WO2018020802A1 - Game device and program - Google Patents

Game device and program Download PDF

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Publication number
WO2018020802A1
WO2018020802A1 PCT/JP2017/019274 JP2017019274W WO2018020802A1 WO 2018020802 A1 WO2018020802 A1 WO 2018020802A1 JP 2017019274 W JP2017019274 W JP 2017019274W WO 2018020802 A1 WO2018020802 A1 WO 2018020802A1
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WO
WIPO (PCT)
Prior art keywords
game
information
article
item
type
Prior art date
Application number
PCT/JP2017/019274
Other languages
French (fr)
Japanese (ja)
Inventor
剛 廣瀬
孝 名倉
真理 格和
慎也 山田
いづみ 後藤
Original Assignee
株式会社バンダイ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社バンダイ filed Critical 株式会社バンダイ
Priority to CN201780035287.3A priority Critical patent/CN109310928B/en
Publication of WO2018020802A1 publication Critical patent/WO2018020802A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges

Definitions

  • the present invention relates to a game apparatus and a program, and more particularly to a game apparatus that provides game play based on information acquired from an article.
  • a game apparatus that provides a user with a game experience related to a game in which a character or item corresponding to an article is obtained by acquiring information attached to the article such as a card or a toy body.
  • a character or item that appears in accordance with the play content of the game is changed, and a game in which the changed character or item appears after the next time can be played.
  • the card obtained in the game device described in Patent Literature 1 depends on the character registered at the time of game play, and it is not easy for the user to obtain a desired post-change character card. That is, in the game device described in Patent Document 1, since the user needs to possess a character card necessary for the change for the post-change character for which it is desired to output the card after the game, these changes are considered. It may take time, such as repeating the game play until the necessary cards are available, which may diminish the user's interest in the game. *
  • the present invention has been made in view of the above-described problems, and an object of the present invention is to provide a game device and a program that provide a suitable game experience in which the use of an article acquired by a user is expanded.
  • a game device of the present invention is a game device that executes a game based on product information acquired from a product, the first type of product having first product information, and a first product
  • the acquisition means for acquiring the article information from at least one of the second type of articles different from the first type of article having the two types of article information, and the first information based on the article information acquired by the acquisition means.
  • Generating means for newly generating an article of a type, and when the article information is acquired from the article of the first type, the generating means is adapted to play contents of a game executed based on the article information.
  • the first type of article with the first article information indicating the game element is newly generated and the article information is acquired from the second type of article, at least the acquired second article Game elements corresponding to information Was subjected to first article information, it generates a new article of the first type.
  • the figure for demonstrating the article for various games which concerns on embodiment and the modification of this invention The figure which showed the data structural example of the various information which concerns on embodiment of this invention.
  • the flowchart which illustrated the registration processing which concerns on embodiment of this invention The flowchart which illustrated the production
  • the first type of article according to the present invention that can be used in a game discharged from a game device is a card.
  • the second type of article according to the present invention that can be used in a game will be described as a medal.
  • the first type of goods and the second type of goods are different types of goods configured such that the first article information or the second article information described later can be acquired, the card or medal is used. It is not limited.
  • the articles generated and discharged in the game apparatus are only the first type of articles (cards), and the second type of articles (medals) can be used in the game but are not discharged in the game apparatus.
  • the medal is described as a game article that can be used in another game title provided for the same content, or provided as a toy.
  • At least one of these articles may include a modeled object such as a figure having the appearance of a game element (character or item), for example.
  • the article information may be obtainable from a code attached to a bottom surface or a predetermined surface of the modeled object in a visible state such as a seal or printing, or from a recording medium inside the modeled object.
  • the article may be any article such as a toy or a seal as well as a figure. *
  • the first article information is converted (coded) into a one-dimensional or multi-dimensional pattern (code) by applying a predetermined conversion operation to the card usable for the game, and the card surface
  • the code image is attached (printed) as a code image. It is assumed that the code image of the card is configured to be able to acquire the first item information by being read by a first reader described later.
  • the second item information is encoded in a format different from that of the first item information, and the tag for near field communication (NFC) included in the medal is used.
  • NFC near field communication
  • the mode of attaching the first item information and the second item information to the card or medal is not limited to such a mode, and printing using invisible ink and forming a predetermined identification pattern on the intermediate layer.
  • the information acquisition method is different, such as being recorded on a recording medium such as an IC chip included in a card or medal, not limited to an NFC tag, and stored as data, any mode is possible.
  • a method for attaching the second article information to the medal it is preferable from the viewpoint of interest to use a method in which information can be arbitrarily rewritten after generation. *
  • a game element that can be made to appear by using a card or medal is a character, and the card or medal has a character pattern (character A description will be given assuming that (image) is attached.
  • the embodiment of the present invention is not limited to this, and the card for the purpose of specifying the game element of the game to be executed is not limited to the card that can specify the character related to the game, and the items, effects, etc. It goes without saying that other game elements may be specified.
  • Game Device 100 the functional configuration of the game device 100 will be described with reference to the block diagram of FIG. *
  • the control unit 101 is, for example, a CPU, and controls the operation of each block included in the game apparatus 100. Specifically, the control unit 101 controls the operation of each block by, for example, reading an operation program for each block recorded on the recording medium 102 and developing the operation program in the memory 103. *
  • the recording medium 102 is a recording device capable of permanently storing data, such as a nonvolatile memory or an HDD.
  • the recording medium 102 stores, in addition to the operation program for each block of the game apparatus 100, information such as parameters necessary for the operation of each block, and various graphics data used for the game executed by the game apparatus 100.
  • the memory 103 is a storage device used for temporary data storage such as a volatile memory.
  • the memory 103 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing data output in the operation of each block. *
  • the payment detection unit 104 detects that the game device 100 has paid the price.
  • the payment of the consideration is determined by detecting, for example, that a predetermined amount of coins or corresponding coins have been inserted into the coin slot, or completion of settlement processing based on communication with a chip related to the predetermined electronic money. It may be done.
  • the game apparatus 100 according to the present embodiment is described as starting the provision of a service that involves discharging a card to a user based on the payment of the consideration. However, payment of the consideration is not an essential requirement, and a predetermined start instruction is given. Based on this, provision of services may be started. *
  • the acquisition unit 105 acquires character information used for the game as product information (first product information or second product information).
  • the article information is acquired from a card or medal that is an article for a game through the first reader 120 and the second reader 130 detachably connected in the same housing as the game apparatus 100 or outside the game apparatus 100.
  • a predetermined data conversion process or the like may be performed.
  • the first reader 120 and the second reader 130 detect that a card or medal is placed on a predetermined part and recognize the article during a period in which the information can be acquired from the card or medal.
  • information acquisition from the article is performed using, for example, an imaging device and predetermined image processing.
  • the first reader 120 acquires the first article information from the code attached to the card
  • the second reader 130 acquires the second article information from the NFC tag held by the medal.
  • the first reader 120 and the second reader 130 are provided at different positions on the operation panel, and information is acquired by different methods at the respective positions. .
  • the article from which the article information is acquired is a card
  • the information is acquired by the first reader 120.
  • the article from which the article information is acquired is a medal having an NFC tag
  • the information acquisition is performed not by the first reader 120 but by the second reader 130. That is, when receiving a game experience in which information is read from an article during game play, the user places a card on the first reader 120 or a medal on the second reader 130. Just do it.
  • the character DB 106 is a database that manages character information for each character that is predetermined as appearing in the game.
  • a character corresponding to the character image attached to the article is displayed.
  • the play experience that appeared is provided. Therefore, the character with the character image attached to the medal is at least included in the character group that can be attached with the character image on the card, and the character DB 106 has identification information for each of the characters with the character image attached to the card.
  • the associated character information is managed.
  • the presentation control unit 107 controls the presentation of various information to the user in the game apparatus 100.
  • the game apparatus 100 will be described as having a display unit 140 that displays an image (game screen, menu screen, etc.) and a voice output unit 150 that performs voice output as means for presenting various information to the user. Needless to say, the means for presenting information is not limited to these, and can be replaced or added. *
  • the presentation control unit 107 includes a drawing device such as a GPU, for example, and performs a predetermined drawing process when generating a screen to be displayed on the display unit 140.
  • the presentation control unit 107 is appropriate for a necessary drawing object based on processing and commands performed by the control unit 101 while the game apparatus 100 is in operation (during game play or in a standby state). Performs arithmetic processing and draws the screen.
  • the generated screen is output to the display unit 140 which is a display device detachably connected in the same housing as the game device 100 or outside the game device 100, and is displayed in a predetermined display area to the user.
  • the display unit 140 which is a display device detachably connected in the same housing as the game device 100 or outside the game device 100, and is displayed in a predetermined display area to the user.
  • the presentation control unit 107 includes a circuit that outputs / amplifies an audio signal, such as a sound board or an amplifier, and performs predetermined processing when generating audio to be output from the audio output unit 150. Specifically, the presentation control unit 107 determines audio data to be output at the same time based on, for example, audio data recorded in advance on the recording medium 102, and converts this into an electric audio signal (D / A conversion). And output to the audio output unit 150 to perform audio output.
  • the audio output unit 150 may be a predetermined speaker or the like, and outputs a sound wave based on the input audio signal. *
  • the print control unit 108 When a card generation instruction is given, the print control unit 108 generates print data for a card to be printed out, including a code image corresponding to the item information included in the card and other images forming the print surface of the card. To do. When the print control unit 108 generates the print data, the print control unit 108 transmits the print data together with the print command to the print unit 160 to instruct the printing of the corresponding card and discharge it.
  • the printing unit 160 is a printing device such as a printer configured to be able to send and receive information to and from the print control unit 108 detachably connected in the same housing as the game device 100 or outside the game device 100.
  • the print unit 160 When the print unit 160 receives the print data related to the card and the print command related to the data from the print control unit 108, the print unit 160 performs a print operation of the print data.
  • the printing unit 160 When the printing unit 160 is built in the same housing as the game apparatus 100, the card discharged by printing is guided to the user by being guided to a discharge port (201 in FIG. 2) accessible from the outside of the game apparatus 100. May be provided.
  • the card ejected in the game apparatus 100 is provided only when printing is performed on a predetermined photographic paper that is not printed in response to the print data being transmitted to the printing unit 160. This is a so-called on-demand printing card in which the entire items described on the card for use are formed.
  • the operation input unit 109 is a user interface that the game apparatus 100 has, such as an operation member for direction input, an operation member for determination input, and various sensors. When the operation input unit 109 detects that an operation input to the operation member has been made, the operation input unit 109 outputs a control signal corresponding to the operation input to the control unit 101.
  • the game apparatus 100 is described as having various interfaces as physical operation members, but includes, for example, a touch input detection sensor that detects touch input made on the screen of the display unit 140. Also good. *
  • Communication unit 110 is a communication interface with an external device included in game device 100.
  • the communication unit 110 can be connected to an external device via a communication network such as the Internet (not shown) and a wired medium such as a cable, and can transmit and receive data.
  • the communication unit 110 converts information input as a transmission target into data of a predetermined format and transmits the data to an external device such as a server via a network.
  • the communication unit 110 decodes the information and stores it in the memory 103.
  • the game apparatus 100 according to the present embodiment is configured to be able to receive program data obtained by packaging a processing program related to a game from an external apparatus via the communication unit 110.
  • the control unit 101 uses the received program data for the processing program relating to the game currently stored in the recording medium 102 according to the update request. Can be updated.
  • the program update processing of the game is automatically executed when the program data recorded on the recording medium is inserted into an optical drive (not shown) included in the game device, or after the insertion. It can also be executed by the start command from the administrator.
  • FIG. 3A is a diagram showing a front side of a card that can be used for a game in the game apparatus 100 according to the present embodiment and that can be generated, printed, and ejected in the game apparatus 100.
  • a character image 301 of a character corresponding to the card when a character image 301 of a character corresponding to the card, a character name 302 of the character, a user name 303 set to identify the owner of the card, and a character appear on the card And a code image 306 capable of acquiring the first item information attached to the card.
  • the slot image 305 is an image provided with a predetermined number of frames (three in the present embodiment).
  • the character corresponding to the card continues to be used after being grown, that is, as described later. This is provided to provide an additional game element when a character is used in the game to appear in the game and the character is generated as a new card in a state where the play contents are reflected.
  • Each frame of the slot image is sequentially described by overlapping the game play with respect to the character (the image in the frame. Since it corresponds to the outcome of the slot, it will be referred to as an outcome or an outcome image as necessary) ) Will be confirmed and will be visible.
  • FIG. 3B exemplifies a state in which the card of FIG. 3A has changed.
  • the code image 306 is, for example, a one-dimensional or multi-dimensional pattern as illustrated, which is obtained by converting the first article information corresponding to the card using a predetermined conversion operation. 1st information is comprised so that acquisition is possible. *
  • the first item information attached to such a card in the form of a code image 306 may have a data configuration shown in FIG. 4A, for example.
  • the first item information attached to the card is associated with a card ID 401 that uniquely identifies (identifies) the card, and a user name 402 indicating the owner of the card, the card A character ID 403 for identifying the character corresponding to the character, rank information 404 indicating the growth state of the character corresponding to the card, and slot information 405 indicating the structure of the slot image.
  • the rank information is simply described as being a character level (a value indicating a growth stage) in the game, but the present invention is not limited to this.
  • a character level a value indicating a growth stage
  • the rank information 404 is information such as information for identifying this. It may be information.
  • FIG. 3C is a medal that can be used in the game in the game apparatus 100 of the present embodiment, and is not generated in the game apparatus 100, but shows a front face of medals distributed through another route.
  • a medal is provided with a character image 311 of a character corresponding to the medal, and in addition to the card, the medal is provided with a character name 312 of the character.
  • the second item information encoded on such a medal in a format different from that of the card and attached to the NFC tag may have a data structure shown in FIG. 4B, for example.
  • the second item information attached to the medal includes a character ID 412 that specifies the character corresponding to the medal in association with the medal ID 411 that identifies the medal.
  • the character information managed by the character DB 106 described above may have a data structure as shown in FIG. 4C, for example.
  • the character information managed as one record of the character DB 106 for one character specifies various parameters of the character in the battle sequence in association with the character ID 421 that uniquely specifies the character in the game. Initial values of character-specific ability parameters such as physical strength, attack power, skill, skill, etc.
  • Change parameter 423 indicating the increase / decrease width according to the growth (level, number of times of play, play contents), and the skills, skills, etc. that can be additionally given.
  • Managing presentation information 424 indicating the character image and audio data to be presented when caused to appear in the beam. Note that the character image may be used not only for the configuration of the game screen but also for the print data configuration of a newly generated card when the game is played. *
  • the use character can register the character corresponding to each article by causing the first reader 120 or the second reader 130 to read the article information of the card or medal.
  • registration based on the article information may be skipped, and a predetermined character assigned by a lottery process or the like may be registered as a use character.
  • a predetermined character assigned by a lottery process or the like may be registered as a use character.
  • the game provided by the game process has a predetermined effect (special skill) related to a battle sequence for executing a battle game between the used character and the opponent character, and generation of a battle game or a card during or after the battle sequence.
  • a roulette sequence for performing a roulette (lottery) game that can generate effects, character growth bonuses, character rank changes, and the like.
  • the user can play a battle game in which the opponent character determined as a result of the predetermined process is the opponent by performing an operation input.
  • the number of opponent characters is set to be one corresponding to the character used. For example, based on the mode selection by the user or when the occurrence of an event related to the battle game is determined in a predetermined game, lottery It may be determined by processing or the like.
  • the user in the battle sequence, can use the registered use character as a character that performs a battle-related action in the battle game with the opponent character.
  • Various parameters (play-time parameters) reflecting the growth state determined by the article information of the card or medal used for registration, which can affect the progress (or win / lose) of the battle game, are set for each of the characters used.
  • the progress of the game in the battle sequence is determined based on the parameters at the time of play, and the same character progresses more advantageously as the growth state progresses (for example, the character level related to rank information is higher).
  • the state of the slot information 405 may be referred to.
  • the corresponding special effect may be generated to control the game in an advantageous manner.
  • the growth state of the character used can change from the time of registration according to the play content of the battle game, and the user can respond to the character after the growth by giving a card generation instruction for the character used after the growth. You can get a card to do. *
  • Play Providing Process A specific process of the play providing process executed in connection with one game play in the game apparatus 100 of the present embodiment having such a configuration will be described with reference to the flowchart of FIG.
  • the processing corresponding to the flowchart can be realized by the control unit 101 reading, for example, a corresponding processing program stored in the recording medium 102, developing it in the memory 103, and executing it.
  • this play provision process demonstrates as what is started when the payment detection part 104 detects that the injection
  • the presentation control unit 107 During execution of this play providing process, unless otherwise specified, the presentation control unit 107 generates a screen corresponding to the progress and displays the screen on the display unit 140 based on the process and command performed by the control unit 101. The audio output from the audio output unit 150 based on the corresponding audio data is performed.
  • step S501 the control unit 101 executes a registration process for registering a character to be used for the current game play.
  • the user may cause the first reader 120 to acquire the first item information included in the card, the second reader 130 may acquire the second item information included in the medal, or may appear in the game. This is performed by the control unit 101 selecting a possible character by a lottery process or the like.
  • step S ⁇ b> 601 the control unit 101 starts an article information acquisition process related to registration of a use character, and waits for a card or medal to be read. Specifically, the control unit 101 operates the acquisition unit 105, the first reader 120, and the second reader 130 so that the article information related to the use character registration can be acquired. At this time, under the control of the control unit 101, the presentation control unit 107 generates a screen indicating that the character used is currently waiting to read a card or a medal and reproduces a sound. The audio output unit 150 is made to present it. *
  • step S ⁇ b> 602 the control unit 101 determines whether article information has been read from any article (target article) of a card or a medal. The control unit 101 determines this step based on whether or not the acquisition unit 105 has acquired article information (target article information) via the first reader 120 or the second reader 130. When it is determined that the target article information has been read, the control unit 101 moves the process to S603, and when it is determined that the target article information has not been read, the process of this step is repeated.
  • control part 101 selected based on the lottery process from the character determined as an initial character, for example Character information about the character is acquired from the character DB 106, used character information and a user name, which will be described later, are set, and the process proceeds to S608.
  • Character information about the character is acquired from the character DB 106, used character information and a user name, which will be described later, are set, and the process proceeds to S608.
  • step S603 the control unit 101 determines whether the acquired target article information is acquired from a medal. The determination in this step may be performed based on the reader from which the acquisition unit 105 has acquired information, but may be performed by, for example, analyzing the data structure of the acquired target article information.
  • the process proceeds to S604, and when the control unit 101 determines that the target article information is not acquired from a medal, that is, acquired from a card. Moves the process to S606. *
  • step S604 the control unit 101 refers to the character ID 412 included in the target article information, and acquires character information related to the target article (medal) from the character DB 106. Then, based on the acquired character information, the control unit 101 stores in the memory 103 used character information that is referred to during the game for each used character. Specifically, the control unit 101 acquires character information whose character ID 421 is the character ID 412 included in the target article information among the character information managed in the character DB 106. For example, as shown in FIG. 4D, the stored used character information is associated with the character ID 431 of the used character, and is used for determining the progress during the execution of the game process.
  • the control unit 101 uses the character ID 421, the basic parameter 422, and the presentation information 424 of the acquired character information as the character ID 431, the play time parameter 432, and the presentation information 433.
  • Character information is configured and stored in the memory 103. Since the target article is a medal, the control unit 101 sets the medal registration flag 434 to true and sets the rank information 435 to information indicating the initial level.
  • the medal is not configured as a game article mainly used in the game apparatus 100, and the second article information does not have rank information indicating the growth state.
  • the medal is used.
  • the registered character is registered as an initial level character.
  • the method for determining the play time parameter 432 and the rank information 435 of the used character registered using medals in the embodiment of the present invention may be different.
  • the user who owns the medal is more suitably guided to play the game provided in the game apparatus 100 of the present embodiment. be able to.
  • step S ⁇ b> 605 the control unit 101 sets a user name for the user who performs the current game play.
  • the user name may be, for example, a character string input by the user, or a default user name may be set if no input is made.
  • the set user name is stored in the memory 103, for example, and is used in the generation of print data for a card to be discharged during a game or newly. *
  • step S606 the control unit 101 refers to the character ID 403 included in the target article information, and acquires character information related to the target article (card) from the character DB 106.
  • the control unit 101 stores the used character information in the memory 103 based on the acquired character information. Specifically, the control unit 101 acquires character information whose character ID 421 is the character ID 403 included in the target article information among the character information managed in the character DB 106. Then, the control unit 101 configures used character information having the character ID 421 and the presentation information 424 of the acquired character information as the character ID 431 and the presentation information 433 and stores the information in the memory 103. Further, since the target article is a card, the control unit 101 sets the medal registration flag 434 to false.
  • the control unit 101 sets a value obtained by changing the basic parameter 422 based on the rank information 404 of the target article information according to the acquired change information 423 of the character information. Further, rank information 404 of the target article information is set in the rank information 435.
  • step S ⁇ b> 607 the control unit 101 stores the user name 402 of the target article information in the memory 103 as the user name of the user who performs the current game play.
  • step S ⁇ b> 608 the presentation control unit 107 presents a registered use character based on the use character information under the control of the control unit 101.
  • the presentation is performed on the screen display unit 140 including the corresponding character image and the parameters at the time of play according to the character's growth state, the voice reading of the character name, the character-specific speech, and the voice output unit 150 of the theme song. This is done by voice output from.
  • the control unit 101 determines an opponent character (an opponent) related to the battle sequence in S502 of the play providing process, and executes a game process related to the battle sequence.
  • the control unit 101 completes the game process related to the battle sequence, that is, progresses to a state where the winning or losing of the battle game related to one game play is determined, the process proceeds to S503.
  • step S503 the control unit 101 executes a game process related to the roulette sequence.
  • the roulette sequence occurs after the end of the game process related to the battle sequence, and the play content in the roulette sequence affects the change of the growth state in the subsequent new card generation (the predetermined effect is Whether or not to be generated is determined based on the roulette lottery result), but the implementation of the present invention is not limited to this.
  • the roulette sequence may be generated in the middle of the game process related to the battle sequence.
  • the roulette sequence is not limited to the occurrence of a predetermined effect related to the generation of a new card, and the battle game progresses. It may be an effect.
  • the result of the play contents in the roulette sequence includes, for example, the rate of increase in the character level of the card to be generated (if the play time parameter is a basic parameter, change to a character level other than the initial level) It may be changed.
  • step S ⁇ b> 504 the control unit 101 sets first item information (output item information) to be attached to the card for printing, generating, and discharging (hereinafter referred to as a card) a new card for the current game play. Execute the generation process to generate.
  • first item information output item information
  • a card a new card for the current game play. Execute the generation process to generate.
  • step S ⁇ b> 701 the control unit 101 determines whether the use character is registered using a medal. Specifically, the control unit 101 may determine this step by referring to the medal registration flag 434 of the used character information. If the control unit 101 determines that the character used is registered using a medal, the process proceeds to S702. If the control unit 101 determines that the character is not registered using a medal, the process proceeds to S703. *
  • step S702 the control unit 101 selects a character to be used as a character to be carded.
  • a use character is registered using a medal
  • the game device 100 does not depend on the play content of the game. Assume that the character to be used is selected as a character to be carded. *
  • the control unit 101 determines in S703 a character (candidate character) that is a candidate for card formation based on the play contents of the game process related to the battle sequence. To decide.
  • Candidate characters include at least used characters, and the number of candidate characters is increased or decreased based on the play content of the battle game.
  • the description will be made on the assumption that the opponent character is included in the candidate character in addition to the used character if the result of the battle game is victory, and only the used character is included in the candidate character if the result is defeat.
  • the implementation of the present invention is not limited to this.
  • the control unit 101 stores the information in, for example, the memory 103.
  • step S ⁇ b> 704 the control unit 101 accepts selection of a character to be carded out of the candidate characters determined in step S ⁇ b> 703.
  • the selection of a character to be carded is performed based on an operation input detected by the operation input unit 109 based on the screen that displays a screen for presenting a candidate character on the display unit 140.
  • the number of cards can be increased by, for example, payment of additional consideration, and is not limited to one.
  • the character selection is described based on an operation input by the user.
  • the embodiment of the present invention is not limited to this. For example, when a plurality of characters are registered as used characters and there is a used character that grows according to the play content, it may be controlled to preferentially select it as a carding target. *
  • step S ⁇ b> 705 the control unit 101 generates output article information for the selected character to be carded. Specifically, the control unit 101 acquires a new card ID, determines a parameter (new rank information 404) based on the play contents of the battle sequence and the roulette sequence, and determines the character of the character to be carded by the play user. The ID and the slot information 405 of the target article information are combined with these pieces of information to generate output article information.
  • the parameter determined based on the play content may be, for example, an absolute value after increase or decrease, or a relative value from the basic parameter.
  • the character to be carded is not a used character registered based on the card, it may indicate that there is no increase or decrease from the basic parameter, or the basic parameter is changed according to the result of the battle game
  • the difference between the parameter to which the parameter is added and the basic parameter may be indicated.
  • the parameter determination may be dynamically determined in consideration of, for example, the result of the battle game or the number of times the same character has been carded.
  • the new rank information 404 is set to a value indicating the initial state. For example, when the new rank information 404 satisfies a predetermined condition, the control unit 101 changes the slot information to a state different from the slot information 405 of the target article information, and generates output article information.
  • the print control unit 108 When the generation process is completed, the print control unit 108 generates print data relating to a new card to be ejected and issues a print instruction to the print unit 160 in S505 of the play providing process. More specifically, the print control unit 108 arranges a code image based on the output article information generated in the generation process and the character image of the cardification target character under the control of the control unit 101, and further changes various parameters, etc. Generate print data including The print data is transmitted to the printing unit 160 together with the print command, and the printing unit 160 prints and ejects the card based on this. When the discharge is completed, or when a predetermined time has elapsed since the print instruction is given and the discharge is required, the control unit 101 completes the play providing process. *
  • the use character registered using the medal is permitted to generate a new card a plurality of times, for example, when playing using only the card in the game apparatus 100, it is difficult to obtain, and the rarity is high. It may be possible to easily obtain a card corresponding to the character. Therefore, for medals once used for game play, the corresponding character for the game play is forcibly selected as the object to be carded to generate a card, and the card has already been generated, You may control so that this medal cannot be used at the time of a game play.
  • the association that the card has already been generated may be performed, for example, by recording a medal ID that uniquely identifies the medal in an external server or the like, or information indicating that the card has already been generated It may be performed by writing to the NFC tag.
  • the second reader 130 may be configured to have not only an information acquisition (read) function from the NFC tag of the card but also an information rewrite (write) function of the NFC tag.
  • the description has been made assuming that there is one character that can be registered as a use character and one opponent character, but there may be a plurality of use characters and opponent characters.
  • the character to be carded may be configured so that one can be selected from a plurality of bodies. Further, as described above, when a character registered using a medal is present among a plurality of characters used, the character may be forcibly selected as a card formation target.
  • a card of a desired character (character corresponding to a medal) can be discharged.
  • the implementation of the present invention is not limited to this.
  • the fact that the user owns a game article (medal) related to a related content that is not a game article (card) provided for a game executed on the game device 100 means that the user It shows that there is a lot of interest in and invests that much. Therefore, for example, when the use character is registered using a medal, the game may be controlled to advance more advantageously than when the use character is registered using only the card.
  • the control adjusts the parameters etc. so that the progress of the game is advantageous in at least one of the battle game sequence and the roulette sequence, such as increasing the play time parameter higher than the basic parameter, increasing the winning probability in the roulette, etc. It may be done by doing.
  • the game device of the present embodiment it is possible to realize the use of a favorite character while ensuring the number of characters that can be changed, and provide a suitable game experience to the user. be able to.
  • the second item information of a medal has a character ID, and the character attached to the medal when used for registration of the character used.
  • the description has been made on the assumption that the character relating to the image can appear in the game.
  • the game element corresponding to the second item information included in the medal is not limited to the character.
  • the game element indicated by the second article information attached to the medal is not only the character to appear in the game, but also the special effects and skills given to the character in the game, or game effects such as parameter increase / decrease
  • game effects such as parameter increase / decrease
  • Various attributes on the game such as addition of items and equipment may be included.
  • the second article information included in the medal is assumed to have a data configuration as shown in FIG. More specifically, attribute information 443 indicating such various attributes is included in addition to the character ID 442 in association with the medal ID 441.
  • the attribute information 443 may be stored in the form of attribute information when a predetermined attribute is added and is significant, and may be configured as blank information when it is not added and is insignificant.
  • the medal in the present embodiment, it is assumed that the second article information is configured as described above, and in the game executed on the game apparatus 100, the medal is not limited to the registration of the used character, but the attribute information 443 is reflected on the used character ( It can be used to add game effects, item equipment, etc.).
  • the medal in the game apparatus 100 according to the present embodiment, the medal may be used for designating the use character in connection with the use character registration, or the use character registered using the card may be used.
  • the attribute information 443 included in the second article information may be used.
  • the registration process may be configured to acquire the second item information from the medal related to the addition of the attribute information 443 following the acquisition of the first item information from the card. That is, the attribute information 443 attached to the medal may be configured to be attached to a use character that is not a character registered using the medal. In other words, the attribute information 443 may be reflected in the parameters at the time of play of the used character, and may affect the progress of the game. In the former case, the attribute information 443 may be reflected on the use character registered using medals without requiring additional information acquisition.
  • the reflected attribute information is reflected (included) in the output article information when a new card is discharged for the character used.
  • the character image is not limited to the output article information so that the user can visually recognize that the attribute information is added.
  • Shall be configured to be changed.
  • the card used for registering the use character is as shown in FIG. 3A, or when the attribute information 443 is not included in the second item information of the medal, the card is normally discharged.
  • the used character to which the attribute information is reflected has a character image 321 with an effect corresponding to the attribute information (different in design).
  • the card as shown in (d) may be newly ejected. *
  • the attribute information 443 is reflected at the time of registration of the character used, affects the progress of the game sequence executed thereafter, and can be attached to a newly ejected card.
  • the acquisition of the attribute information 443 from the medal for discharging a new card with the attribute information added may be performed when the output article information is generated. That is, the play experience reflecting the attribute information 443 may not be provided in the game play relating to the discharge of the new card, but may be provided in the next game play using the new card. In this case, for example, if the opponent character is included in the character to be carded, the opponent character may be changed to a state reflecting the attribute information 443 and carded. *
  • any character can be ejected with a new card reflecting the attribute information 443.
  • reflection of the attribute information 443 may be permitted only when the character corresponding to the medal and the character registered using the card to be reflected are the same.
  • game articles include those distributed at events and limited as supplements of related products and collaboration products, and such items are distributed in the usual way when used in games. It is customary to have an additional effect that is advantageous over existing articles.
  • a so-called high-rareness game article set with a small number of distributions may be configured to exhibit an advantageous effect more advantageous than other rarity articles.
  • the additional effect generated based on the second item information is expanded not only to appear in the game when using the game item (game element appearing in the game), A method for further enhancing the interest of the game provided in the game device 100 will be described. More specifically, in this modification, in addition to game elements such as game effects and equipment items, the attribute information 443 that the medal has has a new character related to a predetermined character, regardless of the content of the game play performed using it. A mode in which an additional effect is produced when the medal is used in the game apparatus 100 by including trigger information for releasing the card discharge condition will be described. *
  • the second article information including the trigger information is written on the NFC tag in the medal manufacturing process provided in a limited manner as described above.
  • it may be configured by rewriting the second article information when a predetermined condition is satisfied in another game device.
  • the character specified by the trigger information can be made into a card.
  • the character specified by the trigger information may be configured as a character that cannot appear in the game when the use character is registered using a card, for example. In this case, for example, a user of a related game title using a medal can be more suitably guided to the game title provided by the game apparatus 100.
  • the character when trigger information for releasing a new card discharge condition related to a predetermined character is included in the second article information of one medal, the character is selected as a card formation target.
  • the condition that the character can be selected as a carding target is that the trigger information must be acquired from a plurality of medals, not the trigger information attached to one medal. May be.
  • the specific information such as trigger information is not included in the second article information, and the combination of attribute information 443 acquired from a plurality of medals in one game play is a predetermined combination, The condition may be satisfied.
  • the characters registered using the card include characters registered without using medals or trigger information. It may be controlled so that the game can be advantageously advanced over a character registered using medals having the second article information.
  • the present invention is not limited to the above-described embodiments, and various changes and modifications can be made without departing from the spirit and scope of the present invention.
  • the game device according to the present invention can also be realized by a program that causes one or more computers to function as the game device.
  • the program can be provided / distributed by being recorded on a computer-readable recording medium or through a telecommunication line.

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Abstract

[Problem] To provide a suitable game experience that enhances the application of items acquired by a user. [Solution] This game device acquires item information from first variety items having first item information and/or from second variety items that have second item information and that are different from the first variety items, and the game device runs a game based on the item information. When item information has been acquired from the first variety items, the game device generates new first variety items that carry first item information indicating game elements corresponding to play content of the game run on the basis of this item information, and when item information has been acquired from the second variety items, the game device generates new first variety items that carry first item information indicating game elements corresponding at least to the acquired second item information.

Description

ゲーム装置、及びプログラムGAME DEVICE AND PROGRAM
本発明は、ゲーム装置及びプログラムに関し、特に物品から取得した情報に基づきゲームプレイを提供するゲーム装置に関する。 The present invention relates to a game apparatus and a program, and more particularly to a game apparatus that provides game play based on information acquired from an article.
カードや玩具体等の物品に付された情報を取得することで、該物品に対応するキャラクタやアイテムを登場させたゲームに係るゲーム体験を、ユーザに提供するゲーム装置がある。このようなゲーム装置の中には、ゲームのプレイ内容に応じて登場させたキャラクタやアイテムを変化させ、次回以降に変化後のキャラクタやアイテムを登場させたゲームをプレイ可能なように、対応する情報を付した新たな物品を排出するものも存在する。  There is a game apparatus that provides a user with a game experience related to a game in which a character or item corresponding to an article is obtained by acquiring information attached to the article such as a card or a toy body. In such a game device, a character or item that appears in accordance with the play content of the game is changed, and a game in which the changed character or item appears after the next time can be played. There are also products that discharge new items with information. *
特許文献1のゲーム装置では、次回以降のゲームプレイにおいて変化後のキャラクタ(変化後キャラクタ)を使用可能ならしめるため、変化後に係るパラメータ(特性データ)を取得可能な二次元コードが印刷されたカードを、プリンタに出力させている。 In the game device of Patent Document 1, a card on which a two-dimensional code that can acquire parameters (characteristic data) after change is printed in order to make it possible to use the changed character (changed character) in the next and subsequent game play. Is output to the printer.
特開2002-065936号公報JP 2002-065936 A
特許文献1に記載のゲーム装置において得られるカードは、ゲームプレイに際し登録されたキャラクタに依るものであり、所望の変化後キャラクタのカードをユーザが入手することは容易ではない。即ち、特許文献1に記載のゲーム装置では、ゲーム後にカードを出力させることを所望する変化後キャラクタにつき、変化に必要なキャラクタのカードをユーザが所有している必要があるため、これらの変化に必要なカードを入手できるまでゲームプレイを繰り返す等、時間を要する可能性があり、これはユーザのゲームに対する関心を削ぎ得る。  The card obtained in the game device described in Patent Literature 1 depends on the character registered at the time of game play, and it is not easy for the user to obtain a desired post-change character card. That is, in the game device described in Patent Document 1, since the user needs to possess a character card necessary for the change for the post-change character for which it is desired to output the card after the game, these changes are considered. It may take time, such as repeating the game play until the necessary cards are available, which may diminish the user's interest in the game. *
ところで、近年では1つの作品(コンテンツ)につき、例えば異なるハードウェア(ゲーム装置)でプレイ可能な内容の異なる複数種類のゲーム(ゲームタイトル)や、このようなゲームで利用可能に構成された玩具やグッズ等の物品を提供する事業展開がなされている。一方で、このような事業展開では、1つのゲームタイトルにおいて利用可能な物品は、同一のタイトルに用途が限定されるものであるため、例えば登場するキャラクタが共通する同一のコンテンツにつき、ユーザは異なる種類のゲームのそれぞれで所望のキャラクタを登場させるための物品を入手する必要がある。故に、ユーザは所望のキャラクタに係る物品を入手していたとしても、同一コンテンツの特定のゲームにおいては該物品を使用することができないため、所望のキャラクタが登場するゲームをプレイすることができず、興趣を損ねる可能性があった。  By the way, in recent years, for each piece of work (content), for example, multiple types of games (game titles) having different contents that can be played on different hardware (game devices), toys configured to be used in such games, Business development to provide goods such as goods has been made. On the other hand, in such a business development, since the use of articles that can be used in one game title is limited to the same title, for example, the user is different for the same content with common characters appearing. It is necessary to obtain an article for making a desired character appear in each type of game. Therefore, even if the user obtains an article related to a desired character, the user cannot use the article in a specific game with the same content, and thus cannot play a game in which the desired character appears. , There was a possibility of damaging interest. *
本発明は、上述の問題点に鑑みてなされたものであり、ユーザが取得した物品の用途を拡張した好適なゲーム体験を提供するゲーム装置及びプログラムを提供することを目的とする。 The present invention has been made in view of the above-described problems, and an object of the present invention is to provide a game device and a program that provide a suitable game experience in which the use of an article acquired by a user is expanded.
前述の目的を達成するために、本発明のゲーム装置は、物品から取得した物品情報に基づくゲームを実行するゲーム装置であって、第1の物品情報を有する第1の種別の物品、及び第2の物品情報を有する、第1の種別の物品とは異なる第2の種別の物品の少なくともいずれかから物品情報を取得する取得手段と、取得手段により取得された物品情報に基づき、第1の種別の物品を新たに生成する生成手段と、を有し、生成手段は、物品情報が第1の種別の物品から取得された場合に、該物品情報に基づき実行されるゲームのプレイ内容に応じたゲーム要素を示す第1の物品情報を付した、第1の種別の物品を新たに生成し、物品情報が第2の種別の物品から取得された場合に、少なくとも取得された第2の物品情報に対応するゲーム要素を示す第1の物品情報を付した、第1の種別の物品を新たに生成する。 In order to achieve the above-mentioned object, a game device of the present invention is a game device that executes a game based on product information acquired from a product, the first type of product having first product information, and a first product The acquisition means for acquiring the article information from at least one of the second type of articles different from the first type of article having the two types of article information, and the first information based on the article information acquired by the acquisition means. Generating means for newly generating an article of a type, and when the article information is acquired from the article of the first type, the generating means is adapted to play contents of a game executed based on the article information. When the first type of article with the first article information indicating the game element is newly generated and the article information is acquired from the second type of article, at least the acquired second article Game elements corresponding to information Was subjected to first article information, it generates a new article of the first type.
このような構成により本発明によれば、ユーザが取得した物品の用途を拡張した好適なゲーム体験を提供することが可能となる。 With such a configuration, according to the present invention, it is possible to provide a suitable game experience in which the use of the article acquired by the user is expanded.
本発明の実施形態及び変形例に係るゲーム装置100の機能構成を示したブロック図The block diagram which showed the function structure of the game device 100 which concerns on embodiment and modification of this invention. 本発明の実施形態及び変形例に係るゲーム装置100の外観を示した図The figure which showed the external appearance of the game device 100 which concerns on embodiment and modification of this invention. 本発明の実施形態及び変形例に係る各種ゲーム用物品を説明するための図The figure for demonstrating the article for various games which concerns on embodiment and the modification of this invention 本発明の実施形態に係る各種情報のデータ構成例を示した図The figure which showed the data structural example of the various information which concerns on embodiment of this invention 本発明の実施形態に係るゲーム装置100で実行されるプレイ提供処理を例示したフローチャートThe flowchart which illustrated the play provision process performed with the game device 100 which concerns on embodiment of this invention. 本発明の実施形態に係る登録処理を例示したフローチャートThe flowchart which illustrated the registration processing which concerns on embodiment of this invention 本発明の実施形態に係る生成処理を例示したフローチャートThe flowchart which illustrated the production | generation process which concerns on embodiment of this invention
[実施形態1] 以下、本発明の例示的な実施形態について、図面を参照して詳細に説明する。なお、以下に説明する一実施形態は、ゲーム装置の一例としての、複数の種別の物品から取得した情報に基づくゲームのプレイを提供可能なゲーム装置に、本発明を適用した例を説明する。しかし、本発明は、物品から取得した情報に基づくゲームを実行することが可能な任意の機器に適用可能である。  [Embodiment 1] Hereinafter, an exemplary embodiment of the present invention will be described in detail with reference to the drawings. In addition, one Embodiment described below demonstrates the example which applied this invention to the game device which can provide the play of the game based on the information acquired from several types of articles | goods as an example of a game device. However, the present invention is applicable to any device capable of executing a game based on information acquired from an article. *
本実施形態ではゲーム装置が排出する、ゲームに使用可能な本発明に係る第1の種別の物品はカードであるものとして説明する。またゲームに使用可能な本発明に係る第2の種別の物品はメダルであるものとして説明する。しかしながら、第1の種別の物品と第2の種別の物品は、後述する第1の物品情報または第2の物品情報が各々取得可能に構成された異なる種別の物品であれば、カードやメダルに限られるものではない。ここで、ゲーム装置において生成され排出される物品は第1の種別の物品(カード)のみであり、第2の種別の物品(メダル)はゲームに使用可能であるものの、ゲーム装置において排出されないものとする。メダルは、例えば同一コンテンツに係り提供される他のゲームタイトルで使用可能なゲーム用物品や、玩具として提供されるものとして説明する。これらの物品の少なくともいずれかは、例えばゲーム要素(キャラクタやアイテム)の外観を有するフィギュア等の造形物を含むものであってよい。この場合、物品情報は、該造形物の底面や所定の面にシールや印字等の可視の状態で付されたコードから、あるいは該造形物の内部の記録媒体から取得可能であってよい。また物品はフィギュアだけでなく、玩具やシール等、任意の物品であってよい。  In the present embodiment, description will be made on the assumption that the first type of article according to the present invention that can be used in a game discharged from a game device is a card. Further, the second type of article according to the present invention that can be used in a game will be described as a medal. However, if the first type of goods and the second type of goods are different types of goods configured such that the first article information or the second article information described later can be acquired, the card or medal is used. It is not limited. Here, the articles generated and discharged in the game apparatus are only the first type of articles (cards), and the second type of articles (medals) can be used in the game but are not discharged in the game apparatus. And For example, the medal is described as a game article that can be used in another game title provided for the same content, or provided as a toy. At least one of these articles may include a modeled object such as a figure having the appearance of a game element (character or item), for example. In this case, the article information may be obtainable from a code attached to a bottom surface or a predetermined surface of the modeled object in a visible state such as a seal or printing, or from a recording medium inside the modeled object. The article may be any article such as a toy or a seal as well as a figure. *
また本実施形態ではゲームに使用可能なカードには、第1の物品情報が、所定の変換演算を適用することで1次元あるいは多次元のパターン(コード)に変換(コード化)され、カード表面にコード画像として形成(印刷)される態様で付されるものとして説明する。カードのコード画像は、後述の第1リーダにより読み取られることで、該第1の物品情報が取得可能に構成されているものとして説明する。一方、ゲームに使用可能なメダルには、第2の物品情報が、第1の物品情報とは異なる形式でコード化され、メダルに内包される近距離通信(NFC:Near Field Communication)用のタグ(以下、NFCタグ)に記録される態様で、メダルに付されているものとして説明する。メダルのNFCタグは、後述の第2リーダにより読み取られることで、該第2の物品情報が取得可能に構成されているものとして説明する。  In the present embodiment, the first article information is converted (coded) into a one-dimensional or multi-dimensional pattern (code) by applying a predetermined conversion operation to the card usable for the game, and the card surface In the following description, the code image is attached (printed) as a code image. It is assumed that the code image of the card is configured to be able to acquire the first item information by being read by a first reader described later. On the other hand, in a medal usable for a game, the second item information is encoded in a format different from that of the first item information, and the tag for near field communication (NFC) included in the medal is used. In the following description, it is assumed that the token is attached to the medal in a mode recorded on the NFC tag. The description will be made assuming that the NFC tag of the medal is configured to be able to acquire the second article information by being read by a second reader described later. *
しかしながら、第1の物品情報及び第2の物品情報をカードまたはメダルに付す態様は、このような態様に限られるものでなく、不可視インクを用いた印刷、所定の識別パターンを中間層に形成する、あるいはNFCタグに限らずカードやメダルに含まれるICチップ等の記録媒体に記録され、データとして保持される等、各々情報の取得方式が異なるものであれば、どのような態様であってもよい。好適にはメダルに第2の物品情報を付す方式は、その生成後に情報の任意の書き換えが可能な方式が用いられることが、興趣性の観点から好ましい。  However, the mode of attaching the first item information and the second item information to the card or medal is not limited to such a mode, and printing using invisible ink and forming a predetermined identification pattern on the intermediate layer. As long as the information acquisition method is different, such as being recorded on a recording medium such as an IC chip included in a card or medal, not limited to an NFC tag, and stored as data, any mode is possible. Good. Preferably, as a method for attaching the second article information to the medal, it is preferable from the viewpoint of interest to use a method in which information can be arbitrarily rewritten after generation. *
また本実施形態ではゲーム装置が実行するゲームにおいて、カードまたはメダルを用いることで登場させることが可能となるゲーム要素は、キャラクタであるものとし、該カードやメダルには対応するキャラクタの図柄(キャラクタ画像)が付されるものとして説明する。しかしながら、本発明の実施はこれに限られるものではなく、実行されるゲームのゲーム要素を特定する用途のカードは、ゲームに係るキャラクタを特定可能に構成されるものに限らず、アイテムや効果等、その他のゲーム要素を特定するものであってもよいことは言うまでもない。  In the present embodiment, in a game executed by the game device, a game element that can be made to appear by using a card or medal is a character, and the card or medal has a character pattern (character A description will be given assuming that (image) is attached. However, the embodiment of the present invention is not limited to this, and the card for the purpose of specifying the game element of the game to be executed is not limited to the card that can specify the character related to the game, and the items, effects, etc. It goes without saying that other game elements may be specified. *
《ゲーム装置100》 ここで、ゲーム装置100の機能構成を図1のブロック図を用いて説明する。  << Game Device 100 >> Here, the functional configuration of the game device 100 will be described with reference to the block diagram of FIG. *
制御部101は、例えばCPUであり、ゲーム装置100が有する各ブロックの動作を制御する。具体的には制御部101は、例えば記録媒体102に記録されている各ブロックの動作プログラムを読み出し、メモリ103に展開して実行することにより各ブロックの動作を制御する。  The control unit 101 is, for example, a CPU, and controls the operation of each block included in the game apparatus 100. Specifically, the control unit 101 controls the operation of each block by, for example, reading an operation program for each block recorded on the recording medium 102 and developing the operation program in the memory 103. *
記録媒体102は、例えば不揮発性メモリやHDD等の、恒久的にデータを保持可能な記録装置である。記録媒体102は、ゲーム装置100が有する各ブロックの動作プログラムに加え、各ブロックの動作において必要となるパラメータ等の情報や、ゲーム装置100が実行するゲームに使用される各種のグラフィックスデータを記憶する。メモリ103は、例えば揮発性メモリ等の一時的なデータ記憶に使用される記憶装置である。メモリ103は、各ブロックの動作プログラムの展開領域としてだけでなく、各ブロックの動作において出力されたデータ等を一時的に記憶する格納領域としても用いられる。  The recording medium 102 is a recording device capable of permanently storing data, such as a nonvolatile memory or an HDD. The recording medium 102 stores, in addition to the operation program for each block of the game apparatus 100, information such as parameters necessary for the operation of each block, and various graphics data used for the game executed by the game apparatus 100. To do. The memory 103 is a storage device used for temporary data storage such as a volatile memory. The memory 103 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing data output in the operation of each block. *
支払検出部104は、ゲーム装置100において対価の支払いがなされたことを検出する。対価の支払いは、例えば硬貨の投入口に所定の金額の硬貨や相当するコインが投入されたこと、あるいは所定の電子マネーに係るチップとの通信に基づく決算処理の完了等を検出することにより判断されるものであってよい。本実施形態のゲーム装置100は、対価の支払いに基づいてユーザへのカードの排出を伴うサービスの提供を開始するものとして説明するが、対価の支払いは必須の要件ではなく、所定の開始指示に基づいてサービスの提供は開始されるものであってもよい。  The payment detection unit 104 detects that the game device 100 has paid the price. The payment of the consideration is determined by detecting, for example, that a predetermined amount of coins or corresponding coins have been inserted into the coin slot, or completion of settlement processing based on communication with a chip related to the predetermined electronic money. It may be done. The game apparatus 100 according to the present embodiment is described as starting the provision of a service that involves discharging a card to a user based on the payment of the consideration. However, payment of the consideration is not an essential requirement, and a predetermined start instruction is given. Based on this, provision of services may be started. *
取得部105は、本実施形態のゲーム装置100が提供するゲームのプレイに際し、該ゲームに使用するキャラクタの情報を物品情報(第1の物品情報または第2の物品情報)として取得する。物品情報は、ゲーム装置100と同一筐体内、あるいはゲーム装置100の外部に着脱可能に接続された第1リーダ120及び第2リーダ130を介してゲーム用の物品であるカードまたはメダルから取得される。カードまたはメダルから取得された物品情報を、ゲームに係る処理における利用に適した形式に変換するために、所定のデータ変換処理等が行われてもよい。第1リーダ120及び第2リーダ130は、カードまたはメダルからの情報取得可能な状態に制御されている期間において、所定の部位にカードまたはメダルが載置されたことの検出、及び該物品の認識または該物品からの情報取得を、例えば撮像装置及び所定の画像処理を用いて行う。本実施形態では第1リーダ120が、カードに付されたコードから第1の物品情報の取得を行い、第2リーダ130が、メダルの有するNFCタグから第2の物品情報の取得を行う。  When the game provided by the game device 100 according to the present embodiment is played, the acquisition unit 105 acquires character information used for the game as product information (first product information or second product information). The article information is acquired from a card or medal that is an article for a game through the first reader 120 and the second reader 130 detachably connected in the same housing as the game apparatus 100 or outside the game apparatus 100. . In order to convert article information acquired from a card or medal into a format suitable for use in processing related to a game, a predetermined data conversion process or the like may be performed. The first reader 120 and the second reader 130 detect that a card or medal is placed on a predetermined part and recognize the article during a period in which the information can be acquired from the card or medal. Alternatively, information acquisition from the article is performed using, for example, an imaging device and predetermined image processing. In the present embodiment, the first reader 120 acquires the first article information from the code attached to the card, and the second reader 130 acquires the second article information from the NFC tag held by the medal. *
図2に示されるように、本実施形態のゲーム装置100において、第1リーダ120と第2リーダ130とは操作盤上の異なる位置に設けられ、各々の位置においてそれぞれ異なる方式で情報取得を行う。物品情報の取得が行われる物品がカードである場合には、第1リーダ120により該情報取得が行われるが、物品情報の取得が行われる物品がNFCタグを有するメダルである場合には、第1リーダ120ではなく、第2リーダ130により該情報取得は行われる。即ち、ゲームプレイに際し物品からの情報読み取りを行わせたゲーム体験の提供を受ける場合には、ユーザは第1リーダ120へのカードの載置、または第2リーダ130へのメダルの載
置を行えばよい。 
As shown in FIG. 2, in the game device 100 of the present embodiment, the first reader 120 and the second reader 130 are provided at different positions on the operation panel, and information is acquired by different methods at the respective positions. . When the article from which the article information is acquired is a card, the information is acquired by the first reader 120. When the article from which the article information is acquired is a medal having an NFC tag, The information acquisition is performed not by the first reader 120 but by the second reader 130. That is, when receiving a game experience in which information is read from an article during game play, the user places a card on the first reader 120 or a medal on the second reader 130. Just do it.
キャラクタDB106は、ゲームに登場するものとして予め定められたキャラクタの各々についてキャラクタ情報を管理するデータベースである。本実施形態のゲーム装置100が提供するゲームでは、同一のコンテンツに係る異なるゲームタイトル用に設けられたゲーム用物品であるカード及びメダルの各々について、物品に付されたキャラクタ画像に対応するキャラクタを登場させたプレイ体験が提供される。故に、メダルにキャラクタ画像が付されるキャラクタは、カードにキャラクタ画像が付され得るキャラクタ群に少なくとも包含されており、キャラクタDB106にはカードにキャラクタ画像が付され得るキャラクタの各々について、識別情報が関連付けられたキャラクタ情報が管理される。本実施形態では簡単のため、カードに対応するキャラクタとメダルに対応するキャラクタが同一のキャラクタである場合には、両物品には該キャラクタを特定する同一の識別情報(キャラクタID)が少なくとも物品情報に含まれており、これによりいずれの物品を用いた場合であっても、ゲームにおいて同一のキャラクタIDに関連付けられたキャラクタ情報を参照することができるよう構成されているものとする。  The character DB 106 is a database that manages character information for each character that is predetermined as appearing in the game. In the game provided by the game device 100 of the present embodiment, for each of cards and medals that are game articles provided for different game titles related to the same content, a character corresponding to the character image attached to the article is displayed. The play experience that appeared is provided. Therefore, the character with the character image attached to the medal is at least included in the character group that can be attached with the character image on the card, and the character DB 106 has identification information for each of the characters with the character image attached to the card. The associated character information is managed. For the sake of simplicity in this embodiment, when the character corresponding to the card and the character corresponding to the medal are the same character, both items have at least the same identification information (character ID) that identifies the character. Thus, it is assumed that the character information associated with the same character ID in the game can be referred to regardless of which article is used. *
提示制御部107は、ゲーム装置100におけるユーザへの各種情報提示の制御を司る。本実施形態のゲーム装置100では、ユーザへの各種情報提示の手段として、画像(ゲーム画面、メニュー画面等)表示を行う表示部140、音声出力を行う音声出力部150を有するものとして説明するが、情報提示の手段はこれらに限られるものではなく、代替あるいは追加が可能であることは言うまでもない。  The presentation control unit 107 controls the presentation of various information to the user in the game apparatus 100. The game apparatus 100 according to the present embodiment will be described as having a display unit 140 that displays an image (game screen, menu screen, etc.) and a voice output unit 150 that performs voice output as means for presenting various information to the user. Needless to say, the means for presenting information is not limited to these, and can be replaced or added. *
提示制御部107は、例えばGPU等の描画装置を含み、表示部140に表示させる画面を生成する際には所定の描画処理を行う。具体的には提示制御部107は、ゲーム装置100の稼働中(ゲームプレイ中やスタンバイ状態中)において、制御部101により行われた処理や命令に基づいて必要な描画用オブジェクトに対して適当な演算処理を実行し、画面の描画を行う。生成した画面は、ゲーム装置100と同一筐体内、あるいはゲーム装置100の外部に着脱可能に接続された表示装置である表示部140に出力され、所定の表示領域中に表示されることでユーザに提示される。  The presentation control unit 107 includes a drawing device such as a GPU, for example, and performs a predetermined drawing process when generating a screen to be displayed on the display unit 140. Specifically, the presentation control unit 107 is appropriate for a necessary drawing object based on processing and commands performed by the control unit 101 while the game apparatus 100 is in operation (during game play or in a standby state). Performs arithmetic processing and draws the screen. The generated screen is output to the display unit 140 which is a display device detachably connected in the same housing as the game device 100 or outside the game device 100, and is displayed in a predetermined display area to the user. Presented. *
また提示制御部107は、例えばサウンドボードやアンプ等の音声信号の出力/増幅を行う回路を含み、音声出力部150から出力させる音声を生成する際には所定の処理を行う。具体的には提示制御部107は、例えば予め記録媒体102に記録された音声データに基づき、同時に出力を行う音声データを確定し、これを電気的な音声信号に変換(D/A変換)して音声出力部150に出力することで、音声出力を行う。音声出力部150は、所定のスピーカ等であってよく、入力された音声信号に基づく音波を出力する。  The presentation control unit 107 includes a circuit that outputs / amplifies an audio signal, such as a sound board or an amplifier, and performs predetermined processing when generating audio to be output from the audio output unit 150. Specifically, the presentation control unit 107 determines audio data to be output at the same time based on, for example, audio data recorded in advance on the recording medium 102, and converts this into an electric audio signal (D / A conversion). And output to the audio output unit 150 to perform audio output. The audio output unit 150 may be a predetermined speaker or the like, and outputs a sound wave based on the input audio signal. *
印刷制御部108は、カードの生成指示がなされた場合に、該カードに含める物品情報に対応するコード画像とカードの印刷面を形成するその他の画像を含む、印刷出力するカードの印刷データを生成する。印刷制御部108は、印刷データを生成すると、該印刷データを印刷命令と共に印刷部160に伝送して該当のカードの印刷を指示し、排出させる。印刷部160は、ゲーム装置100と同一筐体内、あるいはゲーム装置100の外部に着脱可能に接続された、印刷制御部108との情報送受信が可能に構成されたプリンタ等の印刷装置である。印刷部160は、印刷制御部108からカードに係る印刷データ及び該データに係る印刷命令を受信すると、印刷データの印刷動作を行う。印刷により排出されるカードは、印刷部160がゲーム装置100と同一筐体内に内蔵される場合は、ゲーム装置100の外部からアクセス可能な排出口(図2の201)に導かれることでユーザに提供されてよい。即ち、ゲーム装置100において排出されるカードは、印刷部160に印刷データが伝送されたことに応じて、印刷がなされていない状態の所定の印画紙に対して印刷がなされることで初めて、提供用のカードに記載の項目全体が形成される、所謂オンデマンド印刷のカードである。  When a card generation instruction is given, the print control unit 108 generates print data for a card to be printed out, including a code image corresponding to the item information included in the card and other images forming the print surface of the card. To do. When the print control unit 108 generates the print data, the print control unit 108 transmits the print data together with the print command to the print unit 160 to instruct the printing of the corresponding card and discharge it. The printing unit 160 is a printing device such as a printer configured to be able to send and receive information to and from the print control unit 108 detachably connected in the same housing as the game device 100 or outside the game device 100. When the print unit 160 receives the print data related to the card and the print command related to the data from the print control unit 108, the print unit 160 performs a print operation of the print data. When the printing unit 160 is built in the same housing as the game apparatus 100, the card discharged by printing is guided to the user by being guided to a discharge port (201 in FIG. 2) accessible from the outside of the game apparatus 100. May be provided. In other words, the card ejected in the game apparatus 100 is provided only when printing is performed on a predetermined photographic paper that is not printed in response to the print data being transmitted to the printing unit 160. This is a so-called on-demand printing card in which the entire items described on the card for use are formed. *
操作入力部109は、例えば方向入力用の操作部材や決定入力用の操作部材や各種センサ等の、ゲーム装置100が有するユーザインタフェースである。操作入力部109は、操作部材に対する操作入力がなされたことを検出すると、該操作入力に対応する制御信号を制御部101に出力する。なお、本実施形態ではゲーム装置100は物理的な操作部材として各種インタフェースを備えるものとして説明するが、例えば表示部140の画面上になされたタッチ入力を検出するタッチ入力検出センサ等を含んでいてもよい。  The operation input unit 109 is a user interface that the game apparatus 100 has, such as an operation member for direction input, an operation member for determination input, and various sensors. When the operation input unit 109 detects that an operation input to the operation member has been made, the operation input unit 109 outputs a control signal corresponding to the operation input to the control unit 101. In the present embodiment, the game apparatus 100 is described as having various interfaces as physical operation members, but includes, for example, a touch input detection sensor that detects touch input made on the screen of the display unit 140. Also good. *
通信部110は、ゲーム装置100が有する外部装置との通信インタフェースである。通信部110は、不図示のインターネット等の通信網やケーブル等、有線無線を問わない通信媒体を介して外部装置と接続し、データの送受信を可能とすることができる。通信部110は、例えば送信対象として入力された情報を所定の形式のデータに変換し、ネットワークを介してサーバ等の外部装置に送信する。また通信部110は、例えばネットワークを介して外部装置から情報を受信すると、該情報を復号し、メモリ103に格納する。また本実施形態のゲーム装置100は、ゲームに係る処理のプログラムをパッケージ化したプログラムデータを通信部110を介して外部装置から受信可能に構成される。制御部101は、通信部110により該プログラムデータがプログラムの更新要求とともに受信された場合、更新要求に従って現在記録媒体102に格納されているゲームに係る処理のプログラムを、受信したプログラムデータを用いて更新することができる。なお、ゲームに係る処理のプログラムの更新処理は、この他、例えば記録媒体に記録されているプログラムデータをゲーム装置が有する不図示の光学ドライブ等に挿入した際に自動実行される、あるいは挿入後に管理者が開始命令を行うことによっても実行可能である。  Communication unit 110 is a communication interface with an external device included in game device 100. The communication unit 110 can be connected to an external device via a communication network such as the Internet (not shown) and a wired medium such as a cable, and can transmit and receive data. For example, the communication unit 110 converts information input as a transmission target into data of a predetermined format and transmits the data to an external device such as a server via a network. Further, for example, when receiving information from an external device via a network, the communication unit 110 decodes the information and stores it in the memory 103. In addition, the game apparatus 100 according to the present embodiment is configured to be able to receive program data obtained by packaging a processing program related to a game from an external apparatus via the communication unit 110. When the communication unit 110 receives the program data together with the program update request, the control unit 101 uses the received program data for the processing program relating to the game currently stored in the recording medium 102 according to the update request. Can be updated. In addition to this, the program update processing of the game is automatically executed when the program data recorded on the recording medium is inserted into an optical drive (not shown) included in the game device, or after the insertion. It can also be executed by the start command from the administrator. *
《カード、メダル、物品情報》 次に、本実施形態のゲーム装置100においてゲームに使用可能なカード、メダル、及びこれら物品の各々に付される物品情報について、図を用いて詳細を説明する。なお、本実施形態の各物品が、ゲームに登場させることが可能なキャラクタのうちのいずれかに対応付けられ、該キャラクタの図柄(キャラクタ画像)を有する態様を例示しているが、各物品がゲーム中のいずれかのアイテムやその他のゲーム要素に対応付けられる可能性を除外するものではない。  << Card, Medal, Item Information >> Next, details of cards, medals, and item information attached to each of these items that can be used in the game in the game device 100 of the present embodiment will be described with reference to the drawings. In addition, although each article | item of this embodiment is matched with one of the characters which can be made to appear in a game, and has illustrated the aspect which has the design (character image) of this character, The possibility of being associated with any item or other game element in the game is not excluded. *
図3(a)は、本実施形態のゲーム装置100においてゲームに使用可能なカードであり、ゲーム装置100において生成、印刷及び排出が可能なカードのオモテ面を示した図である。図示されるようにカードには、該カードに対応するキャラクタのキャラクタ画像301、該キャラクタのキャラクタ名302、またカードの所有者を識別するために設定されたユーザ名303、キャラクタを登場させた場合のゲーム上での各種パラメータ304、スロット画像305、及びカードに付された第1の物品情報を取得可能なコード画像306で構成される。  FIG. 3A is a diagram showing a front side of a card that can be used for a game in the game apparatus 100 according to the present embodiment and that can be generated, printed, and ejected in the game apparatus 100. As shown in the figure, when a character image 301 of a character corresponding to the card, a character name 302 of the character, a user name 303 set to identify the owner of the card, and a character appear on the card And a code image 306 capable of acquiring the first item information attached to the card. *
スロット画像305は、図示されるように、所定の数(本実施形態では3つ)の枠が設けられる画像であり、カードに対応するキャラクタを成長を経て使用し続ける場合、即ち、後述のようにカードを用いてキャラクタをゲームに登場させ、プレイ内容を反映させた状態で該キャラクタを新たなカードとして生成させる場合の、付加的な遊戯要素の提供のために設けられたものである。スロット画像の各枠は、該キャラクタについてゲームプレイを重ねることによって順次内容(枠内の画像。スロットの出目に対応しているため、以下必要に応じて、出目または出目画像として言及する)が確定し、視認可能となる。図3(b)は、図3(a)のカードが出目変化した状態を例示したものであり、所謂「銀はがし」の要領で、ゲームプレイの進行やキャラクタの成長段階に合わせて、順次スロット画像305の枠内の出目が確定(解放)されていく。またコード画像306は、カードに対応する第1の物品情報を所定の変換演算を用いて変換することで得られる、例えば図示されるような1次元あるいは多次元のパターンであり、第1リーダ120に読み取られることで第1の物品情報が取得可能に構成される。  As shown in the figure, the slot image 305 is an image provided with a predetermined number of frames (three in the present embodiment). When the character corresponding to the card continues to be used after being grown, that is, as described later. This is provided to provide an additional game element when a character is used in the game to appear in the game and the character is generated as a new card in a state where the play contents are reflected. Each frame of the slot image is sequentially described by overlapping the game play with respect to the character (the image in the frame. Since it corresponds to the outcome of the slot, it will be referred to as an outcome or an outcome image as necessary) ) Will be confirmed and will be visible. FIG. 3B exemplifies a state in which the card of FIG. 3A has changed. In the manner of so-called “silver stripping”, the game play progresses and the character growth stage sequentially. The outcomes in the frame of the slot image 305 are confirmed (released). The code image 306 is, for example, a one-dimensional or multi-dimensional pattern as illustrated, which is obtained by converting the first article information corresponding to the card using a predetermined conversion operation. 1st information is comprised so that acquisition is possible. *
このようなカードにコード画像306の形態で付される第1の物品情報は、例えば図4(a)に示されるデータ構成であってよい。図4(a)の例では、カードに付される第1の物品情報は、該カードを一意に特定(識別)するカードID401に関連付けて、該カードの所有者を示すユーザ名402、該カードに対応するキャラクタを特定するキャラクタID403、該カードに対応するキャラクタの成長状態を示すランク情報404、及びスロット画像の構成を示すスロット情報405を含む。  The first item information attached to such a card in the form of a code image 306 may have a data configuration shown in FIG. 4A, for example. In the example of FIG. 4A, the first item information attached to the card is associated with a card ID 401 that uniquely identifies (identifies) the card, and a user name 402 indicating the owner of the card, the card A character ID 403 for identifying the character corresponding to the character, rank information 404 indicating the growth state of the character corresponding to the card, and slot information 405 indicating the structure of the slot image. *
なお、ランク情報とは、本実施形態では簡易的に、ゲームにおけるキャラクタレベル(成長段階を示す値)であるものとして説明するが、本発明の実施においてこれに限られるものではない。例えば、体力や攻撃力、持ち技、スキル等の各種パラメータにつき、基準値からの上昇(成長)を示すゲームにおける段階が設けられており、ランク情報404はこれを特定する情報等、どのような情報であってもよい。  In the present embodiment, the rank information is simply described as being a character level (a value indicating a growth stage) in the game, but the present invention is not limited to this. For example, for each parameter such as physical strength, attack power, skill, skill, etc., there is a stage in the game showing an increase (growth) from the reference value. The rank information 404 is information such as information for identifying this. It may be information. *
一方、図3(c)は、本実施形態のゲーム装置100においてゲームに使用可能なメダルであり、ゲーム装置100において生成されるのではなく、他の経路で流通するメダルのオモテ面を示した図である。図示されるようにメダルには、カードと同様、該メダルに対応するキャラクタのキャラクタ画像311が付され、これに加え、該キャラクタのキャラクタ名312を有して構成される。  On the other hand, FIG. 3C is a medal that can be used in the game in the game apparatus 100 of the present embodiment, and is not generated in the game apparatus 100, but shows a front face of medals distributed through another route. FIG. As shown in the figure, a medal is provided with a character image 311 of a character corresponding to the medal, and in addition to the card, the medal is provided with a character name 312 of the character. *
このようなメダルに、カードとは異なる形式でコード化され、NFCタグに書き込まれることにより付される第2の物品情報は、例えば図4(b)に示されるデータ構造であってよい。図4(b)の例では、メダルに付される第2の物品情報は、該メダルを識別するメダルID411に関連付けて、該メダルに対応するキャラクタを特定するキャラクタID412を含む。  The second item information encoded on such a medal in a format different from that of the card and attached to the NFC tag may have a data structure shown in FIG. 4B, for example. In the example of FIG. 4B, the second item information attached to the medal includes a character ID 412 that specifies the character corresponding to the medal in association with the medal ID 411 that identifies the medal. *
《キャラクタ情報の構成》 一方、上述したキャラクタDB106で管理されるキャラクタ情報は、例えば図4(c)に示されるようなデータ構造を有するものであってよい。図4(c)の例では、1つのキャラクタについてキャラクタDB106の1レコードとして管理されるキャラクタ情報は、ゲームにおいてキャラクタを一意に特定するキャラクタID421に関連付けて、対戦シーケンスにおけるキャラクタの各種パラメータを特定するための、成長状態を考慮しない状態について予め定められた、体力や攻撃力、持ち技、スキル等のキャラクタ固有の能力パラメータの初期値(基準値:例えばレベル1の状態での各種パラメータの値)を示す基本パラメータ422、基本パラメータからの各種パラメータについての成長(レベル、プレイ回数、プレイ内容)に応じた増減幅や、追加付与することが可能な持ち技、スキル等を示す成長時変化情報423、及び該キャラクタの登録時あるいは該キャラクタをゲーム中に登場させる際に提示するキャラクタ画像や音声データを示す提示用情報424を管理する。なお、キャラクタ画像は、ゲームのプレイに際し、ゲーム画面の構成に用いられるだけでなく、新たに生成するカードの印刷データ構成に用いられるものであってよい。  << Composition of Character Information >> On the other hand, the character information managed by the character DB 106 described above may have a data structure as shown in FIG. 4C, for example. In the example of FIG. 4C, the character information managed as one record of the character DB 106 for one character specifies various parameters of the character in the battle sequence in association with the character ID 421 that uniquely specifies the character in the game. Initial values of character-specific ability parameters such as physical strength, attack power, skill, skill, etc. that are determined in advance for a state that does not take into account the growth state (reference values: values of various parameters in a level 1 state, for example) Change parameter 423 indicating the increase / decrease width according to the growth (level, number of times of play, play contents), and the skills, skills, etc. that can be additionally given. And when the character is registered or the character is Managing presentation information 424 indicating the character image and audio data to be presented when caused to appear in the beam. Note that the character image may be used not only for the configuration of the game screen but also for the print data configuration of a newly generated card when the game is played. *
《ゲーム概要》 ここで、本実施形態のゲーム装置100で実行されるゲームの概要について説明する。ゲーム装置100における1回のゲームプレイは、対価の支払いがなされたことを契機として提供が開始される。ゲームプレイの提供が開始すると、ユーザが操作するキャラクタ(操作キャラクタ)、あるいはユーザの操作キャラクタに同行させるキャラクタ(以下、これらは峻別せずに使用キャラクタとして言及する)を確定した後、使用キャラクタを登場させるゲーム処理
が実行される。 
<< Outline of Game >> Here, an outline of a game executed on the game apparatus 100 of the present embodiment will be described. One game play in the game device 100 starts to be provided when the consideration is paid. When the provision of game play is started, a character operated by the user (operation character) or a character to be accompanied by the user's operation character (hereinafter referred to as a used character without distinction) is determined, and then the used character is changed. The game process to make it appear is executed.
使用キャラクタは、カードまたはメダルの物品情報を第1リーダ120または第2リーダ130に読み取らせることで、各物品に対応するキャラクタを登録することができる。あるいは、ユーザがいずれの物品も所有していない場合は、物品情報に基づく登録をスキップし、抽選処理等により割り当てられた所定のキャラクタを使用キャラクタとして登録できるものであってよい。本実施形態では簡単のため、使用キャラクタは1体であるものとして説明する。  The use character can register the character corresponding to each article by causing the first reader 120 or the second reader 130 to read the article information of the card or medal. Alternatively, when the user does not own any article, registration based on the article information may be skipped, and a predetermined character assigned by a lottery process or the like may be registered as a use character. In the present embodiment, for the sake of simplicity, it is assumed that there is one character used. *
ゲーム処理により提供されるゲームは、使用キャラクタと相手キャラクタとの間での対戦ゲームを実行する対戦シーケンスと、対戦シーケンスの途中または終了後において対戦ゲームまたはカードの生成に係り所定の効果(特殊技能・効果の発動、キャラクタ成長ボーナス、キャラクタランク変更等)を発生させ得るルーレット(抽選)ゲームを行うルーレットシーケンスとを有する。  The game provided by the game process has a predetermined effect (special skill) related to a battle sequence for executing a battle game between the used character and the opponent character, and generation of a battle game or a card during or after the battle sequence. A roulette sequence for performing a roulette (lottery) game that can generate effects, character growth bonuses, character rank changes, and the like. *
対戦シーケンスでは、ユーザは操作入力を行うことにより、所定の処理の結果決定した相手キャラクタを対戦相手とした対戦ゲームをプレイすることができる。本実施形態では簡単のため、使用キャラクタと対応させて相手キャラクタの数も1体とし、例えばユーザによるモード選択に基づいて、あるいは所定のゲームにおいて対戦ゲームに係るイベントの発生が確定した際に抽選処理等によって決定されるものであってもよい。  In the battle sequence, the user can play a battle game in which the opponent character determined as a result of the predetermined process is the opponent by performing an operation input. In this embodiment, for the sake of simplicity, the number of opponent characters is set to be one corresponding to the character used. For example, based on the mode selection by the user or when the occurrence of an event related to the battle game is determined in a predetermined game, lottery It may be determined by processing or the like. *
本実施形態のゲーム装置100が提供するゲームでは、対戦シーケンスにおいて、ユーザは登録した使用キャラクタを、相手キャラクタとの対戦ゲームにおいて、戦闘に係る行動を行うキャラクタとして使用することができる。使用キャラクタの各々には、対戦ゲームの進行(または勝敗)に影響を与え得る、登録に使用されたカードまたはメダルが有する物品情報により定まる成長状態を反映した各種パラメータ(プレイ時パラメータ)が設定される。対戦シーケンスにおけるゲームの進行は、該プレイ時パラメータに基づき決定されるものであり、同一のキャラクタについては成長状態が進行している(例えばランク情報に係るキャラクタレベルが高い)ほど、有利に進行する。またゲームの進行には、スロット情報405の状態が参照されてもよく、例えば3つの出目が所定の役に該当している場合、あるいは出目がリーチ状態(残り1つの出目の確定によって、出目の組み合わせが所定の役に該当し得る)にある場合に、対応する特殊効果を発生させ、ゲームの進行を有利にせしめる制御がなされるものであってよい。使用キャラクタの成長状態は、対戦ゲームのプレイ内容に応じて登録時から変化し得るものであり、成長後の使用キャラクタについてカードの生成指示がなされることにより、ユーザは該成長後のキャラクタに対応するカードを入手することができる。  In the game provided by the game device 100 of the present embodiment, in the battle sequence, the user can use the registered use character as a character that performs a battle-related action in the battle game with the opponent character. Various parameters (play-time parameters) reflecting the growth state determined by the article information of the card or medal used for registration, which can affect the progress (or win / lose) of the battle game, are set for each of the characters used. The The progress of the game in the battle sequence is determined based on the parameters at the time of play, and the same character progresses more advantageously as the growth state progresses (for example, the character level related to rank information is higher). . In the progress of the game, the state of the slot information 405 may be referred to. For example, when three outcomes correspond to a predetermined role, or the outcome is a reach state (by determining the remaining one outcome) If the combination of the outcomes is in a predetermined combination), the corresponding special effect may be generated to control the game in an advantageous manner. The growth state of the character used can change from the time of registration according to the play content of the battle game, and the user can respond to the character after the growth by giving a card generation instruction for the character used after the growth. You can get a card to do. *
《プレイ提供処理》 このような構成をもつ本実施形態のゲーム装置100において、1回のゲームプレイに係り実行されるプレイ提供処理について、図5のフローチャートを用いて具体的な処理を説明する。該フローチャートに対応する処理は、制御部101が、例えば記録媒体102に記憶されている対応する処理プログラムを読み出し、メモリ103に展開して実行することにより実現することができる。なお、本プレイ提供処理は、例えば1回のゲームプレイに係る対価の投入がなされたことが支払検出部104により検出された際に開始されるものとして説明する。本プレイ提供処理の実行中、特に言及しない限り提示制御部107は制御部101により行われた処理や命令に基づいて、適宜進行に対応する画面の生成及び表示部140への該画面の表示や、対応する音声データに基づく音声出力部150からの音声出力を行うものとする。  << Play Providing Process >> A specific process of the play providing process executed in connection with one game play in the game apparatus 100 of the present embodiment having such a configuration will be described with reference to the flowchart of FIG. The processing corresponding to the flowchart can be realized by the control unit 101 reading, for example, a corresponding processing program stored in the recording medium 102, developing it in the memory 103, and executing it. In addition, this play provision process demonstrates as what is started when the payment detection part 104 detects that the injection | throwing-in regarding the one game play was made | formed, for example. During execution of this play providing process, unless otherwise specified, the presentation control unit 107 generates a screen corresponding to the progress and displays the screen on the display unit 140 based on the process and command performed by the control unit 101. The audio output from the audio output unit 150 based on the corresponding audio data is performed. *
S501で、制御部101は、今回のゲームプレイにつき使用キャラクタを登録する登録処理を実行する。登録処理は、ユーザが第1リーダ120にカードが有する第1の物品情報を取得させること、第2リーダ130にメダルが有する第2の物品情報を取得させること、あるいはゲームに登場されることが可能なキャラクタを制御部101が抽選処理等により選択することにより行われる。  In step S501, the control unit 101 executes a registration process for registering a character to be used for the current game play. In the registration process, the user may cause the first reader 120 to acquire the first item information included in the card, the second reader 130 may acquire the second item information included in the medal, or may appear in the game. This is performed by the control unit 101 selecting a possible character by a lottery process or the like. *
〈登録処理〉 ここで、プレイ提供処理のS501において実行される登録処理について、図6のフローチャートを用いて詳細を説明する。  <Registration Process> Here, the registration process executed in S501 of the play providing process will be described in detail using the flowchart of FIG. *
S601で、制御部101は、使用キャラクタの登録に係る物品情報の取得処理を開始し、カードまたはメダルの読み取りを待機する。具体的には制御部101は、使用キャラクタの登録に係る物品情報の取得が可能なように、取得部105、第1リーダ120及び第2リーダ130を動作させる。このとき、提示制御部107は制御部101の制御の下、使用キャラクタについて現在カードまたはメダルの読み取りを待機している状態であることを示す画面の生成及び音声の再生を行い、表示部140及び音声出力部150に提示させる。  In step S <b> 601, the control unit 101 starts an article information acquisition process related to registration of a use character, and waits for a card or medal to be read. Specifically, the control unit 101 operates the acquisition unit 105, the first reader 120, and the second reader 130 so that the article information related to the use character registration can be acquired. At this time, under the control of the control unit 101, the presentation control unit 107 generates a screen indicating that the character used is currently waiting to read a card or a medal and reproduces a sound. The audio output unit 150 is made to present it. *
S602で、制御部101は、カード及びメダルのいずれかの物品(対象物品)からの物品情報の読み取りがなされたか否かを判断する。制御部101は、取得部105により第1リーダ120または第2リーダ130を介した物品情報(対象物品情報)の取得がなされたか否かにより本ステップの判断を行う。制御部101は、対象物品情報の読み取りがなされたと判断した場合は処理をS603に移し、なされていないと判断した場合は本ステップの処理を繰り返す。なお、物品からの情報取得を行わずに対戦シーケンスに移行する操作(スキップ)がなされた場合、制御部101は、例えば初期キャラクタとして定められたキャラクタのうちから抽選処理に基づき選択した1体のキャラクタについてのキャラクタ情報をキャラクタDB106から取得し、後述の使用キャラクタ情報とユーザ名の設定を行い、処理をS608に移せばよい。  In step S <b> 602, the control unit 101 determines whether article information has been read from any article (target article) of a card or a medal. The control unit 101 determines this step based on whether or not the acquisition unit 105 has acquired article information (target article information) via the first reader 120 or the second reader 130. When it is determined that the target article information has been read, the control unit 101 moves the process to S603, and when it is determined that the target article information has not been read, the process of this step is repeated. In addition, when operation (skip) which transfers to a battle | competition sequence without performing information acquisition from articles | goods was made, the control part 101 selected based on the lottery process from the character determined as an initial character, for example Character information about the character is acquired from the character DB 106, used character information and a user name, which will be described later, are set, and the process proceeds to S608. *
S603で、制御部101は、取得された対象物品情報がメダルから取得されたものであるか否かを判断する。本ステップの判断は、取得部105がいずれのリーダから情報取得を行ったかにより判断すればよいが、例えば取得した対象物品情報のデータ構造の解析により行うものであってもよい。制御部101は、対象物品情報がメダルから取得されたものであると判断した場合は処理をS604に移し、メダルから取得されたものではない、即ちカードから取得されたものであると判断した場合は処理をS606に移す。  In step S603, the control unit 101 determines whether the acquired target article information is acquired from a medal. The determination in this step may be performed based on the reader from which the acquisition unit 105 has acquired information, but may be performed by, for example, analyzing the data structure of the acquired target article information. When the control unit 101 determines that the target article information is acquired from a medal, the process proceeds to S604, and when the control unit 101 determines that the target article information is not acquired from a medal, that is, acquired from a card. Moves the process to S606. *
S604で、制御部101は、対象物品情報に含まれるキャラクタID412を参照し、対象物品(メダル)に係るキャラクタ情報をキャラクタDB106から取得する。そして制御部101は、取得したキャラクタ情報に基づいて、使用キャラクタにつきゲーム中に参照される使用キャラクタ情報をメモリ103に格納する。具体的には制御部101は、キャラクタDB106に管理されるキャラクタ情報のうち、キャラクタID421が、対象物品情報に含まれるキャラクタID412であるキャラクタ情報を取得する。格納される使用キャラクタ情報は、例えば図4(d)に示されるように、使用キャラクタのキャラクタID431に関連付けて、ゲーム処理の実行中に進行の決定に係り参照されるプレイ時パラメータ432、使用キャラクタの提示に用いられる提示用情報433、登録にメダルが用いられたか否かを示す(例えば論理型の)メダル登録フラグ434、及び使用キャラクタの現在のランク情報435を有する構成であってよい。メダルに対応するキャラクタ情報を取得すると、制御部101は、取得したキャラクタ情報のキャラクタID421、基本パラメータ422、及び提示用情報424を、キャラクタID431、プレイ時パラメータ432、及び提示用情報433とする使用キャラクタ情報を構成し、メモリ103に格納する。また対象物品がメダルであるため、制御部101はメダル登録フラグ434を真(true)に設定し、ランク情報435を初期レベルを示す情報に設定する。上述したようにメダルはゲーム装置100において主として使用されるゲーム用物品として構成されておらず、第2の物品情報は成長状態を示すランク情報を有していないため、本実施形態ではメダルを用いて登録されるキャラクタは、初期レベルのキャラクタとして登録されるものとして説明する。しかしながら、本発明の実施においてメダルを用いて登録された使用キャラクタのプレイ時パラメータ432やランク情報435の決定方法は、異なるものであってもよいことは言うまでもない。たとえば、初期レベルよりも高い所定のレベルでのキャラクタとして登録される場合には、メダルを所有するユーザを、本実施形態のゲーム装置100において提供されるゲームのプレイに、より好適に導引することができる。  In step S604, the control unit 101 refers to the character ID 412 included in the target article information, and acquires character information related to the target article (medal) from the character DB 106. Then, based on the acquired character information, the control unit 101 stores in the memory 103 used character information that is referred to during the game for each used character. Specifically, the control unit 101 acquires character information whose character ID 421 is the character ID 412 included in the target article information among the character information managed in the character DB 106. For example, as shown in FIG. 4D, the stored used character information is associated with the character ID 431 of the used character, and is used for determining the progress during the execution of the game process. May be configured to include presentation information 433 used for presenting, a medal registration flag 434 indicating whether or not a medal has been used for registration, and current rank information 435 of the character used. When the character information corresponding to the medal is acquired, the control unit 101 uses the character ID 421, the basic parameter 422, and the presentation information 424 of the acquired character information as the character ID 431, the play time parameter 432, and the presentation information 433. Character information is configured and stored in the memory 103. Since the target article is a medal, the control unit 101 sets the medal registration flag 434 to true and sets the rank information 435 to information indicating the initial level. As described above, the medal is not configured as a game article mainly used in the game apparatus 100, and the second article information does not have rank information indicating the growth state. Therefore, in this embodiment, the medal is used. In the following description, it is assumed that the registered character is registered as an initial level character. However, it goes without saying that the method for determining the play time parameter 432 and the rank information 435 of the used character registered using medals in the embodiment of the present invention may be different. For example, in the case of being registered as a character at a predetermined level higher than the initial level, the user who owns the medal is more suitably guided to play the game provided in the game apparatus 100 of the present embodiment. be able to. *
S605で、制御部101は、今回のゲームプレイを行うユーザにつき、ユーザ名の設定を行う。ユーザ名は、例えばユーザにより入力された文字列を設定するものであってよく、入力が行われなかった場合にはデフォルトのユーザ名が設定される等であってもよい。設定されたユーザ名は、例えばメモリ103に格納され、ゲーム中及び新たに排出されるカードの印刷データの生成において用いられる。  In step S <b> 605, the control unit 101 sets a user name for the user who performs the current game play. The user name may be, for example, a character string input by the user, or a default user name may be set if no input is made. The set user name is stored in the memory 103, for example, and is used in the generation of print data for a card to be discharged during a game or newly. *
S606で、制御部101は、対象物品情報に含まれるキャラクタID403を参照し、対象物品(カード)に係るキャラクタ情報をキャラクタDB106から取得する。そして制御部101は取得したキャラクタ情報に基づいて、使用キャラ情報をメモリ103に格納する。具体的には制御部101は、キャラクタDB106に管理されるキャラクタ情報のうち、キャラクタID421が、対象物品情報に含まれるキャラクタID403であるキャラクタ情報を取得する。そして制御部101は、取得したキャラクタ情報のキャラクタID421及び提示用情報424を、キャラクタID431及び提示用情報433とする使用キャラクタ情報を構成し、メモリ103に格納する。また対象物品がカードであるため、制御部101はメダル登録フラグ434を偽(false)に設定する。さらにプレイ時パラメータ432については、制御部101は、取得したキャラクタ情報の成長時変化情報423に従って、基本パラメータ422を対象物品情報のランク情報404に基づいて変更した値を設定する。またランク情報435には対象物品情報のランク情報404を設定する。このようにすることで、カードを用いて使用キャラクタの登録を行った場合には、カードにより示される成長状態からプレイを再開できる、継続的な遊戯要素をユーザに提供することができる。  In step S606, the control unit 101 refers to the character ID 403 included in the target article information, and acquires character information related to the target article (card) from the character DB 106. The control unit 101 stores the used character information in the memory 103 based on the acquired character information. Specifically, the control unit 101 acquires character information whose character ID 421 is the character ID 403 included in the target article information among the character information managed in the character DB 106. Then, the control unit 101 configures used character information having the character ID 421 and the presentation information 424 of the acquired character information as the character ID 431 and the presentation information 433 and stores the information in the memory 103. Further, since the target article is a card, the control unit 101 sets the medal registration flag 434 to false. Further, for the play time parameter 432, the control unit 101 sets a value obtained by changing the basic parameter 422 based on the rank information 404 of the target article information according to the acquired change information 423 of the character information. Further, rank information 404 of the target article information is set in the rank information 435. By doing in this way, when a use character is registered using a card, it is possible to provide a user with a continuous play element that can resume play from the growth state indicated by the card. *
S607で、制御部101は、対象物品情報のユーザ名402を今回のゲームプレイを行うユーザのユーザ名として、メモリ103に格納する。  In step S <b> 607, the control unit 101 stores the user name 402 of the target article information in the memory 103 as the user name of the user who performs the current game play. *
S608で、提示制御部107は制御部101の制御の下、使用キャラクタ情報に基づき、登録された使用キャラクタの提示を行う。提示は、例えば対応するキャラクタ画像及びキャラクタの成長状態に応じたプレイ時パラメータを含む画面の表示部140への表示や、キャラクタ名の読み上げ音声やキャラクタ固有の台詞音声やテーマ曲の音声出力部150からの音声出力により行われる。  In step S <b> 608, the presentation control unit 107 presents a registered use character based on the use character information under the control of the control unit 101. For example, the presentation is performed on the screen display unit 140 including the corresponding character image and the parameters at the time of play according to the character's growth state, the voice reading of the character name, the character-specific speech, and the voice output unit 150 of the theme song. This is done by voice output from. *
このように登録処理が完了すると、制御部101はプレイ提供処理のS502で、対戦シーケンスに係る相手キャラクタ(対戦相手)を決定し、対戦シーケンスに係るゲーム処理を実行する。制御部101は、対戦シーケンスに係るゲーム処理が完了、即ち1回のゲームプレイに係る対戦ゲームの勝敗が決する状態まで進行すると、処理をS503に移す。  When the registration process is completed as described above, the control unit 101 determines an opponent character (an opponent) related to the battle sequence in S502 of the play providing process, and executes a game process related to the battle sequence. When the control unit 101 completes the game process related to the battle sequence, that is, progresses to a state where the winning or losing of the battle game related to one game play is determined, the process proceeds to S503. *
S503で、制御部101は、ルーレットシーケンスに係るゲーム処理を実行する。本実施形態では簡単のため、ルーレットシーケンスは対戦シーケンスに係るゲーム処理の終了後に発生し、ルーレットシーケンスにおけるプレイ内容は、以降の新たなカード生成における成長状態の変更に影響を及ぼす(所定の効果を発生させるか否かがルーレットの抽選結果により確定する)ものとして説明するが、本発明の実施はこれに限られるものではない。ルーレットシーケンスは、上述したように対戦シーケン
スに係るゲーム処理の途中で発生するものであってもよく、この場合、新たなカードの生成に係る所定の効果の発生に限らず、対戦ゲームの進行に影響を及ぼすものであってもよい。ルーレットシーケンスにおけるプレイ内容の結果は、例えば生成するカードのキャラクタレベルの増加率(プレイ時パラメータが基本パラメータである場合は、初期レベルではないキャラクタレベルへの変更)やプレイ時パラメータの増加率等を変更するものであってよい。 
In step S503, the control unit 101 executes a game process related to the roulette sequence. In the present embodiment, for the sake of simplicity, the roulette sequence occurs after the end of the game process related to the battle sequence, and the play content in the roulette sequence affects the change of the growth state in the subsequent new card generation (the predetermined effect is Whether or not to be generated is determined based on the roulette lottery result), but the implementation of the present invention is not limited to this. As described above, the roulette sequence may be generated in the middle of the game process related to the battle sequence. In this case, the roulette sequence is not limited to the occurrence of a predetermined effect related to the generation of a new card, and the battle game progresses. It may be an effect. The result of the play contents in the roulette sequence includes, for example, the rate of increase in the character level of the card to be generated (if the play time parameter is a basic parameter, change to a character level other than the initial level) It may be changed.
S504で、制御部101は、今回のゲームプレイにあたり新たなカードを印刷部160に印刷・生成・排出(以下、カード化)させるキャラクタについて、該カードに付す第1の物品情報(出力物品情報)を生成する生成処理を実行する。  In step S <b> 504, the control unit 101 sets first item information (output item information) to be attached to the card for printing, generating, and discharging (hereinafter referred to as a card) a new card for the current game play. Execute the generation process to generate. *
〈生成処理〉 ここで、本ステップにおいて実行される生成処理について、図7のフローチャートを用いて詳細を説明する。  <Generation Process> Here, the generation process executed in this step will be described in detail with reference to the flowchart of FIG. *
S701で、制御部101は、使用キャラクタがメダルを用いて登録されたか否かを判断する。具体的には制御部101は、使用キャラクタ情報のメダル登録フラグ434を参照することにより、本ステップの判断を行えばよい。制御部101は、使用キャラクタがメダルを用いて登録されたと判断した場合は処理をS702に移し、メダルを用いて登録されていないと判断した場合は処理をS703に移す。  In step S <b> 701, the control unit 101 determines whether the use character is registered using a medal. Specifically, the control unit 101 may determine this step by referring to the medal registration flag 434 of the used character information. If the control unit 101 determines that the character used is registered using a medal, the process proceeds to S702. If the control unit 101 determines that the character is not registered using a medal, the process proceeds to S703. *
S702で、制御部101は、使用キャラクタをカード化対象のキャラクタとして選択する。本実施形態のゲーム装置100では、メダルを用いて使用キャラクタの登録が行われた場合には、ユーザが該キャラクタのカードの生成を所望しているものと判断し、ゲームのプレイ内容に依らず使用キャラクタをカード化対象のキャラクタとして選択するものとする。  In step S702, the control unit 101 selects a character to be used as a character to be carded. In the game device 100 according to the present embodiment, when a use character is registered using a medal, it is determined that the user desires to generate a card for the character, and the game device 100 does not depend on the play content of the game. Assume that the character to be used is selected as a character to be carded. *
一方、S701において使用キャラクタがメダルを用いて登録されていないと判断した場合、制御部101はS703で、対戦シーケンスに係るゲーム処理のプレイ内容に基づき、カード化の候補となるキャラクタ(候補キャラクタ)を決定する。候補キャラクタは、少なくとも使用キャラクタを含み、この他、対戦ゲームのプレイ内容に基づいて増減する。本実施形態では簡単のため、対戦ゲームの結果が勝利であれば使用キャラクタに加えて相手キャラクタを候補キャラクタに含め、結果が敗北であれば使用キャラクタのみを候補キャラクタに含めるものとして説明する。しかしながら、本発明の実施はこれに限られるものではなく、使用キャラクタが複数体であるか、対戦ゲームがNPC(Non-Player Character)対戦と対人対戦のいずれであるか等を考慮して、如何様にも変更可能であってよいことはいうまでもない。制御部101は、候補キャラクタの情報を決定すると、該情報を例えばメモリ103に格納させる。  On the other hand, if it is determined in S701 that the character to be used is not registered using a medal, the control unit 101 determines in S703 a character (candidate character) that is a candidate for card formation based on the play contents of the game process related to the battle sequence. To decide. Candidate characters include at least used characters, and the number of candidate characters is increased or decreased based on the play content of the battle game. In the present embodiment, for the sake of simplicity, the description will be made on the assumption that the opponent character is included in the candidate character in addition to the used character if the result of the battle game is victory, and only the used character is included in the candidate character if the result is defeat. However, the implementation of the present invention is not limited to this. Considering whether there are a plurality of characters to be used, whether the battle game is an NPC (Non-Player と Character) battle or a human battle, etc. Needless to say, it may be changed. When determining the information of the candidate character, the control unit 101 stores the information in, for example, the memory 103. *
S704で、制御部101は、S703において決定した候補キャラクタのうちのカード化対象とするキャラクタの選択を受け付ける。カード化対象のキャラクタの選択は、候補キャラクタを提示する画面を表示部140に表示させ、該画面に基づき操作入力部109により検出された操作入力に基づいて行われる。カード化の枚数は、例えば追加の対価の支払いにより増加可能に構成されるものであってよく、1枚に限られるものではない。また本実施形態では、キャラクタの選択はユーザによる操作入力に基づいて行われるものとして説明するが、本発明の実施はこれに限られるものではない。例えば使用キャラクタとして複数体を登録しており、プレイ内容に応じて成長した使用キャラクタが存在する場合には、これを優先的にカード化対象として選択するよう制御してもよい。  In step S <b> 704, the control unit 101 accepts selection of a character to be carded out of the candidate characters determined in step S <b> 703. The selection of a character to be carded is performed based on an operation input detected by the operation input unit 109 based on the screen that displays a screen for presenting a candidate character on the display unit 140. The number of cards can be increased by, for example, payment of additional consideration, and is not limited to one. In the present embodiment, the character selection is described based on an operation input by the user. However, the embodiment of the present invention is not limited to this. For example, when a plurality of characters are registered as used characters and there is a used character that grows according to the play content, it may be controlled to preferentially select it as a carding target. *
S705で、制御部101は、選択されたカード化対象のキャラクタについて出力物品情報を生成する。具体的には制御部101は、新たなカードIDの取得、対戦シーケンス及びルーレットシーケンスのプレイ内容に基づくパラメータ(新たなランク情報404)の決定を行い、プレイユーザのユーザ名カード化対象キャラクタのキャラクタID、及び対象物品情報のスロット情報405とこれらの情報を結合し、出力物品情報を生成する。プレイ内容に基づき決定されるパラメータは、例えば増減後の絶対値であってもよいし、基本パラメータからの相対値であってもよい。後者の場合、例えばカード化対象キャラクタがカードに基づき登録された使用キャラクタでない場合は基本パラメータからの増減がないことを示すものであってもよいし、基本パラメータに対戦ゲームの結果に応じた変更を加えたパラメータと基本パラメータとの差分を示すものであってもよい。またパラメータ決定は、例えば対戦ゲームの結果や同一キャラクタについてカード化を行った回数等を考慮して動的に決定されるものであってもよい。なお、本実施形態ではメダルを用いて登録された使用キャラクタ及び物品を用いずに登録された使用キャラクタをカード化対象として選択した場合には、該キャラクタの基本パラメータにてカード化されるよう、新たなランク情報404は初期状態を示す値に設定されるものとして説明する。また制御部101は、例えば新たなランク情報404が所定の条件を満たした場合には、スロット情報を対象物品情報のスロット情報405とは異なる状態に変更し、出力物品情報を生成する。  In step S <b> 705, the control unit 101 generates output article information for the selected character to be carded. Specifically, the control unit 101 acquires a new card ID, determines a parameter (new rank information 404) based on the play contents of the battle sequence and the roulette sequence, and determines the character of the character to be carded by the play user. The ID and the slot information 405 of the target article information are combined with these pieces of information to generate output article information. The parameter determined based on the play content may be, for example, an absolute value after increase or decrease, or a relative value from the basic parameter. In the latter case, for example, if the character to be carded is not a used character registered based on the card, it may indicate that there is no increase or decrease from the basic parameter, or the basic parameter is changed according to the result of the battle game The difference between the parameter to which the parameter is added and the basic parameter may be indicated. The parameter determination may be dynamically determined in consideration of, for example, the result of the battle game or the number of times the same character has been carded. In the present embodiment, when a use character registered using a medal and a use character registered without using an article are selected as cards, the card is converted into a card using the basic parameters of the character. It is assumed that the new rank information 404 is set to a value indicating the initial state. For example, when the new rank information 404 satisfies a predetermined condition, the control unit 101 changes the slot information to a state different from the slot information 405 of the target article information, and generates output article information. *
生成処理が完了すると、印刷制御部108はプレイ提供処理のS505で、排出する新たなカードに係る印刷データを生成し、印刷部160に印刷指示を行う。より詳しくは、印刷制御部108は制御部101の制御の下、生成処理において生成された出力物品情報に基づくコード画像とカード化対象キャラクタのキャラクタ画像とを配置し、さらに変更後の各種パラメータ等を含めて印刷データを生成する。印刷データは印刷命令とともに印刷部160に送信され、印刷部160はこれに基づきカードを印刷し、排出する。排出が完了すると、あるいは印刷指示を行ってから、排出に要するものとして予め定められた時間が経過すると、制御部101は本プレイ提供処理を完了する。  When the generation process is completed, the print control unit 108 generates print data relating to a new card to be ejected and issues a print instruction to the print unit 160 in S505 of the play providing process. More specifically, the print control unit 108 arranges a code image based on the output article information generated in the generation process and the character image of the cardification target character under the control of the control unit 101, and further changes various parameters, etc. Generate print data including The print data is transmitted to the printing unit 160 together with the print command, and the printing unit 160 prints and ejects the card based on this. When the discharge is completed, or when a predetermined time has elapsed since the print instruction is given and the discharge is required, the control unit 101 completes the play providing process. *
なお、メダルを用いて登録された使用キャラクタにつき、複数回の新たなカードの生成を認めた場合、例えばゲーム装置100においてカードのみを用いてプレイする場合には入手が困難である、レアリティの高いキャラクタに対応するカードを容易に入手することが可能となり得る。従って、一度ゲームプレイに使用されたメダルについては、該ゲームプレイにつき対応するキャラクタをカード化対象として強制的に選択してカードを生成させ、かつ既にカードが生成済みであることを関連付け、以降のゲームプレイ時には該メダルを使用できないよう制御してもよい。カードが生成済みであることの関連付けは、例えばメダルを一意に特定するメダルIDを外部サーバ等に記録することにより行われるものであってもよいし、既に生成済みであることを示す情報をメダルのNFCタグに書き込むことにより行われるものであってもよい。後者の場合、第2リーダ130は、カードのNFCタグからの情報取得(リード)機能だけでなく、NFCタグの情報書き換え(ライト)機能も有するものとして構成されればよい。  In addition, when the use character registered using the medal is permitted to generate a new card a plurality of times, for example, when playing using only the card in the game apparatus 100, it is difficult to obtain, and the rarity is high. It may be possible to easily obtain a card corresponding to the character. Therefore, for medals once used for game play, the corresponding character for the game play is forcibly selected as the object to be carded to generate a card, and the card has already been generated, You may control so that this medal cannot be used at the time of a game play. The association that the card has already been generated may be performed, for example, by recording a medal ID that uniquely identifies the medal in an external server or the like, or information indicating that the card has already been generated It may be performed by writing to the NFC tag. In the latter case, the second reader 130 may be configured to have not only an information acquisition (read) function from the NFC tag of the card but also an information rewrite (write) function of the NFC tag. *
本実施形態では簡単のため、使用キャラクタとして登録可能なキャラクタ及び相手キャラクタはそれぞれ1体であるものとして説明したが、使用キャラクタ及び相手キャラクタは複数体であってもよい。この場合、カード化対象のキャラクタは、複数体のうちから1体を選択可能に構成されてもよい。また上述したように、複数体の使用キャラクタのうちにメダルを用いて登録されたキャラクタが存在する場合には、該キャラクタをカード化対象として強制的に選択するものであってもよい。  In the present embodiment, for the sake of simplicity, the description has been made assuming that there is one character that can be registered as a use character and one opponent character, but there may be a plurality of use characters and opponent characters. In this case, the character to be carded may be configured so that one can be selected from a plurality of bodies. Further, as described above, when a character registered using a medal is present among a plurality of characters used, the character may be forcibly selected as a card formation target. *
また本実施形態ではメダルを用いて使用キャラクタの登録を行う場合は、所望のキャラクタ(メダルに対応するキャラクタ)のカードを排出できる利点を有するため、対戦ゲームに係るプレイ時パラメータは、該キャラクタに係る基本パラメータとするものとして説明したが、本発明の実施はこれに限られるものではない。ユーザがゲーム装置100で実行されるゲーム用に提供されたゲーム用物品(カード)ではない、関連性のあるコンテンツに係るゲーム用物品(メダル)を所有しているということは、ユーザは該コンテンツに対する関心が高く、またそれだけ投資しているということを示す。従って、例えばメダルを用いて使用キャラクタの登録が行われた場合には、カードのみを用いて使用キャラクタの登録を行う場合よりもゲームを有利に進行せしめるよう制御するようにしてもよい。該制御は、例えば、プレイ時パラメータを基本パラメータよりも高くする、ルーレットにおける当選確率を増加させる等、対戦ゲームシーケンス及びルーレットシーケンスの少なくともいずれかにおいて、ゲームの進行が有利となるようパラメータ等を調整することにより行われてよい。  In addition, in this embodiment, when using a medal to register a character to be used, there is an advantage that a card of a desired character (character corresponding to a medal) can be discharged. Although described as such basic parameters, the implementation of the present invention is not limited to this. The fact that the user owns a game article (medal) related to a related content that is not a game article (card) provided for a game executed on the game device 100 means that the user It shows that there is a lot of interest in and invests that much. Therefore, for example, when the use character is registered using a medal, the game may be controlled to advance more advantageously than when the use character is registered using only the card. The control adjusts the parameters etc. so that the progress of the game is advantageous in at least one of the battle game sequence and the roulette sequence, such as increasing the play time parameter higher than the basic parameter, increasing the winning probability in the roulette, etc. It may be done by doing. *
以上説明したように、本実施形態のゲーム装置によれば、状態変化が生じ得るキャラクタの使用数は確保したまま、お気に入りのキャラクタを使用することを実現でき、好適なゲーム体験をユーザに提供することができる。  As described above, according to the game device of the present embodiment, it is possible to realize the use of a favorite character while ensuring the number of characters that can be changed, and provide a suitable game experience to the user. be able to. *
[変形例1] 上述した実施形態1ではメダルを用いて使用キャラクタの登録を行った場合、対戦ゲームシーケンス及びルーレットシーケンスの終了後に、該使用キャラクタに対応するカードを印刷して排出するものとして説明した。一方、近年では操作盤上に載置したカードの実物を移動・回転操作することでゲームに係る操作を行うゲーム装置も存在しており、このようなプレイ体験を提供するためには、ユーザがゲームシーケンスに係るゲーム処理の実行までにカードを入手していることが好ましい。従って、メダルを用いて使用キャラクタの登録を行い、該キャラクタに対応するカードを排出する態様では、ゲームのプレイ内容に依らずカードのキャラクタは確定しているため、ユーザがカードを使用したゲーム操作をできるよう、ゲーム処理に係るゲームプレイを要件とせずに先にカードを排出するよう構成してもよい。  [Modification 1] In Embodiment 1 described above, when a used character is registered using a medal, the card corresponding to the used character is printed and discharged after the battle game sequence and the roulette sequence are completed. did. On the other hand, in recent years, there are also game devices that perform operations related to games by moving and rotating the actual card placed on the operation panel. In order to provide such a play experience, the user must It is preferable that the card is obtained before the game process related to the game sequence is executed. Therefore, in the mode of registering a use character using a medal and discharging a card corresponding to the character, the character of the card is fixed regardless of the game play content. It may be configured so that the card is discharged first without requiring game play relating to the game processing. *
またこのように構成することで、例えばゲームをプレイせずにカードのみを排出するモード(カード販売モード)においても、メダルから第2の物品情報を読みとらせることで、ユーザは所望のキャラクタに対応するカードを入手することが可能となる。  Also, with this configuration, for example, even in a mode in which only the card is ejected without playing the game (card sales mode), the user can make the desired character read by reading the second item information from the medal. The corresponding card can be obtained. *
[実施形態2] 上述した実施形態1及び変形例1では、メダルが有する第2の物品情報がキャラクタIDを有しており、使用キャラクタの登録に用いた場合に、メダルに付されているキャラクタ画像に係るキャラクタをゲームに登場させることができるものとして説明した。しかしながら、本発明の実施において、メダルが有する第2の物品情報に対応するゲーム要素はキャラクタに限られるものではない。  [Embodiment 2] In Embodiment 1 and Modification 1 described above, the second item information of a medal has a character ID, and the character attached to the medal when used for registration of the character used. The description has been made on the assumption that the character relating to the image can appear in the game. However, in the embodiment of the present invention, the game element corresponding to the second item information included in the medal is not limited to the character. *
上述したように、1つのコンテンツに係り提供される異なるゲームタイトルにつき、ゲーム用物品(または排出物品)としてカードとメダルの各々が提供される場合、メダルがゲーム装置100とは異なる装置においてゲームプレイに使用される態様も考えられる。このような態様では、特に書き換え可能な記録媒体(NFCタグ)を有するメダルのようなゲーム用物品は、該異なる装置においてゲームプレイに使用された場合、該物品に付された第2の物品情報がプレイ内容に応じて変更され得る。故に、例えばメダルに付された第2の物品情報により示されるゲーム要素は、ゲームに登場させるキャラクタだけでなく、該キャラクタにゲーム上で付与された特殊技やスキル、あるいはパラメータ増減等のゲーム効果、アイテムの付加や装備など、ゲーム上の種々の属性を含むものであってよい。  As described above, when each of a card and a medal is provided as a game article (or discharged article) for different game titles provided for one content, the game play is performed on an apparatus different from the game apparatus 100. Embodiments used in the above are also conceivable. In such an aspect, when a game article such as a medal having a rewritable recording medium (NFC tag) is used for game play in the different device, the second article information attached to the article is used. Can be changed according to the play contents. Therefore, for example, the game element indicated by the second article information attached to the medal is not only the character to appear in the game, but also the special effects and skills given to the character in the game, or game effects such as parameter increase / decrease Various attributes on the game such as addition of items and equipment may be included. *
従って、本実施形態ではメダルが有する第2の物品情報は、図4(e)のようなデータ構成を有するものとする。より詳しくは、メダルID441に関連付けて、キャラクタID442に加え、このような種々の属性を示す属性情報443が含まれる。なお、属性情報443は所定の属性が付加され有意である場合に属性情報の形式で格納され、付加されず無意である場合にはブランク情報として構成されるものであってよい。  Therefore, in the present embodiment, the second article information included in the medal is assumed to have a data configuration as shown in FIG. More specifically, attribute information 443 indicating such various attributes is included in addition to the character ID 442 in association with the medal ID 441. The attribute information 443 may be stored in the form of attribute information when a predetermined attribute is added and is significant, and may be configured as blank information when it is not added and is insignificant. *
本実施形態では、このよう
に第2の物品情報が構成されるものとし、ゲーム装置100において実行されるゲームでは、メダルは使用キャラクタの登録に限らず、属性情報443の使用キャラクタへの反映(ゲーム効果の付加、アイテム装備等)に用いることが可能であるものとする。換言すれば、本実施形態のゲーム装置100では、使用キャラクタの登録に係り、メダルは該使用キャラクタを指定するために用いられるものであってもよいし、カードを用いて登録される使用キャラクタにつき、第2の物品情報に含まれる属性情報443を反映させるために用いられるものであってもよい。 
In the present embodiment, it is assumed that the second article information is configured as described above, and in the game executed on the game apparatus 100, the medal is not limited to the registration of the used character, but the attribute information 443 is reflected on the used character ( It can be used to add game effects, item equipment, etc.). In other words, in the game apparatus 100 according to the present embodiment, the medal may be used for designating the use character in connection with the use character registration, or the use character registered using the card may be used. The attribute information 443 included in the second article information may be used.
後者の場合、登録処理は、カードから第1の物品情報の取得に次いで、属性情報443の付加に係るメダルから第2の物品情報の取得を行うように構成されればよい。即ち、メダルに付された属性情報443は、メダルを用いて登録されるキャラクタではない使用キャラクタに付すことが可能に構成されるものであってよい。換言すれば、属性情報443は、使用キャラクタのプレイ時パラメータに反映され、ゲームの進行に影響を与えることが可能であってよい。なお、前者の場合、メダルを用いて登録される使用キャラクタには、追加の情報取得を不要とせず、属性情報443が反映されるものであってよい。  In the latter case, the registration process may be configured to acquire the second item information from the medal related to the addition of the attribute information 443 following the acquisition of the first item information from the card. That is, the attribute information 443 attached to the medal may be configured to be attached to a use character that is not a character registered using the medal. In other words, the attribute information 443 may be reflected in the parameters at the time of play of the used character, and may affect the progress of the game. In the former case, the attribute information 443 may be reflected on the use character registered using medals without requiring additional information acquisition. *
また、このように使用キャラクタにつき属性情報443の反映が行われた場合、該反映された属性情報は、該使用キャラクタにつき新たなカードの排出を行う場合に出力物品情報に反映される(含められる)ものであってよい。本実施形態では、メダルが有する属性情報443に基づくゲーム効果の付加が行われた場合、該属性情報が付されていることがユーザに視認可能なように、出力物品情報に限らず、キャラクタ画像の変更が行われるよう構成されるものとする。例えば、使用キャラクタの登録に用いたカードが図3(a)のようである場合、あるいはメダルが有する第2の物品情報に属性情報443が含まれない場合に該メダルに対応して通常排出されるカードが図3(a)のようである場合、属性情報の反映がなされた使用キャラクタについては、該属性情報に対応した効果が付された(図柄が異なる)キャラクタ画像321を有する、図3(d)のようなカードが新たに排出されるものであってよい。  In addition, when the attribute information 443 is reflected for the character used in this way, the reflected attribute information is reflected (included) in the output article information when a new card is discharged for the character used. ) In this embodiment, when a game effect is added based on the attribute information 443 of the medal, the character image is not limited to the output article information so that the user can visually recognize that the attribute information is added. Shall be configured to be changed. For example, when the card used for registering the use character is as shown in FIG. 3A, or when the attribute information 443 is not included in the second item information of the medal, the card is normally discharged. 3 (a), the used character to which the attribute information is reflected has a character image 321 with an effect corresponding to the attribute information (different in design). The card as shown in (d) may be newly ejected. *
このようにすることで、ユーザが取得した物品の用途を拡張しつつ、より高い遊戯性を有するゲーム及びゲーム用物品(カード)を提供することができる。  By doing in this way, the game and goods (card) which have higher playability can be provided, expanding the use of the goods which the user acquired. *
なお、本実施形態では属性情報443の反映は使用キャラクタの登録時に行われ、その後実行されるゲームシーケンスの進行に影響を与え、かつ新たに排出するカードにも付すことが可能な態様について説明したが、本発明の実施はこれに限られるものではない。属性情報を付加した新たなカードを排出するための、メダルからの属性情報443の取得は、出力物品情報の生成時に行われるものであってもよい。即ち、属性情報443を反映したプレイ体験は該新たなカードの排出に係るゲームプレイでは提供されず、該新たなカードを使用した次回以降のゲームプレイにおいて提供されるものであってもよい。この場合、例えばカード化対象のキャラクタに相手キャラクタが含まれるのであれば、該相手キャラクタを、属性情報443を反映した状態に変更してカード化できるものとしてもよい。  In the present embodiment, the attribute information 443 is reflected at the time of registration of the character used, affects the progress of the game sequence executed thereafter, and can be attached to a newly ejected card. However, the implementation of the present invention is not limited to this. The acquisition of the attribute information 443 from the medal for discharging a new card with the attribute information added may be performed when the output article information is generated. That is, the play experience reflecting the attribute information 443 may not be provided in the game play relating to the discharge of the new card, but may be provided in the next game play using the new card. In this case, for example, if the opponent character is included in the character to be carded, the opponent character may be changed to a state reflecting the attribute information 443 and carded. *
また、本実施形態ではいずれのキャラクタであっても、属性情報443を反映した状態の新たなカードの排出が可能であるものとして説明したが、ゲームコンテンツに係るストーリーを考慮し、あるいはユーザ間の公平性を担保するため、メダルに対応するキャラクタと、反映対象であるカードを用いて登録されたキャラクタとが同一である場合に限定し、属性情報443の反映を認めるものであってもよい。  Further, in the present embodiment, it has been described that any character can be ejected with a new card reflecting the attribute information 443. However, in consideration of the story related to the game content or between users In order to ensure fairness, reflection of the attribute information 443 may be permitted only when the character corresponding to the medal and the character registered using the card to be reflected are the same. *
[変形例2] 上述した実施形態2では、第2の物品情報に含まれる属性情報443がゲーム要素を示すものとして説明したが、本発明の実施はこれに限られるものではない。  [Modification 2] In Embodiment 2 described above, the attribute information 443 included in the second item information is described as indicating a game element, but the embodiment of the present invention is not limited to this. *
例えばゲーム用物品は、イベントでの配布や、関連商品やコラボレーション商品の付録として限定的に提供されるものも含まれ、このような物品はゲームに使用した場合に、通常の方法で流通している物品よりも有利な付加的効果を現わすよう構成されていることが通例である。あるいは、流通数が少なく設定された、所謂レアリティの高いゲーム用物品についても、他のレアリティの物品よりも有利な付加的効果を現わすよう構成されていることもある。  For example, game articles include those distributed at events and limited as supplements of related products and collaboration products, and such items are distributed in the usual way when used in games. It is customary to have an additional effect that is advantageous over existing articles. Alternatively, a so-called high-rareness game article set with a small number of distributions may be configured to exhibit an advantageous effect more advantageous than other rarity articles. *
本変形例では、このような第2の物品情報に基づき生じる付加的効果を、ゲーム用物品を使用した場合のゲーム中に現れるもの(ゲームに登場するゲーム要素)に限らず拡張することで、ゲーム装置100において提供されるゲームの興趣性をより高める方法について説明する。より詳しくは、本変形例ではメダルが有する属性情報443に、ゲーム効果や装備アイテム等のゲーム要素に加え、さらに使用して行われたゲームプレイの内容に依らず、所定のキャラクタに係る新たなカードの排出条件を開放するためのトリガ情報を含めることにより、該メダルがゲーム装置100において使用された際に付加的効果を生じさせる態様について説明する。  In this modification, the additional effect generated based on the second item information is expanded not only to appear in the game when using the game item (game element appearing in the game), A method for further enhancing the interest of the game provided in the game device 100 will be described. More specifically, in this modification, in addition to game elements such as game effects and equipment items, the attribute information 443 that the medal has has a new character related to a predetermined character, regardless of the content of the game play performed using it. A mode in which an additional effect is produced when the medal is used in the game apparatus 100 by including trigger information for releasing the card discharge condition will be described. *
トリガ情報を含む属性情報443を有する状態のメダルは、上記のように限定的に提供されるメダルの製造工程においてNFCタグに、該トリガ情報を含む第2の物品情報の書き込みがなされることで構成されるものであってよいし、あるいは例えば他のゲーム装置において所定の条件が満たされた場合に第2の物品情報の書き換えがなされることで構成されるものであってもよい。  In the medal state having the attribute information 443 including the trigger information, the second article information including the trigger information is written on the NFC tag in the medal manufacturing process provided in a limited manner as described above. For example, it may be configured by rewriting the second article information when a predetermined condition is satisfied in another game device. *
そして、使用キャラクタの登録時にメダルから取得された第2の物品情報にトリガ情報が含まれる場合、生成処理は実施形態1のように使用キャラクタをカード化対象のキャラクタとして選択するのではなく、例えば使用キャラクタと、該トリガ情報によりカード化が可能となる所定のキャラクタとを候補キャラクタとして提示し、カード化対象のキャラクタの選択を受け付けるよう構成されればよい。あるいは、トリガ情報によりカード化が可能となる所定のキャラクタをカード化対象のキャラクタとして強制的に選択するよう構成してもよい。  And when trigger information is included in the 2nd article information acquired from the medal at the time of registration of use character, generation processing does not select use character as a character for card formation like Embodiment 1, for example, What is necessary is just to show a use character and the predetermined character which can be carded by this trigger information as a candidate character, and to receive selection of the character made into a card | curd. Or you may comprise so that the predetermined | prescribed character which can be carded by trigger information may be forcedly selected as a character of card | curd object. *
このようにすることで、本変形例ではトリガ情報を有するメダルを用いて行われるゲームプレイにおいて、対戦ゲームに登場した相手キャラクタや使用キャラクタ等、プレイ内容に依存して決定されるキャラクタではなく、ゲームに登場していなくとも該トリガ情報により特定されるキャラクタをカード化対象とすることができる。なお、トリガ情報により特定されるキャラクタは、例えばカードを用いて使用キャラクタの登録を行う場合にはゲームに登場し得ないキャラクタとして構成してもよい。この場合、例えばメダルを用いる関連性のあるゲームタイトルのユーザを、ゲーム装置100で提供されるゲームタイトルに、より好適に導引することができる。  By doing in this way, in the game play performed using the medal having trigger information in this modification, not the character determined depending on the content of play, such as the opponent character and the used character that appeared in the battle game, Even if it does not appear in the game, the character specified by the trigger information can be made into a card. Note that the character specified by the trigger information may be configured as a character that cannot appear in the game when the use character is registered using a card, for example. In this case, for example, a user of a related game title using a medal can be more suitably guided to the game title provided by the game apparatus 100. *
また、本変形例では、1つのメダルが有する第2の物品情報に所定のキャラクタに係る新たなカードの排出条件を解放するためのトリガ情報が含まれる場合に、該キャラクタをカード化対象に選択可能な構成について説明したが、本発明の実施はこれに限られるものではない。例えば、該キャラクタがカード化対象として選択可能になる条件は、1つのメダルに付されたトリガ情報の取得ではなく、複数枚のメダルからトリガ情報の取得が行われることを要件とするものであってもよい。またトリガ情報のような特定の情報を第2の物品情報に含める構成ではなく、1回のゲームプレイに係り複数枚のメダルから取得された属性情報443の組み合わせが所定の組み合わせである場合に、条件が満たされるものであってもよい。また、このようなキャラクタのカードは入手するために満たすべき条件が困難に設定されるため、該カードを用いて登録されたキャラクタは、メダルを用いずに登録されたキャラクタ、あるいはトリガ情報を含くまない第2の物品情報を有するメダルを用いて登録されたキャラクタよりも、ゲームを有利に進行ならしめるよう、制御されるものであってもよい。  Also, in this modification, when trigger information for releasing a new card discharge condition related to a predetermined character is included in the second article information of one medal, the character is selected as a card formation target. Although possible configurations have been described, the implementation of the present invention is not limited to this. For example, the condition that the character can be selected as a carding target is that the trigger information must be acquired from a plurality of medals, not the trigger information attached to one medal. May be. Also, when the specific information such as trigger information is not included in the second article information, and the combination of attribute information 443 acquired from a plurality of medals in one game play is a predetermined combination, The condition may be satisfied. Further, since the conditions to be satisfied for obtaining such a character card are set difficult, the characters registered using the card include characters registered without using medals or trigger information. It may be controlled so that the game can be advantageously advanced over a character registered using medals having the second article information. *
[その他の実施形態] 本発明は上記実施の形態に制限されるものではなく、本発明の精神及び範囲から離脱することなく、様々な変更及び変形が可能である。また本発明に係るゲーム装置は、1以上のコンピュータを該ゲーム装置として機能させるプログラムによっても実現可能である。該プログラムは、コンピュータが読み取り可能な記録媒体に記録されることにより、あるいは電気通信回線を通じて、提供/配布することができる。 [Other Embodiments] The present invention is not limited to the above-described embodiments, and various changes and modifications can be made without departing from the spirit and scope of the present invention. The game device according to the present invention can also be realized by a program that causes one or more computers to function as the game device. The program can be provided / distributed by being recorded on a computer-readable recording medium or through a telecommunication line.
100:ゲーム装置、101:制御部、102:記録媒体、103:メモリ、104:支払検出部、105:取得部、106:キャラクタDB、107:提示制御部、108:印刷制御部、109:操作入力部、110:通信部、120:第1リーダ、130:第2リーダ、140:表示部、150:音声出力部、160:印刷部 DESCRIPTION OF SYMBOLS 100: Game device, 101: Control part, 102: Recording medium, 103: Memory, 104: Payment detection part, 105: Acquisition part, 106: Character DB, 107: Presentation control part, 108: Print control part, 109: Operation Input unit 110: Communication unit 120: First reader 130: Second reader 140: Display unit 150: Audio output unit 160: Printing unit

Claims (19)

  1. 物品から取得した物品情報に基づくゲームを実行するゲーム装置であって、 第1の物品情報を有する第1の種別の物品、及び第2の物品情報を有する、前記第1の種別の物品とは異なる第2の種別の物品の少なくともいずれかから物品情報を取得する取得手段と、 前記取得手段により取得された物品情報に基づき、前記第1の種別の物品を新たに生成する生成手段と、を有し、 前記生成手段は、  物品情報が前記第1の種別の物品から取得された場合に、該物品情報に基づき実行される前記ゲームのプレイ内容に応じたゲーム要素を示す前記第1の物品情報を付した、前記第1の種別の物品を新たに生成し、  物品情報が前記第2の種別の物品から取得された場合に、取得された前記第2の物品情報に対応するゲーム要素を示す前記第1の物品情報を付した、前記第1の種別の物品を新たに生成するゲーム装置。 A game device that executes a game based on article information acquired from an article, the first type of article having first article information and the first type of article having second article information Acquisition means for acquiring article information from at least one of different second type articles, and generation means for newly generating the first type article based on the article information acquired by the acquisition means. The generating means includes the first item indicating a game element corresponding to the play content of the game executed based on the item information when the item information is acquired from the first type of item. When the first type of article with information is newly generated and the article information is acquired from the second type of article, a game element corresponding to the acquired second article information is displayed. Before showing Given the first item information, a game device generates a new article of the first type.
  2. 前記生成手段は、物品情報が前記第2の種別の物品から取得された場合に、前記ゲームのプレイを要件とせず前記第1の種別の物品を新たに生成する請求項1に記載のゲーム装置。 2. The game device according to claim 1, wherein when the product information is acquired from the second type of product, the generation unit newly generates the first type of product without requiring play of the game. .
  3. 新たに生成される前記第1の種別の物品に付される前記第1の物品情報に対応するゲーム要素は、実行された前記ゲームに登場したゲーム要素を少なくとも含む請求項1または2に記載のゲーム装置。 The game element corresponding to the first item information attached to the newly generated item of the first type includes at least a game element that has appeared in the executed game. Game device.
  4. 前記第1の物品情報は、該第1の物品情報に対応するゲーム要素の前記ゲームにおけるランクを特定するランク情報を含み、 前記生成手段は、前記第1の種別の物品から取得された前記第1の物品情報に対応するゲーム要素につき前記第1の種別の物品を新たに生成する場合、取得された前記第1の物品情報に含まれる前記ランク情報を前記ゲームのプレイ内容に応じて変化させ、新たに生成される前記第1の種別の物品に付す前記第1の物品情報に含める請求項1乃至3のいずれか1項に記載のゲーム装置。 The first item information includes rank information for specifying a rank of the game element corresponding to the first item information in the game, and the generation means is the first item acquired from the first type of item. When the first type of item is newly generated for a game element corresponding to one item information, the rank information included in the acquired first item information is changed according to the play content of the game. The game device according to claim 1, wherein the game device is included in the first article information attached to the newly generated article of the first type.
  5. 前記生成手段は、物品情報が前記第2の種別の物品から取得された場合に、さらに前記第1の種別の物品から物品情報が取得されることを要件として、取得された前記第1の物品情報に基づき実行される前記ゲームのプレイ内容に応じたゲーム要素と、取得された前記第2の物品情報に対応するゲーム要素とを示す前記第1の物品情報を付した、前記第1の種別の物品を新たに生成する請求項1乃至4のいずれか1項に記載のゲーム装置。 The generation means is provided on the condition that the article information is acquired from the first type of article when the article information is acquired from the second type of article. The first type with the first item information indicating a game element corresponding to the play content of the game executed based on information and a game element corresponding to the acquired second item information The game device according to claim 1, wherein a new article is generated.
  6. 前記ゲームは、種類の異なる第1のゲームと第2のゲームとを少なくとも含み、 前記ゲーム装置は、物品情報が前記第2の種別の物品から取得された場合、前記第1のゲームと前記第2のゲームの少なくともいずれかを、取得された前記第1の物品情報のみに基づき実行される場合よりも有利に進行させるよう制御する手段をさらに有する請求項5に記載のゲーム装置。 The game includes at least a first game and a second game of different types, and the game device has the first game and the first game when product information is acquired from the second type of product. The game device according to claim 5, further comprising means for controlling at least one of the two games to proceed more advantageously than when executed based only on the acquired first article information.
  7. 前記第2の物品情報に対応するゲーム要素は、前記ゲームの進行及び前記第1の種別の物品の新たな生成の少なくともいずれかにつき参照される属性を含み、 前記生成手段は、物品情報が前記第2の種別の物品から取得された場合に、取得された第2の物品情報に含まれる前記属
    性を示す属性情報を、新たに生成される前記第1の種別の物品に付す前記第1の物品情報に含める請求項5または6に記載のゲーム装置。
    The game element corresponding to the second item information includes an attribute referred to at least one of the progress of the game and the new generation of the first type of item, and the generation unit includes the item information When it is acquired from a second type of article, the first information that is added to the first type of newly generated attribute information indicating the attribute included in the acquired second article information The game device according to claim 5 or 6, which is included in the article information.
  8. 前記生成手段は、前記属性情報を含む前記第1の物品情報が付されて新たに生成される前記第1の種別の物品を、該属性情報が付されていることが該物品の第1の部分において視認可能なように生成する請求項7に記載のゲーム装置。 The generation means includes the first type of article that is newly generated with the first article information including the attribute information, and the attribute information is attached to the first type of article. The game device according to claim 7, wherein the game device is generated so as to be visible at a portion.
  9. 前記生成手段は、取得された前記第1の物品情報と前記第2の物品情報とが同一のゲーム要素に対応する場合に、該第2の物品情報に含まれる前記属性情報を、新たに生成される前記第1の種別の物品に付す前記第1の物品情報に含める請求項7または8に記載のゲーム装置。 The generation unit newly generates the attribute information included in the second item information when the acquired first item information and the second item information correspond to the same game element. The game device according to claim 7, wherein the game device includes the first item information attached to the first type item.
  10. 前記生成手段は、取得された前記第2の物品情報に含まれる前記属性情報が所定の属性情報である場合、または取得された複数の前記第2の物品情報に含まれる前記属性情報の組み合わせが所定の組み合わせである場合に、取得された前記第1の物品情報に基づき実行される前記ゲームのプレイ内容に応じたゲーム要素と、取得された前記第2の物品情報に対応するゲーム要素とを示す前記第1の物品情報を付した、前記第1の種別の物品の新たな生成に代え、前記ゲームのプレイ内容に応じないゲーム要素を示す前記第1の物品情報を付した、前記第1の種別の物品を新たに生成する請求項7乃至9のいずれか1項に記載のゲーム装置。 When the attribute information included in the acquired second article information is predetermined attribute information, or the combination of the attribute information included in the plurality of acquired second article information is the generation unit. When the combination is a predetermined combination, a game element corresponding to the play content of the game executed based on the acquired first article information and a game element corresponding to the acquired second article information The first item information indicating the game element that does not correspond to the play content of the game is attached instead of the new generation of the first type item indicated by the first item information. The game device according to claim 7, which newly generates an article of the type.
  11. 前記ゲームのプレイ内容に応じないゲーム要素は、実行された前記ゲームに登場していないゲーム要素である請求項10に記載のゲーム装置。 The game device according to claim 10, wherein the game element that does not correspond to the play content of the game is a game element that does not appear in the executed game.
  12. 前記ゲームのプレイ内容に応じないゲーム要素は、物品情報を前記第2の種別の物品から取得せずに実行される前記ゲームには登場しないゲーム要素である請求項10または11に記載のゲーム装置。 The game device according to claim 10 or 11, wherein the game element that does not correspond to the play content of the game is a game element that does not appear in the game that is executed without acquiring article information from the second type of article. .
  13. 前記ゲームのプレイ内容に応じないゲーム要素は、物品情報を前記第2の種別の物品から取得せずに実行される前記ゲームに係り新たに生成される前記第1の種別の物品に対応するゲーム要素よりも、実行される前記ゲームを有利に進行させるゲーム要素である請求項10乃至12のいずれか1項に記載のゲーム装置。 The game element not corresponding to the play content of the game is a game corresponding to the first type of article newly generated in connection with the game executed without acquiring article information from the second type of article. The game device according to any one of claims 10 to 12, which is a game element that makes the game to be executed more advantageous than the element.
  14. 前記第1の物品情報は、該第1の物品情報に基づき実行される前記ゲームのプレイ内容に応じて変化し、新たに生成される前記第1の種別の物品に付す前記第1の物品情報に含められることで内容が順次確定していく複数の変化情報を含み、 前記生成手段は、前記複数の変化情報の内容を前記第1の種別の物品の第2の部分において視認可能なように前記第1の種別の物品を新たに生成する請求項1乃至13のいずれか1項に記載のゲーム装置。 The first item information is changed according to the play content of the game executed based on the first item information, and the first item information attached to the newly generated item of the first type. A plurality of pieces of change information whose contents are sequentially determined by being included, wherein the generation unit is configured to make the contents of the plurality of pieces of change information visible in the second part of the first type of article. The game device according to claim 1, wherein the first type of article is newly generated.
  15. 前記第2の部分では、前記複数の変化情報の内容を表示するための同数の領域が含まれ、前記複数の変化情報のうちの内容が確定した変化情報については、対応する領域に該内容に対応する画像が表示され、前記複数の変化情報のうちの内容が未確定の変化情報については、対応する領域にブランクであることを示す画像が表示される請求項14に記載のゲーム装置。 In the second part, the same number of areas for displaying the contents of the plurality of pieces of change information are included, and change information for which the contents of the plurality of pieces of change information are determined is included in the corresponding areas. The game device according to claim 14, wherein a corresponding image is displayed, and for the change information whose contents are undetermined among the plurality of change information, an image indicating that the corresponding region is blank is displayed.
  16. 前記第1の種別の物品から取得された前記第1の物品情報が、前記複数の変化情報のうちの所定数の変化情報の内容が確定しており、かつ該確定した変化情報の内容の組み合わせが所定の組み合わせである場合に、取得された前記第1の物品情報に基づき実行される前記ゲームを有利に進行させるよう制御する手段をさらに有する請求項14または15に記載のゲーム装置。 The first item information acquired from the first type of item has a predetermined number of pieces of change information among the plurality of pieces of change information, and a combination of the determined pieces of change information. The game device according to claim 14, further comprising means for controlling the game that is executed based on the acquired first article information to advantageously proceed when the combination is a predetermined combination.
  17. 前記第1の物品情報と前記第2の物品情報とは、各々異なる形式でコード化され、前記第1の種別の物品または前記第2の種別の物品に各々付される請求項1乃至16のいずれか1項に記載のゲーム装置。 17. The first item information and the second item information are encoded in different formats, respectively, and attached to the first type item or the second type item, respectively. The game device according to any one of claims.
  18. 前記取得手段は、前記第1の種別の物品からの前記第1の物品情報の取得と、前記第2の種別の物品からの前記第2の物品情報の取得とを、前記ゲーム装置の各々異なる部位において行う請求項1乃至17のいずれか1項に記載のゲーム装置。 The acquisition unit differs in the acquisition of the first item information from the first type of item and the acquisition of the second item information from the second type of item for each of the game devices. The game device according to claim 1, wherein the game device is performed at a site.
  19. コンピュータを、請求項1乃至18のいずれか1項に記載のゲーム装置の各手段として機能させるためのプログラム。 The program for functioning a computer as each means of the game device of any one of Claims 1 thru | or 18.
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JP6178469B1 (en) 2017-08-09
TW201803632A (en) 2018-02-01
JP2018015156A (en) 2018-02-01

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