WO2017208551A1 - Game device and program - Google Patents

Game device and program Download PDF

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Publication number
WO2017208551A1
WO2017208551A1 PCT/JP2017/008667 JP2017008667W WO2017208551A1 WO 2017208551 A1 WO2017208551 A1 WO 2017208551A1 JP 2017008667 W JP2017008667 W JP 2017008667W WO 2017208551 A1 WO2017208551 A1 WO 2017208551A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
article
information
character
card
Prior art date
Application number
PCT/JP2017/008667
Other languages
French (fr)
Japanese (ja)
Inventor
剛 廣瀬
孝 名倉
真理 格和
慎也 山田
いづみ 後藤
Original Assignee
株式会社バンダイ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社バンダイ filed Critical 株式会社バンダイ
Priority to CN201780015421.3A priority Critical patent/CN108778435B/en
Publication of WO2017208551A1 publication Critical patent/WO2017208551A1/en
Priority to HK18116606.2A priority patent/HK1257398A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges

Definitions

  • the present invention relates to a game apparatus and a program, and more particularly to a game apparatus that provides game play based on information acquired from an article.
  • the user uses a character corresponding to a card read before the start of the game among characters predetermined as appearing in the game content to be used during the game. can do. Also, at the end of the game, a card in which an image of the selected character among the characters that appeared during the game is printed in a state (status etc.) reflecting the game progress is ejected, and the user reflects it in the next game play. The same character can be used from a later status.
  • the game content provided by the game device such as Patent Document 1 is subject to software update (version upgrade) such as addition of characters and functions and defect improvement so that the user's interest is maintained for a long period of time. It is done at different times.
  • software update version upgrade
  • Such an update is performed without changing the hardware specifications such as a card reader and printer for information acquisition of the game device, and the basic specifications such as the rule and flow of the game content.
  • the game experience provided to the user is limited by the basic specifications of the hardware of the game device and the game content, and it is difficult to maintain the user's interest only by software update. For this reason, for example, by introducing a game device that provides a new game content (new content) with the same title with a new hardware configuration and basic game specifications into the market as a successor, one title It has been made to keep the user's interest related to. *
  • an item discharged by a game device related to an old content can be used in order to suitably guide an old user.
  • a game device described in Patent Document 1 a character that has been grown by repeating the number of times the game has been played has a strong fondness for the user and is in a state that favors the progress of the game. It is preferable for the user to be able to use the articles related to these characters in the content.
  • the present invention has been made in view of the above-described problems, and provides a game device and a program that provide a user with a suitable game experience for game content that allows game play using articles generated based on different specifications.
  • the purpose is to provide.
  • a game apparatus is a game apparatus to which generating means for generating an article that can be used for game play is connected.
  • An acquisition means for acquiring article information from at least one of the second articles configured in a different mode from the article of the present invention, an execution means for executing a game based on the article information acquired by the acquisition means, and a generation means
  • Control means for controlling generation of an article, and when the article information is acquired from the second article, the control means causes the generation means to generate a first article based on the article information.
  • the flowchart which illustrated the registration process of the use character which concerns on embodiment of this invention The flowchart which illustrated the production
  • the first article and the second article according to the present invention are provided in the game device when the former plays a game provided by the game device of the present embodiment. It is assumed that the article is generated and discharged, and the latter is an article that is generated and discharged in the game device when playing a different game provided by a game device different from the game device of the present embodiment. Also, for the sake of simplicity in the following description, the game content provided by the game device of the present embodiment is referred to as “main content”, and the game content provided by the different game device is referred to as “old content”. This work content will be described as a successor to the old work content.
  • the successor work is to provide a game about a common character and world view, how to play, the flow of game experience, game items to be used, the basic appearance of the game case, game title, etc. At least some elements shall refer to works that have a common or similar relationship with the old content.
  • the first product generated by the game device of the present embodiment that provides the main content is referred to as “main product card”, and the second item generated by a different game device that provides the old content is displayed as “old product”.
  • card referred to as "card”.
  • the game article that can be used in the game device is described as a card.
  • the game article is not limited to a card as long as the article information can be acquired.
  • the game article may be a structure such as a figure related to a character or an item.
  • the game article may be an arbitrary article such as a toy or a sticker as well as a figure.
  • cards that can be used for game play have different aspects depending on whether the game content that was being executed on the game device that generated the card is the original content or the old content.
  • implementation of the present invention is not limited to this.
  • the two types of cards are not necessarily generated by the game device.
  • the game content corresponding to the two types of cards does not have to be the game content in the relationship between the preceding work and the succeeding work, and can be crossed over by, for example, related contents, so-called collaboration, etc.
  • the content may be related to providing a game experience.
  • the card related to the other content can be used for game play in one content, and the game element corresponding to the card in the other content can also appear in the one content. It is preferable. *
  • FIG. 1 is a diagram showing a system configuration for providing game play of the main content in the game device 100 according to the embodiment of the present invention. As illustrated, the game system is configured so that the game apparatus 100 and the server 200 can communicate with each other via the network 300. *
  • the control unit 101 is, for example, a CPU, and controls the operation of each block included in the game apparatus 100. Specifically, the control unit 101 controls the operation of each block by, for example, reading an operation program for each block recorded on the recording medium 102 and developing the operation program in the memory 103. *
  • the recording medium 102 is a recording device capable of permanently storing data, such as a nonvolatile memory or an HDD.
  • the recording medium 102 stores, in addition to the operation program for each block of the game apparatus 100, information such as parameters necessary for the operation of each block, and various graphics data used for the game executed by the game apparatus 100.
  • the memory 103 is a storage device used for temporary data storage such as a volatile memory.
  • the memory 103 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing data output in the operation of each block. *
  • the payment detection unit 104 detects that the game device 100 has paid the price.
  • the payment of the consideration is determined by detecting, for example, that a predetermined amount of coins or corresponding coins have been inserted into the coin slot, or completion of settlement processing based on communication with a chip related to the predetermined electronic money. It may be done.
  • the game apparatus 100 of the present embodiment is described as starting the provision of game play to the user based on the payment of the price. However, payment of the price is not an essential requirement, and the game play is based on a predetermined start instruction. The provision of may begin. *
  • the acquisition unit 105 acquires, as article information, at least one of characters and items used in the game when playing the game content provided by the game device 100 of the present embodiment.
  • the article information is acquired from a card that is an article for a game through a reader 120 that is detachably connected in the same housing as the game apparatus 100 or outside the game apparatus 100.
  • a predetermined data conversion process or the like may be performed in order to convert the article information acquired from the card into a format suitable for use in the play process.
  • the reader 120 detects that a card is placed on a predetermined part, recognizes the article, or acquires information from the article, for example, using an imaging device and predetermined image processing. *
  • the reader 120 and the acquisition unit 105 are configured to be able to acquire article information from both the original work card and the old work card.
  • the difference between the main card and the old card will be described with reference to FIG.
  • FIG. 7 illustrates a mode in which one card is associated with one of characters that can appear in the game and has a pattern (character image) of the character. This does not exclude the possibility of being associated with any item or other game element in the game. *
  • FIG. 7A exemplifies a main work card related to the main content that is provided with game play in the game device 100 of the present embodiment.
  • One work card is generated and discharged, for example, in one game play of the work contents.
  • the game card 700 has a character image 701, a character name 702, various parameters 703, and at least a part of the information configured to be visible to be recognized by the game device 100.
  • a code image 704 is included.
  • the code image 704 is a one-dimensional or multi-dimensional pattern as illustrated, for example, obtained by converting the article information corresponding to the card using a predetermined conversion operation, and is read by the reader 120. This makes it possible to acquire article information.
  • a character is associated with a usable card as a game element, but the implementation of the present invention is not limited to this. Needless to say, the card may be associated with items or other elements in addition to characters as game elements.
  • FIG.7 (b) has illustrated the old work card
  • the old card 710 includes a character image 711, a character name 712, various parameters 713, and a code image 714 relating to at least a part of the information configured to be visible.
  • the main work card and the old work card are configured to have substantially the same shape and size.
  • the card is placed at a predetermined placement position (not shown) on the reader 120, it is possible to acquire article information by the same method regardless of whether the card is the original card or the old card.
  • the arrangement positions of the code images on both cards are configured to be the same position when placed on the reader 120. That is, the arrangement position of the code image on the card is common regardless of whether the work card or the old card.
  • the article information includes information that uniquely identifies the card and is configured to be different for each card, so that the appearance (pattern) of the code image is different.
  • the work card and the old work card have at least a code image except for the code image in the configuration of the reading surface (the surface on which the code image is printed).
  • the presentation mode of the character image on the card is different.
  • FIGS. 7A and 7B show the main card and the old card corresponding to the same character as the same character name is shown.
  • the difference in the presentation mode of the character image may be the same character, for example, or the character image printed on the card may be different.
  • the position where the character image is printed and the size and shape of the character image may be different from each other.
  • the card of the original work and the card of the old work are different from each other, for example, various parameter items, character name fonts, etc. so that it is possible to determine which game content each card corresponds to. May be configured. *
  • the article information is described as being printed on the card as a code image in a visible state.
  • the embodiment of the present invention is not limited to this.
  • the article information is attached by printing with invisible ink.
  • it may be recorded on a recording medium such as an IC chip included in a card and held as data.
  • the article information attached to the card may have a data structure as shown in FIGS. 8A and 8B, for example.
  • FIG. 8A shows a data structure of article information attached to the work card.
  • the item information attached to the work card is associated with a work card ID 801 that uniquely identifies the work card, and a game ID 802 indicating that the card is provided for the work content.
  • the main character ID 803 for specifying the character corresponding to the card and the main product rank information 804 used for specifying various parameters corresponding to the card are provided.
  • the rank information is simply described as being a character level (a value indicating a growth stage) in the game, but the present invention is not limited to this.
  • this work rank information 804 is information such as information specifying this Such information may be used.
  • FIG. 8B shows a data structure of article information attached to the old card.
  • the item information attached to the old work card corresponds to the game ID 812 and the card indicating that the old work card is provided for the old work content in association with the old work card ID 811 that uniquely identifies the old work card.
  • old work character ID 813 for specifying a character to be played
  • old work rank information 814 used for specifying various parameters corresponding to the card.
  • the old work rank information 814 will be described as being simply the level of the character in the game. *
  • the game ID 802 and the game ID 812 may basically be information for identifying game content to be processed in a game device that mainly provides game play using the card. That is, in the present embodiment, the game ID 802 indicates the main content and the game ID 812 indicates the old content, which are different.
  • the main card ID 801 and the old card ID 811 may each be information that uniquely identifies the card alone, or information that uniquely identifies the card in combination with the game ID 802 or the game ID 812. It may be. In this case, the same information may exist between the main card ID 801 employed in the main content and the old card ID 811 employed in the old content. *
  • the main content and the old content are related in that a common character can appear in the game, but in this embodiment, the character ID assigned to each of the characters that can appear in the game is the content.
  • the main character ID 803 and the old character ID 813 indicate different identification information even for the same character.
  • the embodiment of the present invention is not limited to this, and in the case of a card with a character image corresponding to the same character, the same identification information is used for the main character ID 803 and the old character ID 813. It may be a thing. *
  • the rank information is described as the level of the character on the game that changes the superiority of the progress of the game.
  • the main work rank information 804 and the old work rank information 814 are settable values. The ranges may be different.
  • the character level is set to 1 to 40, and one character can grow up to a maximum of 40 levels in accordance with the content of the game play of the breeding content.
  • the level of characters is provided from 1 to 50, and one character can be grown up to a maximum of 50 levels by game play of the training content.
  • the higher the level per character (the larger the number), the more advantageous the game progress. *
  • the character DB 106 is a database that manages character information for each character that is predetermined as appearing in the main content.
  • the character information managed for one character may have a data structure as shown in FIG. 8C, for example.
  • the character information managed as one record on the character DB 106 for one character is associated with the data ID 821 for identifying the record, and the character information for uniquely identifying the character in the content.
  • the main picture drawing information 823 indicating the character image to be displayed when the character appears in the game of the main content is set for specifying the same character in the old content.
  • old work drawing information 825 indicating a character image (character image corresponding to the old work content) displayed when the character appears in the game of the main work content is managed based on the old work card.
  • the character image is used to configure the game screen when playing the game content.
  • the character information includes initial values of character-specific ability parameters such as physical strength, attack power, skill, skill, etc., which are predetermined in a state where growth factors are not considered (reference value: for example, various parameters in a level 1 state) Value)), and the amount of increase / decrease according to the growth (level, number of times of play, contents of play) for each parameter from the basic parameters, growth information indicating skills, skills, etc. that can be additionally given 827 is included.
  • the display control unit 107 is a drawing device that generates a game-related screen by performing a drawing process such as a GPU.
  • the display control unit 107 draws a game screen related to the main content.
  • the display control unit 107 reads out necessary drawing objects according to information such as in-game parameters according to the progress of the game during execution of play processing described later, executes appropriate arithmetic processing, and performs drawing. Do.
  • the generated game screen is output to the display unit 130 which is a display device that is detachably connected in the same housing as the game device 100 or outside the game device 100, and is displayed in a predetermined display area, thereby displaying the user.
  • the display unit 130 is a display device that is detachably connected in the same housing as the game device 100 or outside the game device 100, and is displayed in a predetermined display area, thereby displaying the user.
  • the print control unit 108 generates print data of the work card to be printed out, including the code image and the character image of the article information, for the character for which an instruction to make a card (generate a card by printing) is given.
  • the print control unit 108 transmits the print data to the printing unit 140 together with a print command, instructs printing of the corresponding card, and discharges the card.
  • the printing unit 140 is a printing device such as a printer configured to be able to transmit and receive information to and from the print control unit 108 detachably connected in the same housing as the game device 100 or outside the game device 100.
  • the print unit 140 When the print unit 140 receives print data related to a card and a print command related to the data from the print control unit 108, the print unit 140 performs a print operation of the print data.
  • the printing unit 140 When the printing unit 140 is built in the same housing as the game apparatus 100, the card discharged by printing is provided to the user by being guided to a discharge port (not shown) accessible from the outside of the game apparatus 100. Good. *
  • the operation input unit 109 is a user interface that the game apparatus 100 has, such as an operation member for direction input, an operation member for determination input, and various sensors. When the operation input unit 109 detects that an operation input to the operation member has been made, the operation input unit 109 outputs a control signal corresponding to the operation input to the control unit 101.
  • the game apparatus 100 is described as having various interfaces as physical operation members. However, the game apparatus 100 includes, for example, a touch input detection sensor that detects a touch input made on the screen of the display unit 130. Also good. *
  • the communication unit 110 is a communication interface that the game apparatus 100 has.
  • the communication unit 110 converts, for example, information input as a transmission target into data of a predetermined format, and transmits the data to an external device (server 200) via the network 300.
  • server 200 For example, when the communication unit 110 receives information via the network 300, the communication unit 110 decodes the information and stores it in the memory 103.
  • the server control unit 201 is a CPU, for example, and controls the operation of each block included in the server 200. Specifically, the server control unit 201 controls the operation of each block by, for example, reading the operation program of each block recorded in the server recording medium 202 and developing it in the server memory 203 and executing it. *
  • the server recording medium 202 is a recording device that can hold data permanently, such as a nonvolatile memory or an HDD.
  • the server recording medium 202 stores information such as parameters necessary for the operation of each block in addition to the operation program for each block of the server 200.
  • the server memory 203 is a storage device used for temporary data storage, such as a volatile memory.
  • the server memory 203 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing data output in the operation of each block. *
  • the generated card DB 204 is a database for managing whether or not the main card is generated based on the old card issued or generated for the old content.
  • the information managed in the generated card DB 204 may be, for example, logical type information that is associated with the old card ID 811 and that manages whether information has been generated.
  • the server communication unit 205 is a communication interface that the server 200 has.
  • the server communication unit 205 converts information input as a transmission target into data of a predetermined format, and transmits the data to an external device (game device 100) via the network 300.
  • the server communication unit 205 decrypts the information and stores it in the server memory 203.
  • the server control unit 201 displays the old card ID 811.
  • the information related to the card ID 811 and managed in the generated card DB 204 is updated to the state where the production card has been generated. *
  • the server 200 which is an external device, manages information about whether or not a main work card has been generated based on the old work card for each old work card.
  • the implementation of the present invention is not limited to this.
  • the generated card DB 204 and its information management may be implemented in the game device 100 alone.
  • step S401 the control unit 101 performs a registration process for registering a character (used character) used for game play.
  • the registration process is performed by allowing the user to read the original card or the old card by the reader 120 (allowing the card information to be acquired from the card) or to control a character that can appear in the game. 101 is performed by selecting by a lottery process or the like.
  • step S501 the control unit 101 determines whether registration of the character to be used has been completed.
  • the completion of the registration of the use character may be determined based on the detection that the operation input related to the end of registration by the user has been made or the registration of the upper limit number of use characters has been completed.
  • the character used is not registered with the card so that the game can be played even when the card is not owned at the first experience, for example. In both cases, by performing the operation input related to the end of the registration, the user can skip the registration stage of the character to be used and play the game.
  • control unit 101 determines that the registration of the character to be used has been completed, the main registration process is completed. At this time, if the number of registered characters used has not reached the upper limit, the control unit 101 obtains character information from the character DB 106 for the insufficient number of characters selected based on a predetermined lottery process, and stores it in the memory 103, for example. What is necessary is just to add to the use character management table managed. The character added in this way may be selected from some characters that are determined in advance as usable even without a card.
  • the information managed for each character in the used character management table is, for example, as shown in FIG. 8D, associated with the character ID 831, the play time parameter 832 used in the current game play, and the drawing.
  • a card use flag 834 indicating whether or not a use character has been registered by a card (for example, logical type), and an old work (for example, logical type) indicating whether or not the character has been registered based on an old card It may include a flag 835 and a card ID 836 of the card used for registration.
  • the basic parameter 822 of the character is substituted for the play time parameter 832 and the card use flag 834 indicates information indicating that no card is used for registration ( False), information indicating that the character is not registered based on the old card may be used for the old flag 835.
  • the character ID 831 and the drawing information 833 are related to the main content of the acquired character information (the drawing data indicated by the main character ID 822, the main drawing information 823, or the main drawing information 823). Assigned. In this case, blank information may be substituted for the card ID 836. *
  • control unit 101 determines that the registration of the character to be used has not yet been completed. If the control unit 101 determines that the registration of the character to be used has not yet been completed, the process proceeds to S502. *
  • step S502 the control unit 101 determines whether a card (target card) has been read.
  • the control unit 101 determines this step based on whether or not the acquisition unit 105 has acquired the item information (target item information). If the control unit 101 determines that the target card has been read, it moves the process to S503, and if it determines that the target card has not been read, it repeats the process of this step.
  • step S503 the control unit 101 determines whether the target card is an old card.
  • the control unit 101 refers to the game ID 802 or the game ID 812 included in the target product information, and determines whether or not the target card is a game product of an old content, that is, an old card.
  • the process proceeds to S504. If the control unit 101 determines that the target card is not an old card, that is, a main card, the process proceeds to S507.
  • a description will be given assuming that a card that cannot be used for game play in the game device 100 is not used for registration, but an error notifying that such a card cannot be used when used. It will be readily understood that processing is performed. *
  • step S504 the control unit 101 determines whether the production card based on the target card has already been generated.
  • the control unit 101 transmits the old card ID 811 included in the target article information to the communication unit 110, and requests the server 200 for information on the generation status of the main card based on the target card.
  • the control unit 101 determines this step based on the information. If the control unit 101 determines that the production card based on the target card has already been generated, the control unit 101 notifies that the target card cannot be used, for example, because the corresponding production card has already been generated. Then, the process returns to S501. If the control unit 101 determines that the production card based on the target card has not yet been generated, the process proceeds to S505. *
  • the target card when the production card based on the target card has already been generated, the target card will be described as being unusable for character registration.
  • the above-described game is advantageously advanced.
  • the aspect which avoids mass distribution of this work card is not restricted to this. For example, although registration as a character to be used is permitted, if generation has already been performed, control may be performed so that generation of a main card based on the character cannot be performed. *
  • step S ⁇ b> 505 the control unit 101 refers to the old character ID 813 included in the target article information and acquires character information related to the target card from the character DB 106. Specifically, the control unit 101 acquires character information whose old character ID 824 is the old character ID 813 included in the target article information among the character information managed by the character DB 106. *
  • step S506 the control unit 101 adds various types of information to the used character management table based on the character information acquired in step S505. Since the information addition to the table performed in this step is the use character registration based on the old work card, the control unit 101 uses the card use flag 834 to indicate that the card is used for registration (True), The old work flag 835 is used as information (True) indicating that the target card is an old work card, and the old work card ID 811 of the target article information is substituted for the card ID 836. In addition, the control unit 101 assigns the main character ID 822 of the acquired character information to the character ID 831 for easy reference in processing.
  • the drawing information 833 is not the main work drawing information 823 including the character image related to the main work content but the old work card. Assume that the setting is based on the old drawing information 825 including the corresponding character image.
  • the fact that the use character is registered based on the old work card can be determined that the user has entered the game play of the main work content from the old work content. Therefore, in the game device 100 of this embodiment, when the use character registration based on the old work card is performed, the breeding status (old work) A play time parameter 832 higher than the basic parameter is set according to the rank information 814). It is assumed that the play time parameter 832 to be set is adjusted in a direction that makes the progress of the game more disadvantageous than the old work rank information 814 of the target article information. This is due to the fact that the game balance can be disrupted if the breeding situation (for example, the character that has reached the upper limit level) in the old content is taken over as it is.
  • the breeding situation for example, the character that has reached the upper limit level
  • the control unit 101 changes the character level determined in the previous work rank information 814 of the acquired target article information to a character level (rank) that is lower than the level by a predetermined level. Based on the growth information 827 and the basic parameter 826 corresponding to, a play time parameter 832 is determined from the acquired character information.
  • the old work rank of the target article information obtained from the old work card is higher than the basic parameters defined in the main work content for the target character.
  • the rank is changed to a rank lower than the rank determined by the information 814 (game progression is disadvantageous) and the play time parameter 832 is set
  • the embodiment of the present invention is not limited to this.
  • the use character registration based on the old work card may be adjusted so as to secure a game experience suitable for the user who plays the work content.
  • the character level determined by the old work rank information 814 of the target article information is used as it is, and when it exceeds the predetermined character level, the character level is adjusted to the predetermined character level. There may be. Further, for example, when a level obtained by subtracting a predetermined value (such as 10 levels) uniformly from the character level determined by the previous rank information 814 of the target article information is determined as an adjusted level, and the adjusted level is lower than the initial level 1 May be a mode in which the level is changed to 1 or 2.
  • a predetermined value such as 10 levels
  • the use character registered based on the old card will be described as adding information so that the character image of the old work content is used to display the character on the game. It will be easily understood that the present invention is not limited to this. That is, as long as the user can understand that the character corresponding to the old card is used, the information used for displaying the character may correspond to any content.
  • the control unit 101 refers to the real work character ID 803 included in the target article information and acquires character information related to the target card from the character DB 106 in S507. . Specifically, unlike S505, the control unit 101 obtains character information in which the main character ID 822 is the main character ID 803 included in the target article information among the character information managed by the character DB 106. *
  • step S508 the control unit 101 adds various types of information to the used character management table based on the character information acquired in step S507. Since the addition of information to the table performed in this step is the use character registration based on the work card, the control unit 101 indicates that the card is used for registering the card use flag 834 (True). The old work flag 835 is set to information (False) indicating that the target card is not an old work card, and the main work card ID 801 of the target article information is substituted for the card ID 836. Further, the control unit 101 substitutes the main character ID 822 of the acquired character information for the character ID 831. Further, the control unit 101 sets the drawing information 833 based on the main drawing information 823. For the play time parameter 832, the control unit 101 may change and substitute the basic parameter 826 based on the main product rank information 804 of the target article information according to the acquired character information growth information 827. *
  • the control unit 101 executes a game process related to the battle game in which the character registered in the use character management table is made to appear as the use character in S402 of the play process.
  • a win or loss is determined based on a predetermined game rule between a predetermined number of characters used by the user and an opponent character that is an opponent. It is a battle game.
  • the control unit 101 executes a battle game in which the use character and the opponent character are controlled to appear.
  • a competitive game is a user who plays a game simultaneously on the game device 100 (so-called two-player battle), or a user who plays a game on another game device 100 that provides the same content connected via the communication unit 110 (a so-called network).
  • This is realized between a user and an NPC (or AI) that performs processing corresponding to an operation based on a predetermined decision-making program or the like. That is, the action determination of the opponent character group is made by another user or NPC.
  • the control unit 101 completes the game process related to the battle game, that is, progresses to a status where it is determined that the battle game related to one game play is won or lost, the process proceeds to S403. *
  • step S ⁇ b> 403 the control unit 101 executes a generation process for generating article information for a character to be carded in the current game play.
  • step S ⁇ b> 601 the control unit 101 determines characters (candidate characters) that are candidates for card formation based on the execution details of the game process.
  • Candidate characters include at least a character group selected as a character to be used.
  • the candidate characters are increased or decreased based on the content of game processing. For example, when the battle game executed in the game process is a battle between people (a battle with another user), the control unit 101 determines only the characters included in the use character management table as candidate characters. For example, when the played game is an NPC game, the control unit 101 may determine the opponent character group as a candidate character in addition to the characters included in the used character management table.
  • whether or not to add the opponent character group as a candidate character group depends on whether the battle game is cooperative play (a game in which two users cooperate with NPC) as a result of the battle game, and the battle character. It may be determined in consideration of at least one of the above classification and cardable conditions.
  • the information on the identified candidate character may be held in the memory 103, for example.
  • step S602 the control unit 101 receives selection of a character to be carded out of the candidate characters determined in step S601.
  • the selection of a character to be carded is performed based on an operation input detected by the operation input unit 109 based on the screen displaying a candidate character on the display unit 130.
  • description will be made assuming that selection of a character is performed based on an operation input by a user, but implementation of the present invention is not limited to this. For example, if there is a character used registered based on an old work card, the user transition from the old work content to the main work content is promoted, or an interesting element peculiar to the main work content is added to the user of the old work content. It is also possible to perform control so that the character used is selected as a card formation target regardless of the operation input. *
  • step S ⁇ b> 603 the control unit 101 determines whether the selected card conversion target character is a character registered based on an old card. Specifically, when the character to be carded is a character included in the use character management table, the control unit 101 refers to the old work flag 835 related to the corresponding character in the table and performs the determination of this step. When the control unit 101 determines that the selected character to be carded is a character registered based on the old card, the process proceeds to S604, and when the control unit 101 determines that the character is not registered based on the old card Moves the process to S606. *
  • step S ⁇ b> 604 the control unit 101 generates article information (output article information) for this work card for the selected character to be carded, and completes the generation process. Specifically, the control unit 101 obtains a new card ID, and sets this as the main card ID 801 of the output article information. In addition, the control unit 101 sets the character ID 831 related to the corresponding character in the used character management table as the main character ID 803 of the output article information, and rank information based on the play time parameter 832 (the parameter adjusted in S505 of the registration process). Is generated and used as the main product rank information 804 of the output article information. Then, the control unit 101 uses the game ID 802 of the output article information as information indicating the main content, and completes the output article information.
  • article information output article information
  • step S ⁇ b> 605 the control unit 101 causes the server 200 to manage the generation of the main work card based on the old card used for registering the character to be carded. More specifically, the control unit 101 transmits the card ID 836 related to the corresponding character in the use character management table to the communication unit 110 and causes the server 200 to transmit the card ID 836 together with the information update request.
  • the control unit 101 determines output article information for the selected character to be carded in S606. Specifically, the control unit 101 obtains a new card ID and determines a parameter (main work rank information 804) based on the execution contents of the game process, and indicates the character ID and the main content of the character to be carded. The game ID 802 and these pieces of information are combined to generate output article information.
  • the parameter determined based on the execution content may be, for example, an absolute value after increase or decrease, or a relative value from the basic parameter.
  • the character to be carded is not a used character, it may indicate that there is no increase / decrease from the basic parameter, or the basic parameter is changed according to the result of the battle game and the basic It may indicate a difference from the parameter.
  • the parameter determination may be dynamically determined in consideration of, for example, the result of the battle game or the number of times the same character has been carded.
  • the print control unit 108 When the generation process is completed, the print control unit 108 generates print data relating to the card to be ejected and issues a print instruction to the printing unit 140 in S404 of the play process. More specifically, as shown in FIG. 7A, the print control unit 108 under the control of the control unit 101, the code image 704 based on the output article information generated in the generation process, and the character image of the character to be carded 701, and print data including various parameters 703 after the change is generated.
  • the character image 701 of the character to be carded may be configured so that it can be easily distinguished from the old card using the character image included in the actual drawing information 823 relating to the character.
  • the print data is transmitted to the printing unit 140 together with the print command, and the printing unit 140 prints and ejects the card based on this.
  • the control unit 101 completes the play process.
  • the embodiment of the present invention is not limited to this.
  • the main product rank information 804 of the output article information may be determined, for example, as an initial value based on the basic parameters of the main product content. In this case, while giving the user an opportunity to obtain a work card related to the same character as the old work card, fairness among users can be ensured in a game experience using the work card of the character.
  • Registration Process when the target article information having the same old work character ID 813 as the character already added to the use character management table based on the old work card is newly acquired, the use character The information is stored so that the information relating to the old card that has been added and the information relating to the newly obtained old card are retained without counting as the number of registered cards.
  • the play time parameter 832 is adjusted in S506.
  • the play time parameter adjustment for the character registered based on the old card is performed in S501. It is controlled not to perform the registration until it is determined that the registration of the character to be used has been completed.
  • step S506 of the present embodiment the control unit 101 determines the character ID 831 and the drawing information 833 in the used character management table based on the target article information acquired from the old card and the character information acquired according to the card. Although the information of the card use flag 834 and the old work flag 835 is stored, the information of the play time parameter 832 and the card ID 836 is not added to the table. On the other hand, the control unit 101 stores the old work card ID 811 and the old work rank information 814 of the target article information related to information not to be added, for example, in the memory 103. *
  • the control unit 101 determines, for each of the characters registered based on the old card among the used characters, the corresponding parameter 832 for play included in the used character management table. And the card ID 836 is determined. More specifically, the control unit 101 plays a character (a character registered based on a single old card) that has one piece of article information acquired in connection with the registration in the same manner as the registration process of the first embodiment. Adjustment of the hour parameter 832 and setting of the card ID 836 are performed. On the other hand, for a character having a plurality of article information acquired in connection with registration (a character registered based on a plurality of old cards corresponding to the same character), the control unit 101 stores the character information in the memory 103.
  • a plurality of old card IDs 811 stored are set in the card ID 836. Further, the control unit 101 determines the play time parameter 832 so as to correspond to a level higher than the character level specified by any one of the plurality of previous work rank information 814 stored in the memory 103 in relation to the character. At this time, it is preferable that the play time parameter 832 is determined for a level higher than the lowest character level of the plurality of previous-rank information 814, but the present invention is not limited to this. Absent. For example, the control may be performed so that the character level related to which old work rank information 814 is based on the sum of the character levels related to the plurality of old work rank information 814.
  • a character level lower than a predetermined value among the plurality of old work rank information 814 is used as a reference, or when the sum of the character levels is smaller than the threshold value.
  • the character level higher than a predetermined value among the plurality of old work rank information 814 may be used as a reference.
  • the larger the number of stored previous work rank information 814 the higher the character level of the plurality of previous work rank information 814 may be controlled.
  • the present invention is not limited to the above-described embodiments, and various changes and modifications can be made without departing from the spirit and scope of the present invention.
  • the game device according to the present invention can also be realized by a program that causes one or more computers to function as the game device.
  • the program can be provided / distributed by being recorded on a computer-readable recording medium or through a telecommunication line.

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Abstract

[Problem] To provide a suitable game experience to a user for game content in which gameplay using an item created on the basis of a different specification is possible. [Solution] This game device connects to a device which creates an item which is usable in gameplay. In gameplay, the device executes a game that is based on item information obtained from a first item and/or a second item configured in a different manner from the first item. If the item information is acquired from the second item, the device causes the creating device to create a first item based on that item information.

Description

ゲーム装置及びプログラムGAME DEVICE AND PROGRAM
本発明は、ゲーム装置及びプログラムに関し、特に物品から取得した情報に基づきゲームプレイを提供するゲーム装置に関する。 The present invention relates to a game apparatus and a program, and more particularly to a game apparatus that provides game play based on information acquired from an article.
近年、1回のゲームプレイに対し、ゲーム進行中に登場したキャラクタを印刷した印刷媒体を排出するゲーム装置がある。  2. Description of the Related Art In recent years, there is a game apparatus that discharges a print medium on which a character that appears during a game is printed for one game play. *
特許文献1に開示されるゲーム装置では、ユーザは、ゲームコンテンツに登場するものとして予め定められたキャラクタのうち、ゲーム開始前に読み取らせたカードに対応するキャラクタをゲーム進行中に登場させて使用することができる。またゲーム終了時には、ゲーム進行中に登場したキャラクタのうちの選択されたキャラクタの画像を、ゲーム進行を反映した状態(ステータス等)で印刷したカードが排出され、ユーザは次回以降のゲームプレイにおいて反映後のステータスから同キャラクタを使用することができる。 In the game device disclosed in Patent Document 1, the user uses a character corresponding to a card read before the start of the game among characters predetermined as appearing in the game content to be used during the game. can do. Also, at the end of the game, a card in which an image of the selected character among the characters that appeared during the game is printed in a state (status etc.) reflecting the game progress is ejected, and the user reflects it in the next game play. The same character can be used from a later status.
特開2015-116268号公報Japanese Patent Laying-Open No. 2015-116268
ところで、特許文献1のようなゲーム装置で提供されるゲームコンテンツは、長期間に渡ってユーザの興趣が持続されるよう、キャラクタや機能の追加や不具合改善等のソフトウェアの更新(バージョンアップ)が時期を変えて行われている。このような更新は、ゲーム装置の情報取得用のカードリーダやプリンタ等のハードウェアや、ゲームコンテンツのルールや流れ等の基本的な仕様は変更せずに行われる。  By the way, the game content provided by the game device such as Patent Document 1 is subject to software update (version upgrade) such as addition of characters and functions and defect improvement so that the user's interest is maintained for a long period of time. It is done at different times. Such an update is performed without changing the hardware specifications such as a card reader and printer for information acquisition of the game device, and the basic specifications such as the rule and flow of the game content. *
一方で、ユーザに提供されるゲーム体験は、ゲーム装置のハードウェアやゲームコンテンツの基本的な仕様により限定的となり、ソフトウェア更新だけではユーザの興趣を持続させることは困難となる。このため、例えばハードウェア構成やゲームの基本仕様を刷新した、同一のタイトルを冠した新たなゲームコンテンツ(新作コンテンツ)を提供するゲーム装置を、後継機として市場に導入することで、1つのタイトルに係るユーザの関心を持続させることがなされている。  On the other hand, the game experience provided to the user is limited by the basic specifications of the hardware of the game device and the game content, and it is difficult to maintain the user's interest only by software update. For this reason, for example, by introducing a game device that provides a new game content (new content) with the same title with a new hardware configuration and basic game specifications into the market as a successor, one title It has been made to keep the user's interest related to. *
新作コンテンツの提供にあたっては、旧作のユーザを好適に導引するために、旧作コンテンツに係るゲーム装置によって排出された物品を使用可能に構成されるものもある。例えば、特許文献1に記載のゲーム装置のように、ゲームのプレイ回数を重ねることで成長させたキャラクタは、ユーザにとって思い入れが強く、さらにはゲーム進行を有利にせしめる状態となっているため、新作コンテンツにおいてこれらのキャラクタに係る物品を使用可能とすることがユーザにとって好適である。  In providing new content, there is a configuration in which an item discharged by a game device related to an old content can be used in order to suitably guide an old user. For example, as in the game device described in Patent Document 1, a character that has been grown by repeating the number of times the game has been played has a strong fondness for the user and is in a state that favors the progress of the game. It is preferable for the user to be able to use the articles related to these characters in the content. *
しかしながら、旧作コンテンツで提供された物品は、新作コンテンツで提供される物品と異なる仕様に基づき生成されたものであるため、このような物品でのみ新作コンテンツのゲームプレイが行われる場合、新作コンテンツの興趣性を好適にユーザに提供できない可能性があった。  However, since the article provided with the old content is generated based on a specification different from the article provided with the new content, when the game play of the new content is performed only with such an article, There was a possibility that the interest could not be suitably provided to the user. *
本発明は、上述の問題点に鑑みてなされたものであり、異なる仕様に基づき生成された物品を使用したゲームプレイが可能なゲームコンテンツについて、ユーザに好適なゲーム体験を提供するゲーム装置及びプログラムを提供することを目的とする。 The present invention has been made in view of the above-described problems, and provides a game device and a program that provide a user with a suitable game experience for game content that allows game play using articles generated based on different specifications. The purpose is to provide.
前述の目的を達成するために、本発明のゲーム装置は、ゲームプレイに使用可能な物品を生成する生成手段が接続されたゲーム装置であって、ゲームプレイにつき、第1の物品、及び第1の物品とは異なる態様で構成された第2の物品、の少なくともいずれかから物品情報を取得する取得手段と、取得手段により取得された物品情報に基づくゲームを実行する実行手段と、生成手段よる物品の生成を制御する制御手段と、を有し、制御手段は、第2の物品から物品情報が取得された場合に、該物品情報に基づく第1の物品を生成手段に生成させる。 In order to achieve the above-described object, a game apparatus according to the present invention is a game apparatus to which generating means for generating an article that can be used for game play is connected. An acquisition means for acquiring article information from at least one of the second articles configured in a different mode from the article of the present invention, an execution means for executing a game based on the article information acquired by the acquisition means, and a generation means Control means for controlling generation of an article, and when the article information is acquired from the second article, the control means causes the generation means to generate a first article based on the article information.
このような構成により本発明によれば、異なる仕様に基づき生成された物品を使用したゲームプレイが可能なゲームコンテンツについて、ユーザに好適なゲーム体験を提供することが可能となる。 With such a configuration, according to the present invention, it is possible to provide a user with a suitable game experience for game content that allows game play using articles generated based on different specifications.
本発明の実施形態に係るゲームシステムのシステム構成を示した図The figure which showed the system configuration | structure of the game system which concerns on embodiment of this invention. 本発明の実施形態に係るゲーム装置100の機能構成を示したブロック図The block diagram which showed the function structure of the game device 100 which concerns on embodiment of this invention. 本発明の実施形態に係るサーバ200の機能構成を示したブロック図The block diagram which showed the function structure of the server 200 which concerns on embodiment of this invention. 本発明の実施形態に係るゲーム装置100で実行される本作コンテンツのプレイ処理を例示したフローチャートThe flowchart which illustrated the play process of this product content performed with the game device 100 which concerns on embodiment of this invention. 本発明の実施形態に係る使用キャラクタの登録処理を例示したフローチャートThe flowchart which illustrated the registration process of the use character which concerns on embodiment of this invention 本発明の実施形態に係る出力物品情報の生成処理を例示したフローチャートThe flowchart which illustrated the production | generation process of the output article information which concerns on embodiment of this invention. 本発明の実施形態に係る本作カード及び旧作カードを例示した図The figure which illustrated the work card and the old work card concerning the embodiment of the present invention 本発明の実施形態に係る各種情報のデータ構成例を示した図The figure which showed the data structural example of the various information which concerns on embodiment of this invention
[実施形態1] 以下、本発明の例示的な実施形態について、図面を参照して詳細に説明する。なお、以下に説明する一実施形態は、ゲーム装置の一例としての、ゲームプレイに使用可能な物品の一例としてのカードを印刷により生成し、排出することが可能なゲーム装置に、本発明を適用した例を説明する。しかし、本発明は、ゲームプレイに使用可能な物品の一例としてのカードの生成指示を行うことが可能な任意の機器に適用可能である。  [Embodiment 1] Hereinafter, an exemplary embodiment of the present invention will be described in detail with reference to the drawings. Note that, in the embodiment described below, the present invention is applied to a game device that can generate and eject a card as an example of an article that can be used for game play as an example of a game device. An example will be described. However, the present invention can be applied to any device capable of issuing a card generation instruction as an example of an article that can be used for game play. *
また本実施形態では、態様を異ならせて構成される、本発明に係る第1の物品及び第2の物品は、前者が本実施形態のゲーム装置が提供するゲームのプレイに際し、該ゲーム装置において生成されて排出される物品であり、後者が本実施形態のゲーム装置とは異なるゲーム装置が提供する異なるゲームのプレイに際し、該ゲーム装置において生成されて排出される物品であるものとして説明する。また、以下の説明では簡単のため、本実施形態のゲーム装置がゲームプレイを提供するゲームコンテンツを「本作コンテンツ」、上記異なるゲーム装置がゲームプレイを提供するゲームコンテンツを「旧作コンテンツ」とし、本作コンテンツは旧作コンテンツの後継作品であるものとして説明する。ここで、後継作品とは、共通するキャラクタや世界観についてのゲームを提供するものであり、遊び方、ゲーム体験の流れ、使用するゲーム用物品、ゲーム筐体の基本的な外観、ゲームタイトル等、少なくとも一部の要素が、旧作コンテンツと共通あるいは類似した関係にある作品を指すものとする。  Further, in the present embodiment, the first article and the second article according to the present invention, which are configured with different aspects, are provided in the game device when the former plays a game provided by the game device of the present embodiment. It is assumed that the article is generated and discharged, and the latter is an article that is generated and discharged in the game device when playing a different game provided by a game device different from the game device of the present embodiment. Also, for the sake of simplicity in the following description, the game content provided by the game device of the present embodiment is referred to as “main content”, and the game content provided by the different game device is referred to as “old content”. This work content will be described as a successor to the old work content. Here, the successor work is to provide a game about a common character and world view, how to play, the flow of game experience, game items to be used, the basic appearance of the game case, game title, etc. At least some elements shall refer to works that have a common or similar relationship with the old content. *
またこれに従い、本作コンテンツを提供する本実施形態のゲーム装置で生成される第1の物品を「本作カード」、旧作コンテンツを提供する異なるゲーム装置で生成される第2の物品を「旧作カード」として言及する。本実施形態ではゲーム装置において使用可能なゲーム用物品はカードであるものとして説明するが、後述する物品情報が取得可能に構成された物品であれば、ゲーム用物品はカードに限られない。ゲーム用物品は、例えば所謂3Dプリンタ等の立体造形物を生成可能な装置がゲーム装置に接続されている場合には、キャラクタやアイテムに係るフィギュア等の造形物であってよく、物品情報が該造形物の内部の記録媒体、あるいは該造形物に付されたシールや印字等の外観の一部から取得可能であってよい。またゲーム用物品はフィギュアだけでなく、玩具やシール等、任意の物品であってよい。  In accordance with this, the first product generated by the game device of the present embodiment that provides the main content is referred to as “main product card”, and the second item generated by a different game device that provides the old content is displayed as “old product”. Referred to as "card". In the present embodiment, the game article that can be used in the game device is described as a card. However, the game article is not limited to a card as long as the article information can be acquired. For example, when an apparatus capable of generating a three-dimensional structure such as a so-called 3D printer is connected to the game apparatus, the game article may be a structure such as a figure related to a character or an item. It may be possible to obtain from a recording medium inside the modeled object or a part of the appearance such as a seal or print attached to the modeled object. Further, the game article may be an arbitrary article such as a toy or a sticker as well as a figure. *
なお、本実施形態ではゲームプレイに使用可能なカードは、該カードを生成したゲーム装置において生成時に実行されていたゲームコンテンツが、本作コンテンツと旧作コンテンツのいずれであるかによって、態様が異なるものとして説明するが、本発明の実施はこれに限られるものではない。2種類のカードは、必ずしもゲーム装置により生成されるものである必要はない。また本発明の実施において、2種類のカードが対応するゲームコンテンツは、先行作品と後継作品の関係にあるゲームコンテンツである必要はなく、例えば関連性のあるコンテンツ、所謂コラボレーション等によりクロスオーバー可能なゲーム体験を提供する関係にあるコンテンツであってもよい。このとき、一方のコンテンツにおいて他方のコンテンツに係るカードがゲームプレイに使用可能であり、さらに該他方のコンテンツにおいて該カードに対応するゲーム要素が、上記一方のコンテンツにおいても登場可能に構成されていることが好ましい。  In the present embodiment, cards that can be used for game play have different aspects depending on whether the game content that was being executed on the game device that generated the card is the original content or the old content. However, implementation of the present invention is not limited to this. The two types of cards are not necessarily generated by the game device. In the implementation of the present invention, the game content corresponding to the two types of cards does not have to be the game content in the relationship between the preceding work and the succeeding work, and can be crossed over by, for example, related contents, so-called collaboration, etc. The content may be related to providing a game experience. At this time, the card related to the other content can be used for game play in one content, and the game element corresponding to the card in the other content can also appear in the one content. It is preferable. *
《ゲームシステムの構成》 図1は、本発明の実施形態に係るゲーム装置100において、本作コンテンツのゲームプレイを提供するためのシステム構成を示した図である。図示されるように、ゲームシステムは、ネットワーク300を介することでゲーム装置100とサーバ200とが通信可能に構成される。  << Configuration of Game System >> FIG. 1 is a diagram showing a system configuration for providing game play of the main content in the game device 100 according to the embodiment of the present invention. As illustrated, the game system is configured so that the game apparatus 100 and the server 200 can communicate with each other via the network 300. *
〈ゲーム装置100の構成〉 ここで、ゲーム装置100の機能構成を図2のブロック図を用いて説明する。  <Configuration of Game Device 100> Here, the functional configuration of the game device 100 will be described with reference to the block diagram of FIG. *
制御部101は、例えばCPUであり、ゲーム装置100が有する各ブロックの動作を制御する。具体的には制御部101は、例えば記録媒体102に記録されている各ブロックの動作プログラムを読み出し、メモリ103に展開して実行することにより各ブロックの動作を制御する。  The control unit 101 is, for example, a CPU, and controls the operation of each block included in the game apparatus 100. Specifically, the control unit 101 controls the operation of each block by, for example, reading an operation program for each block recorded on the recording medium 102 and developing the operation program in the memory 103. *
記録媒体102は、例えば不揮発性メモリやHDD等の、恒久的にデータを保持可能な記録装置である。記録媒体102は、ゲーム装置100が有する各ブロックの動作プログラムに加え、各ブロックの動作において必要となるパラメータ等の情報や、ゲーム装置100が実行するゲームに使用される各種のグラフィックスデータを記憶する。メモリ103は、例えば揮発性メモリ等の一時的なデータ記憶に使用される記憶装置である。メモリ103は、各ブロックの動作プログラムの展開領域としてだけでなく、各ブロックの動作において出力されたデータ等を一時的に記憶する格納領域としても用いられる。  The recording medium 102 is a recording device capable of permanently storing data, such as a nonvolatile memory or an HDD. The recording medium 102 stores, in addition to the operation program for each block of the game apparatus 100, information such as parameters necessary for the operation of each block, and various graphics data used for the game executed by the game apparatus 100. To do. The memory 103 is a storage device used for temporary data storage such as a volatile memory. The memory 103 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing data output in the operation of each block. *
支払検出部104は、ゲーム装置100において対価の支払いがなされたことを検出する。対価の支払いは、例えば硬貨の投入口に所定の金額の硬貨や相当するコインが投入されたこと、あるいは所定の電子マネーに係るチップとの通信に基づく決算処理の完了等を検出することにより判断されるものであってよい。本実施形態のゲーム装置100は、対価の支払いに基づいてユーザへのゲームプレイの提供を開始するものとして説明するが、対価の支払いは必須の要件ではなく、所定の開始指示に基づいてゲームプレイの提供は開始されるものであってよい。  The payment detection unit 104 detects that the game device 100 has paid the price. The payment of the consideration is determined by detecting, for example, that a predetermined amount of coins or corresponding coins have been inserted into the coin slot, or completion of settlement processing based on communication with a chip related to the predetermined electronic money. It may be done. The game apparatus 100 of the present embodiment is described as starting the provision of game play to the user based on the payment of the price. However, payment of the price is not an essential requirement, and the game play is based on a predetermined start instruction. The provision of may begin. *
取得部105は、本実施形態のゲーム装置100が提供する本作コンテンツのゲームプレイに際し、該ゲームに使用するキャラクタ及びアイテムの少なくともいずれかの情報を物品情報として取得する。物品情報は、ゲーム装置100と同一筐体内、あるいはゲーム装置100の外部に着脱可能に接続されたリーダ120を介してゲーム用物品であるカードから取得される。このとき、カードから取得された物品情報を、プレイ処理における利用に適した形式に変換するために、所定のデータ変換処理等が行われてもよい。リーダ120は、所定の部位にカードが載置されたことの検出、及び該物品の認識または該物品からの情報取得を、例えば撮像装置及び所定の画像処理を用いて行う。  The acquisition unit 105 acquires, as article information, at least one of characters and items used in the game when playing the game content provided by the game device 100 of the present embodiment. The article information is acquired from a card that is an article for a game through a reader 120 that is detachably connected in the same housing as the game apparatus 100 or outside the game apparatus 100. At this time, a predetermined data conversion process or the like may be performed in order to convert the article information acquired from the card into a format suitable for use in the play process. The reader 120 detects that a card is placed on a predetermined part, recognizes the article, or acquires information from the article, for example, using an imaging device and predetermined image processing. *
本実施形態のゲーム装置100では、リーダ120と取得部105とは、本作カードと旧作カードの両方から物品情報を取得することが可能に構成される。ここで、本作カードと旧作カードとの違いを、図7を用いて説明する。なお、図7では、1枚のカードが、ゲームに登場させることが可能なキャラクタのうちのいずれかに対応付けられ、該キャラクタの図柄(キャラクタ画像)を有する態様を例示しているが、カードがゲーム中のいずれかのアイテムやその他のゲーム要素に対応付けられる可能性を除外するものではない。  In the game apparatus 100 of the present embodiment, the reader 120 and the acquisition unit 105 are configured to be able to acquire article information from both the original work card and the old work card. Here, the difference between the main card and the old card will be described with reference to FIG. Note that FIG. 7 illustrates a mode in which one card is associated with one of characters that can appear in the game and has a pattern (character image) of the character. This does not exclude the possibility of being associated with any item or other game element in the game. *
図7(a)は、本実施形態のゲーム装置100においてゲームプレイの提供がなされる、本作コンテンツに係る本作カードを例示している。本作カードは、例えば本作コンテンツの1回のゲームプレイに際し、1枚生成され、排出さ
れる。図示されるように、本作カード700には、キャラクタ画像701、キャラクタ名702、各種パラメータ703に加え、これら視認可能に構成されている情報の少なくとも一部をゲーム装置100において認識するための、コード画像704を有する。本実施形態ではコード画像704は、カードに対応する物品情報を所定の変換演算を用いて変換することで得られる、例えば図示されるような1次元あるいは多次元のパターンであり、リーダ120により読み取られることで、物品情報が取得可能に構成される。 
FIG. 7A exemplifies a main work card related to the main content that is provided with game play in the game device 100 of the present embodiment. One work card is generated and discharged, for example, in one game play of the work contents. As shown in the drawing, the game card 700 has a character image 701, a character name 702, various parameters 703, and at least a part of the information configured to be visible to be recognized by the game device 100. A code image 704 is included. In the present embodiment, the code image 704 is a one-dimensional or multi-dimensional pattern as illustrated, for example, obtained by converting the article information corresponding to the card using a predetermined conversion operation, and is read by the reader 120. This makes it possible to acquire article information.
なお、本実施形態のゲーム装置100では、使用可能なカードには、ゲーム要素としてキャラクタが対応付けられているものとして説明するが、本発明の実施は、これに限られるものではない。カードには、ゲーム要素としてキャラクタ以外にもアイテム、あるいは他の要素が対応付けられているものであってもよいことは言うまでもない。  In the game device 100 of the present embodiment, description will be made assuming that a character is associated with a usable card as a game element, but the implementation of the present invention is not limited to this. Needless to say, the card may be associated with items or other elements in addition to characters as game elements. *
図7(b)は、本実施形態のゲーム装置100とは異なるゲーム装置においてゲームプレイの提供がなされる、旧作コンテンツに係る旧作カードを例示している。旧作カードは、例えば旧作コンテンツの1回のゲームプレイに際し、1枚生成され、排出される。図示されるように、旧作カード710には本作カード700と同様に、キャラクタ画像711、キャラクタ名712、各種パラメータ713、及びこれら視認可能に構成されている情報の少なくとも一部に係るコード画像714を有する。  FIG.7 (b) has illustrated the old work card | curd which concerns on the old work content with which a game play is provided in the game device different from the game device 100 of this embodiment. For example, one old card is generated and discharged in one game play of old content. As shown in the figure, similar to the original card 700, the old card 710 includes a character image 711, a character name 712, various parameters 713, and a code image 714 relating to at least a part of the information configured to be visible. Have *
本実施形態では説明を簡単にするため、本作カードと旧作カードは、略同形同大に構成されるものとする。また、リーダ120上の不図示の所定の載置位置に載置された場合に、カードが本作カード及び旧作カードのいずれであるかに関わらず同様の手法で物品情報の取得が可能なように、双方のカードにおけるコード画像の配置位置は、リーダ120への載置時に同一位置となるよう構成されている。即ち、カード上におけるコード画像の配置位置は、本作カード、旧作カードを問わず共通である。しかしながら、後述するように物品情報は、カードを一意に特定する情報を含み、カードごとに異なるように構成されるため、コード画像の外観(パターン)は各々異なる。  In this embodiment, in order to simplify the description, it is assumed that the main work card and the old work card are configured to have substantially the same shape and size. In addition, when the card is placed at a predetermined placement position (not shown) on the reader 120, it is possible to acquire article information by the same method regardless of whether the card is the original card or the old card. In addition, the arrangement positions of the code images on both cards are configured to be the same position when placed on the reader 120. That is, the arrangement position of the code image on the card is common regardless of whether the work card or the old card. However, as will be described later, the article information includes information that uniquely identifies the card and is configured to be different for each card, so that the appearance (pattern) of the code image is different. *
一方で、図7(a)及び(b)に図示されるように、本作カードと旧作カードとは、読み取り面(コード画像が印刷される面)の構成において、コード画像を除けば、少なくともカードにおけるキャラクタ画像の提示態様が異なる。図7(a)及び(b)は、同一のキャラクタ名が示されているように、同一のキャラクタに対応する本作カードと旧作カードを示している。キャラクタ画像の提示態様の違いは、例えばこのように同一のキャラクタであっても、カードに印刷されるキャラクタ画像が異なるものであってもよい。また、図示されるように、そもそもキャラクタ画像が印刷される位置や、キャラクタ画像のサイズや形状が異なるものであってもよい。この他、本作カードと旧作カードとは、それぞれのカードがいずれのゲームコンテンツに対応するカードであるかが判別可能なように、例えば各種パラメータの項目やキャラクタ名のフォント等、異なる態様でカードの印刷内容が構成されるものであってよい。  On the other hand, as shown in FIGS. 7A and 7B, the work card and the old work card have at least a code image except for the code image in the configuration of the reading surface (the surface on which the code image is printed). The presentation mode of the character image on the card is different. FIGS. 7A and 7B show the main card and the old card corresponding to the same character as the same character name is shown. The difference in the presentation mode of the character image may be the same character, for example, or the character image printed on the card may be different. Further, as shown in the drawing, the position where the character image is printed and the size and shape of the character image may be different from each other. In addition, the card of the original work and the card of the old work are different from each other, for example, various parameter items, character name fonts, etc. so that it is possible to determine which game content each card corresponds to. May be configured. *
なお、本実施形態では物品情報は、可視の状態でコード画像としてカードに印刷されているものとして説明するが、本発明の実施はこれに限られるものではなく、例えば不可視インクでの印刷により付される、あるいはカードに含まれるICチップ等の記録媒体に記録されてデータとして保持されるものであってもよい。  In this embodiment, the article information is described as being printed on the card as a code image in a visible state. However, the embodiment of the present invention is not limited to this. For example, the article information is attached by printing with invisible ink. Alternatively, it may be recorded on a recording medium such as an IC chip included in a card and held as data. *
またカードに付される物品情報は、例えば図8(a)及び(b)のようなデータ構成であってよい。図8(a)は、本作カードに付される物品情報のデータ構成を示している。図示されるように、本作カードに付される物品情報は、本作カードを一意に特定する本作カードID801に関連付けて、カードが本作コンテンツにつき提供されたものであることを示すゲームID802、カードに対応するキャラクタを特定する本作キャラクタID803、及びカードに対応する各種パラメータの特定のために用いられる本作ランク情報804を有するものとする。なお、ランク情報とは、本実施形態では簡易的に、ゲームにおけるキャラクタレベル(成長段階を示す値)であるものとして説明するが、本発明の実施においてこれに限られるものではない。例えば、体力や攻撃力、持ち技、スキル等の各種パラメータにつき、基準値からの上昇(成長)を示すゲームにおける段階が設けられており、本作ランク情報804はこれを特定する情報等、どのような情報であってもよい。  Further, the article information attached to the card may have a data structure as shown in FIGS. 8A and 8B, for example. FIG. 8A shows a data structure of article information attached to the work card. As shown in the drawing, the item information attached to the work card is associated with a work card ID 801 that uniquely identifies the work card, and a game ID 802 indicating that the card is provided for the work content. It is assumed that the main character ID 803 for specifying the character corresponding to the card and the main product rank information 804 used for specifying various parameters corresponding to the card are provided. In the present embodiment, the rank information is simply described as being a character level (a value indicating a growth stage) in the game, but the present invention is not limited to this. For example, for each parameter such as physical strength, attack power, skill, skill, etc., there is a stage in the game showing an increase (growth) from the reference value, and this work rank information 804 is information such as information specifying this Such information may be used. *
また図8(b)は、旧作カードに付される物品情報のデータ構造を示している。図示されるように、旧作カードに付される物品情報は、旧作カードを一意に特定する旧作カードID811に関連付けて、カードが旧作コンテンツにつき提供されたものであることを示すゲームID812、カードに対応するキャラクタを特定する旧作キャラクタID813、及びカードに対応する各種パラメータの特定のために用いられる旧作ランク情報814を有するものとする。上述したように、旧作ランク情報814は簡易的に、ゲームにおけるキャラクタのレベルであるものとして説明する。  FIG. 8B shows a data structure of article information attached to the old card. As shown in the figure, the item information attached to the old work card corresponds to the game ID 812 and the card indicating that the old work card is provided for the old work content in association with the old work card ID 811 that uniquely identifies the old work card. It is assumed that there is an old work character ID 813 for specifying a character to be played, and old work rank information 814 used for specifying various parameters corresponding to the card. As described above, the old work rank information 814 will be described as being simply the level of the character in the game. *
ここで、ゲームID802とゲームID812は、基本的には該カードを使用したゲームプレイを主として提供するゲーム装置で、処理が実行されるゲームコンテンツを識別する情報であってよい。即ち、本実施形態では、ゲームID802は本作コンテンツ、ゲームID812は旧作コンテンツを各々示すものであり、異なっている。これに関連して、本作カードID801と旧作カードID811とは、各々単体でカードを一意に特定する情報であってもよいし、ゲームID802またはゲームID812と組み合わせて、カードを一意に特定する情報であってもよい。この場合、本作コンテンツで採用される本作カードID801と、旧作コンテンツで採用される旧作カードID811とは、同一の情報が存在するものであってよい。  Here, the game ID 802 and the game ID 812 may basically be information for identifying game content to be processed in a game device that mainly provides game play using the card. That is, in the present embodiment, the game ID 802 indicates the main content and the game ID 812 indicates the old content, which are different. In this connection, the main card ID 801 and the old card ID 811 may each be information that uniquely identifies the card alone, or information that uniquely identifies the card in combination with the game ID 802 or the game ID 812. It may be. In this case, the same information may exist between the main card ID 801 employed in the main content and the old card ID 811 employed in the old content. *
また本作コンテンツと旧作コンテンツとは共通のキャラクタがゲームに登場し得る点で関連性を有するコンテンツであるが、本実施形態ではゲームに登場し得るキャラクタの各々について付されるキャラクタIDは各コンテンツにおいて異なるものとして説明する。即ち、本作キャラクタID803と旧作キャラクタID813は、同一のキャラクタであっても異なる識別情報を示すものとする。しかしながら、本発明の実施はこれに限られるものではなく、同一のキャラクタに対応するキャラクタ画像が付されたカードである場合、本作キャラクタID803と旧作キャラクタID813とは同一の識別情報が使用されるものであってもよい。  In addition, the main content and the old content are related in that a common character can appear in the game, but in this embodiment, the character ID assigned to each of the characters that can appear in the game is the content. In FIG. That is, the main character ID 803 and the old character ID 813 indicate different identification information even for the same character. However, the embodiment of the present invention is not limited to this, and in the case of a card with a character image corresponding to the same character, the same identification information is used for the main character ID 803 and the old character ID 813. It may be a thing. *
なお、本実施形態ではランク情報は、ゲームの進行の優位性を変化させる、ゲーム上のキャラクタのレベルであるものとして説明するが、本作ランク情報804と旧作ランク情報814とは設定可能な値の範囲が異なるものであってよい。例えば旧作コンテンツではキャラクタのレベルは1~40まで設けられ、育成コンテンツのゲームプレイの内容に応じて、1つのキャラクタは最大40レベルまで成長させることが可能であるものとする。一方で、本作コンテンツではキャラクタのレベルは1~50まで設けられ、育成コンテンツのゲームプレイにより、1つのキャラクタは最大50レベルまで成長させることが可能であるものとする。ここで、1つのキャラクタにつきレベルが高い(数字が大きい)ほど、ゲームの進行は有利になる。  In the present embodiment, the rank information is described as the level of the character on the game that changes the superiority of the progress of the game. However, the main work rank information 804 and the old work rank information 814 are settable values. The ranges may be different. For example, in the old content, the character level is set to 1 to 40, and one character can grow up to a maximum of 40 levels in accordance with the content of the game play of the breeding content. On the other hand, in the main content, the level of characters is provided from 1 to 50, and one character can be grown up to a maximum of 50 levels by game play of the training content. Here, the higher the level per character (the larger the number), the more advantageous the game progress. *
キャラクタDB106は、本作コンテンツに登場するものとして予め定められたキャラクタの各々についてキャラクタ情報を管理するデータベースである。1つのキャラクタについて管理されるキャラクタ情報は、例えば図8(c)に示されるようなデータ構造を有するものであってよい。図8(c)の例では、1つのキャラクタについてキャラクタDB106上の1レコードとして管理されるキャラクタ情報は、該レコードを識別するデータID821に関連付けて、本作コンテンツにおいてキャラクタを一意に特定する本作キャラクタID822と、本作カードに基づいて該キャラクタを本作コンテンツのゲーム中に登場させる際に表示するキャラクタ画像を示す本作描画用情報823、また旧作コンテンツにおいて同一のキャラクタの特定用に設定された旧作キャラクタID824と、旧作カードに基づいて該キャラクタを本作コンテンツのゲーム中に登場させる際に表示するキャラクタ画像(旧作コンテンツに対応したキャラクタ画像)を示す旧作描画用情報825を管理する。キャラクタ画像は、本作コンテンツのゲームプレイに際し、ゲーム画面の構成に用いられる。またキャラクタ情報は、成長要素を考慮しない状態について予め定められた、体力や攻撃力、持ち技、スキル等のキャラクタ固有の能力パラメータの初期値(基準値:例えばレベル1の状態での各種パラメータの値)を示す基本パラメータ826、及び基本パラメータからの各種パラメータについての成長(レベル、プレイ回数、プレイ内容)に応じた増減幅や、追加付与することが可能な持ち技、スキル等を示す成長情報827を含む。  The character DB 106 is a database that manages character information for each character that is predetermined as appearing in the main content. The character information managed for one character may have a data structure as shown in FIG. 8C, for example. In the example of FIG. 8C, the character information managed as one record on the character DB 106 for one character is associated with the data ID 821 for identifying the record, and the character information for uniquely identifying the character in the content. Based on the character ID 822 and the main work card, the main picture drawing information 823 indicating the character image to be displayed when the character appears in the game of the main content is set for specifying the same character in the old content. Based on the old work character ID 824, old work drawing information 825 indicating a character image (character image corresponding to the old work content) displayed when the character appears in the game of the main work content is managed based on the old work card. The character image is used to configure the game screen when playing the game content. In addition, the character information includes initial values of character-specific ability parameters such as physical strength, attack power, skill, skill, etc., which are predetermined in a state where growth factors are not considered (reference value: for example, various parameters in a level 1 state) Value)), and the amount of increase / decrease according to the growth (level, number of times of play, contents of play) for each parameter from the basic parameters, growth information indicating skills, skills, etc. that can be additionally given 827 is included. *
表示制御部107は、例えばGPU等の描画処理を行いゲームに係る画面を生成する描画装置である。表示制御部107は、本作コンテンツに係るゲーム画面の描画を行う。具体的には表示制御部107は、後述のプレイ処理の実行中、ゲームの進行状況に応じたゲーム内パラメータ等の情報に従って必要な描画用オブジェクトを読み出して適当な演算処理を実行し、描画を行う。生成したゲーム画面は、ゲーム装置100と同一筐体内、あるいはゲーム装置100の外部に着脱可能に接続された表示装置である表示部130に出力され、所定の表示領域中に表示されることでユーザに提示される。  The display control unit 107 is a drawing device that generates a game-related screen by performing a drawing process such as a GPU. The display control unit 107 draws a game screen related to the main content. Specifically, the display control unit 107 reads out necessary drawing objects according to information such as in-game parameters according to the progress of the game during execution of play processing described later, executes appropriate arithmetic processing, and performs drawing. Do. The generated game screen is output to the display unit 130 which is a display device that is detachably connected in the same housing as the game device 100 or outside the game device 100, and is displayed in a predetermined display area, thereby displaying the user. Presented to. *
印刷制御部108は、カード化(印刷によりカードを生成)の指示がなされたキャラクタについて、物品情報のコード画像とキャラクタ画像とを含む、印刷出力する本作カードの印刷データを生成する。印刷制御部108は、印刷データを生成すると、該印刷データを印刷命令と共に印刷部140に伝送して該当のカードの印刷を指示し、排出させる。印刷部140は、ゲーム装置100と同一筐体内、あるいはゲーム装置100の外部に着脱可能に接続された、印刷制御部108との情報送受信が可能に構成されたプリンタ等の印刷装置である。印刷部140は、印刷制御部108からカードに係る印刷データ及び該データに係る印刷命令を受信すると、印刷データの印刷動作を行う。印刷により排出されるカードは、印刷部140がゲーム装置100と同一筐体内に内蔵される場合は、ゲーム装置100の外部からアクセス可能な不図示の排出口に導かれることでユーザに提供されてよい。  The print control unit 108 generates print data of the work card to be printed out, including the code image and the character image of the article information, for the character for which an instruction to make a card (generate a card by printing) is given. When the print control unit 108 generates the print data, the print control unit 108 transmits the print data to the printing unit 140 together with a print command, instructs printing of the corresponding card, and discharges the card. The printing unit 140 is a printing device such as a printer configured to be able to transmit and receive information to and from the print control unit 108 detachably connected in the same housing as the game device 100 or outside the game device 100. When the print unit 140 receives print data related to a card and a print command related to the data from the print control unit 108, the print unit 140 performs a print operation of the print data. When the printing unit 140 is built in the same housing as the game apparatus 100, the card discharged by printing is provided to the user by being guided to a discharge port (not shown) accessible from the outside of the game apparatus 100. Good. *
操作入力部109は、例えば方向入力用の操作部材や決定入力要の操作部材や各種センサ等の、ゲーム装置100が有するユーザインタフェースである。操作入力部109は、操作部材に対する操作入力がなされたことを検出すると、該操作入力に対応する制御信号を制御部101に出力する。なお、本実施形態ではゲーム装置100は物理的な操作部材として各種インタフェースを備えるものとして説明するが、例えば表示部130の画面上になされたタッチ入力を検出するタッチ入力検出センサ等を含んでいてもよい。  The operation input unit 109 is a user interface that the game apparatus 100 has, such as an operation member for direction input, an operation member for determination input, and various sensors. When the operation input unit 109 detects that an operation input to the operation member has been made, the operation input unit 109 outputs a control signal corresponding to the operation input to the control unit 101. In the present embodiment, the game apparatus 100 is described as having various interfaces as physical operation members. However, the game apparatus 100 includes, for example, a touch input detection sensor that detects a touch input made on the screen of the display unit 130. Also good. *
通信部110は、ゲーム装置100が有する通信インタフェースである。通信部110は、例えば送信対象として入力された情報を所定の形式のデータに変換し、ネットワーク300を介して外部の機器(サーバ200)に送信する。また通信部110は、例えばネットワーク300を介して情報を受信すると、該情報を復号し、メモリ103に格納する。  The communication unit 110 is a communication interface that the game apparatus 100 has. The communication unit 110 converts, for example, information input as a transmission target into data of a predetermined format, and transmits the data to an external device (server 200) via the network 300. For example, when the communication unit 110 receives information via the network 300, the communication unit 110 decodes the information and stores it in the memory 103. *
〈サーバ200の構成〉 次に、サーバ200の機能構成について図3を用いて説明する。なお、サーバ200の構成の説明において、ゲーム装置100と同様の機能を実現する構成については、「サーバ」の接頭文字を付して判別可能に説明する。  <Configuration of Server 200> Next, a functional configuration of the server 200 will be described with reference to FIG. In the description of the configuration of the server 200, a configuration that realizes the same function as that of the game apparatus 100 will be described with a prefix of “server”. *
サーバ制御部201は、例えばCPUであり、サーバ200が有する各ブロックの動作を制御する。具体的にはサーバ制御部201は、例えばサーバ記録媒体202に記録されている各ブロックの動作プログラムを読み出し、サーバメモリ203に展開して実行することにより各ブロックの動作を制御する。  The server control unit 201 is a CPU, for example, and controls the operation of each block included in the server 200. Specifically, the server control unit 201 controls the operation of each block by, for example, reading the operation program of each block recorded in the server recording medium 202 and developing it in the server memory 203 and executing it. *
サーバ記録媒体202は、例えば不揮発性メモリやHDD等の、恒久的にデータを保持可能な記録装置である。サーバ記録媒体202は、サーバ200が有する各ブロックの動作プログラムに加え、各ブロックの動作において必要となるパラメータ等の情報を記憶する。サーバメモリ203は、例えば揮発性メモリ等の、一時的なデータ記憶に使用される記憶装置である。サーバメモリ203は、各ブロックの動作プログラムの展開領域としてだけでなく、各ブロックの動作において出力されたデータ等を一時的に記憶する格納領域としても用いられる。  The server recording medium 202 is a recording device that can hold data permanently, such as a nonvolatile memory or an HDD. The server recording medium 202 stores information such as parameters necessary for the operation of each block in addition to the operation program for each block of the server 200. The server memory 203 is a storage device used for temporary data storage, such as a volatile memory. The server memory 203 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing data output in the operation of each block. *
生成済カードDB204は、旧作コンテンツにつき発行または生成された旧作カードの各々について、該カードに基づく本作カードの生成がなされたか否かを管理するデータベースである。生成済カードDB204において管理される情報は、例えば旧作カードID811に関連付けて、例えば論理型の情報で、生成がなされたか否かの情報が管理されるものであってよい。  The generated card DB 204 is a database for managing whether or not the main card is generated based on the old card issued or generated for the old content. The information managed in the generated card DB 204 may be, for example, logical type information that is associated with the old card ID 811 and that manages whether information has been generated. *
サーバ通信部205は、サーバ200が有する通信インタフェースである。サーバ通信部205は、例えば送信対象として入力された情報を所定の形式のデータに変換し、ネットワーク300を介して外部の機器(ゲーム装置100)に送信する。またサーバ通信部205は、例えばネットワーク300を介して情報を受信すると、該情報を復号し、サーバメモリ203に格納する。具体的には本実施形態のサーバ200では、情報更新要求とともに、旧作カードに基づいて本作カードの生成が行われた旧作カードID811の情報を受信した場合に、サーバ制御部201が、該旧作カードID811に係り生成済カードDB204で管理されている情報を、本作カードの生成がなされた状態に更新する。  The server communication unit 205 is a communication interface that the server 200 has. For example, the server communication unit 205 converts information input as a transmission target into data of a predetermined format, and transmits the data to an external device (game device 100) via the network 300. For example, when the server communication unit 205 receives information via the network 300, the server communication unit 205 decrypts the information and stores it in the server memory 203. Specifically, in the server 200 of this embodiment, when the information of the old card ID 811 in which the main card is generated based on the old card is received together with the information update request, the server control unit 201 displays the old card ID 811. The information related to the card ID 811 and managed in the generated card DB 204 is updated to the state where the production card has been generated. *
なお、本実施形態では外部の機器であるサーバ200において、各旧作カードについて、該旧作カードに基づく本作カードの生成が行われたか否かの情報を管理し、複数のゲーム装置100が該情報にアクセス可能に構成されるが、本発明の実施はこれに限られるものではない。例えば生成済カードDB204及びその情報管理については、ゲーム装置100単体において実装されるものであってもよい。  In the present embodiment, the server 200, which is an external device, manages information about whether or not a main work card has been generated based on the old work card for each old work card. However, the implementation of the present invention is not limited to this. For example, the generated card DB 204 and its information management may be implemented in the game device 100 alone. *
《プレイ処理》 このような構成をもつ本実施形態のゲーム装置100において、本作コンテンツに係るゲームプレイを提供するプレイ処理について、図4のフローチャートを用いて具体的な処理を説明する。該フローチャートに対応する処理は、制御部101が、例えば記録媒体102に記憶されている対応する処理プログラムを読み出し、メモリ103に展開して実行することにより実現することができる。なお、本プレイ処理は、例えばゲームプレイに係る対価の投入がなされたことが支払検出部104により検出された際に開始されるものとして説明する。本プレイ処理の実行中、特に言及しない限り表示制御部107は制御部101により行われた処理や命令に基づいて適宜進行に対応する画面を生成し、表示部130に表示させるものとする。  << Play Process >> In the game apparatus 100 of the present embodiment having the above-described configuration, a specific process will be described with reference to the flowchart of FIG. The processing corresponding to the flowchart can be realized by the control unit 101 reading, for example, a corresponding processing program stored in the recording medium 102, developing it in the memory 103, and executing it. In addition, this play process demonstrates as what is started when the payment detection part 104 detects that the input concerning the game play was made | formed, for example. During execution of this play process, unless otherwise specified, the display control unit 107 generates a screen corresponding to the progress as appropriate based on the process and command performed by the control unit 101 and displays the screen on the display unit 130. *
S401で、制御部101は、ゲームプレイに使用するキャラクタ(使用キャラクタ)を登録する登録処理を実行する。登録処理は、上述したように本作カードまたは旧作カードを、ユーザがリーダ120に読み取らせる(カードからカード情報の取得を行わせる)こと、あるいはゲームに登場されることが可能なキャラクタを制御部101が抽選処理等により選択することにより行われる。  In step S401, the control unit 101 performs a registration process for registering a character (used character) used for game play. As described above, the registration process is performed by allowing the user to read the original card or the old card by the reader 120 (allowing the card information to be acquired from the card) or to control a character that can appear in the game. 101 is performed by selecting by a lottery process or the like. *
〈登録処理〉 ここで、プレイ処理のS401において実行される登録処理について、図5のフローチャートを用いて詳細を説明する。  <Registration Process> Here, the registration process executed in S401 of the play process will be described in detail using the flowchart of FIG. *
S501で、制御部101は、使用キャラクタの登録が終了したか否かを判断する。使用キャラクタの登録が終了したことは、ユーザによる登録終了に係る操作入力がなされたことの検出や、上限数の使用キャラクタの登録が終了したことに基づいて判断されるものであってよい。また本実施形態のゲーム装置100において提供される本作コンテンツでは、例えば初回体験時等でカードを所有していない状態であってもゲームプレイ可能なように、カードによる使用キャラクタの登録を行わなくとも上記登録終了に係る操作入力を行うことで、ユーザは使用キャラクタの登録段階を省略し、ゲームプレイを行うことができる。  In step S501, the control unit 101 determines whether registration of the character to be used has been completed. The completion of the registration of the use character may be determined based on the detection that the operation input related to the end of registration by the user has been made or the registration of the upper limit number of use characters has been completed. In addition, in the main content provided in the game device 100 of the present embodiment, the character used is not registered with the card so that the game can be played even when the card is not owned at the first experience, for example. In both cases, by performing the operation input related to the end of the registration, the user can skip the registration stage of the character to be used and play the game. *
制御部101は、使用キャラクタの登録が終了したと判断した場合は本登録処理を完了する。このとき、登録された使用キャラクタの数が上限数に至っていない場合、制御部101は、所定の抽選処理に基づき選択した不足数分のキャラクタについてキャラクタ情報をキャラクタDB106から取得し、例えばメモリ103に管理される使用キャラクタ管理テーブルに追加すればよい。このように追加されるキャラクタは、カードがなくとも使用可能であるものとして予め定められた一部のキャラクタのうちから選択されるものであってもよい。なお、使用キャラクタ管理テーブルにおいて1体のキャラクタにつき管理される情報は、例えば図8(d)に示されるように、キャラクタID831に関連付けて、今回のゲームプレイで使用されるプレイ時パラメータ832、描画用情報833、カードによる使用キャラクタの登録がなされたか否かを示す(例えば論理型の)カード使用フラグ834、旧作カードに基づき登録されたキャラクタであるか否かを示す(例えば論理型の)旧作フラグ835、及び登録に用いられたカードのカードID836を含むものであってよい。不足数分のキャラクタをキャラクタ管理テーブルに追加する場合、例えばプレイ時パラメータ832には該キャラクタの基本パラメータ822を代入し、カード使用フラグ834には登録にカードが使用されていないことを示す情報(False)が、旧作フラグ835には旧作カードに基づき登録されたキャラクタではないことを示す情報が、使用されればよい。またキャラクタID831及び描画用情報833には、取得したキャラクタ情報のうちの本作コンテンツに係る(本作キャラクタID822、本作描画用情報823または本作描画用情報823により示される描画用データ)が代入される。またこの場合、カードID836はブランク情報が代入されればよい。  If the control unit 101 determines that the registration of the character to be used has been completed, the main registration process is completed. At this time, if the number of registered characters used has not reached the upper limit, the control unit 101 obtains character information from the character DB 106 for the insufficient number of characters selected based on a predetermined lottery process, and stores it in the memory 103, for example. What is necessary is just to add to the use character management table managed. The character added in this way may be selected from some characters that are determined in advance as usable even without a card. The information managed for each character in the used character management table is, for example, as shown in FIG. 8D, associated with the character ID 831, the play time parameter 832 used in the current game play, and the drawing. Information 833, a card use flag 834 indicating whether or not a use character has been registered by a card (for example, logical type), and an old work (for example, logical type) indicating whether or not the character has been registered based on an old card It may include a flag 835 and a card ID 836 of the card used for registration. When adding the insufficient number of characters to the character management table, for example, the basic parameter 822 of the character is substituted for the play time parameter 832 and the card use flag 834 indicates information indicating that no card is used for registration ( False), information indicating that the character is not registered based on the old card may be used for the old flag 835. The character ID 831 and the drawing information 833 are related to the main content of the acquired character information (the drawing data indicated by the main character ID 822, the main drawing information 823, or the main drawing information 823). Assigned. In this case, blank information may be substituted for the card ID 836. *
また制御部101は、使用キャラクタの登録がまだ終了していないと判断した場合は処理をS502に移す。  If the control unit 101 determines that the registration of the character to be used has not yet been completed, the process proceeds to S502. *
S502で、制御部101は、カード(対象カード)の読み取りがなされたか否かを判断する。制御部101は、取得部105による物品情報(対象物品情報)の取得がなされたか否かにより本ステップの判断を行う。制御部101は、対象カードの読み取りがなされたと判断した場合は処理をS503に移し、なされていないと判断した場合は本ステップの処理を繰り返す。  In step S502, the control unit 101 determines whether a card (target card) has been read. The control unit 101 determines this step based on whether or not the acquisition unit 105 has acquired the item information (target item information). If the control unit 101 determines that the target card has been read, it moves the process to S503, and if it determines that the target card has not been read, it repeats the process of this step. *
S503で、制御部101は、対象カードが旧作カードであるか否かを判断する。制御部101は、対象物品情報に含まれるゲームID802またはゲームID812を参照し、対象カードが旧作コンテンツのゲーム用物品、即ち旧作カードであるか否かを判断する。制御部101は、対象カードが旧作カードであると判断した場合は処理をS504に移す。また制御部101は、対象カードが旧作カードではない、即ち本作カードであると判断した場合は処理をS507に移す。なお、本実施形態では簡単のため、ゲーム装置100におけるゲームプレイに使用できないカードが登録用に使用されないものとして説明するが、このようなカードが使用された際には使用できないことを通知するエラー処理が行われることは容易に理解されよう。  In step S503, the control unit 101 determines whether the target card is an old card. The control unit 101 refers to the game ID 802 or the game ID 812 included in the target product information, and determines whether or not the target card is a game product of an old content, that is, an old card. When the control unit 101 determines that the target card is an old card, the process proceeds to S504. If the control unit 101 determines that the target card is not an old card, that is, a main card, the process proceeds to S507. In this embodiment, for the sake of simplicity, a description will be given assuming that a card that cannot be used for game play in the game device 100 is not used for registration, but an error notifying that such a card cannot be used when used. It will be readily understood that processing is performed. *
S504で、制御部101は、対象カードに基づく本作カードの生成が既に行われたか否かを判断する。後述する通り本実施形態のゲーム装置100では、本作コンテンツのゲームプレイに際し旧作カードを用いた場合に、旧作カードに基づく本作カードの生成が可能となるが、これを無制限に許可してしまえば、ゲームを有利に進行せしめる本作カードが大量に流通し得る。そこで本実施形態のゲーム装置100では、1枚の旧作カードにつき、該カードに基づく本作カードの生成を1回のみ許容する。従って、制御部101は、対象物品情報に含まれる旧作カードID811を通信部110に伝送し、サーバ200に対し、対象カードに基づく本作カードの生成状況の情報を要求する。制御部101は生成状況の情報がサーバ200から返送されると、該情報に基づき本ステップの判断を行う。制御部101は、対象カードに基づく本作カードの生成が既に行われていると判断した場合は、例えば対応する本作カードの生成が既に行われているため、対象カードは使用できない旨を通知し、処理をS501に戻す。また制御部101は、対象カードに基づく本作カードの生成がまだ行われていないと判断した場合、処理をS505に移す。  In step S504, the control unit 101 determines whether the production card based on the target card has already been generated. As will be described later, in the game device 100 of the present embodiment, when an old card is used for game play of the main content, it is possible to generate the main card based on the old card, but this is allowed without limitation. For example, a large amount of this work card that allows the game to proceed advantageously can be distributed. Therefore, in the game device 100 of the present embodiment, generation of the main work card based on the card is allowed only once for one old work card. Therefore, the control unit 101 transmits the old card ID 811 included in the target article information to the communication unit 110, and requests the server 200 for information on the generation status of the main card based on the target card. When the information on the generation status is returned from the server 200, the control unit 101 determines this step based on the information. If the control unit 101 determines that the production card based on the target card has already been generated, the control unit 101 notifies that the target card cannot be used, for example, because the corresponding production card has already been generated. Then, the process returns to S501. If the control unit 101 determines that the production card based on the target card has not yet been generated, the process proceeds to S505. *
なお、本実施形態では対象カードに基づく本作カードの生成が既に行われている場合には、該対象カードをキャラクタ登録に使用できないものとして説明するが、上述したようなゲームを有利に進行せしめる本作カードの大量の流通を回避する態様はこれに限られるものではない。例えば、使用キャラクタとしての登録は認めるが、既に生成が行われている場合には、該キャラクタに基づく本作カードの生成はできないよう制御するものであってもよい。  In the present embodiment, when the production card based on the target card has already been generated, the target card will be described as being unusable for character registration. However, the above-described game is advantageously advanced. The aspect which avoids mass distribution of this work card is not restricted to this. For example, although registration as a character to be used is permitted, if generation has already been performed, control may be performed so that generation of a main card based on the character cannot be performed. *
S505で、制御部101は、対象物品情報に含まれる旧作キャラクタID813を参照し、対象カードに係るキャラクタ情報をキャラクタDB106から取得する。具体的には制御部101は、キャラクタDB106で管理されるキャラクタ情報のうち、旧作キャラクタID824が、対象物品情報に含まれる旧作キャラクタID813であるキャラクタ情報を取得する。  In step S <b> 505, the control unit 101 refers to the old character ID 813 included in the target article information and acquires character information related to the target card from the character DB 106. Specifically, the control unit 101 acquires character information whose old character ID 824 is the old character ID 813 included in the target article information among the character information managed by the character DB 106. *
S506で、制御部101は、S505において取得されたキャラクタ情報に基づき、使用キャラクタ管理テーブルに各種情報を追加する。本ステップにて行われるテーブルへの情報追加は、旧作カードに基づく使用キャラクタ登録であるため、制御部101は、カード使用フラグ834を登録にカードが使用されていることを示す情報(True)、旧作フラグ835を対象カードが旧作カードであることを示す情報(True)とし、カードID836に対象物品情報の旧作カードID811を代入して行う。また制御部101は、キャラクタID831には、処理上の参照を容易にするために、取得したキャラクタ情報の本作キャラクタID822を代入する。一方で描画用情報833は、旧作カードに基づいてゲームプレイが行われていることをユーザに明示するために、本作コンテンツに係るキャラクタ画像を含む本作描画用情報823ではなく、旧作カードに対応するキャラクタ画像を含む旧作描画用情報825に基づいて設定されるものとする。  In step S506, the control unit 101 adds various types of information to the used character management table based on the character information acquired in step S505. Since the information addition to the table performed in this step is the use character registration based on the old work card, the control unit 101 uses the card use flag 834 to indicate that the card is used for registration (True), The old work flag 835 is used as information (True) indicating that the target card is an old work card, and the old work card ID 811 of the target article information is substituted for the card ID 836. In addition, the control unit 101 assigns the main character ID 822 of the acquired character information to the character ID 831 for easy reference in processing. On the other hand, in order to clearly indicate to the user that the game play is being performed based on the old work card, the drawing information 833 is not the main work drawing information 823 including the character image related to the main work content but the old work card. Assume that the setting is based on the old drawing information 825 including the corresponding character image. *
また使用キャラクタの登録が旧作カードに基づいてなされているということは、該ユーザは旧作コンテンツから本作コンテンツのゲームプレイに参入したユーザであると判断できる。従って、本実施形態のゲーム装置100では、旧作カードに基づく使用キャラクタ登録が行われる際には、旧作コンテンツにおいて該旧作カードに対応する状態までキャラクタを育成したことに対するインセンティブとして、該育成状況(旧作ランク情報814)に応じた、基本パラメータよりも高いプレイ時パラメータ832を設定する。設定されるプレイ時パラメータ832は、対象物品情報の旧作ランク情報814よりもゲームの進行を不利にする方向に調整されるものとする。これは、旧作コンテンツにおける育成状況(例えば上限レベルに到達したキャラクタ)をそのまま引き継いでしまえば、ゲームバランスの崩壊を導き得ることに依る。より詳しくは、本作コンテンツにおける対戦ゲームやスコアランキ
ング等において、旧作コンテンツをプレイしていた一部のユーザのみが有利になり、本作コンテンツから利用開始したユーザの興趣を削ぎ得る。故に、制御部101は本ステップにおいて、取得した対象物品情報の旧作ランク情報814で定められるキャラクタレベルを、該レベルよりも予め定められた段階低いキャラクタレベル(ランク)に変更し、変更後のレベルに対応する成長情報827と基本パラメータ826とに基づき、取得したキャラクタ情報からプレイ時パラメータ832を決定する。 
Further, the fact that the use character is registered based on the old work card can be determined that the user has entered the game play of the main work content from the old work content. Therefore, in the game device 100 of this embodiment, when the use character registration based on the old work card is performed, the breeding status (old work) A play time parameter 832 higher than the basic parameter is set according to the rank information 814). It is assumed that the play time parameter 832 to be set is adjusted in a direction that makes the progress of the game more disadvantageous than the old work rank information 814 of the target article information. This is due to the fact that the game balance can be disrupted if the breeding situation (for example, the character that has reached the upper limit level) in the old content is taken over as it is. More specifically, in a competitive game or score ranking in the main content, only some users who have played the old content are advantageous, and the interest of the user who starts using the main content can be cut off. Therefore, in this step, the control unit 101 changes the character level determined in the previous work rank information 814 of the acquired target article information to a character level (rank) that is lower than the level by a predetermined level. Based on the growth information 827 and the basic parameter 826 corresponding to, a play time parameter 832 is determined from the acquired character information.
なお、本実施形態では旧作カードに基づき使用キャラクタ登録を行う際には、対象のキャラクタにつき本作コンテンツで定められた基本パラメータよりも高く、かつ、該旧作カードから取得した対象物品情報の旧作ランク情報814により定まるランクよりも低い(ゲーム進行が不利になる)ランクに変更してプレイ時パラメータ832を設定するものとして説明するが、本発明の実施はこれに限られるものではない。旧作カードに基づく使用キャラクタ登録は、本作コンテンツをプレイするユーザに好適なゲーム体験を担保するよう調整するものであればよい。例えば、成長状態が所定のキャラクタレベルに超えない場合には対象物品情報の旧作ランク情報814により定まるキャラクタレベルをそのまま使用し、所定のキャラクタレベルを超える場合に、所定のキャラクタレベルに調整するものであってもよい。また例えば、対象物品情報の旧作ランク情報814により定まるキャラクタレベルから一律で所定の値(10レベル等)減算したレベルを調整後のレベルとして決定し、該調整後のレベルが初期レベル1を下回る場合には、レベルを1または2に変更する態様であってもよい。レベル1に変更される場合、旧作コンテンツのプレイによるパラメータに係るインセンティブはないが、少なくとも旧作カードに対応するキャラクタを本作コンテンツのゲームプレイに使用できるという点で、ユーザの優位性を担保できる。旧作カードに基づく使用キャラクタ登録時のパラメータ調整は、これに限らず種々の態様に変更可能であることは容易に理解されよう。  In this embodiment, when registering a use character based on an old work card, the old work rank of the target article information obtained from the old work card is higher than the basic parameters defined in the main work content for the target character. Although the description will be made assuming that the rank is changed to a rank lower than the rank determined by the information 814 (game progression is disadvantageous) and the play time parameter 832 is set, the embodiment of the present invention is not limited to this. The use character registration based on the old work card may be adjusted so as to secure a game experience suitable for the user who plays the work content. For example, when the growth state does not exceed a predetermined character level, the character level determined by the old work rank information 814 of the target article information is used as it is, and when it exceeds the predetermined character level, the character level is adjusted to the predetermined character level. There may be. Further, for example, when a level obtained by subtracting a predetermined value (such as 10 levels) uniformly from the character level determined by the previous rank information 814 of the target article information is determined as an adjusted level, and the adjusted level is lower than the initial level 1 May be a mode in which the level is changed to 1 or 2. When the level is changed to level 1, there is no incentive related to the parameter by playing the old work content, but at least the character corresponding to the old work card can be used for the game play of the main work content, and the user's superiority can be secured. It will be easily understood that the parameter adjustment at the time of registering the use character based on the old card can be changed to various modes without being limited thereto. *
また、本実施形態では旧作カードに基づいて登録した使用キャラクタについては、ゲーム上の該キャラクタの表示に旧作コンテンツのキャラクタ画像が用いられるよう情報追加を行うものとして説明するが、本発明の実施がこれに限られるものでないことは容易に理解されよう。即ち、旧作カードに対応するキャラクタが使用されていることをユーザが理解可能な態様であれば、キャラクタの表示に用いられる情報はいずれのコンテンツに対応するものであってもよい。  Further, in this embodiment, the use character registered based on the old card will be described as adding information so that the character image of the old work content is used to display the character on the game. It will be easily understood that the present invention is not limited to this. That is, as long as the user can understand that the character corresponding to the old card is used, the information used for displaying the character may correspond to any content. *
一方、S503において対象カードが本作カードであると判断した場合、制御部101はS507で、対象物品情報に含まれる本作キャラクタID803を参照し、対象カードに係るキャラクタ情報をキャラクタDB106から取得する。具体的には制御部101は、S505とは異なり、キャラクタDB106で管理されるキャラクタ情報のうち、本作キャラクタID822が、対象物品情報に含まれる本作キャラクタID803であるキャラクタ情報を取得する。  On the other hand, if it is determined in S503 that the target card is a real work card, the control unit 101 refers to the real work character ID 803 included in the target article information and acquires character information related to the target card from the character DB 106 in S507. . Specifically, unlike S505, the control unit 101 obtains character information in which the main character ID 822 is the main character ID 803 included in the target article information among the character information managed by the character DB 106. *
S508で、制御部101は、S507において取得されたキャラクタ情報に基づき、使用キャラクタ管理テーブルに各種情報を追加する。本ステップにて行われるテーブルへの情報追加は、本作カードに基づく使用キャラクタ登録であるため、制御部101は、カード使用フラグ834を登録にカードが使用されていることを示す情報(True)、旧作フラグ835を対象カードが旧作カードではないことを示す情報(False)とし、カードID836に対象物品情報の本作カードID801を代入して行う。また制御部101は、キャラクタID831には、取得したキャラクタ情報の本作キャラクタID822を代入する。さらに制御部101は、描画用情報833を本作描画用情報823に基づいて設定する。プレイ時パラメータ832については、制御部101は、取得したキャラクタ情報の成長情報827に従い、基本パラメータ826を対象物品情報の本作ランク情報804に基づいて変更し、代入すればよい。  In step S508, the control unit 101 adds various types of information to the used character management table based on the character information acquired in step S507. Since the addition of information to the table performed in this step is the use character registration based on the work card, the control unit 101 indicates that the card is used for registering the card use flag 834 (True). The old work flag 835 is set to information (False) indicating that the target card is not an old work card, and the main work card ID 801 of the target article information is substituted for the card ID 836. Further, the control unit 101 substitutes the main character ID 822 of the acquired character information for the character ID 831. Further, the control unit 101 sets the drawing information 833 based on the main drawing information 823. For the play time parameter 832, the control unit 101 may change and substitute the basic parameter 826 based on the main product rank information 804 of the target article information according to the acquired character information growth information 827. *
このようにS505及びS506、またはS507及びS508で、対象カードに係るキャラクタの使用キャラクタ管理テーブルへの登録が完了すると、制御部101は処理をS501に戻す。  As described above, when the registration of the character related to the target card in the used character management table is completed in S505 and S506, or S507 and S508, the control unit 101 returns the process to S501. *
登録処理が完了すると、制御部101はプレイ処理のS402で、使用キャラクタ管理テーブルに登録したキャラクタを使用キャラクタとして登場させた、対戦ゲームに係るゲーム処理を実行する。なお、本実施形態の本作コンテンツに係る対戦ゲームは、ユーザが行動決定を可能な所定数の使用キャラクタと対戦相手である相手キャラクタとの間で、予め定められたゲームルールに基づき勝敗を決する対戦ゲームである。即ち、制御部101は、使用キャラクタと相手キャラクタとが登場するよう制御した対戦ゲームを実行する。また対戦ゲームは、ゲーム装置100において同時にゲームプレイを行うユーザ(所謂2プレイヤ対戦)、通信部110を介して接続された同コンテンツを提供する他のゲーム装置100においてゲームプレイを行うユーザ(所謂ネットワーク対戦)、あるいは所定の意思決定プログラム等に基づいて操作に相当する処理を行うNPC(またはAI)と、ユーザとの間で実現される。即ち、相手キャラクタ群の行動決定は、他のユーザまたはNPCによりなされる。制御部101は、対戦ゲームに係るゲーム処理が完了、即ち1回のゲームプレイに係る対戦ゲームの勝敗が決するステータスまで進行すると、処理をS403に移す。  When the registration process is completed, the control unit 101 executes a game process related to the battle game in which the character registered in the use character management table is made to appear as the use character in S402 of the play process. In the battle game according to the content of the present embodiment of the present embodiment, a win or loss is determined based on a predetermined game rule between a predetermined number of characters used by the user and an opponent character that is an opponent. It is a battle game. In other words, the control unit 101 executes a battle game in which the use character and the opponent character are controlled to appear. A competitive game is a user who plays a game simultaneously on the game device 100 (so-called two-player battle), or a user who plays a game on another game device 100 that provides the same content connected via the communication unit 110 (a so-called network). This is realized between a user and an NPC (or AI) that performs processing corresponding to an operation based on a predetermined decision-making program or the like. That is, the action determination of the opponent character group is made by another user or NPC. When the control unit 101 completes the game process related to the battle game, that is, progresses to a status where it is determined that the battle game related to one game play is won or lost, the process proceeds to S403. *
S403で、制御部101は、今回のゲームプレイにあたりカード化するキャラクタについて物品情報を生成する生成処理を実行する。  In step S <b> 403, the control unit 101 executes a generation process for generating article information for a character to be carded in the current game play. *
〈生成処理〉 ここで、本ステップにおいて実行される生成処理について、図6のフローチャートを用いて詳細を説明する。  <Generation Process> Here, the generation process executed in this step will be described in detail with reference to the flowchart of FIG. *
S601で、制御部101は、ゲーム処理の実行内容に基づき、カード化の候補となるキャラクタ(候補キャラクタ)を決定する。候補キャラクタは、少なくとも使用キャラクタとして選択したキャラクタ群を含み、この他、ゲーム処理の実行内容に基づいて増減する。制御部101は、例えばゲーム処理において実施された対戦ゲームが対人対戦(他のユーザとの対戦)であった場合は、使用キャラクタ管理テーブルに含まれるキャラクタのみを候補キャラクタとして決定する。また制御部101は、例えば実施された対戦ゲームがNPC対戦であった場合は、使用キャラクタ管理テーブルに含まれるキャラクタに加えて、相手キャラクタ群を候補キャラクタとして決定してもよい。このとき、相手キャラクタ群を候補キャラクタ群として加えるか否かは、対戦ゲームの結果、対戦ゲームが協力プレイ(2人のユーザが協力してNPCと対戦するゲーム)であったか否か、及び対戦キャラクタの分類やカード化可能条件の少なくともいずれかを考慮して決定されるものであってよい。特定した候補キャラクタの情報は、例えばメモリ103に保持されればよい。  In step S <b> 601, the control unit 101 determines characters (candidate characters) that are candidates for card formation based on the execution details of the game process. Candidate characters include at least a character group selected as a character to be used. In addition, the candidate characters are increased or decreased based on the content of game processing. For example, when the battle game executed in the game process is a battle between people (a battle with another user), the control unit 101 determines only the characters included in the use character management table as candidate characters. For example, when the played game is an NPC game, the control unit 101 may determine the opponent character group as a candidate character in addition to the characters included in the used character management table. At this time, whether or not to add the opponent character group as a candidate character group depends on whether the battle game is cooperative play (a game in which two users cooperate with NPC) as a result of the battle game, and the battle character. It may be determined in consideration of at least one of the above classification and cardable conditions. The information on the identified candidate character may be held in the memory 103, for example. *
S602で、制御部101は、S601において決定した候補キャラクタのうちのカード化対象とするキャラクタの選択を受け付ける。カード化対象のキャラクタの選択は、候補キャラクタを提示する画面を表示部130に表示させ、該画面に基づき操作入力部109により検出された操作入力に基づいて行われる。本実施形態では、キャラクタの選択はユーザによる操作入力に基づいて行われるものとして説明するが、本発明の実施はこれに限られるものではない。例えば旧作カードに基づき登録された使用キャラクタが存在する場合には、旧作コンテンツから本作コンテンツへのユーザ移行が推進されるように、あるいは本作コンテンツに特有の興趣性要素が旧作コンテンツのユーザにも利用されるように、操作入力に依らず、該使用キャラクタをカード化対象として選択するよう制御してもよい。  In step S602, the control unit 101 receives selection of a character to be carded out of the candidate characters determined in step S601. The selection of a character to be carded is performed based on an operation input detected by the operation input unit 109 based on the screen displaying a candidate character on the display unit 130. In the present embodiment, description will be made assuming that selection of a character is performed based on an operation input by a user, but implementation of the present invention is not limited to this. For example, if there is a character used registered based on an old work card, the user transition from the old work content to the main work content is promoted, or an interesting element peculiar to the main work content is added to the user of the old work content. It is also possible to perform control so that the character used is selected as a card formation target regardless of the operation input. *
S603で、制御部101は、選択されたカード化対象のキャラクタが、旧作カードに基づいて登録されたキャラクタであるか否かを判断する。具体的には制御部101は、カード化対象のキャラクタが使用キャラクタ管理テーブルに含まれるキャラクタである場合に、該テーブルの対応するキャラクタに係る旧作フラグ835を参照し、本ステップの判断を行う。制御部101は、選択されたカード化対象のキャラクタが旧作カードに基づいて登録されたキャラクタであると判断した場合は処理をS604に移し、旧作カードに基づいて登録されたキャラクタでないと判断した場合は処理をS606に移す。  In step S <b> 603, the control unit 101 determines whether the selected card conversion target character is a character registered based on an old card. Specifically, when the character to be carded is a character included in the use character management table, the control unit 101 refers to the old work flag 835 related to the corresponding character in the table and performs the determination of this step. When the control unit 101 determines that the selected character to be carded is a character registered based on the old card, the process proceeds to S604, and when the control unit 101 determines that the character is not registered based on the old card Moves the process to S606. *
S604で、制御部101は、選択されたカード化対象のキャラクタについて、本作カード用の物品情報(出力物品情報)を生成し、本生成処理を完了する。具体的には制御部101は、新たなカードIDの取得を行い、これを出力物品情報の本作カードID801とする。また制御部101は、使用キャラクタ管理テーブルの対応するキャラクタに係るキャラクタID831を出力物品情報の本作キャラクタID803とし、また同プレイ時パラメータ832(登録処理のS505において調整されたパラメータ)に基づくランク情報を生成し、出力物品情報の本作ランク情報804とする。そして制御部101は、出力物品情報のゲームID802を本作コンテンツを示す情報とし、出力物品情報を完成させる。  In step S <b> 604, the control unit 101 generates article information (output article information) for this work card for the selected character to be carded, and completes the generation process. Specifically, the control unit 101 obtains a new card ID, and sets this as the main card ID 801 of the output article information. In addition, the control unit 101 sets the character ID 831 related to the corresponding character in the used character management table as the main character ID 803 of the output article information, and rank information based on the play time parameter 832 (the parameter adjusted in S505 of the registration process). Is generated and used as the main product rank information 804 of the output article information. Then, the control unit 101 uses the game ID 802 of the output article information as information indicating the main content, and completes the output article information. *
S605で、制御部101は、カード化対象のキャラクタの登録に用いられた旧作カードにつき、該カードに基づく本作カードの生成が行われたことをサーバ200に管理させる。より詳しくは制御部101は、使用キャラクタ管理テーブルの対応するキャラクタに係るカードID836を通信部110に伝送し、情報更新要求と共にサーバ200に送信させる。  In step S <b> 605, the control unit 101 causes the server 200 to manage the generation of the main work card based on the old card used for registering the character to be carded. More specifically, the control unit 101 transmits the card ID 836 related to the corresponding character in the use character management table to the communication unit 110 and causes the server 200 to transmit the card ID 836 together with the information update request. *
一方、S603においてカード化対象のキャラクタが旧作カードに基づいて登録されたキャラクタではないと判断した場合、制御部101はS606で、選択されたカード化対象のキャラクタについて出力物品情報を生成する。具体的には制御部101は、新たなカードIDの取得、及びゲーム処理の実行内容に基づくパラメータ(本作ランク情報804)の決定を行い、カード化対象キャラクタのキャラクタID及び本作コンテンツを示すゲームID802とこれらの情報を結合し、出力物品情報を生成する。実行内容に基づき決定されるパラメータは、例えば増減後の絶対値であってもよいし、基本パラメータからの相対値であってもよい。後者の場合、例えばカード化対象キャラクタが使用キャラクタでない場合は基本パラメータからの増減がないことを示すものであってもよいし、基本パラメータに対戦ゲームの結果に応じた変更を加えたパラメータと基本パラメータとの差分を示すものであってもよい。またパラメータ決定は、例えば対戦ゲームの結果や同一キャラクタについてカード化を行った回数等を考慮して動的に決定されるものであってよい。  On the other hand, if it is determined in S603 that the character to be carded is not a character registered based on the old card, the control unit 101 generates output article information for the selected character to be carded in S606. Specifically, the control unit 101 obtains a new card ID and determines a parameter (main work rank information 804) based on the execution contents of the game process, and indicates the character ID and the main content of the character to be carded. The game ID 802 and these pieces of information are combined to generate output article information. The parameter determined based on the execution content may be, for example, an absolute value after increase or decrease, or a relative value from the basic parameter. In the latter case, for example, if the character to be carded is not a used character, it may indicate that there is no increase / decrease from the basic parameter, or the basic parameter is changed according to the result of the battle game and the basic It may indicate a difference from the parameter. The parameter determination may be dynamically determined in consideration of, for example, the result of the battle game or the number of times the same character has been carded. *
生成処理が完了すると、印刷制御部108はプレイ処理のS404で、排出するカードに係る印刷データを生成し、印刷部140に印刷指示を行う。より詳しくは、印刷制御部108は制御部101の制御の下、図7(a)に示したように、生成処理において生成された出力物品情報に基づくコード画像704とカード化対象キャラクタのキャラクタ画像701とを配置し、さらに変更後の各種パラメータ703等を含めて印刷データを生成する。ここで、カード化対象のキャラクタのキャラクタ画像701は、該キャラクタに係る本作描画用情報823に含まれるキャラクタ画像を用い、旧作カードと容易に判別できるように構成されてよい。印刷データは印刷命令とともに印刷部140に送信され、印刷部140はこれに基づきカードを印刷し、排出する。排出が完了すると、あるいは印刷指示を行ってから、排出に要するものとして予め定められた時間が経過すると、制御部101は本プレイ処理を完了する。  When the generation process is completed, the print control unit 108 generates print data relating to the card to be ejected and issues a print instruction to the printing unit 140 in S404 of the play process. More specifically, as shown in FIG. 7A, the print control unit 108 under the control of the control unit 101, the code image 704 based on the output article information generated in the generation process, and the character image of the character to be carded 701, and print data including various parameters 703 after the change is generated. Here, the character image 701 of the character to be carded may be configured so that it can be easily distinguished from the old card using the character image included in the actual drawing information 823 relating to the character. The print data is transmitted to the printing unit 140 together with the print command, and the printing unit 140 prints and ejects the card based on this. When the discharge is completed, or when a predetermined time has passed since the print instruction is given and the time required for the discharge has elapsed, the control unit 101 completes the play process. *
このようにすることで、本実施形態のゲーム装置では、異なる仕様に基づき生成された物品を使用したゲームプレ
イが可能なゲームコンテンツについて、ユーザに好適なゲーム体験を提供することができる。 
By doing in this way, in the game device of this embodiment, a suitable game experience can be provided to a user about the game contents in which the game play using the goods generated based on different specifications is possible.
なお、本実施形態ではプレイ時パラメータに基づいて出力物品情報の本作ランク情報804を決定するものとして説明したが、本発明の実施はこれに限られるものではない。例えば、旧作カードを用いた初回のゲームプレイ時にのみ、ゲームの進行を有利にせしめる態様としても、旧作コンテンツのユーザについては他のユーザよりも良好なゲーム体験を提供することができる。従って、旧作カードに基づく本作カードの生成において、出力物品情報の本作ランク情報804を本作コンテンツの基本パラメータに基づいて例えば初期値等に決定するものであってもよい。この場合、旧作カードと同キャラクタに係る本作カードの入手機会をユーザに与えつつ、該キャラクタの本作カードを用いたゲーム体験においては、ユーザ間の公平性を担保することができる。  Although the present embodiment has been described on the assumption that the production rank information 804 of the output article information is determined based on the play time parameter, the embodiment of the present invention is not limited to this. For example, even if it is an aspect in which the progress of the game is made advantageous only at the time of the first game play using an old work card, a better game experience than other users can be provided for users of old work contents. Therefore, in the generation of the main product card based on the old product card, the main product rank information 804 of the output article information may be determined, for example, as an initial value based on the basic parameters of the main product content. In this case, while giving the user an opportunity to obtain a work card related to the same character as the old work card, fairness among users can be ensured in a game experience using the work card of the character. *
[実施形態2] ところで、使用キャラクタの登録時に所有するカードを用い、カード化対象のキャラクタ選択時にも同一のキャラクタを選択することで、成長させた状態のキャラクタカードが得られる態様のゲーム装置では、ユーザは1つのキャラクタにつき複数枚のカードを所有し得る。特に、パラメータの増加幅の変更や特殊効果の付加の有無等、キャラクタの成長要素にランダム性を用いる仕様のゲームコンテンツでは、所望の成長状態のカードが排出されるまでユーザが同一のカードを使用してゲームプレイを行い得るため、1人のユーザが同一のキャラクタについて所有するカードは多量にもなり得る。  [Embodiment 2] By the way, in a game apparatus in which a character card in a grown state can be obtained by using a card owned at the time of registration of a character to be used and selecting the same character when selecting a character to be carded. The user can own multiple cards per character. In particular, for game content that uses randomness as the character's growth factors, such as changing parameter increments or adding special effects, the user uses the same card until the desired growth card is ejected. Since the game play can be performed, the number of cards owned by one user for the same character can be large. *
即ち、1つのキャラクタにつき複数枚の旧作カードを所有しているような状況は、旧作コンテンツのプレイにユーザがより多くの投資を行ったことを指す。従って、このようなユーザと、同キャラクタに係る旧作カードを1枚のみ所有しているユーザとの間では、旧作コンテンツのプレイによるパラメータのインセンティブに差を設けることが好ましい。故に、本実施形態では使用キャラクタの登録において、同一のキャラクタに係る旧作カードが複数枚使用された場合に、該キャラクタのプレイ時パラメータの変更手法を異ならせる態様について説明する。なお、本実施形態のゲームシステムの構成、ゲーム装置100の構成、及びゲーム装置100において実行される各種処理のうち、実施形態1と同様であるものについては説明を省略し、以下では本実施形態に特有の構成のみ説明する。  That is, a situation where a character has a plurality of old work cards means that the user has invested more in playing the old work contents. Therefore, it is preferable to provide a difference in the incentives of parameters due to the play of the old content between such a user and a user who owns only one old work card related to the character. Therefore, in this embodiment, when a plurality of old cards related to the same character are used in registering the character to be used, an aspect in which the changing method of the parameter at the time of play of the character is changed will be described. Of the configuration of the game system of the present embodiment, the configuration of the game device 100, and the various processes executed in the game device 100, the description of the same processing as in the first embodiment will be omitted, and the present embodiment will be described below. Only the configuration peculiar to is described. *
《登録処理》 本実施形態の登録処理では、旧作カードに基づいて既に使用キャラクタ管理テーブルに追加されたキャラクタと同一の旧作キャラクタID813を有する対象物品情報が新たに取得された場合には、使用キャラクタの登録数としてカウントせず、既に追加された旧作カードに係る情報と新たに取得された旧作カードに係る情報とが保持されるよう、情報の格納を行う。  << Registration Process >> In the registration process of the present embodiment, when the target article information having the same old work character ID 813 as the character already added to the use character management table based on the old work card is newly acquired, the use character The information is stored so that the information relating to the old card that has been added and the information relating to the newly obtained old card are retained without counting as the number of registered cards. *
また実施形態1の登録処理ではS506においてプレイ時パラメータ832の調整を行うものとして説明したが、本実施形態の登録処理では旧作カードに基づき登録されるキャラクタについてのプレイ時パラメータの調整は、S501において使用キャラクタの登録が終了したと判断されるまで行わないよう制御される。  In the registration process according to the first embodiment, the play time parameter 832 is adjusted in S506. However, in the registration process according to the present embodiment, the play time parameter adjustment for the character registered based on the old card is performed in S501. It is controlled not to perform the registration until it is determined that the registration of the character to be used has been completed. *
具体的には本実施形態のS506で制御部101は、旧作カードから取得された対象物品情報と該カードに係り取得されたキャラクタ情報とに基づき、使用キャラクタ管理テーブルにキャラクタID831、描画用情報833、カード使用フラグ834、及び旧作フラグ835の情報格納はするが、プレイ時パラメータ832及びカードID836の情報はテーブルに追加しない。一方で制御部101は、追加しない情報に係る対象物品情報の旧作カードID811及び旧作ランク情報814については、例えばメモリ103に格納する。  Specifically, in step S506 of the present embodiment, the control unit 101 determines the character ID 831 and the drawing information 833 in the used character management table based on the target article information acquired from the old card and the character information acquired according to the card. Although the information of the card use flag 834 and the old work flag 835 is stored, the information of the play time parameter 832 and the card ID 836 is not added to the table. On the other hand, the control unit 101 stores the old work card ID 811 and the old work rank information 814 of the target article information related to information not to be added, for example, in the memory 103. *
そして、使用キャラクタの登録が終了したと判断すると、制御部101は、使用キャラクタのうちの旧作カードに基づき登録されたキャラクタの各々について、使用キャラクタ管理テーブルに含まれる対応する情報のプレイ時パラメータ832及びカードID836を決定する。より詳しくは制御部101は、登録に係り取得された物品情報の数が1つであるキャラクタ(1枚の旧作カードに基づき登録されたキャラクタ)については、実施形態1の登録処理と同様にプレイ時パラメータ832の調整及びカードID836の設定を行う。一方、登録に係り取得された物品情報の数が複数であるキャラクタ(同一のキャラクタに対応する複数の旧作カードに基づき登録されたキャラクタ)については、制御部101は、該キャラクタに係りメモリ103に格納された複数の旧作カードID811をカードID836に設定する。また制御部101は、該キャラクタに係りメモリ103に格納された複数の旧作ランク情報814のうちのいずれかにより特定されるキャラクタレベルよりも高いレベルに対応するよう、プレイ時パラメータ832を決定する。このとき、複数の旧作ランク情報814のうちの最も低いキャラクタレベルを基準に、該レベルよりも高いレベルについてプレイ時パラメータ832を決定することが好ましいが、本発明の実施はこれに限られるものではない。例えば、複数の旧作ランク情報814に係るキャラクタレベルの総和に応じて、いずれの旧作ランク情報814に係るキャラクタレベルを基準にするかを異ならせるよう制御するものであってもよい。この場合、例えばキャラクタレベルの総和が閾値より大きい場合には、複数の旧作ランク情報814のうちの所定値よりも低いキャラクタレベルを基準にする、あるいは、キャラクタレベルの総和が閾値より小さい場合には、複数の旧作ランク情報814のうちの所定値よりも高いキャラクタレベルを基準にするものであってよい。また例えば、格納された旧作ランク情報814の数が多いほど、複数の旧作ランク情報814のうちの、より高いキャラクタレベルを基準にするように制御するものであってもよい。  When it is determined that the registration of the used character has been completed, the control unit 101 determines, for each of the characters registered based on the old card among the used characters, the corresponding parameter 832 for play included in the used character management table. And the card ID 836 is determined. More specifically, the control unit 101 plays a character (a character registered based on a single old card) that has one piece of article information acquired in connection with the registration in the same manner as the registration process of the first embodiment. Adjustment of the hour parameter 832 and setting of the card ID 836 are performed. On the other hand, for a character having a plurality of article information acquired in connection with registration (a character registered based on a plurality of old cards corresponding to the same character), the control unit 101 stores the character information in the memory 103. A plurality of old card IDs 811 stored are set in the card ID 836. Further, the control unit 101 determines the play time parameter 832 so as to correspond to a level higher than the character level specified by any one of the plurality of previous work rank information 814 stored in the memory 103 in relation to the character. At this time, it is preferable that the play time parameter 832 is determined for a level higher than the lowest character level of the plurality of previous-rank information 814, but the present invention is not limited to this. Absent. For example, the control may be performed so that the character level related to which old work rank information 814 is based on the sum of the character levels related to the plurality of old work rank information 814. In this case, for example, when the sum of the character levels is larger than the threshold value, a character level lower than a predetermined value among the plurality of old work rank information 814 is used as a reference, or when the sum of the character levels is smaller than the threshold value. The character level higher than a predetermined value among the plurality of old work rank information 814 may be used as a reference. Further, for example, the larger the number of stored previous work rank information 814, the higher the character level of the plurality of previous work rank information 814 may be controlled. *
このようにすることで、旧作コンテンツのプレイに係るユーザの投資に応じてゲーム進行の優位性を変更することができるため、特に旧作コンテンツのプレイユーザの本作コンテンツに対する関心を高めることができる。  By doing in this way, since the predominance of a game progress can be changed according to the user's investment concerning the play of an old work content, the interest with respect to the main work content of the play user of an old work content can be heightened especially. *
[その他の実施形態] 本発明は上記実施の形態に制限されるものではなく、本発明の精神及び範囲から離脱することなく、様々な変更及び変形が可能である。また本発明に係るゲーム装置は、1以上のコンピュータを該ゲーム装置として機能させるプログラムによっても実現可能である。該プログラムは、コンピュータが読み取り可能な記録媒体に記録されることにより、あるいは電気通信回線を通じて、提供/配布することができる。 [Other Embodiments] The present invention is not limited to the above-described embodiments, and various changes and modifications can be made without departing from the spirit and scope of the present invention. The game device according to the present invention can also be realized by a program that causes one or more computers to function as the game device. The program can be provided / distributed by being recorded on a computer-readable recording medium or through a telecommunication line.
100:ゲーム装置、101:制御部、102:記録媒体、103:メモリ、104:支払検出部、105:取得部、106:キャラクタDB、107:表示制御部、108:印刷制御部、109:操作入力部、110:通信部、120:リーダ、130:表示部、140:印刷部 DESCRIPTION OF SYMBOLS 100: Game device 101: Control part 102: Recording medium 103: Memory 104: Payment detection part 105: Acquisition part 106: Character DB 107: Display control part 108: Print control part 109: Operation Input unit, 110: communication unit, 120: reader, 130: display unit, 140: printing unit

Claims (13)

  1. ゲームプレイに使用可能な物品を生成する生成手段が接続されたゲーム装置であって、 ゲームプレイにつき、第1の物品、及び前記第1の物品とは異なる態様で構成された第2の物品、の少なくともいずれかから物品情報を取得する取得手段と、 前記取得手段により取得された物品情報に基づくゲームを実行する実行手段と、 前記生成手段による物品の生成を制御する制御手段と、を有し、 前記制御手段は、前記第2の物品から物品情報が取得された場合に、該物品情報に基づく前記第1の物品を前記生成手段に生成させるゲーム装置。 A game device to which generating means for generating an article that can be used for game play is connected, wherein the first article and a second article configured differently from the first article for game play, Acquisition means for acquiring article information from at least one of the above, execution means for executing a game based on the article information acquired by the acquisition means, and control means for controlling generation of the article by the generation means The game device causes the generation unit to generate the first article based on the article information when the article information is acquired from the second article.
  2. 前記実行手段は、前記取得手段により取得された物品情報に基づくゲーム要素を登場させたゲームを実行し、 前記制御手段は、前記第2の物品から物品情報が取得された場合に、前記実行手段により実行されたゲームに登場した、該物品情報に基づくゲーム要素に対応する前記第1の物品を前記生成手段に生成させる請求項1に記載のゲーム装置。 The execution means executes a game in which a game element based on the article information acquired by the acquisition means is executed, and the control means performs the execution means when the article information is acquired from the second article. The game device according to claim 1, wherein the generating unit generates the first item corresponding to a game element based on the item information that has appeared in the game executed by the item.
  3. 前記第1の物品から取得される物品情報及び前記第2の物品から取得される物品情報には、ゲーム要素と、該ゲーム要素について定められたゲーム上のランクと、を特定する情報が含まれ、 前記制御手段は、前記第2の物品から物品情報が取得された場合に、該物品情報により特定されるゲーム要素であって、該物品情報と異なるランクを定めたゲーム要素に対応する前記第1の物品を、前記生成手段に生成させる請求項2に記載のゲーム装置。 The item information acquired from the first item and the item information acquired from the second item include information for specifying a game element and a rank on the game determined for the game element. The control means, when the article information is acquired from the second article, is a game element specified by the article information and corresponding to the game element having a rank different from the article information. The game device according to claim 2, wherein the one item is generated by the generation unit.
  4. ゲーム上のランクは、ゲームの進行の優位性を定めるものであり、 前記異なるランクは、前記第2の物品から取得された物品情報により特定されるランクよりも、ゲームの進行を不利にするランクである請求項3に記載のゲーム装置。 The rank on the game determines the superiority of the progress of the game, and the different rank is a rank that makes the progress of the game more disadvantageous than the rank specified by the item information acquired from the second item. The game device according to claim 3.
  5. 前記第1の物品から取得される物品情報及び前記第2の物品から取得される物品情報には、ゲーム要素と、該ゲーム要素について定められたゲーム上のランクと、を特定する情報が含まれ、 ゲーム上のランクは、ゲームの進行の優位性を定めるものであり、 前記制御手段は、同一のゲーム要素を特定する物品情報が複数の前記第2の物品から取得された場合に、該物品情報により特定されるゲーム要素であって、該物品情報のいずれかにより特定されるランクよりもゲームの進行を有利にするランクを定めたゲーム要素に対応する前記第1の物品を前記生成手段に生成させる請求項2乃至4のいずれか1項に記載のゲーム装置。 The item information acquired from the first item and the item information acquired from the second item include information for specifying a game element and a rank on the game determined for the game element. The rank on the game determines the superiority of the progress of the game, and the control means, when the article information specifying the same game element is acquired from a plurality of the second articles, A game element specified by information, the first article corresponding to a game element that defines a rank that favors the progress of the game over a rank specified by any of the article information in the generation means The game device according to claim 2, wherein the game device is generated.
  6. 前記ゲーム上のランクには設定可能な数値幅が定められており、 前記第1の物品の物品情報により特定されるランクの最大値は、前記第2の物品の物品情報により特定されるランクの最大値よりも大きい請求項3乃至5のいずれか1項に記載のゲーム装置。 A settable numerical range is defined for the rank on the game, and the maximum value of the rank specified by the article information of the first article is the rank specified by the article information of the second article. The game device according to claim 3, wherein the game device is larger than a maximum value.
  7. 前記第2の物品は、前記ゲーム装置とは異なるゲームを提供するゲーム装置により生成された物品であり、 前記制御手段は、前記第2の物品から物品情報が取得された場合に、前記異なるゲームにおいて該物品情報により特定されるゲーム要素と同一のゲーム要素を、前記実行手段により実行されるゲームにおいて特定する情報を含む物品情報に基づき、前記第1の物品を前記生成手段に生成させる請求項3乃至6のいずれか1項に記載のゲーム装置。 The second article is an article generated by a game device that provides a game different from the game device, and the control means is configured to obtain the different game when article information is acquired from the second article. And generating the first article based on article information including information identifying a game element identical to the game element identified by the article information in the game executed by the executing means. The game device according to any one of 3 to 6.
  8. 前記物品情報により特定されるゲーム要素は、前記実行手段により実行されるゲームに登場するキャラクタであり、 前記第1の物品及び前記第2の物品の各々には、物品情報により特定されるキャラクタを示すキャラクタ画像が視認可能に印刷される請求項3乃至7のいずれか1項に記載のゲーム装置。 The game element specified by the article information is a character appearing in the game executed by the execution means, and each of the first article and the second article includes a character specified by the article information. The game device according to claim 3, wherein the character image to be displayed is printed so as to be visible.
  9. 前記第1の物品及び前記第2の物品の各々には、物品情報に対応するコード画像が視認可能に印刷され、 前記第1の物品と前記第2の物品とは、印刷された前記コード画像を除き、少なくとも物品における前記キャラクタ画像の提示態様が異なる請求項8に記載のゲーム装置。 On each of the first article and the second article, a code image corresponding to article information is printed so as to be visible, and the first article and the second article are the printed code images. The game device according to claim 8, wherein at least the character image presentation mode of the article is different.
  10. 前記第1の物品と前記第2の物品とは、物品におけるゲーム要素の提示態様が異なる請求項2乃至8のいずれか1項に記載のゲーム装置。 The game device according to claim 2, wherein the first item and the second item have different game element presentation modes.
  11. 前記生成手段により物品情報に基づく前記第1の物品が生成された前記第2の物品を生成済み物品として記録する記録手段をさらに有し、 前記生成済み物品として既に記録されている前記第2の物品の物品情報が、前記取得手段により取得された場合に、  前記実行手段は、該物品情報に基づくゲームを実行せず、  前記制御手段は、該物品情報に基づく前記第1の物品を前記生成手段に生成させない請求項1乃至10のいずれか1項に記載のゲーム装置。 The apparatus further comprises recording means for recording, as the generated article, the second article in which the first article based on the article information is generated by the generating means, and the second article already recorded as the generated article When the article information of the article is acquired by the acquisition means, the execution means does not execute the game based on the article information, and the control means generates the first article based on the article information. The game device according to claim 1, wherein the game device is not generated by the means.
  12. 前記生成手段は、前記第2の物品を生成しない請求項1乃至11のいずれか1項に記載のゲーム装置。 The game device according to claim 1, wherein the generation unit does not generate the second article.
  13. コンピュータを、請求項1乃至12のいずれか1項に記載のゲーム装置の各手段として機能させるためのプログラム。 The program for functioning a computer as each means of the game device of any one of Claims 1 thru | or 12.
PCT/JP2017/008667 2016-05-30 2017-03-06 Game device and program WO2017208551A1 (en)

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