WO2011122906A2 - 그린 라이 표현을 위한 영상처리장치 및 영상처리방법과, 이를 이용한 가상 골프 시뮬레이션 장치 - Google Patents
그린 라이 표현을 위한 영상처리장치 및 영상처리방법과, 이를 이용한 가상 골프 시뮬레이션 장치 Download PDFInfo
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- WO2011122906A2 WO2011122906A2 PCT/KR2011/002282 KR2011002282W WO2011122906A2 WO 2011122906 A2 WO2011122906 A2 WO 2011122906A2 KR 2011002282 W KR2011002282 W KR 2011002282W WO 2011122906 A2 WO2011122906 A2 WO 2011122906A2
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- golf ball
- hole cup
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/001—Texturing; Colouring; Generation of texture or colour
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Definitions
- the present invention relates to an image processing apparatus and an image processing method for expressing a green lie, and a virtual golf simulation apparatus using the same. More specifically, a user may view a terrain of a golf course through a golf image such as a golf game or a virtual golf simulation.
- the present invention relates to an image processing apparatus and an image processing method for expressing a green lie.
- a golf game is a game in which a golf ball is hit from the tee box to the green to put the golf ball into the green's hole-cup.
- it is very difficult and difficult part in playing a golf game because it is necessary to hit the golf ball with accurate force and direction by accurately identifying the lie on the green.
- golfers sit a few steps behind the ball or sit close to the ground and eye level to determine the lie between the golf ball and the hole cup before putting on the green or when playing a short game near the green. .
- it may be observed from the left side or the right side, observed from the back or the back of the hole cup, and the fine lie around the hole cup is also essential for accurate putting.
- screen golf systems have been introduced that can enjoy golf practice and virtual golf game using a virtual golf simulation device.
- Such a screen golf system installs a screen that can display a virtual golf course indoors, and if the golfer hits the golf ball toward the screen, the golf ball detects the speed, direction, and the like of the golf ball and proceeds on the screen. It is a system that displays.
- the golf golf hits the golf ball in the same way as hitting the golf ball in the golf driving range, and there is a feature that can give a sense of reality such as actually making a round at the golf course.
- the present invention facilitates the user by visually representing the topographical information on the golf course, in particular the green for putting, provided through the video in the user's virtual golf game through a golf image, such as a golf game or a virtual golf simulation It is to provide an image processing apparatus and an image processing method for representing a green lie to improve the reality of a virtual golf game by grasping the topographic information of the green, and a virtual golf simulation apparatus using the same.
- An image processing apparatus includes: course implementing means for displaying an image of a green and a hole cup and a golf ball on the green; And a ly-expressing means for displaying at least one moving line of a predetermined length moving in a predetermined region between the hole cup and the golf ball to move while changing its shape according to the change of the terrain on the moving path.
- the image processing apparatus the course implementation means for displaying an image of the green and the hole cup and golf ball on the green; And a ly-expressing means for displaying at least one moving grid moving in a predetermined area between the hole cup and the golf ball so that the moving shape is changed according to the change of the terrain on the moving path.
- the image processing method the green and the image of the hole cup and the golf ball on the green; Forming a moving line having a predetermined length on one side of a predetermined region between the hole cup and the golf ball; And moving the moving line in a predetermined area between the hole cup and the golf ball and changing the shape according to the change of the terrain on the moving path.
- the image processing method the green and the image of the hole cup and the golf ball on the green; Forming a moving grid on one side of a predetermined region between the hole cup and the golf ball; And the moving grating moves within a predetermined area between the hole cup and the golf ball and changes shape according to the change of the terrain on the moving path.
- the virtual golf simulation device for a virtual golf course, the sensing device for sensing a golf ball hit by a golfer;
- a database for storing information about image implementation of a virtual golf course and data about terrain information of the virtual golf course; At least one moving line or at least one moving line having a predetermined length moving in a predetermined area between the hole cup and the golf ball, and displaying an image of the green and the hole cup and the golf ball on the green by the data stored in the database.
- An image processing apparatus for displaying the moving grid to move while the shape is changed according to the change of the terrain on the moving path;
- simulation processing means for performing golf simulation on the green according to the result sensed by the sensing device.
- An image processing apparatus and image processing method for representing a green lie according to the present invention, and a virtual golf simulation apparatus using the same, are provided through an image in a user playing a virtual golf game through a golf image such as a golf game or a virtual golf simulation.
- a golf image such as a golf game or a virtual golf simulation.
- FIG. 1 is a block diagram illustrating a control system of an image processing apparatus according to an exemplary embodiment.
- FIGS. 2 and 3 are diagrams illustrating an example and another example of a lie expression by a moving line implemented by an image processing apparatus and an image processing method according to an exemplary embodiment of the present invention.
- 6 to 8 are diagrams illustrating an image that is changed over time with respect to an example of a li representation by a moving grid implemented by an image processing apparatus and an image processing method according to an embodiment of the present invention.
- FIG. 9 is a diagram illustrating another example of a lie representation by a moving grid implemented by an image processing apparatus and an image processing method according to an embodiment of the present invention.
- FIG. 10 is a flowchart illustrating a flow of an image processing method according to an exemplary embodiment of the present invention.
- the image processing apparatus and the image processing method according to the present invention can be applied to a virtual golf simulation apparatus, such as a so-called screen golf system, such that a virtual golf simulation is performed as the user directly golfs a swing, such as a home game machine or a smartphone. It is also possible to apply to a golf game provided through a mobile terminal.
- FIG. 1 is a block diagram schematically showing the configuration of a virtual golf simulation apparatus using an image processing apparatus according to an embodiment of the present invention.
- the virtual golf simulation apparatus may include a simulator (S), the operation means 50, the sensing device 40 and the image output device 20 and the like.
- the operation means 50 is provided so that the user can perform operations (for example, inputting user information, setting input on a virtual environment, changing a target point of a golf shot, etc.) necessary in the virtual golf simulation process.
- the sensing device 40 is for sensing the movement of a golf ball and / or golf club as a user strikes a golf ball, and is implemented by various methods such as an image sensing method, an infrared light emitting / receiving sensing method, and a laser sensing method. It may include a sensor.
- the image output device 20 is a device for outputting the image signal transmitted from the simulator (S) to the screen, for example, may be implemented as a projector for projecting the image to the front screen in the so-called screen golf system.
- the simulator (S) processes the background image of the virtual golf course to be transmitted to the image output device 20 to be output, and the trajectory of the ball calculated in accordance with the results sensed by the sensing device 40
- the image is processed to be simulated on the virtual golf course so as to be delivered to the image output device 20 to be output.
- the simulator (S) performs simulation processing means (M) for simulating the ball trajectory according to the sensing result of the sensing device 40, and image processing for realizing the simulation image of the virtual golf course and the ball trajectory. It is preferably configured to include an image processing apparatus 10 to perform.
- the image processing apparatus 10 is applied to the simulator S of the virtual golf simulation apparatus, but the present invention is not limited thereto. It can be applied to any device that requires the realization of the related video and the image to express the lie of the green (for example, the user does not play a virtual golf using a real golf club, but a terminal of a computer, a game machine, a smartphone, etc.) It can also be applied to playing golf game using the device).
- the image processing apparatus 10 includes a course implementing means 11, a lie expressing means 12, a color change display means 13, and a database 14.
- the course implementing means 11 is a means for performing predetermined image processing for realizing an image related to a virtual golf course, in particular a green for putting, a hole cup and a golf ball on the green. That is, the data about the golf course image implementation stored in the database 14 is extracted and processed so that the image about the virtual golf course is output through the image output device 20.
- the lye expressing means 12 is a means for implementing an image that enables the user to easily recognize the lie of the green, that is, the information about the terrain, and the moving line or the moving grating on the green at a predetermined speed.
- the moving lines or moving grids which are controlled to move and move are the means for processing the image such that the shape is bent and changed in response to a change in the topography of the green. Details thereof will be described later.
- the color change display means 13 is a means for processing the image so that at least one of the brightness, saturation and color of the color on the moving line or the moving grid changes according to the change of the elevation of the terrain due to the movement of the moving line or the moving grid. to be. Detailed matters will also be described later.
- the database 14 is provided to store data for processing all the above images.
- the course implementing means 11, the lie expressing means 12, and the color change display means 13 may be implemented as one controller provided to perform the functions of the respective means in terms of hardware, and for each of the means.
- the function may be implemented by a separate controller, or may be implemented as a program that performs the functions of the respective means in terms of software, or the function may be implemented by a separate program for each means. have.
- the image implemented by the image processing apparatus according to the present invention implements an image of green G and an image of hole cup H and golf ball B on the green G.
- FIG. 2 the image implemented by the image processing apparatus according to the present invention implements an image of green G and an image of hole cup H and golf ball B on the green G.
- a predetermined region is set between the hole cup H and the golf ball B on the green G, and the moving line 100 having a predetermined length moves in the set region.
- the moving line 100 is generated at the position where the golf ball B is located (L1) and gradually moves to the state of L2, L3, L4, L5, L6, and L7 toward the hole cup H. do.
- the moving line 100 moves while the shape changes in response to the change in the topography of the region between the golf ball B and the hole cup H.
- the moving line 100 moves as if scanning the curved state of the terrain in the horizontal direction rather than the longitudinal direction, and represents the curved state of the terrain of the green (G) at the position as a change in shape.
- the color change due to the elevation of the terrain along with the change in shape when the moving line 100 is moved is displayed on the moving line 100 so that the user can display the elevation of the terrain. It can be easily recognized.
- the higher terrain is displayed in red while the lower terrain is displayed in blue, and the height of the middle terrain is displayed by changing colors of red and blue.
- Such a color change is shown by the density of dots on the moving lines L1 to L7.
- FIG. 2 illustrates a case in which the moving line 100 moves from the golf ball B side toward the hole cup H.
- the moving line 100 moves from the hole cup H side toward the golf ball B side.
- FIG. 3 illustrates another example of a lie representation through a moving line.
- a plurality of split lines arranged in parallel, that is, divided lines are divided into a plurality of lines and spaced apart at predetermined intervals.
- each of the divided lines 110, 120, and 130 formed spaced at predetermined intervals moves with time in the L1 to L7 state, and the shape changes in response to the curvature of the terrain.
- the color changes according to the high and low information.
- each of the dividing lines 110, 120, and 130 may be independently moved to move at different speeds according to the inclination of the green, and may be more variously represented by several dividing lines.
- FIGS. 4 and 5 illustrate another example of a lie representation by moving lines.
- FIGS. 4 and 5 illustrate a case in which a plurality of moving lines are continuously generated and moved at predetermined intervals. .
- the first moving line 100a is generated and moved (moved to the state indicated by reference number 100b), and as shown in (b) of FIG. 4 again, reference numeral 100b.
- the moving line moves to the state indicated by reference numeral 100c in the state indicated by.
- the second moving line 200a is generated at an initial position.
- the predetermined interval means a time interval or a distance interval, and the like.
- the first moving line and the second moving line may occur sequentially at predetermined time intervals at predetermined time intervals. It may occur sequentially with a predetermined distance interval at a predetermined distance interval.
- a predetermined area is set between the hole cup H and the golf ball B on the green G, and the moving grid 300 having a predetermined size moves in the set area.
- the moving grating 300 may be represented in the form of a 4 ⁇ 4 grating as shown in FIG. 5, but is not limited thereto, and includes the grating 300 in the form of all gratings of n ⁇ n (n is a natural number). It also includes the case of a moving grating as an asymmetric grating of m X n or n X m (m> n).
- a moving grating 300 is generated at the position where the golf ball B is located (300 a), and gradually becomes 300 b (FIG. 7) and 300 c (FIG. 8) toward the hole cup H. Move.
- the moving grating 300 moves while the shape thereof changes in response to the change in the topography of the region between the golf ball B and the hole cup H.
- the change of the shape and the color change according to the change of the top and bottom of the terrain are displayed on the moving grid 300 as the moving grid 300 moves. It can be easily recognized by the user.
- FIG. 6 to 8 illustrate a case in which the moving grid 300 moves from the golf ball B side toward the hole cup H.
- the moving grid 300 moves from the golf ball B to the hole cup H side. It is also possible to move to the side, it is also possible to move the moving grid 100 from the higher altitude to the lower position of the golf ball (B) position and the hole cup (H) position.
- the moving grid 300 is extinguished when the moving grid 300 moves to the end of the moving path. Even after another moving grid is newly generated or before the moving grid is destroyed, the moving grid 300 is destroyed. Another new moving grid may be newly created.
- FIG. 9 illustrates another example of a lie representation through a moving grating.
- a plurality of sub-grids arranged in parallel that is, the sub-grids 310, 320, and 330 spaced apart at predetermined intervals, may be formed.
- the case where green lie is expressed while moving together is shown.
- the sub-grids 310, 320, and 330 which are formed at predetermined intervals, move with time in the M1 to M3 state, and the shape changes in response to the curvature of the terrain.
- the color changes according to the high and low information.
- each of the sub-grids 310, 320, and 330 may be independently moved to move at different speeds according to the inclination of the green, and a plurality of sub-grids may be represented in various ways.
- Changes in shape, color, and direction of movement of each of the sub-grids 310, 320, and 330 are substantially the same as the shape, color, and direction of movement of the moving grid shown in FIG. 5. It is made by a mechanism, so a detailed description thereof will be omitted.
- an image of green is implemented (S10).
- a region in which a moving line or a moving grid is to be displayed that is, a region in which a lie expression is to be displayed is set on the image-implemented green (S20). It is desirable to set a predetermined area between the hole cup and the golf ball.
- the terrain bending information of the set area is identified (S30) (this can be recognized by extracting and loading the corresponding data from the topographic information data of the database), and a moving line or a moving grid is generated in the area set in step S20.
- the initial position and the position to be extinguished are set (S40).
- color information according to the elevation information of the terrain for the set area is preset (S50).
- a moving line or a moving grid is generated at the generation position set in step S40 (S60).
- the generated moving line or moving grating is moved according to a preset content (S70). At this time, the shape of the moving line or the moving grating is changed according to the terrain bending information determined in the step S30 (S71), and at the same time, the step S50. The color displayed by the moving line or the moving grid is changed according to the color information set in S72.
- a plurality of moving lines or a plurality of moving grids may be continuously generated and moved at predetermined time intervals, and a plurality of moving lines or a plurality of moving grids may be continuously generated and moved at predetermined distance intervals.
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Abstract
Description
Claims (18)
- 그린 및 상기 그린 상의 홀컵과 골프공에 관한 영상을 표시하는 코스구현수단; 및상기 홀컵과 상기 골프공 사이의 소정 영역 내에서 이동하는 소정 길이의 적어도 하나의 무빙 라인이 그 이동 경로 상의 지형의 변화에 따라 형상이 변화되면서 이동하도록 표시하는 라이표현수단;을 포함하는 영상처리장치.
- 제1항에 있어서, 상기 라이표현수단은,상기 무빙 라인이 상기 홀컵 위치 및 상기 골프공 위치 중 어느 한쪽에서 다른 한쪽으로 가로 방향으로 이동하도록 하는 것을 특징으로 하는 영상처리장치.
- 제1항에 있어서, 상기 라이표현수단은,상기 무빙 라인이 상기 홀컵의 위치 및 상기 골프공의 위치 중 더 높은 위치로부터 더 낮은 위치 쪽으로 가로 방향으로 이동하도록 하는 것을 특징으로 하는 영상처리장치.
- 제1항에 있어서, 상기 라이표현수단은,복수개의 무빙 라인이 소정의 간격으로 연속적으로 지형 변화에 따라 형상이 변화되면서 이동되도록 하는 것을 특징으로 하는 영상처리장치.
- 제1항에 있어서, 상기 라이표현수단은,상기 무빙 라인이 복수개로 분할되어 서로 소정 간격 이격되어 형성되는 복수개의 분할 라인이 각각 이동하며 해당 지형의 변화에 따라 각각 형상이 변화되면서 이동되도록 하는 것을 특징으로 하는 영상처리장치.
- 제1항에 있어서,상기 그린의 지형 고저에 따른 색이 상기 라인 상에 표시되도록 하며 상기 라인의 이동에 따른 지형 고저의 변화에 따라 상기 라인 상의 색의 명도, 채도 및 색상 중 적어도 하나가 변화되도록 하는 색변화표시수단을 더 포함하는 것을 특징으로 하는 영상처리장치.
- 그린 및 상기 그린 상의 홀컵과 골프공에 관한 영상을 표시하는 코스구현수단; 및상기 홀컵과 상기 골프공 사이의 소정 영역 내에서 이동하는 적어도 하나의 무빙 격자가 그 이동 경로 상의 지형의 변화에 따라 형상이 변화되면서 이동하도록 표시하는 라이표현수단;을 포함하는 영상처리장치.
- 제7항에 있어서, 상기 라이표현수단은,상기 무빙 격자가 상기 홀컵 위치 및 상기 골프공 위치 중 어느 한쪽에서 다른 한쪽으로 이동하도록 하는 것을 특징으로 하는 영상처리장치.
- 제7항에 있어서, 상기 라이표현수단은,복수개의 무빙 격자가 소정의 간격으로 연속적으로 지형 변화에 따라 형상이 변화되면서 이동되도록 하는 것을 특징으로 하는 영상처리장치.
- 제7항에 있어서, 상기 라이표현수단은,상기 무빙 격자는 소정의 간격으로 병렬적으로 배치되는 복수개의 서브 격자를 포함하며, 상기 복수개의 서브 격자가 함께 이동하여 해당 지형의 변화에 따라 각각 형상이 변화되도록 하는 것을 특징으로 하는 영상처리장치.
- 제7항에 있어서,상기 그린의 지형 고저에 따른 색이 상기 무빙 격자 상에 표시되도록 하며 상기 무빙 격자의 이동에 따른 지형 고저의 변화에 따라 상기 무빙 격자 상의 색의 명도, 채도 및 색상 중 적어도 하나가 변화되도록 하는 색변화표시수단을 더 포함하는 것을 특징으로 하는 영상처리장치.
- 그린 및 상기 그린 상의 홀컵과 골프공에 관한 영상을 표시하는 단계;상기 홀컵과 상기 골프공 사이의 소정 영역의 일측에 소정 길이의 무빙 라인이 형성되는 단계; 및상기 무빙 라인이 상기 홀컵과 상기 골프공 사이의 소정 영역 내에서 이동하며 그 이동 경로 상의 지형의 변화에 따라 형상이 변화되는 단계;를 포함하는 영상처리방법.
- 제12항에 있어서,상기 이동하는 무빙 라인이 상기 홀컵과 상기 골프공 사이의 소정 영역의 타측에서 소멸되는 단계를 더 포함하는 것을 특징으로 하는 영상처리방법.
- 제12항에 있어서,상기 그린의 지형 고저에 따른 색이 상기 무빙 라인 상에 표시되도록 하는 단계와,상기 무빙 라인의 이동에 따른 지형 고저의 변화에 따라 상기 무빙 라인 상의 색의 명도, 채도 및 색상 중 적어도 하나가 변화되도록 하는 단계를 더 포함하는 것을 특징으로 하는 영상처리방법.
- 그린 및 상기 그린 상의 홀컵과 골프공에 관한 영상을 표시하는 단계;상기 홀컵과 상기 골프공 사이의 소정 영역의 일측에 무빙 격자가 형성되는 단계; 및상기 무빙 격자가 상기 홀컵과 상기 골프공 사이의 소정 영역 내에서 이동하며 그 이동 경로 상의 지형의 변화에 따라 형상이 변화되는 단계;를 포함하는 영상처리방법.
- 제15항에 있어서,상기 이동하는 무빙 격자가 상기 홀컵과 상기 골프공 사이의 소정 영역의 타측에서 소멸되는 단계를 더 포함하는 것을 특징으로 하는 영상처리방법.
- 제15항에 있어서,상기 그린의 지형 고저에 따른 색이 상기 무빙 격자 상에 표시되도록 하는 단계와,상기 무빙 격자의 이동에 따른 지형 고저의 변화에 따라 상기 무빙 격자 상의 색의 명도, 채도 및 색상 중 적어도 하나가 변화되도록 하는 단계를 더 포함하는 것을 특징으로 하는 영상처리방법.
- 가상의 골프코스에 대한 가상 골프 시뮬레이션 장치에 있어서,골퍼에 의해 타격되는 골프공을 센싱하는 센싱장치;가상의 골프코스의 영상구현에 관한 정보 및 상기 가상 골프코스의 지형 정보에 관한 데이터를 저장하는 데이터베이스;상기 데이터베이스에 저장된 데이터에 의해 그린 및 상기 그린 상의 홀컵과 골프공에 관한 영상이 표시되도록 하며, 상기 홀컵과 상기 골프공 사이의 소정 영역 내에서 이동하는 소정 길이의 적어도 하나의 무빙 라인 또는 적어도 하나의 무빙 격자가 그 이동 경로 상의 지형의 변화에 따라 형상이 변화되면서 이동하도록 표시하는 영상처리장치; 및상기 센싱장치에 의해 센싱된 결과에 따라 상기 그린 상에서의 골프 시뮬레이션이 수행되도록 하는 시뮬레이션 처리수단;을 포함하는 가상 골프 시뮬레이션 장치.
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CN201180026184.3A CN102918559B (zh) | 2010-04-01 | 2011-04-01 | 表现果岭地貌的影像处理装置和方法及其高尔夫仿真设备 |
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KR101525414B1 (ko) * | 2013-08-09 | 2015-06-09 | 주식회사 골프존유원홀딩스 | 그린의 지형 정보를 시각적으로 표현하도록 하는 영상처리장치 및 방법 |
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