WO2008078488A1 - ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体 - Google Patents

ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体 Download PDF

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Publication number
WO2008078488A1
WO2008078488A1 PCT/JP2007/072765 JP2007072765W WO2008078488A1 WO 2008078488 A1 WO2008078488 A1 WO 2008078488A1 JP 2007072765 W JP2007072765 W JP 2007072765W WO 2008078488 A1 WO2008078488 A1 WO 2008078488A1
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WO
WIPO (PCT)
Prior art keywords
region
game device
screen
game
coordinate value
Prior art date
Application number
PCT/JP2007/072765
Other languages
English (en)
French (fr)
Inventor
Tadakatsu Izumi
Original Assignee
Konami Digital Entertainment Co., Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co., Ltd. filed Critical Konami Digital Entertainment Co., Ltd.
Priority to KR1020097007630A priority Critical patent/KR101085370B1/ko
Priority to EP07832490A priority patent/EP2100647A4/en
Priority to US12/519,286 priority patent/US8353748B2/en
Priority to CN2007800384118A priority patent/CN101522270B/zh
Publication of WO2008078488A1 publication Critical patent/WO2008078488A1/ja

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8088Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console

Abstract

 ゲーム画面に表示されていないゲーム空間の領域内の位置をユーザが指示できるように図ることが可能になるゲーム装置を提供する。  第1領域内位置取得部(83a)は、ユーザの操作に応じたスクリーン座標値が、ゲーム空間内の第1領域の様子を表すゲーム画面内であると判定された場合、該スクリーン座標値に対応する第1領域内の位置を取得する。第2表示制御部(86b)は、上記スクリーン座標値がゲーム画面内でないと判定された場合、該スクリーン座標値とゲーム画面との位置関係に基づいて、ゲーム空間内の第2領域の様子を表す画像をゲーム画面の一部に少なくとも所定時間表示させる。第2領域内位置取得部(83b)は、上記スクリーン座標値が、第2領域の様子を表す画像が表示される領域内であると判定された場合、第1領域内位置取得部(83a)に代わって、該スクリーン座標値に対応する第2領域内の位置を取得する。
PCT/JP2007/072765 2006-12-22 2007-11-26 ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体 WO2008078488A1 (ja)

Priority Applications (4)

Application Number Priority Date Filing Date Title
KR1020097007630A KR101085370B1 (ko) 2006-12-22 2007-11-26 게임 장치, 게임 장치의 제어 방법 및 정보 기억 매체
EP07832490A EP2100647A4 (en) 2006-12-22 2007-11-26 GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION RECORDING MEDIUM
US12/519,286 US8353748B2 (en) 2006-12-22 2007-11-26 Game device, method of controlling game device, and information recording medium
CN2007800384118A CN101522270B (zh) 2006-12-22 2007-11-26 游戏装置、游戏装置的控制方法

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2006346765A JP4171040B2 (ja) 2006-12-22 2006-12-22 ゲーム装置、ゲーム装置の制御方法及びプログラム
JP2006-346765 2006-12-22

Publications (1)

Publication Number Publication Date
WO2008078488A1 true WO2008078488A1 (ja) 2008-07-03

Family

ID=39562281

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2007/072765 WO2008078488A1 (ja) 2006-12-22 2007-11-26 ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体

Country Status (7)

Country Link
US (1) US8353748B2 (ja)
EP (1) EP2100647A4 (ja)
JP (1) JP4171040B2 (ja)
KR (1) KR101085370B1 (ja)
CN (1) CN101522270B (ja)
TW (1) TW200833401A (ja)
WO (1) WO2008078488A1 (ja)

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Publication number Priority date Publication date Assignee Title
KR101445074B1 (ko) * 2007-10-24 2014-09-29 삼성전자주식회사 미디어 플레이어에서 미디어 객체 처리 방법 및 그 장치
JP4498449B2 (ja) * 2008-08-22 2010-07-07 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP5027180B2 (ja) 2009-03-27 2012-09-19 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP5598703B2 (ja) * 2010-05-25 2014-10-01 株式会社セガ プログラム、ゲーム装置及びその制御方法
JP5719147B2 (ja) * 2010-11-09 2015-05-13 任天堂株式会社 ゲームシステム、ゲーム装置、ゲームプログラム、および、ゲーム処理方法
US9011243B2 (en) * 2010-11-09 2015-04-21 Nintendo Co., Ltd. Game system, game device, storage medium storing game program, and game process method
JP5584275B2 (ja) * 2012-12-07 2014-09-03 株式会社スクウェア・エニックス ビデオゲーム処理装置、およびビデオゲーム処理プログラム
JP6214027B2 (ja) * 2013-03-28 2017-10-18 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム装置、及びプログラム
CN104182195A (zh) * 2014-08-25 2014-12-03 网易(杭州)网络有限公司 一种游戏对象的显示方法和设备
JP7193938B2 (ja) * 2018-07-04 2022-12-21 キヤノン株式会社 情報処理装置及びその制御方法、プログラム
CN109857659B (zh) * 2019-01-23 2022-03-15 北京云测信息技术有限公司 一种控件的操作方法和装置
TWI822437B (zh) * 2021-12-07 2023-11-11 仁寶電腦工業股份有限公司 電子裝置及其操控方法

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Also Published As

Publication number Publication date
KR20090057310A (ko) 2009-06-04
US20090280898A1 (en) 2009-11-12
TW200833401A (en) 2008-08-16
EP2100647A4 (en) 2009-12-23
US8353748B2 (en) 2013-01-15
EP2100647A1 (en) 2009-09-16
CN101522270B (zh) 2012-05-30
JP2008154779A (ja) 2008-07-10
KR101085370B1 (ko) 2011-11-21
CN101522270A (zh) 2009-09-02
JP4171040B2 (ja) 2008-10-22

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