WO2018020802A1 - ゲーム装置、及びプログラム - Google Patents

ゲーム装置、及びプログラム Download PDF

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Publication number
WO2018020802A1
WO2018020802A1 PCT/JP2017/019274 JP2017019274W WO2018020802A1 WO 2018020802 A1 WO2018020802 A1 WO 2018020802A1 JP 2017019274 W JP2017019274 W JP 2017019274W WO 2018020802 A1 WO2018020802 A1 WO 2018020802A1
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WO
WIPO (PCT)
Prior art keywords
game
information
article
item
type
Prior art date
Application number
PCT/JP2017/019274
Other languages
English (en)
French (fr)
Japanese (ja)
Inventor
剛 廣瀬
孝 名倉
真理 格和
慎也 山田
いづみ 後藤
Original Assignee
株式会社バンダイ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by 株式会社バンダイ filed Critical 株式会社バンダイ
Priority to CN201780035287.3A priority Critical patent/CN109310928B/zh
Publication of WO2018020802A1 publication Critical patent/WO2018020802A1/ja

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges

Definitions

  • the present invention relates to a game apparatus and a program, and more particularly to a game apparatus that provides game play based on information acquired from an article.
  • a game apparatus that provides a user with a game experience related to a game in which a character or item corresponding to an article is obtained by acquiring information attached to the article such as a card or a toy body.
  • a character or item that appears in accordance with the play content of the game is changed, and a game in which the changed character or item appears after the next time can be played.
  • the card obtained in the game device described in Patent Literature 1 depends on the character registered at the time of game play, and it is not easy for the user to obtain a desired post-change character card. That is, in the game device described in Patent Document 1, since the user needs to possess a character card necessary for the change for the post-change character for which it is desired to output the card after the game, these changes are considered. It may take time, such as repeating the game play until the necessary cards are available, which may diminish the user's interest in the game. *
  • the present invention has been made in view of the above-described problems, and an object of the present invention is to provide a game device and a program that provide a suitable game experience in which the use of an article acquired by a user is expanded.
  • a game device of the present invention is a game device that executes a game based on product information acquired from a product, the first type of product having first product information, and a first product
  • the acquisition means for acquiring the article information from at least one of the second type of articles different from the first type of article having the two types of article information, and the first information based on the article information acquired by the acquisition means.
  • Generating means for newly generating an article of a type, and when the article information is acquired from the article of the first type, the generating means is adapted to play contents of a game executed based on the article information.
  • the first type of article with the first article information indicating the game element is newly generated and the article information is acquired from the second type of article, at least the acquired second article Game elements corresponding to information Was subjected to first article information, it generates a new article of the first type.
  • the figure for demonstrating the article for various games which concerns on embodiment and the modification of this invention The figure which showed the data structural example of the various information which concerns on embodiment of this invention.
  • the flowchart which illustrated the registration processing which concerns on embodiment of this invention The flowchart which illustrated the production
  • the first type of article according to the present invention that can be used in a game discharged from a game device is a card.
  • the second type of article according to the present invention that can be used in a game will be described as a medal.
  • the first type of goods and the second type of goods are different types of goods configured such that the first article information or the second article information described later can be acquired, the card or medal is used. It is not limited.
  • the articles generated and discharged in the game apparatus are only the first type of articles (cards), and the second type of articles (medals) can be used in the game but are not discharged in the game apparatus.
  • the medal is described as a game article that can be used in another game title provided for the same content, or provided as a toy.
  • At least one of these articles may include a modeled object such as a figure having the appearance of a game element (character or item), for example.
  • the article information may be obtainable from a code attached to a bottom surface or a predetermined surface of the modeled object in a visible state such as a seal or printing, or from a recording medium inside the modeled object.
  • the article may be any article such as a toy or a seal as well as a figure. *
  • the first article information is converted (coded) into a one-dimensional or multi-dimensional pattern (code) by applying a predetermined conversion operation to the card usable for the game, and the card surface
  • the code image is attached (printed) as a code image. It is assumed that the code image of the card is configured to be able to acquire the first item information by being read by a first reader described later.
  • the second item information is encoded in a format different from that of the first item information, and the tag for near field communication (NFC) included in the medal is used.
  • NFC near field communication
  • the mode of attaching the first item information and the second item information to the card or medal is not limited to such a mode, and printing using invisible ink and forming a predetermined identification pattern on the intermediate layer.
  • the information acquisition method is different, such as being recorded on a recording medium such as an IC chip included in a card or medal, not limited to an NFC tag, and stored as data, any mode is possible.
  • a method for attaching the second article information to the medal it is preferable from the viewpoint of interest to use a method in which information can be arbitrarily rewritten after generation. *
  • a game element that can be made to appear by using a card or medal is a character, and the card or medal has a character pattern (character A description will be given assuming that (image) is attached.
  • the embodiment of the present invention is not limited to this, and the card for the purpose of specifying the game element of the game to be executed is not limited to the card that can specify the character related to the game, and the items, effects, etc. It goes without saying that other game elements may be specified.
  • Game Device 100 the functional configuration of the game device 100 will be described with reference to the block diagram of FIG. *
  • the control unit 101 is, for example, a CPU, and controls the operation of each block included in the game apparatus 100. Specifically, the control unit 101 controls the operation of each block by, for example, reading an operation program for each block recorded on the recording medium 102 and developing the operation program in the memory 103. *
  • the recording medium 102 is a recording device capable of permanently storing data, such as a nonvolatile memory or an HDD.
  • the recording medium 102 stores, in addition to the operation program for each block of the game apparatus 100, information such as parameters necessary for the operation of each block, and various graphics data used for the game executed by the game apparatus 100.
  • the memory 103 is a storage device used for temporary data storage such as a volatile memory.
  • the memory 103 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing data output in the operation of each block. *
  • the payment detection unit 104 detects that the game device 100 has paid the price.
  • the payment of the consideration is determined by detecting, for example, that a predetermined amount of coins or corresponding coins have been inserted into the coin slot, or completion of settlement processing based on communication with a chip related to the predetermined electronic money. It may be done.
  • the game apparatus 100 according to the present embodiment is described as starting the provision of a service that involves discharging a card to a user based on the payment of the consideration. However, payment of the consideration is not an essential requirement, and a predetermined start instruction is given. Based on this, provision of services may be started. *
  • the acquisition unit 105 acquires character information used for the game as product information (first product information or second product information).
  • the article information is acquired from a card or medal that is an article for a game through the first reader 120 and the second reader 130 detachably connected in the same housing as the game apparatus 100 or outside the game apparatus 100.
  • a predetermined data conversion process or the like may be performed.
  • the first reader 120 and the second reader 130 detect that a card or medal is placed on a predetermined part and recognize the article during a period in which the information can be acquired from the card or medal.
  • information acquisition from the article is performed using, for example, an imaging device and predetermined image processing.
  • the first reader 120 acquires the first article information from the code attached to the card
  • the second reader 130 acquires the second article information from the NFC tag held by the medal.
  • the first reader 120 and the second reader 130 are provided at different positions on the operation panel, and information is acquired by different methods at the respective positions. .
  • the article from which the article information is acquired is a card
  • the information is acquired by the first reader 120.
  • the article from which the article information is acquired is a medal having an NFC tag
  • the information acquisition is performed not by the first reader 120 but by the second reader 130. That is, when receiving a game experience in which information is read from an article during game play, the user places a card on the first reader 120 or a medal on the second reader 130. Just do it.
  • the character DB 106 is a database that manages character information for each character that is predetermined as appearing in the game.
  • a character corresponding to the character image attached to the article is displayed.
  • the play experience that appeared is provided. Therefore, the character with the character image attached to the medal is at least included in the character group that can be attached with the character image on the card, and the character DB 106 has identification information for each of the characters with the character image attached to the card.
  • the associated character information is managed.
  • the presentation control unit 107 controls the presentation of various information to the user in the game apparatus 100.
  • the game apparatus 100 will be described as having a display unit 140 that displays an image (game screen, menu screen, etc.) and a voice output unit 150 that performs voice output as means for presenting various information to the user. Needless to say, the means for presenting information is not limited to these, and can be replaced or added. *
  • the presentation control unit 107 includes a drawing device such as a GPU, for example, and performs a predetermined drawing process when generating a screen to be displayed on the display unit 140.
  • the presentation control unit 107 is appropriate for a necessary drawing object based on processing and commands performed by the control unit 101 while the game apparatus 100 is in operation (during game play or in a standby state). Performs arithmetic processing and draws the screen.
  • the generated screen is output to the display unit 140 which is a display device detachably connected in the same housing as the game device 100 or outside the game device 100, and is displayed in a predetermined display area to the user.
  • the display unit 140 which is a display device detachably connected in the same housing as the game device 100 or outside the game device 100, and is displayed in a predetermined display area to the user.
  • the presentation control unit 107 includes a circuit that outputs / amplifies an audio signal, such as a sound board or an amplifier, and performs predetermined processing when generating audio to be output from the audio output unit 150. Specifically, the presentation control unit 107 determines audio data to be output at the same time based on, for example, audio data recorded in advance on the recording medium 102, and converts this into an electric audio signal (D / A conversion). And output to the audio output unit 150 to perform audio output.
  • the audio output unit 150 may be a predetermined speaker or the like, and outputs a sound wave based on the input audio signal. *
  • the print control unit 108 When a card generation instruction is given, the print control unit 108 generates print data for a card to be printed out, including a code image corresponding to the item information included in the card and other images forming the print surface of the card. To do. When the print control unit 108 generates the print data, the print control unit 108 transmits the print data together with the print command to the print unit 160 to instruct the printing of the corresponding card and discharge it.
  • the printing unit 160 is a printing device such as a printer configured to be able to send and receive information to and from the print control unit 108 detachably connected in the same housing as the game device 100 or outside the game device 100.
  • the print unit 160 When the print unit 160 receives the print data related to the card and the print command related to the data from the print control unit 108, the print unit 160 performs a print operation of the print data.
  • the printing unit 160 When the printing unit 160 is built in the same housing as the game apparatus 100, the card discharged by printing is guided to the user by being guided to a discharge port (201 in FIG. 2) accessible from the outside of the game apparatus 100. May be provided.
  • the card ejected in the game apparatus 100 is provided only when printing is performed on a predetermined photographic paper that is not printed in response to the print data being transmitted to the printing unit 160. This is a so-called on-demand printing card in which the entire items described on the card for use are formed.
  • the operation input unit 109 is a user interface that the game apparatus 100 has, such as an operation member for direction input, an operation member for determination input, and various sensors. When the operation input unit 109 detects that an operation input to the operation member has been made, the operation input unit 109 outputs a control signal corresponding to the operation input to the control unit 101.
  • the game apparatus 100 is described as having various interfaces as physical operation members, but includes, for example, a touch input detection sensor that detects touch input made on the screen of the display unit 140. Also good. *
  • Communication unit 110 is a communication interface with an external device included in game device 100.
  • the communication unit 110 can be connected to an external device via a communication network such as the Internet (not shown) and a wired medium such as a cable, and can transmit and receive data.
  • the communication unit 110 converts information input as a transmission target into data of a predetermined format and transmits the data to an external device such as a server via a network.
  • the communication unit 110 decodes the information and stores it in the memory 103.
  • the game apparatus 100 according to the present embodiment is configured to be able to receive program data obtained by packaging a processing program related to a game from an external apparatus via the communication unit 110.
  • the control unit 101 uses the received program data for the processing program relating to the game currently stored in the recording medium 102 according to the update request. Can be updated.
  • the program update processing of the game is automatically executed when the program data recorded on the recording medium is inserted into an optical drive (not shown) included in the game device, or after the insertion. It can also be executed by the start command from the administrator.
  • FIG. 3A is a diagram showing a front side of a card that can be used for a game in the game apparatus 100 according to the present embodiment and that can be generated, printed, and ejected in the game apparatus 100.
  • a character image 301 of a character corresponding to the card when a character image 301 of a character corresponding to the card, a character name 302 of the character, a user name 303 set to identify the owner of the card, and a character appear on the card And a code image 306 capable of acquiring the first item information attached to the card.
  • the slot image 305 is an image provided with a predetermined number of frames (three in the present embodiment).
  • the character corresponding to the card continues to be used after being grown, that is, as described later. This is provided to provide an additional game element when a character is used in the game to appear in the game and the character is generated as a new card in a state where the play contents are reflected.
  • Each frame of the slot image is sequentially described by overlapping the game play with respect to the character (the image in the frame. Since it corresponds to the outcome of the slot, it will be referred to as an outcome or an outcome image as necessary) ) Will be confirmed and will be visible.
  • FIG. 3B exemplifies a state in which the card of FIG. 3A has changed.
  • the code image 306 is, for example, a one-dimensional or multi-dimensional pattern as illustrated, which is obtained by converting the first article information corresponding to the card using a predetermined conversion operation. 1st information is comprised so that acquisition is possible. *
  • the first item information attached to such a card in the form of a code image 306 may have a data configuration shown in FIG. 4A, for example.
  • the first item information attached to the card is associated with a card ID 401 that uniquely identifies (identifies) the card, and a user name 402 indicating the owner of the card, the card A character ID 403 for identifying the character corresponding to the character, rank information 404 indicating the growth state of the character corresponding to the card, and slot information 405 indicating the structure of the slot image.
  • the rank information is simply described as being a character level (a value indicating a growth stage) in the game, but the present invention is not limited to this.
  • a character level a value indicating a growth stage
  • the rank information 404 is information such as information for identifying this. It may be information.
  • FIG. 3C is a medal that can be used in the game in the game apparatus 100 of the present embodiment, and is not generated in the game apparatus 100, but shows a front face of medals distributed through another route.
  • a medal is provided with a character image 311 of a character corresponding to the medal, and in addition to the card, the medal is provided with a character name 312 of the character.
  • the second item information encoded on such a medal in a format different from that of the card and attached to the NFC tag may have a data structure shown in FIG. 4B, for example.
  • the second item information attached to the medal includes a character ID 412 that specifies the character corresponding to the medal in association with the medal ID 411 that identifies the medal.
  • the character information managed by the character DB 106 described above may have a data structure as shown in FIG. 4C, for example.
  • the character information managed as one record of the character DB 106 for one character specifies various parameters of the character in the battle sequence in association with the character ID 421 that uniquely specifies the character in the game. Initial values of character-specific ability parameters such as physical strength, attack power, skill, skill, etc.
  • Change parameter 423 indicating the increase / decrease width according to the growth (level, number of times of play, play contents), and the skills, skills, etc. that can be additionally given.
  • Managing presentation information 424 indicating the character image and audio data to be presented when caused to appear in the beam. Note that the character image may be used not only for the configuration of the game screen but also for the print data configuration of a newly generated card when the game is played. *
  • the use character can register the character corresponding to each article by causing the first reader 120 or the second reader 130 to read the article information of the card or medal.
  • registration based on the article information may be skipped, and a predetermined character assigned by a lottery process or the like may be registered as a use character.
  • a predetermined character assigned by a lottery process or the like may be registered as a use character.
  • the game provided by the game process has a predetermined effect (special skill) related to a battle sequence for executing a battle game between the used character and the opponent character, and generation of a battle game or a card during or after the battle sequence.
  • a roulette sequence for performing a roulette (lottery) game that can generate effects, character growth bonuses, character rank changes, and the like.
  • the user can play a battle game in which the opponent character determined as a result of the predetermined process is the opponent by performing an operation input.
  • the number of opponent characters is set to be one corresponding to the character used. For example, based on the mode selection by the user or when the occurrence of an event related to the battle game is determined in a predetermined game, lottery It may be determined by processing or the like.
  • the user in the battle sequence, can use the registered use character as a character that performs a battle-related action in the battle game with the opponent character.
  • Various parameters (play-time parameters) reflecting the growth state determined by the article information of the card or medal used for registration, which can affect the progress (or win / lose) of the battle game, are set for each of the characters used.
  • the progress of the game in the battle sequence is determined based on the parameters at the time of play, and the same character progresses more advantageously as the growth state progresses (for example, the character level related to rank information is higher).
  • the state of the slot information 405 may be referred to.
  • the corresponding special effect may be generated to control the game in an advantageous manner.
  • the growth state of the character used can change from the time of registration according to the play content of the battle game, and the user can respond to the character after the growth by giving a card generation instruction for the character used after the growth. You can get a card to do. *
  • Play Providing Process A specific process of the play providing process executed in connection with one game play in the game apparatus 100 of the present embodiment having such a configuration will be described with reference to the flowchart of FIG.
  • the processing corresponding to the flowchart can be realized by the control unit 101 reading, for example, a corresponding processing program stored in the recording medium 102, developing it in the memory 103, and executing it.
  • this play provision process demonstrates as what is started when the payment detection part 104 detects that the injection
  • the presentation control unit 107 During execution of this play providing process, unless otherwise specified, the presentation control unit 107 generates a screen corresponding to the progress and displays the screen on the display unit 140 based on the process and command performed by the control unit 101. The audio output from the audio output unit 150 based on the corresponding audio data is performed.
  • step S501 the control unit 101 executes a registration process for registering a character to be used for the current game play.
  • the user may cause the first reader 120 to acquire the first item information included in the card, the second reader 130 may acquire the second item information included in the medal, or may appear in the game. This is performed by the control unit 101 selecting a possible character by a lottery process or the like.
  • step S ⁇ b> 601 the control unit 101 starts an article information acquisition process related to registration of a use character, and waits for a card or medal to be read. Specifically, the control unit 101 operates the acquisition unit 105, the first reader 120, and the second reader 130 so that the article information related to the use character registration can be acquired. At this time, under the control of the control unit 101, the presentation control unit 107 generates a screen indicating that the character used is currently waiting to read a card or a medal and reproduces a sound. The audio output unit 150 is made to present it. *
  • step S ⁇ b> 602 the control unit 101 determines whether article information has been read from any article (target article) of a card or a medal. The control unit 101 determines this step based on whether or not the acquisition unit 105 has acquired article information (target article information) via the first reader 120 or the second reader 130. When it is determined that the target article information has been read, the control unit 101 moves the process to S603, and when it is determined that the target article information has not been read, the process of this step is repeated.
  • control part 101 selected based on the lottery process from the character determined as an initial character, for example Character information about the character is acquired from the character DB 106, used character information and a user name, which will be described later, are set, and the process proceeds to S608.
  • Character information about the character is acquired from the character DB 106, used character information and a user name, which will be described later, are set, and the process proceeds to S608.
  • step S603 the control unit 101 determines whether the acquired target article information is acquired from a medal. The determination in this step may be performed based on the reader from which the acquisition unit 105 has acquired information, but may be performed by, for example, analyzing the data structure of the acquired target article information.
  • the process proceeds to S604, and when the control unit 101 determines that the target article information is not acquired from a medal, that is, acquired from a card. Moves the process to S606. *
  • step S604 the control unit 101 refers to the character ID 412 included in the target article information, and acquires character information related to the target article (medal) from the character DB 106. Then, based on the acquired character information, the control unit 101 stores in the memory 103 used character information that is referred to during the game for each used character. Specifically, the control unit 101 acquires character information whose character ID 421 is the character ID 412 included in the target article information among the character information managed in the character DB 106. For example, as shown in FIG. 4D, the stored used character information is associated with the character ID 431 of the used character, and is used for determining the progress during the execution of the game process.
  • the control unit 101 uses the character ID 421, the basic parameter 422, and the presentation information 424 of the acquired character information as the character ID 431, the play time parameter 432, and the presentation information 433.
  • Character information is configured and stored in the memory 103. Since the target article is a medal, the control unit 101 sets the medal registration flag 434 to true and sets the rank information 435 to information indicating the initial level.
  • the medal is not configured as a game article mainly used in the game apparatus 100, and the second article information does not have rank information indicating the growth state.
  • the medal is used.
  • the registered character is registered as an initial level character.
  • the method for determining the play time parameter 432 and the rank information 435 of the used character registered using medals in the embodiment of the present invention may be different.
  • the user who owns the medal is more suitably guided to play the game provided in the game apparatus 100 of the present embodiment. be able to.
  • step S ⁇ b> 605 the control unit 101 sets a user name for the user who performs the current game play.
  • the user name may be, for example, a character string input by the user, or a default user name may be set if no input is made.
  • the set user name is stored in the memory 103, for example, and is used in the generation of print data for a card to be discharged during a game or newly. *
  • step S606 the control unit 101 refers to the character ID 403 included in the target article information, and acquires character information related to the target article (card) from the character DB 106.
  • the control unit 101 stores the used character information in the memory 103 based on the acquired character information. Specifically, the control unit 101 acquires character information whose character ID 421 is the character ID 403 included in the target article information among the character information managed in the character DB 106. Then, the control unit 101 configures used character information having the character ID 421 and the presentation information 424 of the acquired character information as the character ID 431 and the presentation information 433 and stores the information in the memory 103. Further, since the target article is a card, the control unit 101 sets the medal registration flag 434 to false.
  • the control unit 101 sets a value obtained by changing the basic parameter 422 based on the rank information 404 of the target article information according to the acquired change information 423 of the character information. Further, rank information 404 of the target article information is set in the rank information 435.
  • step S ⁇ b> 607 the control unit 101 stores the user name 402 of the target article information in the memory 103 as the user name of the user who performs the current game play.
  • step S ⁇ b> 608 the presentation control unit 107 presents a registered use character based on the use character information under the control of the control unit 101.
  • the presentation is performed on the screen display unit 140 including the corresponding character image and the parameters at the time of play according to the character's growth state, the voice reading of the character name, the character-specific speech, and the voice output unit 150 of the theme song. This is done by voice output from.
  • the control unit 101 determines an opponent character (an opponent) related to the battle sequence in S502 of the play providing process, and executes a game process related to the battle sequence.
  • the control unit 101 completes the game process related to the battle sequence, that is, progresses to a state where the winning or losing of the battle game related to one game play is determined, the process proceeds to S503.
  • step S503 the control unit 101 executes a game process related to the roulette sequence.
  • the roulette sequence occurs after the end of the game process related to the battle sequence, and the play content in the roulette sequence affects the change of the growth state in the subsequent new card generation (the predetermined effect is Whether or not to be generated is determined based on the roulette lottery result), but the implementation of the present invention is not limited to this.
  • the roulette sequence may be generated in the middle of the game process related to the battle sequence.
  • the roulette sequence is not limited to the occurrence of a predetermined effect related to the generation of a new card, and the battle game progresses. It may be an effect.
  • the result of the play contents in the roulette sequence includes, for example, the rate of increase in the character level of the card to be generated (if the play time parameter is a basic parameter, change to a character level other than the initial level) It may be changed.
  • step S ⁇ b> 504 the control unit 101 sets first item information (output item information) to be attached to the card for printing, generating, and discharging (hereinafter referred to as a card) a new card for the current game play. Execute the generation process to generate.
  • first item information output item information
  • a card a new card for the current game play. Execute the generation process to generate.
  • step S ⁇ b> 701 the control unit 101 determines whether the use character is registered using a medal. Specifically, the control unit 101 may determine this step by referring to the medal registration flag 434 of the used character information. If the control unit 101 determines that the character used is registered using a medal, the process proceeds to S702. If the control unit 101 determines that the character is not registered using a medal, the process proceeds to S703. *
  • step S702 the control unit 101 selects a character to be used as a character to be carded.
  • a use character is registered using a medal
  • the game device 100 does not depend on the play content of the game. Assume that the character to be used is selected as a character to be carded. *
  • the control unit 101 determines in S703 a character (candidate character) that is a candidate for card formation based on the play contents of the game process related to the battle sequence. To decide.
  • Candidate characters include at least used characters, and the number of candidate characters is increased or decreased based on the play content of the battle game.
  • the description will be made on the assumption that the opponent character is included in the candidate character in addition to the used character if the result of the battle game is victory, and only the used character is included in the candidate character if the result is defeat.
  • the implementation of the present invention is not limited to this.
  • the control unit 101 stores the information in, for example, the memory 103.
  • step S ⁇ b> 704 the control unit 101 accepts selection of a character to be carded out of the candidate characters determined in step S ⁇ b> 703.
  • the selection of a character to be carded is performed based on an operation input detected by the operation input unit 109 based on the screen that displays a screen for presenting a candidate character on the display unit 140.
  • the number of cards can be increased by, for example, payment of additional consideration, and is not limited to one.
  • the character selection is described based on an operation input by the user.
  • the embodiment of the present invention is not limited to this. For example, when a plurality of characters are registered as used characters and there is a used character that grows according to the play content, it may be controlled to preferentially select it as a carding target. *
  • step S ⁇ b> 705 the control unit 101 generates output article information for the selected character to be carded. Specifically, the control unit 101 acquires a new card ID, determines a parameter (new rank information 404) based on the play contents of the battle sequence and the roulette sequence, and determines the character of the character to be carded by the play user. The ID and the slot information 405 of the target article information are combined with these pieces of information to generate output article information.
  • the parameter determined based on the play content may be, for example, an absolute value after increase or decrease, or a relative value from the basic parameter.
  • the character to be carded is not a used character registered based on the card, it may indicate that there is no increase or decrease from the basic parameter, or the basic parameter is changed according to the result of the battle game
  • the difference between the parameter to which the parameter is added and the basic parameter may be indicated.
  • the parameter determination may be dynamically determined in consideration of, for example, the result of the battle game or the number of times the same character has been carded.
  • the new rank information 404 is set to a value indicating the initial state. For example, when the new rank information 404 satisfies a predetermined condition, the control unit 101 changes the slot information to a state different from the slot information 405 of the target article information, and generates output article information.
  • the print control unit 108 When the generation process is completed, the print control unit 108 generates print data relating to a new card to be ejected and issues a print instruction to the print unit 160 in S505 of the play providing process. More specifically, the print control unit 108 arranges a code image based on the output article information generated in the generation process and the character image of the cardification target character under the control of the control unit 101, and further changes various parameters, etc. Generate print data including The print data is transmitted to the printing unit 160 together with the print command, and the printing unit 160 prints and ejects the card based on this. When the discharge is completed, or when a predetermined time has elapsed since the print instruction is given and the discharge is required, the control unit 101 completes the play providing process. *
  • the use character registered using the medal is permitted to generate a new card a plurality of times, for example, when playing using only the card in the game apparatus 100, it is difficult to obtain, and the rarity is high. It may be possible to easily obtain a card corresponding to the character. Therefore, for medals once used for game play, the corresponding character for the game play is forcibly selected as the object to be carded to generate a card, and the card has already been generated, You may control so that this medal cannot be used at the time of a game play.
  • the association that the card has already been generated may be performed, for example, by recording a medal ID that uniquely identifies the medal in an external server or the like, or information indicating that the card has already been generated It may be performed by writing to the NFC tag.
  • the second reader 130 may be configured to have not only an information acquisition (read) function from the NFC tag of the card but also an information rewrite (write) function of the NFC tag.
  • the description has been made assuming that there is one character that can be registered as a use character and one opponent character, but there may be a plurality of use characters and opponent characters.
  • the character to be carded may be configured so that one can be selected from a plurality of bodies. Further, as described above, when a character registered using a medal is present among a plurality of characters used, the character may be forcibly selected as a card formation target.
  • a card of a desired character (character corresponding to a medal) can be discharged.
  • the implementation of the present invention is not limited to this.
  • the fact that the user owns a game article (medal) related to a related content that is not a game article (card) provided for a game executed on the game device 100 means that the user It shows that there is a lot of interest in and invests that much. Therefore, for example, when the use character is registered using a medal, the game may be controlled to advance more advantageously than when the use character is registered using only the card.
  • the control adjusts the parameters etc. so that the progress of the game is advantageous in at least one of the battle game sequence and the roulette sequence, such as increasing the play time parameter higher than the basic parameter, increasing the winning probability in the roulette, etc. It may be done by doing.
  • the game device of the present embodiment it is possible to realize the use of a favorite character while ensuring the number of characters that can be changed, and provide a suitable game experience to the user. be able to.
  • the second item information of a medal has a character ID, and the character attached to the medal when used for registration of the character used.
  • the description has been made on the assumption that the character relating to the image can appear in the game.
  • the game element corresponding to the second item information included in the medal is not limited to the character.
  • the game element indicated by the second article information attached to the medal is not only the character to appear in the game, but also the special effects and skills given to the character in the game, or game effects such as parameter increase / decrease
  • game effects such as parameter increase / decrease
  • Various attributes on the game such as addition of items and equipment may be included.
  • the second article information included in the medal is assumed to have a data configuration as shown in FIG. More specifically, attribute information 443 indicating such various attributes is included in addition to the character ID 442 in association with the medal ID 441.
  • the attribute information 443 may be stored in the form of attribute information when a predetermined attribute is added and is significant, and may be configured as blank information when it is not added and is insignificant.
  • the medal in the present embodiment, it is assumed that the second article information is configured as described above, and in the game executed on the game apparatus 100, the medal is not limited to the registration of the used character, but the attribute information 443 is reflected on the used character ( It can be used to add game effects, item equipment, etc.).
  • the medal in the game apparatus 100 according to the present embodiment, the medal may be used for designating the use character in connection with the use character registration, or the use character registered using the card may be used.
  • the attribute information 443 included in the second article information may be used.
  • the registration process may be configured to acquire the second item information from the medal related to the addition of the attribute information 443 following the acquisition of the first item information from the card. That is, the attribute information 443 attached to the medal may be configured to be attached to a use character that is not a character registered using the medal. In other words, the attribute information 443 may be reflected in the parameters at the time of play of the used character, and may affect the progress of the game. In the former case, the attribute information 443 may be reflected on the use character registered using medals without requiring additional information acquisition.
  • the reflected attribute information is reflected (included) in the output article information when a new card is discharged for the character used.
  • the character image is not limited to the output article information so that the user can visually recognize that the attribute information is added.
  • Shall be configured to be changed.
  • the card used for registering the use character is as shown in FIG. 3A, or when the attribute information 443 is not included in the second item information of the medal, the card is normally discharged.
  • the used character to which the attribute information is reflected has a character image 321 with an effect corresponding to the attribute information (different in design).
  • the card as shown in (d) may be newly ejected. *
  • the attribute information 443 is reflected at the time of registration of the character used, affects the progress of the game sequence executed thereafter, and can be attached to a newly ejected card.
  • the acquisition of the attribute information 443 from the medal for discharging a new card with the attribute information added may be performed when the output article information is generated. That is, the play experience reflecting the attribute information 443 may not be provided in the game play relating to the discharge of the new card, but may be provided in the next game play using the new card. In this case, for example, if the opponent character is included in the character to be carded, the opponent character may be changed to a state reflecting the attribute information 443 and carded. *
  • any character can be ejected with a new card reflecting the attribute information 443.
  • reflection of the attribute information 443 may be permitted only when the character corresponding to the medal and the character registered using the card to be reflected are the same.
  • game articles include those distributed at events and limited as supplements of related products and collaboration products, and such items are distributed in the usual way when used in games. It is customary to have an additional effect that is advantageous over existing articles.
  • a so-called high-rareness game article set with a small number of distributions may be configured to exhibit an advantageous effect more advantageous than other rarity articles.
  • the additional effect generated based on the second item information is expanded not only to appear in the game when using the game item (game element appearing in the game), A method for further enhancing the interest of the game provided in the game device 100 will be described. More specifically, in this modification, in addition to game elements such as game effects and equipment items, the attribute information 443 that the medal has has a new character related to a predetermined character, regardless of the content of the game play performed using it. A mode in which an additional effect is produced when the medal is used in the game apparatus 100 by including trigger information for releasing the card discharge condition will be described. *
  • the second article information including the trigger information is written on the NFC tag in the medal manufacturing process provided in a limited manner as described above.
  • it may be configured by rewriting the second article information when a predetermined condition is satisfied in another game device.
  • the character specified by the trigger information can be made into a card.
  • the character specified by the trigger information may be configured as a character that cannot appear in the game when the use character is registered using a card, for example. In this case, for example, a user of a related game title using a medal can be more suitably guided to the game title provided by the game apparatus 100.
  • the character when trigger information for releasing a new card discharge condition related to a predetermined character is included in the second article information of one medal, the character is selected as a card formation target.
  • the condition that the character can be selected as a carding target is that the trigger information must be acquired from a plurality of medals, not the trigger information attached to one medal. May be.
  • the specific information such as trigger information is not included in the second article information, and the combination of attribute information 443 acquired from a plurality of medals in one game play is a predetermined combination, The condition may be satisfied.
  • the characters registered using the card include characters registered without using medals or trigger information. It may be controlled so that the game can be advantageously advanced over a character registered using medals having the second article information.
  • the present invention is not limited to the above-described embodiments, and various changes and modifications can be made without departing from the spirit and scope of the present invention.
  • the game device according to the present invention can also be realized by a program that causes one or more computers to function as the game device.
  • the program can be provided / distributed by being recorded on a computer-readable recording medium or through a telecommunication line.

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  • Engineering & Computer Science (AREA)
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  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
PCT/JP2017/019274 2016-07-26 2017-05-23 ゲーム装置、及びプログラム WO2018020802A1 (ja)

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CN109310928A (zh) 2019-02-05
JP6178469B1 (ja) 2017-08-09

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