WO2014007245A1 - 通信先判定装置、ゲームシステム、通信先判定方法、通信先判定プログラム - Google Patents

通信先判定装置、ゲームシステム、通信先判定方法、通信先判定プログラム Download PDF

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Publication number
WO2014007245A1
WO2014007245A1 PCT/JP2013/068130 JP2013068130W WO2014007245A1 WO 2014007245 A1 WO2014007245 A1 WO 2014007245A1 JP 2013068130 W JP2013068130 W JP 2013068130W WO 2014007245 A1 WO2014007245 A1 WO 2014007245A1
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WO
WIPO (PCT)
Prior art keywords
game management
user terminals
communication destination
management device
communication
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/JP2013/068130
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English (en)
French (fr)
Japanese (ja)
Inventor
泰正 金子
直也 木原
貴裕 吉田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to CN201380033589.9A priority Critical patent/CN104394952B/zh
Priority to KR1020147035572A priority patent/KR101601587B1/ko
Publication of WO2014007245A1 publication Critical patent/WO2014007245A1/ja
Priority to US14/576,662 priority patent/US20150106497A1/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F13/00Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L43/00Arrangements for monitoring or testing data switching networks
    • H04L43/10Active monitoring, e.g. heartbeat, ping or trace-route
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/531Server assignment

Definitions

  • the present invention relates to a communication destination determination device, a game system, a communication destination determination method, and a communication destination determination program.
  • the user terminal When playing a game on a user terminal, the user terminal is preinstalled with a game program, or a storage medium storing the game program is connected to the user terminal (hereinafter also referred to as installation). It is common for a terminal to read a game program, perform arithmetic processing, and change and display a screen based on the calculation result.
  • a game system that plays a game via a network such as the Internet without installing a game program on a user terminal has been proposed.
  • a user terminal connects to a game management device via a network such as the Internet, and transmits instruction information input from the user to the game management device.
  • the game management device performs a predetermined calculation process according to the instruction information transmitted from the user terminal, and distributes the screen reflecting the result based on the calculation result to the user terminal in real time. According to this, since the processing performed by the user terminal is only input and output, it is possible to cause the user to play the game by displaying a screen based on the same calculation result as before without installing a game program or the like. .
  • One aspect of the present invention provides a communication destination determination device, a game system, a communication destination determination method, and a communication destination determination program for a plurality of user terminals to communicate with a game management device.
  • Some aspects of the present invention provide a communication comfort level for each game management device between a plurality of user terminals associated with each other in advance and a plurality of game management devices capable of communicating with each of the plurality of user terminals.
  • An acquisition unit that acquires the measurement result of the communication device, and a communication destination determination unit that determines a game management device to be communicated by a plurality of user terminals among the plurality of game management devices based on the measurement result acquired by the acquisition unit.
  • a communication destination determination device is provided.
  • FIG. 1 is a block diagram showing the configuration of the game system 1 according to the present embodiment.
  • the game system 1 includes a communication destination determination device 10, a plurality of user terminals 20 (user terminal 20-1, user terminal 20-2, user terminal 20-3, user terminal 20-4,...)
  • the computer device includes a game management device 30 (game management device 30-1, game management device 30-2, game management device 30-3,...), And these computer devices are connected via a network 5. Is done. Since the plurality of user terminals 20 have the same configuration, the description of “ ⁇ 1”, “ ⁇ 2”, etc.
  • the communication destination determination device 10 is a communication destination to which a plurality of associated user terminals 20 should communicate among the plurality of game management devices 30 by matching and associating a plurality of user terminals 20 that play the same game at the same time.
  • the game management device 30 is determined based on the communication state between the user terminal 20 and the game management device 30.
  • the user terminal 20 transmits a matching request with another user who plays the same game to the communication destination determination device 10.
  • the communication destination determination device 10 performs user matching and associates a plurality of user terminals 20 playing the same game, and the game management device 30 that is a communication destination is determined from among the plurality of game management devices 30.
  • the user terminal 20 communicates by connecting to the game management device 30 that is a communication destination determined by the communication destination determination device 10 via the network 5.
  • the game management device 30 communicates according to the connection from the user terminal 20 and provides a multiplayer game service that can be played via the network 5.
  • FIG. 2 is a diagram showing an example of the position of each computer device provided in the game system 1 in the present embodiment.
  • one communication destination determination device 10 is installed in Japan.
  • the communication destination determination apparatus 10 includes a user terminal 20-1 communicating from Japan, a user terminal 20-2 communicating from India, a user terminal 20-3 communicating from France, It is assumed that the four user terminals 20 are matched with the user terminal 20-4 that is communicating from the user terminal 20-4.
  • a game management device 30-1 is installed in Japan
  • a game management device 30-2 is installed in North America
  • a game management device 30-3 is installed in South America
  • a game management device 30- is installed in Eurasia (Europe). 4 is installed
  • the game management device 30-5 is installed in Africa, and a total of five game management devices 30 are installed.
  • the game management devices 30 that provide a multiplayer game via the network 5 are distributed and installed in a plurality of locations. And the game management apparatus 30 of the base which can communicate most comfortably for the several matched user terminal 20 among the several game management apparatuses 30 is determined, and the game management apparatus 30 is provided with a game service. . Thereby, compared with the case where the game management apparatus 30 is installed in one place, the user can play a game by a more comfortable communication environment.
  • the location, number, and scale of the base where the game management apparatus 30 is installed can be determined according to the number of users connected to the game system 1, the type of game, and the like.
  • the network 5 is an information communication network configured by the Internet, a WAN (Wide Area Network), a LAN (Local Area Network), a dedicated line, or a combination thereof.
  • the communication destination determination device 10 includes a communication unit 11, a storage unit 12, and a control unit 14.
  • the communication unit 11 communicates with other computers via the network 5.
  • the storage unit 12 is configured using a recording medium such as a random access memory (RAM), a read only memory (ROM), and a hard disk drive (HDD) or a combination thereof, and is referred to when the communication destination determination device 10 operates. Various information to be stored is stored.
  • the storage unit 12 includes a measurement result storage unit 13.
  • the measurement result storage unit 13 stores measurement results of communication comfort levels between a plurality of matched user terminals 20 and a plurality of game management devices 30 that can communicate with each of the plurality of user terminals 20. To do.
  • the communication comfort level is a value indicating the speed of communication performed by the user terminal 20 and the game management device 30 and the degree of comfort. It is assumed that communication is faster and more comfortable as the communication comfort level is larger, and communication is slower and less comfortable as the communication comfort level is smaller.
  • the communication comfort level for example, a time required from when the user terminal 20 transmits a predetermined amount of packets to the game management apparatus 30 until receiving a response can be applied.
  • the required time is determined by, for example, transmitting an echo request packet based on ICMP to the game management device 30 when the user terminal 20 executes a ping program, and an echo reply packet transmitted from the game management device 30 in response thereto. Is the time until R2 is received (RTT: round trip time).
  • RTT round trip time
  • FIG. 3 is a diagram illustrating a data example of measurement results stored in the measurement result storage unit 13.
  • measurement results of required time by ping are associated with every five game management devices 30 and every four user terminals 20.
  • the unit is ms (millisecond).
  • the required time indicated by the measurement result of the ping communication from each of the plurality of user terminals 20 to the game management device 30-1 is 10 (ms) for the user terminal 20-1, 10 (ms) for the user terminal 20-2, This shows that the user terminal 20-3 is 80 (ms) and the user terminal 20-4 is 10 (ms).
  • control unit 14 includes an information processing device such as a CPU (Central Processing Unit) that functions as a control center of the communication destination determination device 10, and controls each unit included in the communication destination determination device 10.
  • the control unit 14 includes a matching processing unit 15, an acquisition unit 16, and a communication destination determination unit 17.
  • the matching processing unit 15 performs matching for determining a combination of a plurality of user terminals 20 playing the same game in response to a matching request transmitted from the user terminal 20. Thereby, the some user terminal 20 is linked
  • the acquisition unit 16 acquires measurement results of communication comfort levels between the plurality of user terminals 20 associated by the matching processing unit 15 and the plurality of game management devices 30 that can communicate with each of the plurality of user terminals 20. To do. For example, the acquisition unit 16 transmits a communication comfort level measurement request to the plurality of user terminals 20 associated by the matching processing unit 15, and displays the measurement result transmitted from the user terminal 20 in response to the transmitted measurement request. The received measurement result is stored in the measurement result storage unit 13.
  • a list of IP addresses of a plurality of game management devices 30 is included in the measurement request transmitted from the acquisition unit 16 to the user terminal 20, and the user terminal 20 receives the IP shown in the list included in the measurement request.
  • the communication comfort level is measured for each address.
  • the communication destination determination unit 17 determines the game management device 30 that is the communication destination of the associated user terminals 20 among the plurality of game management devices 30 based on the measurement result acquired by the acquisition unit 16. For each game management device 30, the communication destination determination unit 17 determines each of the plurality of game management devices based on the measurement results of the communication comfort levels between the game management device 30 and the plurality of user terminals 20 associated with each other. A reference value for determination corresponding to is calculated. Then, referring to the determination reference value, a game management device to be communicated by the plurality of user terminals is determined from among the plurality of game management devices 30.
  • the communication destination determination unit 17 calculates the total value of the measurement results between the plurality of user terminals 20 associated with the game management device 30, and the calculated total value Based on the comparison result, the game management device 30 to which the associated user terminals 20 should communicate is determined.
  • the communication destination determination unit 17 reads the required time acquired by the acquisition unit 16 and stored in the measurement result storage unit 13, and for each of the plurality of game management devices 30, A total value of required times with the plurality of user terminals 20 is calculated.
  • the communication destination determination unit 17 determines the game management device 30 having the smallest calculated total value as the game management device 30 that is a communication destination with which the plurality of user terminals 20 should communicate.
  • the smallest total value is 110 of the game management device 30-1, so that the game management device 30-1 is determined as the game management device 30 with which the plurality of user terminals 20 should communicate.
  • the user terminal 20 is a computer device used by a user.
  • a PC Personal Computer
  • a tablet PC a smartphone
  • a game device or the like can be applied.
  • the user terminal 20 will be described as a PC.
  • the user terminal 20 includes input devices such as a keyboard, a mouse, and a touch panel, and accepts input of instruction information from the user.
  • the user terminal 20 may include a display unit that is a display that displays information such as characters and images, a speaker that outputs sound, and the like.
  • the user terminal 20 includes a communication unit 21, a storage unit 22, and a control unit 23.
  • the user terminal 20 uses a game service provided by the game management device 30 connected via the network 5 to cause the user to play a game.
  • the user terminal 20 first transmits a matching request to the communication destination determination device 10 based on instruction information input from the user. Further, the communication comfort level with a plurality of game management devices 30 connected via the network 5 is measured and transmitted to the communication destination determination device 10. And it connects to the game management apparatus 30 which is the communication destination determined by the communication destination determination apparatus 10 among the plurality of game management apparatuses 30.
  • the user terminal 20 transmits instruction information input from the user to the game management device 30, and a predetermined calculation is performed by the game management device 30 according to the transmitted instruction information.
  • a screen reflecting the result of processing is received from the game management apparatus 30 as a moving image in a streaming format and displayed on the display.
  • the instruction information transmitted from the user terminal 20 to the game management device 30 is information indicating an operation in a game, for example. Thereby, the user can play a game, without installing a game program in the user terminal 20 or the like.
  • the communication unit 21 communicates with the game management device 30 via the network 5.
  • storage part 22 memorize
  • the storage unit 22 is configured using a recording medium such as a RAM, a ROM, an HDD, or a combination thereof.
  • the control part 23 is comprised by CPU, for example, and controls each part with which the communication destination determination apparatus 10 is provided.
  • the control unit 23 includes a measurement unit 24.
  • the measurement unit 24 measures the degree of communication comfort between the user terminal 20 and the game management devices 30 connected via the network 5. For example, the measurement unit 24 measures the time required for communication with each of the plurality of game management devices 30 using the ping program as described above. Then, the measurement result is transmitted to the communication destination determination device 10 via the communication unit 21.
  • the game management device 30 is a computer device that provides a game service that causes the user terminal 20 to play a game via the network 5, and includes a communication control unit 31 and a game control unit 32.
  • the communication control unit 31 is configured by a CPU, for example, and controls communication between the game management device 30 and another computer device. For example, the communication control unit 31 receives a packet transmitted by the ping program from the user terminal 20 and transmits a response of the received packet. Moreover, if the communication control part 31 determines with the communication destination determination apparatus 10 as a communication destination of the several user terminal 20 linked
  • the communication control unit 31 buffers the video generated according to each of the plurality of user terminals 20 by the game control unit 32, encodes the video to a bit rate suitable for real-time video distribution, and uses the user terminal in a streaming format.
  • the moving image is transmitted to 20.
  • Streaming is a transfer and playback method in which moving image data corresponding to time series is sequentially played back while being received. Thereby, the screen which changes according to instruction information can be displayed on the user terminal 20 in real time.
  • the game control unit 32 executes a game program that performs arithmetic processing of a game corresponding to the associated user terminal 20.
  • the game program performs a predetermined calculation process based on instruction information transmitted from each of the associated user terminals 20, and generates a moving image based on the calculation result.
  • the games provided by the game control unit 32 include, for example, sports games such as racing games, action games such as fighting games, shooting games such as FPS (First Person Person Shooter), role playing games, puzzle games, simulation games, and the like. This is a multi-play game in which a plurality of user terminals 20 are simultaneously played with the same game.
  • the game control unit 32 renders the game screen using a GPU (Graphics Processing Unit) or the like provided in the game management device 30, and outputs a moving image that is a continuous frame screen that changes with time series to the communication control unit 31.
  • GPU Graphics Processing Unit
  • FIG. 4 is a diagram illustrating an operation example of the game system 1 according to the present embodiment.
  • a matching request is transmitted from the user terminal 20-1, the user terminal 20-2, the user terminal 20-3, and the user terminal 20-4 to the communication destination determination apparatus 10, and the communication destination determination apparatus 10 These user terminals 20 are matched and associated with each other.
  • the acquisition unit 16 of the communication destination determination apparatus 10 transmits a communication comfort level measurement request to the user terminal 20-1, the user terminal 20-2, the user terminal 20-3, and the user terminal 20-4. (Step S1).
  • the measurement unit 24-1 of the user terminal 20-1 includes the game management device 30-1 and the game management device 30-2. Then, the communication comfort level among the game management device 30-3, the game management device 30-4, and the game management device 30-5 is measured (step S2). The user terminal 20-1 transmits the measurement result of the communication comfort level to the communication destination determination device 10 (step S3).
  • the acquisition unit 16 of the communication destination determination apparatus 10 stores the received measurement result in the measurement result storage unit 13.
  • the measurement unit 24-2 of the user terminal 20-2 includes the game management device 30-1 and the game management device.
  • the communication comfort level among 30-2, the game management device 30-3, the game management device 30-4, and the game management device 30-5 is measured (step S4).
  • the user terminal 20-2 transmits the measurement result of the communication comfort level to the communication destination determination device 10 (step S5).
  • the acquisition unit 16 of the communication destination determination apparatus 10 stores the received measurement result in the measurement result storage unit 13.
  • the measurement unit 24-3 of the user terminal 20-3 includes the game management device 30-1 and the game management device.
  • the communication comfort level among 30-2, game management device 30-3, game management device 30-4, and game management device 30-5 is measured (step S6).
  • the user terminal 20-3 transmits the measurement result of the communication comfort level to the communication destination determination device 10 (step S7).
  • the acquisition unit 16 of the communication destination determination apparatus 10 stores the received measurement result in the measurement result storage unit 13.
  • the measurement unit 24-4 of the user terminal 20-4 includes the game management device 30-1 and the game management device.
  • the communication comfort level among 30-2, the game management device 30-3, the game management device 30-4, and the game management device 30-5 is measured (step S8).
  • the user terminal 20-4 transmits the measurement result of the communication comfort level to the communication destination determination device 10 (step S9).
  • the acquisition unit 16 of the communication destination determination apparatus 10 stores the received measurement result in the measurement result storage unit 13.
  • the communication destination determination unit 17 of the communication destination determination device 10 determines the game management device 30 that is a communication destination with which each user terminal 20 should communicate. Determine (step S10).
  • the communication destination determination unit 17 refers to the measurement result storage unit 13 and calculates the total value of the communication comfort level measured at each user terminal 20 for each game management device 30.
  • the game management device 30 having the smallest total value is used as a communication destination with which each user terminal 20 communicates.
  • the game management device 30-1 is determined as the communication destination.
  • the communication destination determination unit 17 sends identification information indicating the determined communication destination via the communication unit 11 to the user terminal 20-1, the user terminal 20-2, the user terminal 20-3, and the user terminal 20-4.
  • the identification information indicating the communication destination is, for example, the IP address or port number of the game management device 30.
  • the user terminal 20-1, the user terminal 20-2, the user terminal 20-3, and the user terminal 20-4 are connected to the game management device 30-1 indicated by the identification information transmitted from the communication destination determination device 10. And communicate (step S12) to start a multi-play game.
  • the communication destination determination apparatus 10 transmitted the measurement request
  • the determination device 10 may transmit a communication comfort level measurement request to each game management device 30 and receive a measurement result of the communication comfort level from each game management device 30.
  • the game management device 30 is installed at a plurality of bases, and the plurality of user terminals 20 are changed based on the respective communication comfort levels of the plurality of associated user terminals 20. Communication with the game management device 30 having the highest communication comfort level among the plurality of game management devices 30 is possible. Thereby, for example, the game management device 30 is installed only in one base, and the user terminal 20 communicates with one game management device 30 without any room for selection, so that the communication is more performed. A game management device 30 with a high degree of comfort can be selected. Thereby, the some user terminal 20 linked
  • the game system 1 according to the present embodiment has the same configuration as the game system 1 according to the first embodiment, but the communication destination determination method by the communication destination determination unit 17 of the communication destination determination device 10 is different.
  • the communication destination determination unit 17 calculates, for each of the plurality of game management devices 30, the total value of the measurement results between the plurality of user terminals 20 associated with the game management device 30. Based on the comparison result of the calculated total values, the game management device 30 to which the associated user terminals 20 should communicate is determined. In this case, for example, in the example of FIG. 3, as described above, the smallest game management device 30-1 having the total value of 110 is determined as the game management device 30 that is the communication destination.
  • the time required for the user terminal 20-3 is 80.
  • variation occurs between the user terminals 20 during the time from when the instruction information is input to the user terminal 20 until the calculation result is displayed.
  • the timing at which the instruction information is input from the user terminal 20 or the real-time property affects the progress of the game, it is considered that the game may not always proceed smoothly.
  • the character corresponding to the user terminal 20-3 having a long required time causes an action according to the action of the character corresponding to the user terminal 20-1 having a short required time
  • the character corresponding to the user terminal 20-3 Due to the relatively delayed action, the user of the user terminal 20-3 may feel unfair.
  • a predetermined effect can be obtained by inputting predetermined instruction information to a plurality of user terminals 20 at the same time, it is difficult to match the timing of inputting the predetermined instruction information from the plurality of user terminals 20 at the same time. It is thought that it may be. In such a case, it is desirable to determine a game management device 30 that does not have a user terminal 20 that protrudes and has a small communication comfort level among the plurality of user terminals 20.
  • the communication destination determination unit 17 of the present embodiment calculates, for each of the plurality of game management devices 30, a total value obtained by weighting the measurement results between the game management device 30 and the plurality of user terminals 20, Based on the comparison result of the calculated total value, the game management device 30 with which the plurality of user terminals 20 should communicate is determined. Specifically, for example, the communication destination determination unit 17 calculates, for each of the plurality of game management devices 30, a total value of values obtained by squaring the time required for the plurality of user terminals 20 with respect to the game management device 30. The game management device 30 having the smallest total value is determined as the game management device 30 with which the plurality of user terminals 20 should communicate.
  • the smallest total value is 3600 of the game management device 30-4, so that the game management device 30-4 is determined as the game management device 30 with which the plurality of user terminals 20 should communicate.
  • the game management device 30-4 is determined as the game management device 30 with which the plurality of user terminals 20 should communicate.
  • the game management device 30 having the smallest required time value corresponding to the plurality of user terminals 20 for the game management device 30 may be determined as the communication destination. it can.
  • the game management device 30 with the least variation in required time can be determined as the communication destination.
  • the communication destination can be determined based on the mode value of the required time, or the communication destination can be determined based on the standard deviation of the required time.
  • the communication destination may be determined based on such a combination of calculation results.
  • FIG. 5 is a block diagram showing a configuration example of such a game system 2.
  • the game system 2 of the present embodiment has the same configuration as the game system 1 in the first embodiment, and the game management device 130 in the present embodiment corresponds to the game management device 30 in the first embodiment.
  • the game management device 130 is a computer device group that provides a game service that causes the user terminal 20 to play a game via the network 5, and includes a communication control device 131 and a plurality of game servers 132 (game server 132a, game server 132b, ...) is provided.
  • game server 132a, game server 132b, ...) is provided.
  • the plurality of game servers 132 have the same configuration, the description of “a”, “b”, etc. is omitted and described as the game server 132 unless otherwise distinguished.
  • two game servers 132 are shown and described, but the game management device 130 may include an arbitrary number of game servers 132.
  • the communication control device 131 has the same configuration as that of the communication control unit 31 in the first embodiment.
  • the game server 132 has a function of virtualizing its computer resources and starting and operating a virtual machine, and operates a game program for performing a game calculation process corresponding to the user terminal 20 on the virtual machine.
  • the game programs corresponding to the plurality of associated user terminals 20 communicate with each other inside the game management device 30 to advance the multiplayer game.
  • the moving image generated on the virtual machine of the game server 132 is streamed to the user terminal 20 by the communication control device 131.
  • the required time measured based on the ping program is applied as the communication comfort level.
  • the degree of communication comfort is small
  • other values indicating the speed of communication between the user terminal 20 and the game management device 30 and the degree of comfort can also be applied.
  • a large amount of packets can be transmitted from the user terminal 20 to the game management device 30 and the transfer rate can be calculated based on the amount of packets received by the game management device 30 per unit time.
  • a transfer rate may be measured using a TTCP (test tcp) command, or a file may be transferred using an FTP (File Transfer Protocol) command, and the time taken for the transfer may be measured.
  • TTCP test tcp
  • FTP File Transfer Protocol
  • the acquisition part 16 showed the example which transmits the measurement request
  • the communication comfort level can be measured in advance, and when the matching request is transmitted to the communication destination determination device 10, the measurement result of the communication comfort level can be transmitted at the same time.
  • the user terminal 20 can periodically measure the communication comfort level at predetermined time intervals and transmit the measurement result to the communication destination determination device 10.
  • Each configuration shown in the first to third embodiments includes a cloud environment, a network environment, the number of players, the type of game, the number of hardware prepared to configure the game system, specifications, and the like. Depending on the situation, it can be distributed or aggregated in an arbitrary number of computer devices.
  • the communication destination determination apparatus 10 includes the matching processing unit 15 that performs the matching process.
  • a matching server that performs the matching process separately from the communication destination determination apparatus 10. Can also be provided.
  • the calculation of the reference value for determination based on the communication result of the communication comfort level and the determination of the communication destination are performed by the communication destination determination device 10.
  • the calculation of the reference value for determination based on the communication result is not performed by the communication destination determination device 10, but is performed by the game management device 30 or another management device (not shown), and the communication destination determination device 10 is The calculated reference value for determination may be acquired to determine the game management device 30 that is the communication destination.
  • a program for realizing the function of the processing unit in the present invention is recorded on a computer-readable recording medium, and the program recorded on the recording medium is read into a computer system and executed to determine the communication destination. May be performed.
  • the “computer system” includes an OS and hardware such as peripheral devices. Further, the “computer system” may include a plurality of computer devices connected via a network including a communication line such as the Internet, WAN, LAN, and dedicated line.
  • the “computer-readable recording medium” refers to a storage device such as a flexible medium, a magneto-optical disk, a portable medium such as a ROM or a CD-ROM, and a hard disk incorporated in a computer system.
  • the “computer-readable recording medium” holds a program for a certain period of time, such as a volatile memory (RAM) inside a computer system that becomes a server or a client when the program is transmitted via a network.
  • the program may be for realizing a part of the functions described above.
  • achieve the function mentioned above in combination with the program already recorded on the computer system, and what is called a difference file (difference program) may be sufficient.
  • part or all of the above-described functions may be realized as an integrated circuit such as an LSI (Large Scale Integration).
  • LSI Large Scale Integration
  • Each function described above may be individually made into a processor, or a part or all of them may be integrated into a processor.
  • the method of circuit integration is not limited to LSI, and may be realized by a dedicated circuit or a general-purpose processor. Further, in the case where an integrated circuit technology that replaces LSI appears due to progress in semiconductor technology, an integrated circuit based on the technology may be used.
  • Some aspects of the present invention are provided between a plurality of user terminals (20) associated with each other in advance and a plurality of game management devices (30) capable of communicating with each of the plurality of user terminals (20).
  • An acquisition unit (16) that acquires a measurement result of communication comfort for each game management device (30), and a plurality of game management devices (30) based on the measurement result acquired by the acquisition unit (16)
  • a communication destination determination device including a communication destination determination unit (17) that determines a game management device (30) with which a plurality of user terminals (20) should communicate.
  • the communication destination determination unit (17) performs measurement between the game management device (30) and the plurality of user terminals (20) for each game management device (30). The total value of the results is calculated, and the game management device (30) with which the plurality of user terminals (20) should communicate is determined based on the comparison result of the calculated total values.
  • the communication destination determination unit (17) performs measurement between the game management device (30) and the plurality of user terminals (20) for each game management device (30). A total value obtained by weighting the results is calculated, and a game management device (30) with which a plurality of user terminals (20) should communicate is determined based on a comparison result of the calculated total values.
  • the communication comfort level is a time required from when the user terminal (20) transmits a predetermined amount of packets to the game management device (30) until receiving a response.
  • the communication destination determination unit (17) calculates, for each of the plurality of game management devices (30), a total value of the time required for the plurality of user terminals (20) with respect to the game management device (30), and the calculated total value
  • the game management device (30) having the smallest is determined as the game management device (30) with which the plurality of user terminals (20) should communicate.
  • a communication destination determination part (17) requires the time of the several user terminal (20) with respect to a game management apparatus (30) for every several game management apparatus (30).
  • the game management device (30) having the smallest calculated total value is determined as the game management device (30) with which the plurality of user terminals (20) should communicate.
  • the communication destination determination unit (17) can communicate with a plurality of user terminals (20) associated with each other in advance and each of the plurality of user terminals (20).
  • a determination reference value corresponding to each of the plurality of game management devices (30) calculated based on the measurement result of the communication comfort level with each of the plurality of game management devices (30) is obtained, and the determination The game management device to which the plurality of user terminals should communicate is determined among the plurality of game management devices with reference to the reference value for use.
  • some aspects of the present invention provide a game having a plurality of user terminals (20) associated in advance with each other and a plurality of game management devices (30) capable of communicating with each of the plurality of user terminals (20).
  • a communication destination determination unit (17) is determined.
  • some aspects of the present invention include a plurality of user terminals (20) associated with each other in advance and a plurality of game management devices (30) that can communicate with each of the plurality of user terminals (20).
  • a plurality of game management devices (30) based on the step of obtaining the measurement result of the communication comfort level for each game management device (30) and the measurement result for each game management device (30). And determining the game management device (30) with which the user terminal (20) should communicate.
  • some aspects of the present invention include a plurality of user terminals (20) associated with each other in advance in a computer and a plurality of game management devices (30) capable of communicating with each of the plurality of user terminals (20).
  • a plurality of game management devices (30) based on the step of obtaining a measurement result of the communication comfort level for each of the game management devices (30) between each and the measurement results for each of the game management devices (30)
  • a communication destination determination program for executing a step of determining a game management device (30) with which a plurality of user terminals (20) should communicate.
  • some aspects of the present invention include a plurality of user terminals (20) associated with each other in advance, and a plurality of game management devices (30) capable of communicating with each of the plurality of user terminals (20).
  • a reference value for determination corresponding to each of the plurality of game management devices (30) calculated based on the measurement result of the communication comfort level between the plurality of games is acquired, and the plurality of games are referred to with reference to the reference value for determination
  • a communication destination determination device including a communication destination determination unit (17) for determining the game management device (30) with which the plurality of user terminals (20) should communicate among the management devices (30).
  • some aspects of the present invention include a plurality of user terminals (20) associated with each other in advance, and a plurality of game management devices (30) capable of communicating with each of the plurality of user terminals (20).
  • the reference value for determination corresponding to each of the plurality of game management devices (30) calculated based on the measurement result of the communication comfort level among the plurality of game management devices (30) And determining a game management device (30) with which a plurality of user terminals (20) should communicate.
  • a communication destination determination program is provided for executing the step of determining the game management device (30) with which the plurality of user terminals (20) should communicate.

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PCT/JP2013/068130 2012-07-02 2013-07-02 通信先判定装置、ゲームシステム、通信先判定方法、通信先判定プログラム Ceased WO2014007245A1 (ja)

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CN201380033589.9A CN104394952B (zh) 2012-07-02 2013-07-02 通信目的地判定装置、游戏系统、通信目的地判定方法
KR1020147035572A KR101601587B1 (ko) 2012-07-02 2013-07-02 통신처 판정 장치, 게임 시스템, 통신처 판정 방법, 기록 매체
US14/576,662 US20150106497A1 (en) 2012-07-02 2014-12-19 Communication destination determination apparatus, communication destination determination method, communication destination determination program, and game system

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