TWI626974B - Game device and game program - Google Patents

Game device and game program Download PDF

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Publication number
TWI626974B
TWI626974B TW106109682A TW106109682A TWI626974B TW I626974 B TWI626974 B TW I626974B TW 106109682 A TW106109682 A TW 106109682A TW 106109682 A TW106109682 A TW 106109682A TW I626974 B TWI626974 B TW I626974B
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Taiwan
Prior art keywords
game
item
information
card
character
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TW106109682A
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Chinese (zh)
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TW201741006A (en
Inventor
Go Hirose
Takashi Nagura
Mari Kakuwa
Shinya Yamada
Izumi Goto
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Bandai Co Ltd
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Publication of TWI626974B publication Critical patent/TWI626974B/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

本發明針對可進行使用基於不同之規格產生之物品的遊戲賽局之遊戲內容,對使用者提供較佳之遊戲體驗。 The present invention is directed to game content that can be used in game games that use items generated based on different specifications to provide a better gaming experience for the user.

遊戲裝置係連接可於遊戲賽局中使用之物品之產生裝置。裝置係針對遊戲賽局,執行自第1物品、及以與第1物品不同之態樣構成之第2物品之至少任一者取得物品資訊之基於物品資訊之遊戲。裝置當自第2物品取得物品資訊之情形時,使產生裝置產生基於該物品資訊之第1物品。 The game device is a device for connecting items that can be used in a game game. The device is a game based on item information that acquires item information from at least one of the first item and the second item that is different from the first item, in the game game. When the device obtains the item information from the second item, the device causes the generating device to generate the first item based on the item information.

Description

遊戲裝置及遊戲程式 Game device and game program

本發明係關於遊戲裝置及程式,尤其關於提供基於自物品取得之資訊的遊戲賽局之遊戲裝置。 The present invention relates to game devices and programs, and more particularly to game devices that provide game games based on information obtained from articles.

近年來,有對一次遊戲賽局,排出印刷有於遊戲進行中登場之角色之印刷媒體之遊戲裝置。 In recent years, there has been a game device that prints a print media having a character appearing in the game during a game game.

於專利文獻1揭示之遊戲裝置中,使用者可使作為於遊戲內容登場者而預先設定之角色中之與於遊戲開始前讀取之卡片對應之角色於遊戲進行中登場而使用。又於遊戲結束時,排出以反映遊戲進行之狀態(情況)印刷於遊戲進行中登場之角色中選擇之角色的圖像之卡片,使用者可於下次以後之遊戲賽局中自反映後之情況後使用相同角色。 In the game device disclosed in Patent Document 1, the user can use the character corresponding to the card read before the start of the game among the characters set in advance as the game content debuter to be played in the course of the game. At the end of the game, a card that reflects the image of the character selected in the character of the game in progress (in the case of the game progress) is discharged, and the user can self-reflect it in the next game game. Use the same role after the situation.

[先前技術文獻] [Previous Technical Literature] [專利文獻] [Patent Literature]

專利文獻1:日本專利特開2015-116268號公報 Patent Document 1: Japanese Patent Laid-Open No. 2015-116268

然而,如以專利文獻1之遊戲裝置提供之遊戲內容以為了於長期間內令使用者之興趣持續,而改變時期地進行角色或功能之追加或缺點改善等之軟體之更新(版本更新)。此種更新係不變更遊戲裝置之資訊取得用讀卡機或印表機等之硬體、或遊戲內容之規則或流程等之基本之規格而進行。 However, the game content provided by the game device of Patent Document 1 is updated (version update) of software such as addition of a character or a function or improvement of a defect in order to change the user's interest for a long period of time. Such an update is performed without changing the basic specifications of the hardware of the game device, such as a card reader or a printer, or a rule or a flow of game content.

另一方面,對使用者提供之遊戲體驗因遊戲裝置之硬體或遊戲內容之基本規格受到限定,難以僅以軟體更新令使用者之興趣持續。因此,藉由將例如刷新硬體構成或遊戲之基本規格之冠以同一標題之提供新的遊戲內容(新作品內容)之遊戲裝置作為後繼機導入至市場,可使一個標題之使用者之關心持續。 On the other hand, the game experience provided to the user is limited by the basic specifications of the hardware or game content of the game device, and it is difficult to continue the user's interest only by software update. Therefore, by introducing a game device that provides new game content (new work content) with the same title, such as refreshing the hardware composition or the basic specification of the game, as a successor to the market, the user of a title can be concerned. continued.

於新作品內容之提供時,為了較佳地引導舊作品之使用者,有構成為可使用由舊作品內容之遊戲裝置排出之物品者。例如,如專利文獻1記述之遊戲裝置般,藉由積累遊戲之賽局次數而成長之角色對於使用者而言相當著迷,進而成為使遊戲進行有利之狀態,故可於新作品內容中使用該等角色之物品對於使用者較佳。 At the time of providing the contents of the new work, in order to better guide the user of the old work, there are those who are configured to be able to use the game device of the old work content. For example, as in the game device described in Patent Document 1, the character that grows by accumulating the number of games in the game is fascinating to the user, and the game is advantageous. Therefore, the game can be used in the new work content. Items such as characters are preferred to the user.

然而,由於舊作品內容中提供之物品係基於與於新作品內容中提供之物品不同之規格產生者,故於僅以此種物品進行新作品內容之遊戲賽局之情形時,有無法較佳地向使用者提供新作品內容之興趣性之可能性。 However, since the items provided in the contents of the old works are based on the specifications of the products provided in the contents of the new works, it is not preferable in the case of a game game in which the contents of the new works are only made with such items. The possibility of providing users with the interest in the content of new works.

本發明係鑒於上述問題點而完成者,目的在於針對可進行使用基於不同之規格產生之物品之遊戲賽局的遊戲內容,提供可對使用者提供較佳之遊戲體驗之遊戲裝置及程式。 The present invention has been made in view of the above problems, and aims to provide a game device and a program that can provide a better game experience to a user for game content that can be used in a game game that uses items generated based on different specifications.

為了達成上述之目的,本發明之遊戲裝置係連接有產生可於遊戲賽局中使用之物品的產生手段者,且具有以下手段:取得手段,其針對遊戲賽局,自第1物品、及以與第1物品不同之態樣構成之第2物品之至少任一者取得物品資訊;執行手段,其基於由取得手段取得之物品資訊執行遊戲;及控制手段,其控制產生手段之物品之產生;且控制手段係於自第2物品取得物品資訊之情形時,使產生手段產生基於該物品資訊之第1物 品。 In order to achieve the above object, the game device of the present invention is connected to a means for generating an item that can be used in a game game, and has means for obtaining a game for the game, from the first item, and At least one of the second articles constituting the aspect different from the first article acquires the article information; the executing means executes the game based on the article information acquired by the obtaining means; and the control means controls the generation of the article of the generating means; And the control means is to generate the first information based on the information of the item when the item information is obtained from the second item. Product.

根據此種構成之本發明,針對可進行使用基於不同之規格產生之物品的遊戲賽局之遊戲內容,對使用者提供較佳之遊戲體驗。 According to the present invention having such a configuration, it is possible to provide a better game experience to the user for the game content of the game game that can be used for items generated based on different specifications.

100‧‧‧遊戲裝置 100‧‧‧game devices

101‧‧‧控制部 101‧‧‧Control Department

102‧‧‧記錄媒體 102‧‧‧Recording media

103‧‧‧記憶體 103‧‧‧ memory

104‧‧‧支付檢測部 104‧‧‧Payment Inspection Department

105‧‧‧取得部 105‧‧‧Acquisition Department

106‧‧‧角色DB 106‧‧‧Character DB

107‧‧‧顯示控制部 107‧‧‧Display Control Department

108‧‧‧印刷控制部 108‧‧‧Print Control Department

109‧‧‧操作輸入部 109‧‧‧Operation Input Department

110‧‧‧通訊部 110‧‧‧Communication Department

120‧‧‧讀取機 120‧‧‧Reader

130‧‧‧顯示部 130‧‧‧Display Department

140‧‧‧印刷部 140‧‧‧Printing Department

200‧‧‧伺服器 200‧‧‧Server

201‧‧‧伺服器控制部 201‧‧‧Server Control Department

202‧‧‧伺服器記錄媒體 202‧‧‧Server Recording Media

203‧‧‧伺服器記憶體 203‧‧‧Server memory

204‧‧‧已產生卡DB 204‧‧‧The card DB has been generated

205‧‧‧伺服器通訊部 205‧‧‧Server Communication Department

300‧‧‧網路 300‧‧‧Network

701‧‧‧角色圖像 701‧‧‧ character image

702‧‧‧角色名 702‧‧‧ role name

703‧‧‧各種參數 703‧‧‧ various parameters

704‧‧‧碼圖像 704‧‧‧ yard image

711‧‧‧角色圖像 711‧‧‧ character image

712‧‧‧角色名 712‧‧‧ role name

713‧‧‧各種參數 713‧‧‧ various parameters

714‧‧‧碼圖像 714‧‧ ‧ yard image

801‧‧‧本作品卡ID 801‧‧‧This work card ID

802‧‧‧遊戲ID 802‧‧‧ Game ID

803‧‧‧本作品角色ID 803‧‧‧This work role ID

804‧‧‧本作品排名資訊 804‧‧‧The ranking information of this work

811‧‧‧舊作品卡ID 811‧‧‧Old work card ID

812‧‧‧遊戲ID 812‧‧‧ Game ID

813‧‧‧舊作品角色ID 813‧‧‧Old work role ID

814‧‧‧舊作品排名資訊 814‧‧‧Old works ranking information

821‧‧‧資料ID 821‧‧‧Information ID

822‧‧‧本作品角色ID 822‧‧‧This work role ID

823‧‧‧本作品描繪用資訊 823‧‧‧Information for the depiction of this work

824‧‧‧舊作品角色ID 824‧‧‧Old work role ID

825‧‧‧舊作品描繪用資訊 825‧‧‧Information on the depiction of old works

826‧‧‧基本參數 826‧‧‧Basic parameters

827‧‧‧成長資訊 827‧‧‧ Growth Information

831‧‧‧角色ID 831‧‧‧ Role ID

832‧‧‧賽局時參數 832‧‧ ‧ parameters of the game

833‧‧‧描繪用資訊 833‧‧‧Drawing information

834‧‧‧卡片使用旗標 834‧‧‧card use flag

835‧‧‧舊作品旗標 835‧‧‧Old work flag

836‧‧‧卡片ID 836‧‧‧Card ID

S401~S404‧‧‧步驟 S401~S404‧‧‧Steps

S501~S508‧‧‧步驟 S501~S508‧‧‧Steps

S601~S606‧‧‧步驟 S601~S606‧‧‧Steps

圖1係顯示本發明之實施形態之遊戲系統之系統構成之圖。 Fig. 1 is a view showing the system configuration of a game system according to an embodiment of the present invention.

圖2係顯示本發明之實施形態之遊戲裝置100之功能構成之方塊圖。 Fig. 2 is a block diagram showing the functional configuration of the game device 100 according to the embodiment of the present invention.

圖3係顯示本發明之實施形態之伺服器200之功能構成之方塊圖。 Fig. 3 is a block diagram showing the functional configuration of the server 200 according to the embodiment of the present invention.

圖4係例示以本發明之實施形態之遊戲裝置100執行之本作品內容之賽局處理之流程圖。 Fig. 4 is a flow chart showing the processing of the game of the present work performed by the game device 100 according to the embodiment of the present invention.

圖5係例示本發明之實施形態之使用角色之登錄處理之流程圖。 Fig. 5 is a flow chart showing the registration process of the use role in the embodiment of the present invention.

圖6係例示本發明之實施形態之輸出物品資訊之產生處理之流程圖。 Fig. 6 is a flow chart showing the process of generating output item information in the embodiment of the present invention.

圖7(a)、(b)係例示本發明之實施形態之本作品卡及舊作品卡之圖。 7(a) and 7(b) are diagrams showing the present card and the old work card in the embodiment of the present invention.

圖8(a)~(d)係顯示本發明之實施形態之各種資訊之資料構成例之圖。 8(a) to 8(d) are diagrams showing a data configuration example of various kinds of information according to an embodiment of the present invention.

[實施形態1] [Embodiment 1]

以下,對本發明之例示實施形態,參照圖式詳細加以說明。另,以下說明之一實施形態係說明於作為遊戲裝置之一例之藉由印刷而產生作為可使用於遊戲賽局之物品之一例的卡片且可將其排出之遊戲裝置中應用本發明之例。然而,本發明可應用於可進行產生作為可使用於遊戲賽局之物品之一例之卡片的指示之任意機器。 Hereinafter, an exemplary embodiment of the present invention will be described in detail with reference to the drawings. In addition, an embodiment of the present invention is described as an example in which the present invention is applied to a game device which is an example of a game device and which can be used as a card for an example of a game game. However, the present invention is applicable to any machine that can generate an instruction as a card that can be used as an example of an item for a game game.

又於本實施形態中,使態樣不同而構成之本發明之第1物品及第2物 品係前者為於本實施形態之遊戲裝置提供之遊戲之賽局時,於該遊戲裝置中產生而排出之物品,後者為於與本實施形態之遊戲裝置不同之遊戲裝置提供之不同遊戲之賽局時,作為於該遊戲裝置中產生而排出之物品者而進行說明。又,於以下之說明中為簡單起見,將本實施形態之遊戲裝置提供遊戲賽局之遊戲內容設為「本作品內容」,將上述不同之遊戲裝置提供遊戲賽局之遊戲內容設為「舊作品內容」,將本作品內容作為舊作品內容之後繼作品者而說明。此處,所謂後繼作品,係指提供關於共通之角色或世界觀之遊戲者,係遊戲方式、遊戲體驗之流程、使用之遊戲用物品、遊戲殼體之基本外觀、遊戲標題等、至少一部分之要素具有與舊作品內容共通或類似之關係之作品。 Further, in the present embodiment, the first article and the second object of the present invention are configured to have different aspects. The former is the item that is generated in the game device when the game is provided in the game device of the embodiment, and the latter is a different game game provided by the game device different from the game device of the embodiment. In the case of the game, it will be described as an item that is generated and discharged in the game device. In the following description, for the sake of simplicity, the game content of the game game provided in the game device of the present embodiment is set to "this work content", and the game content of the game device provided by the different game device is set to " The content of the old work is described as the successor of the work of the old work. Here, the term "subsequent work" refers to a player who provides a common role or world view, a game mode, a game experience flow, a game item used, a basic appearance of a game shell, a game title, etc., at least a part of the elements. A work that has a common or similar relationship with the content of an old work.

又依據其,將以提供本作品內容之本實施形態之遊戲裝置產生之第1作品作為「本作品卡」,將以提供舊作品內容之不同之遊戲裝置產生之第2物品作為「舊作品卡」而言及。於本實施形態中將可於遊戲裝置中使用之遊戲用物品作為卡片者而說明,但只要構成為可取得後述之物品資訊之物品,則遊戲用物品並非限定於卡片。於例如所謂3D印表機等之可產生立體造型物之裝置連接於遊戲裝置之情形時,遊戲用物品可為角色或對象之塑像等之造型物,物品資訊亦可自該造型物內部之記錄媒體、或附於該造型物之標章或印字等之外觀之一部分取得。又遊戲用物品不僅為塑像,亦可為玩具或標章等任意之物品。 In addition, the first work generated by the game device of the present embodiment which provides the content of the present work is referred to as "this work card", and the second item generated by the game device providing the different contents of the old work is referred to as "the old work card". In terms of. In the present embodiment, the game article that can be used in the game device is described as a card player. However, the game article is not limited to the card as long as it is configured to be able to acquire the article information to be described later. In the case where a device capable of generating a three-dimensional shaped object such as a so-called 3D printer is connected to the game device, the game article may be a figure such as a character or a figure of the object, and the item information may also be recorded from inside the shape object. Part of the appearance of the media, or the stamp or print attached to the shape. The game items are not only statues, but also toys or labels.

另,於本實施形態中可使用於遊戲賽局之卡片係根據於產生該卡片之遊戲裝置中於產生時執行之遊戲內容為本作品內容與舊作品內容之哪一者而作為態樣不同者而進行說明,但本發明之實施並非限定於此者。2種類之卡片未必為藉由遊戲裝置產生者。又於本發明之實施中,2種類之卡 片對應之遊戲內容未必為具有先行作品與後繼作品之關係之遊戲內容,例如亦可為具有關聯性之內容、所謂具有藉由合著等提供可互轉之遊戲體驗之關係之內容。此時,較佳為於一者之內容中另一者之內容之卡片亦可使用於遊戲賽局,進而於該另一者之內容中與該卡片對應之遊戲要素,於上述一者之內容中亦可登場之構成。 Further, in the present embodiment, the card used for the game game may be different depending on which of the work content and the old work content is executed in the game device in which the card is generated. Although the description is made, the implementation of the present invention is not limited thereto. The two types of cards are not necessarily generated by the game device. Also in the implementation of the present invention, two types of cards The game content corresponding to the piece is not necessarily the game content having the relationship between the preceding work and the successor work, and may be, for example, content having relevance, so-called content having a relationship of providing a mutually convertible game experience by cohesion or the like. In this case, it is preferable that the card of the content of the other one of the contents of the one of the contents may be used in the game game, and the game element corresponding to the card in the content of the other one is in the content of the one. It can also be composed in the middle.

《遊戲系統之構成》 "The composition of the game system"

圖1係顯示於本發明之實施形態之遊戲系統100中,用以提供本作品內容之遊戲賽局之系統構成之圖。如圖示般,遊戲系統係構成為藉由經由網路300可使遊戲裝置100與伺服器200通訊。 Fig. 1 is a view showing the system configuration of a game game for providing the content of the present work in the game system 100 according to the embodiment of the present invention. As shown, the gaming system is configured to enable the gaming device 100 to communicate with the server 200 via the network 300.

〈遊戲裝置100之構成〉 <Configuration of Game Device 100>

此處,使用圖2之方塊圖說明遊戲裝置100之功能構成。 Here, the functional configuration of the game device 100 will be described using the block diagram of FIG.

控制部101係例如CPU,控制遊戲裝置100具有之各區塊之動作。具體而言控制部101例如讀出記錄於記錄媒體102之各區塊之動作程式,於記憶體103展開而執行,藉此控制各區塊之動作。 The control unit 101 is, for example, a CPU, and controls the operations of the respective blocks included in the game device 100. Specifically, the control unit 101 reads out, for example, an operation program recorded in each block of the recording medium 102, and executes it in the memory 103 to control the operation of each block.

記錄媒體102係例如非揮發性記憶體或HDD(Hard Disk Drive:硬碟)等之可恆久性保持資料之記錄裝置。記錄媒體102除了遊戲裝置100具有之各區塊之動作程式以外,亦記憶有於各區塊之動作中成為必要之參數等之資訊、或使用於遊戲裝置100所執行之遊戲之各種圖形資料。記憶體103係例如使用於揮發性記憶體等之暫時性資料記憶之記憶裝置。記憶體103不僅作為各區塊之動作程式之展開區域,亦作為暫時性記憶於各區塊之動作中輸出之資料等之存儲區域而使用。 The recording medium 102 is a recording device capable of permanently retaining data such as non-volatile memory or HDD (Hard Disk Drive). The recording medium 102 stores information such as parameters necessary for the operation of each block or various graphic data used for the game executed by the game device 100, in addition to the operation program of each block of the game device 100. The memory 103 is, for example, a memory device for temporary data storage such as volatile memory. The memory 103 is used not only as an expansion area of an operation program of each block but also as a storage area for temporarily storing data and the like outputted in the operation of each block.

支付檢測部104係於遊戲裝置100中檢測進行等價支付。等價支付亦可為藉由檢測例如於硬幣之投入口投入特定金額之硬幣或相當之代幣、或 基於與特定之電子貨幣相關之晶片之通信之結算處理完成等而判斷者。本實施形態之遊戲裝置100係作為基於等價支付而開始向使用者提供遊戲賽局者而說明,但等價支付並非必須之要件,亦可為基於特定之開始指示而開始遊戲賽局之提供者。 The payment detecting unit 104 detects that an equivalent payment is made in the game device 100. An equivalent payment may also be a coin or equivalent token that is invested by detecting, for example, a coin input, or It is judged based on completion of settlement processing of communication of a wafer related to a specific electronic money, and the like. The game device 100 of the present embodiment is described as a player who starts to provide a game game to the user based on the equivalent payment. However, the equivalent payment is not an essential requirement, and the game game may be started based on the specific start instruction. By.

取得部105係於本實施形態之遊戲裝置100提供之本作品內容之遊戲賽局時,取得於該遊戲使用之角色及對象之至少任一者之資訊作為物品資訊。物品資訊係經由於與遊戲裝置100同一殼體內、或可裝卸地連接遊戲裝置100之外部之讀取機120而自遊戲用物品即卡片取得。此時,為了將自卡片取得之物品資訊轉換為適於賽局處理利用之形式,亦可進行特定之資料轉換處理等。讀取機120例如使用攝像裝置及特定之圖像處理而進行於特定之部位載置卡片之檢測、及該物品之辨識或自該物品之資訊取得。 When the acquisition unit 105 is in the game game of the content of the work provided by the game device 100 of the present embodiment, the information obtained by at least one of the character and the object used in the game is acquired as the article information. The item information is obtained from a game item, that is, a card, via a reader 120 that is detachably connected to the outside of the game device 100 in the same casing as the game device 100. At this time, in order to convert the article information obtained from the card into a form suitable for the processing and use of the game, a specific data conversion process or the like may be performed. The reader 120 performs detection of a card placed on a specific portion, and identification of the article or acquisition of information from the article, for example, using an imaging device and specific image processing.

於本實施形態之遊戲裝置100中,讀取機120與取得部105係構成為可自本作品卡與舊作品卡之兩者取得物品資訊。此處,使用圖7說明本作品卡與舊作品卡之不同。另,於圖7中,一張卡係與可於遊戲登場之角色中之任意一者相對應,例示具有該角色之圖案(角色圖像)之態樣,但並非排除卡片與遊戲中之任一對象或其他之遊戲要素相對應之可能性。 In the game device 100 of the present embodiment, the reader 120 and the acquisition unit 105 are configured to acquire item information from both the work card and the old work card. Here, the difference between the work card and the old work card will be described using FIG. In addition, in FIG. 7, a card system corresponds to any one of the characters that can be played in the game, and the pattern (character image) of the character is exemplified, but the card and the game are not excluded. The likelihood that an object or other game element corresponds.

圖7(a)例示於本實施形態之遊戲裝置100中進行提供遊戲賽局之本作品內容之本作品卡。本作品卡係於例如本作品內容之一次之遊戲賽局時,產生一張且排出。如圖示般,於本作品卡700,除了角色圖像701、角色名702、各種參數703以外,具有用以於遊戲裝置100中辨識構成為該等可辨認之資訊之至少一部分之碼圖像704。於本實施形態中碼圖像704係藉由使用特定之轉換運算轉換與卡片對應之物品資訊而獲得之例如圖示之一維或多維之圖樣,且構成為藉由讀取機120讀取而可取得物品資訊。 Fig. 7(a) illustrates a work card in which the content of the present work of the game game is provided in the game device 100 of the present embodiment. This work card is generated and discharged when it is played in a game game such as the content of this work. As shown, the work card 700 has, in addition to the character image 701, the character name 702, and various parameters 703, a code image for identifying at least a portion of the identifiable information in the game device 100. 704. In the present embodiment, the code image 704 is obtained by converting the item information corresponding to the card using a specific conversion operation, for example, a one-dimensional or multi-dimensional pattern, and is configured to be read by the reader 120. Information on items can be obtained.

另,於本實施形態之遊戲裝置100中,針對可使用之卡片,係以作為遊戲要素而與角色相對應者進行說明,但本發明之實施並非限定於此者。當然針對卡片,亦可作為遊戲要素而與除了角色以外之對象、或其他之要素相對應者。 Further, in the game device 100 of the present embodiment, the card that can be used is described as a game element corresponding to the character, but the implementation of the present invention is not limited thereto. Of course, for a card, it can also be used as a game element, corresponding to an object other than a character, or other elements.

圖7(b)例示於與本實施形態之遊戲裝置100不同之遊戲裝置中提供遊戲賽局之舊作品內容之舊作品卡。舊作品卡係例如於舊作品內容之1次遊戲賽局時,產生一張且排出。如圖示般,舊作品卡710與本作品卡700同樣地,具有角色圖像711、角色名712、各種參數713、及構成為可辨認該等之資訊之至少一部分之碼圖像714。 Fig. 7(b) illustrates an old work card in which the contents of the old work of the game game are provided in the game device different from the game device 100 of the present embodiment. When the old work card is, for example, one game game of the old work content, one piece is produced and discharged. As shown, the old work card 710, in the same manner as the work card 700, has a character image 711, a character name 712, various parameters 713, and a code image 714 that is configured to recognize at least a portion of the information.

於本實施形態中為了簡化說明,將本作品卡與舊作品卡設為構成為大致同形同樣大小者。又,當載置於讀取機120上之未圖示之特定載置位置之情形時,以無論卡為本作品卡及舊作品卡之任一者皆可以相同手法取得物品資訊之方式,將兩者之卡片的碼圖像之配置位置構成為載置於讀取機120時成為相同位置。即,卡片上之碼圖像之配置位置不論是本作品卡、舊作品卡皆為共通。然而,如後述般物品資訊包含唯一地特定卡之資訊,且以每張卡片不同之方式構成,故碼圖像之外觀(圖樣)各不相同。 In the present embodiment, in order to simplify the description, the work card and the old work card are configured to have the same size and shape. Further, when it is placed on a specific mounting position (not shown) on the reader 120, the card information can be obtained by the same method regardless of whether the card is a work card or an old work card. The arrangement positions of the code images of the cards of the two cards are configured to be at the same position when placed on the reader 120. That is, the arrangement position of the code image on the card is common to both the work card and the old work card. However, as described later, the item information includes the information of the unique card, and is configured differently for each card, so the appearance (pattern) of the code image is different.

另一方面,如圖7(a)及(b)所示,本作品卡與舊品作卡係於讀取面(印刷碼圖像之面)之構成中,除碼圖像外,至少卡片中之角色圖像之提示態樣不同。圖7(a)及(b)以顯示相同之角色名之方式,顯示與相同之角色對應之本作品卡與舊作品卡。角色圖像之提示態樣之差別,例如亦可為如本例般即使是同一個角色,但印刷於卡片上之角色圖像為不同者。又,如圖示般,亦可為角色圖像所印刷之位置、或角色圖像之尺寸或形狀為不同者。除此以外,本作品卡與舊作品卡亦可為以可判別各個卡片為與任一遊戲內 容對應之卡片之方式,而為例如以各種參數之項目或角色名之字體等不同之態樣構成卡片之印刷內容者。 On the other hand, as shown in Figures 7(a) and (b), the work card and the old product card are in the composition of the reading surface (the face of the printed code image), and at least the card except the code image. The character images in the characters are different. Figures 7(a) and (b) show the work card and the old work card corresponding to the same character in a manner showing the same character name. The difference in the gesture pattern of the character image may be, for example, the same character as in this example, but the character images printed on the card are different. Further, as shown in the figure, the position where the character image is printed or the size or shape of the character image may be different. In addition, this work card and the old work card can also be used to distinguish each card from any game. The method of accommodating the cards, for example, the contents of the printed matter of the card, such as the items of various parameters or the font of the character name.

另,於本實施形態中,物品資訊係作為於可見之狀態作為碼圖像而印刷於卡片上者加以說明,但本發明之實施並非限定於此者,亦可為例如藉由以不可見之墨水印刷而附有之、或記錄於卡片中所含之IC晶片等之記錄媒體而作為資料予以保持者。 Further, in the present embodiment, the article information is described as being printed on the card as a code image in a visible state. However, the present invention is not limited thereto, and may be, for example, invisible. The ink is printed and attached to a recording medium such as an IC chip contained in the card, and is held as a material.

又附於卡片之物品資訊亦可為例如圖8(a)及(b)之資料構成。圖8(a)顯示附於本作品卡之物品資訊之資料構成。如圖示般,附於本作品卡之物品資訊係與唯一地特定本作品卡之本作品卡ID801建立關聯而具有以下者:遊戲ID802,其表示卡片為針對本作品內容而提供者;本作品角色ID803,其特定出與卡片對應之角色;及本作品排名資訊804,其係為了特定出與卡片對應之各種參數而使用。另,所謂排名資訊,於本實施形態中為了簡明起見,係作為遊戲中之角色等級(表示成長階段之值)而說明,但本發明之實施並非限定於此者。例如,亦可設置附有體力或攻擊力、拿手技能、技能等各種參數、且顯示自基準值上升(成長)之遊戲中之階段,本作品排名資訊804可為特定此之資訊等任何之資訊。 The item information attached to the card may also be composed of, for example, the materials of Figures 8(a) and (b). Figure 8(a) shows the data structure of the item information attached to this work card. As shown in the figure, the item information attached to the work card is associated with the work card ID 801 that uniquely identifies the work card, and has the following: game ID 802, which indicates that the card is provided for the content of the work; The character ID 803 specifies a role corresponding to the card; and the work ranking information 804 is used to specify various parameters corresponding to the card. In addition, in the present embodiment, the ranking information is described as a character level in the game (indicating the value of the growth stage) for the sake of brevity, but the implementation of the present invention is not limited thereto. For example, it is also possible to set a stage in a game with various parameters such as physical strength or attack power, skill, skill, and the like, and the display rank information 804 can be any information such as specific information. .

又圖8(b)係顯示附於舊作品卡之物品資訊之資料構造。如圖示般,附於舊作品卡之物品資訊係與唯一地特定舊作品卡之舊作品卡ID801建立關聯而設為具有以下者:遊戲ID812,其顯示卡片係針對舊作品內容提供者;舊作品角色ID813,其特定與卡片對應之角色;及舊作品排名資訊814,其係為了特定與卡片對應之各種參數而使用。如上述般,舊作品排名資訊814係為了簡易而作為遊戲中之角色等級者加以說明。 Fig. 8(b) shows the data structure of the article information attached to the old work card. As shown, the item information attached to the old work card is associated with the old work card ID 801 of the uniquely specific old work card and is set to have the following: game ID 812, which displays the card for the old work content provider; The work character ID 813, which has a role corresponding to the card, and the old work ranking information 814, are used to specify various parameters corresponding to the card. As described above, the old work ranking information 814 is described as a character level in the game for the sake of simplicity.

此處,遊戲ID802與遊戲ID812亦可以主要提供基本使用該卡片之遊 戲賽局之遊戲裝置,識別執行處理之遊戲內容之資訊。即,於本實施形態中,遊戲ID802、遊戲ID812係分別顯示本作品內容、舊作品內容者,且為不同。與此相關,本作品卡ID801與舊作品卡ID811可為分別以單體唯一地特定之資訊,亦可為與遊戲ID802或遊戲ID812組合而唯一地特定卡片之資訊。於該情形時,於本作品內容採用之本作品卡ID801、與於舊作品內容採用之舊作品卡ID811亦可為存在同一資訊者。 Here, the game ID 802 and the game ID 812 may also mainly provide a basic use of the card tour. A game device of a game game that identifies information about the content of the game being executed. In other words, in the present embodiment, the game ID 802 and the game ID 812 are different in displaying the content of the work and the content of the old work. In connection with this, the work card ID 801 and the old work card ID 811 may be information uniquely unique to each other, or may be a combination of the game ID 802 or the game ID 812 to uniquely specify the information of the card. In this case, the work card ID 801 used in the content of the work and the old work card ID 811 used in the content of the old work may also be the same information.

又本作品內容與舊作品內容於共通之角色可於遊戲登場之方面為具有關聯性之內容,但於本實施形態中係針對可於遊戲登場之角色之各者所附之角色ID於各內容中作為不同者進行說明。即,本作品角色ID803與舊作品角色ID813即使為相同之角色亦設為顯示不同識別資訊者。然而,本發明之實施並非限定於此者,於為附有與相同之角色對應之角色圖像之卡片之情形時,本作品角色ID803與舊作品角色ID813亦可為使用相同之識別資訊者。 In addition, the character shared by the content of the present work and the content of the old work may be related to the game, but in the present embodiment, the character ID attached to each of the characters that can be played in the game is attached to each content. It is explained as a different person. In other words, even if the character ID 803 and the old work character ID 813 are the same characters, it is set to display different identification information. However, the implementation of the present invention is not limited thereto, and in the case of a card with a character image corresponding to the same character, the present character ID 803 and the old work character ID 813 may be those using the same identification information.

另,於本實施形態中,排名資訊係作為使遊戲之進行優先性變化之遊戲上之角色等級者加以說明,但本作品排名資訊804與舊作品排名資訊814亦可為可設定之值之範圍不同者。例如於舊作品內容中,角色之等級係設置為1~40,根據培育內容之遊戲賽局之內容,一個角色係設為最大可成長至40等級者。另一方面,於本作品內容中角色之等級係設置為1~50,可藉由培育內容之遊戲賽局,將一個角色設為可最大成長至50等級者。此處,關於一個角色之等級越高(數字越大),遊戲之進行越有利。 Further, in the present embodiment, the ranking information is described as a character level on a game in which the priority of the game is changed. However, the work ranking information 804 and the old work ranking information 814 may be a range of settable values. Different people. For example, in the content of the old work, the rank of the character is set to 1 to 40. According to the content of the game game that cultivates the content, one character is set to be up to 40. On the other hand, in the content of this work, the rank of the character is set to 1~50, and a character can be set to a maximum of 50 by the game game that cultivates the content. Here, the higher the level of a character (the larger the number), the more favorable the game is.

角色DB106係針對作為於本作品內容登場者而預先設定之角色之各者而管理角色資訊之資料庫。針對一個角色而管理之角色資訊亦可為例如圖8(c)所示般具有資料構造者。於圖8(c)之例中,作為針對一個角色而以 角色DB106上之1記錄予以管理之角色資訊係管理:本作品角色ID822,其與識別該記錄之資料ID821建立關聯,而於本作品內容中唯一地特定角色;本作品描繪用資訊823,其顯示於基於本作品卡而使該角色於本作內容之遊戲中登場時顯示之角色圖像;及舊作品角色ID824,其係於舊作品內容中設定為相同之角色之特定用;及舊作品描繪用資訊825,其顯示於基於舊作品卡而使該角色於本作品內容之遊戲中登場時顯示之角色圖像(與舊作品內容對應之角色圖像)。角色圖像係使用於在本作品內容之遊戲賽局時,構成遊戲畫面。又,角色資訊包含:基本參數826,其顯示針對不考慮成長要素之狀態而預先設定之體力或攻擊力、拿手技能、技能等之角色固有之能力參數之初期值(基準值:例如於等級1之狀態下之各種參數之值);及成長資訊827,其顯示與針對自基本參數之各種參數之成長(等級、遊戲次數、遊戲內容)相應之增減幅度、或可追加賦予之拿手技能、技能等。 The character DB 106 manages a database of character information for each of the characters that are preset in the content of the present work. The character information managed for one character may also have a data constructor as shown, for example, in FIG. 8(c). In the example of Figure 8(c), as a role The role information management managed by the 1 record on the character DB 106: the work role ID 822, which is associated with the material ID 821 identifying the record, and uniquely identifies the character in the content of the work; the work description information 823 is displayed a character image displayed when the character is played in the game of the content based on the work card; and the old work character ID 824, which is specified for the same role in the old work content; The information 825 is displayed on a character image (a character image corresponding to the old work content) displayed when the character is played in the game of the work content based on the old work card. The character image is used for the game screen when it is used in the game game of the content of this work. Further, the character information includes a basic parameter 826 which displays an initial value of a capability parameter inherent to the character of the physical strength or attack power, the skill, the skill, and the like which are set in advance regardless of the state of the growth element (reference value: for example, at level 1 And the growth information 827, which displays the increase or decrease corresponding to the growth (level, number of games, game content) of the various parameters from the basic parameters, or the skill of the additional hand, Skills, etc.

顯示控制部107係例如GPU(Graphics Processing Unit:圖像處理單元)等之進行描繪處理且產生遊戲之畫面之描繪裝置。顯示控制部107進行本作品內容相關之遊戲畫面之描繪。具體而言顯示控制部107係於後述之賽局處理之執行中,根據與遊戲之進行狀況相應之遊戲內參數等之資訊而讀出必要之描繪用目標物而執行適當之運算處理,且進行描繪。產生之遊戲畫面係輸出至與遊戲裝置100同一殼體內、或可裝卸地連接於遊戲裝置100之外部之顯示裝置即顯示部130,且藉由顯示於特定之顯示區域而對使用者提示。 The display control unit 107 is a drawing device that performs a drawing process such as a GPU (Graphics Processing Unit) and generates a game screen. The display control unit 107 performs drawing of the game screen related to the content of the present work. Specifically, the display control unit 107 reads the necessary target for drawing and performs appropriate arithmetic processing based on the information such as the in-game parameters corresponding to the progress of the game, and executes the appropriate arithmetic processing. Depiction. The generated game screen is output to the display unit 130, which is a display device that is detachably connected to the game device 100 or detachably connected to the outside of the game device 100, and is presented to the user by being displayed on a specific display area.

印刷控制部108針對已被進行卡片化(藉由印刷產生卡片)之指示之角色,產生包含物品資訊之碼圖像與角色圖像之印刷輸出之本作品卡之印刷 資料。印刷控制部108若產生印刷資料,則將該印刷資料與印刷命令一起傳送至印刷部140而指示符合之卡片之印刷,且使其排出。印刷部140係構成為可與和遊戲裝置100位於同一殼體內、或可裝卸地連接於遊戲裝置100之外部之印刷控制部108收發資訊之印表機等之印刷裝置。印刷部140若自印刷控制部108接收卡片之印刷資料及該資料之印刷命令,則進行印刷資料之印刷動作。於印刷部140內建於與遊戲裝置100同一殼體內之情形時,因印刷而排出之卡片可自遊戲裝置100之外部導出至可存取之未圖示之排出口而提供給使用者。 The print control unit 108 generates a print of the work card including the print output of the code image of the article information and the character image for the role of the cardization (the card is generated by printing). data. When the print data is generated by the print control unit 108, the print data is sent to the printing unit 140 together with the print command, and the printed card is instructed to be printed and discharged. The printing unit 140 is configured as a printing device such as a printer that can be connected to the game device 100 in the same casing or detachably connected to the printing control unit 108 outside the game device 100. When the printing unit 140 receives the printing data of the card and the printing command of the data from the printing control unit 108, the printing unit 140 performs a printing operation of the printing material. When the printing unit 140 is built in the same casing as the game device 100, the card discharged by printing can be taken out from the outside of the game device 100 to an accessible outlet (not shown) and provided to the user.

操作輸入部109係例如方向輸入用之操作構件或決定輸入需要之操作構件或各種感測器等之遊戲裝置100具有之使用者介面。操作輸入部109若檢測出對於操作構件之操作輸入,則將與該操作輸入對應之控制信號輸出至控制部101。另,於本實施形態中將遊戲裝置100作為物理性操作構件而以具備各種介面者進行說明,但例如亦可包含檢測於顯示部130之畫面上所進行之觸控輸入之觸控輸入檢測感測器等。 The operation input unit 109 is, for example, a user interface provided by the game device 100 for inputting an operation member for direction input or for determining an input operation member or various sensors. When the operation input unit 109 detects an operation input to the operation member, the operation input unit 109 outputs a control signal corresponding to the operation input to the control unit 101. Further, in the present embodiment, the game device 100 is described as a physical operation member, and various types of interfaces are described. However, for example, the touch input detection feeling of the touch input performed on the screen of the display unit 130 may be included. Detector, etc.

通訊部110係遊戲裝置100具有之通訊介面。通訊部110例如將作為發送對象而輸入之資訊轉換為特定形式之資料,經由網路300而發送至外部機器(伺服器200)。又通訊部110例如若經由網路300而接收資訊,則解碼該資訊,且儲存於記憶體103。 The communication unit 110 is a communication interface that the game device 100 has. The communication unit 110 converts information input as a transmission target into a specific format, for example, and transmits the information to the external device (server 200) via the network 300. Further, when the communication unit 110 receives information via the network 300, for example, the communication unit 110 decodes the information and stores it in the memory 103.

〈伺服器200之構成〉 <Composition of Server 200>

其次,針對伺服器200之功能構成使用圖3進行說明。另,於伺服器200之構成之說明中,對實現與遊戲裝置100同樣功能之構成,附有「伺服器」之字首文字而可判別地說明。 Next, the functional configuration of the server 200 will be described using FIG. 3. In the description of the configuration of the server 200, the configuration of the same function as that of the game device 100 is described with the prefix of the "server" and can be discriminated.

伺服器控制部201係例如CPU(Central Processing Unit:中央處理單 元),控制伺服器200具有之各區塊之動作。具體而言伺服器控制部201例如讀取記錄於伺服器記錄媒體202之各區塊之動作程式,藉由於伺服器記憶體203展開並執行而控制各區塊之動作。 The server control unit 201 is, for example, a CPU (Central Processing Unit: central processing unit) Element) controls the action of each block of the server 200. Specifically, the server control unit 201 reads, for example, an operation program recorded in each block of the server recording medium 202, and controls the operation of each block by the server memory 203 being developed and executed.

伺服器記錄媒體202係例如非揮發性記憶體或HDD(Hard Disk Drive:硬碟)等之可恒久保持資料之記錄裝置。伺服器記錄媒體202除了伺服器200具有之各區塊之動作程式以外,亦記憶有於各區塊之動作中必要之參數等之資訊。伺服器記憶體203係例如揮發性記憶體等之使用於暫時資料記憶之記憶裝置。伺服器記憶體203不僅作為各區塊之動作程式之展開區域,亦作為暫時記憶於各區塊之動作中輸出之資料等之儲存區域而使用。 The server recording medium 202 is a recording device that can hold data for a long period of time, such as a non-volatile memory or an HDD (Hard Disk Drive). The server recording medium 202 stores information such as parameters necessary for the operation of each block in addition to the operation programs of the blocks included in the server 200. The server memory 203 is a memory device used for temporary data storage such as volatile memory. The server memory 203 is used not only as an expansion area of an operation program of each block but also as a storage area for temporarily storing data and the like outputted in the operation of each block.

已產生卡DB204係針對關於舊作品內容發行或產生之舊作品卡之各者,管理是否基於該卡片進行本作品卡產生之資料庫。於已產生卡DB204中管理之資訊亦可為管理例如是否與舊作品卡ID811建立關聯,而以例如邏輯型之資訊進行產生之資訊者。 The generated card DB 204 manages whether or not the library for the production of the work card is based on the card for each of the old work cards issued or generated for the old work content. The information managed in the generated card DB 204 may also be information for managing, for example, whether or not the old work card ID 811 is associated with, for example, information generated by logical type information.

伺服器通訊部205係伺服器200具有之通訊介面。伺服器通訊部205例如將作為發送對象而輸入之資訊轉換為特定形式之資料,經由網路300而發送至外部之機器(遊戲裝置100)。又伺服器通訊部205若例如經由網路300而接收資訊,則解碼該資訊,且存儲於伺服器記憶體203。具體而言於本實施形態之伺服器200中,於與資訊更新要求一起,接收基於舊作品卡而進行本作品卡之產生之舊作品卡ID811之資訊之情形時,伺服器控制部201將該舊作品卡ID811之以已產生卡DB204管理之資訊更新為已進行本作品卡之產生之狀態。 The server communication unit 205 is a communication interface that the server 200 has. The server communication unit 205 converts information input as a transmission target into a specific format of data, and transmits the information to the external device (game device 100) via the network 300. Further, if the server communication unit 205 receives information via the network 300, for example, the information is decoded and stored in the server memory 203. Specifically, in the server 200 of the present embodiment, when receiving the information of the old work card ID 811 generated by the work card based on the old work card together with the information update request, the server control unit 201 The old work card ID 811 is updated with the information managed by the generated card DB 204 to the state in which the work card has been generated.

另,於本實施形態中於外部之機器即伺服器200中,構成為管理是否針對各舊作品卡而進行基於該舊作品卡產生本作品卡之資訊,且複數個遊 戲裝置100可對該資訊進行存取,但本發明之實施並非限定於此者。例如針對已產生卡DB204及其資訊管理,亦可為於遊戲裝置100單體中安裝者。 Further, in the present embodiment, the server 200, which is an external device, is configured to manage whether or not to generate information of the work card based on the old work card for each old work card, and a plurality of games. The game device 100 can access the information, but the implementation of the present invention is not limited thereto. For example, for the generated card DB 204 and its information management, it may be installed in the game device 100 alone.

《賽局處理》 "The game is handled"

於具有此種構成之本實施形態之遊戲裝置100中,針對提供本作品內容之遊戲賽局之賽局處理,使用圖4之流程圖說明具體之處理。與該流程圖對應之處理可藉由控制部101讀出例如記憶於記憶媒體102之對應之處理程式,於記憶體103中展開執行而實現。另,本賽局處理係作為例如由支付檢測部104檢測出已進行遊戲賽局之等價投入時開始者而說明。於本賽局處理之執行中只要未特別言及,則顯示控制部107係基於由控制部101進行之處理或命令而適當產生與遊戲進行對應之畫面,且於顯示部130顯示者。 In the game device 100 of the present embodiment having such a configuration, the specific processing is described using the flowchart of FIG. 4 for the game processing of the game game providing the content of the present work. The processing corresponding to the flowchart can be realized by the control unit 101 reading, for example, a corresponding processing program stored in the memory medium 102, and executing it in the memory 103. In addition, the game processing is described as, for example, the start of the equivalent detection of the game game by the payment detecting unit 104. The display control unit 107 appropriately generates a screen corresponding to the game based on the processing or the command by the control unit 101, and displays it on the display unit 130, unless otherwise specified.

於S401中,控制部101執行登錄遊戲賽局中使用之角色(使用角色)之登錄處理。藉由如上述般使用者以讀取機120讀取本作品卡或舊作品卡(進行自卡片取得卡片資訊),或藉由控制部101利用抽選處理等而選擇可於遊戲中登場之角色而進行登錄處理。 In S401, the control unit 101 performs a registration process of registering a character (using a character) used in the game game. By reading the work card or the old work card by the reader 120 as described above (to obtain the card information from the card), or by the control unit 101 using the lottery process or the like, the character that can appear in the game is selected. Log in.

〈登錄處理〉 <Login processing>

此處,使用圖5之流程圖針對於賽局處理之S401中執行之登錄處理詳細說明。 Here, the registration processing executed in S401 of the game processing will be described in detail using the flowchart of FIG. 5.

於S501中,控制部101判斷使用角色之登錄是否結束。使用角色之登錄結束,亦可為基於檢測由使用者進行與登錄結束相關之操作輸入、或上限數之使用角色之登錄結束而判斷者。又於本實施形態之遊戲裝置100中提供之本作品內容中,例如藉由以於初次體驗時等未持有卡片之狀態下亦 可進行遊戲賽局之方式,即使不利用卡片進行使用角色之登錄,亦可進行與上述登錄結束相關之操作輸入,藉此使用者可省略使用角色之登錄而進行遊戲賽局。 In S501, the control unit 101 determines whether or not the registration of the use role is completed. The completion of the registration using the character may be performed based on the detection of the user's operation input related to the end of the registration or the registration of the use role of the upper limit number. Further, in the content of the present work provided in the game device 100 of the present embodiment, for example, in the state in which the card is not held during the initial experience, The game game can be played, and the operation input related to the completion of the registration can be performed without using the card to log in using the character, whereby the user can omit the use of the character registration to play the game.

控制部101於判斷使用角色之登錄結束之情形時,完成本登錄處理。此時,於所登錄之使用角色之數量未達到上限數之情形時,控制部101只要針對基於特定之抽選處理而選擇之不足數量之角色,自角色DB106取得角色資訊,且追加至由記憶體103管理之使用角色管理表即可。如此追加之角色亦可為自預先設定為即使無卡片亦可使用之一部分之角色中選擇者。另,於使用角色管理表中針對一個角色所管理之資訊係例如圖8(d)所示,亦可為與角色ID831建立關聯而包含以下資訊者:於本次之遊戲賽局中使用之賽局時參數832、描繪用資訊833、表示是否利用卡片進行使用角色之登錄之(例如邏輯型之)卡片使用旗標834、表示是否為基於舊作品卡而登錄之角色之(例如邏輯型之)舊作品旗標835、及用於登錄的卡片之卡片ID836。於將不足數量之角色追加至角色管理表之情形時,只要例如將該角色之基本參數822代入至賽局時參數832,而對卡片使用旗標834使用表示登錄中未使用卡片之資訊(False:偽),且對舊作品旗標835使用表示非為基於舊作品卡所登錄之角色之資訊即可。又於角色ID831及描繪用資訊833中,代入所取得之角色資訊中之本作品內容(由本作品角色ID822、本作品描繪用資訊823或本作品描繪用資訊823表示之描繪用資料)。又於該情形時,只要卡片ID836代入空白資訊即可。 When the control unit 101 determines that the registration of the use role is completed, the control unit 101 completes the login process. In this case, when the number of registered use characters does not reach the upper limit, the control unit 101 acquires the character information from the character DB 106 for the insufficient number of characters selected based on the specific lottery process, and adds the character information to the memory. 103 management can use the role management table. The character thus added may also be a player selected from a role that is preset to be used even if there is no card. In addition, the information managed for a role in the role management table is, for example, as shown in FIG. 8(d), and may also be associated with the role ID 831 and includes the following information: a game used in the game game of this time. The office time parameter 832, the drawing information 833, the card usage flag 834 indicating whether or not the card is used to log in using the role (for example, logical type), indicating whether the character is registered based on the old work card (for example, logical type) The old work flag 835, and the card ID 836 of the card used for registration. In the case where an insufficient number of characters are added to the character management table, for example, the basic parameter 822 of the character is substituted into the game-time parameter 832, and the card usage flag 834 is used to indicate that the card is not used in the login (False) : False), and the use of the old work flag 835 indicates that the information is not based on the character registered by the old work card. Further, in the character ID 831 and the drawing information 833, the content of the present work in the obtained character information (the material for drawing represented by the present character ID 822, the present work drawing information 823, or the present work drawing information 823) is substituted. In this case, as long as the card ID 836 is substituted for blank information.

又控制部101於判斷使用角色之登錄未結束之情形時將處理進行至S502。 Further, when the control unit 101 determines that the registration of the use role has not ended, the control unit 101 advances the processing to S502.

於S502中,控制部101判斷是否進行卡片(對象卡片)之讀取。控制部 101根據取得部105是否進行物品資訊(對象物品資訊)之取得而進行本步驟之判斷。控制部101於判斷進行對象卡片之讀取之情形時將處理進行至S503,於判斷未進行之情形時重複本步驟之處理。 In S502, the control unit 101 determines whether or not to read the card (target card). Control department The determination of this step is performed based on whether or not the acquisition unit 105 acquires the item information (target item information). When the control unit 101 determines that the target card is to be read, the process proceeds to S503, and when it is determined that the process has not been performed, the process of this step is repeated.

於S503中,控制部101判斷對象卡片是否為舊作品卡。控制部101參照包含於對象物品資訊之遊戲ID802或遊戲ID812,判斷對象卡片是否為舊作品內容之遊戲用物品、即舊作品卡。控制部101於判斷對象卡片為舊作品卡之情形時將處理進行至S504。又控制部101於判斷對象卡片並非舊作品卡,即為本作品卡之情形時將處理進行至S507。另,於本實施形態為了簡單,將遊戲裝置100中之無法使用於遊戲賽局之卡片作為不會使用於登錄用者而說明,但於使用此種卡片時進行通知無法使用之錯誤處理係容易理解。 In S503, the control unit 101 determines whether the target card is an old work card. The control unit 101 refers to the game ID 802 or the game ID 812 included in the target item information, and determines whether the target card is the game item of the old work content, that is, the old work card. When the control unit 101 determines that the target card is the old work card, the process proceeds to S504. Further, when the control unit 101 determines that the target card is not the old work card, that is, the case of the work card, the process proceeds to S507. Further, in the present embodiment, for the sake of simplicity, the card that cannot be used in the game game in the game device 100 is described as not being used for the user to be registered, but the error handling that is not available when the card is used is easy. understanding.

於S504中,控制部101判斷是否已經進行基於對象卡片之本作品卡產生。如後述般於本實施形態之遊戲裝置100中,於本作品內容之遊戲賽局時且使用舊作品卡之情形時,雖然基於舊作品卡之本作品卡之產生為可能,但若無限制地許可其,則可能使遊戲有利地進行之本作品卡大量地流通。因此於本實施形態之遊戲裝置100中,對一張舊作品卡,僅容許一次基於該卡片之本作品卡之產生。因此,控制部101將包含於對象物品資訊之舊作品卡ID811傳送至通訊部110,且對於伺服器200,要求基於對象卡片之本作品卡產生狀況之資訊。若控制部101將產生狀況之資訊自伺服器200送回,則基於該資訊進行本步驟之判斷。控制部101於判斷基於對象卡片之本作品卡之產生已經進行之情形時,由於例如已進行對應之本作品卡產生,故通知無法使用對象卡片之主旨,且將處理返回至S501。又控制部101於判斷基於對象卡片之本作品卡產生未進行之情形時,將處理進 行至S505。 In S504, the control unit 101 determines whether or not the production of the work card based on the target card has been performed. As described later, in the game device 100 of the present embodiment, when the old work card is used in the game game of the present content, although the work card based on the old work card is possible, if not limited, By permitting it, it is possible to make the work card which is beneficially played by the game flow in a large amount. Therefore, in the game device 100 of the present embodiment, only one old work card is allowed to be generated only once based on the work card of the card. Therefore, the control unit 101 transmits the old work card ID 811 included in the target item information to the communication unit 110, and the server 200 is required to provide information on the status of the work card based on the target card. When the control unit 101 sends back the information of the production status from the server 200, the determination of this step is performed based on the information. When the control unit 101 determines that the production of the work card based on the target card has been performed, for example, since the corresponding work card has been generated, it is notified that the target card cannot be used, and the process returns to S501. Further, when the control unit 101 determines that the production of the work card based on the target card has not been performed, the control unit 101 will process Go to S505.

另,於本實施形態中於已進行基於對象卡片之本作品卡產生之情形時,將該對象卡片作為無法於角色登錄中使用進行說明,但如上述般避免使遊戲有利地進行之本作品卡大量流通之態樣並非限定於此。例如,亦可控制為雖確認作為使用角色之登錄,但於已進行產生之情形時,無法進行基於該角色之本作品卡產生。 Further, in the present embodiment, when the present card based on the target card is generated, the target card is used as a character registration, but the game card is advantageously prevented from being played as described above. The aspect of mass circulation is not limited to this. For example, it is also possible to control that the registration as the use character is confirmed, but when the production is already performed, the production of the work card based on the character cannot be performed.

於S505中,控制部101參照包含於對象物品資訊之舊作品角色ID813,自角色DB106取得對象卡片之角色資訊。具體而言控制部101取得以角色DB106管理之角色資訊中舊作品角色ID824為包含於對象物品資訊之舊作品角色ID813即角色資訊。 In S505, the control unit 101 refers to the old work character ID 813 included in the target item information, and acquires the character information of the target card from the character DB 106. Specifically, the control unit 101 acquires the old work character ID 824 in the character information managed by the character DB 106 as the character information ID 813 included in the target item information, that is, the character information.

於S506中,控制部101基於在S505中取得之角色資訊,於使用角色管理表中追加各種資訊。於本步驟中進行之向表中之資訊追加係基於舊作品卡之使用角色登錄,故控制部101將卡片使用旗標834設為顯示於登錄使用卡之資訊(True:真),將舊作品旗標835設為顯示對象卡片為舊作品卡之資訊(True:真),於卡片ID836代入對象物品資訊之舊作品卡ID811而進行。又控制部101為了使處理方面之參照容易,於角色ID831代入所取得之角色資訊之本作品角色ID822。另一方面描繪用資訊833係為了向使用者明示係基於舊作品卡而進行遊戲賽局,而設為並非基於包含本作品內容之角色圖像之本作品描繪用資訊823,而基於包含與舊作品卡對應之角色圖像之舊作品描繪用資訊825而設定者。 In S506, the control unit 101 adds various pieces of information to the use character management table based on the character information acquired in S505. The information added to the table in this step is registered based on the used character of the old work card, so the control unit 101 sets the card use flag 834 as the information displayed on the registered use card (True: true), and the old work The flag 835 is set to display the information that the target card is the old work card (True: true), and the card ID 836 is substituted for the old work card ID 811 of the target item information. Further, in order to facilitate the reference in processing, the control unit 101 substitutes the character ID 831 with the present work character ID 822 of the acquired character information. On the other hand, the drawing information 833 is based on the fact that the game is played based on the old work card, and the present information is not based on the character image including the character image of the work content. The old work depiction of the character image corresponding to the work card is set by the information 825.

又所謂使用角色之登錄係基於舊作品卡而進行,係可判斷該使用者係自舊作品內容參加至本作品內容之遊戲賽局之使用者。因此,於本實施形態之遊戲裝置100中,於進行基於舊作品卡之使用角色登錄時,作為對 於在舊作品內容中培育至與該舊作品卡對應之狀態之角色之獎勵,設定與該培育狀況(舊作品排名資訊814)相應之較基本參數更高之賽局時參數832。設定之賽局時參數832係調整為較對象物品資訊之舊作品排名資訊814更不利於賽局進行之方向者。其原因在於,若保持該狀態不變繼續舊作品內容中之培育狀況(例如達到上限等級之角色),則可能導致遊戲平衡之破壞。更詳細而言,於本作品內容中之對戰遊戲或得分排名等中,成為僅對玩舊作品內容之一部分使用者有利,故可能削減自本作品內容開始利用之使用者之興趣。因此,控制部101於本步驟中,將取得之由對象物品資訊之舊作品排名資訊814決定之角色等級變更為較該等級預先決定之階級更低之角色等級(排名),且基於與變更後之等級對應之成長資訊827與基本參數826,自取得之角色資訊決定賽局時參數832。 The use of the role registration is based on the old work card, and it is determined that the user is a user of the game game from the old work content to the content of the work. Therefore, in the game device 100 of the present embodiment, when the user is registered based on the used character of the old work card, In the award of the character of the state corresponding to the old work card in the old work content, the game time parameter 832 having a higher basic parameter corresponding to the cultivation status (the old work ranking information 814) is set. When the game is set, the parameter 832 is adjusted to be more favorable to the direction of the game than the old work ranking information 814 of the object information. The reason for this is that if the state of cultivation of the old work content is maintained (for example, the role of reaching the upper limit level), the game balance may be destroyed. More specifically, in the competition game or the score ranking in the content of the present work, it is advantageous only for a part of the user who plays the old work content, and thus it is possible to reduce the interest of the user who has started to use the content of the work. Therefore, in this step, the control unit 101 changes the acquired character level determined by the old work ranking information 814 of the target item information to a lower character level (rank) than the predetermined level of the level, and based on the change The level corresponding to the growth information 827 and the basic parameter 826, the self-obtained character information determines the game time parameter 832.

另,於本實施形態中於基於舊作品卡進行使用角色登錄時,針對對象之角色變更為比由本作品內容決定之基本參數更高,且比自該舊作品卡取得之由對象物品資訊之舊作品排名資訊814決定之排名更低(遊戲進行變為不利)之排名而設定賽局時參數832者進行說明,但本發明之實施並非限定於此者。基於舊作品卡之使用角色登錄只要以對玩本作品內容之使用者擔保較佳之遊戲體驗之方式調整者即可。例如,亦可為於成長狀態未超過角色等級之情形時直接使用由對象物品資訊之舊作品排名資訊814決定之角色等級,於超過特定之角色等級之情形時,調整為特定之角色等級者。又例如,亦可為將自由對象物品資訊之舊作品排名資訊814決定之角色等級一律減去特定之值(10等級等)之等級作為調整後之等級而決定,於該調整後之等級低於初期等級1之情形時,將等級變更為1或2之態樣。於變更為等級1之情形時,並無舊作品內容之賽局之參數之獎勵,但至少於本作 品內容之遊戲賽局中可使用與舊作品卡對應之角色之方面,可擔保使用者之優先性。基於舊作品卡之使用角色登錄時之參數調整並非限定於此,應容易地理解亦可變更為各種態樣。 Further, in the present embodiment, when the character registration is performed based on the old work card, the role of the target is changed to be higher than the basic parameter determined by the content of the work, and the information of the target article obtained from the old work card is older. The ranking information 814 is determined by the ranking of the ranking information 814 (the game progresses to be unfavorable), and the game setting parameter 832 is described. However, the implementation of the present invention is not limited thereto. The login based on the role of the old work card can be adjusted in such a way as to guarantee a better game experience for the user who plays the content of the work. For example, the character level determined by the old work ranking information 814 of the target item information may be directly used when the growth state does not exceed the character level, and may be adjusted to a specific character level when the specific character level is exceeded. For example, the level of the character determined by the old work ranking information 814 of the free object information may be uniformly subtracted from the specific value (10 level, etc.) as the adjusted level, and the adjusted level is lower than the adjusted level. In the case of the initial level 1, the level is changed to the aspect of 1 or 2. In the case of a change to level 1, there is no reward for the parameters of the game of the old work content, but at least this In the game content of the product content, the role corresponding to the old work card can be used to guarantee the priority of the user. The parameter adjustment at the time of login based on the use role of the old work card is not limited thereto, and should be easily understood or changed to various aspects.

又,於本實施形態中針對基於舊作品卡而登錄之使用角色,作為以對遊戲上之該角色之顯示使用舊作品內容之角色圖像之方式進行資訊追加者進行說明,但應容易理解本發明之實施並非限定於此者。即,若使用與舊作品卡對應之角色為使用者可理解之態樣,則使用於角色之顯示之資訊亦可為與任一者之內容對應者。 In addition, in the present embodiment, the user who is registered based on the old work card is described as a person who uses the character image of the old work content for the display of the character on the game, but it should be easy to understand. The implementation of the invention is not limited thereto. That is, if the character corresponding to the old work card is used to be understandable by the user, the information used for displaying the character may be the one corresponding to the content of any one.

另一方面,於S503判斷對象卡片為本作品卡之情形時,控制部101於S507中,參照包含於對象物品資訊之本作品角色ID803,自角色DB106取得對象卡片之角色資訊。具體而言控制部101與S505不同,取得由角色DB106管理之角色資訊中,本作品角色ID822為包含於對象物品資訊之本作品角色ID803即角色資訊。 On the other hand, when it is determined in S503 that the target card is the work card, the control unit 101 refers to the present work character ID 803 included in the target article information in S507, and acquires the character information of the target card from the character DB 106. Specifically, the control unit 101 acquires the character information managed by the character DB 106, and the work character ID 822 is the character information ID 803 included in the target article information, that is, the character information.

於S508中,控制部101基於在S507中取得之角色資訊,對使用角色管理表追加各種資訊。於本步驟中進行之向表追加資訊係基於本作品卡之使用角色登錄,故控制部101將卡片使用旗標834設為於登錄時顯示使用卡片之資訊(True:真),將舊作品旗標835設為顯示對象卡片並非舊作品卡之資訊(False:偽),於卡片ID836代入對象物品資訊之本作品卡ID801而進行。又控制部101於角色ID831代入所取得之角色資訊之本作品角色ID822。進而控制部101基於本作品描繪用資訊823而設定描繪用資訊833。針對賽局時參數832,控制部101根據取得之角色資訊之成長資訊827,基於對象物品資訊之本作品排名資訊804而變更基本參數826,且代入即可。 In S508, the control unit 101 adds various pieces of information to the use character management table based on the character information acquired in S507. The information added to the table in this step is registered based on the use role of the work card, so the control unit 101 sets the card use flag 834 to display the information of the use card at the time of registration (True: true), and the old work flag is The flag 835 is set to display information that the target card is not the old work card (False: False), and the card ID 836 is substituted for the work card ID 801 of the target item information. Further, the control unit 101 substitutes the role ID 831 of the acquired character information in the character ID 831. Further, the control unit 101 sets the drawing information 833 based on the present drawing information 823. In response to the game time parameter 832, the control unit 101 changes the basic parameter 826 based on the present work ranking information 804 of the target item information based on the obtained character information growth information 827, and substitutes it.

如此於S505及S506、或S507及S508中,若對象卡片之角色之向使用角色管理表之登錄完成,則控制部101使處理返回S501。 In S505 and S506, or S507 and S508, when the registration of the role of the target card to the use character management table is completed, the control unit 101 returns the process to S501.

若登錄處理完成,則控制部101於遊戲處理之S402中,執行使於使用角色管理表登錄之角色作為使用角色而登場之對戰遊戲之遊戲處理。另,本實施形態之本作品內容之對戰遊戲係於使用者可決定行動之特定數量之使用角色與對戰對手即對手角色之間,基於預先決定之遊戲規則決勝敗之對戰遊戲。即,控制部101執行以使用角色與對手角色登場之方式控制之對戰遊戲。又對戰遊戲係於在遊戲裝置100中同時進行遊戲賽局之使用者(所謂2玩家對戰)、於經由通訊部110而連接之提供同內容之其他遊戲裝置100中進行遊戲賽局之使用者(所謂網路對戰)、或基於特定之意思決定程式等進行相當於操作之處理之NPC(Non Player Character:非玩家角色)(或AI(Artificial Intelligence:人工智能))、與使用者之間實現。即,對手角色群之行動決定係由其他使用者或NPC進行。若對戰遊戲之遊戲處理完成,即若進行至1次之遊戲賽局之對戰遊戲之決定勝敗之步驟,則控制部101使處理進行至S403。 When the registration process is completed, the control unit 101 executes a game process of playing a game in which the character registered in the character management table is used as a use character in the game process S402. In addition, the game of the content of the present embodiment of the present embodiment is based on a predetermined number of used characters and a rival opponent, that is, an opponent character, and a battle game based on a predetermined game rule. That is, the control unit 101 executes a competition game controlled in such a manner that the character and the opponent character are used. Further, the competition game is a user who plays the game game in the game device 100 at the same time (so-called two-player battle), and the user who plays the game game in the other game device 100 that is connected via the communication unit 110 and provides the same content ( NPC (Non Player Character) (or AI (Artificial Intelligence)) that performs processing equivalent to a specific program, such as a network game, is implemented between the user and the user. That is, the action decision of the opponent character group is performed by other users or NPCs. When the game processing of the competition game is completed, that is, if the decision to win or lose the match game of the game game to the next game is performed, the control unit 101 advances the process to S403.

於S403中,控制部101針對於本次之遊戲賽局時卡片化之角色執行產生物品資訊之產生處理。 In S403, the control unit 101 executes the generation processing of the generated item information for the character of the card game at the current game game.

〈產生處理〉 <production processing>

此處,針對於本步驟中執行之產生處理,使用圖6之流程圖具體說明。 Here, the generation processing performed in this step will be specifically described using the flowchart of FIG. 6.

於S601中,控制部101基於遊戲處理之執行內容,決定成為卡片化之候補之角色(候補角色)。候補角色至少包含作為使用角色而選擇之角色群,此外,基於遊戲處理之執行內容而進行增減。控制部101係例如於在 遊戲處理中實施之對戰遊戲為對人對戰(與其他之使用者之對戰)之情形時,僅將包含於使用角色管理表之角色決定為候補角色。又控制部101於例如實施之對戰遊戲為NPC對戰之情形時,除了包含於使用角色管理表之角色以外,亦可將對手角色群決定為候補角色。此時,是否將對手角色群作為候補角色群而加入,亦可為考慮對戰遊戲之結果、對戰遊戲是否為協力賽局(2位使用者協力與NPC對戰之遊戲)、及對戰角色之分類或可卡片化條件之至少任一者而決定者。特定之候補角色之資訊亦可保持於例如記憶體103。 In S601, the control unit 101 determines the role (candidate character) to be a candidate for cardization based on the execution content of the game processing. The candidate character includes at least a character group selected as a role to be used, and is added or subtracted based on the execution content of the game processing. The control unit 101 is, for example, at When the game played in the game processing is a battle against a person (a battle with other users), only the role included in the role management table is determined as the candidate role. Further, when the control game 101 is in the case of an NPC game, for example, the control unit 101 may determine the opponent character group as the candidate character in addition to the role of the character management table. At this time, whether to add the opponent character group as the candidate character group, or to consider the result of the competition game, whether the competition game is a cooperative game (a game in which two users cooperate with the NPC), and a competition role or It is determined by at least one of the cardinable conditions. The information of the specific alternate character can also be maintained, for example, in the memory 103.

於S602中,控制部101受理於S601中決定之候補角色中之設為卡片化對象之角色之選擇。使卡片化對象之角色之選擇係以提示候補角色之畫面顯示於顯示部130,且基於該畫面基於由操作輸入部109檢測之操作輸入而進行。於本實施形態中,角色之選擇係以基於使用者之操作輸入而進行者而說明,但本發明之實施並非限定於此者。例如於存在基於舊作品卡登錄之使用角色之情形時,亦可以推進自舊作品內容向本作品內容之使用者轉變之方式,或以本作品內容特有之興趣性要素亦由舊作品內容之使用者使用之方式,不依存於操作輸入,而將該使用角色作為卡片化對象予以選擇之方式控制。 In S602, the control unit 101 accepts the selection of the character to be cardized among the candidate characters determined in S601. The selection of the character of the card-formed object is displayed on the display unit 130 in a screen for presenting the candidate character, and based on the screen based on the operation input detected by the operation input unit 109. In the present embodiment, the selection of the character is described based on the user's operation input, but the implementation of the present invention is not limited thereto. For example, when there is a role based on the use of the old work card, it is also possible to promote the change from the content of the old work to the user of the content of the work, or the use of the content of the work that is unique to the content of the work. The method used by the user does not depend on the operation input, but controls the use role as a card object.

於S603中,控制部101判斷所選擇之卡片化對象之角色是否為基於舊作品卡而登錄之角色。具體而言控制部101於卡片化對象之角色係包含於使用角色管理表之角色之情形時,參照該表之對應角色之舊作品旗標835,進行本步驟之判斷。控制部101於判斷所選擇之卡片化對象之角色係基於舊作品卡而登錄之角色之情形時將處理進行至S604,於判斷並非基於舊作品卡而登錄之角色之情形時將處理進行至S606。 In S603, the control unit 101 determines whether or not the character of the selected card-based object is a character registered based on the old work card. Specifically, when the role of the card-based object is included in the role of the character management table, the control unit 101 refers to the old work flag 835 of the corresponding character of the table, and performs the determination of this step. When the control unit 101 determines that the role of the selected card-based object is a character registered based on the old work card, the process proceeds to S604, and when it is determined that the character is not registered based on the old work card, the process proceeds to S606. .

於S604中,控制部101針對所選擇之卡片化對象之角色,產生本作品卡用之物品資訊(輸出物品資訊),完成本產生處理。具體而言控制部101進行新的卡片ID之取得,且將其設為輸出物品資訊之本作品卡ID801。又控制部101將使用角色管理表之對應之角色之角色ID831設為輸出物品資訊之本作品角色ID803,又產生基於同賽局時參數832(於登錄處理之S505中調整之參數)之排名資訊,設為輸出物品資訊之本作品排名資訊804。且控制部101將輸出物品資訊之遊戲ID802設為顯示本作品內容之資訊,完成輸出物品資訊。 In S604, the control unit 101 generates item information (output item information) for the work card for the character of the selected card object, and completes the generation processing. Specifically, the control unit 101 acquires a new card ID and sets it as the own card ID 801 that outputs the item information. Further, the control unit 101 sets the role ID 831 of the character corresponding to the character management table to the work character ID 803 of the output item information, and generates the ranking information based on the same game time parameter 832 (parameter adjusted in S505 of the registration process). , set to the item ranking information 804 of the output item information. Further, the control unit 101 sets the game ID 802 that outputs the item information as the information for displaying the content of the work, and completes the output of the item information.

於S605中,控制部101使伺服器200管理針對使用於卡片化對象之角色之登錄之舊作品卡,基於該卡片進行本作品卡之產生。更詳細而言控制部101將使用角色管理表之對應的角色之卡片ID836傳送至通訊部110,且與資訊更新要求一起發送至伺服器200。 In S605, the control unit 101 causes the server 200 to manage the old work card for registration of the character used for the card object, and generates the work card based on the card. More specifically, the control unit 101 transmits the card ID 836 of the character corresponding to the role management table to the communication unit 110, and transmits it to the server 200 together with the information update request.

另一方面,於S603中判斷卡片化對象之角色並非基於舊作品卡而登錄之角色之情形時,控制部101於S606中,針對所選擇之卡片化對象之角色產生輸出物品資訊。具體而言控制部101進行新的卡片ID之取得、及基於遊戲處理之執行內容之參數(本作品排名資訊804)之決定,將卡片化對象角色之角色ID及顯示本作品內容之遊戲ID802與該等資訊結合,產生輸出物品資訊。基於執行內容決定之參數可為例如增減後之絕對值,亦可為與基本參數之相對值。於後者之情形時,例如於卡片化對象角色並非使用角色之情形時可為顯示未自基本參數增減者,亦可為顯示對基本參數加入與對戰遊戲之結果相應之變更的參數與基本參數之差值者。又參數決定亦可係例如考慮對戰遊戲之結果或針對同一角色進行卡片化之次數等而動態地決定者。 On the other hand, when it is determined in S603 that the character of the card object is not the character registered based on the old work card, the control unit 101 generates the output item information for the character of the selected card object in S606. Specifically, the control unit 101 performs the acquisition of the new card ID and the determination of the parameter (the work ranking information 804) based on the execution content of the game processing, and sets the character ID of the card-targeting character and the game ID 802 indicating the content of the work. The information is combined to produce output item information. The parameter determined based on the execution content may be, for example, an absolute value after the increase or decrease, or may be a relative value to the basic parameter. In the latter case, for example, when the card object character is not using the character, the display may not increase or decrease from the basic parameter, and may also display parameters and basic parameters for adding changes corresponding to the result of the game to the basic parameter. The difference. Further, the parameter determination may be dynamically determined, for example, by considering the result of the competition game or the number of times of carding for the same character.

若產生處理完成,則印刷控制部108於遊戲處理之S404中,產生排出之卡片之印刷資料,且對印刷部140進行印刷指示。更詳細而言,印刷控制部108係於控制部101之控制下,如圖7(a)所示般,配置基於在產生處理中產生之輸出物品資訊之碼圖像704與卡片化對象角色之角色圖像701,進而包含變更後之各種參數703等而產生印刷資料。此處,卡片化對象之角色的角色圖像701係使用包含於該角色之本作品描繪用資訊823之角色圖像,亦可構成為容易地與舊作品卡判別。印刷資料係與印刷命令一起被發送至印刷部140,印刷部140基於其而印刷卡片且排出。若排出完成,或若進行印刷指示後,經過作為要求排出者而預先設定之時間後,則控制部101完成本賽局處理。 When the process is completed, the print control unit 108 generates print information of the ejected card in the game process S404, and instructs the print unit 140 to print. More specifically, the print control unit 108, under the control of the control unit 101, arranges the code image 704 based on the output item information generated in the generation processing and the card-based object role as shown in FIG. 7(a). The character image 701 further includes various parameters 703 and the like after the change to generate printed materials. Here, the character image 701 of the character of the card to be used is a character image of the present work drawing information 823 included in the character, and may be configured to be easily discriminated from the old work card. The printed material is sent to the printing unit 140 together with the print command, and the printing unit 140 prints the card based on it and discharges it. When the discharge is completed, or after the printing instruction is issued, the control unit 101 completes the game processing after the predetermined time has elapsed as the requester.

藉由如此方式,於本實施形態之遊戲裝置中,可針對可進行使用基於不同規格產生之物品之遊戲賽局的遊戲內容而對使用者提供較佳之遊戲體驗。 According to this aspect, in the game device of the present embodiment, it is possible to provide a better game experience to the user for the game content in which the game game using the articles generated based on the different specifications can be performed.

另,於本實施形態中係於賽局時基於參數而將輸出物品資訊之本作品排名資訊804作為決定者進行說明,但本發明之實施並非限定於此者。例如,作為僅於使用舊作品卡之初次之遊戲賽局時,才有利於遊戲進行之態樣,可對舊作品內容之使用者提供較其他之使用者更良好之遊戲體驗。因此,於基於舊作品卡之本作品卡之產生中,亦可為基於本作品內容之基本參數而將輸出物品資訊之本作品排名資訊804決定為例如初期值等者。於該情形時,可一面對使用者賦予與舊作品卡相同角色之本作品卡之取得機會,一面擔保於使用該角色之本作品卡之遊戲體驗中,使用者間之公平性。 Further, in the present embodiment, the present work ranking information 804 that outputs the article information based on the parameters is described as a determinant, but the implementation of the present invention is not limited thereto. For example, as a game game that only uses the old work card, it is beneficial to the game, and the user of the old work content can provide a better game experience than other users. Therefore, in the generation of the work card based on the old work card, the work work ranking information 804 that outputs the item information based on the basic parameters of the work content may be determined as, for example, an initial value. In this case, the user can be given the opportunity to obtain the work card of the same role as the old work card, and the fairness of the user is guaranteed in the game experience of using the work card of the character.

[實施形態2] [Embodiment 2]

然而,藉由使用於使用角色之登錄時所持有之卡片,於卡片化對象之角色選擇時亦選擇相同之角色,於獲得成長狀態之角色卡之態樣之遊戲裝置中,使用者可持有針對一個角色之複數張卡片。尤其,於有無對參數之增加幅度之變更或特殊效果之附加等之角色的成長要素使用隨機性之規格之遊戲內容中,由於至期望之成長狀態之卡片排出之前,使用者可使用相同之卡片進行遊戲賽局,故一個使用者針對同一角色持有之卡片還可成為多量。 However, by using the card held by the login of the character, the same character is selected in the role selection of the card object, and in the game device in which the character card of the growing state is obtained, the user can hold There are multiple cards for a character. In particular, in the game content in which the growth factor of the role of the change of the increase in the parameter value or the addition of the special effect is used, the user can use the same card until the card of the desired growth state is discharged. The game is played, so a card held by one user for the same character can also be a large amount.

即,針對一個角色持有複數張舊作品卡之狀況係指使用者對舊作品內容之賽局進行較多之投資。因此,較佳為於此種使用者、與僅持有1張同角色之舊作品卡之使用者之間,對舊作品內容之賽局之參數之獎勵設置差。因此,於本實施形態中於使用角色之登錄中,於使用複數張同一角色之舊作品卡之情形時,針對使該角色之賽局時參數之變更手法不同之態樣進行說明。另,針對本實施形態之遊戲系統之構成、遊戲裝置100之構成、及於遊戲裝置100中執行之各種處理中之與實施形態1相同者省略說明,於以下僅說明於本實施形態中特有之構成。 That is, the status of holding a plurality of old work cards for one character means that the user makes more investment in the game of the old work content. Therefore, it is preferable that the reward setting of the parameters of the game of the old work content is poor between such a user and a user who holds only one old work card of the same character. Therefore, in the case of using the role registration in the present embodiment, when a plurality of old work cards of the same character are used, the manner in which the game parameters of the character are changed in different manners will be described. In addition, the configuration of the game system of the present embodiment, the configuration of the game device 100, and the various processes executed in the game device 100 are the same as those in the first embodiment, and the description will be omitted below. Composition.

《登錄處理》 Login Processing

於本實施形態之登錄處理中,於重新取得具有與基於舊作品卡已追加至使用角色管理表之角色相同之舊作品角色ID813之對象物品資訊之情形時,不計算為使用角色之登錄數,而以保持已追加之舊作品卡之資訊與新取得之舊作品卡之資訊之方式進行資訊之存儲。 In the registration process of the present embodiment, when the object item information of the old work character ID 813 which is the same as the role added to the use character management table by the old work card is re-acquired, the number of registrations of the use character is not counted. The information is stored in such a way as to maintain the information of the old work card that has been added and the information of the newly acquired old work card.

又於實施形態1之登錄處理中於S506中以進行賽局時參數832之調整者進行說明,但於本實施形態之登錄處理中,針對基於舊作品卡登錄之角色之賽局時參數之調整係控制為直至於S501中判斷為使用角色之登錄結 束為止不進行。 Further, in the registration process of the first embodiment, the adjustment of the game time parameter 832 is performed in S506. However, in the registration process of the present embodiment, the adjustment of the game time parameter based on the role of the old work card registration is performed. Control is determined until the login of the role is determined to be used in S501. Do not proceed until the bundle.

具體而言於本實施形態之S506中,控制部101基於自舊作品卡片取得之對象物品資訊及與該卡片相關取得之角色資訊,對使用角色管理表進行角色ID831、描繪用資訊833、卡片使用旗標834、及舊作品旗標835之資訊存儲,不對表追加賽局時參數832及卡片ID836之資訊。另一方面控制部101針對不追加之資訊之對象物品資訊之舊作品卡ID811及舊作品排名資訊814,例如存儲於記憶體103。 Specifically, in S506 of the present embodiment, the control unit 101 performs the role ID 831, the drawing information 833, and the card on the use character management table based on the target item information acquired from the old work card and the character information acquired in association with the card. The information of the flag 834 and the old work flag 835 is stored, and the information of the parameter 832 and the card ID 836 at the time of the game is not added to the table. On the other hand, the control unit 101 stores the old work card ID 811 and the old work ranking information 814 of the target item information of the information that is not added, for example, in the memory 103.

且,若判斷使用角色之登錄結束,則控制部101針對使用角色中之基於舊作品卡登錄之角色之各者,決定包含於使用角色管理表之對應之資訊之賽局時參數832及卡片ID836。更詳細而言控制部101針對與登錄相關取得之物品資訊之數量為1之角色(基於1張舊作品卡登錄之角色),與實施形態1之登錄處理相同地進行賽局時參數832之調整及卡片ID836之設定。另一方面,針對與登錄相關取得之物品資訊之數量為複數之角色(與同一角色對應之複數個基於舊作品卡登錄之角色),控制部101將與該角色相關存儲於記憶體103之複數個舊作品卡ID811設定為卡片ID836。又控制部101以比藉由與該角色相關之存儲於記憶體103之複數個舊作品排名資訊814中之任一者所特定之角色等級更高之等級對應之方式決定賽局時參數832。此時,較佳為以複數個舊作品排名資訊814中之最低之角色等級為基準,針對較該等級更高之等級決定賽局時參數832,但本發明之實施並非限定於此者。例如,亦可為根據複數個舊作品排名資訊814之角色等級之總和,以是以哪一舊作品排名資訊814之角色等級為基準不同之方式控制者。於該情形時,例如亦可於角色等級之總和大於閾值之情形時,將複數個舊作品排名資訊814中之低於特定值之角色等級為基準,或,於角色 等級之總和小於閾值之情形時,將複數個舊作品排名資訊814中之高於特定值之角色等級設為基準者。又例如,亦可為以存儲之舊作品排名資訊814之數越多,則以複數個舊作品排名資訊814中之更高角色等級為基準之方式控制者。 When it is determined that the registration of the use character is completed, the control unit 101 determines the game time parameter 832 and the card ID 836 included in the corresponding information of the use character management table for each of the characters registered in the role based on the old work card. . More specifically, the control unit 101 adjusts the game time parameter 832 in the same manner as the registration process of the first embodiment in the role of the number of article information acquired in association with the registration (the character registered based on one old work card). And the setting of the card ID836. On the other hand, the number of pieces of article information acquired in connection with the registration is a plural number (a plurality of characters registered based on the old work card corresponding to the same character), and the control unit 101 stores the plural number stored in the memory 103 in association with the character. The old work card ID 811 is set to the card ID 836. Further, the control unit 101 determines the game time parameter 832 so as to correspond to a higher level of the character level specified by any one of the plurality of old work ranking information 814 stored in the memory 103 associated with the character. At this time, it is preferable to determine the game time parameter 832 for the level higher than the level based on the lowest character level among the plurality of old work ranking information 814, but the implementation of the present invention is not limited thereto. For example, it may be a method in which the sum of the character ranks of the plurality of old work ranking information 814 is different based on the character rank of the old work ranking information 814. In this case, for example, when the sum of the character levels is greater than the threshold, the character level of the plurality of old work ranking information 814 below the specific value is used as a reference, or When the sum of the ranks is smaller than the threshold value, the character rank of the plurality of old work ranking information 814 that is higher than the specific value is set as the reference. For another example, the more the number of ranking information 814 stored in the old work may be controlled by the higher character level in the plurality of old work ranking information 814.

藉由如此設置,由於可根據舊作品內容之賽局之使用者之投資而變更遊戲進行之優先性,故尤其可提高舊作品內容之賽局使用者對於本作品內容之關心。 With this arrangement, since the priority of the game can be changed according to the investment of the user of the game of the old work content, in particular, the user of the game content of the old work content can be concerned about the content of the work.

[其他實施形態] [Other Embodiments]

本發明並非限制於上述實施形態者,只要不脫離本發明之精神及範圍,則可進行各種變更及變化。又,本發明之遊戲裝置,可藉由使一台以上之電腦作為該遊戲裝置發揮功能之程式而實現。該程式可藉由記錄於電腦可讀取之記錄媒體,或通過電性通信線路,而提供/發佈。 The present invention is not limited to the embodiments described above, and various changes and modifications can be made without departing from the spirit and scope of the invention. Further, the game device of the present invention can be realized by causing one or more computers to function as a program for the game device. The program can be provided/published by recording on a computer-readable recording medium or via an electrical communication line.

Claims (11)

一種遊戲裝置,其係連接有產生可於遊戲賽局使用之物品之產生手段者,且具有以下手段:取得手段,其用以針對遊戲賽局,自第1物品、及以與上述第1物品不同之態樣構成之第2物品之至少任一者取得物品資訊;執行手段,其用以執行基於由上述取得手段取得之物品資訊之遊戲;及控制手段,其用以控制上述產生手段之物品之產生;且上述控制手段係於自上述第2物品取得物品資訊之情形時,使上述產生手段產生基於該物品資訊之上述第1物品;上述執行手段係執行使基於由上述取得手段取得之物品資訊之遊戲要素登場之遊戲;且上述控制手段係於自上述第2物品取得物品資訊之情形時,使上述產生手段產生與於由上述執行手段執行之遊戲中登場之、基於該物品資訊之遊戲要素對應之上述第1物品;自上述第1物品取得之物品資訊及自上述第2物品取得之物品資訊中,包含特定出遊戲要素、及針對該遊戲要素而決定之遊戲上排名之資訊;且上述控制手段係於自上述第2物品取得物品資訊之情形時,使上述產生手段產生與由該物品資訊所特定、且定有與該物品資訊不同的排名之遊戲要素對應之上述第1物品。 A game device connected to a means for generating an item usable by a game game, and having means for obtaining a game item from the first item and the first item At least one of the second articles of different postures acquires article information; an execution means for executing a game based on the article information obtained by the obtaining means; and a control means for controlling the article of the generating means And the control means is configured to generate the item information based on the item information when the item information is acquired from the second item; and the executing means executes the item obtained based on the obtaining means a game in which the game element of the information appears; and the control means is to generate the game information based on the item information in the game executed by the execution means when the item information is acquired from the second item. The first item corresponding to the element; the item information obtained from the first item and the item obtained from the second item The product information includes information on a specific game element and a game ranking determined for the game element; and the control means is to generate the item information when the item information is acquired from the second item. The first item corresponding to the game element specified by the item information and having a ranking different from the item information. 如請求項1之遊戲裝置,其中遊戲上之排名係決定遊戲進行之優先性者,且上述不同之排名係較由自上述第2物品取得之物品資訊所特定出之排名更不利於遊戲進行之排名。 The game device of claim 1, wherein the ranking in the game determines the priority of the game, and the different rankings are more unfavorable to the game than the ranking specified by the item information obtained from the second item. Ranking. 如請求項1或2之遊戲裝置,其中自上述第1物品取得之物品資訊及自上述第2物品取得之物品資訊中,包含特定出遊戲要素、及針對該遊戲要素而決定之遊戲上排名之資訊,且遊戲上之排名係決定遊戲進行之優先性者,且上述控制手段係於自複數個上述第2物品取得特定出同一遊戲要素之情形時,使上述產生手段產生與由該物品資訊所特定、且定有較由該物品資訊之任一者所特定之排名更有利於遊戲進行之排名之遊戲要素對應之上述第1物品。 The game device of claim 1 or 2, wherein the item information obtained from the first item and the item information obtained from the second item include a specific game element and a game ranking determined for the game element Information, and the ranking in the game determines the priority of the game, and the control means is to generate the information about the same game element from the plurality of the second items. The first item corresponding to the game element that is more favorable to the ranking of the game than the one specified by the item information is specified. 如請求項1之遊戲裝置,其中於上述遊戲上之排名中定有可設定之數值範圍,且由上述第1物品之物品資訊所特定之排名之最大值,大於由上述第2物品之物品資訊所特定之排名之最大值。 The game device of claim 1, wherein the ranking of the game is set to a range of values that can be set, and the maximum value of the ranking specified by the item information of the first item is greater than the item information of the second item. The maximum number of specific rankings. 如請求項1之遊戲裝置,其中上述第2物品係由提供與上述遊戲裝置不同的遊戲之遊戲裝置所產生之物品,且 上述控制手段係於自上述第2物品取得物品資訊之情形時,對應於上述不同之遊戲中與由該物品資訊所特定之遊戲要素相同之遊戲要素,基於包含由上述執行手段執行之遊戲中所特定之資訊之物品資訊,使上述產生手段產生上述第1物品。 The game device of claim 1, wherein the second item is an item generated by a game device that provides a game different from the game device, and The control means is configured to acquire the item information from the second item, and the game element corresponding to the game element specified by the item information in the different game is based on the game included in the game executed by the execution means. The item information of the specific information causes the above-mentioned means to generate the first item. 如請求項1之遊戲裝置,其中由上述物品資訊所特定之遊戲要素係於由上述執行手段執行之遊戲中登場之角色,於上述第1物品及上述第2物品之各者上,可辨認地印刷表示由物品資訊所特定之角色的角色圖像。 The game device of claim 1, wherein the game element specified by the article information is a character appearing in a game executed by the execution means, and is identifiable in each of the first article and the second article A character image representing the character specified by the item information is printed. 如請求項6之遊戲裝置,其中於上述第1物品及上述第2物品之各者上,可辨認地印刷與物品資訊對應之碼圖像,且上述第1物品與上述第2物品除了所印刷之上述碼圖像以外,至少物品之上述角色圖像之提示態樣不同。 The game device of claim 6, wherein the code image corresponding to the article information is identifiably printed on each of the first article and the second article, and the first article and the second article are printed In addition to the above code image, at least the character image of the article has different presentation patterns. 如請求項1之遊戲裝置,其中上述第1物品與上述第2物品係在物品之遊戲要素之提示態樣上有所不同。 The game device of claim 1, wherein the first item and the second item are different in a presentation aspect of a game element of the item. 如請求項1之遊戲裝置,其中進而具有記錄手段,其用以將已由上述產生手段產生出基於物品資 訊之上述第1物品之上述第2物品作為產生完成物品而記錄;且於由上述取得手段取得作為上述產生完成物品而既已記錄之上述第2物品之物品資訊之情形時,上述執行手段不執行基於該物品資訊之遊戲,且上述控制手段不使上述產生手段產生基於該物品資訊之上述第1物品。 The game device of claim 1, further comprising recording means for generating the article based on the production means The second item of the first item is recorded as a finished item; and when the item information of the second item that has been recorded as the completed item is acquired by the obtaining means, the execution means is not The game based on the item information is executed, and the control means does not cause the generating means to generate the first item based on the item information. 如請求項1之遊戲裝置,其中上述產生手段不產生上述第2物品。 The game device of claim 1, wherein the generating means does not generate the second item. 一種遊戲程式,其使電腦作為請求項1至10中任一項之遊戲裝置之各手段發揮功能。 A game program that causes a computer to function as each means of the game device of any one of claims 1 to 10.
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