JP5420721B2 - Game system and card issuing method using the same - Google Patents

Game system and card issuing method using the same Download PDF

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Publication number
JP5420721B2
JP5420721B2 JP2012137315A JP2012137315A JP5420721B2 JP 5420721 B2 JP5420721 B2 JP 5420721B2 JP 2012137315 A JP2012137315 A JP 2012137315A JP 2012137315 A JP2012137315 A JP 2012137315A JP 5420721 B2 JP5420721 B2 JP 5420721B2
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information
game
image
data
predetermined
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JP2013046746A (en
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英利 御子柴
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株式会社コナミデジタルエンタテインメント
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • A63F2300/208Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player

Description

The present invention relates to a game system configured to acquire predetermined information recorded on a recording medium and be usable in a game , and a card issuing method using the same.

  There are game machines that acquire predetermined information recorded on a recording medium and use it in a game. As such a game machine, a character card is used as a recording medium, and a character printed on the character card is reproduced during the game based on character information included in a barcode on the character card. (For example, refer to Patent Document 1).

JP 2002-301264 A

  In a conventional game machine such as Patent Document 1, a plurality of types of cards on which predetermined images are printed in advance are used as character cards. Moreover, those cards may be given as a privilege after a game. In this case, the card obtained after the game is one of a plurality of types of cards printed in advance. Therefore, the variation of the card obtained is limited to the variation of a predetermined image printed in advance. In addition, in order to increase variations, the type of card may be renewed. However, in this case, since it is necessary to renew the cards in the game machine, card inventory management and disposal risk occur.

Accordingly, an object of the present invention is to provide a game system capable of increasing variations in information included in a recording medium, and a card issuing method using the game system .

The game system of the present invention is configured to obtain predetermined information (NB) recorded on a recording medium (KC) and be used in a game, and to be visually identifiable predetermined image (KG) or the above-mentioned A game machine comprising: a game machine capable of providing the recording medium in a state where image-related information indicating data for expressing a predetermined image is stored; and a user terminal (35) carried and used by each user a system, the basic format the predetermined information as recorded on the recording medium and output means for outputting the image-related information to said recording medium (16), corresponding to the fixed portion of the predetermined image Stores format data (28) for expressing (FG) so that a variable region in which information to be displayed on the predetermined image can be changed is included in the basic format. And formatting the storage means (21), a terminal information acquiring means for acquiring terminal information used for reproduction of the user end late or we said predetermined image (10), and the game information associated with the game result, wherein Output data including image data for expressing, as the predetermined image, a composite image obtained by combining the basic format and the game information so that the game information is displayed in the variable area based on the format data A data generation means (15) for generating the image, and an image reproduction means (15) for reproducing a predetermined image corresponding to the terminal side information during the game based on the terminal side information acquired by the terminal information acquisition means. The output means includes the game information as the predetermined information, the image data and the composite image as the image related information. At least one of them outputs the output data to the recording medium so that it is recorded on the recording medium, and a printer (16) capable of printing various information is used as the output means, and the recording medium A printed medium on which various information is printed by the printer is used, and the printer uses the game information as the predetermined information, the composite image as the image related information, By printing on the printing medium, the output data is output to the recording medium, and the user terminal is provided with a camera capable of acquiring the game information included in the printing medium , A game in which the game information included in the medium to be printed is acquired via the camera and the changed image reflecting the game information is reproduced And providing terminal side game information for reproducing a predetermined image reflecting the result of the game, wherein the terminal information acquisition means acquires the terminal side game information as the terminal side information, and The image reproduction means reproduces the changed image in which the result of the game of the user terminal is reflected based on the terminal side game information as the predetermined image.

  According to the present invention, a composite image in which game information associated with a game result is displayed in a variable area of the basic format, or image data for expressing it is recorded on at least a recording medium. Since the information included in the variable area freely changes in relation to the game result, the variation of the composite image expressed by the image data also changes in relation to the game result. Therefore, theoretically, it is possible to generate unlimited variations of the composite image. Accordingly, variations in information included in the recording medium such as image data or composite image can be increased. Thereby, the interest of the game can be improved.

  In one aspect of the game machine according to the first aspect of the present invention, the game machine further comprises a reading device (10) capable of reading a two-dimensional barcode and acquiring information contained in the two-dimensional barcode, wherein the data generating means is The game information is generated and barcode data for representing a two-dimensional game barcode that can be read by the reading device is generated as the game information, and the output means includes the predetermined information as the predetermined information. The output data may be output to the recording medium so that at least one of the game two-dimensional barcode and the barcode data is recorded. Further, in this aspect, the variable area includes a barcode information area capable of displaying the two-dimensional barcode, and the data generation means includes the two-dimensional barcode in the barcode information area as the synthesized image. The output data including the game information and the image data may be generated by generating the image data so that an image on which a code is displayed can be expressed. In these cases, game information can be provided to the game machine using a two-dimensional barcode.

  In one aspect of the game machine according to the first aspect of the present invention, a printer (16) capable of printing various types of information is used as the output means, and the recording medium is formed in a card shape and is variously printed by the printer. A printing medium (KC) on which information is printed is used, and the printer prints the game information as the predetermined information and the composite image as the image-related information on the printing medium, respectively. The output data may be output to the recording medium. In this case, the game information and the composite image recorded on the recording medium are recognized through vision. For this reason, the variation of the information contained in a recording medium can be made to recognize visually through a player.

Any recording medium may be used. For example, in one aspect of the game machine according to the reference mode , the game machine further includes a communication unit capable of transmitting / receiving information, and the recording medium includes a communication unit capable of transmitting / receiving information to / from the communication unit, and the communication unit receives A recording unit for recording the information, the communication unit is used as the output unit, and the communication unit includes the game information as the predetermined information and the image data as the image related information. The output data may be output to the recording medium so as to be stored in the recording unit. In this aspect, a mobile phone that is provided with the communication unit and the recording unit and can communicate with the communication unit may be used as the recording medium. In this case, the mobile phone itself can be used as a game machine.

The card issuing method of the present invention is configured to acquire predetermined information (NB) recorded on a recording medium (KC) and be used in a game, and to be a visually observable predetermined image (KG) or A game machine capable of providing the recording medium in which image-related information indicating data for representing the predetermined image is stored; and a user terminal (35) carried and used by each user. In the game system , the game machine includes an output unit (16) for outputting the predetermined information and the image-related information to the recording medium so as to be recorded on the recording medium, and a fixed image of the predetermined image. Format data (FR) for expressing a basic format (FG) corresponding to a portion so that a variable area that can change information to be displayed on the predetermined image is included in the basic format. Format storage means for storing 8) and (21), provided with a terminal information acquiring means (10) for acquiring terminal information used for reproduction of the user end late or we said predetermined image, said gaming machine The output means is configured to synthesize the basic format and the game information so that the game information associated with the game result as the predetermined information is displayed as the image-related information in the variable area. Output data including the game information and the image data so that at least one of the synthesized image and the image data for expressing the synthesized image as the predetermined image is recorded on the recording medium, respectively. As the output unit, a printer capable of printing various information is used as the output unit. Jo the formed, the recording medium with various information is printed is utilized by the printer, the user terminal, the obtaining camera capable the game information included in the print medium is provided, the game system is applied to the game machine, a data generating step of generating the output data, the printer of the gaming machine, the game information as the predetermined information, the synthesized image as the image-related information, each of said by printing on a printing medium, a step of outputting the output data to the recording medium, the user terminal, the game information to acquire the game information which the contained in a print medium through the camera Terminal side information for providing a game in which the reflected image after the change is reproduced and reproducing a predetermined image reflecting the result of the game Comprising a step of providing, based on said terminal information is a terminal-side information acquired by the acquisition means of the game machine, an image reproduction procedure for reproducing a predetermined image corresponding to the terminal-side information during the game, the , in the image reproduction procedure, the game result of the user terminal based on the terminal-side information said post-change image that is reflected is reproduced as the predetermined image is intended. By executing the card issuing method of the present invention, the game system of the present invention can be realized.

  In addition, in the above description, in order to make an understanding of this invention easy, the reference sign of the accompanying drawing was attached in parenthesis, but this invention is not limited to the form of illustration by it.

  As described above, according to the present invention, the composite image in which the game information associated with the game result is displayed in the variable area of the basic format or the image data for expressing it is recorded on at least the recording medium. The Since the information included in the variable area freely changes in relation to the game result, the variation of the composite image expressed by the image data also changes in relation to the game result. Therefore, theoretically, it is possible to generate unlimited variations of the composite image. Thereby, the variation of the information contained in recording media, such as image data or a composite image, can be increased.

The figure which shows schematically the external appearance of the game machine which concerns on one form of this invention. The functional block diagram of a game machine. The figure which shows an example of the character card KC produced with a game machine. The figure which shows an example of a format image. The figure which shows an example of the flowchart of a reproduction process routine. The figure which shows an example of the flowchart of an image data generation process routine. Explanatory drawing for demonstrating the relationship between a mobile telephone and a game machine when the same game is provided.

  Hereinafter, an embodiment of the game machine according to the present invention will be described. FIG. 1 is a diagram schematically showing the appearance of a game machine according to one embodiment of the present invention. As shown in FIG. 1, the game machine 1 includes a housing 2. A control panel 3, a monitor 4, and a speaker 5 are provided on the top of the housing 2. The monitor 4 is disposed above the control panel 3. The speaker 5 is disposed further above the monitor 4. In addition to the control panel 3, the game machine 1 is provided with various input devices and output devices included in a normal business game machine such as a volume operation switch, a power switch, and a power lamp. In FIG. 1, these are not shown.

  The control panel 3 is provided with a direction selection operation unit 8 that can select a direction, a button 9 that can be used for determination, a barcode reader 10 as a reading device, and a coin slot 11. The barcode reader 10 is configured to be able to read a two-dimensional barcode and output a signal according to the reading result. A character card KC as a printing medium on which a two-dimensional barcode is printed is inserted into the barcode reader 10. A card discharge port 12 and a coin discharge port 13 are provided on the front surface of the housing 2. The card discharge port 12 is used for discharging the character card KC printed inside the housing 2. In addition, the control panel 3 is provided with various operation units such as buttons that can be used for determining the operation, etc., but these are not shown.

  With reference to FIG. 2, the structure of the game machine 1 is further demonstrated. FIG. 2 is a functional block diagram of the game machine 1. Inside the housing 2 of the game machine 1, a control unit 15 as a computer and a printer 16 as output means are provided. The printer 16 is used for printing the character card KC. The printer 16 is configured to be capable of color printing.

  The monitor 4, control panel 3, speaker 5, barcode reader 10, and printer 16 are all connected to the control unit 15. The control unit 15 includes a game control unit 17 as a control subject, a display control unit 18 that operates according to an output from the game control unit 17, and an audio output control unit 19. The game control unit 17 is configured as a unit combining a microprocessor and various peripheral devices such as an internal storage device (for example, ROM and RAM) necessary for the operation of the microprocessor.

  The display control unit 18 draws an image corresponding to the image data supplied from the game control unit 17 in the frame buffer, and outputs a video signal corresponding to the drawn image to the monitor 4, whereby a predetermined signal is displayed on the monitor 4. Display an image. The audio output control unit 19 generates an audio reproduction signal corresponding to the audio reproduction data given from the game control unit 17 and outputs the audio reproduction signal to the speaker 5 to reproduce predetermined audio (including music) from the speaker 5. Let

  An external storage device 21 is connected to the game control unit 17. As the external storage device 21, a storage medium that can hold the storage without power supply, such as an optical storage medium such as a DVDROM or a CDROM, or a nonvolatile semiconductor memory such as an EEPROM is used.

  The external storage device 21 stores a game program 22 and game data 23. The game program 22 is a computer program necessary for executing a monster training game in accordance with a predetermined procedure on the game machine 1.

  When the game machine 1 is activated, the game control unit 17 executes an operation program stored in the internal storage device and executes various processes necessary to operate as the game machine 1. Subsequently, the game control unit 17 sets an environment for executing the monster training game according to the game program 22. When the game program 22 is executed by the game control unit 17, a reproduction unit 25 and a data generation unit 26 are generated in the game control unit 17. The reproduction unit 25 and the data generation unit 26 are logical devices realized by a combination of computer hardware and a computer program.

  The reproduction unit 25 executes processing for reproducing the character during the game based on information included in the barcode read by the barcode reader 10. The data generation unit 26 executes a process for generating data necessary for printing a new character card based on the game play result. The game program 22 includes various modules, and the game control unit 17 includes various logical devices necessary for executing the game in addition to the reproduction unit 25 and the data generation unit 26 based on these modules. Are generated, but their illustration is omitted.

  The game data 23 includes various data to be referred to when executing the monster training game according to the game program 22. For example, the game data 23 includes image data 28 and sound effect data 29. The sound effect data 29 is data in which a plurality of types of sound effects to be output from the speaker 5 according to the player's operation or game situation are recorded in association with unique codes for each sound effect.

  The image data 28 is data for displaying on the monitor 4 a background image in the game screen, various objects, icons, characters to appear in the game, and the like. Data for displaying each character included in the image data 28 is associated with a unique code for each displayable character. Further, the image data 28 includes format data for displaying a format image as a basic format corresponding to a fixed portion of the character card KC to be printed. Details of the format image will be described later.

  Next, a monster training game executed on the game machine 1 will be described. In the game, the player executes monster training. Specifically, the monster is trained by causing the monster to be trained to fight other monsters or responding to events during the game. In monsters, growth increases in strength and changes in characteristics. In addition, by combining a plurality of monsters, a new monster having new characteristics and the like is generated.

  The monster to be raised can be selected in the game. Further, by reading the information of the character card KC into the game machine 1 through the barcode reader 10, the monster defined by the character card KC is reproduced during the game. The monster of the character card KC reproduced during the game can be selected as a breeding target.

  The player can print the monster cultivated through the game as a new character card KC. In other words, a monster that has grown through battles with other monsters or a monster that has been newly synthesized and generated can be created as a new character card KC. This character card KC can be used in the next game. Therefore, the character card can be used as a record of the training result, and one character (Monster) can be continuously trained.

  In this way, it is possible to continuously cultivate monsters or generate new monsters using the character card KC. And since the game result is reflected in this character card KC, it is hard to generate the thing of the same content elsewhere. Therefore, an original character card KC that does not exist elsewhere can be created.

  Next, the character card KC created by the game machine 1 will be described. FIG. 3 is a diagram illustrating an example of the character card KC created by the game machine 1. As shown in FIG. 3, the character card KC includes a basic information area SI, a barcode information area BI, a character image area CI, and a feature information area FI.

  In the basic information area SI, information on the name of the player, information on the name of the character defined by each card, and status information indicating the hit point (HP), attack point (AT), special point (SP), etc. of the character. It is included. In the character image area CI, a character image KG defined by each card is displayed. In the feature information area FI, when the character defined in each card is used in the game, information on options (techniques) that can be executed in the game, information on special moves, and a card number indicating the ID of each card Contains information.

  In the barcode information area BI, a two-dimensional barcode NB as a game two-dimensional barcode is displayed. The two-dimensional barcode NB is used to reproduce the character defined by each card during the game. Specifically, the two-dimensional barcode NB is used for reading with a card reader of a game machine. For this reason, the information indicated by the two-dimensional barcode NB includes all information for defining the characters included in the character card KC. That is, the two-dimensional barcode includes information in each of the basic information area SI, the character image area CI, and the feature information area FI. Information such as a unique number indicating the image KG may be used as information on the character image KG in the character image area CI. In the game machine, the character image KG may be displayed using a table that associates the unique number with the character image KG.

  Each information in each of the basic information area SI, the character image area CI, and the characteristic information area FI varies depending on the game play result, that is, the breeding result. For example, the hit points of the character increase, the options that can be executed in the game increase, or change depending on the play result of the game. That is, each information in each of the basic information area SI, the character image area CI, and the feature information area FI is associated with the game result so as to change based on the game play content. Each information in the basic information area SI, the character image area CI, and the characteristic information area FI functions as game information of the present invention.

  On the other hand, FIG. 4 is a diagram illustrating an example of a format image. As shown in FIG. 4, in each area of the basic information area SI, barcode information area BI, character image area CI, and feature information area FI of the format image FG, there is information for defining a character to be reproduced during the game. Not included. That is, the format image FG is an image of a basic format portion that can be fixedly printed on the character card KC. More specifically, the basic format portion is formed by a boundary line for defining each area. That is, the character card KC is configured by the format image FG and each piece of information (information arranged in each area) that changes according to the game result.

  In the example of FIG. 4, player name information, character name information, and the like are not displayed in the basic information area SI. That is, they are blank. Similarly, numerical values such as hit points corresponding to the status information are not displayed. That is, the basic information area SI does not include information corresponding to these. The character image area CI does not display the character image KG, and the feature information area FI does not display option information, information on the special move, card number information, or the like. Furthermore, the two-dimensional barcode NB is not displayed in the barcode information area BI. That is, an area for concretely defining characters in each of the basic information area SI, the barcode information area BI, the character image area CI, and the feature information area FI, that is, an area in which information changes according to the game result is Is blank. In these blank display areas, information corresponding to the game result is arranged when the character card KC is printed. These blank display areas such as the area where the character image KG is displayed and the area where the two-dimensional barcode NB is arranged function as the variable area of the present invention.

  Next, an outline of processing executed by the game control unit 17 will be described. The game control unit 17 appropriately executes a reproduction processing routine shown in FIG. 5 and an image data generation processing routine shown in FIG. 6 as processing necessary for creating the character card KC and reproducing the character defined by the character card KC. To run. 5 is handled by the reproduction unit 25, and the routine of FIG. 6 is handled by the data generation unit 26. In addition, the game control unit 17 executes various other processes necessary for the game, but since these can be realized by known processes, detailed description thereof is omitted.

  FIG. 5 is a diagram illustrating an example of a flowchart of a reproduction processing routine. The routine of FIG. 5 is executed in order to reproduce the character defined by the character card KC during the game. For example, the reproduction unit 25 is executed at a predetermined cycle during a predetermined period from the instruction to start reading barcode information to the instruction to start the game. Alternatively, it may be executed based on an operation of inserting a card into the barcode reader 10 instead of a predetermined cycle.

  When the reproduction process routine of FIG. 5 is started, the reproduction unit 25 first acquires information for defining a character included in the character card KC in step S1. Specifically, based on a signal output from the barcode reader 10, information defining a character included in the two-dimensional barcode NB of the character card KC, that is, a basic information area SI, a character image area CI, a feature information area Each information in each area of the FI is acquired.

  In the next step S <b> 2, the reproduction unit 25 acquires data for displaying a character image corresponding to the character defined by the character card KC from the image data 28. Specifically, it is defined by the character card KC from among the images of each character that can be displayed by the image data 28 based on the information indicating the character image KG included in the two-dimensional barcode NB acquired in step S1. The character image KG corresponding to the character to be identified is specified. This specification may be realized by, for example, a unique number and a table that associates this number with the character image KG. Then, data for displaying the image KG of the specified character is acquired from the image data 28.

  In subsequent step S3, the reproduction unit 25 generates reproduction data used to reproduce the character defined by the character card KC during the game. The reproduction data includes data for displaying the character image KG acquired in step S2. The reproduction data also includes each piece of information acquired in step S21.

  In the next step S4, the reproduction unit 25 outputs the reproduction data generated in step S3 to a predetermined storage area, and ends the current routine. As the predetermined storage area, an area such as an internal storage device of the game control unit 17 or an external storage device 21 in which various data usable in the game are stored at least temporarily may be used. The reproduction data is stored in a predetermined storage area, and is appropriately used depending on the situation such as game development. As a result, a character having characteristics and the like defined by the character card KC is reproduced during the game with an image similar to the display of the character card KC.

  On the other hand, characters reproduced on the character card KC are nurtured throughout the game, and the characteristics and the like can change. FIG. 6 is a diagram illustrating an example of a flowchart of an image data generation processing routine. The routine of FIG. 6 is executed to create a character card KC corresponding to the raised character based on the game result. The data generation unit 26 executes the routine of FIG. 6 based on a predetermined instruction from the player such as a character card printing instruction, for example. Note that the predetermined instruction may include an operation of selecting a character for which a character card KC is to be created from characters existing in the game. Moreover, the routine of FIG. 6 is not limited to the form performed based on the predetermined | prescribed instruction | indication of a player. For example, the routine of FIG. 6 may be executed every time the game ends.

  When the image data generation processing routine of FIG. 6 is started, the data generation unit 26 first acquires a game result in step S11. The game result includes information such as characteristics that have grown and changed due to the game, that is, information on the basic information area SI, the character image area CI, and the feature information area FI that have changed throughout the game.

  In the next step S12, the data generation unit 26 acquires image data 28 for causing the printer 16 to print the character image KG corresponding to the game result acquired in step S11. Specifically, data for printing the character image KG changed according to the game result in the character image area CI is acquired from the image data 28.

  In the next step S <b> 13, the data generation unit 26 further acquires format data included in the image data 28. In subsequent step S14, the data generation unit 26 generates barcode data for expressing the two-dimensional barcode NB including each piece of information based on each piece of information acquired in step S11.

  In the next step S15, the data generation unit 26 is based on the game result acquired in step S11, the image data 28 acquired in step S12, the format data acquired in step S13, and the barcode data generated in step S14. Generate image data. Specifically, specific information (character image) corresponding to the game result is displayed in each blank display area of the basic information area SI, the characteristic information area FI, the character image area CI, and the barcode information area BI in the format image FG. Image data for expressing a combined image obtained by combining the format image FG and each piece of information regarding the game result is generated. The composite image represented by the image data includes display of a character image KG and a two-dimensional barcode NB. In other words, this image data is a composite image displayed based on the image data 28 and the barcode data, the character image KG being displayed in the character image area CI, and the two-dimensional barcode NB being displayed in the barcode information area BI. It is configured to express.

  In the next step S <b> 16, the data generation unit 26 outputs the image data generated in step S <b> 15 to the printer 16. The printer 16 prints a composite image expressed by the image data on the character card KC based on the output image data. The printer 16 may be controlled by the control unit 15 so that a composite image represented by the image data is printed on the character card KC based on the output image data. When the data generation unit 26 finishes the process of step S16, the current routine ends. Thereby, the character card KC that defines the character that has grown in accordance with the game result is printed through the printer 16 and discharged from the card discharge port 12.

  As described above, according to this embodiment, the game result is reflected on the printed character card KC. That is, the content of the printed character card KC changes according to the game result. For this reason, the variation of the character card KC can theoretically be increased without limitation. Therefore, the player can also acquire an original character card that does not exist elsewhere. Thereby, the interest property of a game can be improved. Further, since it is not necessary to prepare a printed character card KC in the game machine 1, it is possible to reduce costs and labor for inventory management and the like.

  Further, the printed character card KC includes a two-dimensional barcode NB including information on the character defined by the character card KC. For this reason, this character card KC can be used in the next and subsequent games. Thus, since the character can be continuously nurtured, that is, a continuous game play can be promoted, an increase in the number of plays can be promoted. On the other hand, if the game result is unsatisfactory, such as character training, it can be rearranged using the pre-play cards. In this case as well, motivation for replaying the game can be provided, so that an increase in the number of plays can be promoted.

  In the above embodiment, the external storage device 21 functions as a format storage unit by storing the image data 28 including the format data. Further, the control unit 15 functions as data generation means by executing the routine of FIG. 6 through the data generation unit 26.

  This invention is not limited to the above-mentioned form, It can implement with a suitable form. In the above-described form, a card-like paper member is used as the print medium, but the print medium is not limited to such a form. For example, if printing is possible with a printer, each member such as a plastic member or a metal member may be used as the print medium.

  Further, the recording medium is not limited to such a printing medium. For example, an optical storage medium such as DVDROM or CDROM, or a nonvolatile semiconductor memory such as EEPROM may be used as the recording medium. In this case, various types of information such as image data may be output so as to be stored in these storage media. Therefore, in this case, the control unit 15 may function as an output unit through the data generation unit 26.

  The storage medium may include a communication unit that can transmit and receive information using infrared rays or the like, and may be configured to be communicable. The communication unit may be configured to be able to communicate through a network such as the Internet. A mobile phone may be used as an example of a storage medium including such a communication unit. In this case, information such as received image data may be stored in an external storage device connected to the CPU included in the mobile phone. In this case, the external storage device of the mobile phone functions as a recording unit. Moreover, in these cases, the game machine should just be provided with the communication means which can communicate with a communication part. Thereby, the communication means functions as the output means. In this case, the communication means may be controlled by the control unit 15.

  Further, if the recording medium includes a control unit such as a CPU and a monitor, such as a mobile phone, a composite image can be displayed on the monitor based on the image data. Thereby, also in these cases, information such as image data recorded on the recording medium can be recognized by the player through display of a composite image or the like. As described above, when the recording medium can represent the composite image based on the image data, the image data is obtained. When the recording medium is a print medium that cannot represent the image data, the composite image is obtained. Should be recorded. As described above, at least one of image data and a composite image may function as image-related information of the present invention.

  Further, when a mobile phone is used as a recording medium, a game using information related to game results in a storage medium may be provided on the mobile phone side. That is, a common monster training game may be provided in the mobile phone and the game machine 1. In addition, information regarding the game result provided to the mobile phone using the communication means or the like may be used in a monster training game provided by the mobile phone. That is, the game result of the game machine 1 may be used for a monster training game for a mobile phone. Furthermore, in the case where a game common to the game machine 1 is also provided on the mobile phone, provision of information related to the game result to the mobile phone is not limited to a form using a communication unit or the like. For example, when a mobile phone is provided with a camera or the like and the mobile phone can read code information created in accordance with a predetermined standard such as a two-dimensional bar code, a game is played on the mobile phone via the character card KC. Information about the results may be provided.

  FIG. 7 is an explanatory diagram for explaining the relationship between the mobile phone and the game machine 1 when the monster training game is provided also on the mobile phone. Further, the example of FIG. 7 shows an example in which information related to the game result is provided to the mobile phone via the character card KC. As shown in FIG. 7, for example, on the mobile phone 35, the character defined in the character card KC is reproduced during the game based on the two-dimensional barcode NB of the character card KC. The process for reproducing the character may be the same as the routine of FIG. 5, for example. In addition, the mobile phone 35 provides a monster training game using characters reproduced in the same manner as the game machine 1. In the mobile phone 35, image data reflecting the game result is generated as a result of the monster training game. That is, as a result of the monster training game, image data for reproducing the post-bred character after the character card KC character has been bred is generated. The process for generating image data may be the same as the routine of FIG. 6, for example. Thereby, the game result of the game machine 1 can be taken over by the game of the mobile phone 35.

  On the other hand, information corresponding to the game result of the mobile phone 35 may be further provided to the game machine 1. That is, a post-bred character corresponding to the game result of the mobile phone 35 may be reproduced on the game machine 1. Such reproduction may be realized, for example, via the card image 36 displayed on the monitor MO of the mobile phone 35 by image data generated as a game result. Alternatively, the image data may be provided to the game machine 1 using communication means or the like. The card image 36 is an image that reproduces the character card KC. Therefore, it has the same information and mode as the character card KC. That is, the card image 36 can function as the character card KC. For this reason, for example, the game machine 1 is provided with information related to the game result via the code image NBI corresponding to the two-dimensional barcode NB in the card image 36. In this case, the barcode reader 10 may be configured by a camera or the like that can read the code image NBI. In this way, the game result of the mobile phone 35 may be returned to the game machine 1 further.

  In the game machine 1, a monster training game may be further executed using the game result provided by the mobile phone 35. The game result may be provided again as the character card KC. That is, between the game machine 1 and the mobile phone 35, a common monster training game for training a common character (used for playing a game) is provided. A loop state may be formed between the game machine 1 and the mobile phone 35 such that game results are mutually provided and common character development is promoted. By using the mobile phone 35, the game play time can be extended. Thereby, the interest property of a game can be improved. In addition, the game player layer can be expanded to the user group of the mobile phone 35. Thereby, since a player layer is expanded, utilization of the game machine 1 can be promoted. Furthermore, for example, if there are privileges such as items that can be given only when played on the game machine 1 side, the use of the game machine 1 can be further promoted.

  In addition, as long as it is possible to acquire and provide information regarding game results using a communication means or a code that conforms to a predetermined standard such as a two-dimensional barcode NB, a terminal that provides a game common to the game machine 1 It is not limited to the mobile phone 35. For example, a personal computer or a home game machine may be used as a terminal for providing a game common to the game machine 1. Further, the card image NBI generated by a mobile phone or the like and data for expressing the card image NBI may be used in the mobile phone without being output to the game machine 1, for example. That is, the card image NBI generated by a mobile phone or the like may be used so as to be completed within the mobile phone without being output to a mobile phone or the like different from the mobile phone.

  In addition, when the information regarding a game result is exchanged using a communication means etc., the code | cord | chord image NBI in the card | curd image 36 may be abbreviate | omitted. That is, the image data generated by the mobile phone 35 may not include data for expressing a code compliant with a predetermined standard such as the two-dimensional barcode NB.

  In the above-described embodiment, a monster training game is executed on the game machine 1, but a game (including a game provided by a mobile phone or the like) executed on the game machine 1 is not limited to such a game. For example, various games such as an action game and a role playing game may be executed. As game machines, various game machines such as business use, home use, stationary type, and portable type, personal computers, mobile phones, and the like may be used.

1 game machine 16 printer (output means)
15 Control unit (data generating means)
21 External storage device (format storage means)
28 Image data (format data)
FG format image (basic format)
KC character card (recording medium, printing medium)
NB 2D barcode (2D barcode for games)

Claims (4)

  1. Predetermined information recorded on a recording medium is acquired and configured to be usable in a game, and a predetermined image that can be visually recognized or image-related information indicating data for expressing the predetermined image is stored. A game system comprising: a game machine capable of providing the recording medium in a state of being performed; and a user terminal used by being carried by each user ,
    The game machine
    Output means for outputting the predetermined information and the image-related information to the recording medium so as to be recorded on the recording medium;
    Stores format data for expressing a basic format corresponding to a fixed portion of the predetermined image so that a variable area capable of changing information to be displayed on the predetermined image is included in the basic format. Format storage means;
    A terminal information acquiring means for acquiring terminal information used from the user terminal to reproduce the predetermined image,
    A composite image obtained by combining the basic format and the game information so that the game information is displayed in the variable area based on the game information associated with the game result and the format data is expressed as the predetermined image. Data generating means for generating output data including image data for
    Image reproduction means for reproducing a predetermined image corresponding to the terminal side information during the game based on the terminal side information acquired by the terminal information acquisition means;
    With
    The output means records the output data such that the game information is recorded as the predetermined information, and at least one of the image data and the composite image is recorded as the image-related information on the recording medium. Output to medium,
    As the output means, a printer capable of printing various information is used,
    As the recording medium, a printing medium formed in a card shape and printed with various information by the printer is used.
    The printer outputs the output data to the recording medium by printing the game information as the predetermined information and the composite image as the image-related information, respectively, on the printing medium.
    The user terminal is provided with a camera capable of acquiring the game information included in the print medium,
    The user terminal obtains the game information included in the print medium via the camera and provides a game in which a post-change image reflecting the game information is reproduced, and reflects the result of the game Provide terminal-side game information to reproduce a given image,
    The terminal information acquisition means acquires the terminal side game information as the terminal side information,
    The game system characterized in that the image reproduction means reproduces the post-change image reflecting the game result of the user terminal as the predetermined image based on the terminal-side game information.
  2. A reading device capable of reading the two-dimensional barcode and acquiring information included in the two-dimensional barcode;
    The data generating means is configured to include the game information, and generates, as the game information, barcode data for expressing a game two-dimensional barcode that can be read by the reader.
    The output means outputs the output data to the recording medium so that at least one of the game two-dimensional barcode and the barcode data is recorded as the predetermined information. Game system .
  3. The variable area includes a barcode information area capable of displaying the two-dimensional barcode,
    The data generation means generates the image data so as to represent an image in which the two-dimensional barcode is displayed in the barcode information area as the composite image, thereby the game information, the image data, The game system according to claim 2, wherein the output data including: is generated.
  4. Predetermined information recorded on a recording medium is acquired and configured to be usable in a game, and a predetermined image that can be visually recognized or image-related information indicating data for expressing the predetermined image is stored. A game system comprising: a game machine capable of providing the recording medium in a state in which the game machine has been recorded; and a user terminal carried and used by each user , wherein the game machine is recorded on the recording medium Output means for outputting the predetermined information and the image-related information to the recording medium, and a basic format corresponding to a fixed part of the predetermined image, information to be displayed on the predetermined image during the basic format a format storage means for storing format data to express to include changeable variable region, using from the user terminal to reproduce the predetermined image A terminal information acquiring means for acquiring the terminal-side information, wherein the output means of the game machine, the game information associated with a game result as the predetermined information, as the image-related information, the game information At least one of a composite image in which the basic format and the game information are combined and image data for expressing the composite image as the predetermined image is displayed in the variable area. Output data including the game information and the image data is output to the recording medium so as to be recorded on the medium, and a printer capable of printing various types of information is used as the output unit. is formed on the recording medium with various information is printed is utilized by the printer, the user terminal, before Said game information obtainable camera included in the print medium is provided, is applied to a game system,
    A data generation procedure for the game machine to generate the output data;
    Procedure said printer of the gaming machine, for outputting the game information as the predetermined information, the synthesized image as the image-related information, said by printing on the print medium, respectively, said output data to said recording medium When,
    The user terminal obtains the game information included in the print medium via the camera and provides a game in which a post-change image reflecting the game information is reproduced, and reflects the result of the game A procedure for providing terminal-side information for reproducing a predetermined image;
    An image reproduction procedure for reproducing a predetermined image corresponding to the terminal-side information during the game based on the terminal-side information acquired by the terminal information acquisition unit of the game machine ;
    With
    The image is reproduced procedure, the game result of the user terminal based on the terminal-side information said post-change image that is reflected is reproduced as the predetermined image, the card issuing method, characterized in that.
JP2012137315A 2011-07-28 2012-06-18 Game system and card issuing method using the same Active JP5420721B2 (en)

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JP2011165859 2011-07-28
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JP2012137315A JP5420721B2 (en) 2011-07-28 2012-06-18 Game system and card issuing method using the same
PCT/JP2012/068877 WO2013015330A1 (en) 2011-07-28 2012-07-25 Game system, control method used in same, and computer program
CN201210265499.XA CN102895782B (en) 2011-07-28 2012-07-27 Game system and control method used in same
TW101127269A TW201311321A (en) 2011-07-28 2012-07-27 Game machine, control method and storage medium storing computer program used thereof

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TW201311321A (en) 2013-03-16
JP2013046746A (en) 2013-03-07

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