理器被设置为运行计算机程序以执行本发明实施例的虚拟场景中的物品展示方法。
在本发明实施例中,终端响应第一目标操作产生的第一目标操作指令,控制客户端显示的虚拟场景中的虚拟控制对象获取多个虚拟物品,其中,虚拟物品用于增加虚拟控制对象的属性值;终端根据虚拟控制对象在虚拟场景中的行为,调整虚拟控制对象的属性值;终端在调整后的属性值满足目标条件的情况下,在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识,其中,第一虚拟物品的标识在虚拟场景中处于可被选中使用的状态,也就是说,根据虚拟控制对象的调整后 的属性值从虚拟控制对象已获取到的多个虚拟物品中,自动选择与调整后的属性值所满足的目标条件匹配的第一虚拟物品,进而在虚拟场景中显示第一虚拟物品,避免了需要游戏玩家实时地调整物品列表中的虚拟物品,从多种虚拟物品中找到自己想要的虚拟物品并使用,实现了在虚拟场景中对虚拟物品进行智能推荐的目的,使得快速而准确地定位到符合虚拟控制对象的调整后的属性值的第一虚拟物品,达到了提高对物品进行展示的效率的技术效果,进而解决了相关技术对物品进行展示的效率低的技术问题。
附图说明
此处所说明的附图用来提供对本发明实施例的进一步理解,构成本申请的一部分,本发明的示意性实施例及其说明用于解释本发明,并不构成对本发明的不当限定。在附图中:
图1是根据本发明实施例的一种虚拟场景中的物品展示方法的硬件环境的示意图;
图2是根据本发明实施例的一种虚拟场景中的物品展示方法的流程图;
图3是根据本发明实施例的一种药品推荐的方法的流程图;
图4是根据本发明实施例的物品展示的场景一的示意图;
图5是根据本发明实施例的物品展示的场景二的示意图;
图6是根据本发明实施例的物品展示的场景三的示意图;
图7是根据本发明实施例的物品展示的场景四的示意图;
图8是根据本发明实施例的物品展示的场景五的示意图;
图9是根据本发明实施例的物品展示的场景六的示意图;
图10是根据本发明实施例的一种虚拟场景中的物品展示装置的示意 图;以及
图11是根据本发明实施例的一种电子装置的结构框图。
具体实施方式
为了使本技术领域的人员更好地理解本发明方案,下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本发明一部分的实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都应当属于本发明保护的范围。
需要说明的是,本发明的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本发明的实施例能够以除了在这里图示或描述的那些以外的顺序实施。此外,术语“包括”和“具有”以及他们的任何变形,意图在于覆盖不排他的包含,例如,包含了一系列步骤或单元的过程、方法、系统、产品或设备不必限于清楚地列出的那些步骤或单元,而是可包括没有清楚地列出的或对于这些过程、方法、产品或设备固有的其它步骤或单元。
根据本发明实施例的一个方面,提供了一种虚拟场景中的物品展示方法的实施例。
可选地,在本实施例中,上述虚拟场景中的物品展示方法可以应用于如图1所示的由服务器102和终端104所构成的硬件环境中。图1是根据本发明实施例的一种虚拟场景中的物品展示方法的硬件环境的示意图。如图1所示,服务器102通过网络与终端104进行连接,上述网络包括但不限于:广域网、城域网或局域网,终端104并不限定于PC、手机、平板电脑等。本发明实施例的虚拟场景中的物品展示方法可以由服务器102来执行,也可以由终端104来执行,还可以是由服务器102和终端104共同执行。其中,终端104执行本发明实施例的虚拟场景中的物品展示方法也 可以是由安装在其上的客户端来执行。
该实施例的虚拟场景中的物品展示方法至少可以应用于射击类游戏中,比如,至少应用于第一人称射击类游戏(First-Person Shooting Game,简称为FPS)和第三人称射击类游戏(Third-Person Shooting Game,简称为TPS)中,其硬件环境可以涉及以下步骤:
步骤S11,用户进行第一目标操作,以控制虚拟场景中的虚拟控制对象。
步骤S12,终端104执行虚拟场景中的物品展示方法。
步骤S121,终端104响应第一目标操作产生的第一目标操作指令,控制客户端显示的虚拟场景中的虚拟控制对象获取多个虚拟物品。
步骤S122,终端104根据虚拟控制对象在虚拟场景中的行为,调整虚拟控制对象的属性值。
步骤S123,终端104在调整后的属性值满足目标条件的情况下,在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识。
步骤S13,向服务器102发送用户进行第一目标操作的数据以控制虚拟场景中的虚拟控制对象。
步骤S14,服务器102执行虚拟场景中的物品展示方法。
步骤S141,服务器102根据第一目标操作的数据控制客户端显示的虚拟场景中的虚拟控制对象获取多个虚拟物品。
步骤S142,服务器102根据虚拟控制对象在虚拟场景中的行为,调整虚拟控制对象的属性值。
步骤S143,服务器102在调整后的属性值满足目标条件的情况下,在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识。
上述步骤S11至步骤S12,或者步骤S11、S13和步骤S14包括本申请技术方案的一个完整实施流程,本申请的技术方案主要涉及其中的步骤S12或者步骤S14,下面结合具体的实施例详述步骤S12的技术方案,该实施例的方案优选应用在射击类游戏中。
图2是根据本发明实施例的一种虚拟场景中的物品展示方法的流程图。如图2所示,该方法可以包括以下步骤:
步骤S202,终端响应第一目标操作产生的第一目标操作指令,控制客户端显示的虚拟场景中的虚拟控制对象获取多个虚拟物品。
在本申请上述步骤S202提供的技术方案中,上述虚拟物品用于增加虚拟控制对象的属性值。
在该实施例中,客户端可以为射击类游戏客户端,比如,为FPS客户端,或者为TPS客户端;虚拟场景可以为节奏紧张,对操作效率有很高要求、具有复杂战斗情景的游戏场景,比如,该游戏场景为FPS场景或者为TPS场景;虚拟控制对象可以为虚拟场景中的由游戏玩家控制的虚拟枪械、平底锅等虚拟攻击装备;虚拟场景中具有虚拟物品,该虚拟物品也即虚拟场景中的虚拟道具,用于增加虚拟控制对象的属性值,可以为虚拟场景中的在虚拟攻击装备上进行装备的虚拟攻击附属装备,比如,该虚拟物品包括不同类型的药品、倍镜、枪弹、防弹衣等虚拟攻击附属装备,不同的虚拟物品在恢复量、生效时长、恢复类别、使用时长、空间占有等维度上均有不同的设计,可以用于对虚拟场景中的虚拟攻击装备进行配置,使得与虚拟攻击装备处于被组合使用的状态,以增加虚拟攻击装备的属性值。
可选地,该实施例的虚拟控制对象的属性值用于指示虚拟控制对象在虚拟场景中的战斗情况,包括虚拟控制对象在虚拟场景中的血量、生命值等属性,该属性值可以随着虚拟控制对象在虚拟场景中的行为表现,在不同的阈值范围内进行变化,比如,虚拟控制对象的血量随着虚拟控制对象在虚拟场景中战斗的持续,会在不同的阈值范围内进行变化。
该实施例的第一目标操作可以为在客户端运行的过程中,游戏玩家针对虚拟场景对客户端所进行的游戏操作,比如,游戏玩家通过对客户端进行拾取虚拟物品的操作,产生第一操作指令,以控制客户端显示的虚拟场景中的虚拟控制对象获取多个虚拟物品。
响应上述第一目标操作产生的第一目标操作指令,控制客户端显示的虚拟场景中的虚拟控制对象获取多个虚拟物品,虚拟控制对象获取到的多个虚拟物品可以为虚拟控制对象在虚拟场景中已拾取到、且存储在虚拟场景中的虚拟容器中的多个虚拟物品,该虚拟容器可以为虚拟场景中与虚拟控制对象对应的背包。
步骤S204,终端根据虚拟控制对象在虚拟场景中的行为,调整虚拟控制对象的属性值。
在本申请上述步骤S204提供的技术方案中,虚拟控制对象在虚拟场景中的行为,可以为虚拟控制对象在虚拟场景中所进行的活动,比如,虚拟控制对象在虚拟场景中被攻击的活动,该被攻击的活动包括虚拟控制对象在虚拟场景中被击中,比如,虚拟控制对象在虚拟场景中被虚拟枪械、平底锅等其它的虚拟攻击装备击中、虚拟控制对象摔倒到地面的活动等;该实施例的虚拟控制对象在虚拟场景中的行为还可以为虚拟控制对象在虚拟场景中受到奖励的活动等。该虚拟控制对象在虚拟场景中的行为会影响虚拟控制对象的属性值,比如,当虚拟控制对象被其它的虚拟攻击装备击中、摔倒到地面时,虚拟控制对象的血量值会减少,当虚拟控制对象在虚拟场景中受到奖励时,虚拟控制对象的血量值会增加。
该实施例的终端根据虚拟控制对象在虚拟场景中的行为,调整虚拟控制对象的属性值,使得虚拟控制对象的属性值随着虚拟控制对象在虚拟场景中的行为进行调整,比如,使得虚拟控制对象在虚拟场景中的属性值可以随着虚拟控制对象在虚拟场景中的行为进行增加或者减少的调整。
需要说明的是,上述虚拟控制对象在虚拟场景中的行为仅为本发明实施例的举例,并不代表本发明实施例的行为仅为上述行为,任何可以使得 虚拟控制对象的属性值进行调整的行为都在本发明实施例的范围之内,此处不再一一举例说明。
步骤S206,终端在调整后的属性值满足目标条件的情况下,在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识。
在本申请上述步骤S206提供的技术方案中,根据虚拟控制对象调整后的属性值,对游戏玩家的使用需求进行判断,并核实与虚拟控制对象对应的当前背包中的虚拟物品的情况,在虚拟控制对象已获取到的多个虚拟物品中选择与属性值所满足的目标条件匹配的第一虚拟物品。
可选地,该实施例的虚拟控制对象已获取到的多个虚拟物品中具有已排序好的多个虚拟物品,在终端根据虚拟控制对象在虚拟场景中的行为,调整虚拟控制对象的属性值之后,按照调整后的属性值所处的与目标条件对应的阈值范围对多个虚拟物品进行排序,可以按照多个虚拟物品分别由虚拟控制对象在虚拟场景中使用的优先级进行排序,从已排序好的多个虚拟物品选择与属性值所在的阈值范围匹配的第一虚拟物品,该第一虚拟物品可以为多个虚拟物品中当前最适合由虚拟控制对象使用的虚拟物品,可以用于对虚拟控制对象的属性值进行增加,也即,该第一虚拟物品为虚拟控制对象当前可以使用的最优虚拟物品,该第一虚拟物品在与虚拟控制对象在虚拟场景中处于被组合使用的状态的情况下,使虚拟控制对象在虚拟场景中的操作水平高于多个虚拟物品中除第一虚拟物品之外的任一虚拟物品在与虚拟控制对象在虚拟场景中处于被组合使用的状态的情况下,使虚拟控制对象在虚拟场景中的操作水平,从而最大化地贴合物品的使用场景和需求,最大化地降低游戏玩家对虚拟场景中的虚拟物品的认知门槛。
举例而言,虚拟控制对象的属性值包括血量值,虚拟控制对象已获取到的多个虚拟物品包括能量饮料、止痛药、肾上腺素、绷带、急救包、医疗箱。当虚拟控制对象的血量值为55%时,该血量值处于与目标条件对应的满血量值的50%至75%的阈值范围之间,对多个虚拟物品按照当血量值 在处于50%至75%的阈值范围时由虚拟控制对象进行使用的多个虚拟物品的优先级进行排序,排序结果可以为绷带、急救包、医疗箱、能量饮料、止痛药、肾上腺素,则从绷带、急救包、医疗箱、能量饮料、止痛药、肾上腺素中选择绷带为与血量值为55%匹配的第一虚拟物品,该绷带为最适合虚拟控制对象在血量值为55%时所使用的第一虚拟物品。
在虚拟控制对象已获取到的多个虚拟物品中选择与目标条件匹配的第一虚拟物品之后,终端在客户端的虚拟场景中,显示第一虚拟物品的标识,该第一虚拟物品的标识用于指示第一虚拟物品,可以为文字标识、图标标识等,在虚拟场景中处于可被选中使用的状态,也即,该第一虚拟物品的标识可以被游戏玩家快速选中,使得第一虚拟物品可以与虚拟控制对象处于被组合使用的状态。可选地,在虚拟场景中的快捷使用栏中显示第一虚拟物品的标识,从而实现了对第一虚拟物品的智能推荐。其中,该快捷使用栏可以位于虚拟场景中间的最下方,可以透明地显示在虚拟场景中,从而不干扰游戏玩家对虚拟场景中的战况的观察。该实施例的位于快捷使用栏中的虚拟物品的标识可以快速地被游戏玩家选取,使得选取的虚拟物品与虚拟控制对象处于被组合使用的状态,从而最大化地降低游戏玩家对虚拟物品的认知门槛,使得游戏玩家在想用虚拟场景中的虚拟物品的时候,就可以快速而准确地定位到在虚拟场景中与虚拟控制对象的属性值相对应的虚拟物品,从而提高了对虚拟物品进行展示的效率。
通过上述步骤S202至步骤S206,终端响应第一目标操作产生的第一目标操作指令,控制客户端显示的虚拟场景中的虚拟控制对象获取多个虚拟物品,其中,虚拟物品用于增加虚拟控制对象的属性值;终端根据虚拟控制对象在虚拟场景中的行为,调整虚拟控制对象的属性值;终端在调整后的属性值满足目标条件的情况下,在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识,其中,第一虚拟物品的标识在虚拟场景中处于可被选中使用的状态,也就是说,根据虚拟控制对象的调整后的属性值从虚拟控制对象已获取到的多个虚拟物品中,自动选择与调整后的属性值所满足的目标条件匹配的第一虚拟物品,进而在虚拟 场景中显示第一虚拟物品,避免了需要游戏玩家实时地调整物品列表中的虚拟物品,从多种虚拟物品中找到自己想要的虚拟物品并使用,实现了在虚拟场景中对虚拟物品进行智能推荐的目的,使得快速而准确地定位到符合虚拟控制对象的调整后的属性值的第一虚拟物品,达到了提高对物品进行展示的效率的技术效果,进而解决了相关技术对物品进行展示的效率低的技术问题。
作为一种可选的实施方式,步骤S206,终端在调整后的属性值满足目标条件的情况下,在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识包括:终端在调整后的属性值处于与目标条件对应的目标取值区间的情况下,在客户端的虚拟场景中,显示多个虚拟物品中与目标取值区间匹配的第一虚拟物品的标识,其中,预设的不同的取值区间与不同的虚拟物品匹配,不同的取值区间包括目标取值区间,不同的虚拟物品包括第一虚拟物品。
在该实施例中,虚拟控制对象在虚拟场景中的属性值可以随着虚拟控制对象在虚拟场景中的战斗情况进行调整,比如,虚拟控制对象在虚拟场景中的属性值可以随着虚拟控制对象在虚拟场景中的战斗情况进行上升或者下降的调整。属性值具有多个预设的取值区间,该取值区间也即属性值所处的阈值范围,比如,虚拟控制对象的属性值为血量值,多个血量值取值区间可以分别预设为满血、满血量值的75%至100%、满血量值的50%至75%、满血量值的25%至50%、满血量值的0%至25%。
该实施例的调整后的属性值所满足的目标条件与目标取值区间相对应,终端在调整后的属性值处于与目标条件对应的目标取值区间的情况下,在客户端的虚拟场景中,显示多个虚拟物品中与目标取值区间匹配的第一虚拟物品的标识。由于不同的虚拟物品,在恢复量、生效时长、恢复类别、使用时长、空间占有等维度均有不同,不同的取值区间所对应的虚拟控制对象需要优先使用的虚拟物品可以不同,比如,当目标取值区间为满血量值的75%至100%时,匹配的第一虚拟物品可以为能量饮料,方便 玩家快速使用补血药品;当目标取值区间为满血量值的50%至75%时,匹配的第一虚拟物品为绷带,方便玩家多次补充少量血量;当目标取值区间为满血量值的25%至50%时,匹配的第一虚拟物品为急救包,方便游戏玩家一次补充较多血量;当目标取值区间为满血量值的0%至25%,匹配的第一虚拟物品为医疗箱,方便玩家一次补充大量血量,从而避免了在复杂的游戏场景中,在紧张刺激地交战过后,游戏玩家还需要自己从多种虚拟物品中找到自己想要的虚拟物品并进行使用,进而最大化地降低游戏玩家对物品的认知门槛,进而快速而准确地定位到在虚拟场景中与虚拟控制对象的属性值相对应的虚拟物品,提高了对物品进行展示的效率。
可选地,每当虚拟控制对象的属性值在不同的取值区间之间进行调整时,都会重新按照属性值所在的新的取值区间排列多个虚拟物品,并将最合适的虚拟物品的标识放置在虚拟场景中的快捷使用栏中进行显示,方便游戏玩家快速地对其进行点击使用;当虚拟控制对象的属性值在一个取值区间内变化时,则多个虚拟物品仍按照该取值区间进行排序。
作为一种可选的实施方式,调整后的属性值越低或者调整后的属性值所在的目标取值区间的边界值越小,第一虚拟物品对虚拟控制对象的属性值所增加的值越大。
在该实施例中,第一虚拟物品可以用于对虚拟控制对象的属性值进行增加,调整后的属性值越低所匹配的第一虚拟物品对虚拟控制对象的属性值所增加的值越大,比如,当调整后的属性值为满血量值的85%时,匹配的第一虚拟物品为能量饮料,该能量饮料可以方便虚拟控制对象快速使用补血药品,当调整后的属性值为满血量值的15%时,该15%小于85%,匹配的第一虚拟物品为医疗箱,该医疗箱相对于能量饮料可以方便玩家一次补充大量血量,从而最大化地降低游戏玩家对物品的认知门槛,进而快速而准确地定位到在虚拟场景中与虚拟控制对象的属性值相对应的虚拟物品,提高了对物品进行展示的效率。
可选地,当调整后的属性值所在的目标取值区间的边界值越小,所匹 配的第一虚拟物品对属性值所增加的值越大,可以当调整后的属性值所在的取值右边界和/或左边界越小,所匹配的第一虚拟物品对属性值所增加的值越大,比如,当调整后的属性值在目标取值区间75%至100%之间时,匹配的第一虚拟物品为能量饮料,该能量饮料可以方便虚拟控制对象快速使用补血药品,当调整后的属性值在目标取值区间0%至25%时,取值左边界0%小于上述取值左边界75%,取值右边界25%小于上述取值右边界100%,匹配的第一虚拟物品为医疗箱,该医疗箱相对于上述能量饮料可以方便玩家一次补充大量血量。
作为一种可选的实施方式,步骤S206,在终端在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识之后,该方法还包括:终端在客户端上检测到物品调整指令;终端响应物品调整指令,将客户端的虚拟场景中显示的第一虚拟物品的标识调整为多个虚拟物品中的第二虚拟物品的标识,其中,第二虚拟物品的标识在虚拟场景中处于可被选中使用的状态。
在该实施例中,游戏玩家可以根据自己的喜好和需求主动选择想要虚拟控制对象在虚拟场景中使用的虚拟物品。终端在客户端的虚拟场景中显示第一虚拟物品之后,可以在客户端上检测到物品调整指令,该物品调整指令可以为游戏玩家通过对虚拟控制对象已获取到的多个虚拟物品中的第二虚拟物品进行操作所产生的指令,也即,游戏玩家对多个虚拟物品中的第二虚拟物品进行了手动选择,而不是依赖于智能推荐的第一虚拟物品,上述操作可以为单击操作、双击操作、滑动操作等,此处不做任何限制,其中,第二虚拟物品为游戏玩家根据自己的喜好和需求在多个虚拟物品中主动选择的任一虚拟物品。
在终端在客户端上检测到物品调整指令之后,响应物品调整指令,将客户端在虚拟场景中显示的第一虚拟物品的标识调整为虚拟控制对象已获取到的虚拟物品中的第二虚拟物品的标识,可以将虚拟场景中的快捷使用栏中显示的第一虚拟物品的标识调整为第二虚拟物品的标识,该第二虚 拟物品的标识在虚拟场景中处于可被选中使用的状态,也即,该第二虚拟物品的标识可以被游戏玩家快速选中,以使得第二虚拟物品与虚拟控制对象快速处于被组合使用的状态。
可选地,该实施例在虚拟控制对象的属性值持续变化的情况下,比如,在虚拟控制对象的属性值在持续降低的情况下,或者在虚拟控制对象的属性值减少到某个值时,终端在客户端上检测到物品调整指令,响应物品调整指令,将客户端在虚拟场景中显示的第一虚拟物品的标识调整为虚拟控制对象已获取到的虚拟物品中的第二虚拟物品的标识,以使得第二虚拟物品与虚拟控制对象处于被组合使用的状态,从而避免游戏玩家无法根据自己的需求主动选择希望在虚拟场景中使用的虚拟物品,避免游戏玩家会被系统干扰自己的选择,从而达不到自己对物品的使用需求,造成困扰。
该实施例给予了游戏玩家手动选择虚拟物品的权利,避免系统干扰游戏玩家自己的选择,也即,游戏玩家可以根据当前虚拟场景的交战情况选择自己最想要的虚拟物品在虚拟场景中由虚拟控制对象使用,从而在照顾游戏玩家需求的同时,也尊重游戏玩家自己的选择,在有效地保证向游戏玩家推荐最优虚拟物品的同时,不去过多地干扰游戏玩家的游戏进程,提高了对物品进行展示的效率。
作为一种可选的实施方式,终端在客户端上检测到物品调整指令包括:终端在调整后的属性值所在的目标取值区间为预定取值区间的情况下,在客户端上检测到物品调整指令。
在该实施例中,可以设定在属性值处于某些取值区间时,允许游戏玩家主动选择自己想要在虚拟场景中使用的虚拟物品。终端在调整后的属性值所在的目标取值区间为预定取值区间的情况下,在客户端上检测到物品调整指令,比如,当虚拟控制对象的属性值为血量值时,预定取值区间可以为满血、满血值的0至25%,游戏玩家可以从虚拟物品中任意选择自己想使用的虚拟物品到虚拟场景中的快捷使用栏,这样终端在客户端上检测到物品调整指令,以将客户端的虚拟场景中显示的第一虚拟物品的标识调 整为虚拟控制对象已获取到的虚拟物品中的第二虚拟物品的标识,从而在照顾游戏玩家需求的同时,也尊重游戏玩家自己的选择,提高了对物品进行展示的效率。
作为一种可选的实施方式,在终端将客户端的虚拟场景中显示的第一虚拟物品的标识调整为多个虚拟物品中的第二虚拟物品的标识之后,该方法还包括:终端在目标时间内,禁止在客户端的虚拟场景中显示第一虚拟物品的标识,其中,目标时间为从将虚拟场景中显示的第一虚拟物品的标识调整为第二虚拟物品的标识时开始的一段时间。
在该实施例中,终端在将客户端的虚拟场景中显示的第一虚拟物品的标识调整为虚拟控制对象已获取到的虚拟物品中的第二虚拟物品的标识之后,在目标时间内,禁止在客户端的虚拟场景中显示第一虚拟物品的标识,其中,目标时间可以为推荐冷却时间,也即,为不允许向游戏玩家推荐最优虚拟物品的时间,比如,目标时间为30秒,当游戏玩家主动选择想要在虚拟场景中使用的虚拟物品之后,在30秒内不会再向游戏玩家推荐最优的虚拟物品。可选地,在目标时间之后,可以在客户端的虚拟场景中选择并显示第一虚拟物品,也即,允许向游戏玩家推荐最优的虚拟物品,从而在照顾游戏玩家需求的同时,也尊重游戏玩家自己的选择,提高了对物品进行展示的效率。
作为一种可选的实施方式,该方法还包括:终端响应第二目标操作产生的第二目标操作指令,对目标时间进行设置。
在该实施例中,目标时间可以进行设置。可选地,在游戏玩家控制的虚拟控制对象进入虚拟场景中之后,游戏玩家可以通过第二目标操作产生的第二目标操作指令来对目标时间进行设置,比如,通过直接输入的方式输入设定的目标时间,或者通过下拉菜单的方式从多个预定时间中选择目标时间,此处不做任何限制,从而提高了对冷却时间进行设置的灵活性。
作为一种可选的实施方式,终端在调整后的属性值满足目标条件的情况下,在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第 一虚拟物品的标识包括:终端在调整后的属性值处于与目标条件对应的目标取值区间的情况下,对多个虚拟控制对象按照与目标取值区间匹配的目标排列顺序进行排序,其中,预设的不同的取值区间与不同的排列顺序匹配,不同的取值区间包括目标取值区间,不同的排列顺序包括目标排列顺序;终端在客户端的虚拟场景中,显示排序后的多个虚拟物品中与目标取值区间匹配的第一虚拟物品的标识。
在该实施例中,在终端显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识时,可以按照调整后的属性值所在的目标取值区间对多个虚拟物品进行排序,该目标取值区间与目标条件相对应。预设的不同的取值区间可以对应不同的排列顺序,比如,虚拟控制对象的属性值为血量值,当75%<=血量值<=100%时,多个虚拟物品的排列顺序为能量饮料、止痛药、肾上腺素、绷带、急救包、医疗箱;当50%<=血量值<75%时,多个虚拟物品的排列顺序为绷带、急救包、医疗箱、能量饮料、止痛药、肾上腺素;当25%<=血量值<50%时,多个虚拟物品的排列顺序为急救包、医疗箱、绷带、能量饮料、止痛药、肾上腺素;当0%<=血量值<25%时,多个虚拟物品的排列顺序为医疗箱、急救包、绷带、能量饮料、止痛药、肾上腺素,从而实现了根据虚拟控制对象的属性值对多个虚拟物品进行智能排序,避免了游戏玩家需要实时地调整物品列表中的虚拟物品的标识的位置,以应对复杂的游戏场景所导致的疲惫感与烦躁感,避免了游戏玩家从冗长、固定的虚拟物品列表中选择想要使用的虚拟物品所造成的巨大困扰,避免了过长的虚拟物品列表存在的难以快速识别、给点击造成了巨大阻碍、交互体验差的问题。
在终端按照属性值所在的与目标条件对应的目标取值区间对多个虚拟物品进行排序之后,终端在排序后的多个虚拟物品中,选择与目标取值区间匹配的第一虚拟物品,该第一虚拟物品为当前最适合虚拟控制对象使用的虚拟物品,比如,虚拟控制对象的属性值为血量值,当75%<=血量值<=100%时,终端从排序后的多个虚拟物品中选择能量饮料作为第一虚拟物品;当50%<=血量值<75%时,终端从排序后的多个虚拟物品中选择绷 带作为第一虚拟物品;当25%<=血量值<50%时,终端从排序后的多个虚拟物品中选择急救包作为第一虚拟物品;当0%<=血量值<25%时,终端从排序后的多个虚拟物品中选择医疗箱作为第一虚拟物品,从而实现了对虚拟控制对象最适合使用的虚拟物品的智能推荐,使得游戏玩家可以快速识别虚拟控制对象最适合使用的虚拟物品,提高了对物品进行展示的效率。
作为一种可选的实施方式,终端在调整后的属性值处于与目标条件对应的目标取值区间的情况下,对多个虚拟控制对象按照与目标取值区间匹配的目标排列顺序进行排序包括:终端在调整后的属性值处于与目标条件对应的目标取值区间的情况下,按照目标取值区间确定多个虚拟物品分别与虚拟控制对象在虚拟场景中处于被组合使用的状态的优先级顺序,其中,目标排列顺序包括优先级顺序;终端按照优先级顺序对多个虚拟物品进行排序;终端在客户端的虚拟场景中,显示排序后的多个虚拟物品中与目标取值区间匹配的第一虚拟物品的标识包括:终端将排序后的多个虚拟物品中位于优先级顺序中第一优先级的虚拟物品确定为第一虚拟物品、且在客户端的虚拟场景中显示第一虚拟物品的标识,其中,第一优先级用于指示第一虚拟物品优先于多个虚拟物品对象中除第一虚拟物品之外的虚拟物品,与虚拟控制对象在虚拟场景中处于被组合使用的状态。
在该实施例中,在终端按照属性值所在的目标取值区间对虚拟控制对象已获取到的多个虚拟物品按照目标排列顺序进行排序时,可以根据虚拟控制对象的调整后的属性值所处的目标取值区间确定多个虚拟物品与虚拟控制对象在虚拟场景中处于被组合使用的状态的优先级,按照多个虚拟物品的优先级顺序来对多个虚拟物品进行排序,比如,终端根据虚拟控制对象在虚拟场景中当前的血量情况所处的阈值范围,对虚拟控制对象对多个虚拟物品的使用需求进行判断,并核实虚拟场景中的背包中的多个虚拟物品的使用情况,对多个虚拟物品进行优先级排序,终端可以将当前最适合虚拟控制对象使用的虚拟物品排列在方便游戏玩家选择的位置,比如,排列在列表的最前方,方便游戏玩家展开点击,从而方便游戏玩家选择,实现了对多个虚拟物品进行智能排序,最大化地贴合对象的使用场景和需 求。
可选地,该实施例的终端将排序后的多个虚拟物品中位于优先级顺序中第一优先级的虚拟物品,确定为第一虚拟物品,将该第一虚拟物品排列在方便游戏玩家选择的位置,可以将该第一虚拟物品显示在虚拟场景中的快捷使用栏中,从而最大化地降低了游戏玩家对虚拟物品的认知门槛,使游戏玩家在想要使用虚拟物品的时候就能用到当前最适合虚拟控制对象使用的虚拟物品。
作为一种可选的实施方式,终端在调整后的属性值处于与目标条件对应的目标取值区间的情况下,按照目标取值区间确定多个虚拟物品分别与虚拟控制对象在虚拟场景中处于被组合使用的状态的优先级顺序包括:终端在调整后的属性值处于与目标条件对应的目标取值区间的情况下,按照目标取值区间和多个虚拟物品的信息,确定多个虚拟物品分别与虚拟控制对象在虚拟场景中处于被组合使用的状态的优先级顺序;虚拟物品的信息包括以下至少之一:虚拟物品的数量;虚拟物品的类型;虚拟物品当前是否被选中,以与虚拟控制对象在虚拟场景中处于被组合使用的状态;虚拟物品当前是否已与虚拟控制对象在虚拟场景中处于被组合使用的状态。
在该实施例中,终端可以按照调整后的属性值所在的目标取值区间和多个虚拟物品的信息确定多个虚拟物品分别与虚拟控制对象在虚拟场景中处于被组合使用的状态的优先级顺序,该多个虚拟物品的信息可以为多个虚拟物品在虚拟场景中的背包中的情况和对多个虚拟物品的使用需求等信息,包括虚拟物品在虚拟场景中的数量、虚拟物品的类型、虚拟物品当前是否被选中以与虚拟控制对象在虚拟场景中处于被组合使用的状态、虚拟物品当前是否已与虚拟控制对象在虚拟场景中处于被组合使用的状态等。
可选地,当虚拟物品在虚拟场景中的数量为0时,则表明虚拟物品已被虚拟控制对象使用完;虚拟物品的类型可以包括不同的药品类型;虚拟物品当前是否被选中为虚拟物品是否确定待被虚拟控制对象使用;虚拟物 品当前是否已与虚拟控制对象在虚拟场景中处于被组合使用的状态为虚拟物品当前是否已经由虚拟控制对象使用等。
在终端按照调整后的属性值所在的目标取值区间和多个虚拟物品的信息确定多个虚拟物品分别与虚拟控制对象在虚拟场景中处于被组合使用的状态的优先级顺序之后,终端将排序后的多个虚拟物品中位于优先级顺序中的第一优先级的虚拟物品,确定为第一虚拟物品,进而在虚拟场景中显示第一虚拟物品,使得快速而准确地定位到符合虚拟控制对象的属性值的第一虚拟物品,达到了提高对虚拟物品进行展示的效率的效果。
作为一种可选的实施方式,在终端在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识之前,该方法还包括以下至少之一:终端响应第三目标操作产生的第三目标操作指令,对多个虚拟物品进行排序;终端响应第四目标操作产生的第四目标操作指令,将从排序后的多个虚拟物品中选择的第三虚拟物品的标识,显示在虚拟场景中,其中,第三虚拟物品的标识在虚拟场景中处于可被选中使用的状态;终端响应第五目标操作产生的第五目标操作指令,设置在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识的频率。
在该实施例中,在终端在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识之前,游戏玩家可以根据自己的喜好和需求对多个虚拟物品的排序进行手动设置,终端可以响应游戏玩家的第三目标操作所产生的第三目标操作指令,对虚拟控制对象已获取到的多个虚拟物品进行排序。
游戏玩家还可以根据自己的喜好和需求选择需要在虚拟场景中显示的虚拟物品,终端响应游戏玩家的第四目标操作所产生的第四目标操作指令,将从排序后的多个虚拟物品中选择的第三虚拟物品,显示在虚拟场景中,终端可以将第三虚拟物品显示在虚拟场景中的快捷使用栏中,该第三虚拟物品在虚拟场景中处于可被选中使用的状态。
游戏玩家还可以手动设置智能推荐第一虚拟物品的频率,终端响应游戏玩家产生的第五目标操作产生的第五目标操作指令,设置在客户端的虚拟场景中显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识的频率,也即,调节智能推荐第一虚拟物品的推荐频度,从而应对实时变化的属性值,以快速选择与属性值匹配的第一虚拟物品,使得快速而准确地定位到符合虚拟控制对象的属性值的第一虚拟物品,达到了提高对物品进行展示的效率的效果。
作为一种可选的实施方式,在终端在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识之前,该方法还包括:终端获取虚拟控制对象在已过去的时间段上在虚拟场景中的历史属性值和在已过去的时间段上与虚拟控制对象处于被组合使用的状态的虚拟物品;终端使用历史属性值和在已过去的时间段上与虚拟控制对象处于被组合使用的状态的虚拟物品对预定模型进行训练,得到训练好的目标模型;终端通过目标模型和虚拟控制对象当前在虚拟场景中调整后的属性值,确定出与目标条件匹配的第一虚拟物品。
在该实施例中,预定模型可以为初始建立的检测模型,也即,预定模型为初始检测模型,终端通过虚拟控制对象在已过去的时间段上在虚拟场景中的历史属性值和在已过去的时间段上与虚拟控制对象处于被组合使用的状态的虚拟物品对预定模型进行训练,得到的训练后的预定模型可以用于根据虚拟控制对象当前在虚拟场景中的调整后的属性值确定出当前最适合虚拟控制对象使用的第一虚拟物品,其中,虚拟控制对象在已过去的时间段上在虚拟场景中的历史属性值可以用于为虚拟控制对象在虚拟场景中的对战数据。
可选地,在该实施例中,预定模型可以为初始神经网络模型,该初始神经网络模型是以神经元的数学模型为基础来描述的,而该神经元是通过一开始采集的虚拟控制对象的属性值和与虚拟控制对象处于被组合使用的状态的虚拟物品的数据建立起来的。
可选地,该实施例通过机器学习来解析虚拟控制对象在已过去的时间段上在虚拟场景中的历史属性值和在已过去的时间段上与虚拟控制对象处于被组合使用的状态的虚拟物品的数据,从中学习来对预定模型进行训练。其中,在通过机器学习来解析虚拟控制对象在已过去的时间段上在虚拟场景中的历史属性值和在已过去的时间段上与虚拟控制对象处于被组合使用的状态的虚拟物品的数据时,可以对历史属性值和在已过去的时间段上与虚拟控制对象处于被组合使用的状态的虚拟物品的数据按照分布一致性算法、去噪、采样等算法进行预处理,再从预处理后的数据中进行特征提取、特征变换、特征归一、特征组合等得到用于训练预定模型的特征,进一步通过优化算法、假设函数、损失函数、决策边界、收敛速度、迭代策略等对特征进行处理,得到虚拟场景中的属性值与虚拟控制对象使用的虚拟物品之间的关系的标签,进而通过虚拟场景中的属性值与虚拟控制对象使用的虚拟物品之间的关系的标签对预定模型进行训练,得到训练好的目标模型,最后对训练后的目标模型进行交叉验证、评估目标、过拟合、欠拟合等评价,从而确定用于确定出当前最适合虚拟控制对象在虚拟场景中使用的第一虚拟物品的目标模型,进而根据虚拟控制对象当前在虚拟场景中的调整后的属性值和目标模型确定出当前最适合虚拟控制对象使用的第一虚拟物品。
作为一种可选的实施方式,步骤S202,终端响应第一目标操作产生的第一目标操作指令,控制客户端显示的虚拟场景中的虚拟控制对象获取多个虚拟物品包括:终端响应第一目标操作产生的第一目标操作指令,控制射击类游戏客户端显示的虚拟场景中的虚拟攻击装备获取多个虚拟攻击附属装备,其中,虚拟攻击附属装备用于增加虚拟攻击装备的属性值,客户端包括射击类游戏客户端,虚拟控制对象包括虚拟攻击装备,虚拟物品包括虚拟攻击附属装备;步骤S204,终端根据虚拟控制对象在虚拟场景中的行为,调整虚拟控制对象的属性值包括:终端根据虚拟攻击装备在虚拟场景中的行为,调整虚拟攻击装备的属性值;步骤S206,终端在调整后的属性值满足目标条件的情况下,在客户端的虚拟场景中,显示多个 虚拟物品中与目标条件匹配的第一虚拟物品的标识包括:终端在调整后的属性值满足目标条件的情况下,在射击类游戏客户端的虚拟场景中,显示多个虚拟攻击附属装备中与目标条件匹配的第一虚拟攻击附属装备的标识。
在该实施例中,虚拟场景中的物品展示方法可以应用于射击类游戏中,该射击类游戏可以为FPS,也可以为TPS;客户端可以为射击类游戏客户端,比如,可以为FPS客户端,也可以为TPS客户端;虚拟控制对象可以为射击类游戏中的虚拟攻击装备,比如,虚拟攻击装备为由游戏玩家控制的虚拟枪械、平底锅等;虚拟物品可以为待装备在虚拟攻击装备上的虚拟攻击附属装备,比如,为装备在虚拟枪械上的倍镜、枪弹等虚拟攻击附属装备,虚拟攻击附属装备用于增加虚拟攻击装备的属性值。
终端响应第一目标操作产生的第一目标操作指令,控制射击类游戏客户端显示的虚拟场景中的虚拟攻击装备获取多个虚拟攻击附属装备,终端根据虚拟攻击装备在虚拟场景中的行为,调整虚拟攻击装备的属性值,该属性值可以包括虚拟攻击装备在虚拟场景中的血量、生命值等属性,该属性值可以随着虚拟攻击装备在虚拟场景中的行为,在不同的阈值范围内进行变化,比如,虚拟攻击装备的血量值随着虚拟控制对象在虚拟场景中战斗的持续,会受到攻击或者奖励,则血量值会在不同的阈值范围内进行减少或者增加。
在调整后的属性值满足目标条件的情况下,终端可以从多个虚拟攻击附属装备中选择与目标条件匹配的第一虚拟攻击附属装备。可选地,该实施例的虚拟攻击装备已获取到的虚拟攻击附属装备中具有已排序好的多个虚拟攻击附属装备,在终端根据虚拟攻击装备在虚拟场景中的行为,调整虚拟攻击装备的属性值之后,终端按照调整后的属性值所处的与目标条件对应的阈值范围对多个虚拟攻击附属装备进行排序,可以按照多个虚拟攻击附属装备分别由虚拟攻击装备在虚拟场景中使用的优先级进行排序,终端从已排序好的多个虚拟攻击附属装备中选择与调整后的属性值所处 的阈值范围匹配的第一虚拟攻击附属装备,可以根据虚拟攻击装备调整后的属性值,对游戏玩家的使用需求进行判断,并核实与虚拟攻击装备对应的当前背包中的虚拟攻击附属装备情况,在虚拟攻击装备已获取到的虚拟攻击附属装备中选择第一虚拟攻击附属装备。
在虚拟攻击装备已获取到的多个虚拟攻击附属装备中选择与目标条件匹配的第一虚拟攻击附属装备之后,终端在射击类游戏客户端的虚拟场景中,显示第一虚拟攻击附属装备的标识,该第一虚拟攻击附属装备的标识在虚拟场景中处于可被选中使用的状态,也即,该第一虚拟攻击附属装备的标识可以被游戏玩家快速选中,以使得第一虚拟攻击附属装备与虚拟攻击装备处于被组合使用的状态,终端可以在虚拟场景中的快捷使用栏中显示第一虚拟攻击附属装备的标识,从而实现了对第一虚拟攻击附属装备的智能推荐。
该实施例的终端根据虚拟攻击装备的调整后的属性值从虚拟攻击装备已获取到的多个虚拟攻击附属装备中自动选择与调整后的属性值匹配的第一虚拟攻击附属装备,进而在虚拟场景中显示与调整后的属性值匹配的第一虚拟攻击附属装备,避免了需要游戏玩家实时地调整虚拟攻击附属装备列表中的虚拟攻击附属装备,从多种虚拟攻击附属装备中找到自己想要的虚拟攻击附属装备并使用,实现了在虚拟场景中对虚拟攻击附属装备进行智能推荐的目的,使得终端快速而准确地定位到符合虚拟控制对象的调整后的属性值的虚拟攻击附属装备,达到了提高对虚拟攻击附属装备进行展示的效率的技术效果。
该实施例的虚拟场景中的物品展示方法会将游戏玩家当前拾取的所有物品进行优先级排序,将优先级高的虚拟物品排列到最前方,从而方便玩家展开点击;该实施例可以根据虚拟控制对象当前的属性值,对游戏玩家的使用需求进行判断,并核实游戏玩家当前背包中的虚拟物品情况,将最优的虚拟物品推荐到快捷使用栏;最大化地降低游戏玩家对物品的认知门槛,使游戏玩家在想使用物品的时候就能用到自己最想要的虚拟物品; 该实施例还对游戏玩家的属性值设置了多个取值区间,每当虚拟控制对象的属性值在不同的取值区间变化时,都会重新排列当前背包中的虚拟物品,并将最合适的虚拟物品放置在快捷使用栏中,方便游戏玩家快捷点击使用;当虚拟控制对象的属性值在一个取值区间内变化时,物品的排序不变;该实施例还根据虚拟控制对象的属性值的上行区间和下行区间做动态分析,智能推荐当前最合适虚拟控制对象使用的虚拟物品,从而最大化地贴合对虚拟物品的使用场景和需求;该实施例在智能化的推荐方案中,仍然给予了游戏玩家手动选择的权利,游戏玩家仍然可以根据当前的交战情况选择自己最想要的虚拟物品在快捷使用栏中使用,当玩家主动选择想要使用的药品后,在目标时间内不会再推荐最优虚拟物品给游戏玩家,在照顾游戏玩家需求的同时也尊重游戏玩家的选择,有效地保证在能推荐最优虚拟物品的同时不过多地干扰游戏玩家的游戏进程。
该实施例的虚拟场景中的物品展示方法可以显著地降低新手游戏玩家对物品的认知门槛,使游戏玩家能更快地进入游戏节奏,符合移动终端游戏的游戏特性,并且可以极大缓解游戏玩家在移动终端上进行复杂操作的障碍,帮助游戏玩家在紧张刺激的游戏进程中快速地定位和满足玩家的需求,减少了游戏玩家的学习成本,提高了对物品进行展示的效率。
下面结合优选的实施例对本发明的技术方案进行说明,具体以物品为虚拟场景中的药品进行举例说明。
在该实施例中,为了降低游戏玩家对虚拟场景中的虚拟物品的认知门槛、满足游戏玩家应对复杂战斗情况下的便捷物品的使用需求,提供了一种物品的智能推荐方案。
在该方案中,系统会根据游戏玩家对应的虚拟控制对象在当前的血量情况,实时为游戏玩家推荐最为合适的虚拟物品,从而简化了游戏玩家对物品的使用操作,使得游戏玩家最快速地恢复到战斗状态,其中,虚拟控制对象可以为虚拟场景中由游戏玩家控制的对象,比如,为虚拟枪械、平底锅等虚拟攻击装备,物品可以为用于装备在虚拟攻击装备上的虚拟攻击 附属装备,比如,为防弹衣、子弹、药品等。
在该实施例中,系统会将游戏玩家对应的背包中已拾取的所有物品进行优先级排序,可以将优先级较高的虚拟物品排列到最前方,从而方便游戏玩家展开进行点击操作。
该实施例可以根据游戏玩家对应的虚拟控制对象的当前属性,对物品的使用需求进行判断,并核实该玩家对应的背包中的当前物品的情况,从而将最优虚拟物品推荐到虚拟场景中的快捷使用栏,以方便游戏玩家从快捷使用栏快速获取到最优虚拟物品,从而最大化地降低游戏玩家对物品的认知门槛,该最优虚拟物品也即在虚拟场景中被虚拟控制对象使用的最合适的虚拟物品,使游戏玩家在需要使用物品的时候就能快速用到自己最想要的虚拟物品,其中,虚拟控制对象的当前属性可以为虚拟控制对象的血量情况。
该实施例的系统对游戏玩家对应的虚拟控制对象的血量标准设置了多个不同的阈值。每当虚拟控制对象的血量在不同的阈值之间变化时,系统都会重新排列游戏玩家对应的背包中的当前物品,并将最合适的虚拟物品放置在快捷使用栏中显示,从而方便游戏玩家需要快捷使用栏中的虚拟物品时,在快捷使用栏中快捷点击使用;当游戏玩家对应的虚拟控制对象的血量在阈值之内变化时,则背包中的多个物品的排序不变。
该实施例的智能推荐方案可以根据虚拟控制对象的血量变化的上行区间和下行区间做动态分析,也即,根据虚拟控制对象的血量增加情况或者血量减少情况做动态分析来推荐最优虚拟物品,最大化地贴合游戏玩家对物品的使用场景和需求。
该实施例在智能化的推荐方案中,仍然给予了游戏玩家手动选择物品的权利,游戏玩家仍然可以根据当前在虚拟场景中的交战情况选择自己最想要的虚拟物品显示在快捷使用栏中,以方便使用。当游戏玩家主动选择想要使用的虚拟物品之后,系统在一定时间之内不会再向游戏玩家推荐最优虚拟物品,比如,在30秒之内不会再向游戏玩家推荐最优虚拟物品, 这样在照顾游戏玩家对物品的需求的同时,也尊重游戏玩家自己的选择,从而有效地保证在能推荐最优虚拟物品的同时,不过多地干扰游戏玩家的游戏进程。
可选地,在30秒之后,系统可以继续向游戏玩家推荐最优虚拟物品。
表1药品智能推荐表
Figure PCTCN2019075036-appb-000001
Figure PCTCN2019075036-appb-000002
表1为本发明实施例的一种药品智能推荐表,需要说明的是,表1所列的药品的普通排序规则和药品的智能排序过重仅为虚拟场景中的虚拟物品排序规则的优选实施方式,并不代表虚拟场景中的虚拟物品排序规则仅为表1所列的排序规则,任何可以实现对虚拟场景中的虚拟物品进行排序的规则都在该实施例的范围之内,此处不再一一举例说明。
下面对本发明实施例的药品推荐的方法流程进行介绍。
图3是根据本发明实施例的一种药品推荐的方法的流程图。如图3所示,该方法包括以下步骤:
步骤S301,判断虚拟控制对象的血量是否为100%。
判断虚拟控制对象的血量是否为100%,如果判断出虚拟控制对象的血量为100%,执行步骤302;如果判断虚拟控制对象的血量不为100%,执行步骤S305。
步骤S302,查看背包中的药品并排序为:能量饮料、止痛药、肾上腺素、绷带、急救包、医疗箱。
在判断虚拟控制对象的血量是否为100%之后,如果判断出虚拟控制对象的血量为100%,查看背包中的药品并排序为:能量饮料、止痛药、肾上腺素、绷带、急救包、医疗箱。
步骤S303,判断玩家是否主动从能量饮料、止痛药、肾上腺素、绷带、急救包、医疗箱中选择药品A到快捷使用栏。
在查看背包中的药品并排序为:能量饮料、止痛药、肾上腺素、绷带、急救包、医疗箱之后,判断玩家是否主动从能量饮料、止痛药、肾上腺素、绷带、急救包、医疗箱中选择药品A到快捷使用栏。如果判断出玩家主动从能量饮料、止痛药、肾上腺素、绷带、急救包、医疗箱中选择药品A到快捷使用栏,执行步骤S304;否则,执行步骤S302。
步骤S304,查看背包中的虚拟物品、并将A排序在最前面。
在判断玩家是否主动从能量饮料、止痛药、肾上腺素、绷带、急救包、医疗箱中选择药品A到快捷使用栏之后,如果判断出玩家主动从能量饮料、止痛药、肾上腺素、绷带、急救包、医疗箱中选择药品A到快捷使用栏,则查看背包中的虚拟物品、并将A排序在最前面。
步骤S305,判断虚拟控制对象的血量是否为75%~100%。
在判断虚拟控制对象的血量是否为100%之后,如果判断出虚拟控制对象的血量不为100%,判断虚拟控制对象的血量是否为75%~100%。如果判断出虚拟控制对象的血量为75%~100%,执行步骤S306;如果判断虚拟控制对象的血量不为75%~100%,执行步骤S309。
步骤S306,查看背包中的药品并排序为:能量饮料、止痛药、肾上腺素、绷带、急救包、医疗箱。
在判断虚拟控制对象的血量是否为75%~100%之后,如果判断出虚拟控制对象的血量为75%~100%,查看背包中的药品并排序为:能量饮料、止痛药、肾上腺素、绷带、急救包、医疗箱。
步骤S307,判断玩家是否主动从能量饮料、止痛药、肾上腺素、绷带、急救包、医疗箱中选择药品A到快捷使用栏。
在查看背包中的药品并排序为:能量饮料、止痛药、肾上腺素、绷带、急救包、医疗箱之后,判断玩家是否主动从能量饮料、止痛药、肾上腺素、绷带、急救包、医疗箱中选择药品A到快捷使用栏。如果判断出玩家主动从能量饮料、止痛药、肾上腺素、绷带、急救包、医疗箱中选择药品A到快捷使用栏,执行步骤S308;否则,执行步骤S306。
步骤S308,查看背包中的虚拟物品、并将A排序在最前面。
在判断玩家是否主动从能量饮料、止痛药、肾上腺素、绷带、急救包、医疗箱中选择药品A到快捷使用栏之后,如果判断出玩家主动从能量饮料、止痛药、肾上腺素、绷带、急救包、医疗箱中选择药品A到快捷使用栏,则查看背包中的虚拟物品、并将A排序在最前面。
步骤S309,判断虚拟控制对象的血量是否为50%~75%。
在判断虚拟控制对象的血量是否为75%~100%之后,如果判断出虚拟控制对象的血量不为75%~100%,判断虚拟控制对象的血量是否为50%~75%。如果判断出虚拟控制对象的血量为50%~75%,执行步骤S310;如果判断出虚拟控制对象的血量不为50%~75%,执行步骤S313。
步骤S310,查看背包中的药品并排序为:绷带、急救包、医疗箱、能量饮料、止痛药、肾上腺素。
在判断虚拟控制对象的血量是否为50%~75%之后,如果判断出虚拟控制对象的血量为50%~75%,查看背包中的药品并排序为:绷带、急救包、医疗箱、能量饮料、止痛药、肾上腺素。
步骤S311,判断玩家是否主动从绷带、急救包、医疗箱、能量饮料、止痛药、肾上腺素中选择药品A到快捷使用栏。
在查看背包中的药品并排序为:绷带、急救包、医疗箱、能量饮料、止痛药、肾上腺素之后,判断玩家是否主动从绷带、急救包、医疗箱、能量饮料、止痛药、肾上腺素中选择药品A到快捷使用栏。如果判断出玩家主动从绷带、急救包、医疗箱、能量饮料、止痛药、肾上腺素中选择药品A到快捷使用栏,执行步骤S312;否则,执行步骤S310。
步骤S312,查看背包中的虚拟物品、并将A排序在最前面。
在判断玩家是否主动从绷带、急救包、医疗箱、能量饮料、止痛药、肾上腺素中选择药品A到快捷使用栏之后,如果判断出玩家主动从绷带、急救包、医疗箱、能量饮料、止痛药、肾上腺素中选择药品A到快捷使用栏,查看背包中的虚拟物品、并将A排序在最前面。
步骤S313,判断虚拟控制对象的血量是否为25%~50%。
在判断虚拟控制对象的血量是否为50%~75%之后,如果判断出虚拟控制对象的血量不为50%~75%,判断虚拟控制对象的血量是否为 25%~50%。如果判断出虚拟控制对象的血量为25%~50%,执行步骤S314;如果判断出虚拟控制对象的血量不为25%~50%,执行步骤S317。
步骤S314,查看背包中的药品并排序为:急救包、医疗箱、绷带、能量饮料、止痛药、肾上腺素。
在判断虚拟控制对象的血量是否为25%~50%之后,如果判断出虚拟控制对象的血量为25%~50%,查看背包中的药品并排序为:急救包、医疗箱、绷带、能量饮料、止痛药、肾上腺素。
步骤S315,判断玩家是否主动从急救包、医疗箱、绷带、能量饮料、止痛药、肾上腺素中选择药品A到快捷使用栏。
在查看背包中的药品并排序为:急救包、医疗箱、绷带、能量饮料、止痛药、肾上腺素之后,判断玩家是否主动从急救包、医疗箱、绷带、能量饮料、止痛药、肾上腺素中选择药品A到快捷使用栏。如果判断出玩家主动从急救包、医疗箱、绷带、能量饮料、止痛药、肾上腺素中选择药品A到快捷使用栏,执行步骤S316;否则,执行步骤314。
步骤S316,查看背包中的虚拟物品、并将A排序在最前面。
在判断玩家是否主动从急救包、医疗箱、绷带、能量饮料、止痛药、肾上腺素中选择药品A到快捷使用栏之后,如果判断出玩家主动从急救包、医疗箱、绷带、能量饮料、止痛药、肾上腺素中选择药品A到快捷使用栏,则查看背包中的虚拟物品、并将A排序在最前面。
步骤S317,判断虚拟控制对象的血量是否为0~25%。
在判断虚拟控制对象的血量是否为25%~50%之后,如果判断出虚拟控制对象的血量不为25%~50%,判断虚拟控制对象的血量是否为0~25%。如果判断出虚拟控制对象的血量为0~25%,执行步骤S318。
步骤S318,查看背包中的药品并排序为:医疗箱、急救包、绷带、能量饮料、止痛药、肾上腺素。
在判断虚拟控制对象的血量是否为0~25%之后,如果判断出虚拟控制对象的血量为0~25%,查看背包中的药品并排序为:医疗箱、急救包、绷带、能量饮料、止痛药、肾上腺素。
步骤S319,判断玩家是否主动从医疗箱、急救包、绷带、能量饮料、止痛药、肾上腺素中选择药品A到快捷使用栏。
在查看背包中的药品并排序为:医疗箱、急救包、绷带、能量饮料、止痛药、肾上腺素之后,判断玩家是否主动从医疗箱、急救包、绷带、能量饮料、止痛药、肾上腺素中选择药品A到快捷使用栏。如果判断出玩家主动从医疗箱、急救包、绷带、能量饮料、止痛药、肾上腺素中选择药品A到快捷使用栏,执行步骤S320;否则,执行步骤S318。
步骤S320,查看背包中的虚拟物品、并将A排序在最前面。
在判断玩家是否主动从医疗箱、急救包、绷带、能量饮料、止痛药、肾上腺素中选择药品A到快捷使用栏之后,如果判断出玩家主动从医疗箱、急救包、绷带、能量饮料、止痛药、肾上腺素中选择药品A到快捷使用栏,查看背包中的虚拟物品、并将A排序在最前面。
在该方案中,根据游戏玩家对应的虚拟控制对象在当前的血量情况,实时为游戏玩家推荐最为合适的虚拟物品,从而简化了游戏玩家对物品的使用操作,使得游戏玩家最快速地恢复到战斗状态。
本发明实施例的应用环境可以但不限于参照上述实施例中的应用环境,本实施例中对此不再赘述。本发明实施例提供了用于实施上述虚拟场景中的物品展示方法的一种可选的具体应用。
在该实施例中,虚拟场景至少可以为射击类游戏场景,比如,为FPS游戏场景或者为TPS游戏场景。在该游戏场景中,为玩家对应的虚拟控制对象提供了丰富种类的物品以进行选择,从而满足与游戏玩家对应的虚拟控制对象在不同战斗情景下的需求。
可选地,该实施例的系统一共提供了能量饮料、止痛药、肾上腺素、 绷带、急救包、医疗箱共六种药品,并根据药品的恢复效果做了适当的区分。不同的药品,在恢复量、生效时长、恢复类别、使用时长、空间占有等维度均有不同的设计。对于刚开始进入游戏的新手游戏玩家而言,丰富的药品种类提供了足够的策略性,但也同时带来了使用门槛。游戏玩家需要一定的时间才能熟悉并熟练运用游戏中的大部分药品,以满足自己在不同场景下的需求。
同时,在游戏中激烈的战斗情景下,快速而准确地定位到游戏玩家自己希望使用的药品,仍然是迫切的需求。
智能化的药品推荐方案可以解决上述问题。下面对该实施例的智能化的药品推荐方案的使用场景进行举例。
图4是根据本发明实施例的物品展示的场景一的示意图。如图4所示,虚拟场景为TPS场景,在TPS场景中,当游戏玩家对应的虚拟控制对象的血量处于满血(100%)状态的情况下,游戏玩家可以任意选择自己想使用的药品到虚拟场景下方显示区域中的快捷使用栏,比如,选择能量饮料到快捷使用栏中,并在快捷使用栏中显示能量饮料的数量,比如,数量为1。
图5是根据本发明实施例的物品展示的场景二的示意图。如图5所示,虚拟场景为TPS场景,在该TPS场景中,当游戏玩家对应的虚拟控制对象的血量在75%至100%之间时,在快捷使用栏中快速地给游戏玩家对应的虚拟控制对象推荐了最优药品能量饮料,并显示能量饮料的数量,比如,数量为6,从而方便游戏玩家对应的虚拟控制对象从快捷使用栏中快速使用补血药品。
图6是根据本发明实施例的物品展示的场景三的示意图。如图6所示,虚拟场景为TPS场景,在该TPS场景中,当游戏玩家对应的虚拟控制对象的血量在50%至75%之间时,在快捷使用栏中快速地给游戏玩家对应的虚拟控制对象推荐了最优药品绷带,并显示绷带的数量,比如,数量为5,从而方便游戏玩家对应的虚拟控制对象从快捷使用栏中多次补充少量血 量。
图7是根据本发明实施例的物品展示的场景四的示意图。如图7所示,虚拟场景为TPS场景,在该TPS场景中,当游戏玩家对应的虚拟控制对象的血量在25%至50%之间时,在快捷使用栏中快速地给游戏玩家对应的虚拟控制对象推荐了最优药品急救包,并显示急救包的数量,比如,数量为1,从而方便游戏玩家对应的虚拟控制对象从快捷使用栏中一次补充较多血量。
图8是根据本发明实施例的物品展示的场景五的示意图。如图8所示,虚拟场景为TPS场景,在该TPS场景中,当游戏玩家对应的虚拟控制对象的血量在0%至25%之间时,在快捷使用栏中快速地给游戏玩家对应的虚拟控制对象推荐了最优药品医疗箱,并显示医疗箱的数量,比如,数量为5,从而方便游戏玩家对应的虚拟控制对象从快捷使用栏中一次补充大量血量。
图9是根据本发明实施例的物品展示的场景六的示意图。如图9所示,虚拟场景为TPS场景,在该TPS场景中,当游戏玩家对应的虚拟控制对象的血量在0%至25%之间时,游戏玩家仍然可以根据当前的交战情况主动选择自己想要使用的药品,比如,选择能量饮料,以在快捷使用栏中使用,其中,能量饮料的数量为6。当游戏玩家主动选择想要使用的药品后,系统在30秒内不会再推荐最优药品给游戏玩家,从而在照顾游戏玩家需求的同时也尊重游戏玩家的选择。在30秒之后,系统可以再次根据虚拟控制对象的血量向虚拟控制对象在快捷使用栏中推荐最优药品。
需要说明的是,图4至图9所示实施例的虚拟场景中的物品展示方法所应用的游戏场景和游戏产品,仅为本发明实施例的一种举例,并不代表本发明实施例应用的游戏场景和游戏产品仅限于图4至图9所示的游戏场景和游戏产品,比如,物品展示方法还可以适用于FPS场景,还可以适用于其它的客户端游戏、网页游戏、主机游戏等其它游戏产品,应用场景广泛。
可选地,在该实施例中,游戏玩家进入游戏之后,可以对自己需要的虚拟物品的使用偏好和排序进行手动设置,并可以调节最优虚拟物品的推荐频度和主动选择之后的推荐冷却时间。
可选地,在该实施例中,通过深度统计和分析玩家对应的虚拟控制对象的历史对战数据,通过机器深度学习的方案对预定模型进行训练,得到目标模型,通过目标模型来确定玩家对应的虚拟控制对象在虚拟场景中需要使用的虚拟物品。比如,根据虚拟控制对象在过去一段时间的血量在不同阈值的行为数据和所使用的虚拟物品对预定模型进行训练,得到训练好的目标模型,再通过当前虚拟控制对象的行为数据和目标模型确定虚拟控制对象当前需要使用的虚拟物品,从而实现了确定最优虚拟物品以在快捷使用栏显示的目的,提高了对物品进行展示的效率。
在该实施例中,为了降低游戏玩家对虚拟场景中的虚拟物品的认知门槛、满足游戏玩家应对复杂战斗情况下的便捷物品的使用需求,根据游戏玩家对应的虚拟控制对象在当前的血量情况,实时为游戏玩家推荐最为合适的虚拟物品,从而简化了游戏玩家对物品的使用操作,使得游戏玩家最快速地恢复到战斗状态,提高了用户体验。
需要说明的是,对于前述的各方法实施例,为了简单描述,故将其都表述为一系列的动作组合,但是本领域技术人员应该知悉,本发明并不受所描述的动作顺序的限制,因为依据本发明,某些步骤可以采用其他顺序或者同时进行。其次,本领域技术人员也应该知悉,说明书中所描述的实施例均属于优选实施例,所涉及的动作和模块并不一定是本发明所必须的。
通过以上的实施方式的描述,本领域的技术人员可以清楚地了解到根据上述实施例的方法可借助软件加必需的通用硬件平台的方式来实现,当然也可以通过硬件,但很多情况下前者是更佳的实施方式。基于这样的理解,本发明的技术方案本质上或者说对相关技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质(如 ROM/RAM、磁碟、光盘)中,包括若干指令用以使得一台终端设备(可以是手机,计算机,服务器,或者网络设备等)执行本发明各个实施例所述的方法。
根据本发明实施例的另一方面,还提供了一种用于实施上述虚拟场景中的物品展示方法的虚拟场景中的物品展示装置,包括一个或多个处理器,以及一个或多个存储程序单元的存储器,其中,程序单元由处理器执行,程序单元包括处理单元、调整单元和显示单元。图10是根据本发明实施例的一种虚拟场景中的物品展示装置的示意图。如图10所示,该虚拟场景中的物品展示装置100可以包括:处理单元10、调整单元20和显示单元30。
处理单元10,被设置为使终端响应第一目标操作产生的第一目标操作指令,控制客户端显示的虚拟场景中的虚拟控制对象获取多个虚拟物品,其中,虚拟物品用于增加虚拟控制对象的属性值。
调整单元20,被设置为使终端根据虚拟控制对象在虚拟场景中的行为,调整虚拟控制对象的属性值。
显示单元30,被设置为使终端在调整后的属性值满足目标条件的情况下,在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识,其中,第一虚拟物品的标识在虚拟场景中处于可被选中使用的状态。
需要说明的是,该实施例中的处理单元10可以被设置为执行本申请实施例中的步骤S202,该实施例中的调整单元20可以被设置为执行本申请实施例中的步骤S204,该实施例中的显示单元30可以被设置为执行本申请实施例中的步骤S206。
此处需要说明的是,上述处理单元10、调整单元20和显示单元30可以作为装置的一部分运行在终端中,可以通过终端中的处理器来执行上述单元实现的功能,终端也可以是智能手机(如Android手机、iOS手机 等)、平板电脑、掌声电脑以及移动互联网设备(Mobile Internet Devices,MID)、PAD等终端设备。
该实施例通过处理单元10使终端响应第一目标操作产生的第一目标操作指令,控制客户端显示的虚拟场景中的虚拟控制对象获取多个虚拟物品,其中,虚拟物品用于增加虚拟控制对象的属性值,通过调整单元20使终端根据虚拟控制对象在虚拟场景中的行为,调整虚拟控制对象的属性值,通过显示单元30使终端在调整后的属性值满足目标条件的情况下,在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识,其中,第一虚拟物品的标识在虚拟场景中处于可被选中使用的状态,也就是说,根据虚拟控制对象的调整后的属性值从虚拟控制对象已获取到的多个虚拟物品中,自动选择与调整后的属性值所满足的目标条件匹配的第一虚拟物品,进而在虚拟场景中显示第一虚拟物品,避免了需要游戏玩家实时地调整物品列表中的虚拟物品,从多种虚拟物品中找到自己想要的虚拟物品并使用,实现了在虚拟场景中对虚拟物品进行智能推荐的目的,使得快速而准确地定位到符合虚拟控制对象的调整后的属性值的第一虚拟物品,达到了提高对物品进行展示的效率的技术效果,进而解决了相关技术对物品进行展示的效率低的技术问题。
此处需要说明的是,上述单元与对应的步骤所实现的示例和应用场景相同,但不限于上述实施例所公开的内容。需要说明的是,上述模块作为装置的一部分可以运行在如图1所示的硬件环境中,可以通过软件实现,也可以通过硬件实现,其中,硬件环境包括网络环境。
根据本发明实施例的又一方面,还提供了一种用于实施上述虚拟场景中的物品展示方法的电子装置。
图11是根据本发明实施例的一种电子装置的结构框图。如图11所示,该电子装置可以包括:包括存储器111和一个或多个(图中仅示出一个)处理器113,其中,该存储器111中可以存储有计算机程序,该处理器113可以被设置为运行所述计算机程序以执行本发明实施例的数据处理方法。
其中,存储器111可用于存储软件程序以及模块,如本发明实施例中的虚拟场景中的物品展示方法和装置对应的程序指令/模块,处理器113通过运行存储在存储器111内的软件程序以及模块,从而执行各种功能应用以及数据处理,即实现上述的虚拟场景中的物品展示方法。存储器111可包括高速随机存储器,还可以包括非易失性存储器,如一个或者多个磁性存储装置、闪存、或者其他非易失性固态存储器。在一些实例中,存储器111可进一步包括相对于处理器113远程设置的存储器,这些远程存储器可以通过网络连接至终端。上述网络的实例包括但不限于互联网、企业内部网、局域网、移动通信网及其组合。
可选地,如图11所示,该电子装置还可以包括:传输装置115和输入输出设备117。其中,传输装置115用于经由一个网络接收或者发送数据。上述的网络具体实例可包括有线网络及无线网络。在一个实例中,传输装置115包括一个网络适配器(Network Interface Controller,NIC),其可通过网线与其他网络设备与路由器相连从而可与互联网或局域网进行通讯。在一个实例中,传输装置115为射频(Radio Frequency,RF)模块,其用于通过无线方式与互联网进行通讯。
其中,可选地,存储器111用于存储应用程序。
处理器113可以被设置为运行通过传输装置115调用存储器111存储的计算机程序,以执行以下步骤:
终端响应第一目标操作产生的第一目标操作指令,控制客户端显示的虚拟场景中的虚拟控制对象获取多个虚拟物品,其中,虚拟物品用于增加虚拟控制对象的属性值;
终端根据虚拟控制对象在虚拟场景中的行为,调整虚拟控制对象的属性值;
终端在调整后的属性值满足目标条件的情况下,在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识,其中, 第一虚拟物品的标识在虚拟场景中处于可被选中使用的状态。
处理器113还用于执行下述步骤:终端在调整后的属性值处于与目标条件对应的目标取值区间的情况下,在客户端的虚拟场景中,显示多个虚拟物品中与目标取值区间匹配的第一虚拟物品的标识,其中,预设的不同的取值区间与不同的虚拟物品匹配,不同的取值区间包括目标取值区间,不同的虚拟物品包括第一虚拟物品。
处理器113还用于执行下述步骤:在终端在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识之后,终端在客户端上检测到物品调整指令;终端响应物品调整指令,将客户端的虚拟场景中显示的第一虚拟物品的标识调整为多个虚拟物品中的第二虚拟物品的标识,其中,第二虚拟物品的标识在虚拟场景中处于可被选中使用的状态。
处理器113还用于执行下述步骤:终端在调整后的属性值所在的目标取值区间为预定取值区间的情况下,在客户端上检测到物品调整指令。
处理器113还用于执行下述步骤:在终端将客户端的虚拟场景中显示的第一虚拟物品的标识调整为多个虚拟物品中的第二虚拟物品的标识之后,在目标时间内,禁止在客户端的虚拟场景中显示第一虚拟物品的标识,其中,目标时间为从将虚拟场景中显示的第一虚拟物品的标识调整为第二虚拟物品的标识时开始的一段时间。
处理器113还用于执行下述步骤:终端响应第二目标操作产生的第二目标操作指令,对目标时间进行设置。
处理器113还用于执行下述步骤:终端在调整后的属性值处于与目标条件对应的目标取值区间的情况下,对多个虚拟控制对象按照与目标取值区间匹配的目标排列顺序进行排序,其中,预设的不同的取值区间与不同的排列顺序匹配,不同的取值区间包括目标取值区间,不同的排列顺序包括目标排列顺序;终端在客户端的虚拟场景中,显示排序后的多个虚拟物 品中与目标取值区间匹配的第一虚拟物品的标识。
处理器113还用于执行下述步骤:终端在调整后的属性值处于与目标条件对应的目标取值区间的情况下,按照目标取值区间确定多个虚拟物品分别与虚拟控制对象在虚拟场景中处于被组合使用的状态的优先级顺序,其中,目标排列顺序包括优先级顺序;终端按照优先级顺序对多个虚拟物品进行排序;终端在客户端的虚拟场景中,显示排序后的多个虚拟物品中与目标取值区间匹配的第一虚拟物品的标识包括:终端将排序后的多个虚拟物品中位于优先级顺序中第一优先级的虚拟物品确定为第一虚拟物品、且在客户端的虚拟场景中显示第一虚拟物品的标识,其中,第一优先级用于指示第一虚拟物品优先于多个虚拟物品对象中除第一虚拟物品之外的虚拟物品,与虚拟控制对象在虚拟场景中处于被组合使用的状态。
处理器113还用于执行下述步骤:终端在调整后的属性值处于与目标条件对应的目标取值区间的情况下,按照目标取值区间和多个虚拟物品的信息,确定多个虚拟物品分别与虚拟控制对象在虚拟场景中处于被组合使用的状态的优先级顺序。
处理器113还用于在获取客户端显示的虚拟场景中的虚拟控制对象的属性值之前,执行下述至少之一步骤:终端响应第三目标操作产生的第三目标操作指令,对多个虚拟物品进行排序;终端响应第四目标操作产生的第四目标操作指令,将从排序后的多个虚拟物品中选择的第三虚拟物品的标识,显示在虚拟场景中,其中,第三虚拟物品的标识在虚拟场景中处于可被选中使用的状态;终端响应第五目标操作产生的第五目标操作指令,设置在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识的频率。
处理器113还用于执行下述步骤:在终端在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识之前,终端获取虚拟控制对象在已过去的时间段上在虚拟场景中的历史属性值和在已过去的时间段上与虚拟控制对象处于被组合使用的状态的虚拟物品;终端使 用历史属性值和在已过去的时间段上与虚拟控制对象处于被组合使用的状态的虚拟物品对预定模型进行训练,得到训练好的目标模型;终端通过目标模型和虚拟控制对象当前在虚拟场景中调整后的属性值,确定出与目标条件匹配的第一虚拟物品。
处理器113还用于执行下述步骤:终端响应第一目标操作产生的第一目标操作指令,控制射击类游戏客户端显示的虚拟场景中的虚拟攻击装备获取多个虚拟攻击附属装备,其中,虚拟攻击附属装备用于增加虚拟攻击装备的属性值,客户端包括射击类游戏客户端,虚拟控制对象包括虚拟攻击装备,虚拟物品包括虚拟攻击附属装备;终端根据虚拟攻击装备在虚拟场景中的行为,调整虚拟攻击装备的属性值;终端在调整后的属性值满足目标条件的情况下,在射击类游戏客户端的虚拟场景中,显示多个虚拟攻击附属装备中与目标条件匹配的第一虚拟攻击附属装备的标识。
采用本发明实施例,提供了一种虚拟场景中的物品展示的方案。终端响应第一目标操作产生的第一目标操作指令,控制客户端显示的虚拟场景中的虚拟控制对象获取多个虚拟物品,其中,虚拟物品用于增加虚拟控制对象的属性值;终端根据虚拟控制对象在虚拟场景中的行为,调整虚拟控制对象的属性值;终端在调整后的属性值满足目标条件的情况下,在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识,其中,第一虚拟物品的标识在虚拟场景中处于可被选中使用的状态,也就是说,根据虚拟控制对象的调整后的属性值从虚拟控制对象已获取到的多个虚拟物品中,自动选择与调整后的属性值所满足的目标条件匹配的第一虚拟物品,进而在虚拟场景中显示第一虚拟物品,避免了需要游戏玩家实时地调整物品列表中的虚拟物品,从多种虚拟物品中找到自己想要的虚拟物品并使用,实现了在虚拟场景中对虚拟物品进行智能推荐的目的,使得快速而准确地定位到符合虚拟控制对象的调整后的属性值的第一虚拟物品,达到了提高对物品进行展示的效率的技术效果,进而解决了相关技术对物品进行展示的效率低的技术问题。
可选地,本实施例中的具体示例可以参考上述实施例中所描述的示例,本实施例在此不再赘述。
可选地,本领域普通技术人员可以理解,图11所示的结构仅为示意,电子装置也可以是智能手机(如AndroID手机、iOS手机等)、平板电脑、掌上电脑以及移动互联网设备(Mobile Internet Devices,MID)、PAD等终端设备。图11其并不对上述电子装置的结构造成限定。例如,电子装置还可包括比图11中所示更多或者更少的组件(如网络接口、显示装置等),或者具有与图11所示不同的配置。
本发明的实施例还提供了一种存储介质。可选地,在本实施例中,上述存储介质中存储有计算机程序,其中,该计算机程序被设置为运行时执行上述任一项方法实施例中的步骤。
可选地,在本实施例中,上述存储介质可以位于上述实施例所示的网络中的多个网络设备中的至少一个网络设备上。
可选地,在本实施例中,存储介质被设置为存储用于执行以下步骤的程序代码:
终端响应第一目标操作产生的第一目标操作指令,控制客户端显示的虚拟场景中的虚拟控制对象获取多个虚拟物品,其中,虚拟物品用于增加虚拟控制对象的属性值;
终端根据虚拟控制对象在虚拟场景中的行为,调整虚拟控制对象的属性值;
终端在调整后的属性值满足目标条件的情况下,在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识,其中,第一虚拟物品的标识在虚拟场景中处于可被选中使用的状态。
可选地,存储介质还被设置为存储用于执行以下步骤的程序代码:终端在调整后的属性值处于与目标条件对应的目标取值区间的情况下,在客户端的虚拟场景中,显示多个虚拟物品中与目标取值区间匹配的第一虚拟 物品的标识,其中,预设的不同的取值区间与不同的虚拟物品匹配,不同的取值区间包括目标取值区间,不同的虚拟物品包括第一虚拟物品。
可选地,存储介质还被设置为存储用于执行以下步骤的程序代码:在终端在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识之后,在客户端上检测到物品调整指令;终端响应物品调整指令,将客户端的虚拟场景中显示的第一虚拟物品的标识调整为多个虚拟物品中的第二虚拟物品的标识,其中,第二虚拟物品的标识在虚拟场景中处于可被选中使用的状态。
可选地,存储介质还被设置为存储用于执行以下步骤的程序代码:终端在调整后的属性值所在的目标取值区间为预定取值区间的情况下,在客户端上检测到物品调整指令。
可选地,存储介质还被设置为存储用于执行以下步骤的程序代码:在终端将客户端的虚拟场景中显示的第一虚拟物品的标识调整为多个虚拟物品中的第二虚拟物品的标识之后,在目标时间内,禁止在客户端的虚拟场景中显示第一虚拟物品的标识,其中,目标时间为从将虚拟场景中显示的第一虚拟物品的标识调整为第二虚拟物品的标识时开始的一段时间。
可选地,存储介质还被设置为存储用于执行以下步骤的程序代码:终端响应第二目标操作产生的第二目标操作指令,对目标时间进行设置。
可选地,存储介质还被设置为存储用于执行以下步骤的程序代码:终端在调整后的属性值处于与目标条件对应的目标取值区间的情况下,对多个虚拟控制对象按照与目标取值区间匹配的目标排列顺序进行排序,其中,预设的不同的取值区间与不同的排列顺序匹配,不同的取值区间包括目标取值区间,不同的排列顺序包括目标排列顺序;终端在客户端的虚拟场景中,显示排序后的多个虚拟物品中与目标取值区间匹配的第一虚拟物品的标识。
可选地,存储介质还被设置为存储用于执行以下步骤的程序代码:终 端在调整后的属性值处于与目标条件对应的目标取值区间的情况下,按照目标取值区间确定多个虚拟物品分别与虚拟控制对象在虚拟场景中处于被组合使用的状态的优先级顺序,其中,目标排列顺序包括优先级顺序;终端按照优先级顺序对多个虚拟物品进行排序;终端在客户端的虚拟场景中,显示排序后的多个虚拟物品中与目标取值区间匹配的第一虚拟物品的标识包括:终端将排序后的多个虚拟物品中位于优先级顺序中第一优先级的虚拟物品确定为第一虚拟物品、且在客户端的虚拟场景中显示第一虚拟物品的标识,其中,第一优先级用于指示第一虚拟物品优先于多个虚拟物品对象中除第一虚拟物品之外的虚拟物品,与虚拟控制对象在虚拟场景中处于被组合使用的状态。
可选地,存储介质还被设置为存储用于执行以下步骤的程序代码:终端在调整后的属性值处于与目标条件对应的目标取值区间的情况下,按照目标取值区间和多个虚拟物品的信息,确定多个虚拟物品分别与虚拟控制对象在虚拟场景中处于被组合使用的状态的优先级顺序。
可选地,存储介质还被设置为存储用于在获取客户端显示的虚拟场景中的虚拟控制对象的属性值之前,执行以下至少之一步骤的程序代码:终端响应第三目标操作产生的第三目标操作指令,对多个虚拟物品进行排序;终端响应第四目标操作产生的第四目标操作指令,将从排序后的多个虚拟物品中选择的第三虚拟物品的标识,显示在虚拟场景中,其中,第三虚拟物品的标识在虚拟场景中处于可被选中使用的状态;终端响应第五目标操作产生的第五目标操作指令,设置在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识的频率。
可选地,存储介质还被设置为存储用于执行以下步骤的程序代码:在终端在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识之前,终端获取虚拟控制对象在已过去的时间段上在虚拟场景中的历史属性值和在已过去的时间段上与虚拟控制对象处于被组合使用的状态的虚拟物品;终端使用历史属性值和在已过去的时间段上与虚 拟控制对象处于被组合使用的状态的虚拟物品对预定模型进行训练,得到训练好的目标模型;终端通过目标模型和虚拟控制对象当前在虚拟场景中调整后的属性值,确定出与目标条件匹配的第一虚拟物品。
可选地,存储介质还被设置为存储用于执行以下步骤的程序代码:终端响应第一目标操作产生的第一目标操作指令,控制射击类游戏客户端显示的虚拟场景中的虚拟攻击装备获取多个虚拟攻击附属装备,其中,虚拟攻击附属装备用于增加虚拟攻击装备的属性值,客户端包括射击类游戏客户端,虚拟控制对象包括虚拟攻击装备,虚拟物品包括虚拟攻击附属装备;终端根据虚拟攻击装备在虚拟场景中的行为,调整虚拟攻击装备的属性值;终端在调整后的属性值满足目标条件的情况下,在射击类游戏客户端的虚拟场景中,显示多个虚拟攻击附属装备中与目标条件匹配的第一虚拟攻击附属装备的标识。
可选地,本实施例中的具体示例可以参考上述实施例中所描述的示例,本实施例在此不再赘述。
可选地,在本实施例中,上述存储介质可以包括但不限于:U盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、移动硬盘、磁碟或者光盘等各种可以存储程序代码的介质。
如上参照附图以示例的方式描述了根据本发明实施例的虚拟场景中的物品展示方法、装置和存储介质。但是,本领域技术人员应当理解,对于上述本发明实施例所提出的虚拟场景中的物品展示方法、装置和存储介质,还可以在不脱离本发明内容的基础上做出各种改进。因此,本发明实施例的保护范围应当由所附的权利要求书的内容确定。
上述本发明实施例序号仅仅为了描述,不代表实施例的优劣。
上述实施例中的集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在上述计算机可读取的存储介质中。 基于这样的理解,本发明的技术方案本质上或者说对相关技术做出贡献的部分或者该技术方案的全部或部分可以以软件产品的形式体现出来,该计算机软件产品存储在存储介质中,包括若干指令用以使得一台或多台计算机设备(可为个人计算机、服务器或者网络设备等)执行本发明各个实施例所述方法的全部或部分步骤。
在本发明的上述实施例中,对各个实施例的描述都各有侧重,某个实施例中没有详述的部分,可以参见其他实施例的相关描述。
在本申请所提供的几个实施例中,应该理解到,所揭露的客户端,可通过其它的方式实现。其中,以上所描述的装置实施例仅仅是示意性的,例如所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,单元或模块的间接耦合或通信连接,可以是电性或其它的形式。
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。
另外,在本发明各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。
以上所述仅是本发明的优选实施方式,应当指出,对于本技术领域的普通技术人员来说,在不脱离本发明原理的前提下,还可以做出若干改进和润饰,这些改进和润饰也应视为本发明的保护范围。
工业实用性
在本发明实施例中,终端响应第一目标操作产生的第一目标操作指令,控制客户端显示的虚拟场景中的虚拟控制对象获取多个虚拟物品,其中,虚拟物品用于增加虚拟控制对象的属性值;终端根据虚拟控制对象在虚拟场景中的行为,调整虚拟控制对象的属性值;终端在调整后的属性值满足目标条件的情况下,在客户端的虚拟场景中,显示多个虚拟物品中与目标条件匹配的第一虚拟物品的标识,其中,第一虚拟物品的标识在虚拟场景中处于可被选中使用的状态,也就是说,根据虚拟控制对象的调整后的属性值从虚拟控制对象已获取到的多个虚拟物品中,自动选择与调整后的属性值所满足的目标条件匹配的第一虚拟物品,进而在虚拟场景中显示第一虚拟物品,避免了需要游戏玩家实时地调整物品列表中的虚拟物品,从多种虚拟物品中找到自己想要的虚拟物品并使用,实现了在虚拟场景中对虚拟物品进行智能推荐的目的,使得快速而准确地定位到符合虚拟控制对象的调整后的属性值的第一虚拟物品,达到了提高对物品进行展示的效率的技术效果,进而解决了相关技术对物品进行展示的效率低的技术问题。

Claims (17)

  1. 一种虚拟场景中的物品展示方法,包括:
    终端响应第一目标操作产生的第一目标操作指令,控制客户端显示的虚拟场景中的虚拟控制对象获取多个虚拟物品,其中,所述虚拟物品用于增加所述虚拟控制对象的属性值;
    所述终端根据所述虚拟控制对象在所述虚拟场景中的行为,调整所述虚拟控制对象的所述属性值;
    所述终端在调整后的所述属性值满足目标条件的情况下,在所述客户端的所述虚拟场景中,显示所述多个虚拟物品中与所述目标条件匹配的第一虚拟物品的标识,其中,所述第一虚拟物品的标识在所述虚拟场景中处于可被选中使用的状态。
  2. 根据权利要求1所述的方法,其中,所述终端在调整后的所述属性值满足目标条件的情况下,在所述客户端的所述虚拟场景中,显示所述多个虚拟物品中与所述目标条件匹配的第一虚拟物品的标识包括:
    所述终端在调整后的所述属性值处于与所述目标条件对应的目标取值区间的情况下,在所述客户端的所述虚拟场景中,显示所述多个虚拟物品中与所述目标取值区间匹配的所述第一虚拟物品的标识,其中,预设的不同的取值区间与不同的虚拟物品匹配,所述不同的取值区间包括所述目标取值区间,所述不同的虚拟物品包括所述第一虚拟物品。
  3. 根据权利要求1所述的方法,其中,
    调整后的所述属性值越低或者调整后的所述属性值所在的目标取值区间的边界值越小,所述第一虚拟物品对所述虚拟控制对象的属性值所增加的值越大。
  4. 根据权利要求1所述的方法,其中,在所述终端在所述客户端的所述虚拟场景中,显示所述多个虚拟物品中与所述目标条件匹配的第一虚 拟物品的标识之后,所述方法还包括:
    所述终端在所述客户端上检测到物品调整指令;
    所述终端响应所述物品调整指令,将所述客户端的所述虚拟场景中显示的所述第一虚拟物品的标识调整为所述多个虚拟物品中的第二虚拟物品的标识,其中,所述第二虚拟物品的标识在所述虚拟场景中处于可被选中使用的状态。
  5. 根据权利要求4所述的方法,其中,所述终端在所述客户端上检测到所述物品调整指令包括:
    所述终端在调整后的所述属性值所在的目标取值区间为预定取值区间的情况下,在所述客户端上检测到所述物品调整指令。
  6. 根据权利要求4所述的方法,其中,在所述终端将所述客户端的所述虚拟场景中显示的所述第一虚拟物品的标识调整为所述多个虚拟物品中的第二虚拟物品的标识之后,所述方法还包括:
    所述终端在目标时间内,禁止在所述客户端的所述虚拟场景中显示所述第一虚拟物品的标识,其中,所述目标时间为从将所述虚拟场景中显示的所述第一虚拟物品的标识调整为所述第二虚拟物品的标识时开始的一段时间。
  7. 根据权利要求6所述的方法,其中,所述方法还包括:
    所述终端响应第二目标操作产生的第二目标操作指令,对所述目标时间进行设置。
  8. 根据权利要求1所述的方法,其中,所述终端在调整后的所述属性值满足目标条件的情况下,在所述客户端的所述虚拟场景中,显示所述多个虚拟物品中与所述目标条件匹配的第一虚拟物品的标识包括:
    所述终端在调整后的所述属性值处于与所述目标条件对应的目标取值区间的情况下,对多个所述虚拟控制对象按照与所述目标取值区间匹配的目标排列顺序进行排序,其中,预设的不同的取值区间与 不同的排列顺序匹配,所述不同的取值区间包括所述目标取值区间,所述不同的排列顺序包括所述目标排列顺序;
    所述终端在所述客户端的所述虚拟场景中,显示排序后的所述多个虚拟物品中与所述目标取值区间匹配的所述第一虚拟物品的标识。
  9. 根据权利要求8所述的方法,其中,
    所述终端在调整后的所述属性值处于与所述目标条件对应的所述目标取值区间的情况下,对多个所述虚拟控制对象按照与所述目标取值区间匹配的目标排列顺序进行排序包括:所述终端在调整后的所述属性值处于与所述目标条件对应的所述目标取值区间的情况下,按照所述目标取值区间确定所述多个虚拟物品分别与所述虚拟控制对象在所述虚拟场景中处于被组合使用的状态的优先级顺序,其中,所述目标排列顺序包括所述优先级顺序;所述终端按照所述优先级顺序对所述多个虚拟物品进行排序;
    所述终端在所述客户端的所述虚拟场景中,显示排序后的所述多个虚拟物品中与所述目标取值区间匹配的所述第一虚拟物品的标识包括:所述终端将排序后的所述多个虚拟物品中位于所述优先级顺序中第一优先级的虚拟物品确定为所述第一虚拟物品、且在所述客户端的所述虚拟场景中显示所述第一虚拟物品的标识,其中,所述第一优先级用于指示所述第一虚拟物品优先于所述多个虚拟物品对象中除所述第一虚拟物品之外的虚拟物品,与所述虚拟控制对象在所述虚拟场景中处于所述被组合使用的状态。
  10. 根据权利要求9所述的方法,其中,所述终端在调整后的所述属性值处于与所述目标条件对应的所述目标取值区间的情况下,按照所述目标取值区间确定所述多个虚拟物品分别与所述虚拟控制对象在所述虚拟场景中处于所述被组合使用的状态的优先级顺序包括:
    所述终端在调整后的所述属性值处于与所述目标条件对应的所述目标取值区间的情况下,按照所述目标取值区间和所述多个虚拟物 品的信息,确定所述多个虚拟物品分别与所述虚拟控制对象在所述虚拟场景中处于所述被组合使用的状态的所述优先级顺序。
  11. 根据权利要求10所述的方法,其中,所述虚拟物品的信息包括以下至少之一:
    所述虚拟物品的数量;
    所述虚拟物品的类型;
    所述虚拟物品当前是否被选中,以与所述虚拟控制对象在所述虚拟场景中处于所述被组合使用的状态;
    所述虚拟物品当前是否已与虚拟控制对象在所述虚拟场景中处于所述被组合使用的状态。
  12. 根据权利要求1至11中任意一项所述的方法,其中,在所述终端在所述客户端的所述虚拟场景中显示所述多个虚拟物品中与所述目标条件匹配的第一虚拟物品的标识之前,所述方法还包括以下至少之一:
    所述终端响应第三目标操作产生的第三目标操作指令,对所述多个虚拟物品进行排序;
    所述终端响应第四目标操作产生的第四目标操作指令,将从排序后的所述多个虚拟物品中选择的第三虚拟物品的标识,显示在所述虚拟场景中,其中,所述第三虚拟物品的标识在所述虚拟场景中处于可被选中使用的状态;
    所述终端响应第五目标操作产生的第五目标操作指令,设置在所述客户端的所述虚拟场景中显示所述多个虚拟物品中与所述目标条件匹配的所述第一虚拟物品的标识的频率。
  13. 根据权利要求1至11中任意一项所述的方法,其中,在所述终端在所述客户端的所述虚拟场景中,显示所述多个虚拟物品中与所述目标条件匹配的第一虚拟物品的标识之前,所述方法还包括:
    所述终端获取所述虚拟控制对象在已过去的时间段上在所述虚 拟场景中的历史属性值和在所述已过去的时间段上与所述虚拟控制对象处于被组合使用的状态的虚拟物品;
    所述终端使用所述历史属性值和在所述已过去的时间段上与所述虚拟控制对象处于所述被组合使用的状态的虚拟物品对预定模型进行训练,得到训练好的目标模型;
    所述终端通过所述目标模型和所述虚拟控制对象当前在所述虚拟场景中调整后的所述属性值,确定出与所述目标条件匹配的所述第一虚拟物品。
  14. 根据权利要求1至11中任意一项所述的方法,其中,
    所述终端响应所述第一目标操作产生的所述第一目标操作指令,控制所述客户端显示的所述虚拟场景中的所述虚拟控制对象获取所述多个虚拟物品包括:所述终端响应所述第一目标操作产生的所述第一目标操作指令,控制射击类游戏客户端显示的所述虚拟场景中的虚拟攻击装备获取多个虚拟攻击附属装备,其中,所述虚拟攻击附属装备用于增加所述虚拟攻击装备的属性值,所述客户端包括所述射击类游戏客户端,所述虚拟控制对象包括所述虚拟攻击装备,所述虚拟物品包括所述虚拟攻击附属装备;
    所述终端根据所述虚拟控制对象在所述虚拟场景中的所述行为,调整所述虚拟控制对象的所述属性值包括:所述终端根据所述虚拟攻击装备在所述虚拟场景中的所述行为,调整所述虚拟攻击装备的所述属性值;
    所述终端在调整后的所述属性值满足所述目标条件的情况下,在所述客户端的所述虚拟场景中,显示所述多个虚拟物品中与所述目标条件匹配的第一虚拟物品的标识包括:所述终端在调整后的所述属性值满足所述目标条件的情况下,在所述射击类游戏客户端的所述虚拟场景中,显示所述多个虚拟攻击附属装备中与所述目标条件匹配的第一虚拟攻击附属装备的标识。
  15. 一种虚拟场景中的物品展示装置,包括一个或多个处理器,以及一个或多个存储程序单元的存储器,其中,所述程序单元由所述处理器执行,所述程序单元包括:
    处理单元,被设置为使终端响应第一目标操作产生的第一目标操作指令,控制客户端显示的虚拟场景中的虚拟控制对象获取多个虚拟物品,其中,所述虚拟物品用于增加所述虚拟控制对象的属性值;
    调整单元,被设置为使所述终端根据所述虚拟控制对象在所述虚拟场景中的行为,调整所述虚拟控制对象的所述属性值;
    显示单元,被设置为使所述终端在调整后的所述属性值满足目标条件的情况下,在所述客户端的所述虚拟场景中,显示所述多个虚拟物品中与所述目标条件匹配的第一虚拟物品的标识,其中,所述第一虚拟物品的标识在所述虚拟场景中处于可被选中使用的状态。
  16. 一种存储介质,其中,所述存储介质中存储有计算机程序,所述计算机程序被设置为运行时执行所述权利要求1至14任一项中所述的虚拟场景中的物品展示方法。
  17. 一种电子装置,包括存储器和处理器,其中,所述存储器中存储有计算机程序,所述处理器被设置为运行所述计算机程序以执行所述权利要求1至14任一项中所述的虚拟场景中的物品展示方法。
PCT/CN2019/075036 2018-04-16 2019-02-14 虚拟场景中的物品展示方法、装置和存储介质 WO2019201007A1 (zh)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US16/900,699 US11179637B2 (en) 2018-04-16 2020-06-12 Item display method and apparatus in virtual scene, and storage medium

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201810339229.6A CN108579090B (zh) 2018-04-16 2018-04-16 虚拟场景中的物品展示方法、装置和存储介质
CN201810339229.6 2018-04-16

Related Child Applications (1)

Application Number Title Priority Date Filing Date
US16/900,699 Continuation US11179637B2 (en) 2018-04-16 2020-06-12 Item display method and apparatus in virtual scene, and storage medium

Publications (1)

Publication Number Publication Date
WO2019201007A1 true WO2019201007A1 (zh) 2019-10-24

Family

ID=63622800

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2019/075036 WO2019201007A1 (zh) 2018-04-16 2019-02-14 虚拟场景中的物品展示方法、装置和存储介质

Country Status (3)

Country Link
US (1) US11179637B2 (zh)
CN (1) CN108579090B (zh)
WO (1) WO2019201007A1 (zh)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111672101A (zh) * 2020-05-29 2020-09-18 腾讯科技(深圳)有限公司 虚拟场景中的虚拟道具获取方法、装置、设备及存储介质
WO2020253832A1 (zh) * 2019-06-21 2020-12-24 腾讯科技(深圳)有限公司 控制虚拟对象对虚拟物品进行标记的方法、装置及介质
EP3998113A4 (en) * 2020-01-23 2022-11-09 Tencent Technology (Shenzhen) Company Limited METHOD AND APPARATUS FOR IMAGE DISPLAY, STORAGE MEDIA AND ELECTRONIC DEVICE

Families Citing this family (24)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108579090B (zh) * 2018-04-16 2021-09-24 腾讯科技(深圳)有限公司 虚拟场景中的物品展示方法、装置和存储介质
CN109453518A (zh) * 2018-10-29 2019-03-12 安徽畅感网络科技有限公司 Vr游戏体验多元化数据采集分析系统
CN109446352B (zh) * 2018-11-07 2022-05-27 深圳市天诺泰安健康信息技术有限公司 一种模型展示方法、装置、客户端及存储介质
CN109992346A (zh) * 2019-04-08 2019-07-09 香港乐蜜有限公司 虚拟物品的展示方法、装置及设备
CN111013142B (zh) * 2019-11-19 2021-10-12 腾讯科技(深圳)有限公司 互动效果显示方法、装置、计算机设备及存储介质
CN111182355B (zh) * 2020-01-06 2021-05-04 腾讯科技(深圳)有限公司 一种互动方法、特效展示方法和相关装置
CN111569425B (zh) * 2020-05-13 2023-10-27 网易(杭州)网络有限公司 虚拟角色的属性值控制方法及装置、电子设备、存储介质
CN111589103A (zh) * 2020-05-19 2020-08-28 网易(杭州)网络有限公司 游戏中虚拟商品的处理方法、装置及电子设备
CN111701243A (zh) * 2020-06-19 2020-09-25 腾讯科技(深圳)有限公司 一种虚拟物件的配置方法、虚拟物件的展示方法及装置
CN111701240B (zh) * 2020-06-22 2023-04-25 网易(杭州)网络有限公司 虚拟物品的提示方法、装置、存储介质和电子装置
CN111773736B (zh) * 2020-07-03 2024-02-23 珠海金山数字网络科技有限公司 一种虚拟角色的行为生成方法及装置
CN111714893A (zh) * 2020-07-24 2020-09-29 腾讯科技(深圳)有限公司 控制虚拟对象恢复属性值的方法、装置、终端及存储介质
CN111841022B (zh) * 2020-07-31 2023-10-27 网易(杭州)网络有限公司 游戏中摊位的确定方法、装置和终端
CN111939569B (zh) * 2020-08-31 2024-02-09 网易(杭州)网络有限公司 游戏中虚拟物品的搜索方法、装置和终端
CN112023392A (zh) * 2020-09-17 2020-12-04 网易(杭州)网络有限公司 一种虚拟物品的处理方法和装置
CN112190922A (zh) * 2020-10-22 2021-01-08 网易(杭州)网络有限公司 虚拟物品的处理方法、装置、存储介质及电子装置
CN112807679A (zh) * 2021-02-01 2021-05-18 网易(杭州)网络有限公司 游戏道具的使用方法、装置、设备及存储介质
CN112870709B (zh) * 2021-03-22 2023-03-17 腾讯科技(深圳)有限公司 虚拟道具的显示方法、装置、电子设备及存储介质
CN113384885B (zh) * 2021-06-22 2024-04-09 网易(杭州)网络有限公司 游戏对象的控制方法及装置、存储介质、电子设备
CN113509727B (zh) * 2021-07-09 2024-06-04 网易(杭州)网络有限公司 一种游戏中道具展示的方法、装置、电子设备和介质
CN113559519A (zh) * 2021-07-27 2021-10-29 网易(杭州)网络有限公司 一种游戏道具的选取方法、装置、电子设备及存储介质
CN113633977B (zh) * 2021-08-09 2023-10-24 北京字跳网络技术有限公司 一种虚拟物品处理方法、装置、设备以及存储介质
US11484793B1 (en) * 2021-09-02 2022-11-01 Supercell Oy Game control
US11786822B1 (en) * 2022-03-31 2023-10-17 Electronic Arts Inc. Training action prediction machine-learning models for video games with healed data

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104469423A (zh) * 2014-11-05 2015-03-25 广州华多网络科技有限公司 一种虚拟道具下发方法及相关设备、系统
CN105935495A (zh) * 2016-04-12 2016-09-14 网易(杭州)网络有限公司 游戏角色的登录控制方法、装置、系统及游戏系统
CN106512405A (zh) * 2016-12-06 2017-03-22 腾讯科技(深圳)有限公司 一种虚拟对象的外挂资源获取的方法及装置
CN108579090A (zh) * 2018-04-16 2018-09-28 腾讯科技(深圳)有限公司 虚拟场景中的物品展示方法、装置和存储介质

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5481092B2 (ja) * 2009-04-22 2014-04-23 株式会社バンダイナムコゲームス プログラム、情報記憶媒体、及びゲーム装置
CN105159526B (zh) 2015-08-25 2018-09-11 网易(杭州)网络有限公司 一种游戏界面中虚拟物品的展示控制方法及装置
US10252158B1 (en) * 2016-10-17 2019-04-09 Microsoft Technology Licensing, Llc Distributed systems for delivering memory-efficient, customizable, and user-aware content
CN106779933A (zh) * 2016-12-06 2017-05-31 腾讯科技(深圳)有限公司 一种虚拟道具推荐方法及客户端
US10166465B2 (en) * 2017-01-20 2019-01-01 Essential Products, Inc. Contextual user interface based on video game playback

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104469423A (zh) * 2014-11-05 2015-03-25 广州华多网络科技有限公司 一种虚拟道具下发方法及相关设备、系统
CN105935495A (zh) * 2016-04-12 2016-09-14 网易(杭州)网络有限公司 游戏角色的登录控制方法、装置、系统及游戏系统
CN106512405A (zh) * 2016-12-06 2017-03-22 腾讯科技(深圳)有限公司 一种虚拟对象的外挂资源获取的方法及装置
CN108579090A (zh) * 2018-04-16 2018-09-28 腾讯科技(深圳)有限公司 虚拟场景中的物品展示方法、装置和存储介质

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
"How to regulate potions drinking without a plug-in?", TIEBA.BAIDU.COM, 21 March 2018 (2018-03-21), pages 1 - 3, XP055646957, Retrieved from the Internet <URL:https://tieba.baidu.com/p/5608494833?pv=1> *

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2020253832A1 (zh) * 2019-06-21 2020-12-24 腾讯科技(深圳)有限公司 控制虚拟对象对虚拟物品进行标记的方法、装置及介质
US11980814B2 (en) 2019-06-21 2024-05-14 Tencent Technology (Shenzhen) Company Limited Method and apparatus for controlling virtual object to mark virtual item and medium
EP3998113A4 (en) * 2020-01-23 2022-11-09 Tencent Technology (Shenzhen) Company Limited METHOD AND APPARATUS FOR IMAGE DISPLAY, STORAGE MEDIA AND ELECTRONIC DEVICE
CN111672101A (zh) * 2020-05-29 2020-09-18 腾讯科技(深圳)有限公司 虚拟场景中的虚拟道具获取方法、装置、设备及存储介质
CN111672101B (zh) * 2020-05-29 2023-04-07 腾讯科技(深圳)有限公司 虚拟场景中的虚拟道具获取方法、装置、设备及存储介质

Also Published As

Publication number Publication date
CN108579090A (zh) 2018-09-28
CN108579090B (zh) 2021-09-24
US11179637B2 (en) 2021-11-23
US20200298123A1 (en) 2020-09-24

Similar Documents

Publication Publication Date Title
WO2019201007A1 (zh) 虚拟场景中的物品展示方法、装置和存储介质
CN109445662B (zh) 虚拟对象的操作控制方法、装置、电子设备及存储介质
CN112203733B (zh) 在游戏玩法期间动态配置情景辅助
CN108434740B (zh) 一种策略信息确定的方法及装置、存储介质
US8986165B2 (en) User identification and safety key for exercise device
WO2019109820A1 (zh) 对象的匹配方法、装置、存储介质和电子装置
CN111773696A (zh) 一种虚拟对象的展示方法、相关装置及存储介质
US10603588B2 (en) Information processing device
EP3042485A1 (en) Conducting sessions with captured image data of physical activity and uploading using token-verifiable proxy uploader
CN108159696A (zh) 信息处理方法、装置、电子设备及存储介质
CN108579086A (zh) 对象的处理方法、装置、存储介质和电子装置
EP3036694A1 (en) Sessions and groups
CN112236203B (zh) 向玩家反应分配情景游戏玩法辅助
US20190329139A1 (en) Practical Application of a Virtual Coaching System and Method Within the Context of Multiplayer Video Games and Based Upon a Determined Playstyle of a Player
CN109451328A (zh) 游戏直播的信息处理方法及装置
CN107077708A (zh) 用于在线比赛安排的方法和装置以及用于实施在线比赛安排的计算机程序
CN112597394A (zh) 菜谱的推荐方法和装置、存储介质、电子装置
US9898892B2 (en) System and method of modifying attribute values of game entities based on physical token detection
CN108245892A (zh) 信息处理方法、装置、电子设备及存储介质
KR101330366B1 (ko) 온라인 게임의 고스트 매치 제공 방법 및 장치
CN108926844B (zh) 信息的展示方法和装置、存储介质、电子装置
CN110314379B (zh) 动作输出深度训练模型的学习方法及相关设备
CN108025212A (zh) 游戏系统、游戏控制装置和程序
JP6843410B1 (ja) プログラム、情報処理装置、方法
CN116850586A (zh) 游戏技能出招预测的方法、装置、存储介质及计算机设备

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 19789124

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 19789124

Country of ref document: EP

Kind code of ref document: A1