WO2009057910A1 - Game system using cubic baduk board and method thereof - Google Patents

Game system using cubic baduk board and method thereof Download PDF

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Publication number
WO2009057910A1
WO2009057910A1 PCT/KR2008/006243 KR2008006243W WO2009057910A1 WO 2009057910 A1 WO2009057910 A1 WO 2009057910A1 KR 2008006243 W KR2008006243 W KR 2008006243W WO 2009057910 A1 WO2009057910 A1 WO 2009057910A1
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WO
WIPO (PCT)
Prior art keywords
game
hexahedral
baduk
baduk board
board
Prior art date
Application number
PCT/KR2008/006243
Other languages
English (en)
French (fr)
Inventor
Nam Young Kim
Original Assignee
Nam Young Kim
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nam Young Kim filed Critical Nam Young Kim
Publication of WO2009057910A1 publication Critical patent/WO2009057910A1/en

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Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8094Unusual game types, e.g. virtual cooking

Definitions

  • the present invention relates to a game system and method using a hexahedral
  • Baduk board and more particularly, to a game system and method using a hexahedral
  • Baduk board with six surfaces, wherein a grid pattern is drawn on each surface and the hexahedral Baduk board is provided in a cyber space, so that a game is played by placing stones on the intersections of the grid patterns.
  • Baduk or Five in a Row is a game played by placing stones on a grid board.
  • the game is played by alternately placing black and white stones on the vacant intersections of a grid on the Baduk board.
  • To win a Five in a Row game five stones have to be sequentially placed in a line in a horizontal, vertical, or diagonal direction on the Baduk board.
  • a game based on a Baduk board is provided as a game program for one player or two players in a cyber space in a terminal such as personal computers or mobile phones.
  • a terminal such as personal computers or mobile phones.
  • the present Five in a Row or Baduk game programs are played on a plane plane, the programs hardly provide visually exciting features, compared to other game programs.
  • the present invention provides a game system for playing Five in a Row or Baduk on a hexahedral Baduk board.
  • the present invention provides a game system for playing Five in a Row or
  • a game system using a hexahedral Baduk board which comprises a screen output unit outputting the hexahedral Baduk board, wherein a grid pattern is formed on each of six surfaces forming the outside of hexahedral Baduk board of a hexahedral shape and a plurality of horizontal lines and vertical lines forming the grid pattern are connected to the horizontal lines and vertical lines of an adjacent surface, and displaying stones to be placed at an intersection of the horizontal lines and the vertical lines of the Baduk board and selected by a player of a game, an input unit receiving an input of the player about the position of an intersection where the stone is placed and a surface of the hexahedral Baduk board, a storage unit storing the positions of stones selected by the player, and a calculation unit determining winning and losing of the game according to a rule set before the game starts using the position of the stone selected by the player.
  • a game method using a hexahedral Baduk board which comprises outputting the hexahedral Baduk board, wherein a grid pattern is formed on each of six surfaces forming the outside of the hexahedral Baduk board of a parallelepipedal shape and a plurality of horizontal lines and vertical lines forming the grid pattern are connected to the horizontal lines and vertical lines of an adjacent surface, receiving an input of a game player about the position of an intersection of the horizontal lines and the vertical lines where a stone is placed in the hexahedral Baduk board, storing the positions of stones selected by the game player, and determining winning and losing of a game according to a rule set before the game starts using the position of the stone selected by the game player.
  • the game is Five in a Row and the game is Baduk.
  • the number of each of the horizontal lines and the vertical lines of the grid pattern on each surface of the hexahedral Baduk board in three dimensions is 6-9.
  • an intersection in a linear direction subsequent to the vertex is at least one of intersections in a horizontal direction, a vertical direction, and a diagonal direction closest to the vertex among a plurality of intersections on a surface that does not contact the edge line on which the stones are placed.
  • the position of an intersection in a linear direction subsequent to the vertex of the stones placed on the edge line connected to the vertex in the hexahedral Baduk board is set before the player starts the game.
  • a computer readable recording medium having recorded thereon a program for executing any of the above methods
  • the interest in the game may double. Also, the game may be sufficiently enjoyed on a small output screen. Furthermore, a spatial sense may be developed by playing the game.
  • FIG. 1 illustrates a screen of a game according to an embodiment of the present invention
  • FIG. 2 illustrates an output screen of a rectangular plane Baduk board and an output screen of a hexahedral Baduk board in three dimensions;
  • FIG. 3 is a block diagram illustrating a configuration of a game system according to an embodiment of the present invention
  • FIG. 4 illustrates a case where a sphere type stone is placed on a Baduk board
  • FIG. 5 illustrates an output screen when the stones used for the Baduk board according to the present invention are not three-dimensional
  • FIG. 6 illustrates an output screen when the stones used for the Baduk board according to the present invention are of a sphere type
  • FIG. 7 is a development figure of the Baduk board
  • FIGS. 8-10 respectively illustrate output screens when the third surface, the fifth surface, and the fourth surface of the Baduk board of FIG. 7 are separately output;
  • FIG. 11 illustrates the Baduk board of FIG. 7 that is output in three dimensions;
  • FIGS. 12 and 13 are for explaining a situation when a stone is placed at a vertex of a Baduk board for a Five in a Row game;
  • FIG. 14 is a flowchart for explaining a game method according to an embodiment of the present invention.
  • FIG. 15 illustrates an output screen of the game play when the stones according to the present invention are of a sphere type.
  • FIG. 1 illustrates a screen of a game according to an embodiment of the present invention.
  • a game is played by placing stones on a hexahedral Baduk board such as a parallelepiped, wherein a grid pattern is drawn on each surface as shown in FIG. 1.
  • the surfaces do not respectively independently form a separate Baduk board, but are connected to one another to integrally form a single Baduk board.
  • each edge line formed by two adjacent surfaces of the hexahedral Baduk board may be a horizontal line or a vertical line according to the position of two adjacent surfaces.
  • the horizontal or vertical lines forming a grid pattern on each surface of the hexahedral Baduk board are respectively connected to another horizontal or vertical lines of the grid pattern on an adjacent surface.
  • the Baduk board may be a rectangular parallelepiped, in particular, a regular parallelepiped or a cube in order to display a portion of the hexahedral Baduk board as large as possible on a small display of a mobile phone.
  • the number of the horizontal or vertical lines of the grid formed on each surface of the parallelepiped may be 6-9. If there are too many horizontal or vertical lines on one surface, the grid pattern on each surface of the hexahedral Baduk board appears too small to be identified on a small screen of a mobile terminal such as a mobile phone.
  • the game embodied by the present invention may be provided for a single player to play against a computer or for two players to play against each other.
  • the two players alternately place stones on the hexahedral Baduk board displayed in a single device or each of the players connects to a server and plays the game in an online game method.
  • the hexahedral Baduk board is, for example, a parallelepiped
  • use of all six surfaces or only a part of the surfaces may result in a great difference in conditions to be considered in the game play or in a method of calculating the winner according to a game rule.
  • the surfaces located in a line in the development figure of the parallelepiped are used for the game, there is no difference in the game method from a game using a plane Baduk board of a simple plane rectangular shape.
  • FIG. 2 illustrates an output screen of a plane rectangular Baduk board and an output screen of a hexahedral Baduk board shaped as a square pole.
  • an output portion 30 is a plane Baduk board having a grid of 6x6 lines.
  • the output portion 30 is substantially the same as any one of surfaces of a Baduk board 40 in which a grid pattern of 6x6 horizontal and vertical lines is formed only on the consecutive four surfaces in a line.
  • the plane Baduk board 10 ihas the same shape as any of the development figures of the Baduk board 40 shaped as a square pole with a hole in the core thereof, the game method, strategy, and screen configuration are substantially the same for the plane Baduk board 10 and the Baduk board 40.
  • game rules may be applied to a stone placed at a vertex of the parallelepiped, thereby increasing the interest in the game.
  • methods in determining a winner according to the game rule in the game system A detailed method will be described later.
  • FIG. 3 is a block diagram illustrating a configuration of a game system according to an embodiment of the present invention.
  • the game system according to the present embodiment includes a screen output unit 1 10, an input unit 120, a calculation unit 130, and a storage unit 140.
  • the screen output unit 1 10 outputs on a screen an image of a hexahedral Baduk board having six surfaces, wherein a grid pattern is drawn on each surface.
  • the screen output unit 110 changes the output image by rotating the hexahedral Baduk board or simply replacing the output image of the selected surface of the hexahedral Baduk board.
  • the screen output unit 110 controls the screen to display an image of the hexahedral Baduk board in which a stone is placed on the selected intersection of the grid pattern.
  • Each of the surfaces of the hexahedral Baduk board output by the screen output unit 110 has the grid pattern.
  • the horizontal and vertical lines of the grid pattern on each surface of the hexahedral Baduk board are connected to those of the grid pattern on an adjacent surface.
  • the shape of the hexahedral Baduk board output by the screen output unit 1 10 may be either a regular parallelepiped or a rectangular parallelepiped. A regular parallelepiped is preferable.
  • the number of horizontal or vertical lines of the grid pattern is preferably 6-9 as described above.
  • the hexahedral Baduk board When the hexahedral Baduk board is displayed on the screen, only one of the six surfaces of the hexahedral Baduk board may be displayed, or the hexahedral Baduk board is displayed in a perspective view as shown in FIG. 1 such that three surfaces around a vertex may be simultaneously seen. Also, when one of the six surfaces of the hexahedral Baduk board is output to the screen, the surface selected by the player may be displayed on the entire screen. Alternatively, by dividing the screen into six areas, the respective surfaces may be displayed on the six areas of the screen.
  • the screen is divided into six areas and the first to six surfaces may be respectively displayed in the divided areas.
  • the above screen output methods may be selected by the player. For example, when the size of the screen is larger than a predetermined size, such as, a monitor for a personal computer, the stones may be identified even when the respective surfaces are displayed at the same time. However, for a small output screen such as a screen for a mobile phone, when the respective surfaces are output at the same time, it is difficult to identify the positions of the stones so that it may be preferable to output any one of the surfaces.
  • the stone output by the screen output unit 110 may have a sphere shape or a regular polyhedral shape.
  • the center of the sphere or regular polyhedron may be located at the intersection of the horizontal and vertical lines of the grid pattern.
  • FIG. 4 illustrates a case where a sphere type stone 210 is placed on a Baduk board 220.
  • the screen output unit 110 outputs the position of the stone 210 such that a center 221 of the stone 210 matches an intersection 221 of the horizontal and vertical lines of the Baduk board 220.
  • the stone is of a sphere type or a regular polyhedron in order to minimize a difference in the presentation view according to the position of the stone when the stone is displayed on the screen.
  • the stones placed on the edge line and at the vertex of the Baduk board may be partially displayed as shown in FIG. 5, which is not visually good to the player.
  • the stones are of a sphere type as shown in FIG. 4 and placed on the Baduk board such that the center of the stone may match the intersection points of the grid pattern, the stones placed on the edge line and at the vertex of the Baduk board may be clearly and completely displayed as shown in FIG. 6, which is visually good to the player.
  • the hexahedral Baduk board which is displayed three-dimensionally is rotated, there is no need to change the shape of the stone according to the position thereof that changes according to the rotation of the hexahedral Baduk board.
  • FIG. 15 illustrates an output screen of the game play when the stones according to the present invention are of a sphere type. As shown in FIG. 15, the stones placed on the edge line and at the vertex of the hexahedral Baduk board appear to be visually smooth and natural.
  • the input unit 120 receives a selection signal for rotation of the hexahedral Baduk board input by a player and selects a position of a stone.
  • the storage unit 140 stores the position of the stones placed on each surface of the hexahedral Baduk board for each player.
  • the calculation unit 130 calculates winning and losing of a game according to the positions of stones by applying a rule of a game.
  • a method of calculating the winning and losing of a game is based on a rule of the game that is already set. For example, in a Five in a Row game, when five stones of the same color are sequentially placed in a line, a player wins the game. It is important that, when the stones are placed on the edge line or at the vertex of the Baduk board, the sequentially placed stones are arranged on different surfaces of the Baduk board. Whether the stones are places in a line is basically determined based on the placement of the stones in a line on a development figure of the hexahedral Baduk board.
  • FIG. 7 is a development figure of the hexahedral Baduk board.
  • the Baduk board of FIG. 7 is a plane Baduk board, the winning and losing of a game may be easily determined by seeing the stones placed on a fifth surface 705, a third surface 703, and a fourth surface 704 of the Baduk board of FIG. 7.
  • FIGS. 8-10 respectively illustrate screens when the third surface 703, the fifth surface 705, and the fourth surface 704 of the Baduk board of FIG. 7 are separately displayed.
  • FIG. 1 1 illustrates the Baduk board of FIG. 7 that is output in three dimensions. As shown in FIGS. 8-11 , when all six surfaces of a parallelepiped are used as a
  • FIG. 13 is a development figure of the hexahedral Baduk board of FIG. 12. Referring to FIG. 13, when a white stone is placed at an intersection 1301 on a horizontal line of the hexahedral Baduk board, five white stones are regarded to be sequentially arranged in a line on the development figure. Also, when a white stone is placed at an intersection 1302 on a vertical line of the hexahedral Baduk board, five white stones are regarded to be sequentially arranged in a line on the development figure.
  • a white stone when a white stone is placed at any of the intersections 1301 and 1302, a player playing with the white stones is determined to win the game. Also, the player may win only when white stones are placed at both of the intersection 1301 and the intersection 1302. Furthermore, when a white stone is placed at an intersection 1303 in a diagonal direction, making a line on the hexahedral Baduk board in a perspective view, the player playing with the white stones may be determined to win the game. Accordingly, a variety of rules may be applied with respect to the intersections around the vertex so that a variety of strategies according to the variety of rules may be set which increases interest of the game compared to the Five in a Row played on a plane plane.
  • interest in the game may be increased by allowing a game player to directly set a direction making a line, from the vertex, at his/her discretion.
  • the same rule applied in the case of the plane Baduk board which is shaped as a development figure of a hexahedral Baduk board may be used for Baduk, except for a case in which a stone placed at a vertex and surrounded by the opponent's stones placed the three nearest intersections around the vertex is regarded to be captured.
  • the calculation unit 130 determines the winning and losing of each player based on the above rule. For example, in Five in a Row, the calculation unit 130 stores information on the positions of the subsequent intersections arranged in horizontal, vertical, and diagonal directions from each intersection on the hexahedral Baduk board and the directions of the subsequent intersections from the intersection that serves as a reference point, for example, in upper, lower, left, right, upper left, upper right, lower left, or lower right directions. Also, the calculation unit 130 stores a rule of determining the position of a direction of a straight line from a vertex. As described above, the rule may be set by a player in advance in each game.
  • the calculation unit 130 determines whether the newly placed stone is of the same color and, if affirmative, determines how many stones of the same color are sequentially placed in a line. If five stones of the same color are determined to be sequentially arranged in a line, the player is determined to win the game.
  • FIG. 14 is a flowchart for explaining a game method according to an embodiment of the present invention.
  • a game embodied by the present invention may be for a single player playing against a computer or for two players playing against each other.
  • the two players may alternately place stones using a single device or each player accesses a server to play the game like an online game.
  • the screen output unit 110 outputs a hexahedral Baduk board on a screen (1401).
  • the Baduk board has a regular or rectangular parallelepiped, a grid pattern is drawn on each surface of the parallelepiped, the horizontal and vertical lines of each surface of the Baduk board are connected to those of the adjacent surface, and the number of horizontal or vertical lines drawn on each surface of the Baduk board may be 6-9.
  • any one of the six surfaces or the adjacent three surfaces around a vertex may be displayed at the same time.
  • the output screen is divided into a plurality of areas so that each surface of the hexahedral Baduk board may be output to each area, respectively.
  • the screen output unit 1 10 When the player selects the surface of the hexahedral Baduk board displayed on the screen using the input unit 120 (1402), the screen output unit 1 10 outputs a screen by rotating the hexahedral Baduk board or changing the surface of the hexahedral Baduk board to be output according to the input (1403).
  • the screen output unit 1 10 When the player selects a desired intersection using the input unit 120 (1404), the screen output unit 1 10 outputs a screen so that the stones of the player may be placed at the intersections (1405).
  • the storage unit 140 stores the positions of the stones selected by each player (1406).
  • the calculation unit 130 determines the winning and losing of the game according to a preset rule based on the positions of the stones selected by each player (1407). When the winning and losing of the game is determined, the game is terminated.
  • the stone output by the screen output unit 1 10 has a sphere shape and is output such that the center of the sphere may be located at the intersection of the horizontal and vertical lines of the Baduk board.
  • the rule of determining the direction of a straight line at the vertex may be directly set by a player before a game starts and the calculation unit 130 determines the winning and losing of a game based on the rule.
  • the invention can also be embodied as computer readable codes on a computer readable recording medium.
  • the computer readable recording medium is any data storage device that can store data which can be thereafter read by a computer system.
  • Examples of the computer readable recording medium include read-only memory (ROM), random-access memory (RAM), CD-ROMs, magnetic tapes, floppy disks, optical data storage devices, and carrier waves (such as data transmission through the Internet).
  • ROM read-only memory
  • RAM random-access memory
  • CD-ROMs compact disc-read only memory
  • magnetic tapes magnetic tapes
  • floppy disks magnetic tapes
  • optical data storage devices optical data storage devices
  • carrier waves such as data transmission through the Internet
  • carrier waves such as data transmission through the Internet.
  • the computer readable recording medium can also be distributed over network coupled computer systems so that the computer readable code is stored and executed in a distributed fashion.
  • functional programs, codes, and code segments for accomplishing the present invention can be easily construed by programmers skilled in the art to which the present invention pertains.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
PCT/KR2008/006243 2007-11-01 2008-10-22 Game system using cubic baduk board and method thereof WO2009057910A1 (en)

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KR20070111082 2007-11-01
KR10-2007-0111082 2007-11-01

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CN103048574B (zh) * 2013-01-04 2015-08-05 南京师范大学 一种基于辐射源特征的gtem小室辐射emi测试方法
KR101997472B1 (ko) * 2017-06-14 2019-07-08 안태영 입체 게임기

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KR20040070523A (ko) * 2003-02-03 2004-08-11 남 영 김 온라인 3차원오목 게임
KR20060129903A (ko) * 2005-06-13 2006-12-18 김성철 온라인 입체바둑의 화면 표시방법

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