WO2013107062A1 - 真人rpg游戏系统 - Google Patents

真人rpg游戏系统 Download PDF

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Publication number
WO2013107062A1
WO2013107062A1 PCT/CN2012/070985 CN2012070985W WO2013107062A1 WO 2013107062 A1 WO2013107062 A1 WO 2013107062A1 CN 2012070985 W CN2012070985 W CN 2012070985W WO 2013107062 A1 WO2013107062 A1 WO 2013107062A1
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WO
WIPO (PCT)
Prior art keywords
rpg
laser
module
host
control module
Prior art date
Application number
PCT/CN2012/070985
Other languages
English (en)
French (fr)
Inventor
马卡里
Original Assignee
Ma Kali
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ma Kali filed Critical Ma Kali
Publication of WO2013107062A1 publication Critical patent/WO2013107062A1/zh

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets

Definitions

  • the present invention relates to a live-action virtual game equipment, and more particularly to a live-action RPG game system.
  • RPG Role-playing game
  • the player plays a specific role in the virtual world to perform activities within the set scene, each role.
  • RPG Role-playing game
  • the ability parameters refer to strength, physical strength, sensitivity, intelligence, magic, luck, etc.
  • Skills refer to the moves or actions that can be launched.
  • the biggest feature of RPG is to upgrade the system.
  • the character can get the experience value reward by constantly killing monsters and doing tasks. When the experience value reaches a certain level, the character level will be improved. Will assign certain attribute points and skill points, and then players can assign these points according to the direction of their desired character development.
  • RPG games offer unlimited possibilities for character development through such settings, allowing players to In the process of controlling the development of the character, psychological satisfaction and satisfaction are obtained, and when the player's level is higher, the player is more powerful in the virtual world, and the satisfaction of the heart is stronger. This kind of satisfaction drives players to devote a lot of time and money to online games. As a result, young people can upgrade their roles without going to school, sleeping, day and night, and even taking the cost of living to buy virtual equipment.
  • a real-life RPG game system including:
  • An RPG host for loading an RPG game engine, displaying RPG game information, and receiving RPG game player instructions including a microprocessor and an interaction module and a GPS module connected to the microprocessor, wherein:
  • An interaction module for performing data interaction with the microprocessor
  • a GPS module for positioning an RPG host
  • a laser emitting device connected to the RPG main body, for emitting laser light, comprising a first laser emitting module and a first RPG skill triggering module connected by the first control module and the first control module, wherein:
  • a first control module configured to generate preset encoding information
  • a first laser emitting module configured to emit a laser that includes preset encoding information
  • a first RPG skill triggering module configured to control the first laser emitting module to emit laser light
  • a laser receiving device connected to the RPG host and the laser emitting device, for receiving the laser, comprising a second control module and a laser receiving module and a second wireless data transmitting module connected to the second control module, wherein:
  • a laser receiving module configured to receive a laser signal and transmit the signal to the second control module
  • a second control module configured to identify preset encoding information
  • Remote controller for overall control of RPG games including:
  • the fifth wireless data transmission module is used for wireless communication.
  • an electric gun target for simulating an RPG game player receiving the laser and emitting the laser
  • the electric gun target including a third control module and a target surface connected to the third control module, the second laser emitting module, and the third Wireless data transmission module, its towel:
  • Target surface for receiving laser light
  • a second laser emitting module for emitting laser light
  • a third control module configured to identify preset encoding information
  • the third wireless data transmission module is configured to communicate with the remote controller.
  • a laser dagger for a melee attack includes a fourth control module and a third laser emitting module connected to the fourth control module, where the third laser emitting module emits laser light
  • the effective propagation distance is less than or equal to 500mm, where:
  • the fourth control module is configured to generate a preset encoded signal
  • the third laser emitting module is for emitting laser light.
  • the RPG host is provided with a sixth wireless data transmission module
  • the laser transmitting device is provided with a first wireless data transmission module
  • the laser short sword is provided with a fourth wireless data transmission module
  • the RPG host, the laser emitting device, the laser shortsword and the laser receiving device are interconnected by the sixth wireless data transmission module, the first wireless data transmission module, the fourth wireless data transmission module and the second data transmission module.
  • the interaction module is a touch display screen or a keyboard and a display.
  • the RPG host further includes a third speaker for outputting audio information and for generating The third vibration motor of the vibration prompt, the third speaker and the third vibration motor are connected to the microprocessor.
  • the RPG host further includes a live voice synthesis module for converting characters into analog voice output, and the live voice synthesis module is connected to the microprocessor at one end and to the third speaker at one end.
  • the RPG host is provided with a strap for binding the RPG host to the wrist or arm.
  • the laser emitting device further includes a first speaker, a first LED light group, a display unit, and a first vibration motor connected to the first control module.
  • the first RPG skill triggering module includes two or more triggering buttons, and the triggering button is connected to the first control module, and the first control module generates one-to-one corresponding presets based on the instructions of the different triggering buttons. Encoding information.
  • the laser receiving device further includes a second speaker connected to the second control module, a second LED lamp group, a vibration sensor for collecting the vibration frequency of the laser receiving device, and a Two vibration motors.
  • a microprocessor connected to the RPG host is further provided with a micro laser transmitter, and the micro laser transmitter is provided with a micro touch switch for controlling the micro laser transmitter and a micro laser for fixing the micro laser to the player's finger. Cable tie.
  • the RPG host is provided with a jack on the housing, the jack is connected to the microprocessor, and the micro laser transmitter is provided with a data transmission line, and the data transmission line passes through the jack and the RPG. The host is connected.
  • a portable gain pin wherein the portable gain pin is internally provided with a memory integrated circuit for recording the gain amount numerical coded information, and an external interface connected to the memory integrated circuit is provided, and the laser receiving device is provided with The interface is mated with a slot.
  • the amount of gain includes, but is not limited to, one or more of a life value, a mana value, an anger value, a detoxification performance value, and a power enhancement multiplier value of the RPG character.
  • the electronic consumer card and the identification terminal are further included, and the identification terminal is connected to the remote controller, and the towel is:
  • the electronic consumer card is used to record the virtual currency value of the RPG game player
  • the electronic consumer card is an IC card
  • the identification terminal is an IC card reader/writer.
  • the laser dagger further includes a second RPG skill triggering module, where the second RPG skill triggering module includes at least one trigger button, and the triggering button is connected to the fourth control module, and the fourth The control module generates one-to-one corresponding preset encoding information based on the instructions of the different trigger buttons.
  • the laser dagger further includes a status indicator for prompting the remaining power value of the laser dagger, and the status indicator is connected to the fourth control module.
  • the invention successfully builds an RPG game system in real life by providing an RPG host, a laser launching device, a laser dagger, a laser receiving device, an electric gun target and a remote server, and provides a brand new game for players who love RPG games.
  • RPG host a laser launching device
  • laser dagger a laser receiving device
  • electric gun target a remote server
  • a brand new game for players who love RPG games people can participate in RPG games in the real world, and realize the effect of strong fitness when RPG games bring their own satisfaction and excitement.
  • This new game mode can also attract some addiction.
  • Internet addicted players in RPG online games let them out of the virtual world of the network to help them lift Internet addiction.
  • FIG. 1 is a schematic diagram of functional modules of a live-action RPG game system according to the present invention.
  • FIG. 2 is a schematic view showing the state of use of a micro laser transmitter of the human RPG game system of the present invention.
  • the real human RPG game system of the present invention includes:
  • the RPG host 1 is configured to load an RPG game engine, display RPG game information, and receive RPG game player instructions, including a microprocessor and an interaction module and a GPS module connected to the microprocessor.
  • the RPG host 1 has a complete RPG game engine. , including all levels related to the game, attributes, skills, relationship between character status parameters, upgrade rules, battle rules, etc., where:
  • the microprocessor installed in the RPG host 1, is used to drive the RPG game engine.
  • the interaction module is configured to perform data interaction with the micro processor.
  • the module is installed on the RPG host 1 and is mainly used for displaying status information of the RPG game character and receiving various instructions for the player to input.
  • the interaction module may be the touch display 11 or
  • the combination of the keyboard and the display is preferably a touch display screen 11.
  • the touch display screen 11 is provided with a property upgrade interface, a skill upgrade interface, a character status interface, a battle history interface, a map interface, a skill launch interface, and the like.
  • the information interaction area necessary for the game, in order to facilitate the player to view and operate, the touch display 11 and the RPG main body 1 housing are compactly combined, and the overall shape is slim and light, so as to be worn on each player's wrist or arm.
  • the GPS module is installed in the RPG host 1 and is used for positioning the RPG host 1. According to different settings, the RPG host 1 can detect its own coordinate information in real time through the GPS module and display itself on the realistic map on the touch display screen 11. The location information can also be transmitted to the remote controller, and then released by the remote controller, so that the position of the enemy and the enemy characters can be displayed on the RPG host 1 map interface of all players.
  • the third speaker, the third vibration motor and the live voice synthesis module are further connected to the microprocessor, and the third speaker is installed in the RPG host 1 for outputting audio information, mainly for playing various types related to the RPG game.
  • Information; the third vibration motor is installed in the RPG main unit 1 and is used to give a vibration prompt to prompt the player to pay attention to the important in a fierce confrontation.
  • Information, the human voice synthesis module is connected to the microprocessor at one end and connected to the third speaker at one end, and is mainly used for converting text into analog voice and playing through the third speaker.
  • a microprocessor connected to the RPG host 1 is further provided with a micro laser transmitter 2, which is provided with a control for the micro laser transmitter 2 a micro touch switch 21 of the micro laser transmitter 2 and a cable tie 5 for fixing the micro laser 2 to a player's finger (such as an index finger),
  • the RPG main body 1 is provided with a jack 12 on the housing, the jack 12 is connected to a microprocessor, and the micro laser transmitter 2 is provided with a data transmission line 3, and the data transmission line 3 is connected to the RPG host 1 through the jack 12, as shown in FIG.
  • the pop-up interface of the micro-laser transmitting module can be attached to the RPG main unit 1, and the player can perform the pop-up operation by touching the display screen 11, and the RPG host 1 also A strap 4 for binding the RPG host 1 to the wrist or arm is provided.
  • the laser emitting device that is, the laser emitting gun, is connected to the RPG host 1 and is configured to emit laser light.
  • the method includes: a first control module, configured to generate preset encoding information, where the encoding information may be configured according to a rule of the RPG game,
  • the first RPG skill triggering module is configured to control the first laser emitting module to emit laser light, and the first RPG skill triggering module includes at least data of the damage effect and the like;
  • Two trigger buttons are connected to the first control module, and the first control module generates preset encoding information corresponding to one of the ones based on the instructions of the different trigger buttons.
  • the first control unit is further provided with a first speaker, a first LED light group, a display unit and a first vibration motor.
  • the display unit is preferably a liquid crystal display, and the area thereof is smaller than the touch display screen 11 on the RPG main unit 1. It is used to display information such as the amount of bombs, damage value, crit rate and optional skills of the laser launcher.
  • the trigger button on the first RPG skill trigger module is the skill launch switch, and the different buttons trigger the first control module to generate different
  • the preset encoding information is such that the laser signals emitted by the same first laser emitting module have different encoding information, which is represented in the RPG game by the player launching different skills, and the trigger button also causes the first control module to drive the first
  • the LED light group displays different lighting effects and the first speaker broadcasts different preset sound effects, and different light effect sound effects match the release (launch) effects of different skills.
  • a laser short sword for a melee attack comprising a fourth control module and a third laser emitting module connected to the fourth control module, wherein the laser light emitted by the third laser emitting module is effectively transmitted by adjusting a focusing lens or the like
  • the distance is less than or equal to 500mm
  • the fourth control module is used to generate the preset coded signal
  • the third laser emitting module is used to emit the laser.
  • the effect of the laser dagger is similar to that of the saber, and can be used for closeness without the bullet of the laser launching gun.
  • the attack can also be placed in the gun head as a bayonet, representing the close-range attack equipment in the real-life RPG game system.
  • the laser dagger further includes a second RPG skill triggering module, the second RPG skill triggering module includes at least one trigger button, and the trigger button is connected to the fourth control module, and the function is the first RPG on the laser emitting device.
  • the skill triggering module has the same function.
  • the fourth control module controls the third laser emitting module to continuously transmit the laser code representing the attack or skill without interruption.
  • the signal; the laser dagger also includes a status indicator for continuously lighting when the laser dagger is turned on to display the working state including the remaining power, and also giving a different light effect prompt when the laser dagger is too low.
  • the fourth control module also controls its own wireless data transmission module to contact the remote control to notify the staff.
  • the laser receiving device that is, the combat clothing set including the helmet, is connected to the RPG main body 1 and the laser emitting device for receiving the laser light, and includes the main body of the clothes and the set on the clothes set:
  • a laser receiving module configured to receive the laser light and transmit the signal to the second control module;
  • the second control module is configured to identify the preset encoding information, and the identified preset encoding information indicates the magnitude and damage of the damage caused by the laser receiving device being attacked.
  • the second wireless data transmission module is configured to communicate with the remote controller, and the second control module is further connected with a second speaker, a second LED light group, a vibration sensor for detecting the vibration frequency of the laser receiving device, and the like.
  • a second vibration motor for generating a vibration prompt
  • the second LED lamp component is divided into a plurality of parts, respectively disposed in different positions of the combat clothes and received by the second control module to display different light effects, thereby indicating different RPG characters a level and a different additional state of each character
  • the RPG host 1 is provided with a sixth wireless data transmission module
  • the laser transmitting device is provided with a first wireless data transmission module
  • the laser short sword is provided with a fourth Wireless data transmission module
  • the RPG host 1 the laser emitting device, the laser dagger and the laser receiving device pass the sixth Line data transmission module, a first wireless module, the fourth wireless module and a second transmission module interconnected to share data in real time.
  • An electric gun target for simulating an enemy or monster receiving a laser signal and transmitting a laser signal in a real human RPG game system including a third control module and a target surface connected to the third control module, a second laser transmitting module, and a third wireless data transmission Module, where:
  • a target surface for receiving a laser signal
  • a second laser emitting module for simulating an enemy or monster player launching an attack laser in the RPG game system
  • a third control module for identifying preset encoding information
  • a third wireless data transmission module Used to communicate with a remote controller.
  • the electric gun targets can simulate their own hostages or different levels of enemies according to different settings.
  • players can set tasks and attacks by completing the game system.
  • the opponent gains experience and virtual game currency rewards. It can also gain experience and virtual game currency reward by attacking the target of the enemy on the electric gun target and saving the hostage.
  • the structure and function of the electric gun target can be referred to the inventor of this patent in 2011.
  • the invention patent No. 201110169011.9, filed on June 22, 2011, is a multi-purpose gun target and an analog design system based on the gun target.
  • Remote controller for overall control of RPG games including:
  • a server for inputting and changing RPG game player information, controlling the progress of the RPG game, and a fifth wireless data transmission module for wireless communication The server has the control operation software of the RPG game system installed, the server connects to the fifth wireless data transmission module through multiple computer serial ports, and the player can set the RPG game mode and the player's favorite name through the server. Or the title enters the game and matches the player's assembly.
  • the player's equipment includes at least the RPG host 1, the combat suit, at least one laser launcher, and at least one laser dagger. In order to simulate the RPG game scene, it is also necessary to set a plurality of electric gun targets in the game field.
  • the server collects various information of the player's equipment and the electric gun target through the fifth wireless data transmission module and according to the game system. Settings for statistics and calculations, the server can manage and browse the data through the operation interface, and change the various status data of the role of the electric gun target and the player as needed, in order to make the game or the third party more clearly understand the battle situation, You can attach a large screen or projection to the server to display the real-time battle situation, and finally print various statistical analysis data of the game results.
  • the live-action RPG game system of the present invention further includes an electronic consumer card and an identification terminal, and the identification terminal is connected to a remote controller, wherein the electronic consumption card is used to record the virtual currency of the RPG game.
  • the identifier is used to read and/or change the number of virtual currency values of the electronic consumer card.
  • the electronic consumer card is preferably an IC card
  • the identification terminal is preferably an IC card reader/writer.
  • the remote controller In order to realize real-time communication between the remote controller and each RPG device in the game field, after the game is started, the remote controller continuously scans a specific spatial range through the fifth wireless data transmission module, and sequentially follows the electric gun target and the player's
  • the combat clothes set exchanges data, such as any changes in the state of the characters stored on the server or on the combat clothes, and the cumulative update is exchanged in the order of the state change during the communication process, and the RPG host 1, the laser launcher, and the laser dagger Any state data signal changes on the laser receiving device will also be exchanged cumulatively in chronological order through the respective wireless data transmission modules.
  • the human-acting RPG game system of the present invention further includes a portable gain needle, the portable The gain pin is internally provided with a memory integrated circuit for recording the gain amount numerical code information, and an external interface is provided for connecting to the memory integrated circuit, and the laser receiving device is provided with a slot matched with the interface, in the RPG game.
  • the staff first supplements the charging device with a small amount of blood-filling agent or small addition agent (for supplemental mana or anger value) representing various gain amounts according to the needs of the game, even antidote and strength enhancer.
  • Various kinds of gain injections such as agile strengthening agents, simulate various kinds of supplies in RPG games. For the application of this method, refer to the application number of 2010.20611766.0 submitted by the inventor of this patent on November 17, 2010. New Simulation Field Shooting Countermeasure System.
  • RPG characters can be divided into multiple races or multiple occupations according to the value of the ability attribute. Their abilities are different in length and skill. In simple terms, the ability attributes are mainly divided into: vitality, mana or anger value, and The RPG character chooses the power, endurance, agility, intelligence, luck, etc. The power determines the close-range attack Strike and anger values, endurance determines health and defensive power, agility determines attack speed, movement speed, hidden performance, intelligence determines remote base attack power and mana value, and luck determines crit rate. RPG characters can be divided into three categories: power-type or agile short-range attack occupation, intelligence or agile long-range attack occupation and auxiliary occupation according to occupation.
  • the power-type close-range attacking profession is based on adding strength and endurance, giving up agility and intelligence. Its advantages are high anger, high attack power, high health, and high defense. The disadvantage is that the movement speed is slow.
  • Agile close-range attack occupation is based on agile, supplemented by luck, giving up intelligence and endurance. Its advantages are fast movement, good concealment, fast attack speed, high crit rate, and shortcomings are low defense. Low vitality.
  • the intellectual long-range attack profession is based on adding intelligence, giving up strength, endurance and agility. Its advantages are high mana and high attack power. The disadvantages are slow moving speed, low defense and low vital value.
  • the agile long-range attack profession is based on adding agility, supplemented by luck, giving up strength, endurance and intelligence. Its advantages are fast moving speed, super hidden, fast attack speed and high crit rate. The disadvantage is defense and health. Very low.
  • the player At the beginning of the real RPG game, the player first enters the player's own ID and assigns the ID to the ID, such as RPG host 1, combat suit, laser launcher and laser dagger. After getting the equipment, the player can choose his favorite race or career through RPG host 1 as his role in the RPG game, then RPG host 1 will give the character a certain vitality, mana and anger value as well as strength, endurance, agility.
  • the character attributes such as degree, intelligence, and luck are the basic attributes. According to the race or occupation, the value of each character in each attribute will be slightly different. The subsequent development of the player in the RPG game process is based on the basic attributes of the selected character. .
  • the player's own historical battle record is also recorded in the memory of the RPG host 1.
  • the historical battle record includes the time when the player actively attacks and is attacked.
  • the information used in the attack, the damage effect caused by the attack, etc., the information can be voiced by the player on the touch screen 11 history record interface or the real-time voice prompt in the game, because the system is pre-stored according to the player's preference before the game.
  • the code corresponding to each player's ID when the player's name is mentioned in the above-mentioned voice broadcast information, the voice synthesis module converts the text information including the player ID into an electronic analog sound output, increasing the closeness of the equipment and the player. , to make the game system more humane.
  • the player After the RPG game is started, the player obtains the experience value by completing the transaction set by the game. When the experience value reaches the set value, the player can be upgraded. Each time the upgrade system rewards the player with certain attribute points and skill points.
  • the player can obtain the experience value in the following two ways: one is to complete various pre-set actual tasks, such as searching for a specific item in the game place, and dismantling the task set by a designated bomb or the like. After the completion, the staff can manually increase the experience value through the operation interface of the remote controller. Second, the player obtains the experience value by effectively attacking other players or the electric gun target arranged in the field. The specific process is as follows: The player successfully hits other players.
  • the service and the electric gun target send specific information of the effective attack to the remote controller through the respective wireless data transmission module, and the remote controller gives the attacker the corresponding experience value by calculation, and finally updates the touch display displayed on the attacker RPG host 1 11 on.
  • the RPG host 1 prompts the player to generate vibration through the vibration of the third vibration motor or the third speaker, and the property upgrade interface of the touch display screen 11 displays the number of attribute points that have not been assigned, and the player can touch the operation mode. Freely allocate the remaining attribute points.
  • the allocation of attribute points will affect the future growth of the RPG character. For example: Assignment to power will increase the basic attack power, basic defense power and anger value of the character, and assign to the endurance will increase the corresponding characters.
  • the health value assigned to the agile will increase the attack speed, movement speed, and evasion rate of the character accordingly. Assigning to the intelligence will increase the basic attack power and mana value of the character, and assigning to luck will increase the crit rate and avoidance accordingly. rate.
  • the above-mentioned life value, mana value or anger value, basic attack power, basic defense power, avoidance rate, crit rate, attack speed, and moving speed are called the state of the character, and represent the combat ability of the character in the real game.
  • state parameters It will be recorded in the RPG host 1 and displayed on the character status interface of the touch display screen 11, while the information is synchronized to the remote controller and the combat clothes and laser launch gun matched with the RPG host 1 through the sixth wireless data transmission module.
  • These virtual state parameters will be reflected in the real-life RPG game through the different components of the present invention.
  • the so-called basic attack power refers to the basic damage value of the player each time the attack is launched; the RPG host 1 touches the status display interface of the display screen 11, and passes the laser launching gun and the laser dagger on the player's hand through the sixth wireless data transmission module. Information sharing, each normal attack launched by the player through these laser attack devices will add the basic attack power value, so that the laser light successfully hits the laser receiving device of another player, and the second laser receiving device.
  • the control module identifies the attacker's identity, the actual damage value, and the like according to the laser attack coded signal, and updates the character state.
  • the setting of the base attack power parameter can confirm the player's identity in the RPG game.
  • the method of player identity The method of player identity:
  • the remote controller sets a very small difference to the basic attack power of each player character.
  • the base attack power of the No. 1 player is 100.01 units
  • the base attack power of the No. 2 player is 100.02 units. . .
  • the No. 99 player's base attack power is 100.99 units. This information is synchronized to the RPG host after the setup is completed. 1.
  • the microprocessor, the first control module or the fourth control module When the player launches an attack through the RPG host or the laser launching device or the laser dagger, the microprocessor, the first control module or the fourth control module generates preset encoding information based on the basic attack power and is laser-launched or laser dagger. The corresponding laser signal is transmitted.
  • the laser receiving device recognizes the additional basic attacking force preset information by the second control module to determine the identity of the attacker in reverse, for example, according to the small difference of the basic attack power value. Quickly identify the identity of the attacker. Based on the above method, the RPG game system can distinguish the player's identity, and it is convenient to make statistics and store the data of each player's behavior, so as to promote the RPG game player's continuous upgrade and plot development.
  • the health value refers to the energy value representing the life of the player: the RPG game will display the status display interface of the RPG host 1 touch display 11 for a long time. When a specific player is successfully attacked by other players, the specific player's laser receiving device The second control module will identify the preset coding information and calculate the actual damage value and the size of the base attack power, and then determine the identity of the attacker according to the magnitude of the base attack power, and simultaneously update its own state, and finally synchronize the information.
  • the RPG host 1 of the attacked player Up to the matched laser launcher, laser dagger, RPG host 1 and remote server, the RPG host 1 of the attacked player displays the updated vital value information through the character status interface on the touch display 11, and also records The attack time and the actual damage value are used to facilitate the player to query through the historical battle record interface. If the attack equipment matched by the player receives the life value of the character state is zero, the attack equipment will stop all attack functions.
  • Mana or anger value which refers to the amount of energy required to launch various skills, determines the number of skills that can be launched:
  • the game will display the status display interface of the touch screen 11 of the RPG host 1 for a long time; the player will launch the skill each time, RPG The host 1 will subtract the corresponding mana value or anger value in the character state, and update the display on the touch display screen 11.
  • the operation mode is to insert a portable gain needle with mana value or anger energy into the socket on the combat clothes to perform a one-time supplement mana or increase the anger value, and the second control module on the combat clothes reads the corresponding gain effect on the storage integrated circuit.
  • the angry value can also be increased according to the situation set by some game systems. For example, after the player is successfully attacked and injured, the second control module will increase the anger value of the player accordingly, and the violent value of the team member is also caused by the heavy injury of the team member. Increase, the specific operation is that when the life value of the player character state on the remote controller is very small or zero, the server increases the anger value of the teammates according to the corresponding setting, and then shares with the equipment of the corresponding player through the wireless data transmission module. .
  • the base defense power which is the value that the player can offset the damage value each time the attack is attacked:
  • the actual damage value of the player's successful attack is equal to the actual attack power of the player (refers to the base attack power plus the attack power or attack effect added by the attack skill) Subtract the remaining value of the actual defensive power of the hit player (referring to the base defensive power plus the defensive or defensive effect of the defensive skill increase);
  • the evasion rate refers to the probability of ignoring the damage effect or halving the effect of the damage after being attacked.
  • the second control module will first determine whether the attack can be ignored or the actual damage value or damage according to the evasion rate in the state of the character. Whether the effect can be halved.
  • Crit rate the probability of a multi-shot damage effect after successfully hitting the opponent; each time the player attacks with a laser gun, the first control module will first determine whether the attack is twice as large according to the crit rate in the character state of the person. Even multiple attacks The force value.
  • Attack speed refers to the time required for the launch speed and skill release of the laser launcher held by the player and the interval between continuous release; the first control module will limit the launch speed of the bullet according to the attack speed parameter in the character state of the player, or limit the gun's Launch mode (semi-automatic or fully automatic). The speed of the skill release speed and the cooling time will be different according to the operating system.
  • the skill of launching by the laser launcher or the laser dagger will be determined by the first control module or the fourth control module according to the attack speed parameter of the character state. To limit its speed, the skill that is triggered by the RPG host 1 touching the display screen 11 will be limited by the microprocessor in the RPG host 1 according to the parameters of the attack speed in the character state.
  • Movement speed refers to the speed at which the player can move:
  • the RPG game system presets a frequency range that represents the speed of movement, which is fast, slow or slow, and senses the movement frequency of the player through a vibration sensor disposed on the laser receiving device.
  • the second controller collects its frequency and limits the player's moving speed according to the moving speed parameter in the state of the character according to the preset game rules.
  • the function reference may be made to the application number submitted by the inventor on December 5, 2011. It is the disclosure of the invention patent "one-person CS vest" of 201110398900.2. During the RPG game, the player's movement will vibrate with the vibration sensor on the action fighting clothes.
  • the vibration sensor continuously transmits the switching signal to the second control module, and the speed of the player is determined according to the switching speed of the signal.
  • the system pre-sets the speed standard of the vibration sensor output switch signal. If the number of times of switching is defined as 8 times in 10 seconds, fast as 5 times, and slow in 3 times, it is moved in the state of the person on the laser receiving device. The speed parameter is slow. If the player quickly runs the switch signal that causes the vibration sensor output to be more than 8 times in 10 seconds, the second control module will determine that the player is overspeeding, and the consequence is to immediately pass the second on the combat clothes.
  • the speaker, the second vibration motor, and the second LED light group give hints and subtract a portion of the health value as a penalty.
  • Each upgrade of the RPG character will receive a certain number of skill points.
  • Players can learn new skills or upgrade existing skills through the skill upgrade interface on the touch display 11 of the RPG host 1.
  • All skill effects will have text. Description description. Skill refers to a special attack that can be initiated by touch display 11, laser launcher or laser dagger on RPG host 1. As described in "Three, Effect Rendering of Each Attribute", when the skill is launched by a laser launcher or a laser dagger, the base damage value is added in each laser skill attack and the value is recognized by the receiver.
  • the identity of the attacker is confirmed, and if the player launches the skill through the RPG host 1, the sending of the skill is actually performed by sending to the remote controller, in which case the information sent by the RPG host 1 to the remote controller is It must include the encoding of the player's identity information.
  • the more types of skills that can be launched with the improvement of the character's level attribute it can be roughly divided into injury and treatment, attribute reduction and enhancement, special effects and perception. The following are examples of the various types of skills and effects. Implementation process. 1.
  • the damage and healing skills refer to the attacking ability that can generate the damage value and the ability to recover the health, mana or anger value. When the skill level of the player reaches a certain height, it is even allowed to attack multiple people or treat multiple people at the same time.
  • Such skills can be launched on the touch screen 11 on the RPG host 1, and the player operates by touching the skill launch interface of the display screen 11.
  • One possible skill launching method is that the player first selects the skill to be launched, and then selects one or more target players, or a target team group on the target page that appears, and finally selects the launching, and the skill actor at this time
  • the skill launching information on the RPG host 1 is sent to the remote controller through the wireless data transmission module, and the remote controller performs parameter modification on the character state of the target character group according to the target information and the skill effect information in the skill launching information, and then
  • the change data is fed back to the target player's RPG host 1 and the laser receiver to achieve a complete launch of the skill.
  • the player can select the skill through the first RPG skill trigger module or the second RPG skill trigger module on the laser launcher, and then aim at the target fire, the laser launcher
  • the first control module will calculate the final output damage value according to the basic attack power of the character plus the skill attack power plus the clip damage value, and convert the final output damage value according to the crit rate of the character, and convert the preset output code information by the first laser transmitting module.
  • the pulse is transmitted, and the laser receiving module of the hit laser receiving device receives the laser and the second control module recognizes the preset encoding information, and calculates the actual damage according to the state of the character and transmits the data through the wireless
  • the module shares the updated character status with the RPG host 1, the laser emitting device, the laser dagger and the remote controller. If the skill is a treatment type, the second control module of the target player laser receiving device calculates the actual therapeutic effect according to the state of the person. After updating the character status, and passing the wireless data transmission RPG host block 1, a laser emitting device, and a remote controller shared laser dagger update state parameters corresponding figures.
  • Attribute reduction and enhancement skills refer to skills that do not directly reduce or increase the target's health, mana, or anger.
  • the method of launching is the same as above, and the effect of the skill is to directly reduce or enhance various attributes or states of the character.
  • Some simpler skill players such as a protective cover (adding a certain defense value) and a fatal strike (increasing a certain critical strike rate) can immediately update themselves after the touch screen 11 on the RPG host 1 is launched. Character status parameters.
  • the blood-sucking skill refers to the attacking damage to the opponent while increasing the part of the life value to simulate the "blood-sucking" effect.
  • the hit player recognizes the preset encoding information through the second control module. And calculate the actual damage value, and then send the information and the attacker identity information to the remote controller while reducing the own life value, and then the remote controller adds a certain life value to the attacker's character state, and finally the information Synchronize to the attacker's RPG host 1 and laser receiver.
  • the damage rebound skill refers to rebounding part of the damage value to the attacker after being attacked.
  • the difference between the skill and the blood sucking skill is that the skill is attacked within a certain period of time after the skill is launched, and the remote controller determines the attacker identity and then subtracts the attacker.
  • a certain amount of health means that the attacked player continuously subtracts a certain amount of life value within a certain period of time after the attack, and the skill is implemented by subtracting the corresponding actual damage value from the second control module on the laser receiving device of the attacker.
  • the life value is continuously reduced for a certain period of time, and after being attacked by the poison, the portable poisoning needle for detoxification can be inserted at the position of the socket of the laser receiving device to release the poisoning state.
  • Perceptual skills means that the player can get more information about the current RPG game when launching the skill, including the status of the player or enemy player, map information, tactical statistics, and other information that cannot be directly obtained by personal equipment. In fact, it is to give the player a certain permission to access the database of the remote server. Of course, the higher the skill level of the player, the greater the access rights.
  • the content of the database can be defined in advance, usually including the casualties of the teammates, the current attack of the enemy or the casualties.
  • the profile, etc. can be viewed or actively displayed through the specific interface of the RPG host 1.
  • the advanced perception skills will also allow the player to display the position of teammates and enemies on the touch screen 11 map interface to facilitate the player to adjust their tactics in real time.
  • the implementation principle is to rely on the GPS module to continuously locate their coordinates through satellite communication.
  • the RPG host 1 indicates its position on the preset map according to the coordinate information, and then synchronizes the information to the remote controller, so that the real-time coordinates of each player are recorded in the database of the server, and the player with the corresponding authority has its RPG.
  • the position of the enemy can be displayed on the map interface of the touch display screen 11 of the host computer 1, and the RPG host 1 can also prompt the enemy to approach by the vibration of the first vibration motor and the voice of the first speaker.
  • the RPG host 1 touch display 11 can follow the prompts through the RPG host 1 touch display 11 to complete the combination of skills in a certain period of time, wireless data transmission
  • the module sends the related event information and the action information of the skill launch to the remote controller, and the remote controller checks the performance of the skill of the player participating in the skill launch, the time matching data meets the skill release requirement, and if the match meets the skill, the skill is considered If the release is successful, the skill effect can be achieved by the remote controller. Otherwise, the corresponding player will be punished.
  • the high-level perceptual skills will prompt the enemy and teammates to launch powerful special skills or combination skills.
  • the specific operation is that the players When starting the above-mentioned special skills or combination skills that will affect the whole situation, the RPG host 1 of its own will first send the information to the remote controller through the wireless data transmission module, and the server will send the information to the wireless data transmission module for prompting. Being in advanced perception skills The player in the start state, firstly, the RPG host 1 turns on the first vibration motor for a few seconds, broadcasts the relevant voice prompt through the first speaker, and marks the specific position of the player who starts the special skill or combination skill on the map interface of the touch display screen 11. . Fifth, the simulation trading system Trading is a very important practice in RPG games. It has an irreplaceable role in the personal development of RPG characters and the advancement of RPG games.
  • the system will also give its corresponding virtual game currency, the value of the currency is also a kind of character status, displayed on the RPG host 1 touch display 11 character status interface and the server computer interface of the remote controller, available Buy a variety of game supplies, such as clips with different damage values, various gain injections that increase the player's status attribute, even various gun aiming accessories, smoke bombs, etc., when players need to redeem their virtual game currency.
  • the staff will give the player the virtual game currency in the form of physical props according to the number of virtual currency the player has recorded in the remote controller server, and the player holding the virtual game currency will be available in the game.
  • the designated location purchases various game supplies from the staff, and can also be used to follow The player trades the item, and the method uses the physical item as the currency for use and exchange. Of course, it can also be implemented in a purely electronic manner.
  • This embodiment uses an IC card and an IC card reader system to implement this function.
  • the IC card refers to an integrated circuit card that uses radio frequency technology to communicate with an IC card reader.
  • the networked computer in the remote controller server connects at least one IC card reader to the serial port, and the staff member can input the blank IC card into the virtual game currency value through the reader and then hand it to the player, and the player will pass
  • the IC card goes to the game supply purchase point, and the IC reader/writer that is connected to the serial port of the computer connected to the remote controller server "swipes the card", the process is that the staff inputs the price of the item purchased by the player into the computer, and the player passes the hand.
  • the IC card on the computer reads the data from the reader/writer, and the computer will verify whether the balance is consistent with the database record according to the card history record of the card.

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Abstract

本发明涉及一种真人RPG游戏系统,包括用于装载RPG游戏引擎、显示RPG游戏信息并接收RPG游戏玩家指令的RPG主机、用于发射激光的激光发射装置、用于接收激光的激光接收装置和用于对RPG游戏进行总体控制的远程控制器,本发明在现实生活中成功构建了RPG游戏系统,为喜爱RPG游戏的玩家提供了一种崭新的游戏方式,基于该游戏系统,人们可以在真实世界中参与RPG游戏,在体会RPG游戏带给自己的满足感和刺激性的同时达到强身健体的效果,这种新型的游戏模式还可吸引部分沉迷于RPG网络游戏的网瘾玩家,使其走出网络虚拟世界,以帮助其解除网瘾。

Description

真人 RPG游戏系统 技术领域
本发明涉及一种真人虚拟游戏装备, 更具体地, 涉及一种真人 RPG游戏系统。
背景技术
在目前的网络游戏中, 占据主流地位的是角色扮演游戏 (Role-playing game, 简称 RPG), 在这类游戏中, 玩家在虚拟世界中扮演特定角色在设定场景内进行活动, 每个角色拥有各种 虚拟能力参数与技能, 其中能力参数指力量, 体力、 灵敏度、 智力、 魔法、 运气等, 技能是 指能发动的招式或动作。 RPG最大的特色在于升级系统, 随着游戏的进程, 角色可通过不断 地杀怪物、 做任务等方式得到经验值奖励, 当经验值达到一定程度时角色的等级就会提升, 每升一级系统会赋予一定的属性点和技能点, 然后玩家可以根据自己所希望的角色发展方向 去分配这些点数,比如要让自己的角色拥有更强大的攻击力就需要把属性点分配到力量属性、 想要拥有更多的生命值就需要增加体力属性, 而技能点可以用来学习新的技能或增强原有技 能的效果, RPG游戏通过这样的设置为角色的发展提供了无限种可能性, 让玩家在控制角色 发展的过程中获得心理上的成就感和满足感, 且当玩家的等级越高, 玩家在虚拟世界中便更 强大, 其获得的心里满足感就越强。 这种满足感驱使玩家不断的在网络游戏上投入大量的时 间与金钱, 其结果是年轻人可以为了角色升级不上学不睡觉没日没夜的练级, 甚至把生活费 用都拿去买虚拟装备, 以致稍微热门的 RPG网络游戏只要一开服务区, 大量的玩家便会蜂拥 而至, 废寝忘食地投入游戏, 保守估计, 目前我国网瘾少年规模大概已达 400万人, 这些分 秒必争不停练级的玩家身体缺乏运动饮食没规律, 一方面对自身健康造成极大危害, 另一方 面造成日益严重的家庭和社会问题。
发明内容
本发明的目的就是克服现有技术的不足,创造一种模拟网络 RPG游戏的真人 RPG游戏系 统。
为了达到上述目的, 采用如下技术方案:
一种真人 RPG游戏系统, 包括:
RPG主机, 用于装载 RPG游戏引擎、 显示 RPG游戏信息并接收 RPG游戏玩家指令, 包 括微处理器和与微处理器相连的交互模块和 GPS模块, 其中:
微处理器, 用于驱动 RPG游戏引擎;
交互模块, 用于与微型处理器进行数据交互;
GPS模块, 用于对 RPG主机进行定位; 激光发射装置, 与 RPG主机相连, 用于发射激光, 包括第一控制模块和第一控制模块连 接的第一激光发射模块和第一 RPG技能触发模块, 其中:
第一控制模块, 用于生成预设编码信息;
第一激光发射模块, 用于发射包含预设编码信息的激光;
第一 RPG技能触发模块, 用于控制第一激光发射模块发射激光;
激光接收装置, 与 RPG主机和激光发射装置相连, 用于接收激光, 包括第二控制模块和 与第二控制模块连接的激光接收模块和第二无线数传模块, 其中:
激光接收模块, 用于接收激光信号并传送给第二控制模块;
第二控制模块, 用于辨识预设编码信息;
第二无线数传模块, 用于无线通讯;
远程控制器, 用于对 RPG游戏进行总体控制, 包括:
服务器, 用于控制 RPG游戏的进程;
第五无线数传模块, 用于无线通讯。
进一步地, 还包括用于模拟 RPG游戏玩家接收激光和发射激光的电动枪靶, 所述电动枪 靶包括第三控制模块和与第三控制模块连接的靶面、第二激光发射模块和第三无线数传模块, 其巾:
靶面, 用于接收激光;
第二激光发射模块, 用于发射激光;
第三控制模块, 用于辨识预设编码信息;
第三无线数传模块, 用于与远程控制器通讯。
更进一步地, 还包括用于近身攻击的激光短剑, 所述激光短剑包括第四控制模块和与第 四控制模块连接的第三激光发射模块, 所述第三激光发射模块所发射激光的有效传播距离小 于等于 500mm, 其中:
第四控制模块用于产生预设编码信号;
第三激光发射模块用于发射激光。
再进一步地, 所述 RPG主机上设置有第六无线数传模块、 所述激光发射装置上设置有第 一无线数传模块,所述激光短剑上设置有第四无线数传模块,所述 RPG主机、激光发射装置、 激光短剑和激光接收装置通过第六无线数传模块, 第一无线数传模块、 第四无线数传模块和 第二数传模块互联。
还进一步地, 所述交互模块为触摸显示屏或键盘和显示器。
作为一种具体实施例, 所述 RPG主机还包括用于输出音频信息的第三扬声器和用于产生 振动提示的第三震动电机, 所述第三扬声器和第三震动电机与微处理器连接。
进一步地, 所述 RPG主机还包括用于将文字转化为模拟语音输出的真人语音合成模块, 所述真人语音合成模块一端连接微处理器, 一端连接第三扬声器。
再进一步地, 所述 RPG主机上设置有用于将 RPG主机绑定在手腕或手臂上的束带。 还进一步地, 所述激光发射装置还包括与第一控制模块连接的第一扬声器、 第一 LED灯 组、 显示单元及第一震动电机。
还更进一步地, 所述第一 RPG技能触发模块包括两个以上触发按钮, 所述触发按钮与第 一控制模块相连,第一控制模块基于不同触发按钮的指令生成与之一一对应的预设编码信息。
作为一种具体实施例, 所述激光接收装置还包括与第二控制模块连接的第二扬声器、 第 二 LED灯组、用于采集激光接收装置振动频率的震动传感器和用于产生振动提示的第二震动 电机。
进一步地, 与 RPG主机的微处理器连接还设置有微型激光发射器, 所述微型激光发射器 上设置有用于控制微型激光发射器的微型触动开关和用于将微型激光器固定于玩家手指上的 扎带。
更进一步地, 所述 RPG主机在壳体上设置有插孔, 所述插孔与微处理器连接, 所述微型 激光发射器上设置有数据传输线, 所述数据传输线通过所述插孔与 RPG主机相连。
再进一步地, 还包括便携式增益针, 所述便携式增益针内部设有用于记录增益量数值编 码信息的存储集成电路, 外部设有与存储集成电路连接的接口, 所述激光接收装置上设置有 与所述接口相配合的插槽。
还进一步地, 所述增益量包括但不限于 RPG角色的生命值、 法力值、 怒气值、 解毒效能 值、 力量增强倍数值中的一种或几种。
作为一种具体实施例, 还包括电子消费卡和识别终端, 所述识别终端与远程控制器相连, 其巾:
电子消费卡用于记录 RPG游戏玩家的虚拟货币值;
识别终端用于读取和 /或更改电子消费卡的虚拟货币值数量。
进一步地, 所述电子消费卡为 IC卡, 所述识别终端为 IC卡读写器。
作为一种具体实施例, 所述所述激光短剑还包括第二 RPG技能触发模块, 所述第二 RPG 技能触发模块包括至少一个触发按钮, 所述触发按钮与第四控制模块连接, 第四控制模块基 于不同触发按钮的指令生成与之一一对应的预设编码信息。
进一步地, 所述激光短剑还包括用于提示激光短剑剩余电量值的状态指示灯, 所述状态 指示灯与第四控制模块连接。 与现有技术相比, 本发明的有益效果在于:
本发明通过配备 RPG主机、 激光发射装置、 激光短剑、 激光接收装置、 电动枪靶及远程 服务器, 在现实生活中成功构建了 RPG游戏系统, 为喜爱 RPG游戏的玩家提供了一种崭新 的游戏方式, 基于该游戏系统, 人们可以在真实世界中参与 RPG游戏, 在体会 RPG游戏带 给自己的满足感和刺激性的同时达到强身健体的效果, 这种新型的游戏模式还可吸引部分沉 迷于 RPG网络游戏的网瘾玩家, 使其走出网络虚拟世界, 以帮助其解除网瘾。
附图说明
图 1是本发明所述真人 RPG游戏系统的功能模块示意图。
图 2是本发明所述真人 RPG游戏系统的微型激光发射器的使用状态示意图。
图中: 1-RPG主机; 11-触摸显示屏; 12-插孔; 2-微型激光发射器; 21-微型触动开关; 3- 数据传输线; 4-束带; 5-扎带。
具体实施方式
参见图 1, 本发明所述的真人 RPG游戏系统, 包括:
RPG主机 1, 用于装载 RPG游戏引擎、 显示 RPG游戏信息并接收 RPG游戏玩家指令, 包括微处理器和与微处理器相连的交互模块和 GPS模块, 该 RPG主机 1内设了整套 RPG游 戏引擎, 包括跟游戏相关的所有等级、 属性、 技能、 人物状态参数之间的关系、 升级规则、 战斗规则等, 其中:
微处理器, 安装在 RPG主机 1内, 用于驱动 RPG游戏引擎。
交互模块, 用于与微型处理器进行数据交互, 该模块安装在 RPG主机 1上, 主要用于显 示 RPG游戏角色的状态信息并接收供玩家输入各种指令, 交互模块可以是触摸显示屏 11或 键盘与显示器的组合体, 本实施例优选为触摸显示屏 11, 该触摸显示屏 11上设有属性升级 界面、 技能升级界面、 人物状态界面、 战况历史记录界面、 地图界面、 技能发动界面等 PRG 游戏所必须的信息交互区域, 为了方便玩家查看与操作, 触摸显示屏 11与 RPG主机 1外壳 紧凑组合, 整体外形细长轻薄, 以便佩戴在每个玩家手腕或手臂上。
GPS模块, 安装于 RPG主机 1内, 用于对 RPG主机 1进行定位, 根据设置的不同, RPG 主机 1通过 GPS模块可以实时检测自身的坐标信息并在触摸显示屏 11上显示自身在现实地 图上的位置, 也可将该坐标信息传输给远程控制器, 再由远程控制器进行统一发布, 让所有 玩家的 RPG主机 1地图界面上均可显示敌我角色的位置。
与微处理器相连还设置有第三扬声器、 第三震动电机和真人语音合成模块, 所述第三扬 声器安装于 RPG主机 1内, 用于输出音频信息, 主要是播放与 RPG游戏相关的各类信息; 第三震动电机安装于 RPG主机 1内,用于给出振动提示以在激烈的对抗中提示玩家注意重要 信息, 所述真人语音合成模块一端连接微处理器, 一端连接第三扬声器, 主要用于把文字转 化为模拟语音并通过第三扬声器进行播放。
参见图 2, 为了实现不用实体枪支而又能发动激光编码信号攻击的效果, 与 RPG主机 1 的微处理器连接还设置有微型激光发射器 2, 所述微型激光发射器 2上设置有用于控制微型 激光发射器 2的微型触动开关 21和用于将微型激光器 2固定于玩家手指(如食指)上的扎带 5, 所述 RPG主机 1在壳体上设置有插孔 12, 所述插孔 12与微处理器连接, 所述微型激光 发射器 2上设置有数据传输线 3, 所述数据传输线 3通过所述插孔 12与 RPG主机 1相连, 如图 2所示, 该设置可以实现用拇指按压微型触动开关 21来发射激光子弹, 与之配合地, 可 以在 RPG主机 1上附加微型激光发射模块的上弹界面, 则玩家可以通过触摸显示屏 11来进 行上弹操作, RPG主机 1上还设置有用于将 RPG主机 1绑定在手腕或手臂上的束带 4。
激光发射装置, 即激光发射枪, 与 RPG主机 1相连, 用于发射激光, 其包括: 第一控制模块, 用于生成预设编码信息, 所述编码信息可以根据 RPG游戏的规则编制伤 害值、 伤害效果等数据; 第一激光发射模块, 用于发射包含预设编码信息的激光; 第一 RPG 技能触发模块, 用于控制第一激光发射模块发射激光, 所述第一 RPG技能触发模块包括至少 两个触发按钮, 该触发按钮与第一控制模块相连, 第一控制模块基于不同触发按钮的指令生 成与之一一对应的预设编码信息。
与第一控制模块连接还设置有第一扬声器、 第一 LED灯组、 显示单元及第一震动电机, 其中显示单元优选为液晶显示器, 其面积较 RPG主机 1上的触摸显示屏 11小, 主要用于显 示激光发射装置的弹量、 伤害值、 暴击率及可选用的技能等信息, 第一 RPG技能触发模块上 触发按钮即为技能发射开关, 不同的按钮触发第一控制模块产生不同的预设编码信息, 使得 同一第一激光发射模块发出的激光信号具有不同的编码信息,这在 RPG游戏中则表现为玩家 发动了不同的技能,该触发按钮也同时使第一控制模块驱动第一 LED灯组显示不同的灯效及 第一扬声器播报不同预设声效, 不同的光效音效配合不同技能的释放 (发动) 效果。
激光短剑, 用于近身攻击, 其包括第四控制模块和与第四控制模块连接的第三激光发射 模块, 所述第三激光发射模块所发射的激光由调整聚焦镜片等方式使有效传播距离小于等于 500mm, 其中第四控制模块用于产生预设编码信号, 第三激光发射模块用于发射激光, 激光 短剑的效果类似于军刀, 在激光发射枪没有子弹的情况下可用于近身攻击, 也可以安插在枪 头当做刺刀, 代表了真人 RPG游戏系统中近距离攻击装备。 所述激光短剑还包括第二 RPG 技能触发模块, 所述第二 RPG技能触发模块包括至少一个触发按钮, 所述触发按钮与第四控 制模块连接, 其功能与激光发射装置上的第一 RPG技能触发模块的作用相同, 当激光短剑开 启的时候由第四控制模块控制第三激光发射模块不间断循环发送代表攻击或技能的激光编码 信号; 激光短剑还包括状态指示灯, 用于在激光短剑开启的时持续发光以显示包括剩余电在 内的工作状态, 同时也在激光短剑电量过低时给出不同光效的提示, 此时第四控制模块也将 控制自身的无线数传模块联系远程控制通知工作人员。
激光接收装置, 即包括头盔在内的作战衣服套装, 与 RPG主机 1和激光发射装置相连, 用于接收激光, 其包括衣服主体和设置于衣服套装上的:
激光接收模块, 用于接收激光并传送给第二控制模块; 第二控制模块, 用于辨识预设编 码信息, 辨识出的预设编码信息表示激光接收装置受到攻击导致的伤害值大小与伤害的持续 效果; 第二无线数传模块, 用于与远程控制器通讯, 与第二控制模块相连还设置有第二扬声 器、第二 LED灯组、用于探测激光接收装置振动频率的震动传感器和用于产生振动提示的第 二震动电机, 其中第二 LED灯组分成多个部分, 分别安置于作战衣服的不同位置并接受第二 控制模块指令显示不同的光效, 以此来表示 RPG 角色的不同等级和每个角色的不同附加状 态, 所述 RPG主机 1上设置有第六无线数传模块、所述激光发射装置上设置有第一无线数传 模块, 所述激光短剑上设置有第四无线数传模块, 所述 RPG主机 1、 激光发射装置、 激光短 剑和激光接收装置通过第六无线数传模块、 第一无线数传模块、 第四无线数传模块和第二数 传模块互联以实时数据共享。
电动枪靶, 用于模拟真人 RPG游戏系统内敌人或怪物接收激光信号和发射激光信号, 包 括第三控制模块和与第三控制模块连接的靶面、 第二激光发射模块和第三无线数传模块, 其 中:
靶面, 用于接收激光信号, 第二激光发射模块,用于模拟 RPG游戏系统内敌人或怪物玩 家发射攻击激光, 第三控制模块, 用于辨识预设编码信息, 第三无线数传模块, 用于与远程 控制器通讯。
在 RPG游戏中, 在游戏开始前在场内各处布置多组电动枪靶, 电动枪靶根据设置的不同 可以模拟己方人质或等级不同的敌人, 游戏中玩家可以通过完成游戏系统设定任务和攻击对 手获得经验与虚拟游戏货币的奖励, 也可以通过攻击电动枪靶上模拟敌人的靶面以及拯救人 质获得经验与虚拟游戏货币的奖励,电动枪靶的结构和功能可以参考本专利发明人于 2011年 6月 22日提交的申请号为 201110169011.9的发明专利《一种多功能枪靶子以及基于该枪靶的 模拟设计系统》。
远程控制器, 用于对 RPG游戏进行总体控制, 包括:
服务器,用于输入、更改 RPG游戏玩家信息,控制 RPG游戏的进程;第五无线数传模块, 用于无线通讯。其中服务器上安装有 RPG游戏系统的控制操作软件, 服务器通过多个电脑串 口并连接有第五无线数传模块, 玩家通过服务器可以设置 RPG游戏模式、把玩家喜欢的名字 或称号录入游戏并使玩家的装配相互匹配, 为了实现对 RPG角色的扮演, 玩家的装备至少包 括 RPG主机 1, 作战衣服套装, 至少一把激光发射枪、 至少一把激光短剑。 为了模拟 RPG 游戏场景, 还需要在游戏场地内设置多个电动枪靶, 游戏启动后, 服务器通过第五无线数传 模块对玩家的装备及电动枪靶的各种信息进行收集并根据游戏系统的设置进行统计和计算, 服务器可以通过操作界面管理并浏览这些数据, 并根据需要改动电动枪靶与玩家所扮演角色 的各种状态数据, 为了便于游戏双方或者第三方更清楚地了解战斗情况, 还可以在服务器上 外接大屏幕或投影以显示实时战况, 最后打印游戏战果的各种统计分析数据。
为了让真人 RPG游戏具有模拟交易的功能,本发明所述真人 RPG游戏系统还包括电子消 费卡和识别终端, 所述识别终端与远程控制器相连, 其中电子消费卡用于记录 RPG游戏的虚 拟货币值, 识别终端用于读取和 /或更改电子消费卡的虚拟货币值数量, 在本实施例中, 所述 电子消费卡优选为 IC卡, 所述识别终端优选为 IC卡读写器。
为了实现远程控制器和游戏场地内各 RPG设备之间的实时通讯, 在游戏启动后, 远程控 制器通过第五无线数传模块不断扫描特定空间范围, 并按次序依次跟电动枪靶及玩家的作战 衣服套装交换数据, 如服务器上或作战衣服上存储的人物状态有任何变化, 则会在通讯过程 中按状态变化的时间先后顺序交换累计更新, 而 RPG主机 1、 激光发射装置、 激光短剑和激 光接受装置上的任何状态数据信变化也将按时间先后顺序通过各自无线数传模块进行交换累 计更新。
为了实现 RPG游戏中类似补血针剂、 补法力针剂、 解毒剂、 力量强化剂等各种各样的人 物属性增益针剂的效果, 本发明所述的真人 RPG游戏系统还包括便携式增益针, 所述便携式 增益针内部设有用于记录增益量数值编码信息的存储集成电路, 外部设有与存储集成电路连 接的接口, 所述激光接收装置上设置有与所述接口相配合的插槽, 在 RPG游戏中, 工作人员 首先根据游戏需要让充能装置以输出不同编码的方式补充代表各种增益量的小型加血针剂或 小型加法针剂(补充法力值或怒气值用), 甚至是解毒剂、 力量增强剂、 敏捷强化药剂等各种 增益针剂,模拟出 RPG游戏中各种各样的补给品,该方法的适用可参见本专利发明人于 2010 年 11月 17日递交的申请号为 2010.20611766.0的 《新型仿真野战射击对抗系统》。
基于上述部件和设备, 下面从几个方面说明本发明所述真人 RPG系统的各组件如何配合 实现 PRG游戏的功能。
一、 RPG角色基本属性:
在网络游戏中, RPG角色根据能力属性值的不同可分成多个种族或多个职业, 他们能力 各有长短、 技能相生相克, 简单来说能力属性主要分成: 生命力、 法力或怒气值, 以及能让 RPG角色自行选择加点的力量、 耐力、 敏捷度、 智力、 运气等。 其中力量决定近距离基础攻 击力与怒气值, 耐力决定生命值与防御力, 敏捷度决定攻击速度、 移动速度、 隐蔽性能, 智 力决定远程基础攻击力和法力值, 运气决定暴击率。 RPG角色根据职业可以分为力量型或敏 捷型的近距离攻击职业、 智力型或敏捷型的远程攻击职业和辅助类职业 3大类。
在这些职业中, 力量型的近距离攻击职业是以加力量、 耐力为主, 放弃敏捷与智力、 其 优点是怒气值高、 攻击力高、 生命值高、 防御高; 缺点是移动速度慢。
敏捷型的近距离攻击职业是以加敏捷为主、 加运气为辅, 放弃智力与耐力, 其优点是移 动速度快、 隐蔽性好、 攻击速度快、 暴击率高, 缺点是防御力低、 生命力低。
智力型远程攻击职业是以加智力为主, 放弃力量、 耐力与敏捷, 其优点是法力值高、 攻 击力超高, 缺点是移动速度慢、 防御与生命值极低。
敏捷型远程攻击职业是以加敏捷为主、 加运气为辅, 放弃力量、 耐力和智力, 其优点移 动速度快、 隐藏性超好、 攻击速度快、 暴击率高, 缺点是防御与生命值极低。
真人 RPG游戏在开始时, 首先通过服务器输入玩家自行设定的 ID, 并为该 ID分配相应 的装备, 如 RPG主机 1、 作战衣服套装、 激光发射枪及激光短剑。 在得到装备后, 玩家可以 通过 RPG主机 1选择自己中意的种族或职业作为自己在 RPG游戏中的角色, 则 RPG主机 1 将为该角色赋予一定的生命力、 法力和怒气值以及力量、 耐力、 敏捷度、 智力、 运气等人物 属性作为基础属性, 根据种族或职业的不同, 每个角色在各属性上的数值会略有不同, 玩家 在 RPG游戏过程的后续发展都基于该选定角色的基础属性。
在游戏过程中各种战斗数据都将记录在远程控制器服务器中, 玩家自身的历史战斗记录 在自身的 RPG主机 1存储器当中也有记录,所述历史战斗记录包括玩家主动攻击及被攻击的 时间、 攻击所采用的技能, 攻击造成的伤害效果等信息, 这些信息可以按玩家设定在触摸显 示屏 11战况历史记录界面上语音播报或在游戏中实时语音提示,由于系统在游戏前根据玩家 喜好预存了每个玩家的 ID所对应的编码, 则当上述语音播报信息中提及玩家名字时,语音合 成模块将包括玩家 ID在内的文字信息转化成电子模拟声音输出, 增加装备和玩家的亲近感, 使到游戏系统更人性化。
二、 RPG角色等级提升过程:
在 RPG游戏启动后, 玩家通过完成游戏设定的事务来获得经验值, 当经验值达到设定值 后即可升级, 每次升级系统将奖励玩家一定的属性点和技能点。 在本实施例中, 玩家可以通 过以下两种方式来获得经验值, 一是完成各种预先设置的实际任务, 如在游戏场所内搜寻一 些特定的物品, 拆除指定炸弹之类人为设置的任务, 完成后工作人员可通过远程控制器的操 作界面手动增加其经验值; 二是玩家通过对其他玩家或场内布置的电动枪靶的有效攻击获得 经验值, 具体过程是: 玩家成功击中其他玩家或电动枪靶上的靶面后, 被击中玩家的作战衣 服和电动枪靶通过各自的无线数传模块将有效攻击的具体信息发送至远程控制器, 远程控制 器通过计算赋予攻击者相应的经验值, 最后更新显示在攻击者 RPG主机 1 的触摸显示屏 11 上。
三、 各属性的效果呈现:
当玩家升级后, RPG主机 1通过第三震动电机的产生振动或第三扬声器播放声音对玩家 进行提示, 同时触摸显示屏 11的属性升级界面将显示有尚未分配的属性点数, 玩家可以触摸 操作方式自由分配剩余的属性点, 属性点的分配方式将影响 RPG角色未来的成长, 例如: 分配到力量上将相应增加人物的基础攻击力、 基础防御力和怒气值, 分配到耐力上将相 应增加人物的生命值, 分配到敏捷上将相应增加人物的攻击速度、 移动速度、 躲避率, 分配 到智力上将相应增加人物的基础攻击力、法力值, 分配到运气上将相应增加暴击率和躲避率。
上述生命值、 法力值或怒气值、 基础攻击力、 基础防御力、 躲避率、 暴击率、 攻击速度、 移动速度称为人物的状态,代表着人物在真实游戏中的战斗能力,这些状态参数将记录在 RPG 主机 1内, 并显示在触摸显示屏 11的人物状态界面, 同时通过第六无线数传模块将信息同步 至远程控制器和与该 RPG主机 1相匹配的作战衣服及激光发射枪,而这些虚拟状态参数在真 人 RPG游戏中将通过本发明的不同部件体现出来, 下面分别举例说明其体现过程:
所谓基础攻击力, 指玩家每次发动攻击的基础伤害值; 在 RPG主机 1触摸显示屏 11的 状态显示界面显示, 并通过第六无线数传模块与玩家手上的激光发射枪、激光短剑信息共享, 玩家通过这些激光攻击装置发动的每次普通攻击都将加上基础攻击力数值, 故其所发出的激 光成功击中另一玩家的激光接收装置后, 由该激光接收装置的第二控制模块根据激光攻击编 码信号辨识出攻击者身份、 实际伤害值等信息并更新人物状态, 基础攻击力参数的设置可以 在 RPG游戏中实现对玩家身份的确认, 下面介绍一种通过基础攻击力确定玩家身份的方法:
1、 游戏开始前远程控制器对每位玩家角色的基础攻击力数值设置出非常微小的差别, 如 1号玩家的基础攻击力为 100.01单位, 2号玩家的基础攻击力为 100.02单位。。。第 99号玩家 的基础攻击力为 100.99单位, 该信息在设置完成后同步至 RPG主机 1、 激光发射枪、 激光短 剑和激光接收装置。
2、 在玩家通过 RPG主机或激光发射装置、 激光短剑发动攻击时, 微处理器、 第一控制 模块或第四控制模块基于基础攻击力生成预设编码信息并由激光发射装置或激光短剑发射相 应的激光信号。
3、 激光接收装置在收到上述激光信号后, 由第二控制模块辨识出附加的基础攻击力的预 设编码信息对攻击者的身份进行反向确定, 例如根据基础攻击力数值的微小不同来迅速辨识 出攻击者身份。 基于上述方法, RPG游戏系统可以分辨出玩家的身份, 方便对各个玩家的每个行为后果 做出统计并存储其数据, 以推动 RPG游戏玩家不断升级和剧情的发展。
生命值, 指代表玩家生命的能量数值: RPG游戏中将在 RPG主机 1触摸显示屏 11的状 态显示界面长期显示, 当特定玩家被其他玩家成功攻击后, 该特定玩家的激光接收装置中的 第二控制模块将辨识出预设编码信息并计算出实际伤害值和其中基础攻击力的大小, 再根据 基础攻击力的大小反向确定攻击者的身份, 并同时更新自身状态, 最后将这些信息同步至所 匹配的激光发射枪、 激光短剑、 RPG主机 1 以及远程服务器上, 被攻击玩家的 RPG主机 1 除通过触摸显示屏 11上的人物状态界面显示出更新后生命值信息外,同时还记录下被攻击时 间和实际伤害值大小, 以方便玩家通过历史战况记录界面进行查询, 如果玩家所匹配的攻击 装备接收到人物状态中生命值为零的时候, 该攻击装备将停止一切攻击功能。
法力值或怒气值, 指发动各种技能需要的能量数值, 决定了能发动技能的数量: 游戏中 将在 RPG主机 1的触摸显示屏 11的状态显示界面长期显示; 玩家每次发动技能, RPG主机 1将减去人物状态中相应的法力值或怒气值, 并且在触摸显示屏 11上更新显示, 当玩家法力 值或怒气值过少不能发动技能时, 能通过便携式增益针来进行补充, 具体操作方式为把存有 法力值或怒气能量的便携式增益针插入作战衣服上的插口进行一次性补充法力或增加怒气 值, 作战衣服上的第二控制模块读取存储集成电路上代表相应增益效果的编码信息并更改玩 家的人物状态法力值怒气值参数,该更改后的参数信息最终通过无线数传模块与 RPG主机 1、 激光发射装置、 激光短剑和远程控制器共享。 怒气值还可以根据一些游戏系统设定的状况的 出现而增加, 例如玩家被成功攻击受伤后, 第二控制模块将相应增加玩家的怒气值, 又例如 队友伤亡惨重使自身的怒气值也相应的增加, 具体操作为远程控制器上有玩家人物状态中生 命值非常小或为零时, 服务器将相应的设定增加其队友们的怒气值, 然后通过无线数传模块 与相应玩家身上的装备共享。
基础防御力, 指玩家每次受到攻击时可抵消伤害值的数值: 玩家一次成功攻击的实际伤 害值等于该玩家的实际攻击力 (指基础攻击力加上攻击技能附加的攻击力或攻击效果) 减去 被击中玩家的实际防御力 (指基础防御力加上防御技能提升的防御力或防御效果) 所剩下的 数值;
躲避率, 指受到攻击后无视伤害效果或伤害效果减半的几率; 玩家每次受到攻击, 第二 控制模块将首先根据自身人物状态中的躲避率去判定攻击是否可以无视或实际伤害值、 伤害 效果是否可以减半。
暴击率, 指成功击中对方后产生多倍伤害效果的几率; 玩家每次通过激光发射枪攻击, 第一控制模块将首先根据自身人物状态中暴击率去判定该次攻击是否产生两倍甚至多倍的攻 击力数值。
攻击速度, 指玩家所持激光发射枪的发射速度和技能释放所需要的时间和连续释放的间 隔时间; 第一控制模块将根据自身人物状态中攻击速度参数去限制子弹的发射速度, 或限制 枪的发射模式(半自动或全自动)。技能释放速度与冷却时间的快慢限制将根据操作系统的不 同而有所分别, 通过激光发射装置或激光短剑操作发动的技能将由第一控制模块或第四控制 模块根据自身人物状态中攻击速度参数去限制其快慢, 而通过 RPG主机 1触摸显示屏 11上 操作发动的技能将由 RPG主机 1中的微处理器根据自身人物状态中攻击速度的参数去限制快 慢。
移动速度, 指玩家能移动的速度: RPG游戏系统预先设定代表运动速度为快、 慢或缓慢 的频率范围, 并通过设置于激光接收装置上的震动传感器来对玩家的运动频率进行感测, 最 后由第二控制器采集其频率并按照预设的游戏规则中对自身人物状态中移动速度参数去限制 玩家移动速度, 该功能的实现可以参考本发明人于 2011 年 12 月 5 日提交的申请号为 201110398900.2的发明专利 《一种真人 CS用背心》 公开的内容。 在 RPG游戏过程中, 玩家 的移动将会带动作战衣服上的震动传感器震动, 震动传感器不停的给第二控制模块传输开关 量信号, 根据该信号的开关速度辨别玩家移动速度的快慢, 配合游戏系统预先设定了震动传 感器输出开关量信号的快慢标准, 假如 10秒内开关次数为 8次定义为快、 5次定义为慢、 3 次定义为缓慢, 则当激光接收装置上自身人物状态中移动速度参数为慢的, 如果玩家迅速跑 动导致震动传感器输出的开关量信号在 10秒钟内为 8次以上,则第二控制模块将判定玩家超 速, 其后果是立即通过作战衣服上的第二扬声器、第二震动电机和第二 LED灯组给出提示并 且减去部分生命值以作为惩罚。
四、 技能的发动
RPG角色的每次升级都将得到一定数量的技能点数,玩家可以通过 RPG主机 1的触摸显 示屏 11上的技能升级界面引导来学习新的技能或升级已有技能,所有的技能效果将有文字说 明描述。 技能指的是特殊的攻击, 可通过 RPG主机 1上的触摸显示屏 11、 激光发射枪或激 光短剑来进行发动。 如 "三、 各属性的效果呈现" 中所述, 技能通过激光发射枪或激光短剑 发动时, 在每次发动的激光技能攻击中均添加基础伤害值并通过接收方对该值的辨识从而确 认攻击者的身份, 而如果玩家是通过 RPG主机 1来发动技能, 该技能的发送其实是通过向远 程控制器发送来实现的, 在该情况下, RPG主机 1在向远程控制器发送的信息必然包括发送 玩家的身份信息的编码。 随着人物等级属性的提高所能发动的技能种类也越多, 大致可分为 伤害和治疗类、 属性减少和增强类、 特殊效果与感知类, 以下分别举例说明各类技能发动与 效果的具体实施过程。 1、 伤害和治疗类技能分别指能产生伤害值的攻击技能和能回复生命值、 法力值或怒气值 的技能, 当玩家的技能级别达到一定高度后甚至允许同时攻击多人或治疗多人, 这类技能可 以在 RPG主机 1上触摸显示屏 11上发动,玩家通过触摸显示屏 11的技能发动界面进行操作。 一种可能的技能发动操作方法是玩家先点选所需发动的技能, 再在出现的目标页面点选一个 或多个目标玩家、 或一个目标队伍群体, 最后点选发动, 此时技能发动者 RPG主机 1上的技 能发动信息通过无线数传模块发送给远程控制器, 远程控制器根据该技能发动信息中的目标 信息与技能效果信息等数据对目标人物群体的人物状态进行参数的修改, 再将更改数据反馈 至目标玩家的 RPG主机 1和激光接收装置上, 从而实现技能的一次完整发动。
当技能种类规定必须通过激光发射装置或激光短剑发动时, 玩家可通过激光发射装置上 的第一 RPG技能触发模块或第二 RPG技能触发模块选择该技能, 然后瞄准目标开火, 激光 发射装置的第一控制模块将根据人物的基础攻击力加上技能攻击力再加上弹夹伤害值最后根 据人物的暴击率计算出最终输出伤害值, 并通过第一激光发射模块转换成预设编码信息以脉 冲方式发射出去, 被击中的玩家激光接收装置的激光接收模块接受到该激光后由第二控制模 块辨识出预设编码信息, 并根据自身人物状态计算出实际的伤害并通过无线数传模块与 RPG 主机 1、 激光发射装置、 激光短剑及远程控制器共享更新人物状态, 如果该技能属治疗类型, 则目标玩家激光接收装置的第二控制模块根据自身人物状态计算出实际的治疗效果后更新人 物状态, 并通过无线数传模块与 RPG主机 1、 激光发射装置、 激光短剑及远程控制器共享更 新相应人物状态参数。
2、 属性减少和增强类技能是指不直接减少或增加目标生命值、 法力值或怒气值的技能, 发动方式与上述相同, 其技能的效果分别为直接减少或增强人物的各种属性或状态, 一些更 为简单的诸如防护罩 (增加一定防御值)、 致命打击 (增加一定暴击率) 等技能玩家在通过 RPG主机 1上的触摸显示屏 11发动后, 微处理器便能立即更新自身人物状态参数。
3、 特殊效果类技能是指吸血、 伤害反弹和剧毒攻击等, 其中:
吸血技能指攻击伤害对方的同时可以增加部分的生命值以模以 "吸血"效果, 玩家在发 动该技能并成功击中其他玩家后, 被击中玩家通过第二控制模块辨识出预设编码信息并计算 出实际伤害值, 在减少自身生命值的同时再将该信息和攻击者身份信息发送给远程控制器, 然后远程控制器在攻击者的人物状态中增加一定的生命值, 最后将该信息同步至攻击者的 RPG主机 1及激光接收装置。
伤害反弹技能是指被攻击后反弹部分伤害值到攻击者身上, 该技能与吸血技能的分别在 于, 该技能发动后在一定时间内受到攻击, 远程控制器确定攻击者身份后将减去攻击者的一 定数量生命值。 剧毒攻击指被攻击的玩家在受攻击后的一定时间内持续减去一定量的生命值, 该技能的 实现为被攻击者激光接收装置上第二控制模块减去相应的实际伤害值后, 在一定时间内不断 继续减去生命值, 受到剧毒攻击后可通过在激光接收装置的插口位置插入用于解毒的便携式 增益针以解除中毒状态。
4、 感知类技能指玩家发动该技能时可以获得当前 RPG游戏的更多信息, 包括己方玩家 或敌人玩家的状态、 地图信息、 战术统计数据等单凭个人装备无法直接获得的信息, 这类技 能其实就是赋予玩家以一定的权限以访问远程服务器的数据库, 当然玩家的技能等级越高, 其访问权限越大, 其中数据库的内容可以事先定义, 通常包括队友的伤亡情况、 敌人当前攻 击发动或伤亡的概况等, 这些信息可以通过 RPG主机 1的特定界面进行查阅或主动显示。高 级的感知类技能还将允许玩家在触摸显示屏 11 地图界面上显示出队友及敌人的位置以方便 玩家实时调整自己的战术, 其实施原理是依靠 GPS模块不断通过与卫星通信定位出自身的坐 标, RPG主机 1根据这些坐标信息在预设的地图上标示出自身的位置, 然后将信息同步至远 程控制器, 使服务器的数据库中记录了各玩家的实时坐标, 则具有相应权限的玩家其 RPG主 机 1的触摸显示屏 11的地图界面上即能显示出敌人的位置, RPG主机 1还可通过第一震动 电机的震动与第一扬声器的语音提示敌人的靠近。
就技能发动而言, 一些威力强大的特殊技能需要玩家非常专注去完成数分钟的释放, 该 过程中玩家必须保持静止并且按提示控制好触摸显示屏 11技能发动界面的操作,一旦玩家被 击中或玩家跑动(作战衣服上的震动传感器输出的开关量在单位时间内超出预设值), 技能发 动都被视为失败, 并且 RPG主机 1将会给出相应惩罚。 此外, 还有部分威力更为强大的终极 技能需要两个以上的玩家同时配合发动,玩家们可以根据提示通过 RPG主机 1的触摸显示屏 11在一定时间内完成组合技能的发动命令, 无线数传模块将技能发动的相关事件信息和动作 信息发送到远程控制器, 则远程控制器通过检视参与技能发动的玩家的这些该技能的发动操 作、 时间配合数据是否符合技能释放要求, 如果符合则认为技能释放成功, 可通过远程控制 器实现技能效果, 否则给相应玩家一定惩罚, 高级别的感知内技能将会提示敌人及队友在什 么地方发动威力强大的特殊技能或组合技能, 具体操作为, 玩家们开始发动上述将影响全局 的特殊技能或组合技能时, 自身的 RPG主机 1将首先通过无线数传模块把该信息发送给远程 控制器, 服务器将把该类信息通过无线数传模块发送提示给, 正处于高级感知技能开启状态 中的玩家, 首先是 RPG主机 1开启第一震动电机数秒、 通过第一扬声器播报相关语音提示、 并在触摸显示屏 11的地图界面上标示出发动特殊技能或组合技能的玩家的具体位置。 五、 模拟交易系统 交易是 RPG游戏中一种非常重要的实践行为, 其对 RPG角色的个人发展和 RPG游戏剧 情的推进都有着不可替代的作用, 在本实施例的 RPG游戏中, 玩家通过各种方式获取经验值 的同时, 体统也将赋予其相应的虚拟游戏货币, 该货币值的多少也是人物状态的一种, 显示 在 RPG主机 1触摸显示屏 11人物状态界面和远程控制器的服务器电脑界面上, 可用作购买 各种游戏用补给品, 例如各种不同伤害值的弹夹、 各种增加玩家状态属性的增益针剂、 甚至 是各种枪支瞄准配件、 烟雾弹等, 当玩家需要兑现自己的虚拟游戏货币时, 可到游戏指定的 地点, 工作人员将根据远程控制器服务器中所记录的该玩家拥有虚拟货币数, 以实物道具的 方式给予玩家虚拟游戏货币, 玩家持有这些虚拟游戏货币将可在游戏指定地点向工作人员购 买各种游戏用补给品, 也可以用于跟其他玩家交易物品, 该方式采用实物道具作为货币来使 用和兑换, 当然还可以采取纯粹电子的方式来实现, 本实施例采用 IC卡和 IC卡读写器系统 来实现这个功能。 IC卡是指集成电路卡, 它采用射频技术与 IC卡读写器进行通信。 在本系 统中, 远程控制器服务器中联网的电脑以串口连接至少一个 IC卡读写器, 工作人员可把空白 的 IC卡通过读写器输入虚拟游戏货币值再交予玩家, 玩家将可通过该 IC卡去游戏补给品购 买点, 通过与远程总控制器服务器联网的电脑的串口连接的 IC读写器 "刷卡消费", 过程是 工作人员把玩家所购买物品价格输入该电脑, 玩家通过手上的 IC卡给予读写器读取数据, 电 脑将根据该卡历史刷卡记录核实余额是否跟数据库记录的一致, 是的话扣除所买物品价格后 把剩余虚拟游戏货币数值写在 IC卡上, 从而实现虚拟商品的交易。 应该理解, 以上具体实施例所公布的内容仅为本发明的部分优选方案, 凡是基于本发明 的技术方案、 符合本发明的技术精神, 属于本领域技术人员无需进行创造性劳动即可得到的 实施都应属于本发明的保护范围。

Claims

权 利 要 求 书
1、 一种真人 RPG游戏系统, 其特征在于, 包括:
RPG主机, 用于装载 RPG游戏引擎、 显示 RPG游戏信息并接收 RPG游戏玩家指令, 包 括微处理器和与微处理器相连的交互模块和 GPS模块, 其中:
微处理器, 用于驱动 RPG游戏引擎;
交互模块, 用于与微型处理器进行数据交互;
GPS模块, 用于对 RPG主机进行定位;
激光发射装置, 与 RPG主机相连, 用于发射激光, 包括第一控制模块和第一控制模块连 接的第一激光发射模块和第一 RPG技能触发模块, 其中:
第一控制模块, 用于生成预设编码信息;
第一激光发射模块, 用于发射包含预设编码信息的激光;
第一 RPG技能触发模块, 用于控制第一激光发射模块发射激光;
激光接收装置, 与 RPG主机和激光发射装置相连, 用于接收激光, 包括第二控制模块和 与第二控制模块连接的激光接收模块和第二无线数传模块, 其中:
激光接收模块, 用于接收激光信号并传送给第二控制模块;
第二控制模块, 用于辨识预设编码信息;
第二无线数传模块, 用于无线通讯;
远程控制器, 用于对 RPG游戏进行总体控制, 包括:
服务器, 用于控制 RPG游戏的进程;
第五无线数传模块, 用于无线通讯。
2、 如权利要求 1所述的真人 RPG游戏系统, 其特征在于, 还包括用于模拟 RPG游戏玩 家接收激光和发射激光的电动枪靶, 所述电动枪靶包括第三控制模块和与第三控制模块连接 的靶面、 第二激光发射模块和第三无线数传模块, 其中:
靶面, 用于接收激光;
第二激光发射模块, 用于发射激光;
第三控制模块, 用于辨识预设编码信息;
第三无线数传模块, 用于与远程控制器通讯。
3、 如权利要求 1所述的真人 RPG游戏系统, 其特征在于, 还包括用于近身攻击的激光 短剑, 所述激光短剑包括第四控制模块和与第四控制模块连接的第三激光发射模块, 所述第 三激光发射模块所发射激光的有效传播距离小于等于 500mm, 其中: 第四控制模块用于产生预设编码信号;
第三激光发射模块用于发射激光。
4、 如权利要求 3所述的真人 RPG游戏系统, 其特征在于, 所述 RPG主机上设置有第六 无线数传模块、 所述激光发射装置上设置有第一无线数传模块, 所述激光短剑上设置有第四 无线数传模块, 所述 RPG主机、 激光发射装置、 激光短剑和激光接收装置通过第六无线数传 模块, 第一无线数传模块、 第四无线数传模块和第二数传模块互联。
5、 如权利要求书 1所述的真人 RPG游戏系统, 其特征在于, 所述交互模块为触摸显示 屏或键盘和显示器。
6、 如权利要求书 5所述的真人 RPG游戏系统, 其特征在于, 所述 RPG主机还包括用于 输出音频信息的第三扬声器和用于产生振动提示的第三震动电机, 所述第三扬声器和第三震 动电机与微处理器连接。
7、 如权利要求书 6所述的真人 RPG游戏系统, 其特征在于, 所述 RPG主机还包括用于 将文字转化为模拟语音输出的真人语音合成模块,所述真人语音合成模块一端连接微处理器, 一端连接第三扬声器。
8、 如权利要求 7所述的真人 RPG游戏系统, 其特征在于, 所述 RPG主机上设置有用于 将 RPG主机绑定在手腕或手臂上的束带。
9、 如权利要求书 1所述的真人 RPG游戏系统, 其特征在于, 所述激光发射装置还包括 与第一控制模块连接的第一扬声器、 第一 LED灯组、 显示单元及第一震动电机。
10、如权利要求书 9所述的真人 RPG游戏系统, 其特征在于, 所述第一 RPG技能触发模 块包括两个以上触发按钮, 所述触发按钮与第一控制模块相连, 第一控制模块基于不同触发 按钮的指令生成与之一一对应的预设编码信息。
11、 如权利要求书 1所述的真人 RPG游戏系统, 其特征在于, 所述激光接收装置还包括 与第二控制模块连接的第二扬声器、第二 LED灯组、用于采集激光接收装置振动频率的震动 传感器和用于产生振动提示的第二震动电机。
12、如权利要求书 1所述的真人 RPG游戏系统, 其特征在于, 与 RPG主机的微处理器连 接还设置有微型激光发射器, 所述微型激光发射器上设置有用于控制微型激光发射器的微型 触动开关和用于将微型激光发射器固定于玩家手指上的扎带。
13、 如权利要求书 12所述的真人 RPG游戏系统, 其特征在于, 所述 RPG主机在壳体上 设置有插孔, 所述插孔与微处理器连接, 所述微型激光发射器上设置有数据传输线, 所述数 据传输线通过所述插孔与 RPG主机相连。
14、 如权利要求书 1所述的真人 RPG游戏系统, 其特征在于, 还包括便携式增益针, 所 述便携式增益针内部设有用于记录增益量数值编码信息的存储集成电路, 外部设有与存储集 成电路连接的接口, 所述激光接收装置上设置有与所述接口相配合的插槽。
15、 如权利要求 14所述的真人 RPG游戏系统, 其特征在于, 所述增益量包括但不限于 RPG角色的生命值、 法力值、 怒气值、 解毒效能值、 力量增强倍数值中的一种或几种。
16、 如权利要求 1所述的真人 RPG游戏系统, 其特征在于, 还包括电子消费卡和识别终 端, 所述识别终端与远程控制器相连, 其中:
电子消费卡用于记录 RPG游戏玩家的虚拟货币值;
识别终端用于读取和 /或更改电子消费卡的虚拟货币值数量。
17、 如权利要求 16所述的真人 RPG游戏系统, 其特征在于, 所述电子消费卡为 IC卡, 所述识别终端为 IC卡读写器。
18、 如权利要求 3或 4所述的真人 RPG游戏系统, 其特征在于, 所述激光短剑还包括第 二 RPG技能触发模块, 所述第二 RPG技能触发模块包括至少一个触发按钮, 所述触发按钮 与第四控制模块连接, 第四控制模块基于不同触发按钮的指令生成与之一一对应的预设编码 信息。
19、 如权利要求 3或 4所述的真人 RPG游戏系统, 其特征在于, 所述激光短剑还包括用于提 示激光短剑剩余电量的状态指示灯, 所述状态指示灯与第四控制模块连接。
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