TWI644709B - Game device, and game program - Google Patents

Game device, and game program Download PDF

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Publication number
TWI644709B
TWI644709B TW106118046A TW106118046A TWI644709B TW I644709 B TWI644709 B TW I644709B TW 106118046 A TW106118046 A TW 106118046A TW 106118046 A TW106118046 A TW 106118046A TW I644709 B TWI644709 B TW I644709B
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TW
Taiwan
Prior art keywords
item
game
information
character
item information
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TW106118046A
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Chinese (zh)
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TW201803632A (en
Inventor
廣瀬剛
名倉孝
格和真理
山田慎也
後藤泉
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萬代股份有限公司
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges

Abstract

本發明之課題在於提供一種擴大遊戲玩家取得之物品之用途之較佳之遊戲體驗。 It is an object of the present invention to provide a better gaming experience that expands the use of items obtained by game players.

本發明之遊戲裝置自具有第1物品資訊之第1種別之物品、及具有第2物品資訊之與第1種別之物品不同之第2種別之物品中至少任一者取得物品資訊,並執行基於該物品資訊之遊戲。而且,遊戲裝置在物品資訊係自第1種別之物品取得之情形下,重新產生第1種別之物品,且重新產生之第1種別之物品被賦予顯示與基於該物品資訊執行之遊戲之操作內容相對應之遊戲要素的第1物品資訊,在物品資訊係自第2種別之物品取得之情形下,重新產生第1種別之物品,且重新產生之第1種別之物品至少被賦予顯示與取得之第2物品資訊對應之遊戲要素的第1物品資訊。 The game device of the present invention acquires item information from at least one of the first item having the first item information and the second item different from the item of the second item having the second item information, and executes the item information based on The game of the item information. Further, in the case where the item information is acquired from the item of the first item, the game device regenerates the first item, and the regenerated first item is given the operation content of the game executed based on the item information. The first item information of the corresponding game element is regenerated to the first type of item when the item information is obtained from the second item, and the regenerated first item is at least displayed and obtained. The first item information of the game element corresponding to the second item information.

Description

遊戲裝置、及遊戲程式 Game device, and game program

本發明係關於一種遊戲裝置及程式,尤其是關於一種基於自物品取得之資訊提供遊戲操作之遊戲裝置。 The present invention relates to a game device and program, and more particularly to a game device that provides game operations based on information obtained from an item.

存在有對遊戲玩家提供藉由取得被賦予卡片或玩具體等之物品之資訊而使與該物品對應之角色或項目登場之遊戲之遊戲體驗的遊戲裝置。在如上述之遊戲裝置中,亦存在有以可操作根據遊戲之操作內容使已登場之角色或項目變化,並使變化後之角色或項目在下次以後登場之遊戲之方式,排出被賦予對應之資訊之新的物品者。 There is a game device that provides a game experience for a game player to obtain a game in which a character or an item corresponding to the item is presented by acquiring information on an item such as a card or a toy body. In the game device as described above, there is also a method in which a character or an item that has appeared on the basis of the operation content of the game is changed, and the changed character or item is played next time. The new item of information.

在專利文獻1之遊戲裝置中,為了在下次以後之遊戲中可使用變化後之角色(變化後角色),而使印刷有可取得變化後之參數(特性資料)之二維編碼之卡片輸出至印表機。 In the game device of Patent Document 1, in order to use the changed character (the changed character) in the next game, the two-dimensional coded card on which the changed parameter (characteristic data) can be obtained is output to Printer.

[先前技術文獻] [Previous Technical Literature] [專利文獻] [Patent Literature]

[專利文獻1]日本特開2002-065936號公報 [Patent Document 1] Japanese Patent Laid-Open Publication No. 2002-065936

在專利文獻1記載之遊戲裝置中入手之卡片係依存於在遊戲操作時被登錄之角色者,遊戲玩家不易入手所期望之變化後角色之卡片。具體而言,在專利文獻1記載之遊戲裝置中,針對期望在遊戲後使卡片輸出此一 情形之變化後角色,由於遊戲玩家必須持有變化所必要之角色之卡片,故有重複遊戲操作直至能夠入手該等變化所必要之卡片為止等的需要時間之可能性,此會減少遊戲玩家對遊戲之關注度。 The card that is started in the game device described in Patent Document 1 depends on the character who is registered during the game operation, and the game player is not likely to start the card of the changed character desired. Specifically, in the game device described in Patent Document 1, it is desirable to output the card after the game. After the change of the situation, since the game player must hold the card of the role necessary for the change, there is a possibility that the game player needs to repeat the game operation until the card necessary for the change is started, which reduces the game player's right. The attention of the game.

另外,近年來針對1個作品(內容),展開了例如提供以不同之硬體(遊戲裝置)可操作之內容不同之複數種遊戲(遊戲標題)、或以可利用如上述之遊戲之方式構成之玩具或貨品等之物品的事業。另一方面,在如上述之事業展開中,由於在1個遊戲標題中可利用之物品係用途被限定於同一標題者,故針對例如登場之角色共通之同一內容,遊戲玩家必須入手用於使所期望之角色在不同種類之遊戲之各者中登場之物品。因此,由於即便遊戲玩家入手所期望之角色之物品,仍無法在同一內容之特定之遊戲中使用該物品,故無法操作所期望之角色登場之遊戲,而有可能喪失興趣。 In addition, in recent years, for one piece of work (content), for example, a plurality of games (game titles) different in content that can be operated by different hardware (game devices) are provided, or a game such as the above is available. The business of items such as toys or goods. On the other hand, in the development of the above-mentioned business, since the use of the item that can be used in one game title is limited to the same title, the game player must start using the same content common to the characters such as the debut. The desired character is the item that appears in each of the different types of games. Therefore, even if the game player can not use the item in the specific game of the same content even if the game player starts the desired character, the game of the desired character cannot be operated, and the interest may be lost.

本發明係鑒於上述之問題點而完成者,其目的在於提供一種遊戲裝置及程式,該遊戲裝置提供擴大遊戲玩家取得之物品之用途之較佳之遊戲體驗。 The present invention has been made in view of the above problems, and an object of the present invention is to provide a game device and a program that provide a better gaming experience for expanding the use of items acquired by game players.

為了達成前述之目的,本發明之遊戲裝置係執行基於自物品取得之物品資訊之遊戲者,其具有:取得機構,其自具有第1物品資訊之第1種別之物品、及具有第2物品資訊之與第1種別之物品不同之第2種別之物品中至少任一者取得物品資訊;及產生機構,其基於利用取得機構取得之物品資訊重新產生第1種別之物品;且產生機構在物品資訊係自第1種別之物品取得之情形下,重新產生第1種別之物品,且重新產生之第1種別之物品被賦予顯示與基於該物品資訊執行之遊戲之操作內容相對應之遊戲要素的第1物品資訊,在物品資訊係自第2種別之物品取得之情形下,重新生成第1 種別之物品,且重新產生之第1種別之物品至少被賦予顯示與取得之第2物品資訊對應之遊戲要素的第1物品資訊。 In order to achieve the above object, the game device of the present invention is a player who executes item information based on an article, and has an acquisition means for the first item from the first item information and the second item information. At least one of the second type of items different from the first item is obtained from the item information; and the generating means regenerates the first item based on the item information obtained by the obtaining means; and generating the item information In the case where the item of the first type is acquired, the item of the first type is regenerated, and the first item of the regenerated item is given the first display of the game element corresponding to the operation content of the game executed based on the item information. 1 item information, in the case that the item information is obtained from the second item, regenerate the first The item of the category and the regenerated first item are provided with at least the first item information indicating the game element corresponding to the acquired second item information.

根據本發明,利用如上述之構成可提供擴大遊戲玩家取得之物品之用途之較佳之遊戲體驗。 In accordance with the present invention, the use of the composition as described above provides a preferred gaming experience that expands the use of items acquired by game players.

100‧‧‧遊戲裝置 100‧‧‧game devices

101‧‧‧控制部 101‧‧‧Control Department

102‧‧‧記錄媒體 102‧‧‧Recording media

103‧‧‧記憶體 103‧‧‧ memory

104‧‧‧支付檢測部 104‧‧‧Payment Inspection Department

105‧‧‧取得部 105‧‧‧Acquisition Department

106‧‧‧角色DB 106‧‧‧Character DB

107‧‧‧提示控制部 107‧‧‧Prompt Control Department

108‧‧‧印刷控制部 108‧‧‧Print Control Department

109‧‧‧操作輸入部 109‧‧‧Operation Input Department

110‧‧‧通訊部 110‧‧‧Communication Department

120‧‧‧第1讀取器 120‧‧‧1st reader

130‧‧‧第2讀取器 130‧‧‧2nd reader

140‧‧‧顯示部 140‧‧‧Display Department

150‧‧‧聲音輸出部 150‧‧‧Sound Output Department

160‧‧‧印刷部 160‧‧‧Printing Department

201‧‧‧排出口 201‧‧‧Export

301‧‧‧角色圖像 301‧‧‧ character image

302‧‧‧角色名 302‧‧‧ role name

303‧‧‧遊戲玩家名 303‧‧‧ Game Player Name

304‧‧‧參數 304‧‧‧ parameters

305‧‧‧轉輪遊戲圖像 305‧‧‧Revolution game image

306‧‧‧編碼圖像 306‧‧‧ Coded image

311‧‧‧角色圖像 311‧‧‧ character image

312‧‧‧角色名 312‧‧‧ role name

321‧‧‧角色圖像 321‧‧‧ character image

401‧‧‧卡片ID 401‧‧‧Card ID

402‧‧‧遊戲玩家名 402‧‧‧ Game Player Name

403‧‧‧角色ID 403‧‧‧ role ID

404‧‧‧等級資訊 404‧‧‧Level Information

405‧‧‧轉輪遊戲資訊 405‧‧‧Revolutionary Game Information

411‧‧‧遊戲幣ID 411‧‧‧ Game currency ID

412‧‧‧角色ID 412‧‧‧ role ID

421‧‧‧角色ID 421‧‧‧ role ID

422‧‧‧基本參數 422‧‧‧Basic parameters

423‧‧‧成長時變化資訊 423‧‧‧Change information during growth

424‧‧‧提示用資訊 424‧‧‧ Tips for information

431‧‧‧角色ID 431‧‧‧ Role ID

432‧‧‧操作時參數 432‧‧‧Operational parameters

433‧‧‧提示用資訊 433‧‧‧ Tips for information

434‧‧‧遊戲幣登錄旗標 434‧‧‧ Game currency login flag

435‧‧‧等級資訊 435‧‧‧Level Information

441‧‧‧等級資訊 441‧‧‧Level Information

442‧‧‧等級資訊 442‧‧‧ Level Information

443‧‧‧屬性資訊 443‧‧‧Attribute Information

S701‧‧‧步驟 S701‧‧‧Steps

S702‧‧‧步驟 S702‧‧‧Steps

S703‧‧‧步驟 S703‧‧‧Steps

S704‧‧‧步驟 S704‧‧‧Steps

S705‧‧‧步驟 S705‧‧‧Steps

圖1係顯示本發明之實施形態及變化例之遊戲裝置100之功能構成的方塊圖。 Fig. 1 is a block diagram showing the functional configuration of a game device 100 according to an embodiment and a modification of the present invention.

圖2係顯示本發明之實施形態及變化例之遊戲裝置100之外觀的圖。 Fig. 2 is a view showing the appearance of the game device 100 according to the embodiment and the modification of the present invention.

圖3(a)~圖3(d)係用於說明本發明之實施形態及變化例之各種遊戲用物品的圖。 3(a) to 3(d) are views for explaining various game articles according to embodiments and modifications of the present invention.

圖4(a)~圖4(e)係顯示本發明之實施形態之各種資訊之資料構成例的圖。 4(a) to 4(e) are diagrams showing an example of the data configuration of various pieces of information according to an embodiment of the present invention.

圖5係例示由本發明之實施形態之遊戲裝置100執行之操作提供處理的流程圖。 FIG. 5 is a flowchart illustrating an operation providing process performed by the game device 100 according to the embodiment of the present invention.

圖6係例示本發明之實施形態之登錄處理之流程圖。 Fig. 6 is a flow chart showing the registration processing of the embodiment of the present invention.

圖7係例示本發明之實施形態之產生處理之流程圖。 Fig. 7 is a flow chart showing the process of generating the embodiment of the present invention.

〔實施形態1〕 [Embodiment 1]

以下,針對本發明之例示性實施形態,參照圖式詳細地說明。此外,以下說明之一個實施形態說明將本發明應用於作為遊戲裝置之一例之可提供基於自複數個種別之物品取得之資訊之遊戲之操作的遊戲裝置中之例。然而,本發明可應用於可執行基於自物品取得之資訊之遊戲之任意之 機器。 Hereinafter, an exemplary embodiment of the present invention will be described in detail with reference to the drawings. Further, an embodiment of the following description explains an example in which the present invention is applied to a game device which is an example of a game device and which can provide an operation based on information obtained from a plurality of items. However, the present invention is applicable to any game that can perform information based on information obtained from an item. machine.

在本實施形態中,以遊戲裝置排出之遊戲中可使用之本發明之第1種別之物品為卡片之情形進行說明。又,以遊戲中可使用之本發明之第2種別之物品為遊戲幣之情形進行說明。然而,第1種別之物品與第2種別之物品若為以後述之第1物品資訊或第2物品資訊可分別取得之方式構成之不同種別之物品,則不限定於卡片或遊戲幣。此處,設為在遊戲裝置中產生並被排出之物品僅為第1種別之物品(卡片),第2種別之物品(遊戲幣)雖然遊戲中可使用,但在遊戲裝置中不被排出。遊戲幣作為被提供為例如以相關於同一內容提供之其他遊戲標題可使用之遊戲用物品或玩具而進行說明。該等物品中至少任一者可為包含例如具有遊戲要素(角色或項目)之外觀之人物等之造形物者。在此一情形下,物品資訊可自以印記或印字等之可視之狀態被賦予該造形物之底面或特定之面之編碼、或自該造形物之內部之記錄媒體取得。又,物品不僅為人物,亦可為玩具或印記等之任意之物品。 In the present embodiment, the case where the first item of the present invention which can be used in the game discharged from the game device is a card will be described. Further, the case where the second item of the present invention which can be used in the game is a medal is explained. However, the items of the first type and the items of the second type which are different types of the first item information or the second item information which will be described later are not limited to the card or the medal. Here, it is assumed that the article generated and discharged in the game device is only the first item (card), and the second item (game coin) is usable in the game, but is not discharged in the game device. The coin is described as a game article or toy that can be used, for example, in association with other game titles provided with the same content. At least one of the items may be a creator including, for example, a person having an appearance of a game element (role or item). In this case, the item information can be obtained by encoding the bottom surface or the specific surface of the shaped object or the recording medium from the inside of the shaped object in a state in which the imprint or the printing is visible. Moreover, the article is not only a character but also an arbitrary item such as a toy or a stamp.

又,在本實施形態中,針對遊戲中可使用之卡片,以第1物品資訊藉由應用特定之變換演算而被變換(編碼化)為一維或多維之圖案(編碼),並以形成(印刷)為編碼圖像之態樣被賦予卡片表面之情形進行說明。以卡片之編碼圖像構成為藉由被後述之第1讀取器讀取而可取得該第1物品資訊者來進行說明。另一方面,針對遊戲中可使用之遊戲幣,以第2物品資訊以與第1物品資訊不同之形式被編碼化,並以被記錄於遊戲幣所內含之近場通訊(NFC:Near Field Communication)用之標籤(以下之NFC標籤)之態樣被賦予遊戲幣之情形進行說明。以遊戲幣之NFC標籤構成為藉由被後述之第2讀取器讀取而可取得該第2物品資訊者來進行說明。 Further, in the present embodiment, the card usable in the game is converted (encoded) into a one-dimensional or multi-dimensional pattern (encoding) by the application-specific conversion calculation for the first item information, and is formed ( Printing) A case where the surface of the encoded image is given to the surface of the card. The coded image of the card is configured to be read by a first reader to be described later, and the first article information can be obtained. On the other hand, for the game currency that can be used in the game, the second item information is encoded in a form different from the first item information, and is recorded in the near field communication contained in the game currency (NFC: Near Field) Communication) The description of the use of the label (hereinafter the NFC label) is given to the game currency. The NFC tag configuration of the game currency is described by being read by a second reader described later to obtain the second article information.

然而,將第1物品資訊及第2物品資訊賦予卡片或遊戲幣之態樣並不限定於如上述之態樣,使用不可視墨水之印刷而在中間層形成特定之識別圖案、或記錄於不是限定於NFC標籤而是卡片或遊戲幣所包含之IC晶片等之記錄媒體並被保持為資料等之只要為各個資訊之取得方式為不同者,任何態樣皆可。從興趣性之觀點而言,較佳者係,將第2物品資訊賦予遊戲幣之方式使用在其產生後可進行資訊之任意之改寫的方式。 However, the aspect in which the first item information and the second item information are given to the card or the game currency is not limited to the above-described aspect, and a specific identification pattern is formed in the intermediate layer by printing using the invisible ink, or is recorded not limited. The NFC tag is a recording medium such as an IC chip included in a card or a game currency, and is held as a material or the like, and any form of information can be obtained in a different manner. From the viewpoint of interest, it is preferable that the second item information is given to the game currency in such a manner that the information can be arbitrarily rewritten after it is generated.

又,在本實施形態中以如下之情形進行說明,即:在遊戲裝置執行之遊戲中,藉由使用卡片或遊戲幣而可登場之遊戲要素被作為角色,並對該卡片或遊戲幣賦予對應之角色之圖案(角色圖像)。然而,本發明之實施並不限定於此,應瞭解特定被執行之遊戲之遊戲要素之用途的卡片並不限定於構成為可特定遊戲之角色者,可為特定項目或效果等之其他之遊戲要素者。 Further, in the present embodiment, a game element that can be played by using a card or a game currency is used as a character in a game executed by the game device, and a corresponding card or game currency is assigned. The character's pattern (character image). However, the implementation of the present invention is not limited thereto, and it should be understood that the card for the purpose of the game element of the specific executed game is not limited to the one that is configured as a specific game, and may be another game such as a specific item or effect. Elemental.

《遊戲裝置100》 "Game Device 100"

此處,利用圖1之方塊圖說明遊戲裝置100之功能構成。 Here, the functional configuration of the game device 100 will be described using the block diagram of FIG.

控制部101為例如CPU,控制遊戲裝置100所具有之各區塊之動作。具體而言,控制部101藉由讀出記錄於例如記錄媒體102之各區塊之動作程式並在記憶體103展開、執行,而控制各區塊之動作。 The control unit 101 is, for example, a CPU that controls the operation of each block included in the game device 100. Specifically, the control unit 101 controls the operation of each block by reading out an operation program recorded in each block of the recording medium 102 and expanding and executing the memory 103.

記錄媒體102為例如非揮發性記憶體或HDD等之可持久地保持資料之記錄裝置。記錄媒體102除遊戲裝置100所具有之各區塊之動作程式外,還記憶各區塊之動作中所必要之參數等之資訊、及遊戲裝置100執行之遊戲所使用之各種圖形資料。記憶體103為例如揮發性記憶體等之用於暫時性資料記憶之記憶裝置。記憶體103不僅用作各區塊之動作程式之展開區域,亦可用作暫時記憶在各區塊之動作中輸出之資料等之儲存區域。 The recording medium 102 is a recording device that can hold data persistently, such as a non-volatile memory or an HDD. The recording medium 102 stores information such as parameters necessary for the operation of each block and various graphic data used for the game executed by the game device 100, in addition to the operation programs of the blocks included in the game device 100. The memory 103 is a memory device for temporary data memory such as volatile memory. The memory 103 is used not only as an expansion area for an action program of each block, but also as a storage area for temporarily storing data and the like outputted in the operations of the respective blocks.

支付檢測部104檢測在遊戲裝置100中等值之支付是否已完成。等值之支付可藉由檢測出例如特定之金額之硬幣或相當之貨幣被投入至硬幣之投入口,或基於與特定之電子貨幣之晶片之通訊之決算處理之完成等來判斷。以本實施形態之遊戲裝置100作為基於等值之支付而開始對遊戲玩家提供伴隨著卡片之排出之服務來進行說明,但等值之支付並非係必須之必要條件,可為基於特定之開始指示而開始提供服務者。 The payment detecting unit 104 detects whether or not the payment of the medium value of the game device 100 has been completed. The payment of the equivalent value can be judged by detecting, for example, a coin of a specific amount or a comparable currency being put into the coin input port, or based on the completion of the final processing of the communication with the wafer of the specific electronic money. The game device 100 of the present embodiment is described as a service for providing a game player with the discharge of a card based on the payment of the equivalent value. However, the payment of the equivalent value is not a necessary condition, and may be based on a specific start instruction. And start to provide the service provider.

取得部105當在操作本實施形態之遊戲裝置100提供之遊戲時,取得該遊戲中使用之角色之資訊來作為物品資訊(第1物品資訊或第2物品資訊)。物品資訊係經由與遊戲裝置100在同一殼體內、或可固著脫離地連接於遊戲裝置100之外部之第1讀取器120及第2讀取器130自遊戲用之物品即卡片或遊戲幣取得。為了將自卡片或遊戲幣取得之物品資訊變換為適合遊戲之處理之利用之形式,而可進行特定之資料變換處理等。第1讀取器120及第2讀取器130在被控制為可進行自卡片或遊戲幣取得資訊之狀態之期間,使用例如攝像裝置及特定之圖像處理進行卡片或遊戲幣被載置於特定之部位之檢測、及該物品之辨識或自該物品取得資訊。在本實施形態中,第1讀取器120自被賦予卡片之編碼進行第1物品資訊之取得,第2讀取器130自遊戲幣具有之NFC標籤進行第2物品資訊之取得。 When the game provided by the game device 100 of the present embodiment is operated, the acquisition unit 105 acquires information of the character used in the game as item information (first item information or second item information). The item information is a card or a game coin that is connected to the game device 100 via the first reader 120 and the second reader 130 that are connected to the game device 100 in the same casing or fixedly detachably from the game device 100. Acquired. In order to convert the item information obtained from the card or the game currency into a form suitable for the processing of the game, a specific data conversion process or the like can be performed. The first reader 120 and the second reader 130 are placed on the card or the game currency using, for example, an imaging device and a specific image processing while being controlled to be in a state in which information can be acquired from the card or the coin. Detection of a particular part, identification of the item, or obtaining information from the item. In the present embodiment, the first reader 120 acquires the first item information from the code given to the card, and the second reader 130 acquires the second item information from the NFC tag that the coin has.

如圖2所示,在本實施形態之遊戲裝置100中,第1讀取器120與第2讀取器130設置於操作盤上之不同之位置,在各自之位置中分別以不同之方式進行資訊取得。在待進行物品資訊之取得之物品為卡片之情形下,由第1讀取器120進行該資訊取得,但在待進行物品資訊之取得之物品為具有NFC標籤之遊戲幣之情形下,不是由第1讀取器120而是由第2讀取器130進行該資訊取得。亦即,在接受提供於遊戲操作時進行自物品之資訊讀取 之遊戲體驗之情形下,遊戲玩家進行朝第1讀取器120之卡片之載置、或朝第2讀取器130之遊戲幣之載置即可。 As shown in FIG. 2, in the game device 100 of the present embodiment, the first reader 120 and the second reader 130 are disposed at different positions on the operation panel, and are respectively performed in different positions in the respective positions. Information obtained. In the case where the item to be obtained for the item information is a card, the information is acquired by the first reader 120, but in the case where the item to be obtained for the item information is a game currency having an NFC tag, it is not The first reader 120 performs the information acquisition by the second reader 130. That is, reading information from the article when accepting the game operation In the case of a game experience, the game player may place the card placed on the first reader 120 or the game currency placed on the second reader 130.

角色DB106為針對作為遊戲中登場之角色而被預先決定之角色之各者來管理角色資訊的資料庫。在本實施形態之遊戲裝置100提供之遊戲中,提供針對被設置為同一內容之不同遊戲標題用之遊戲用物品即卡片及遊戲幣之各者,使與被賦予物品之角色圖像對應之角色登場之操作體驗。因而,在角色圖像可被賦予卡片之角色群中至少包含角色圖像被賦予遊戲幣之角色,在角色DB106中,針對角色圖像可被賦予卡片之角色之各者,進行識別資訊建立關聯之角色資訊的管理。在本實施形態中為了簡單化,在與卡片對應之角色和與遊戲幣對應之角色為同一角色之情形下,在物品資訊中至少包含針對兩物品特定該角色之同一識別資訊(角色ID),藉此,構成為即便在使用任一物品之情形下,在遊戲中仍能夠參照與同一角色ID已建立關聯之角色資訊。 The character DB 106 is a database for managing character information for each of the characters that are determined in advance as characters appearing in the game. In the game provided by the game device 100 of the present embodiment, each of the cards and the medals for the game items for different game titles set to the same content is provided, and the character corresponding to the character image to which the article is attached is provided. Debut the operating experience. Therefore, at least the character image is assigned to the role of the coin in the character group to which the character image can be assigned to the card, and in the character DB 106, the identification information can be associated with each of the characters of the character image that can be assigned to the character image. The management of role information. In the present embodiment, in the case where the character corresponding to the card and the character corresponding to the coin are in the same role, the item information includes at least the same identification information (character ID) for the two items. Thereby, it is configured to be able to refer to the character information associated with the same character ID in the game even in the case of using any item.

提示控制部107管理遊戲裝置100之對遊戲玩家之各種資訊提示之控制。在本實施形態之遊戲裝置100中,採用具有進行圖像(遊戲畫面、選單畫面等)顯示之顯示部140、及進行聲音輸出之聲音輸出部150者作為對遊戲玩家提示各種資訊之機構來進行說明,但應瞭解資訊提示之機構並不限定於該等,可替代或追加。 The presentation control unit 107 manages the control of various information presentations by the game device 100 to the game player. In the game device 100 of the present embodiment, a display unit 140 that displays an image (a game screen, a menu screen, etc.) and a sound output unit 150 that performs sound output are used as a mechanism for presenting various information to the game player. Note, but the organization that should be aware of the information is not limited to these, and can be replaced or added.

提示控制部107包含例如GPU等之描繪裝置,在產生使顯示部140顯示之畫面時進行特定之描繪處理。具體而言,提示控制部107在遊戲裝置100之作動中(遊戲操作中或待機狀態中),基於由控制部101進行之處理或命令,相對於必要之描繪用對象執行適當之演算處理,並進行畫面之描繪。產生之畫面被輸出至與遊戲裝置100在同一殼體內、或可固著脫離地 連接於遊戲裝置100之外部之顯示裝置即顯示部140,藉由在特定之顯示區域中顯示而被提示給遊戲玩家。 The presentation control unit 107 includes a rendering device such as a GPU, and performs a specific rendering process when a screen to be displayed on the display unit 140 is generated. Specifically, the presentation control unit 107 performs an appropriate calculation process with respect to the necessary drawing object based on the processing or command by the control unit 101 during the operation of the game device 100 (in the game operation or in the standby state), and Perform a picture depiction. The generated screen is output to the same housing as the game device 100, or can be fixedly detached The display unit 140, which is a display device connected to the outside of the game device 100, is presented to the game player by being displayed in a specific display area.

又,提示控制部107包含例如音板及放大器等之進行聲音信號之輸出/放大之電路,在產生自聲音輸出部150輸出之聲音時進行特定之處理。具體而言,提示控制部107藉由基於例如預先記錄於記錄媒體102之聲音資料確定同時進行輸出之聲音資料,將其變換(D/A變換)為電性聲音信號並輸出至聲音輸出部150,而進行聲音輸出。聲音輸出部150可為特定之揚聲器等,輸出基於所輸入之聲音信號之音波。 Further, the presentation control unit 107 includes, for example, a circuit for outputting/amplifying an audio signal such as a soundboard or an amplifier, and performs specific processing when the sound output from the sound output unit 150 is generated. Specifically, the presentation control unit 107 determines the audio material that is simultaneously output based on, for example, the audio material recorded in advance on the recording medium 102, converts it (D/A) into an electrical sound signal, and outputs it to the sound output unit 150. And the sound is output. The sound output unit 150 may be a specific speaker or the like, and outputs sound waves based on the input sound signal.

印刷控制部108,在卡片之產生指示完成時,產生包含與該卡片所含有之物品資訊對應之編碼圖像及形成卡片之印刷面之其他圖像的供印刷輸出之卡片之印刷資料。若產生印刷資料,則印刷控制部108將該印刷資料與印刷命令一起傳送至印刷部160,指示該卡片之印刷並使其排出。印刷部160係與遊戲裝置100在同一殼體內、或可固著脫離地連接於遊戲裝置100之外部且構成為可與印刷控制部108進行資訊發送/接收的印表機等之印刷裝置。印刷部160若自印刷控制部108接收卡片之印刷資料及該資料之印刷命令,則進行印刷資料之印刷動作。經過印刷而被排出之卡片,在印刷部160與遊戲裝置100內置於同一殼體內之情形下,可藉由被導引至自遊戲裝置100之外部可接取之排出口(圖2之201),而被提供給遊戲玩家。亦即,在遊戲裝置100中被排出之卡片為以下之所謂按需印刷之卡片,即相應於印刷資料被傳送至印刷部160,藉由相對於未進行印刷之狀態之特定的印刷用紙進行印刷才在提供用之卡片上形成記載之項目整體。 When the card generation instruction is completed, the print control unit 108 generates print data of a card for printing output including a coded image corresponding to the article information contained in the card and another image forming a printing surface of the card. When the print material is generated, the print control unit 108 transmits the print material together with the print command to the printing unit 160, instructs printing of the card and discharges it. The printing unit 160 is a printing device such as a printer that can be connected to the game device 100 in the same casing as the game device 100 or can be fixedly detached from the game device 100 and configured to transmit/receive information with the print control unit 108. When the printing unit 160 receives the printing data of the card and the printing command of the data from the printing control unit 108, the printing unit 160 performs a printing operation of the printing material. The card that has been ejected by printing can be guided to the discharge port accessible from the outside of the game device 100 when the printing unit 160 and the game device 100 are built in the same casing (201 of FIG. 2). And is provided to gamers. That is, the card that is ejected in the game device 100 is a so-called on-demand card that is transported to the printing unit 160 corresponding to the printed material, and is printed by printing on a specific printing paper in a state where printing is not performed. Only the items listed in the card are provided for the whole.

操作輸入部109係例如方向輸入用之操作構件、決定輸入用之操作構件、及各種感測器等之遊戲裝置100具有之使用者介面。若檢測出完成對 操作構件之操作輸入,則操作輸入部109將與該操作輸入對應之控制信號輸出至控制部101。此外,在本實施形態中,以遊戲裝置100作為具備各種介面來作為物理性操作構件者而進行說明,但亦可包含例如檢測在顯示部140之畫面上進行之觸控輸入的觸控輸入檢測感測器等。 The operation input unit 109 is a user interface of the game device 100 such as an operation member for direction input, an operation member for determining input, and various sensors. If the detection is complete When the operation input of the operation member is input, the operation input unit 109 outputs a control signal corresponding to the operation input to the control unit 101. Further, in the present embodiment, the game device 100 is described as a physical operation member having various interfaces, but may include, for example, a touch input detection for detecting a touch input performed on the screen of the display unit 140. Sensors, etc.

通訊部110為與遊戲裝置100具有之外部裝置之通訊介面。通訊部110能夠經由未圖示之網際網路等之通訊網或纜線等之無關有線無線之通訊媒體與外部裝置連接,可實現資料之發送/接收。通訊部110例如將作為發送對象而被輸入之資訊變換為特定之形式之資料,經由網路發送至伺服器等之外部裝置。又,若經由例如網路自外部裝置接收資訊,則通訊部110將該資訊解碼並儲存於記憶體103。又,本實施形態之遊戲裝置100構成為可經由通訊部110自外部裝置接收將遊戲之處理程式打包化之程式資料。控制部101在利用通訊部110而將該程式資料與程式之更新要求一起接收之情形下,能夠遵從更新要求使用接收之程式資料更新儲存於當前記錄媒體102之遊戲之處理程式。此外,遊戲之處理程式之更新處理,除此以外,還可在例如將記錄於記錄媒體之程式資料插入遊戲裝置具有之未圖示之光學驅動器等時被自動執行,或亦可在插入後藉由管理者發出開始命令而執行。 The communication unit 110 is a communication interface with an external device of the game device 100. The communication unit 110 can be connected to an external device via a communication medium such as a communication network or a cable such as an Internet (not shown), and can transmit/receive data. The communication unit 110 converts, for example, information input as a transmission target into data of a specific format, and transmits the information to an external device such as a server via the network. Further, when information is received from an external device via, for example, a network, the communication unit 110 decodes and stores the information in the memory 103. Further, the game device 100 of the present embodiment is configured to be able to receive program data for packaging the game processing program from the external device via the communication unit 110. When the control unit 101 receives the program data together with the update request of the program by the communication unit 110, the control unit 101 can update the processing program of the game stored in the current recording medium 102 using the received program data in accordance with the update request. In addition, the program processing of the game program may be automatically executed when, for example, the program data recorded on the recording medium is inserted into an optical drive (not shown) included in the game device, or may be borrowed after insertion. It is executed by the manager issuing a start command.

《卡片、遊戲幣、物品資訊》 "Cards, Game Coins, Article Information"

其次,針對在本實施形態之遊戲裝置100中遊戲中可使用之卡片、遊戲幣、及對該等物品之各者賦予之物品資訊,利用圖說明細節。此外,雖例示本實施形態之各物品與可能在遊戲中登場之角色中任一者進行對應關係建立,而具有該角色之圖案(角色圖像)之態樣,但並非係排除各物品與遊戲中任一項目或其他遊戲要素進行對應關係建立之可能性者。 Next, the card, the medal, and the item information given to each of the items in the game device 100 of the present embodiment will be described with reference to the drawings. In addition, although the article of the present embodiment is established in correspondence with any of the characters that may appear in the game, and has the pattern of the character (character image), it is not excluded from each item and game. The possibility of establishing a correspondence between any of the items or other game elements.

圖3(a)為在本實施形態之遊戲裝置100中於遊戲中可使用之卡片,係顯示可在遊戲裝置100中產生、印刷及排出之卡片之正面之圖。如圖示般,在卡片中包含:與該卡片對應之角色的角色圖像301、該角色之角色名302、與為了識別卡片之持有者而設定之遊戲玩家名303、使角色登場時之遊戲層面上之各種參數304、轉輪遊戲圖像305、以及可取得被賦予卡片之第1物品資訊之編碼圖像306。 Fig. 3 (a) is a view showing a card that can be used in a game in the game device 100 of the present embodiment, and displays a front view of a card that can be generated, printed, and discharged in the game device 100. As shown in the figure, the card includes a character image 301 of the character corresponding to the card, a character name 302 of the character, a game player name 303 set for the holder of the identification card, and a character appearance. Various parameters 304 on the game level, a reel game image 305, and a coded image 306 that can obtain the first item information given to the card.

轉輪遊戲圖像305係如圖示般為設置有特定數目(在本實施形態中為3個)之邊框之圖像,係為了在使與卡片對應之角色經過成長繼續使用之情形下,亦即如後述般在使用卡片使角色在遊戲中登場,以反映操作內容之狀態將該角色作為新的卡片產生之情形下提供附加性遊戲要素而設置者。轉輪遊戲圖像之各邊框藉由針對該角色重複遊戲操作而依次確定內容(邊框內之圖像。由於與轉輪遊戲之停格結果對應,故以下根據需要,以停格結果或停格結果圖像而提及),而變得可視認。圖3(b)係例示圖3(a)之卡片出現停格結果變化後之狀態者,以所謂「銀剝離」之要領,配合遊戲操作之進行與角色之成長階段,轉輪遊戲圖像305之邊框內之停格結果漸次確定(解放)。又,編碼圖像306係藉由使用特定之變換演算變換與卡片對應之第1物品資訊而獲得之例如如圖示之一維或多維之圖案,構成為藉由被第1讀取器120讀取而可取得第1物品資訊。 The runner game image 305 is an image in which a specific number (three in the present embodiment) is provided as shown in the figure, in order to continue the use of the character corresponding to the card. That is, as will be described later, the card is used to make the character appear in the game, and the player is provided as an additional game element in the case where the character is generated as a new card in a state of the operation content. Each frame of the runner game image sequentially determines the content by repeating the game operation for the character (the image in the frame. Since it corresponds to the stoppage result of the runner game, the following may stop the result or stop the space as needed. The resulting image is mentioned) and becomes visible. Fig. 3(b) illustrates the state in which the card of Fig. 3(a) has a change in the stoppage result, and the so-called "silver stripping" method, in conjunction with the progress of the game operation and the growth stage of the character, the reel game image 305 The result of the stoppage in the border is gradually determined (liberated). Further, the coded image 306 is obtained by, for example, one-dimensional or multi-dimensional pattern as shown by using the first item information corresponding to the card by using a specific conversion calculation, and is configured to be read by the first reader 120. The first item information can be obtained.

以編碼圖像306之形態被賦予如上述之卡片之第1物品資訊可為例如如圖4(a)所示之資料構成。在圖4(a)之例中,被賦予卡片之第1物品資訊與唯一地特定(識別)該卡片之卡片ID401建立關聯,並包含:顯示該卡片之持有者之遊戲玩家名402、特定與該卡片對應之角色之角色ID403、顯示與該卡片對應之角色之成長狀態之等級資訊404、及顯示轉輪遊戲圖像之 構成之轉輪遊戲資訊405。 The first item information to which the card as described above is given in the form of the coded image 306 can be, for example, a data structure as shown in Fig. 4(a). In the example of FIG. 4(a), the first item information given to the card is associated with the card ID 401 that uniquely identifies (identifies) the card, and includes: a game player name 402 that displays the holder of the card, and a specific a role ID 403 of the character corresponding to the card, a level information 404 indicating the growth state of the character corresponding to the card, and a display of the game image of the runner The composition of the runner game information 405.

此外,所謂等級資訊在本實施形態中以簡單地採用遊戲之角色等級(表示成長階段之值)而進行說明,但在本發明之實施中並非係限定於此。例如,針對體力或攻擊力、擅長本領、及技能等之各種參數,設定有顯示自基準值起之上升(成長)之遊戲之階段,等級資訊404可為特定此之資訊等之任一資訊。 In addition, in the present embodiment, the level information is described by simply using the role level of the game (indicating the value of the growth stage), but the present invention is not limited thereto. For example, for various parameters such as physical strength, attack power, skill, skill, and the like, a stage in which a game showing an increase (growth) from a reference value is set, and the level information 404 may be any information such as specific information.

另一方面,圖3(c)為在本實施形態之遊戲裝置100中可在遊戲中使用之遊戲幣,係顯示並非在遊戲裝置100中產生而是在其他路徑中流通之遊戲幣之正面的圖。如圖示般,在遊戲幣中與卡片相同地構成為被賦予與該遊戲幣對應之角色之角色圖像311,除此以外,還具有該角色之角色名312。 On the other hand, FIG. 3(c) shows the game currency that can be used in the game in the game device 100 of the present embodiment, and displays the front side of the game currency that is not generated in the game device 100 but is distributed in another route. Figure. As shown in the figure, in the coin, the character image 311 to which the character corresponding to the coin is assigned is formed in the same manner as the card, and the character name 312 of the character is also included.

在如上述之遊戲幣中,以與卡片不同之形式被編碼化且藉由被寫入至NFC標籤而被賦予之第2物品資訊可為例如如圖4(b)所示之資料構造。在圖4(b)之例中,賦予遊戲幣之第2物品資訊包含與識別該遊戲幣之遊戲幣ID411建立關聯,而特定與該遊戲幣對應之角色的角色ID412。 In the above-described game currency, the second item information which is encoded in a form different from the card and which is given by being written to the NFC tag may be, for example, a material structure as shown in FIG. 4(b). In the example of FIG. 4(b), the second item information given to the coin includes a character ID 412 associated with the coin ID 411 identifying the coin, and a character corresponding to the coin.

《角色資訊之構成》 "The composition of role information"

另一方面,由上述之角色DB106管理之角色資訊可為具有例如如圖4(c)所示之資料構造者。在圖4(c)之例中,針對1個角色作為角色DB106之1個記錄被管理之角色資訊與在遊戲中唯一地特定角色之角色ID421建立關聯,並管理:基本參數422,其顯示用於特定對戰程序之角色之各種參數之針對未考量成長狀態之狀態預先決定的體力或攻擊力、擅長本領、及技能等之角色固有之能力參數之初始值(基準值:例如等級1之狀態下之各種參數之值);成長時變化資訊423,其顯示與針對源自基本參數之各種參 數之成長(等級、操作次數、操作內容)相對應之增減幅度、及可追加賦予之擅長本領、技能等;及提示用資訊424,其顯示在該角色之登錄時或在使該角色在遊戲中登場時提示之角色圖像與聲音資料。此外,角色圖像可為在遊戲之操作時不僅用於遊戲畫面之構成,還用於重新產生之卡片之印刷資料之構成。 On the other hand, the character information managed by the character DB 106 described above may be, for example, a material constructor as shown in FIG. 4(c). In the example of FIG. 4(c), the character information managed for one character of the character DB 106 is associated with the character ID 421 of the unique character in the game, and the basic parameter 422 is displayed for display. For the various parameters of the role of the specific battle program, the initial value of the ability parameter inherent in the role of the physical strength or attack power, the skill, and the skill that are not determined in the state of the growth state (reference value: for example, level 1) The value of various parameters); the change information 423 during growth, the display and the various parameters for the basic parameters The number of growth (level, number of operations, operation content) corresponding to the increase and decrease, and the ability to add additional skills, skills, etc.; and prompt information 424, which is displayed at the time of registration of the role or in the role of Character image and sound data prompted during the game. In addition, the character image may be used not only for the composition of the game screen but also for the reproduction of the printed material of the card during the operation of the game.

《遊戲概要》 Game Summary

此處,針對在本實施形態之遊戲裝置100中執行之遊戲之概要進行說明。遊戲裝置100之1次遊戲操作係以等值之支付完成為契機開始提供。若開始提供遊戲操作,則在確定遊戲玩家操作之角色(操作角色)、或與遊戲玩家之操作角色同行之角色(以下,其等無區別地作為使用角色而提及)後,執行令使用角色登場之遊戲處理。 Here, an outline of a game executed in the game device 100 of the present embodiment will be described. The first game operation of the game device 100 is started with the completion of the payment of the equivalent value. If the game operation is started, the role of the game player is determined (the operation character), or the role of the game player's operation character (hereinafter, the same as the use role is indiscriminately mentioned), the execution role is used. Debut game processing.

使用角色可藉由使第1讀取器120或第2讀取器130讀取卡片或遊戲幣之物品資訊,而登錄與各物品對應之角色。或,可行的是,能夠在遊戲玩家未持有任一物品之情形下,跳過基於物品資訊之登錄,將利用抽選處理等被分配之特定之角色登錄為使用角色。在本實施形態中為了簡單化,以使用角色為1個之情形進行說明。 The character can be used to register the character corresponding to each item by reading the item information of the card or the game currency by the first reader 120 or the second reader 130. Alternatively, it is possible to skip the registration based on the item information when the game player does not hold any item, and register the specific role assigned by the lottery process or the like as the use character. In the present embodiment, for the sake of simplification, a case where one character is used will be described.

由遊戲處理提供之遊戲包含以下程序:執行使用角色與對方角色之間之對戰遊戲之對戰程序、及在對戰程序之中途或終了後,相關於對戰遊戲或卡片之產生進行可產生特定之效果(特殊技能/效果之顯現、角色成長獎勵、角色等級變更等)之轉輪盤(抽選)遊戲的轉輪盤程序。 The game provided by the game processing includes the following program: performing a battle program between the use character and the opponent character, and after the battle program is finished or finished, the specific effect related to the generation of the game or card ( The roulette program of the reel (draw) game of special skills/effects, role growth rewards, character level changes, etc.

在對戰程序中,遊戲玩家藉由進行操作輸入而能夠操作以特定之處理之結果決定之對方角色為對戰對方之對戰遊戲。在本實施形態中為了簡單化,可行的是,與使用角色相對應而將對方角色之數目亦設為1個,例 如基於遊戲玩家之模式選擇,或在特定之遊戲中在對戰遊戲之事件之發生確定時由抽選處理等來決定。 In the competition program, the game player can operate the opponent character determined by the result of the specific processing by performing the operation input as the battle game of the opponent. In the present embodiment, in order to simplify, it is possible to set the number of opponent characters to one corresponding to the role to be used, for example. It is determined by a lottery process or the like, for example, based on a game player's mode selection, or when the occurrence of an event of a competition game is determined in a specific game.

在本實施形態之遊戲裝置100提供之遊戲中,在對戰程序中,能夠將遊戲玩家所登錄之使用角色在與對方角色之對戰遊戲中用作進行戰鬥之行動之角色。針對使用角色之各者設定反映對對戰遊戲之進行(或勝敗)帶來影響之根據用於登錄之卡片或遊戲幣具有之物品資訊決定之成長狀態的各種參數(操作時參數)。對戰程序之遊戲之進行為基於該操作時參數而被決定者,針對同一角色,成長狀態愈進行(例如等級資訊之角色等級愈高),則愈有利地進行。又,在遊戲之進行中,可參照轉輪遊戲資訊405之狀態,例如在3個停格結果符合特定之角色之情形下,或在停格結果為立直(類於聽牌)狀態(藉由剩餘1個停格結果之確定而停格結果之組合可更符合特定之角色)之情形下,可使對應之特殊效果發生,而進行有利於遊戲之進行之控制。使用角色之成長狀態為可根據對戰遊戲之操作內容自登錄時起發生變化者,藉由針對成長後之使用角色發出卡片之產生指示,而遊戲玩家能夠入手與該成長後之角色對應之卡片。 In the game provided by the game device 100 of the present embodiment, in the competition program, the use character registered by the game player can be used as a role of the action of the battle in the battle game with the opponent character. For each of the roles to be used, various parameters (operational parameters) reflecting the growth state of the card game or the game currency having the influence on the progress (or the victory or defeat) of the competition game are set. The progress of the game of the battle program is determined based on the parameter at the time of the operation, and the more the growth state is performed for the same character (for example, the higher the character level of the level information), the more advantageous it is. Moreover, during the progress of the game, reference may be made to the state of the reel game information 405, for example, in the case where the three stop motions match the specific character, or in the state where the stop motion is straight (like the draw) (by In the case where the remaining one stoppage result is determined and the combination of the stoppage results is more in line with the specific character), the corresponding special effect may be generated, and control for facilitating the progress of the game is performed. When the growth state of the use character is changed from the time of registration based on the operation content of the competition game, the card generation instruction is issued for the post-growth use character, and the game player can start the card corresponding to the post-growth character.

《操作提供處理》 Operational Processing

在具有如上述之構成之本實施形態之遊戲裝置100中,針對相關於1次遊戲操作被執行之操作提供處理,利用圖5之流程圖說明具體的處理。與該流程圖對應之處理可藉由控制部101讀出記憶於例如記錄媒體102之對應之處理程式,並在記憶體103展開、執行而實現。此外,以本操作提供處理在由支付檢測部104檢測出例如1次遊戲操作之等值之投入完成時開始之情形進行說明。在本操作提供處理之執行中,只要未特別提及,設為提示控制部107基於由控制部101進行之處理或命令,進行對應於適宜 進行之畫面之產生及朝顯示部140之該畫面之顯示、以及基於對應之聲音資料之自聲音輸出部150之聲音輸出。 In the game device 100 of the present embodiment having the above configuration, the specific processing is explained using the flowchart of FIG. 5 for the operation providing processing related to the one-time game operation. The processing corresponding to the flowchart can be realized by the control unit 101 reading a processing program stored in, for example, the recording medium 102, and expanding and executing the memory 103. In addition, the case where the operation providing process is started when the payment detecting unit 104 detects that the input of the equivalent value of the game operation is completed, for example, will be described. In the execution of the operation providing process, unless otherwise mentioned, the presentation control unit 107 performs the processing or the command based on the control unit 101 to respond to the appropriate The generation of the screen and the display of the screen on the display unit 140 and the sound output from the sound output unit 150 based on the corresponding sound data.

在S501中,控制部101針對此次遊戲操作執行登錄使用角色之登錄處理。登錄處理係藉由遊戲玩家使第1讀取器120取得卡片具有之第1物品資訊、使第2讀取器130取得遊戲幣具有之第2物品資訊、或控制部101利用抽選處理等選擇可在遊戲中登場之角色而進行。 In S501, the control unit 101 executes registration processing of the login use role for the current game operation. In the login process, the first player 120 acquires the first item information of the card, the second reader 130 acquires the second item information of the medal, or the control unit 101 selects by the lottery process or the like. Conducted in the role of the game.

〈登錄處理〉 <Login processing>

此處,針對在操作提供處理之S501中執行之登錄處理,利用圖6之流程圖說明細節。 Here, details are explained using the flowchart of FIG. 6 for the login processing executed in S501 of the operation providing processing.

在S601中,控制部101開始使用角色之登錄之物品資訊之取得處理,使卡片或遊戲幣之讀取待機。具體而言,控制部101以可取得使用角色之登錄之物品資訊之方式使取得部105、第1讀取器120及第2讀取器130動作。此時,提示控制部107在控制部101之控制下,針對使用角色進行顯示使當前卡片或遊戲幣之讀取為待機之狀態的畫面之產生及聲音之播放,而使顯示部140及聲音輸出部150進行提示。 In S601, the control unit 101 starts the process of acquiring the item information registered by the character, and waits for the reading of the card or the game currency. Specifically, the control unit 101 operates the acquisition unit 105, the first reader 120, and the second reader 130 so that the article information of the registered character can be acquired. At this time, under the control of the control unit 101, the presentation control unit 107 displays the screen and the sound of the state in which the current card or the coin is read as a standby state, and the display unit 140 and the sound are output. The part 150 makes a prompt.

在S602中,控制部101判斷自卡片及遊戲幣中任一物品(對象物品)之物品資訊之讀取是否完成。控制部101藉由是否利用取得部105完成經由第1讀取器120或第2讀取器130之物品資訊(對象物品資訊)之取得而進行本步驟之判斷。控制部101在判斷為對象物品資訊之讀取完成之情形下使處理轉移至S603,在判斷為未完成之情形下重複本步驟之處理。此外,在不進行自物品之資訊取得而進行轉移至對戰程序之操作(跳過)之情形下,控制部101自角色DB106取得針對自例如被決定為初始角色之角色中基於抽選處理選擇之1個角色的角色資訊,並進行後述之使用角色資訊與遊戲 玩家名之設定,並使處理轉移至S608即可。 In S602, the control unit 101 determines whether or not the reading of the article information of any of the cards (target articles) from the card and the medal is completed. The control unit 101 determines whether or not the acquisition of the article information (target article information) via the first reader 120 or the second reader 130 by the acquisition unit 105 is performed. When the control unit 101 determines that the reading of the target item information is completed, the control unit 101 shifts the processing to S603, and if it is determined that the processing is not completed, the processing of this step is repeated. In addition, the control unit 101 acquires, from the character DB 106, the selection based on the lottery process for the character determined to be the initial character, for example, without performing the information acquisition from the article. Character role information, and use the role information and games described later Set the player name and transfer the processing to S608.

在S603中,控制部101判斷所取得之對象物品資訊是否係自遊戲幣取得者。本步驟之判斷藉由取得部105自任一之讀取器進行資訊取得而進行判斷即可,但亦可藉由例如取得之對象物品資訊之資料構造之解析而進行。控制部101在判斷對象物品資訊係自遊戲幣取得之情形下使處理轉移至S604,在判斷為不是自遊戲幣取得,亦即係自卡片取得之情形下,使處理轉移至S606。 In S603, the control unit 101 determines whether or not the acquired target item information is from the medal acquirer. The determination of this step may be performed by the acquisition unit 105 performing information acquisition from any of the readers, but may be performed by, for example, analysis of the data structure of the acquired target article information. When the control unit 101 determines that the target item information is acquired from the medal, the process proceeds to S604, and when it is determined that the target item information is not acquired from the medal, that is, if it is acquired from the card, the process proceeds to S606.

在S604中,控制部101參照對象物品資訊所包含之角色ID412,自角色DB106取得對象物品(遊戲幣)之角色資訊。而後,控制部101基於取得之角色資訊,針對使用角色,將在遊戲中參照之使用角色資訊儲存於記憶體103。具體而言,控制部101在角色DB106管理之角色資訊中,取得角色ID421為對象物品資訊所包含之角色ID412之角色資訊。所儲存之使用角色資訊係例如如圖4(d)所示般可構成為與使用角色之角色ID431建立關聯,並具有:操作時參數432,其在遊戲處理之執行中,相關於進行之決定而被參照;提示用資訊433,其用於使用角色之提示;遊戲幣登錄旗標434(例如邏輯型),其顯示登錄時是否使用遊戲幣;及使用角色之當前之等級資訊435。若取得與遊戲幣對應之角色資訊,則控制部101將取得之角色資訊之角色ID421、基本參數422、及提示用資訊424構成作為角色ID431、操作時參數432、及提示用資訊433之使用角色資訊,並儲存於記憶體103。又,由於對象物品為遊戲幣,故控制部101將遊戲幣登錄旗標434設定為真(true),將等級資訊435設定為顯示初始等級之資訊。如上述般,由於遊戲幣在遊戲裝置100中並不構成為主要被使用之遊戲用物品,第2物品資訊不具有顯示成長狀態之等級資訊,故在本實施形態中,以使 用遊戲幣登錄之角色係作為初始等級之角色登錄之情形進行說明。然而,應瞭解在本發明之實施中,在使用遊戲幣登錄之使用角色之操作時,參數432與等級資訊435之決定方法可不同。例如,在以較初始等級高之特定之等級之角色登錄之情形下,能夠更適宜地將持有遊戲幣之遊戲玩家引導至在本實施形態之遊戲裝置100中所提供之遊戲之操作。 In S604, the control unit 101 refers to the character ID 412 included in the target item information, and acquires the character information of the target item (game currency) from the character DB 106. Then, based on the acquired character information, the control unit 101 stores the used character information referred to in the game in the memory 103 for the use character. Specifically, the control unit 101 acquires the character information of the character ID 412 included in the target item information in the character information managed by the character DB 106. The stored usage role information may be configured to be associated with the role ID 431 of the usage character as shown in FIG. 4(d), and has an operation time parameter 432, which is related to the decision made during execution of the game process. Referenced; prompt information 433 for prompting the use of the character; game currency login flag 434 (eg, logical type) showing whether the game currency is used when logging in; and using the current level information 435 of the character. When the character information corresponding to the game currency is obtained, the control unit 101 forms the character ID 421, the basic parameter 422, and the presentation information 424 of the acquired character information as the role ID 431, the operation parameter 432, and the use role of the presentation information 433. Information and stored in the memory 103. Further, since the target item is the medal, the control unit 101 sets the medal registration flag 434 to true (true), and sets the level information 435 to display the information of the initial level. As described above, since the game currency does not constitute the game item mainly used in the game device 100, and the second item information does not have the level information indicating the growth state, in the present embodiment, The role registered in the game currency is explained as the case where the character is registered as the initial level. However, it should be understood that in the practice of the present invention, the method of determining the parameter 432 and the level information 435 may be different when using the operation of the use of the coin registration. For example, in the case of logging in with a character of a specific level higher than the initial level, it is possible to more appropriately guide the game player holding the coin to the operation of the game provided in the game device 100 of the present embodiment.

在S605中,控制部101針對進行此次遊戲操作之遊戲玩家,進行遊戲玩家名之設定。遊戲玩家名可設定為例如由遊戲玩家輸入之字串,在未進行輸入之情形下可設定為預設之遊戲玩家名。所設定之遊戲玩家名儲存於例如記憶體103,在遊戲中及重新排出之卡片之印刷資料之產生中使用。 In S605, the control unit 101 sets the game player name for the game player who performs the game operation. The game player name can be set to, for example, a string input by the game player, and can be set as a preset game player name without input. The set game player name is stored, for example, in the memory 103, and is used in the production of the printed material of the game and the re-discharged card.

在S606中,控制部101參照對象物品資訊所包含之角色ID403,自角色DB106取得對象物品(卡片)之角色資訊。而後,控制部101基於取得之角色資訊,將使用角色資訊儲存於記憶體103。具體而言,控制部101在角色DB106管理之角色資訊中,取得角色ID421為對象物品資訊所包含之角色ID403之角色資訊。而後,控制部101將取得之角色資訊之角色ID421及提示用資訊424構成作為角色ID431及提示用資訊433之使用角色資訊,並儲存於記憶體103。又,由於對象物品為卡片,故控制部101將遊戲幣登錄旗標434設定為假(false)。再者,針對操作時參數432,控制部101遵循取得之角色資訊之成長時變化資訊423,將基本參數422設定為基於對象物品資訊之等級資訊404變更後之值。又,針對等級資訊435,設定對象物品資訊之等級資訊404。藉此,在使用卡片進行使用角色之登錄之情形下,能夠對遊戲玩家提供可從卡片顯示之成長狀態重新進行操作之持續性遊戲要素。 In S606, the control unit 101 refers to the character ID 403 included in the target item information, and acquires the character information of the target article (card) from the character DB 106. Then, the control unit 101 stores the used character information in the memory 103 based on the acquired character information. Specifically, the control unit 101 acquires the character information of the character ID 403 included in the target item information in the character information managed by the character DB 106. Then, the control unit 101 forms the character ID 421 and the presentation information 424 of the acquired character information as the use character information of the character ID 431 and the presentation information 433, and stores them in the memory 103. Further, since the target item is a card, the control unit 101 sets the medal registration flag 434 to false (false). Further, with respect to the operation-time parameter 432, the control unit 101 follows the growth-time change information 423 of the acquired character information, and sets the basic parameter 422 to a value obtained by changing the level information 404 based on the target item information. Further, for the level information 435, the level information 404 of the target item information is set. Thereby, in the case of using the card to log in using the character, the game player can be provided with a continuous game element that can be re-operated from the state in which the card is displayed.

在S607中,控制部101將對象物品資訊之遊戲玩家名402作為進行此 次遊戲操作之遊戲玩家之遊戲玩家名並儲存於記憶體103。 In S607, the control unit 101 uses the game player name 402 of the target item information as the execution of this. The game player name of the game player of the secondary game operation is stored in the memory 103.

在S608中,提示控制部107在控制部101之控制下,基於使用角色資訊,進行所登錄之使用角色之提示。提示係藉由包含例如與對應之角色圖像及角色之成長狀態相對應之操作時參數之畫面之朝顯示部140之顯示、及角色名之朗讀聲音、角色固有之臺詞聲音、及主題曲之自聲音輸出部150之聲音輸出而進行。 In S608, the presentation control unit 107, based on the use of the character information, performs a presentation of the registered use character under the control of the control unit 101. The presentation is performed by the display unit 140 including the screen of the operation-time parameter corresponding to the growth state of the corresponding character image and the character, the reading sound of the character name, the character sound of the character, and the theme song. The sound output from the sound output unit 150 is performed.

如此,若登錄處理結束,則控制部101在操作提供處理之S502中,決定對戰程序之對方角色(對戰對方),並執行對戰程序之遊戲處理。控制部101若在對戰程序之遊戲處理結束、亦即進行至1次遊戲操作之對戰遊戲之勝敗決定之狀態,則使處理轉移至S503。 When the registration process is completed, the control unit 101 determines the opponent character (competition opponent) of the competition program in S502 of the operation providing process, and executes the game process of the competition program. When the game processing of the competition program is completed, that is, the game of the competition game of one game operation is determined, the control unit 101 shifts the process to S503.

在S503中,控制部101執行轉輪盤程序之遊戲處理。在本實施形態中為了簡單化,以轉輪盤程序在對戰程序之遊戲處理之終了後發生,轉輪盤程序之操作內容對以後之新的卡片產生之成長狀態之變更帶來影響(利用轉輪盤之抽選結果確定是否使特定之效果產生)之情形進行說明,但本發明之實施並不限定於此。轉輪盤程序可如上述般在對戰程序之遊戲處理之中途發生,在此一情形下,並不限定於新的卡片之產生所涉及之特定效果之產生,還可對對戰遊戲之進行帶來影響。轉輪盤程序之操作內容之結果可變更例如產生之卡片之角色等級之增加率(在操作時參數為基本參數之情形下,朝不是初始等級之角色等級之變更)或操作時參數之增加率等。 In S503, the control unit 101 executes game processing of the reel program. In the present embodiment, in order to simplify the rotation of the roulette program after the end of the game processing of the competition program, the operation content of the reel program affects the change of the growth state of the new card in the future (utilization of the rotation) The case where the result of the drawing of the roulette determines whether or not a specific effect is generated is explained, but the implementation of the present invention is not limited thereto. The roulette program can occur in the middle of the game processing of the battle program as described above. In this case, it is not limited to the specific effects involved in the generation of the new card, and can also bring about the battle game. influences. The result of the operation content of the reel program can change, for example, the increase rate of the character level of the generated card (in the case where the parameter is a basic parameter during operation, the change to the character level that is not the initial level) or the increase rate of the parameter at the time of operation Wait.

在S504中,控制部101針對在此次遊戲操作時使印刷部160印刷、產生、排出新的卡片(以下為卡片化)之角色,執行產生賦予該卡片之第1物品資訊(輸出物品資訊)之產生處理。 In S504, the control unit 101 performs a function of causing the printing unit 160 to print, generate, and discharge a new card (hereinafter referred to as a card) during the game operation, and executes the first item information (output item information) to which the card is given. The production process.

〈產生處理〉 <production processing>

此處,針對在本步驟中執行之產生處理,利用圖7之流程圖說明細節。 Here, the details of the generation processing executed in this step will be described using the flowchart of FIG.

在S701中,控制部101判斷使用角色是否使用遊戲幣登錄。具體而言,控制部101可藉由參照使用角色資訊之遊戲幣登錄旗標434而進行本步驟之判斷。控制部101在判斷使用角色係使用遊戲幣登錄之情形下使處理轉移至S702,在判斷為不是使用遊戲幣登錄之情形下使處理轉移至S703。 In S701, the control unit 101 determines whether or not the use character is registered using the medal. Specifically, the control unit 101 can perform the determination of this step by referring to the game currency registration flag 434 using the character information. When the control unit 101 determines that the use character is registered using the medal, the process proceeds to S702, and when it is determined that the game is not registered with the game currency, the process proceeds to S703.

在S702中,控制部101將使用角色選擇為卡片化對象之角色。在本實施形態之遊戲裝置100中,在使用遊戲幣進行使用角色之登錄之情形下,判斷為遊戲玩家期望該角色之卡片之產生,無關於遊戲之操作內容而將使用角色選擇為卡片化對象之角色。 In S702, the control unit 101 selects the character to be used as the card-characterized object. In the game device 100 of the present embodiment, when the use of the game currency is used to register the use character, it is determined that the game player desires the generation of the card of the character, and the use character is selected as the card object regardless of the operation content of the game. The role.

另一方面,於在S701中判斷為使用角色係未使用遊戲幣登錄之情形下,控制部101在S703中基於對戰程序之遊戲處理之操作內容決定成為卡片化之候選之角色(候選角色)。候選角色至少包含使用角色,另外,還基於對戰遊戲之操作內容增減。在本實施形態中為了簡單化,以若對戰遊戲之結果為勝利則除使用角色外在候選角色中還包含對方角色,若結果為失敗,則在候選角色中僅包含使用角色之情形進行說明。然而,本發明之實施並不限定於此,應瞭解可考量使用角色為複數個,或對戰遊戲為NPC(Non-Player Character,非玩家角色)對戰與對人對戰中任一者等,在任一狀態下皆可變更。若決定候選角色之資訊,則控制部101將該資訊儲存於例如記憶體103。 On the other hand, when it is determined in S701 that the use character is not registered using the medal, the control unit 101 determines the role (candidate character) that is a candidate for cardization based on the operation content of the game process of the competition program in S703. The candidate character includes at least the use of the character, and is also based on the increase or decrease of the operation content of the game. In the present embodiment, in order to simplify the game, if the result of the competition game is a victory, the opponent character is included in the candidate character in addition to the role. If the result is a failure, the candidate character includes only the role to be used. However, the implementation of the present invention is not limited thereto, and it should be understood that the role may be plural, or the game of competition is NPC (Non-Player Character), any of the opponents, etc., in any It can be changed in the status. When the information of the candidate character is determined, the control unit 101 stores the information in, for example, the memory 103.

在S704中,控制部101受理在S703中決定之候選角色中之成為卡片化對象之角色的選擇。卡片化對象之角色之選擇係使提示候選角色之畫面 在顯示部140顯示,基於由操作輸入部109基於該畫面檢測出之操作輸入而進行。卡片化之張數可構成為例如可利用追加之等值之支付增加,並不限定於1張。又,在本實施形態中,以角色之選擇基於遊戲玩家之操作輸入進行之情形進行說明,但本發明之實施並不限定於此。例如,在使用角色登錄有複數個,且存在有相應於操作內容已成長之使用角色之情形下,可以將其優先作為卡片化對象來選擇之方式控制。 In S704, the control unit 101 accepts the selection of the character to be cardified among the candidate characters determined in S703. The selection of the role of the card object is to make the screen of the candidate character Display on the display unit 140 is performed based on an operation input detected by the operation input unit 109 based on the screen. The card number of sheets may be configured to be increased by, for example, an additional equivalent value, and is not limited to one sheet. Further, in the present embodiment, the case where the selection of the character is performed based on the operation input by the game player will be described, but the implementation of the present invention is not limited thereto. For example, in the case where a plurality of roles are registered using a role, and there is a use role corresponding to the growth of the operation content, it can be controlled in a manner of preferentially selecting as a card object.

在S705中,控制部101針對所選擇之卡片化對象之角色產生輸出物品資訊。具體而言,控制部101進行基於新的卡片ID之取得、對戰程序及轉輪盤程序之操作內容之參數(新的等級資訊404)之決定,將該等資訊與遊戲玩家之遊戲玩家名卡片化對象角色之角色ID、及對象物品資訊之轉輪遊戲資訊405結合,而產生輸出物品資訊。基於操作內容決定之參數可為例如增減後之絕對值,亦可為根據基本參數之相對值。在後者之情形下,在例如卡片化對象角色並非基於卡片登錄之使用角色之情形下可顯示無自基本參數之增減,亦可顯示在基本參數上增加了相應於對戰遊戲之結果之變更後的參數與基本參數之差分。又,參數決定可考量例如對戰遊戲之結果與針對同一角色進行卡片化之次數等而被動態地決定。此外,在本實施形態中,以如下之情形進行說明,即:在將使用遊戲幣登錄之使用角色及在不使用物品下登錄之使用角色選擇為卡片化對象之情形下,以被該角色之基本參數卡片化之方式,新的等級資訊404被設定為顯示初始狀態之值。又,控制部101在例如新的等級資訊404滿足特定之條件之情形下,將轉輪遊戲資訊變更為與對象物品資訊之轉輪遊戲資訊405不同之狀態,並產生輸出物品資訊。 In S705, the control unit 101 generates output item information for the selected character of the card object. Specifically, the control unit 101 performs determination based on the acquisition of the new card ID, the parameters of the operation content of the competition program and the reel program (new level information 404), and the information of the game player name card of the game player. The character ID of the object character and the wheel game information 405 of the object item information are combined to generate output item information. The parameter determined based on the operation content may be, for example, an absolute value after the increase or decrease, or may be a relative value according to the basic parameter. In the latter case, for example, in the case where the card-based object character is not based on the use role of the card login, the increase or decrease of the non-basic parameter can be displayed, and the change of the result corresponding to the competition game can be displayed on the basic parameter. The difference between the parameters and the basic parameters. Further, the parameter determination can be dynamically determined by, for example, the result of the competition game and the number of times of carding for the same character. Further, in the present embodiment, the case where the use character registered using the medal and the use character registered under the unused item are selected as the card target are used in the case where the character is used. In the manner in which the basic parameters are carded, the new level information 404 is set to display the value of the initial state. Further, when the new rating information 404 satisfies a specific condition, for example, the control unit 101 changes the reel game information to a state different from the revolving game information 405 of the target item information, and generates output item information.

若產生處理結束,則印刷控制部108在操作提供處理之S505中,產生 所排出之新的卡片之印刷資料,並對印刷部160發出印刷指示。更詳細而言,印刷控制部108在控制部101之控制下,配置基於在產生處理中產生之輸出物品資訊之編碼圖像與卡片化對象角色之角色圖像,進而包含變更後之各種參數等而產生印刷資料。印刷資料與印刷命令一起被發送至印刷部160,印刷部160基於此印刷卡片並將卡片排出。若排出結束,或若在發出印刷指示後,經過作為排出所需之預先決定之時間,則控制部101結束本操作提供處理。 When the process of generating is completed, the print control unit 108 generates in S505 of the operation providing process. The printed material of the new card is discharged, and a printing instruction is issued to the printing unit 160. More specifically, the print control unit 108, under the control of the control unit 101, arranges a coded image based on the output item information generated in the generation process and a character image of the card-type target character, and further includes various parameters after the change, and the like. And produce printed materials. The printed material is sent to the printing unit 160 together with the print command, and the printing unit 160 prints the card and discharges the card based thereon. When the discharge is completed, or if a predetermined time required for discharge is passed after the printing instruction is issued, the control unit 101 ends the operation providing process.

此外,針對使用遊戲幣登錄之使用角色,在確認產生複數次新的卡片之情形下,可容易地入手於例如在遊戲裝置100中僅使用卡片操作之情形下難以入手之與稀缺度高之角色對應之卡片。因而,針對遊戲操作中已被使用過之遊戲幣可以如下之方式控制,即:針對該遊戲操作將對應之角色強制性地選擇為卡片化對象並產生卡片,且與卡片已完成產生建立關聯,而在以後之遊戲操作時無法使用該遊戲幣。與卡片已完成產生之關聯之建立可藉由例如將唯一地特定遊戲幣之遊戲幣ID記錄於外部伺服器等而進行,亦可藉由將顯示已完成產生之資訊寫入遊戲幣之NFC標籤而進行。在後者之情形下,第2讀取器130構成為不僅具有自卡片之NFC標籤之資訊取得(導引)功能,亦具有NFC標籤之資訊改寫(寫入)功能者即可。 Further, in the case of using the use character of the game currency registration, in the case where it is confirmed that a plurality of new cards are generated, it is possible to easily start with a character having a high degree of difficulty in the case of using only the card operation in the game device 100, for example. Corresponding card. Thus, the game currency that has been used in the game operation can be controlled in such a manner that the corresponding role is forcibly selected as a card object and a card is generated for the game operation, and the card is completed and associated with the card. The game currency cannot be used in future game operations. The establishment of the association with the completion of the card may be performed by, for example, recording the unique coin currency of the specific coin on the external server or the like, or by writing the information generated by the display to the NFC tag of the coin. And proceed. In the latter case, the second reader 130 is configured to have not only an information acquisition (guidance) function from the NFC tag of the card but also an information rewriting (writing) function of the NFC tag.

在本實施形態中為了簡單化,以作為使用角色可登錄之角色及對方角色分別為1個之情形進行了說明,但使用角色及對方角色可為複數個。在此一情形下,卡片化對象之角色可構成為可自複數個中選擇1個。又,如上述般,於在複數個使用角色中存在有使用遊戲幣登錄之角色之情形下,可將該角色強制性地選擇為卡片化對象。 In the present embodiment, for the sake of simplification, the case where the character and the opponent character that can be registered as the use character are respectively one is described, but the use character and the opponent character may be plural. In this case, the role of the card object may be configured to be one of a plurality of numbers. Further, as described above, in the case where there is a character registered using the medal in a plurality of use characters, the character can be forcibly selected as the card target.

又,在本實施形態中,在使用遊戲幣進行使用角色之登錄之情形 下,由於具有能夠排出所期望之角色(與遊戲幣對應之角色)之卡片之優點,故以對戰遊戲之操作時參數採用該角色之基本參數之情形進行了說明,但本發明之實施並不限定於此。所謂遊戲玩家並不持有提供為遊戲裝置100中執行之遊戲用的遊戲用物品(卡片),而是持有具有關聯性之內容之遊戲用物品(遊戲幣)係指遊戲玩家對該內容之關注度高且進行該程度投資。因而,可行的是,在例如使用遊戲幣進行使用角色之登錄之情形下,與僅使用卡片進行使用角色之登錄之情形相比,以使遊戲更有利地進行之方式控制。該控制可藉由例如使操作時參數較基本參數增高、使轉輪盤之當選概率增加等之在對戰遊戲程序及轉輪盤程序中至少任一者中以遊戲之進行變得有利之方式調整參數等而進行。 Further, in the present embodiment, the use of the game currency for the use of the role registration In the following, since there is an advantage that a card capable of discharging a desired character (a character corresponding to a game coin) can be discharged, the basic parameters of the character are used in the operation of the competition game, but the implementation of the present invention is not Limited to this. The game player does not hold the game item (card) provided for the game executed in the game device 100, but the game item (game currency) holding the related content means the game player's content for the game. High attention and investment in this level. Therefore, it is possible to control in such a manner that the game is more advantageous than in the case of using the registration of the use character only by using the coin for the use of the character. The control can be adjusted in such a manner that at least one of the competition game program and the reel program becomes advantageous in the game by, for example, increasing the operation parameter with respect to the basic parameter, increasing the probability of selection of the reel, and the like. Parameters and so on.

如以上說明般,根據本實施形態之遊戲裝置,在確保可發生狀態變化之角色之使用數目不變下,能夠實現使用喜愛之角色,且能夠對遊戲玩家提供較佳之遊戲體驗。 As described above, according to the game device of the present embodiment, it is possible to realize the use of the favorite character and to provide a better game experience to the game player while ensuring the number of uses of the character in which the state change can be made.

〔變化例1〕 [Variation 1]

在上述之實施形態1中以如下之情形進行了說明,即:在使用遊戲幣進行使用角色之登錄之情形下,在對戰遊戲程序及轉輪盤程序之終了後,印刷與該使用角色對應之卡片並將卡片排出。另一方面,近年來亦存在有藉由移動、旋轉操作載置於操作盤上之卡片之實物而進行遊戲之操作之遊戲裝置,為了提供如上述之操作體驗,較佳者係遊戲玩家入手卡片直至遊戲程序之遊戲處理之執行為止。因而,在使用遊戲幣進行使用角色之登錄,並排出與該角色對應之卡片之態樣中,由於無關於遊戲之操作內容而確定卡片之角色,故可構成為以遊戲玩家能夠進行使用卡片之遊戲操作之方式,在不以遊戲處理之遊戲操作為必要條件下先將卡片排出。 In the first embodiment described above, in the case where the use of the game currency is used to register the use character, after the game program and the reel program are finished, the print corresponds to the use character. Card and drain the card. On the other hand, in recent years, there has also been a game device that performs a game operation by moving or rotating a physical object of a card placed on an operation panel. In order to provide the above-described operation experience, it is preferred that the game player start the card. Until the execution of the game processing of the game program. Therefore, in the case of using the game currency to perform the registration of the use character and discharging the card corresponding to the character, since the role of the card is determined without regard to the operation content of the game, it is possible to configure the game player to use the card. In the manner of game operation, the card is first discharged under the condition that the game operation is not processed by the game.

又,藉由如上述般構成,而即便在例如在不操作遊戲下僅排出卡片之模式(卡片販賣模式)下,藉由自遊戲幣讀取第2物品資訊,遊戲玩家仍可入手與所期望之角色對應之卡片。 Further, by configuring as described above, the game player can still start and expect by reading the second item information from the coin even in a mode in which only the card is discharged without operating the game (card selling mode). The card corresponding to the character.

〔實施形態2〕 [Embodiment 2]

在上述之實施形態1及變化例1中,以如下情形進行了說明,及:在遊戲幣具有之第2物品資訊具有角色ID,並用於使用角色之登錄之情形下,能夠使被賦予遊戲幣之角色圖像之角色在遊戲中登場。然而,在本發明之實施中,與遊戲幣具有之第2物品資訊對應之遊戲要素並不限定於角色。 In the first embodiment and the first modification described above, the following description is made on the case where the second item information included in the medal has the character ID and is used to register the character, and the game currency can be given. The role of the character image appears in the game. However, in the practice of the present invention, the game element corresponding to the second item information of the medal is not limited to the character.

如上述般,針對相關於1個內容被提供之不同之遊戲標題,在作為遊戲用物品(或排出物品)被分別提供卡片與遊戲幣之情形下,亦考量遊戲幣在與遊戲裝置100不同之裝置中可用於遊戲操作中之態樣。在如上述之態樣中,在如具有可特別改寫之記錄媒體(NFC標籤)之遊戲幣之遊戲用物品在該不同之裝置中用於遊戲操作之情形下,被賦予該物品之第2物品資訊可根據操作內容而變更。因而,例如由被賦予遊戲幣之第2物品資訊顯示之遊戲要素不僅為在遊戲中登場之角色,還可包含在遊戲層面上對該角色賦予之特殊技能或技能、或參數增減等之遊戲效果、項目之附加或裝備等之遊戲層面上之各種屬性。 As described above, in the case where the game title (or the discharge item) is separately provided with the card and the game currency for the different game titles to be provided for one content, the game currency is also considered to be different from the game device 100. The device can be used in game operations. In the above aspect, in the case where a game item such as a medal having a particularly reproducible recording medium (NFC tag) is used for a game operation in the different device, the second item of the item is given. Information can be changed depending on the content of the operation. Therefore, for example, the game element displayed by the second item information given to the medal is not only a character appearing in the game but also a game in which a special skill or skill given to the character, or a parameter increase or decrease is added at the game level. Various attributes at the game level, such as effects, project additions, or equipment.

因而,在本實施形態中,遊戲幣具有之第2物品資訊為具有如圖4(e)之資料構成者。更詳細而言,與遊戲幣ID441建立關聯,除角色ID442外,還包含顯示如上述之各種屬性之屬性資訊443。此外,可行的是,屬性資訊443在附加有特定之屬性且為有意義之情形下以屬性資訊之形式被儲存,在未附加有特定之屬性且為無意義之情形下構成為空白資訊。 Therefore, in the present embodiment, the second item information of the medal has the data composition as shown in Fig. 4(e). More specifically, the game currency ID 441 is associated with, in addition to the character ID 442, attribute information 443 showing various attributes as described above. In addition, it is possible that the attribute information 443 is stored in the form of attribute information when a specific attribute is attached and is meaningful, and is configured as blank information without adding a specific attribute and being meaningless.

在本實施形態中,將第2物品資訊設定為如上述般構成,於在遊戲裝置100中執行之遊戲中,遊戲幣並不限定於使用角色之登錄,可採用用於屬性資訊443之對使用角色之反映者(遊戲效果之附加、項目裝備等)。換言之,在本實施形態之遊戲裝置100中,相關於使用角色之登錄,遊戲幣可為了指定該使用角色而使用,針對使用卡片登錄之使用角色,可為了反映第2物品資訊所包含之屬性資訊443而使用。 In the present embodiment, the second item information is configured as described above, and in the game executed in the game device 100, the medal is not limited to the registration of the use character, and the use of the attribute information 443 can be used. Reflector of the character (addition of game effects, project equipment, etc.). In other words, in the game device 100 of the present embodiment, the game currency can be used to specify the use character in connection with the use of the character registration, and the attribute information included in the second item information can be reflected for the use character registered using the card. Use 443 instead.

在後者之情形下,登錄處理構成為在自卡片取得第1物品資訊後,進行自屬性資訊443之附加之遊戲幣取得第2物品資訊即可。亦即,被賦予遊戲幣之屬性資訊443可構成為不是賦予使用遊戲幣登錄之角色而是可賦予使用角色。換言之,屬性資訊443可在使用角色之操作時反映參數,而可對遊戲之進行帶來影響。此外,在前者之情形下,針對使用遊戲幣登錄之使用角色,可無需取得追加之資訊,而被屬性資訊443反映。 In the latter case, the registration processing is such that after the first item information is acquired from the card, the second item information can be acquired from the additional coin added to the attribute information 443. That is, the attribute information 443 to which the game currency is given may be configured not to be assigned to the character registered using the game currency but to be used as the use character. In other words, the attribute information 443 can reflect the parameters when using the operation of the character, and can affect the progress of the game. Further, in the case of the former, the use character registered using the medal can be reflected by the attribute information 443 without obtaining additional information.

又,在如上述般針對使用角色進行屬性資訊443之反映之情形下,該反映之屬性資訊可在針對該使用角色進行新的卡片之排出之情形下反映(包含)在輸出物品資訊中。在本實施形態中,在進行基於遊戲幣具有之屬性資訊443之遊戲效果之附加之情形下構成為,以遊戲玩家可視認出被賦予該屬性資訊之方式,並不限定於輸出物品資訊,而可進行角色圖像之變更。例如,於在用於使用角色之登錄之卡片如圖3(a)所示之情形下,或於在遊戲幣具有之第2物品資訊中不包含屬性資訊443之情形下與該遊戲幣對應而通常排出之卡片如圖3(a)所示之情形下,可行的是,針對屬性資訊之反映已完成之使用角色,具有被賦予與該屬性資訊對應之效果(圖案不同)之角色圖像321之如圖3(d)之卡片被重新排出。 Further, in the case where the attribute information 443 is reflected using the character as described above, the attribute information of the reflection can be reflected (included) in the output item information in the case where a new card is discharged for the use character. In the present embodiment, when the game effect based on the attribute information 443 of the game currency is added, the game player can visually recognize that the attribute information is given, and is not limited to outputting the item information. The character image can be changed. For example, in the case where the card for registering using the character is as shown in FIG. 3(a), or in the case where the attribute information 443 is not included in the second item information of the game currency, the coin corresponds to the game currency. In the case of a card that is normally ejected, as shown in FIG. 3(a), it is possible that the character used to reflect the attribute information has been completed, and has a character image 321 which is given an effect (pattern different) corresponding to the attribute information. The card of Figure 3(d) is re-discharged.

藉此,能夠擴大遊戲玩家取得之物品之用途,且能夠提供具有更高 遊戲性之遊戲及遊戲用物品(卡片)。 Thereby, it is possible to expand the use of the items obtained by the game player and to provide higher Gameplay and game items (cards).

此外,在本實施形態中,針對屬性資訊443之反映在使用角色之登錄時進行,對之後執行之遊戲程序之進行帶來影響,且亦可賦予重新排出之卡片之態樣進行了說明,但本發明之實施並不限定於此。用於排出附加了屬性資訊之新的卡片之自遊戲幣取得屬性資訊443可在輸出物品資訊之產生時進行。亦即,反映屬性資訊443之操作體驗可為在該新的卡片之排出之遊戲操作中不被提供,在使用該新的卡片之下次以後之遊戲操作中被提供。在此一情形下,若例如在卡片化對象之角色中包含對方角色,則可將該對方角色變更為反映屬性資訊443之狀態並能夠卡片化。 Further, in the present embodiment, the reflection of the attribute information 443 is performed at the time of registration of the use character, which affects the progress of the game program to be executed later, and the description of the card to be re-discharged is explained, but The implementation of the present invention is not limited to this. The coin-acquisition attribute information 443 for discharging a new card to which attribute information is attached may be performed when the output item information is generated. That is, the operational experience reflecting the attribute information 443 may not be provided in the game operation of the discharge of the new card, and is provided in the next game operation after the use of the new card. In this case, for example, if the opponent character is included in the character of the card object, the opponent character can be changed to reflect the state of the attribute information 443 and can be cardified.

又,在本實施形態中以即便為任一角色皆可實現反映屬性資訊443之狀態之新的卡片之排出之情形進行了說明,但為了考量遊戲內容之情節,或確保遊戲玩家間之公平性,可行的是,限定於與遊戲幣對應之角色和使用反映對象之卡片登錄之角色為相同之情形,認可屬性資訊443之反映。 Further, in the present embodiment, the case where a new card reflecting the state of the attribute information 443 can be realized even in any of the roles is described. However, in order to consider the plot of the game content, or to ensure the fairness between the game players. It is possible to recognize the reflection of the attribute information 443 in a case where the role corresponding to the game currency and the role of the card registration using the reflection target are the same.

〔變化例2〕 [Variation 2]

在上述之實施形態2中,以第2物品資訊所包含之屬性資訊443顯示遊戲要素之情形進行了說明,但本發明之實施並不限定於此。 In the second embodiment described above, the case where the game element is displayed by the attribute information 443 included in the second article information has been described. However, the implementation of the present invention is not limited thereto.

例如,遊戲用物品亦包含事件之發佈、作為關聯商品及合作產品之附錄被限定性地提供者,在如上述之物品用於遊戲之情形下,一般情況下會構成為與以通常之方式流通之物品相比,顯現更有利之附加性效果。或,針對流通數被較少地設定之所謂之稀缺度高之遊戲用物品亦然,亦構成為與其他稀缺度之物品相比顯現更有利之附加性效果。 For example, a game item also includes a release of an event, a limited offer as an appendix of a related product and a cooperative product, and in the case where the item as described above is used for a game, it is generally configured to circulate in the usual manner. Compared with the items, it shows a more favorable additional effect. Alternatively, the so-called game item having a high degree of scarcity, which is set to a small number of circulations, is also used, and is also more advantageous in addition to other scarce items.

在本變化例中,針對藉由擴大基於如上述之第2物品資訊產生之附加性效果,使其並不限定於在使用遊戲用物品之情形下之遊戲中出現者(遊 戲中登場之遊戲要素)下進行擴大,而進一步提高在遊戲裝置100中提供之遊戲之興趣性之方法進行說明。更詳細而言,在本變化例中針對以下之態樣進行說明,即:在遊戲幣具有之屬性資訊443中,除遊戲效果與裝備項目等之遊戲要素外,藉由進一步包含在無關於使用並進行之遊戲操作之內容下,用於將特定之角色之新的卡片之排出條件開放的觸發資訊,而在該遊戲幣在遊戲裝置100中使用時產生附加性效果。 In the present modification, the effect of the addition based on the second item information as described above is not limited to the game in the case of using the game item (tour A method of further expanding the game element in the game and further improving the interest of the game provided in the game device 100 will be described. More specifically, in the present modification, the following aspects will be described, that is, in the attribute information 443 of the game currency, in addition to the game elements such as the game effect and the equipment item, it is further included in the useless In the case of the game operation performed, the trigger information for opening the discharge condition of the new card of the specific character is generated, and an additional effect is generated when the medal is used in the game device 100.

具有包含觸發資訊之屬性資訊443之狀態之遊戲幣可藉由在如上述般被限定性地提供之遊戲幣之製造工序中對NFC標籤進行包含該觸發資訊之第2物品資訊之寫入而構成,或可藉由例如於在其他遊戲裝置中滿足特定之條件之情形下進行第2物品資訊之改寫而構成。 The game currency having the state of the attribute information 443 including the trigger information may be formed by writing the second item information including the trigger information to the NFC tag in the manufacturing process of the game currency which is limitedly provided as described above. Alternatively, the second item information may be rewritten by, for example, satisfying a specific condition in another game device.

另外,於在使用角色之登錄時自遊戲幣取得之第2物品資訊中包含觸發資訊之情形下,產生處理構成為並非如實施形態1般將使用角色選擇為卡片化對象之角色,而是例如將使用角色、與利用該觸發資訊可卡片化之特定之角色作為候選角色提示,並受理卡片化對象之角色之選擇即可。或,可構成為將利用觸發資訊可卡片化之特定之角色強制性地選擇為卡片化對象之角色。 In addition, in the case where the second item information acquired from the medal is used to trigger the information when the character is registered, the generation processing is not a role of selecting the use character as the card target as in the first embodiment, but for example The character and the specific character that can be carded using the trigger information are used as the candidate character prompt, and the selection of the role of the card object can be accepted. Alternatively, it may be configured to forcibly select a specific role that can be carded by the trigger information as the role of the card object.

藉此,在本變化例中,在使用具有觸發資訊之遊戲幣進行之遊戲操作中,並非是將在對戰遊戲中登場之對方角色或使用角色等、依存於操作內容而決定之角色作為卡片化對象,而是能夠將即便不在遊戲中登場而由該觸發資訊特定之角色作為卡片化對象。此外,由觸發資訊特定之角色在例如使用卡片進行使用角色之登錄之情形下可構成為在遊戲中可不登場之角色。在此一情形下,例如能夠更適宜地將使用遊戲幣之具有關聯性之遊戲標題之遊戲玩家導引至由遊戲裝置100提供之遊戲標題。 Therefore, in the present variation, in the game operation using the game currency having the trigger information, the character determined by the operation content or the like, which is played in the competition game, is not used as the card game. The object is a card-oriented object that can be specified by the trigger information even if it is not in the game. In addition, the role specific to the trigger information may be configured as a character that may not appear in the game in the case of using a card to log in using the character. In this case, for example, it is possible to more appropriately guide the game player using the associated game title of the coin to the game title provided by the game device 100.

又,在本變化例中針對於在1個遊戲幣具有之第2物品資訊中包含用於解除特定之角色之新的卡片之排出條件之觸發資訊之情形下可將該角色選擇為卡片化對象之構成進行了說明,但本發明之實施並不限定於此。例如,該角色可選擇為卡片化對象之條件並非是被賦予1個遊戲幣之觸發資訊之取得,而是可以自複數個遊戲幣進行觸發資訊之取得為必要條件。又,不是在第2物品資訊中包含如觸發資訊之特定之資訊之構成,在相關於1次遊戲操作自複數個遊戲幣取得之屬性資訊443之組合為特定之組合之情形下,可為滿足條件者。又,由於為了入手如上述之角色之卡片而應該滿足之條件難以設定,故可以如下之方式控制,即:使用該卡片登錄之角色與在不使用遊戲幣下登錄之角色、或使用具有不包含觸發資訊之第2物品資訊之遊戲幣登錄之角色相比,使遊戲更有利地進行。 Further, in the present variation, in the case where the second article information included in one coin includes the trigger information for releasing the discharge condition of the new card of the specific character, the character can be selected as the card object. The configuration has been described, but the implementation of the present invention is not limited thereto. For example, the condition that the character can be selected as the card object is not the acquisition of the trigger information given to one coin, but the trigger information can be acquired from a plurality of coins. Further, in the case where the second article information includes a specific information such as trigger information, the combination of the attribute information 443 obtained from the plurality of game coins in a single game operation is a specific combination, and may be satisfied. Conditioner. Moreover, since it is difficult to set the conditions that should be satisfied in order to start the card of the character as described above, it can be controlled in such a manner that the character registered using the card and the character logged in without using the coin, or the use does not include The game is more advantageous than the role of the game currency registration of the second item information of the trigger information.

〔其他實施形態〕 [Other Embodiments]

本發明並不限定於上述實施形態,在不脫離本發明之精神及範圍內,可進行各種變更及變化。又,本發明之遊戲裝置亦可藉由使1個以上之電腦作為該遊戲裝置而發揮功能之程式而實現。該程式能夠藉由記錄於電腦可讀取之記錄媒體,或經由電氣通訊線路而提供/發佈。 The present invention is not limited to the embodiments described above, and various changes and modifications can be made without departing from the spirit and scope of the invention. Further, the game device of the present invention can be realized by a program in which one or more computers function as the game device. The program can be provided/published by recording on a computer readable recording medium or via an electrical communication line.

Claims (19)

一種遊戲裝置,其係執行基於自物品取得之物品資訊之遊戲者,其具有:取得機構,其自具有第1物品資訊之第1種別之物品、及具有第2物品資訊之與前述第1種別之物品不同之第2種別之物品中至少任一者取得物品資訊;及產生機構,其基於利用前述取得機構取得之物品資訊重新產生前述第1種別之物品;且前述產生機構在物品資訊係自前述第1種別之物品取得之情形下,重新產生前述第1種別之物品,且重新產生之前述第1種別之物品被賦予顯示與基於該物品資訊執行之前述遊戲之操作內容相對應之遊戲要素的前述第1物品資訊;在物品資訊係自前述第2種別之物品取得之情形下,重新產生前述第1種別之物品,且重新產生之前述第1種別之物品被賦予顯示與取得之前述第2物品資訊對應之遊戲要素的前述第1物品資訊。 A game device for executing a game information based on item information obtained from an article, comprising: an acquisition means for the first type of item having the first item information, and the first item type having the second item information At least one of the second item of the item having the item obtained the item information; and the generating means regenerating the item of the first category based on the item information obtained by the obtaining means; and the generating means is in the item information When the item of the first type is acquired, the item of the first type is regenerated, and the item of the first type that is regenerated is given a game element corresponding to the operation content of the game executed based on the item information. The first article information; when the article information is obtained from the second item, the first item is regenerated, and the first item of the regenerated item is given the display and the acquisition. 2 The first item information of the game element corresponding to the item information. 如請求項1之遊戲裝置,其中前述產生機構在物品資訊係自前述第2種別之物品取得之情形下,在不以前述遊戲之操作為必要條件下重新產生前述第1種別之物品。 The game device of claim 1, wherein the generating means reproduces the first item in the case where the item information is obtained from the item of the second type, without the necessity of the operation of the game. 如請求項1或2之遊戲裝置,其中與被賦予重新產生之前述第1種別之 物品之前述第1物品資訊對應之遊戲要素至少包含在已執行之前述遊戲中登場之遊戲要素。 The game device of claim 1 or 2, wherein the first type is re-created The game element corresponding to the first item information of the item includes at least the game element that appears in the aforementioned game that has been executed. 如請求項1之遊戲裝置,其中前述第1物品資訊包含特定與該第1物品資訊對應之遊戲要素之前述遊戲之等級的等級資訊;且前述產生機構在針對與自前述第1種別之物品取得之前述第1物品資訊對應之遊戲要素重新產生前述第1種別之物品之情形下,使取得之前述第1物品資訊所包含之前述等級資訊根據前述遊戲之操作內容變化,並包含於賦予重新產生之前述第1種別之物品之前述第1物品資訊。 The game device of claim 1, wherein the first item information includes rating information of a level of the game specific to the game element corresponding to the first item information; and the generating means obtains the item from the first item When the game element corresponding to the first item information reproduces the item of the first type, the level information included in the acquired first item information is changed according to the operation content of the game, and is included in the reproduction. The first item information of the first item of the foregoing item. 如請求項1之遊戲裝置,其中前述產生機構在物品資訊係自前述第2種別之物品取得之情形下,進一步以自前述第1種別之物品取得物品資訊為必要條件,重新產生前述第1種別之物品,且重新產生之前述第1種別之物品被賦予顯示與基於取得之前述第1物品資訊執行之前述遊戲之操作內容相對應之遊戲要素、及與取得之前述第2物品資訊對應之遊戲要素的前述第1物品資訊。 The game device of claim 1, wherein the generating means further regenerates the first item in the case where the item information is obtained from the item of the second type, further obtaining the item information from the item of the first type And the game item corresponding to the operation content of the game executed based on the acquired first item information and the game corresponding to the acquired second item information are displayed on the item of the first item that is regenerated The first item information of the element. 如請求項5之遊戲裝置,其中前述遊戲至少包含種類不同之第1遊戲及第2遊戲;且前述遊戲裝置在物品資訊係自前述第2種別之物品取得之情形下,進一步具有以使前述第1遊戲與前述第2遊戲中至少任一者與僅基於取得之前述第1物品資訊執行之情形相比更有利地進行之方式控制之機構。 The game device of claim 5, wherein the game includes at least a first game and a second game of different types; and the game device further has the item information in the case where the item information is obtained from the item of the second type A mechanism in which at least one of the game and the second game is controlled more advantageously than the case where only the acquired first item information is executed. 如請求項5之遊戲裝置,其中與前述第2物品資訊對應之遊戲要素包含參照前述遊戲之進行及前述第1種別之物品之新的產生中至少任一者之屬性;且前述產生機構在物品資訊係自前述第2種別之物品取得之情形下,使顯示取得之第2物品資訊所包含之前述屬性之屬性資訊包含於賦予重新產生之前述第1種別之物品之前述第1物品資訊中。 The game device of claim 5, wherein the game element corresponding to the second item information includes an attribute of at least one of referring to the progress of the game and the new generation of the item of the first category; and the generating mechanism is in the item In the case where the information is obtained from the item of the second type, the attribute information of the attribute included in the second item information displayed is displayed in the first item information of the item of the first category to be regenerated. 如請求項7之遊戲裝置,其中前述產生機構將賦予包含前述屬性資訊之前述第1物品資訊而重新產生之前述第1種別之物品以賦予該屬性資訊之事項在該物品之第1部分中可視認出之方式產生。 The game device of claim 7, wherein the generating means assigns the item of the first category regenerated to the first item information including the attribute information of the attribute information to the attribute information in the first part of the item Recognized in a way that arises. 如請求項7之遊戲裝置,其中前述產生機構在取得之前述第1物品資訊與前述第2物品資訊和同一遊戲要素對應之情形下,使該第2物品資訊所包含之前述屬性資訊包含於被賦予重新產生之前述第1種別之物品之前述第1物品資訊中。 The game device of claim 7, wherein the generating means includes the attribute information included in the second item information in the case where the acquired first item information corresponds to the second item information and the same game element The first item information of the item of the first type that is regenerated is given. 如請求項7之遊戲裝置,其中前述產生機構在取得之前述第2物品資訊所包含之前述屬性資訊為特定之屬性資訊之情形下,或在取得之複數個前述第2物品資訊所包含之前述屬性資訊之組合為特定之組合之情形下,替代被賦予顯示與基於取得之前述第1物品資訊執行之前述遊戲之操作內容相對應之遊戲要素、及與取得之前述第2物品資訊對應之遊戲要素之前述第1物品資訊的前述第1種別之物品之重新之產生,而重新產生被賦予顯示與前述遊戲之操作內容不相對應之遊戲要素之前述第1物品資訊的前述 第1種別之物品。 The game device of claim 7, wherein the attribute information included in the acquired second item information is the specific attribute information, or the plurality of the second item information included in the acquired In the case where the combination of the attribute information is a specific combination, the game element corresponding to the operation content of the game executed based on the acquired first item information and the game corresponding to the acquired second item information are replaced. Regenerating the first item of the first item information of the element, and regenerating the aforementioned first item information to which the game element that does not correspond to the operation content of the game is displayed The first item is another item. 如請求項10之遊戲裝置,其中與前述遊戲之操作內容不相對應之遊戲要素為在已執行之前述遊戲中未登場之遊戲要素。 The game device of claim 10, wherein the game element that does not correspond to the operation content of the game is a game element that is not present in the aforementioned game that has been executed. 如請求項10之遊戲裝置,其中與前述遊戲之操作內容不相對應之遊戲要素為於在不自前述第2種別之物品取得物品資訊下執行之前述遊戲中未登場之遊戲要素。 The game device of claim 10, wherein the game element that does not correspond to the operation content of the game is a game element that is not present in the game that is executed without acquiring the item information from the item of the second item. 如請求項10之遊戲裝置,其中與前述遊戲之操作內容不相對應之遊戲要素為與相關於在不自前述第2種別之物品取得物品資訊下執行之前述遊戲重新產生之前述第1種別之物品對應之遊戲要素相比使執行之前述遊戲更有利地進行之遊戲要素。 The game device of claim 10, wherein the game element that does not correspond to the operation content of the game is the first type of the game that is regenerated with respect to the game that is executed without acquiring the item information from the item of the second item. A game element corresponding to the game element corresponding to the item that performs the aforementioned game more advantageously. 如請求項1之遊戲裝置,其中前述第1物品資訊包含複數個變化資訊,其相應於基於該第1物品資訊執行之前述遊戲之操作內容變化,並藉由包含於賦予重新產生之前述第1種別之物品之前述第1物品資訊,而內容逐漸依次確定;且前述產生機構以在前述第1種別之物品之第2部分中可視認出前述複數個變化資訊之內容之方式重新產生前述第1種別之物品。 The game device of claim 1, wherein the first item information includes a plurality of change information corresponding to an operation content change of the game executed based on the first item information, and is included in the first The first item information of the item of the item is determined, and the content is gradually determined; and the generating means reproduces the first item by visually recognizing the content of the plurality of pieces of change information in the second part of the item of the first type Kind of items. 如請求項14之遊戲裝置,其中在前述第2部分中包含用於顯示前述複數個變化資訊之內容之相同數目之區域,針對前述複數個變化資訊中之內 容確定後之變化資訊,在對應之區域顯示有與該內容對應之圖像,針對前述複數個變化資訊中之內容未確定之變化資訊,在對應之區域顯示有顯示為空白之圖像。 The game device of claim 14, wherein the second portion includes the same number of regions for displaying the content of the plurality of change information, for the plurality of change information The change information after the determination is performed, and an image corresponding to the content is displayed in the corresponding area, and an image that is displayed as a blank is displayed in the corresponding area for the change information of the content of the plurality of change information. 如請求項14之遊戲裝置,其中進一步具有在自前述第1種別之物品取得之前述第1物品資訊在前述複數個變化資訊中之特定數之變化資訊之內容確定,且該確定之變化資訊之內容之組合為特定之組合之情形下,以使基於取得之前述第1物品資訊執行之前述遊戲有利地進行之方式控制之機構。 The game device of claim 14, further comprising: determining, by the content of the change information of the specific number of the first item information obtained from the item of the first item in the plurality of pieces of change information, and determining the change information In the case where the combination of the contents is a specific combination, the mechanism for controlling the game based on the acquired first item information is advantageously performed. 如請求項1之遊戲裝置,其中前述第1物品資訊與前述第2物品資訊以分別不同之形式被編碼化,並分別被賦予前述第1種別之物品或前述第2種別之物品。 The game device of claim 1, wherein the first item information and the second item information are encoded differently, and the first item or the second item is respectively provided. 如請求項1之遊戲裝置,其中前述取得機構在前述遊戲裝置之分別不同之部位進行自前述第1種別之物品之前述第1物品資訊之取得、及自前述第2種別之物品之前述第2物品資訊之取得。 The game device of claim 1, wherein the acquisition means performs the acquisition of the first item information from the first type of article and the second item from the second item in the different parts of the game device Acquisition of item information. 一種遊戲程式,其用於使電腦作為如請求項1至18中任一項之遊戲裝置之各機構而發揮功能。 A game program for causing a computer to function as each mechanism of the game device of any one of claims 1 to 18.
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