WO2014019210A1 - 一种用于真人rpg游戏中的辅助装置及系统 - Google Patents

一种用于真人rpg游戏中的辅助装置及系统 Download PDF

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Publication number
WO2014019210A1
WO2014019210A1 PCT/CN2012/079610 CN2012079610W WO2014019210A1 WO 2014019210 A1 WO2014019210 A1 WO 2014019210A1 CN 2012079610 W CN2012079610 W CN 2012079610W WO 2014019210 A1 WO2014019210 A1 WO 2014019210A1
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Prior art keywords
module
communication
main control
auxiliary
auxiliary device
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Application number
PCT/CN2012/079610
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English (en)
French (fr)
Inventor
马卡里
Original Assignee
Ma Kali
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by Ma Kali filed Critical Ma Kali
Priority to PCT/CN2012/079610 priority Critical patent/WO2014019210A1/zh
Publication of WO2014019210A1 publication Critical patent/WO2014019210A1/zh

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Classifications

    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41AFUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
    • F41A33/00Adaptations for training; Gun simulators

Definitions

  • the present invention relates to an apparatus for a live human game, and more particularly to an auxiliary apparatus and system for use in a live RPG game. Background technique
  • Online Game also known as “online game” or “online game” refers to the operation of characters, scenes and scenes in a virtual environment through computer networks to achieve entertainment, leisure, communication, and virtual achievement. Multiplayer online games.
  • Role-playing game RPG is one of the most common online games. Players need to play one or several specific characters in the virtual world to play in specific scenes.
  • RPG Role-playing game
  • This game is different from the popular live CS field game, which not only simulates each character in the RPG game, but also gives each character different skills and parameters, thus limiting the physical strength, speed, sensitivity, intelligence, magic, etc. of each character. , as well as the moves or movements of different characters; also set up a very important game equipment and upgrade system, the player gains the experience value reward in the game by playing monsters, doing tasks, etc., when the experience value reaches a certain level, the character level It will be upgraded. Each level of the system will be given certain attribute points and skill points. Then the player can assign these points according to the direction of the character they want. For example, if you want your character to have more powerful attack power, you need to The attribute points are assigned to the power attribute.
  • the skill points can be used to learn new skills or enhance the original skills, so that the player's abilities can be improved. More advantages in game activities, faster upgrades, for the development of roles For infinite possibilities, allowing the player to get a psychological sense of achievement and satisfaction in the role of process control development.
  • the current real-life RPG game design can use tangible props (such as laser guns, laser daggers, etc.) to simulate equipment, but can not achieve attribute enhancement, upgrade, synthetic equipment and even trading, that is, the player is in the game. After winning the process, you can't get the corresponding upgrade or equipment enhancement, and you can't get the same game experience as the virtual network game. This makes the fun of real-life RPG games greatly reduced, and the simulation degree is greatly reduced, which restricts the real-life RPG game. Popularization and promotion among the majority of online players. Summary of the invention
  • the object of the present invention is to overcome the deficiencies of the prior art, and to provide an auxiliary device and system for equipment in a real human RPG game, wherein the auxiliary device can simulate the effects of equipment attribute enhancement, upgrade and transaction in the network game, so that the player Get the same attribute enhancements, upgrades, and trading experience as online games, that is, give players a closer user experience of virtual RPG games to meet the needs of players.
  • the auxiliary system includes a plurality of auxiliary devices, a plurality of setting devices, and a plurality of devices, wherein the auxiliary device can be used as an attribute enhancement module, an equipment upgrade module, and an electronic money card; the setting device can be used for initial setting
  • the auxiliary device data can also be used for the player to query the built-in data of the auxiliary device, identify the rare module, and realize the transfer of the game currency; the auxiliary device can establish a communication connection with the equipment in a wired or wireless manner, thereby improving various attribute values of the device, And use the light effect module to produce visual effects changes according to the property changes, so that the real human RPG game can be closer to the property enhancement, upgrade, transaction and other effects in the virtual RPG game, so that the player gets the fun and experience closer to the virtual RPG game.
  • An auxiliary device for use in a real human RPG game comprising a main control module, a light effect module and a communication module, wherein the main control module is packaged in a casing, and is provided with a memory and a control for storing data therein.
  • the controller of the light effect module is electrically connected to the main control module and disposed on the outer surface of the casing; the main control module is also electrically connected to the communication module.
  • the main control module is a single chip, and the light effect module is at least one chip type LED lamp.
  • the communication module is packaged in a housing and communicates with other devices by wireless transmission.
  • said communication module is a communication plug that can be inserted into a communication jack of another device for enabling communication between the plurality of devices.
  • the communication plug may be a circular or square plug
  • the corresponding communication jack may be a circular jack or a square slot or jack, or any other shaped jack commonly found in the art.
  • a latching position is further provided on the outer surface of the housing for docking with the card holder of the other device, so that the communication plug and the communication socket are tightly engaged.
  • the outer surface of the housing is further provided with an expansion module for expanding and connecting one or more other auxiliary devices.
  • the expansion module is one or more sockets or slots.
  • the present invention further provides an auxiliary system for use in a real-life RPG game, including: at least one auxiliary device, including a first main control module, a first optical effect module, and a first communication module, where
  • the first main control module is packaged in a casing, and is provided with a memory for storing data and a controller for controlling light effects.
  • the first light effect module is electrically connected to the first main control module and is disposed in the casing.
  • the first main control module is also connected to the first communication module Electrical connection
  • At least one setting device comprising a second main control module, a second light effect module and a second communication module, wherein the second main control module is provided with a memory and a controller, and the second light effect module and the second communication module are both Electrically connecting with the second main control module, wherein the second communication module is configured to establish a communication connection with the first communication module of the auxiliary device;
  • the setting device further includes a display and setting module disposed on the outer surface, a built-in wireless data transmission module, an antenna, a speaker, and a battery;
  • At least one equipment is provided with a third communication module for establishing a communication connection with the first communication module of the auxiliary device.
  • the first main control module and/or the second main control module is a single chip microcomputer, and the first light effect module and/or the second light effect module are at least one chip type LED lamp, and the equipment may be Props or costumes in the game,
  • the equipment that is, the props or clothing may be, but not limited to, a laser launching gun, a laser dagger, a laser short knife, a combat vest or a combat suit, and other equipment commonly used in the game, which are not enumerated here.
  • said auxiliary device establishes communication with said setting device and said equipment in a wired or wireless manner.
  • the first communication module is a communication plug
  • the second communication module and the third communication module are matching communication sockets, and the communication plug is inserted into the communication socket to establish a communication connection.
  • the communication plug may be a circular or square plug or any other common shape plug, and the corresponding communication jack must match the communication plug, and may be a circular jack or a square slot or a socket, or may be Any other shape of socket commonly found in the field.
  • the outer surface of the housing of the auxiliary device is further provided with an expansion module for expanding the connection of one or more other auxiliary devices.
  • the expansion module is one or more sockets or slots.
  • the auxiliary device may be a contact or contactless IC card
  • the first communication module is composed of an integrated circuit
  • the second communication module and the third communication module are corresponding IC card readers.
  • said auxiliary device may be a magnetic card, and said second communication module and said third communication module are respective magnetic card readers.
  • a micro display screen preferably a micro liquid crystal screen, and a separate rechargeable battery can be added to the auxiliary device, so that the player can view all the data in the memory at any time during the game.
  • the present invention proposes an auxiliary device and system for use in a real-life RPG game, wherein the system sets the properties and functions of the auxiliary device by using the setting device, and sets the set
  • the auxiliary device establishes a communication connection with the player's equipment, thereby applying attribute enhancement, equipment level improvement, and the like in the auxiliary device to the equipment, and generating a complicated upgrade effect similar to the virtual network game.
  • the invention also incorporates a light effect module controlled by the main control module, which simulates and highlights the change of the visual effect through changes in the color and brightness of the light. According to the needs of the game, you can also send the hair
  • the shape of the auxiliary device is the same as that of the online game, so that the player can experience realistic game effects and actual fun in the real RPG game.
  • Figure 1 is a schematic view showing the structure of an auxiliary device according to the present invention.
  • 2(a) and 2(b) are a plan view and a side view of the auxiliary device of the present invention.
  • Figure 3 is a schematic external view of the setting device in the auxiliary system of the present invention.
  • 1-auxiliary device 11-first main control module, 12-first light effect module, 13-first communication module; 14-shell, 15-expansion module, 2-setting device, 21 - Display and setting module, 22-wireless data transmission module; 23-communication jack; 24-antenna; 3-equipment, 31-communication jack.
  • the present invention relates to an auxiliary system for use in a real human RPG game.
  • the system is mainly composed of an auxiliary device 1, a setting device 2 and an equipment 3, wherein the main structures and functions of the respective parts are as follows:
  • the auxiliary device 1 includes a first main control module 11 , a first light effect module 12 and a first communication module 13 , wherein the first main control module 11 is encapsulated in a housing 14 .
  • a memory for storing data and a controller (not shown) for controlling the light effect module are provided.
  • the first light effect module 12 is electrically connected to the first main control module 11 and is disposed on the outer surface of the casing 14.
  • the first main control module 11 is also electrically connected to the first communication module 13.
  • Figure 2 for a top view and a side view of the auxiliary device.
  • the first communication module 13 can be packaged in the casing and communicate with other devices (such as the setting device 2 or the equipment 3) by wireless transmission.
  • the first communication module 13 can also be a communication plug that is inserted into a communication jack of another device (e.g., setting device 2 or equipment 3) for enabling communication between the devices.
  • the communication plug may be a circular or square plug or a plug of other shapes, which is not listed here, and the corresponding matching communication jack may be a circular jack or a square jack or slot. It can also be other common sockets of any shape.
  • the first main control module 11 is a single chip microcomputer for storing values of various attribute increments; and recording the light emitting mode of the first light effect module 12 to control the light effect effect.
  • the first light effect module 12 preferably uses a low-power, extraordinar and durable patch LED, and a plurality of patch LEDs are mounted on the surface of the housing 14 of the auxiliary device 1 to distinguish the attributes stored in the auxiliary device 1 by its color.
  • the enhanced type with its shiny number, shows the size level of the attribute enhancement, and uses the different sparkling methods to demonstrate the power when the attribute enhancement module is placed on the combat clothes, the laser gun body, and the laser dagger.
  • an expansion module 15 may be provided on the outer surface of the housing 14 of the auxiliary device 1, preferably one or more sockets. Or a slot for expanding the connection of one or more other auxiliary devices, superimposing attribute values or the like in other auxiliary devices to the auxiliary device 1.
  • the communication plug of another auxiliary device is inserted into the socket of the auxiliary device 1, so that the two auxiliary devices are electrically connected to form an auxiliary device group, and when the auxiliary device group is mounted on a laser gun or the like, according to the auxiliary
  • the coding settings in the device group and the enhanced attributes can be superimposed, thereby solving the problem that small devices such as laser pistols cannot install a plurality of auxiliary devices when the space of the casing is insufficient to provide a plurality of communication sockets.
  • the auxiliary device can include a plurality of shapes that can be designed to be required in the game to make the visual effect more realistic.
  • These auxiliary devices can be divided into three categories according to their functions. These three types of auxiliary devices have the same internal structure, but have different appearance and light effects, and are very easy for players to recognize:
  • the first category is the attribute enhancement module, which is used to insert into the communication socket of the equipment (for example: laser launch gun, laser dagger, laser short knife, combat vest, combat suit set, etc.), to enhance the various attributes of the equipment and Light efficiency, in which the single-chip microcomputer in the housing records codes (such as power, agility, etc.) representing various attribute names, and the added value of these attributes;
  • the second category is the equipment level upgrade module (also known as the equipment upgrade module). For one-time insertion into the equipment (for example: laser launcher, laser dagger, laser short knife, combat vest, combat suits, etc.) on the communication jack, to upgrade the level of equipment with a certain chance of success, regardless of success and No one can only be used once, belonging to consumables.
  • the code stored in the MCU represents the code of equipment upgrade and upgrade success rate;
  • the third type is called an electronic money card. Similar to the real-world bank card, the player can purchase equipment from each other or use the portable setting device to purchase various attributes of the auxiliary device anytime and anywhere.
  • the electronic money card of the electronic money card stores the electronic money card. Unique number and the number of existing game coins on the card.
  • the auxiliary device 1 can also be designed in the form of an IC card or a magnetic card, wherein the IC card is divided into a contact type IC card and a non-contact type IC card, and the contact type IC card requires a card reading device and an IC when working.
  • the card is directly electrically connected, and the non-contact IC card can exchange data with the card reading device within a short distance.
  • the first main control module 11 and the first communication module 13 in the auxiliary device 1 behave as an integrated circuit unit in the IC card, and the second communication module of the corresponding setting device 2, the third communication module on the device It is represented by an IC card reader.
  • the auxiliary device is a magnetic card
  • the first main control module 11 and the first communication module 13 behave as magnetic strips on the magnetic card
  • the second communication module and the third communication module respectively represent magnetic card readers, which need to be manually swiped. Exchange of data information to complete the corresponding operations.
  • a micro display screen may be added to the auxiliary device, preferably a micro liquid crystal screen, and a separate rechargeable battery is installed, so that the player can view all the data in the memory at any time during the game. It is convenient for the player to grasp the parameter information such as the attributes in the auxiliary device, and better utilize the auxiliary device to help him win the game.
  • the setting device 2 includes a second main control module, a second light effect module and a second communication module, wherein the second main control module is provided with a memory and a controller, and the second light effect module and the second communication module are both The second main control module is electrically connected, wherein the second communication module is configured to establish a communication connection with the first communication module of the auxiliary device.
  • the first module and the first light effect module of the auxiliary device 1 are substantially the same, and both the single chip and the chip LED are used.
  • the second communication module of the setting device 2 can be packaged in a housing and communicated with the auxiliary device 1 by wireless transmission.
  • the second communication module of the setting device 2 can also be a communication jack that matches the communication plug of the auxiliary device 1 for the first communication module of the auxiliary device 1 to establish a physical wired communication connection therewith.
  • the communication jack can be either a circular jack, a square slot or socket, or other shaped sockets that are common in the art.
  • the communication plug of the auxiliary device 1 is inserted into the communication jack of the setting device 2 to realize communication between the two.
  • the second communication module is represented by a 24 communication jack.
  • One or more communication jacks may be provided on each setting device 2 to establish a communication connection with a plurality of auxiliary devices 1 at the same time.
  • the function of the second light effect module is to control various light effect combination effects by the second main control module during the whole working process of the setting device 2, for example, when the attribute enhancement module is synthesized, the secondary attribute enhancement module The light effect module will flash rapidly, and then the number of lights will be gradually reduced. At this time, the second light effect module will start to flash, and the analog energy will be transmitted to the portable setting device. If successful, the main attribute enhancement module will be activated. The first light effect module will increase the number of lights.
  • the setting device 2 further includes a display and setting module 21 including a display area and an input area for realizing data input and display.
  • a conventional display screen such as a liquid crystal display
  • the combination of the screen and the keypad can also be used with a touch screen (which includes a display area and a touchable virtual keypad).
  • the setting device 2 further includes a built-in wireless data transmission module 22, which functions as a wireless total remote control system (including a wireless transmission device, a computer, etc.) of the game system, and functions to remotely monitor all remotely.
  • Game equipment Information exchange the information includes updating the equipment list in the store, continuously updating the relevant attributes of the player account, the game currency value, etc., and also including the purchase records of all auxiliary equipment. These records are very important, and each auxiliary device will be recorded with a unique code at the beginning of the setup. If the auxiliary device is an electronic money card, it will record the consumption of the card every time, and send it to the remote wireless remote control system for backup in real time.
  • the wireless total remote control system will send out after the comparison. Warning; If it is an attribute enhancement module or an equipment upgrade module, the wireless total remote control system will record the information such as the time of the last module, such as which device of the player account is inserted, by the information interaction of the wireless transmission device. Once the module is lost, the staff will be easier to track where the module is going.
  • an antenna 24 is also provided for transmitting signals, which may be a foldable antenna.
  • the setting device 2 also includes necessary components such as a battery for power supply, a speaker, and the like, and the battery can be considered to be a small rechargeable battery.
  • the horn is controlled by the single-chip microcomputer to play pre-recorded various voices, which produces the effect of intelligent voice prompts.
  • the setting device 2 may be a portable or movable setting device, which is distributed to a part of players in a real-life RPG game. After the player obtains the device, the player can carry it during the game and can be anytime and anywhere as needed. use.
  • the setting device 2 may also be a fixed device, such as a specific location fixed in a game scene, where the player arrives. The setting device can be used for the corresponding operation.
  • the setting device 2 can be set according to the needs in the actual game, and its main functions are as follows:
  • attribute synthesis used to give the player a self-incrementing attribute on the auxiliary device for attribute enhancement to another attribute-enhanced auxiliary device.
  • attribute value the superior ability value
  • the main attribute enhancement module is inserted into the first communication socket of the portable setting device, and the secondary attribute enhancement module is inserted into the second communication socket, and the player passes the display and setting module on the portable setting device, that is, The combination of the screen buttons, click on the attribute synthesis interface, the screen will display the information of the probability of success of the composition, the effect of the success or failure, etc.
  • the master MCU of the setting device will display according to the The success rate basis makes a random calculation. If successful, the primary opt-in enhancement module will either add value to the attribute or add a new attribute type. If it fails, it is possible that the primary attribute enhancement module will reduce the attribute.
  • the enhancement module will be blank after compositing and the original data will be emptied. Players repeat these actions and will have the opportunity to create powerful property enhancement modules.
  • the equipment level upgrade module can also be synthesized by the above method to improve the success rate of the upgrade.
  • Query function for the player to query the specific data stored by the attribute enhancement module, the equipment upgrade module or the electronic money card.
  • the staff can spray different colors and font numbers on the outer surfaces of the above three modules to describe the specific data in the module, but the data in the game will change due to the player's operation, so it is very It is necessary to use the portable setting device to query and verify the specific data in each module in the transaction activity between players, such as the added attribute type, the added value, the success rate of the upgrade, the number of coins, and the like.
  • the specific operation is: Insert the communication plug of these modules into the communication jack of the portable setting device, and display the specific data from the display screen of the portable setting device through the data exchange between the two MCUs.
  • the portable setting device can wirelessly communicate with the remote control system, so the player can Some consumer processes are accomplished by inserting an auxiliary device into the portable setting device. Transfer of game currency, transaction between players in the game, it may be necessary to transfer the game currency on the electronic money card to another player's game account or electronic money card, the specific operation is to insert the buyer's electronic money card into the portable device On the fixed device, select the value of the game currency to be transferred through the screen button combination, and then click the corresponding player's account number to complete the transfer.
  • the process requires the use of a wireless data transmission module in the portable setting device and a remote wireless total remote control system (including wireless transmission devices, computers, etc., which function to remotely control all game equipment remotely) for information interaction.
  • a wireless data transmission module in the portable setting device and a remote wireless total remote control system (including wireless transmission devices, computers, etc., which function to remotely control all game equipment remotely) for information interaction.
  • the seller also has an electronic money card
  • the card can also be inserted into other communication jacks of the portable setting device, and the game currency transfer between the two electronic money cards can be completed by using the screen button combination.
  • Identifying auxiliary devices with rare attribute enhancements In order to simulate a virtual RPG game, the player has the opportunity to get a rare attribute-enhanced auxiliary device (also known as the best device), usually in a special shape or a unique color.
  • the attribute enhancement is very large or multiple attribute values can be added at the same time.
  • the typical practice of network RPG games is to set these rare powerful devices without showing specific functions or specific added attributes and amplitudes.
  • Players must obtain identification reels or go to virtual stores. Identification can know the real data of the equipment before it can exert its true power. Therefore, in a real-life RPG game, when the player obtains an auxiliary device similar to these rare attribute enhancements, it can be inserted into the portable setting device for authentication, and the system can charge some authentication fees through the wireless data transmission module.
  • the specific operation is to insert the communication plug of the auxiliary device to be authenticated into the communication jack of the portable setting device, and insert an electronic money card into another communication jack for deduction, and then use the screen button combination to select "authentication", portable
  • the MCU in the setting device calculates the remaining amount of the original amount of the electronic money card after deducting the corresponding fee, and then updates and stores it on the electronic money card, and unlocks the authentication function on the rare module, so that the rare module can work normally.
  • the setting device 2 can also function as a charging device for the worker to set specific data in the auxiliary device.
  • Step 1 Set a plurality of auxiliary devices separately by using the setting device.
  • auxiliary devices Before the game starts, the staff will set up dozens, hundreds, and thousands of auxiliary devices according to the number of players. These auxiliary devices can adopt various shapes of housings, different light effect modules, and communication methods. . And set to have three functions of attribute enhancement, equipment upgrade, and electronic money card.
  • the specific setting process is to first insert the communication plug of the auxiliary device into the communication socket of the setting device, and then input various data by using the display device and the setting module, including the attribute type, the attribute added value, and the equipment upgrade.
  • Step 2 Distribute the various auxiliary devices according to the needs of the game.
  • the staff put these set modules in various corners of the game scene according to the game plot requirements, such as some treasure chests, behind the password door, or even let the staff play the game monsters, enemies, etc., when defeated by the player, stay In the next bag of equipment, these three types of modules can be included in the bag.
  • Step 3 The player obtains these auxiliary devices by doing various preset tasks.
  • Step 4 Depending on the auxiliary device obtained, the following operations can be performed:
  • the auxiliary device obtained is an attribute enhancement module
  • its communication plug can be inserted into the communication jack on the laser launcher, the laser dagger, and the combat suit set to enhance various attribute values of the equipment.
  • the control integrated circuit in the equipment such as laser launching gun, laser dagger, and combat clothes suit constantly scans its own communication socket.
  • the attribute enhancement module When it is detected that the attribute enhancement module is inserted, the number of the communication socket will be distinguished and read. Take this attribute to enhance the data stored in the microcontroller within the module, and increase the corresponding attributes.
  • the light effect module will emit light according to the preset setting of the shining mode and the number of lighting, and the shining mode may be long light, slow light, slow darkness, or fast shining.
  • the number of lights is determined according to the value added by the attribute value.
  • Multiple patch LEDs are set to show the value of the attribute approximation according to the turn-on ratio. The more the attribute is added, the more patches will be added. The LED is bright.
  • auxiliary device ie, attribute enhancement module
  • the communication jack on the housing can be inserted into the communication jack on the laser launcher, laser dagger, and combat suit, which will have the opportunity to upgrade the level of the equipment.
  • the basic attributes of the equipment are higher.
  • the control integrated circuit in the equipment such as the laser launching gun, the laser dagger, the combat clothes suit constantly scans its own communication socket, and when it is detected that the equipment level lifting module is inserted, the number of the communication socket will be distinguished, and Read the MCU data in the equipment level upgrade module, and then control the light effect module to be bright, and then display the success rate of the upgrade on the display module (the gun, clothes, and dagger need to have display devices and buttons), upgrade After the equipment is added, the value of the underlying attribute, the effect of the failure, etc., and ask the question “Is it upgrade?", the player can select "Yes” or "No” by pressing the button on the equipment.
  • the control on the equipment The integrated circuit will make random calculations based on the displayed success rate.
  • the control integrated circuit on the equipment controls the lighting module on the equipment level lifting module to shine, the speaker on the control equipment emits the corresponding sound effect, and so on.
  • the upgrade success or failure the control integrated circuit on the equipment controls the light effect module and the speaker to emit the corresponding light effect and sound
  • the MCU in the equipment level upgrade module is set to "the state that has been lost”.
  • the light effect module is no longer bright. The module can no longer be used for upgrade. It can only be reset for the staff or electronically through the "mobile store”. Game currency re-purchase upgrade feature.
  • the communication plug on the casing can be inserted into the communication socket on the portable setting device, and the property enhancement module or equipment upgrade module provided by the system can be purchased.
  • the single-chip computer on the portable setting device reads the data in the electronic money card
  • the amount of the game currency of the electronic money card and the list of various attribute enhancement modules and equipment upgrade modules provided by the system are displayed on the screen, and the player utilizes The button combination selects to purchase.
  • a useless property enhancement module needs to be inserted into another communication socket on the portable setting device.
  • the portable setting device will deduct the corresponding corresponding on the electronic money card.
  • the amount, and the properties purchased by the player are set on the useless property enhancement module.
  • the purchase equipment level The liter module needs to be plugged into a useless equipment level boost module.

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Abstract

本发明公开了一种用于真人RPG游戏中的辅助装置及系统。该辅助系统中包括至少一个辅助装置、至少一个设定装置及至少一个装备,该辅助装置可以用作属性增强模块、装备升级模块和电子货币卡;该设定装置可以用于初始设定辅助装置的数据,也可以用于玩家查询辅助装置的内置数据、鉴定稀有模块、实现游戏币的转账;该辅助装置可以有线或无线方式与装备建立通信连接,从而提升装备的各种属性值,并利用光效模块根据属性变化产生视觉效果的变化。本发明所述的辅助装置及系统的应用,使真人RPG游戏能够更加接近虚拟RPG游戏中的属性增强、升级、交易等效果,从而使玩家在真人游戏中获得与虚拟游戏相同的乐趣及体验。

Description

一种用于真人 RPG游戏中的辅助装置及系统
技术领域
本发明涉及用于真人实战游戏的装置, 更具体地, 涉及一种用于真人 RPG游戏中的辅助 装置及系统。 背景技术
网络游戏(Online Game), 又称"在线游戏"或"网游", 泛指通过计算机网络在虚拟环境下 对人物角色及场景按照一定的规则进行操作, 实现娱乐、 休闲、 交流、 取得虚拟成就的多人 在线游戏。 角色扮演游戏 (Role-playing game, 简称 RPG) 是一种最常见的网络游戏, 玩家 需要扮演虚拟世界中的一个或几个特定角色在特定场景下进行游戏。 目前, 虚拟网络游戏倍 受青少年追捧和喜爱, 许多青少年沉迷于网络游戏无法自拔, 严重影响学业及身心健康。
为了改善现状, 令青少年远离网络回归健康的生活和娱乐方式, 一种称为"真人角色扮演 游戏(RPG) "的全新游戏正悄然兴起 (请参照本人于 2012年 01月 19日申请的名称为: "真 人 RPG游戏系统"的发明专利 (申请号为: 201210019276.5), 其中首次提出了一个真人 RPG 游戏的概念)。 这种真人 RPG游戏将虚拟游戏中的场景、 角色、 道具等搬到现实世界中, 用 真实的布景和道具供玩家亲身体验实战游戏的乐趣, 既令玩家身体得到锻炼, 又能使人摆脱 电脑和网络的束缚, 避免过度沉迷游戏。 这种游戏不同于时下流行的真人 CS野战游戏, 它 不但可以模拟 RPG游戏中每个角色, 赋予每个角色不同的技能和参数, 从而限制每个角色的 体力、 速度、 灵敏度、 智力、 魔法等, 以及不同人物角色的招式或动作等; 还设置了非常重 要的游戏装备和升级系统, 玩家在游戏中通过打怪、 做任务等方式获得经验值奖励, 当经验 值达到一定程度时角色的等级就会提升, 每升一级系统会赋予一定的属性点和技能点, 然后 玩家可以根据自己所希望的角色发展方向去分配这些点数, 比如要让自己的角色拥有更强大 的攻击力就需要把属性点分配到力量属性、 想要拥有更多的生命值就需要增加体力属性, 而 技能点可以用来学习新的技能或增强原有技能的效果, 从而使玩家的各项能力得到提升, 在 游戏活动中占据更多优势, 升级更快, 为角色的发展提供了无限种可能性, 让玩家在控制角 色发展的过程中获得心理上的成就感和满足感。
然而, 目前的真人 RPG游戏设计虽然可以用有形的道具 (如激光枪、 激光短剑等) 来模 拟装备, 却不能实现属性增强、 升级、 合成装备甚至交易等环节, 也就是说, 玩家在游戏过 程中胜出后无法得到相应的升级或装备增强, 不能获得与虚拟网络游戏中一致的游戏体验, 这就使得真人 RPG游戏的乐趣大大减少, 仿真度也大大降低, 从而制约了真人 RPG游戏在 广大网络玩家中的普及和推广。 发明内容
本发明的目的就是克服现有技术的不足, 提出了一种真人 RPG游戏中装备的辅助装置及 系统, 其中, 该辅助装置能模拟网络游戏中的装备属性增强、 升级及交易等效果, 使玩家获 得与网络游戏相同的属性增强、 升级及交易体验, 即, 给玩家带来更接近虚拟 RPG游戏的用 户体验, 从而满足玩家的需求。 该辅助系统则包括若干个辅助装置、 若干个设定装置及若干 个装备, 其中, 该辅助装置可以用作属性增强模块、 装备升级模块和电子货币卡; 该设定装 置可以用于初始设定辅助装置的数据, 也可以用于玩家查询辅助装置的内置数据、 鉴定稀有 模块、 实现游戏币的转账; 该辅助装置可以有线或无线方式与装备建立通信连接, 从而提升 装备的各种属性值, 并利用光效模块根据属性变化产生视觉效果的变化, 从而使真人 RPG游 戏能够更加接近虚拟 RPG游戏中的属性增强、 升级、 交易等效果, 使玩家获得更贴近虚拟 RPG游戏的乐趣及体验。
为了达到上述目的, 采用如下技术方案:
一种用于真人 RPG游戏中的辅助装置, 该装置包括主控模块、 光效模块及通信模块, 其 中, 该主控模块封装于一壳体中, 其内设有用于存储数据的存储器和控制光效模块的控制器, 该光效模块与主控模块电连接, 并设于壳体的外表面上; 主控模块还与通信模块电连接。
作为优选, 所述主控模块为单片机, 所述光效模块为至少一个贴片式 LED灯。
作为优选, 所述通信模块封装于壳体内, 通过无线传输方式与其它装置通信。
作为优选, 所述通信模块为通信插头, 该通信插头可安插至其它装置的通信插口中, 用 于实现多个装置之间的通信。
作为优选, 所述通信插头可以是圆形或方形插头, 相对应的通信插口可以是圆形插孔或 方形插槽或插口, 也可以是本领域常见的其它任何形状的插口。
作为优选, 在所述壳体的外表面上还设有卡位, 用于与其它装置的卡座对接, 实现通信 插头与通信插口卡紧配合。
作为优选, 所述壳体外表面上还设有扩展模块, 用于扩展连接一个或多个其它辅助装置。 进一步, 该扩展模块是一个或多个插口或插槽。
作为另一个方面, 本发明还提出了一种用于真人 RPG游戏中的辅助系统, 包括: 至少一个辅助装置, 其包括第一主控模块、 第一光效模块及第一通信模块, 其中, 该第 一主控模块封装于一壳体中, 其内设有用于存储数据的存储器和控制光效的控制器, 该第一 光效模块与第一主控模块电连接, 并设于壳体的外表面上; 第一主控模块还与第一通信模块 电连接;
至少一个设定装置, 其包括第二主控模块、 第二光效模块及第二通信模块, 该第二主控 模块内设有存储器及控制器, 第二光效模块与第二通信模块均与第二主控模块电连接, 其中, 该第二通信模块用于与辅助装置的第一通信模块建立通信连接;
该设定装置还包括设于外表面的显示及设定模块、 内置的无线数据传输模块、 天线、 喇 叭和电池; 以及
至少一个装备, 其上设有第三通信模块, 用于与辅助装置的第一通信模块建立通信连接。 作为优选, 所述第一主控模块和 /或第二主控模块是单片机, 所述第一光效模块和 /或第二 光效模块是至少一个贴片式 LED灯, 所述装备可以是游戏中的道具或服装,
作为优选, 所述装备即道具或服装可以但不局限于激光发射枪、 激光短剑、 激光短刀、 作战背心或作战衣服套装, 还包括游戏中常用的其它装备, 在此不一一列举。
作为优选, 所述辅助装置以有线或无线方式与所述设定装置及所述装备建立通信。
作为优选, 当所述第一通信模块是通信插头时, 所述第二通信模块和第三通信模块是与 之匹配的通信插口, 将所述通信插头安插至通信插口中建立通信连接。
作为优选, 所述通信插头可以是圆形或方形插头或其它任何常见形状的插头, 相对应的 通信插口必须与通信插头匹配, 可以是圆形插孔或方形插槽或插口, 也可以是本领域常见的 其它任何形状的插口。
作为优选, 所述辅助装置的壳体外表面上还设有扩展模块, 用于扩展连接一个或多个其 它辅助装置。
作为优选, 该扩展模块是一个或多个插口或插槽。
作为优选, 所述辅助装置可以是接触式或非接触式 IC卡, 所述第一通信模块由集成电路 组成, 所述第二通信模块和第三通信模块是相应的 IC卡读卡器。
作为优选, 所述辅助装置可以是磁卡, 所述第二通信模块和第三通信模块是相应的磁卡 读卡器。
作为优选, 还可以在辅助装置上加设微型显示屏, 优选的是微型液晶屏, 并加装独立的 充电电池, 这样使得玩家在游戏过程中能够随时查看其内存的所有数据。
为了真实再现网络游戏的效果,本发明提出了一种用于真人 RPG游戏中的辅助装置和系 统, 其中, 该系统利用设定装置对辅助装置的属性和功能进行设置, 并将设定好的辅助装置 与玩家的装备建立通信连接, 从而将辅助装置中的属性增强、装备等级提升等应用至装备上, 产生类似虚拟网络游戏的复杂升级效果。此外, 本发明还加入了由主控模块控制的光效模块, 通过灯光颜色及亮度的变化模拟并突显出视觉效果的变化。 根据游戏的需要, 还可以将本发 明的辅助装置的外形打造成与网络游戏中相同的外形,从而使玩家在真人 RPG游戏中体验到 逼真的游戏效果及实战乐趣。 附图说明
图 1是本发明所述辅助装置的构成示意图;
图 2(a)、 (b)是本发明所述辅助装置的俯视图和侧视图;
图 3是本发明所述辅助系统中设定装置的外部示意图;
图 4(a)、 (b)、 (c)是本发明所述辅助系统中三种装备的示意图;
其中, 图中: 1-辅助装置, 11-第一主控模块, 12-第一光效模块, 13-第一通信模块; 14-壳体, 15-扩展模块, 2-设定装置, 21-显示及设定模块, 22-无线数传模块; 23-通信插口; 24-天线; 3-装备, 31-通信插口。 具体实施方式
本发明涉及一种用于真人 RPG游戏中的辅助系统, 该系统主要由辅助装置 1、 设定装置 2及装备 3三个部分组成, 其中, 各个部分的主要结构及作用如下:
请参照图 1, 本发明所述辅助装置的内部构成示意图。 如图 1所示, 辅助装置 1, 包括第 一主控模块 11、 第一光效模块 12及第一通信模块 13, 其中, 该第一主控模块 11封装于一壳 体 14中, 其内设有用于存储数据的存储器和控制光效模块的控制器 (图中未示出), 该第一 光效模块 12与第一主控模块 11电连接, 并设于壳体 14的外表面上; 第一主控模块 11还与 第一通信模块 13电连接。 请参见图 2为辅助装置的俯视图和侧视图。
其中, 该第一通信模块 13可以封装于壳体内, 通过无线传输方式与其它装置(如设定装 置 2或装备 3) 通信。 该第一通信模块 13也可以为通信插头, 将该通信插头安插至其它装置 (如设定装置 2或装备 3) 的通信插口中, 用于实现装置之间的通信。 作为优选, 该通信插 头可以是圆形或方形插头或常见的其它形状的插头, 在此不一一列举, 相对应的与之匹配的 通信插口可以是圆形插孔或方形插口或插槽, 也可以是其它常见的任何形状的插口。
在本发明中, 第一主控模块 11是单片机, 用于存储各种属性增量的值; 并记录第一光效 模块 12的发光方式, 控制光效效果。 第一光效模块 12优选地采用耗电少、 精致耐用的贴片 LED,在辅助装置 1的壳体 14的表面安装上多个贴片 LED,用其颜色区分辅助装置 1中所存 储的属性增强的种类, 用其闪亮的个数显示出属性增强的大小级别, 并且在属性增强模块安 插在作战衣服、 激光枪体、 激光短剑上的时候用不同的闪耀方式来彰显出威力。
此外, 辅助装置 1的壳体 14外表面上还可以设有扩展模块 15, 优选是一个或多个插口 或插槽, 用于扩展连接一个或多个其它辅助装置, 将其它辅助装置中的属性值等叠加至该辅 助装置 1。 具体为: 将另一辅助装置的通信插头安插至本辅助装置 1 的插口内, 使得两个辅 助装置实现电连接, 构成辅助装置组, 该辅助装置组安装至激光枪等装备上时, 根据辅助装 置组内的编码设置, 增强的属性能够叠加, 从而解决激光手枪等小型装备在外壳空间不足以 设置多个通信插口的情况下, 无法安插多个辅助装置的问题。
在实际应用中, 辅助装置可以包括许多个, 外形上可以设计成游戏中需要的各种形状, 使得视觉效果更加逼真。 这些辅助装置按照功能的不同可分成 3类, 这 3类辅助装置的内部 结构相同, 但外观和光效不同, 非常易于玩家识别:
第 1类是属性增强模块, 用于安插到装备中 (例如: 激光发射枪、 激光短剑、 激光短刀、 作战背心、 作战衣服套装等) 的通信插口上, 作用是增强装备的各种属性与光效, 其中, 壳 体内的单片机将记录代表各种属性名称的编码 (如力量、 敏捷度等), 以及这些属性的加值; 第 2类是装备等级提升模块 (又称装备升级模块), 用于一次性的安插到装备中 (例如: 激光发射枪、 激光短剑、 激光短刀、 作战背心、 作战衣服套装等) 的通信插口上, 在一定的 成功几率下提升装备的等级, 无论成功与否都只能用一次, 属于消耗品, 该单片机内存储代 表装备升级与升级成功率的编码;
第 3类叫电子货币卡, 类似现实世界的银行卡, 可让玩家互相购买装备或利用便携式设 定装置随时随地购买辅助装置的各种属性, 电子货币卡的单片机中存储着该电子货币卡的独 有编号与该卡现有游戏币的数量。
在本发明中, 作为优选, 辅助装置 1还可以设计成 IC卡或磁卡的形式, 其中, IC卡分 成接触式 IC卡与非接触式 IC卡, 接触式 IC卡工作时需要读卡装置与 IC卡直接电连接, 而 非接触式 IC卡则可以在短距离内与读卡装置进行数据交换。此时, 辅助装置 1中的第一主控 模块 11和第一通信模块 13表现为 IC卡中的集成电路单元,而相应的设定装置 2的第二通信 模块、 装备上的第三通信模块则表现为 IC卡读卡器。 同样, 当辅助装置是磁卡时, 第一主控 模块 11和第一通信模块 13表现为磁卡上的磁条, 第二通信模块和第三通信模块分别表现为 磁卡读卡器, 需要手动刷卡实现数据信息的交换, 完成相应的操作。
在本发明中, 作为优选, 还可以在辅助装置上加设微型显示屏, 优选的是微型液晶屏, 并加装独立的充电电池, 这样使得玩家在游戏过程中能够随时查看其内存的所有数据, 方便 玩家掌握辅助装置内的属性等参数信息, 更好地利用辅助装置, 帮助其在游戏中取得胜利。 设定装置 2, 其包括第二主控模块、 第二光效模块及第二通信模块, 该第二主控模块内设有 存储器及控制器, 第二光效模块与第二通信模块均与第二主控模块电连接, 其中, 该第二通 信模块用于与辅助装置的第一通信模块建立通信连接。 设定装置 2的第二主控模块、 第二光 效模块与辅助装置 1的第一主控模块、第一光效模块大致相同,都采用单片机和贴片式 LED。 设定装置 2的第二通信模块可以封装于壳体内, 通过无线传输方式与辅助装置 1通信。
不同之处在于, 设定装置 2的第二通信模块还可以是与辅助装置 1的通信插头相匹配的 通信插口, 用于供辅助装置 1的第一通信模块与其建立物理上有线通信连接。 该通信插口既 可以是圆形插孔, 也可以是方形插槽或插口, 还可以是本领域内常见的其它形状的插口。 将 辅助装置 1的通信插头安插入设定装置 2的通信插口中, 即可实现二者之间的通信。 在图 3 中, 用 24通信插口来表示第二通信模块。 每个设定装置 2上可以设置一个或多个通信插口, 以便同时与多个辅助装置 1建立通信连接。
第二光效模块的作用是在设定装置 2的整个工作过程中, 由第二主控模块控制亮出各种 光效组合效果, 例如当属性增强模块合成的时候, 次要的属性增强模块将快速闪动其光效模 块, 然后把亮灯个数逐渐减少, 这时候第二光效模块将开始闪动, 模拟能量传输到了便携式 设定装置上, 如果成功的话, 则主要的属性增强模块的第一光效模块将增加亮灯的个数。
此外, 如图 3所示, 本发明设定装置 2的外部示意图。 除了上述部件之外, 设定装置 2 还包括显示及设定模块 21, 包括显示区和输入区, 用于实现数据的输入及显示, 在本发明中 既可采用传统的显示屏 (如液晶显示屏) 及按键键盘的组合, 也可以使用触摸屏 (其上包含 显示区域及可触摸的虚拟按键键盘)。
如图 3所示, 设定装置 2还包括内置的无线数传模块 22, 其作用是与游戏系统的无线总 遥控系统 (包括无线传输装置、 电脑等设备, 作用是在远处监管遥控着所有的游戏装备) 信 息交互, 其信息包括更新商店中装备清单、 不断更新玩家账号的相关属性、 游戏币值等、 也 包括所有辅助设备的购买记录。 这些记录非常重要, 每个辅助设备在设置的最初将被记录下 一个独一无二的编码。 如果该辅助设备是电子货币卡, 将要记录该卡每次的消费, 实时发送 给远处的无线总遥控系统备份, 如果电子货币卡内游戏币数额由异常, 无线总遥控系统将在 对比后发出警示; 如果是属性增强模块或装备升级模块, 通过无线传输装置的信息互动, 无 线总遥控系统将记录下最后该模块出现的时间等信息, 比如最后是安插到哪个玩家账号的哪 个装备上, 万一该模块遗失, 工作人员将比较容易追踪到该模块的去向。
如图 3所示, 还设有天线 24用于传送信号, 其可以是可折叠天线。 此外, 设定装置 2还 包括用于供电的电池、 喇叭等必要部件, 电池可以考虑采用小型充电电池。 喇叭由单片机控 制播放出预录好的各种语音, 产生智能语音提示的效果。
在本发明中, 该设定装置 2可以是便携式或可移动的设定装置, 在真人 RPG游戏中派发 给一部分玩家, 玩家获得此装置后, 在游戏过程中可随身携带, 并根据需要随时随地使用。 此外, 该设定装置 2也可以是固定式装置, 如固设于游戏场景中的特定地点, 玩家到达该地 方可使用该设定装置进行相应的操作。 总之, 设定装置 2可以根据实际游戏中的需要来进行 设定, 其主要作用如下:
a、 属性合成作用, 用于给玩家自行把一用于属性增强的辅助装置上的属性增量合成叠加 到另一的属性增强的辅助装置上, 只要不断重复这过程, 玩家就能有机会打造出适合自己职 业的强大属性。 由于装备上通信插口数量非常有限, 而玩家在角色扮演时, 只有获得超强的 能力值 (属性值) 才能更有把握的压倒对手或敌人。 因此, 需要把两个以上的属性增强模块 安插入便携式设定装置上, 进行属性合成。 具体为: 把主要的属性增强模块安插到便携式设 定装置的第一通信插口, 次要的属性增强模块安插到第二通信插口, 玩家通过便携式设定装 置上的显示及设定模块, 即通过屏幕按键的组合, 点选出属性合成界面, 屏幕上将显示合成 的成功几率、 成功或失败后的属性效果等信息, 玩家点选"合成"后, 设定装置的主控单片机 将根据显示的成功率基础做出随机的计算。 如果成功, 该主要的属选增强模块将得到属性的 增值或增加新的属性种类, 如果失败, 有可能主要的属性增强模块会减少属性。 次要的属性 增强模块在合成后都将变为空白状态, 原先的数据将被清空。 玩家不断重复上述动作, 将有 机会打造出强大的属性增强模块。 装备等级提升模块同样可以用上述方法去合成, 以提高升 级的成功率。
b、查询作用,供玩家查询属性增强模块、装备升级模块或电子货币卡所存储的具体数据。 在游戏前, 工作人员可用不同的颜色和字体数字符号喷涂在上述这三种模块的外表面, 以描 述出模块里面的具体数据, 但游戏中这些数据会因为玩家的操作而变动, 所以非常有必要在 玩家之间的交易活动中, 利用便携式设定装置去查询、 核实各模块内的具体数据, 例如是增 加的属性类型, 加值量, 升级的成功率, 游戏币数量等。 具体的操作是: 把这些模块的通信 插头安插入便携式设定装置的通信插口, 通过两者单片机之间的数据交换, 从便携式设定装 置的显示屏上显示出具体的数据。
c、 充当移动电子商店; 即利用辅助装置内单片机的存储功能, 将其充当存储游戏币的电 子装置, 而此时, 便携式设定装置能与远处的总控制系统无线通讯联网, 所以玩家能通过把 辅助装置安插到便携式设定装置而完成一些消费过程。 游戏币的转账, 游戏中玩家之间的交 易, 有可能需要把电子货币卡上的游戏币转至另一个玩家的游戏账号或电子货币卡, 具体操 作是把买方的电子货币卡安插到便携式设定装置上, 通过屏幕按键组合点选需要转账的游戏 币值, 然后点选对应玩家的账号, 完成转账。 该过程需要用便携式设定装置中的无线数传模 块与远处的无线总遥控系统 (包括无线传输装置、 电脑等设备, 作用是在远处监管遥控着所 有的游戏装备) 信息交互。 如果卖方也有电子货币卡, 可以把该卡也同时安插入便携式设定 装置的其它通信插口中, 利用屏幕按键组合完成两个电子货币卡之间的游戏币转账。 d、鉴定稀有的属性增强的辅助装置。 为了仿真虚拟 RPG游戏过程中, 玩家有机会得到稀 有的属性增强的辅助装置(又称为极品装置), 通常表现为具有特殊外形或独特的颜色。 这种 稀有的属性增强的辅助装置中, 属性增强幅度非常大或能同时增加多个属性数值。 通常为了 增加神秘感和吸引力, 网络 RPG游戏典型的做法是, 设置这些稀有的威力强大的装备先不显 示出具体的功能或具体增加的属性与幅度, 玩家必须获得鉴定卷轴或去虚拟的商店鉴定才能 知道该装备的真实数据, 之后才能发挥真正的威力。 因此, 在真人 RPG游戏中, 当玩家得到 类似这些稀有的属性增强的辅助装置时, 可以将其安插到便携式设定装置中进行鉴定, 通过 无线数传模块, 系统可以收取一些鉴定费用。 具体操作是把这些需要鉴定的辅助装置的通信 插头安插入便携式设定装置的通信插口, 同时安插一块电子货币卡入另一个通信插口用于扣 费, 然后利用屏幕按键组合选择 "鉴定", 便携式设定装置内单片机会计算出电子货币卡原有 金额扣除相应费用后的的剩余金额, 再更新存储在电子货币卡上, 同时解锁该稀有模块上的 鉴定功能, 让该稀有模块能正常工作。
在本发明中, 设定装置 2还可以充当充能装置, 供工作人员用于设置辅助装置中的具体 数据。
下面模拟一次真人 RPG的游戏过程来说明本发明所述辅助装置及系统的具体实施过程。 步骤 1 : 利用设定装置分别设置多个辅助装置。
游戏开始前, 工作人员将根据玩家数量利用设定装置设置数十、 上百、 上千个辅助装置, 这些辅助装置可以采用各种形状的壳体, 可以采用不同的光效模块, 以及通信方式。 并分别 设置成具有属性增强、 装备升级、 电子货币卡三种功能。
具体的设置过程是, 先将辅助装置的通信插头安插到设定装置的通信插口上, 再利用设 定装置的显示及设定模块输入各种数据, 包括属性类型、 属性增加值、 装备升级的成功率、 电子货币卡的内的游戏币数量, 还包括这三种类型模块上的光效模块的闪耀方式、 间隔的时 间、 亮灯的个数等。
步骤 2: 根据游戏需要分散放置各个辅助装置。
工作人员将这些设置好的模块按游戏情节要求安放在游戏场景中的各种角落, 例如一些 宝箱里面、 密码门后面、 甚至是让工作人员扮演游戏中怪物、 敌人等, 当被玩家打败后留下 一袋装备, 袋子里其中就可以包括这些设置好的这三类模块。
步骤 3: 玩家通过做各种预设任务获得这些辅助装置。
步骤 4: 根据所获得辅助装置的不同, 可以进行以下操作:
1 )如果获得的辅助装置是属性增强模块,可将其通信插头安插于激光发射枪、激光短剑、 作战衣服套装上的通信插口中, 用于提升装备的各种属性值。 具体为: 激光发射枪、 激光短剑、 作战衣服套装等装备内的控制集成电路不停扫描自身 的通信插口, 当检测到有属性增强模块插入后, 将分辨出该通信插口的编号, 并读取该属性 增强模块内单片机存储的数据, 增加相应的属性。 同时, 该属性增强模块上的单片机通电后, 光效模块将按照预先设置好的闪耀方式、 亮灯的个数发光, 闪耀方式可以是长亮、 缓慢的光 缓慢的暗、 或者快速闪耀。 而灯亮的个数是根据属性值增加值的多少而定的, 多个贴片 LED 灯被设定为按接通比例大概显示出属性加值的多少, 属性加值越多将越多贴片 LED亮。在激 光发射枪开枪的时候, 其内部控制模块将给予安插在其上的辅助装置 (即属性增强模块) 信 号, 令其光效模块在每次开枪时都闪动, 以表示正在发射。
2)如果获得辅助装置是装备升级模块, 可将该壳体上的通信插口安插于激光发射枪、激 光短剑、 作战衣服套装上的通信插口, 将有机会提升装备的等级, 等级越高, 装备的基础属 性就越高。
具体为: 激光发射枪、 激光短剑、 作战衣服套装等装备内的控制集成电路不停扫描自身 的通信插口, 当检测到有装备等级提升模块插入后, 将分辨出该通信插口的编号, 并读取该 装备等级提升模块内单片机数据, 然后控制光效模块长亮, 接着在装备的显示模块(枪、 衣 服、 短剑上都需要有显示装置与按键)上显示出升级的成功率, 升级后装备基础属性的加值, 失败的效果等信息, 并提问升"是否升级? ", 玩家可通过装备上的按键选择"是"或"否", 当 选择"是"时, 装备上的控制集成电路将在所显示的成功率基础上做出随机的计算, 这时候装 备上的控制集成电路控制装备等级提升模块上的光效模块闪耀、 控制装备上的喇叭发出相应 的声效, 以此类推, 升级成功或失败, 装备上的控制集成电路都控制光效模块与喇叭发出相 应的光效与音效, 最后设置装备等级提升模块内的单片机为"已经损耗的状态", 该光效模块 不再亮, 该模块不能再用于升级, 只能给工作人员重新设置或通过"移动商店"用电子游戏币 重新购买升级功能。 越高等级的装备升级的成功率越低, 需要更高成功率的装备等级提升模 块升级, 装备上有多个通信插口, 可支持安插多个装备等级提升模块一次升级, 装备控制集 成电路将把成功率按照一定比例叠加。
3)如果获得的辅助装置是电子货币卡, 可以将该壳体上的通信插头安插入便携式设置装 置上的通信插口, 购买系统提供的属性增强模块或装备升级模块。
具体为: 便携式设定装置上的单片机读取电子货币卡内的数据后, 在屏幕上显示出该电 子货币卡的游戏币量以及系统提供的各种属性增强模块与装备升级模块清单, 玩家利用按键 组合选择购买, 如果购买的是属性增强模块, 需要安插一个无用的属性增强模块进入便携式 设定装置上的另一个通信插口, 玩家选择购买后, 便携式设定装置将扣除电子货币卡上相应 的金额, 并把玩家所购买的属性设置在那个无用的属性增强模块上。 同理, 购买装备等级提 升模块需要安插入无用的装备等级提升模块。
应该理解, 以上具体实施例所公布的内容仅为本发明的部分优选方案, 凡是基于本发明 的技术方案、 符合本发明的技术精神, 属于本领域技术人员无需进行创造性劳动即可得到的 实施都应属于本发明的保护范围。

Claims

权 利 要 求 书
1. 一种用于真人 RPG游戏中的辅助装置, 该装置包括主控模块、 光效模块及通信模块, 其中, 该主控模块封装于一壳体中, 其内设有用于存储数据的存储器和控制光效模块的控制 器, 该光效模块与主控模块电连接, 并设于壳体的外表面上; 主控模块还与一通信模块电连 接。
2. 根据权利要求 1所述的辅助装置, 其特征在于, 所述主控模块为单片机, 所述光效模 块为至少一个贴片式 LED灯。
3. 根据权利要求 1所述的辅助装置, 其特征在于, 所述通信模块封装于壳体内, 通过无 线传输方式与其它装置通信。
4. 根据权利要求 1所述的辅助装置, 其特征在于, 所述通信模块为通信插头, 该通信插 头可安插至其它装置的通信插口中, 用于实现多个装置之间的通信。
5. 根据权利要求 4所述的辅助装置, 其特征在于, 在所述壳体的外表面上还设有卡位, 用于与其它装置的卡座对接, 实现通信插头与通信插口卡紧配合。
6. 根据权利要求 1所述的辅助装置, 其特征在于, 所述壳体外表面上还设有扩展模块, 用于扩展连接一个或多个其它辅助装置, 所述扩展模块是一个或多个插口或插槽。
7. 一种用于真人 RPG游戏中的辅助系统, 包括:
至少一个辅助装置, 其包括第一主控模块、 第一光效模块及第一通信模块, 其中, 该第 一主控模块封装于一壳体中, 其内设有用于存储数据的存储器和控制光效模控制器, 该第一 光效模块与第一主控模块电连接, 并设于壳体的外表面上; 第一主控模块还与第一通信模块 电连接;
至少一个设定装置, 其包括第二主控模块、 第二光效模块及第二通信模块, 该第二主控 模块内设有存储器及控制器, 第二光效模块与第二通信模块均与第二主控模块电连接, 其中, 该第二通信模块用于与辅助装置的第一通信模块建立通信连接;
该设定装置还包括设于外表面的显示及设定模块、 内置的无线数据传输模块、 天线、 喇 叭和电池; 以及
至少一个装备, 其上设有第三通信模块, 用于与辅助装置的第一通信模块建立通信连接。
8. 根据权利要求 7所述的辅助系统, 其特征在于, 所述第一主控模块和 /或第二主控模块 是单片机, 所述第一光效模块和 /或第二光效模块是至少一个贴片式 LED灯, 所述装备是游 戏中的道具或服装。
9. 根据权利要求 8所述的辅助系统, 其特征在于, 所述装备可以是激光发射枪、 激光短 剑、 激光短刀、 作战背心或作战衣服套装。
10. 根据权利要求 7所述的辅助系统, 其特征在于, 所述辅助装置以有线或无线方式与所 述设定装置及所述装备建立通信, 所述设定装置可以是便携式或可移动的设定装置。
11. 根据权利要求 7所述的辅助系统, 其特征在于, 当所述第一通信模块是通信插头时, 所述第二通信模块和第三通信模块是与之匹配的通信插口, 将所述通信插头安插至通信插口 中建立通信连接。
12. 根据权利要求 7所述的辅助系统, 其特征在于, 所述辅助装置的壳体外表面上还设有 扩展模块, 用于扩展连接一个或多个其它辅助装置。
13. 根据权利要求 7所述的辅助系统, 其特征在于, 所述辅助装置可以是接触式或非接触 式 IC卡, 所述第一主控模块和第一通信模块由集成电路组成, 所述第二通信模块和第三通信 模块是相应的 IC卡读卡器。
14. 根据权利要求 7所述的辅助系统, 其特征在于, 所述辅助装置可以是磁卡, 所述第一 主控模块和第一通信模块由磁条组成, 所述第二通信模块和第三通信模块是相应的磁卡读卡 器。
PCT/CN2012/079610 2012-08-03 2012-08-03 一种用于真人rpg游戏中的辅助装置及系统 WO2014019210A1 (zh)

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US20070087801A1 (en) * 2005-10-14 2007-04-19 Hiroyuki Kotani Method and system for controlling a game involving battles
JP2008289759A (ja) * 2007-05-28 2008-12-04 Taito Corp ロールプレイングゲーム装置並びにこれに用いるゲームプログラム及びこれを記録した記録媒体
CN102029067A (zh) * 2010-11-17 2011-04-27 马卡里 仿真野战射击对抗系统
CN102542174A (zh) * 2012-01-19 2012-07-04 马卡里 真人rpg游戏系统
CN202822722U (zh) * 2012-08-03 2013-03-27 马卡里 一种用于真人rpg游戏中的辅助装置及系统

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US20070087801A1 (en) * 2005-10-14 2007-04-19 Hiroyuki Kotani Method and system for controlling a game involving battles
JP2008289759A (ja) * 2007-05-28 2008-12-04 Taito Corp ロールプレイングゲーム装置並びにこれに用いるゲームプログラム及びこれを記録した記録媒体
CN102029067A (zh) * 2010-11-17 2011-04-27 马卡里 仿真野战射击对抗系统
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