WO2014019210A1 - Dispositif et système d'assistance utilisés dans un jeu de rôle de réalité - Google Patents

Dispositif et système d'assistance utilisés dans un jeu de rôle de réalité Download PDF

Info

Publication number
WO2014019210A1
WO2014019210A1 PCT/CN2012/079610 CN2012079610W WO2014019210A1 WO 2014019210 A1 WO2014019210 A1 WO 2014019210A1 CN 2012079610 W CN2012079610 W CN 2012079610W WO 2014019210 A1 WO2014019210 A1 WO 2014019210A1
Authority
WO
WIPO (PCT)
Prior art keywords
module
communication
main control
auxiliary
auxiliary device
Prior art date
Application number
PCT/CN2012/079610
Other languages
English (en)
Chinese (zh)
Inventor
马卡里
Original Assignee
Ma Kali
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ma Kali filed Critical Ma Kali
Priority to PCT/CN2012/079610 priority Critical patent/WO2014019210A1/fr
Publication of WO2014019210A1 publication Critical patent/WO2014019210A1/fr

Links

Classifications

    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41AFUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
    • F41A33/00Adaptations for training; Gun simulators

Definitions

  • the present invention relates to an apparatus for a live human game, and more particularly to an auxiliary apparatus and system for use in a live RPG game. Background technique
  • Online Game also known as “online game” or “online game” refers to the operation of characters, scenes and scenes in a virtual environment through computer networks to achieve entertainment, leisure, communication, and virtual achievement. Multiplayer online games.
  • Role-playing game RPG is one of the most common online games. Players need to play one or several specific characters in the virtual world to play in specific scenes.
  • RPG Role-playing game
  • This game is different from the popular live CS field game, which not only simulates each character in the RPG game, but also gives each character different skills and parameters, thus limiting the physical strength, speed, sensitivity, intelligence, magic, etc. of each character. , as well as the moves or movements of different characters; also set up a very important game equipment and upgrade system, the player gains the experience value reward in the game by playing monsters, doing tasks, etc., when the experience value reaches a certain level, the character level It will be upgraded. Each level of the system will be given certain attribute points and skill points. Then the player can assign these points according to the direction of the character they want. For example, if you want your character to have more powerful attack power, you need to The attribute points are assigned to the power attribute.
  • the skill points can be used to learn new skills or enhance the original skills, so that the player's abilities can be improved. More advantages in game activities, faster upgrades, for the development of roles For infinite possibilities, allowing the player to get a psychological sense of achievement and satisfaction in the role of process control development.
  • the current real-life RPG game design can use tangible props (such as laser guns, laser daggers, etc.) to simulate equipment, but can not achieve attribute enhancement, upgrade, synthetic equipment and even trading, that is, the player is in the game. After winning the process, you can't get the corresponding upgrade or equipment enhancement, and you can't get the same game experience as the virtual network game. This makes the fun of real-life RPG games greatly reduced, and the simulation degree is greatly reduced, which restricts the real-life RPG game. Popularization and promotion among the majority of online players. Summary of the invention
  • the object of the present invention is to overcome the deficiencies of the prior art, and to provide an auxiliary device and system for equipment in a real human RPG game, wherein the auxiliary device can simulate the effects of equipment attribute enhancement, upgrade and transaction in the network game, so that the player Get the same attribute enhancements, upgrades, and trading experience as online games, that is, give players a closer user experience of virtual RPG games to meet the needs of players.
  • the auxiliary system includes a plurality of auxiliary devices, a plurality of setting devices, and a plurality of devices, wherein the auxiliary device can be used as an attribute enhancement module, an equipment upgrade module, and an electronic money card; the setting device can be used for initial setting
  • the auxiliary device data can also be used for the player to query the built-in data of the auxiliary device, identify the rare module, and realize the transfer of the game currency; the auxiliary device can establish a communication connection with the equipment in a wired or wireless manner, thereby improving various attribute values of the device, And use the light effect module to produce visual effects changes according to the property changes, so that the real human RPG game can be closer to the property enhancement, upgrade, transaction and other effects in the virtual RPG game, so that the player gets the fun and experience closer to the virtual RPG game.
  • An auxiliary device for use in a real human RPG game comprising a main control module, a light effect module and a communication module, wherein the main control module is packaged in a casing, and is provided with a memory and a control for storing data therein.
  • the controller of the light effect module is electrically connected to the main control module and disposed on the outer surface of the casing; the main control module is also electrically connected to the communication module.
  • the main control module is a single chip, and the light effect module is at least one chip type LED lamp.
  • the communication module is packaged in a housing and communicates with other devices by wireless transmission.
  • said communication module is a communication plug that can be inserted into a communication jack of another device for enabling communication between the plurality of devices.
  • the communication plug may be a circular or square plug
  • the corresponding communication jack may be a circular jack or a square slot or jack, or any other shaped jack commonly found in the art.
  • a latching position is further provided on the outer surface of the housing for docking with the card holder of the other device, so that the communication plug and the communication socket are tightly engaged.
  • the outer surface of the housing is further provided with an expansion module for expanding and connecting one or more other auxiliary devices.
  • the expansion module is one or more sockets or slots.
  • the present invention further provides an auxiliary system for use in a real-life RPG game, including: at least one auxiliary device, including a first main control module, a first optical effect module, and a first communication module, where
  • the first main control module is packaged in a casing, and is provided with a memory for storing data and a controller for controlling light effects.
  • the first light effect module is electrically connected to the first main control module and is disposed in the casing.
  • the first main control module is also connected to the first communication module Electrical connection
  • At least one setting device comprising a second main control module, a second light effect module and a second communication module, wherein the second main control module is provided with a memory and a controller, and the second light effect module and the second communication module are both Electrically connecting with the second main control module, wherein the second communication module is configured to establish a communication connection with the first communication module of the auxiliary device;
  • the setting device further includes a display and setting module disposed on the outer surface, a built-in wireless data transmission module, an antenna, a speaker, and a battery;
  • At least one equipment is provided with a third communication module for establishing a communication connection with the first communication module of the auxiliary device.
  • the first main control module and/or the second main control module is a single chip microcomputer, and the first light effect module and/or the second light effect module are at least one chip type LED lamp, and the equipment may be Props or costumes in the game,
  • the equipment that is, the props or clothing may be, but not limited to, a laser launching gun, a laser dagger, a laser short knife, a combat vest or a combat suit, and other equipment commonly used in the game, which are not enumerated here.
  • said auxiliary device establishes communication with said setting device and said equipment in a wired or wireless manner.
  • the first communication module is a communication plug
  • the second communication module and the third communication module are matching communication sockets, and the communication plug is inserted into the communication socket to establish a communication connection.
  • the communication plug may be a circular or square plug or any other common shape plug, and the corresponding communication jack must match the communication plug, and may be a circular jack or a square slot or a socket, or may be Any other shape of socket commonly found in the field.
  • the outer surface of the housing of the auxiliary device is further provided with an expansion module for expanding the connection of one or more other auxiliary devices.
  • the expansion module is one or more sockets or slots.
  • the auxiliary device may be a contact or contactless IC card
  • the first communication module is composed of an integrated circuit
  • the second communication module and the third communication module are corresponding IC card readers.
  • said auxiliary device may be a magnetic card, and said second communication module and said third communication module are respective magnetic card readers.
  • a micro display screen preferably a micro liquid crystal screen, and a separate rechargeable battery can be added to the auxiliary device, so that the player can view all the data in the memory at any time during the game.
  • the present invention proposes an auxiliary device and system for use in a real-life RPG game, wherein the system sets the properties and functions of the auxiliary device by using the setting device, and sets the set
  • the auxiliary device establishes a communication connection with the player's equipment, thereby applying attribute enhancement, equipment level improvement, and the like in the auxiliary device to the equipment, and generating a complicated upgrade effect similar to the virtual network game.
  • the invention also incorporates a light effect module controlled by the main control module, which simulates and highlights the change of the visual effect through changes in the color and brightness of the light. According to the needs of the game, you can also send the hair
  • the shape of the auxiliary device is the same as that of the online game, so that the player can experience realistic game effects and actual fun in the real RPG game.
  • Figure 1 is a schematic view showing the structure of an auxiliary device according to the present invention.
  • 2(a) and 2(b) are a plan view and a side view of the auxiliary device of the present invention.
  • Figure 3 is a schematic external view of the setting device in the auxiliary system of the present invention.
  • 1-auxiliary device 11-first main control module, 12-first light effect module, 13-first communication module; 14-shell, 15-expansion module, 2-setting device, 21 - Display and setting module, 22-wireless data transmission module; 23-communication jack; 24-antenna; 3-equipment, 31-communication jack.
  • the present invention relates to an auxiliary system for use in a real human RPG game.
  • the system is mainly composed of an auxiliary device 1, a setting device 2 and an equipment 3, wherein the main structures and functions of the respective parts are as follows:
  • the auxiliary device 1 includes a first main control module 11 , a first light effect module 12 and a first communication module 13 , wherein the first main control module 11 is encapsulated in a housing 14 .
  • a memory for storing data and a controller (not shown) for controlling the light effect module are provided.
  • the first light effect module 12 is electrically connected to the first main control module 11 and is disposed on the outer surface of the casing 14.
  • the first main control module 11 is also electrically connected to the first communication module 13.
  • Figure 2 for a top view and a side view of the auxiliary device.
  • the first communication module 13 can be packaged in the casing and communicate with other devices (such as the setting device 2 or the equipment 3) by wireless transmission.
  • the first communication module 13 can also be a communication plug that is inserted into a communication jack of another device (e.g., setting device 2 or equipment 3) for enabling communication between the devices.
  • the communication plug may be a circular or square plug or a plug of other shapes, which is not listed here, and the corresponding matching communication jack may be a circular jack or a square jack or slot. It can also be other common sockets of any shape.
  • the first main control module 11 is a single chip microcomputer for storing values of various attribute increments; and recording the light emitting mode of the first light effect module 12 to control the light effect effect.
  • the first light effect module 12 preferably uses a low-power, extraordinar and durable patch LED, and a plurality of patch LEDs are mounted on the surface of the housing 14 of the auxiliary device 1 to distinguish the attributes stored in the auxiliary device 1 by its color.
  • the enhanced type with its shiny number, shows the size level of the attribute enhancement, and uses the different sparkling methods to demonstrate the power when the attribute enhancement module is placed on the combat clothes, the laser gun body, and the laser dagger.
  • an expansion module 15 may be provided on the outer surface of the housing 14 of the auxiliary device 1, preferably one or more sockets. Or a slot for expanding the connection of one or more other auxiliary devices, superimposing attribute values or the like in other auxiliary devices to the auxiliary device 1.
  • the communication plug of another auxiliary device is inserted into the socket of the auxiliary device 1, so that the two auxiliary devices are electrically connected to form an auxiliary device group, and when the auxiliary device group is mounted on a laser gun or the like, according to the auxiliary
  • the coding settings in the device group and the enhanced attributes can be superimposed, thereby solving the problem that small devices such as laser pistols cannot install a plurality of auxiliary devices when the space of the casing is insufficient to provide a plurality of communication sockets.
  • the auxiliary device can include a plurality of shapes that can be designed to be required in the game to make the visual effect more realistic.
  • These auxiliary devices can be divided into three categories according to their functions. These three types of auxiliary devices have the same internal structure, but have different appearance and light effects, and are very easy for players to recognize:
  • the first category is the attribute enhancement module, which is used to insert into the communication socket of the equipment (for example: laser launch gun, laser dagger, laser short knife, combat vest, combat suit set, etc.), to enhance the various attributes of the equipment and Light efficiency, in which the single-chip microcomputer in the housing records codes (such as power, agility, etc.) representing various attribute names, and the added value of these attributes;
  • the second category is the equipment level upgrade module (also known as the equipment upgrade module). For one-time insertion into the equipment (for example: laser launcher, laser dagger, laser short knife, combat vest, combat suits, etc.) on the communication jack, to upgrade the level of equipment with a certain chance of success, regardless of success and No one can only be used once, belonging to consumables.
  • the code stored in the MCU represents the code of equipment upgrade and upgrade success rate;
  • the third type is called an electronic money card. Similar to the real-world bank card, the player can purchase equipment from each other or use the portable setting device to purchase various attributes of the auxiliary device anytime and anywhere.
  • the electronic money card of the electronic money card stores the electronic money card. Unique number and the number of existing game coins on the card.
  • the auxiliary device 1 can also be designed in the form of an IC card or a magnetic card, wherein the IC card is divided into a contact type IC card and a non-contact type IC card, and the contact type IC card requires a card reading device and an IC when working.
  • the card is directly electrically connected, and the non-contact IC card can exchange data with the card reading device within a short distance.
  • the first main control module 11 and the first communication module 13 in the auxiliary device 1 behave as an integrated circuit unit in the IC card, and the second communication module of the corresponding setting device 2, the third communication module on the device It is represented by an IC card reader.
  • the auxiliary device is a magnetic card
  • the first main control module 11 and the first communication module 13 behave as magnetic strips on the magnetic card
  • the second communication module and the third communication module respectively represent magnetic card readers, which need to be manually swiped. Exchange of data information to complete the corresponding operations.
  • a micro display screen may be added to the auxiliary device, preferably a micro liquid crystal screen, and a separate rechargeable battery is installed, so that the player can view all the data in the memory at any time during the game. It is convenient for the player to grasp the parameter information such as the attributes in the auxiliary device, and better utilize the auxiliary device to help him win the game.
  • the setting device 2 includes a second main control module, a second light effect module and a second communication module, wherein the second main control module is provided with a memory and a controller, and the second light effect module and the second communication module are both The second main control module is electrically connected, wherein the second communication module is configured to establish a communication connection with the first communication module of the auxiliary device.
  • the first module and the first light effect module of the auxiliary device 1 are substantially the same, and both the single chip and the chip LED are used.
  • the second communication module of the setting device 2 can be packaged in a housing and communicated with the auxiliary device 1 by wireless transmission.
  • the second communication module of the setting device 2 can also be a communication jack that matches the communication plug of the auxiliary device 1 for the first communication module of the auxiliary device 1 to establish a physical wired communication connection therewith.
  • the communication jack can be either a circular jack, a square slot or socket, or other shaped sockets that are common in the art.
  • the communication plug of the auxiliary device 1 is inserted into the communication jack of the setting device 2 to realize communication between the two.
  • the second communication module is represented by a 24 communication jack.
  • One or more communication jacks may be provided on each setting device 2 to establish a communication connection with a plurality of auxiliary devices 1 at the same time.
  • the function of the second light effect module is to control various light effect combination effects by the second main control module during the whole working process of the setting device 2, for example, when the attribute enhancement module is synthesized, the secondary attribute enhancement module The light effect module will flash rapidly, and then the number of lights will be gradually reduced. At this time, the second light effect module will start to flash, and the analog energy will be transmitted to the portable setting device. If successful, the main attribute enhancement module will be activated. The first light effect module will increase the number of lights.
  • the setting device 2 further includes a display and setting module 21 including a display area and an input area for realizing data input and display.
  • a conventional display screen such as a liquid crystal display
  • the combination of the screen and the keypad can also be used with a touch screen (which includes a display area and a touchable virtual keypad).
  • the setting device 2 further includes a built-in wireless data transmission module 22, which functions as a wireless total remote control system (including a wireless transmission device, a computer, etc.) of the game system, and functions to remotely monitor all remotely.
  • Game equipment Information exchange the information includes updating the equipment list in the store, continuously updating the relevant attributes of the player account, the game currency value, etc., and also including the purchase records of all auxiliary equipment. These records are very important, and each auxiliary device will be recorded with a unique code at the beginning of the setup. If the auxiliary device is an electronic money card, it will record the consumption of the card every time, and send it to the remote wireless remote control system for backup in real time.
  • the wireless total remote control system will send out after the comparison. Warning; If it is an attribute enhancement module or an equipment upgrade module, the wireless total remote control system will record the information such as the time of the last module, such as which device of the player account is inserted, by the information interaction of the wireless transmission device. Once the module is lost, the staff will be easier to track where the module is going.
  • an antenna 24 is also provided for transmitting signals, which may be a foldable antenna.
  • the setting device 2 also includes necessary components such as a battery for power supply, a speaker, and the like, and the battery can be considered to be a small rechargeable battery.
  • the horn is controlled by the single-chip microcomputer to play pre-recorded various voices, which produces the effect of intelligent voice prompts.
  • the setting device 2 may be a portable or movable setting device, which is distributed to a part of players in a real-life RPG game. After the player obtains the device, the player can carry it during the game and can be anytime and anywhere as needed. use.
  • the setting device 2 may also be a fixed device, such as a specific location fixed in a game scene, where the player arrives. The setting device can be used for the corresponding operation.
  • the setting device 2 can be set according to the needs in the actual game, and its main functions are as follows:
  • attribute synthesis used to give the player a self-incrementing attribute on the auxiliary device for attribute enhancement to another attribute-enhanced auxiliary device.
  • attribute value the superior ability value
  • the main attribute enhancement module is inserted into the first communication socket of the portable setting device, and the secondary attribute enhancement module is inserted into the second communication socket, and the player passes the display and setting module on the portable setting device, that is, The combination of the screen buttons, click on the attribute synthesis interface, the screen will display the information of the probability of success of the composition, the effect of the success or failure, etc.
  • the master MCU of the setting device will display according to the The success rate basis makes a random calculation. If successful, the primary opt-in enhancement module will either add value to the attribute or add a new attribute type. If it fails, it is possible that the primary attribute enhancement module will reduce the attribute.
  • the enhancement module will be blank after compositing and the original data will be emptied. Players repeat these actions and will have the opportunity to create powerful property enhancement modules.
  • the equipment level upgrade module can also be synthesized by the above method to improve the success rate of the upgrade.
  • Query function for the player to query the specific data stored by the attribute enhancement module, the equipment upgrade module or the electronic money card.
  • the staff can spray different colors and font numbers on the outer surfaces of the above three modules to describe the specific data in the module, but the data in the game will change due to the player's operation, so it is very It is necessary to use the portable setting device to query and verify the specific data in each module in the transaction activity between players, such as the added attribute type, the added value, the success rate of the upgrade, the number of coins, and the like.
  • the specific operation is: Insert the communication plug of these modules into the communication jack of the portable setting device, and display the specific data from the display screen of the portable setting device through the data exchange between the two MCUs.
  • the portable setting device can wirelessly communicate with the remote control system, so the player can Some consumer processes are accomplished by inserting an auxiliary device into the portable setting device. Transfer of game currency, transaction between players in the game, it may be necessary to transfer the game currency on the electronic money card to another player's game account or electronic money card, the specific operation is to insert the buyer's electronic money card into the portable device On the fixed device, select the value of the game currency to be transferred through the screen button combination, and then click the corresponding player's account number to complete the transfer.
  • the process requires the use of a wireless data transmission module in the portable setting device and a remote wireless total remote control system (including wireless transmission devices, computers, etc., which function to remotely control all game equipment remotely) for information interaction.
  • a wireless data transmission module in the portable setting device and a remote wireless total remote control system (including wireless transmission devices, computers, etc., which function to remotely control all game equipment remotely) for information interaction.
  • the seller also has an electronic money card
  • the card can also be inserted into other communication jacks of the portable setting device, and the game currency transfer between the two electronic money cards can be completed by using the screen button combination.
  • Identifying auxiliary devices with rare attribute enhancements In order to simulate a virtual RPG game, the player has the opportunity to get a rare attribute-enhanced auxiliary device (also known as the best device), usually in a special shape or a unique color.
  • the attribute enhancement is very large or multiple attribute values can be added at the same time.
  • the typical practice of network RPG games is to set these rare powerful devices without showing specific functions or specific added attributes and amplitudes.
  • Players must obtain identification reels or go to virtual stores. Identification can know the real data of the equipment before it can exert its true power. Therefore, in a real-life RPG game, when the player obtains an auxiliary device similar to these rare attribute enhancements, it can be inserted into the portable setting device for authentication, and the system can charge some authentication fees through the wireless data transmission module.
  • the specific operation is to insert the communication plug of the auxiliary device to be authenticated into the communication jack of the portable setting device, and insert an electronic money card into another communication jack for deduction, and then use the screen button combination to select "authentication", portable
  • the MCU in the setting device calculates the remaining amount of the original amount of the electronic money card after deducting the corresponding fee, and then updates and stores it on the electronic money card, and unlocks the authentication function on the rare module, so that the rare module can work normally.
  • the setting device 2 can also function as a charging device for the worker to set specific data in the auxiliary device.
  • Step 1 Set a plurality of auxiliary devices separately by using the setting device.
  • auxiliary devices Before the game starts, the staff will set up dozens, hundreds, and thousands of auxiliary devices according to the number of players. These auxiliary devices can adopt various shapes of housings, different light effect modules, and communication methods. . And set to have three functions of attribute enhancement, equipment upgrade, and electronic money card.
  • the specific setting process is to first insert the communication plug of the auxiliary device into the communication socket of the setting device, and then input various data by using the display device and the setting module, including the attribute type, the attribute added value, and the equipment upgrade.
  • Step 2 Distribute the various auxiliary devices according to the needs of the game.
  • the staff put these set modules in various corners of the game scene according to the game plot requirements, such as some treasure chests, behind the password door, or even let the staff play the game monsters, enemies, etc., when defeated by the player, stay In the next bag of equipment, these three types of modules can be included in the bag.
  • Step 3 The player obtains these auxiliary devices by doing various preset tasks.
  • Step 4 Depending on the auxiliary device obtained, the following operations can be performed:
  • the auxiliary device obtained is an attribute enhancement module
  • its communication plug can be inserted into the communication jack on the laser launcher, the laser dagger, and the combat suit set to enhance various attribute values of the equipment.
  • the control integrated circuit in the equipment such as laser launching gun, laser dagger, and combat clothes suit constantly scans its own communication socket.
  • the attribute enhancement module When it is detected that the attribute enhancement module is inserted, the number of the communication socket will be distinguished and read. Take this attribute to enhance the data stored in the microcontroller within the module, and increase the corresponding attributes.
  • the light effect module will emit light according to the preset setting of the shining mode and the number of lighting, and the shining mode may be long light, slow light, slow darkness, or fast shining.
  • the number of lights is determined according to the value added by the attribute value.
  • Multiple patch LEDs are set to show the value of the attribute approximation according to the turn-on ratio. The more the attribute is added, the more patches will be added. The LED is bright.
  • auxiliary device ie, attribute enhancement module
  • the communication jack on the housing can be inserted into the communication jack on the laser launcher, laser dagger, and combat suit, which will have the opportunity to upgrade the level of the equipment.
  • the basic attributes of the equipment are higher.
  • the control integrated circuit in the equipment such as the laser launching gun, the laser dagger, the combat clothes suit constantly scans its own communication socket, and when it is detected that the equipment level lifting module is inserted, the number of the communication socket will be distinguished, and Read the MCU data in the equipment level upgrade module, and then control the light effect module to be bright, and then display the success rate of the upgrade on the display module (the gun, clothes, and dagger need to have display devices and buttons), upgrade After the equipment is added, the value of the underlying attribute, the effect of the failure, etc., and ask the question “Is it upgrade?", the player can select "Yes” or "No” by pressing the button on the equipment.
  • the control on the equipment The integrated circuit will make random calculations based on the displayed success rate.
  • the control integrated circuit on the equipment controls the lighting module on the equipment level lifting module to shine, the speaker on the control equipment emits the corresponding sound effect, and so on.
  • the upgrade success or failure the control integrated circuit on the equipment controls the light effect module and the speaker to emit the corresponding light effect and sound
  • the MCU in the equipment level upgrade module is set to "the state that has been lost”.
  • the light effect module is no longer bright. The module can no longer be used for upgrade. It can only be reset for the staff or electronically through the "mobile store”. Game currency re-purchase upgrade feature.
  • the communication plug on the casing can be inserted into the communication socket on the portable setting device, and the property enhancement module or equipment upgrade module provided by the system can be purchased.
  • the single-chip computer on the portable setting device reads the data in the electronic money card
  • the amount of the game currency of the electronic money card and the list of various attribute enhancement modules and equipment upgrade modules provided by the system are displayed on the screen, and the player utilizes The button combination selects to purchase.
  • a useless property enhancement module needs to be inserted into another communication socket on the portable setting device.
  • the portable setting device will deduct the corresponding corresponding on the electronic money card.
  • the amount, and the properties purchased by the player are set on the useless property enhancement module.
  • the purchase equipment level The liter module needs to be plugged into a useless equipment level boost module.

Landscapes

  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

La présente invention concerne un dispositif et un système d'assistance utilisés dans un jeu de rôle de réalité. Le système d'assistance comprend au moins un dispositif d'assistance, au moins un dispositif de réglage et au moins un équipement. Le dispositif d'assistance peut être utilisé comme module d'amélioration d'attribut, module de mise à niveau de l'équipement et carte de devise électronique. Le dispositif de réglage peut être utilisé pour régler initialement les données du dispositif d'assistance et peut également permettre à un joueur d'interroger les données intégrées du dispositif d'assistance, d'identifier un module rare et de transférer la devise dans le jeu. Et le dispositif d'assistance peut établir une connexion en communication avec l'équipement, en mode filaire ou sans fil, afin de promouvoir diverses valeurs d'attribut de l'équipement et de produire des changements dans des effets visuels à l'aide d'un module d'effets de lumière en fonction des changements d'attribut. L'application du dispositif et du système d'assistance de l'invention permet à un jeu de rôle de réalité de générer des effets plus proches de ceux de l'amélioration, de mise à niveau, de transaction d'attributs, etc. dans un jeu de rôle virtuel, ce qui permet à un joueur d'avoir le même plaisir et les mêmes expériences dans le jeu de rôle de réalité que dans un jeu virtuel.
PCT/CN2012/079610 2012-08-03 2012-08-03 Dispositif et système d'assistance utilisés dans un jeu de rôle de réalité WO2014019210A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/CN2012/079610 WO2014019210A1 (fr) 2012-08-03 2012-08-03 Dispositif et système d'assistance utilisés dans un jeu de rôle de réalité

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/CN2012/079610 WO2014019210A1 (fr) 2012-08-03 2012-08-03 Dispositif et système d'assistance utilisés dans un jeu de rôle de réalité

Publications (1)

Publication Number Publication Date
WO2014019210A1 true WO2014019210A1 (fr) 2014-02-06

Family

ID=50027132

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2012/079610 WO2014019210A1 (fr) 2012-08-03 2012-08-03 Dispositif et système d'assistance utilisés dans un jeu de rôle de réalité

Country Status (1)

Country Link
WO (1) WO2014019210A1 (fr)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070087801A1 (en) * 2005-10-14 2007-04-19 Hiroyuki Kotani Method and system for controlling a game involving battles
JP2008289759A (ja) * 2007-05-28 2008-12-04 Taito Corp ロールプレイングゲーム装置並びにこれに用いるゲームプログラム及びこれを記録した記録媒体
CN102029067A (zh) * 2010-11-17 2011-04-27 马卡里 仿真野战射击对抗系统
CN102542174A (zh) * 2012-01-19 2012-07-04 马卡里 真人rpg游戏系统
CN202822722U (zh) * 2012-08-03 2013-03-27 马卡里 一种用于真人rpg游戏中的辅助装置及系统

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070087801A1 (en) * 2005-10-14 2007-04-19 Hiroyuki Kotani Method and system for controlling a game involving battles
JP2008289759A (ja) * 2007-05-28 2008-12-04 Taito Corp ロールプレイングゲーム装置並びにこれに用いるゲームプログラム及びこれを記録した記録媒体
CN102029067A (zh) * 2010-11-17 2011-04-27 马卡里 仿真野战射击对抗系统
CN102542174A (zh) * 2012-01-19 2012-07-04 马卡里 真人rpg游戏系统
CN202822722U (zh) * 2012-08-03 2013-03-27 马卡里 一种用于真人rpg游戏中的辅助装置及系统

Similar Documents

Publication Publication Date Title
US10561953B2 (en) Interactive video game system comprising toys with rewritable memories
US9901832B2 (en) Interactive video game with toys having functionality that is unlocked through game play
US9802126B2 (en) Interactive video game system comprising toys with rewritable memories
US7081033B1 (en) Toy figure for use with multiple, different game systems
US9393492B2 (en) Interactive video game with visual lighting effects
US9884254B2 (en) Augmented reality gaming systems and methods
JP6661275B2 (ja) プログラムおよびサーバシステム
US20160287979A1 (en) A Modular Connected Game Board System and Methods of Use
US20060154711A1 (en) Multiply interconnectable environmentally interactive character simulation module method and system
CN102895781A (zh) 魔法棒和互动游戏体验
WO2013107062A1 (fr) Système de jeu rpg à personnes réelles
US20180214785A1 (en) Toy interactive entertainment devices
US7699693B2 (en) Electronic card system and method
CN101301526A (zh) 一种电子扑克游戏机及其提供斗地主游戏的控制方法
CN202822722U (zh) 一种用于真人rpg游戏中的辅助装置及系统
US20150220663A1 (en) Computer-interactive building system
WO2014019210A1 (fr) Dispositif et système d'assistance utilisés dans un jeu de rôle de réalité
US11045738B1 (en) Motion and toy detecting body attachment
CN204543521U (zh) 棋牌游戏装置
WO2014121488A1 (fr) Système d'activation de compétences de jeu de rôle et procédé associé
JP3119714U (ja) 拡張相互接続可能な環境的にインタラクティブなキャラクタシミュレーション
GB2507461A (en) Apparatus for playing thumb wrestle game
CN205699469U (zh) 一种能识别颜色的玩具
CN207270680U (zh) 一种带有礼品挂钩的射击游戏机
CN206270956U (zh) 装备贩卖装置

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 12882238

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 12882238

Country of ref document: EP

Kind code of ref document: A1