WO2008078488A1 - ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体 - Google Patents
ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体 Download PDFInfo
- Publication number
- WO2008078488A1 WO2008078488A1 PCT/JP2007/072765 JP2007072765W WO2008078488A1 WO 2008078488 A1 WO2008078488 A1 WO 2008078488A1 JP 2007072765 W JP2007072765 W JP 2007072765W WO 2008078488 A1 WO2008078488 A1 WO 2008078488A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- region
- game device
- screen
- game
- coordinate value
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8088—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
Abstract
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020097007630A KR101085370B1 (ko) | 2006-12-22 | 2007-11-26 | 게임 장치, 게임 장치의 제어 방법 및 정보 기억 매체 |
EP07832490A EP2100647A4 (en) | 2006-12-22 | 2007-11-26 | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION RECORDING MEDIUM |
US12/519,286 US8353748B2 (en) | 2006-12-22 | 2007-11-26 | Game device, method of controlling game device, and information recording medium |
CN2007800384118A CN101522270B (zh) | 2006-12-22 | 2007-11-26 | 游戏装置、游戏装置的控制方法 |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006346765A JP4171040B2 (ja) | 2006-12-22 | 2006-12-22 | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP2006-346765 | 2006-12-22 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2008078488A1 true WO2008078488A1 (ja) | 2008-07-03 |
Family
ID=39562281
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2007/072765 WO2008078488A1 (ja) | 2006-12-22 | 2007-11-26 | ゲーム装置、ゲーム装置の制御方法及び情報記憶媒体 |
Country Status (7)
Country | Link |
---|---|
US (1) | US8353748B2 (ja) |
EP (1) | EP2100647A4 (ja) |
JP (1) | JP4171040B2 (ja) |
KR (1) | KR101085370B1 (ja) |
CN (1) | CN101522270B (ja) |
TW (1) | TW200833401A (ja) |
WO (1) | WO2008078488A1 (ja) |
Families Citing this family (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101445074B1 (ko) * | 2007-10-24 | 2014-09-29 | 삼성전자주식회사 | 미디어 플레이어에서 미디어 객체 처리 방법 및 그 장치 |
JP4498449B2 (ja) * | 2008-08-22 | 2010-07-07 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP5027180B2 (ja) | 2009-03-27 | 2012-09-19 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP5598703B2 (ja) * | 2010-05-25 | 2014-10-01 | 株式会社セガ | プログラム、ゲーム装置及びその制御方法 |
JP5719147B2 (ja) * | 2010-11-09 | 2015-05-13 | 任天堂株式会社 | ゲームシステム、ゲーム装置、ゲームプログラム、および、ゲーム処理方法 |
US9011243B2 (en) * | 2010-11-09 | 2015-04-21 | Nintendo Co., Ltd. | Game system, game device, storage medium storing game program, and game process method |
JP5584275B2 (ja) * | 2012-12-07 | 2014-09-03 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、およびビデオゲーム処理プログラム |
JP6214027B2 (ja) * | 2013-03-28 | 2017-10-18 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム装置、及びプログラム |
CN104182195A (zh) * | 2014-08-25 | 2014-12-03 | 网易(杭州)网络有限公司 | 一种游戏对象的显示方法和设备 |
JP7193938B2 (ja) * | 2018-07-04 | 2022-12-21 | キヤノン株式会社 | 情報処理装置及びその制御方法、プログラム |
CN109857659B (zh) * | 2019-01-23 | 2022-03-15 | 北京云测信息技术有限公司 | 一种控件的操作方法和装置 |
TWI822437B (zh) * | 2021-12-07 | 2023-11-11 | 仁寶電腦工業股份有限公司 | 電子裝置及其操控方法 |
Citations (7)
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JPS61113489A (ja) * | 1984-11-08 | 1986-05-31 | 大平技研工業株式会社 | テレビゲ−ム機 |
JPH10333834A (ja) * | 1997-05-30 | 1998-12-18 | Namco Ltd | 情報記憶媒体及び画像生成装置 |
JP2001170355A (ja) * | 1999-12-14 | 2001-06-26 | Kceo Inc | ビデオゲーム装置、ゲーム画像の表示制御方法及び可読記録媒体 |
JP3262677B2 (ja) | 1994-05-02 | 2002-03-04 | 株式会社ワコム | 情報入力装置 |
JP2005279165A (ja) * | 2004-03-31 | 2005-10-13 | Nintendo Co Ltd | 入力位置との関係でゲームオブジェクトの動作を変化させるゲームプログラム |
JP2006181286A (ja) * | 2004-12-28 | 2006-07-13 | Sega Corp | 画像処理装置およびその方法 |
JP2006314536A (ja) * | 2005-05-12 | 2006-11-24 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
Family Cites Families (18)
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US5393073A (en) * | 1990-11-14 | 1995-02-28 | Best; Robert M. | Talking video games |
US5393071A (en) * | 1990-11-14 | 1995-02-28 | Best; Robert M. | Talking video games with cooperative action |
DE4138120A1 (de) * | 1991-11-19 | 1993-05-27 | Fuchs Technology Ag | Einschmelzaggregat mit ofenwiege |
JPH07261920A (ja) * | 1994-03-17 | 1995-10-13 | Wacom Co Ltd | 光学式位置検出装置および光学式座標入力装置 |
US5779548A (en) * | 1994-06-28 | 1998-07-14 | Sega Enterprises, Ltd. | Game apparatus and method of replaying game |
NL1003665C2 (nl) * | 1996-07-23 | 1998-01-28 | Thomas Regout B V | Overuittrekbare diferentiële ladegeleider. |
JPH1094676A (ja) * | 1996-09-20 | 1998-04-14 | Konami Co Ltd | 対戦型ゲームシステムにおける画像表示方法及びゲームシステム |
US20020036617A1 (en) * | 1998-08-21 | 2002-03-28 | Timothy R. Pryor | Novel man machine interfaces and applications |
JP3126944B2 (ja) * | 1997-10-24 | 2001-01-22 | コナミ株式会社 | ビデオゲームシステムおよびそのゲームを実行するためのプログラムが記録されたコンピュータ読み取り可能な記録媒体 |
US6600475B2 (en) | 2001-01-22 | 2003-07-29 | Koninklijke Philips Electronics N.V. | Single camera system for gesture-based input and target indication |
CN1662283B (zh) | 2002-04-24 | 2010-06-09 | 新世代株式会社 | 网球游戏系统 |
TW588258B (en) | 2002-06-18 | 2004-05-21 | Zeroplus Technology Co Ltd | Device for pointer positioning using photography method |
JP2005021458A (ja) * | 2003-07-03 | 2005-01-27 | Tamura Seisakusho Co Ltd | 指示位置特定装置とその方法ならびに画像表示システム |
JP4179162B2 (ja) * | 2003-12-26 | 2008-11-12 | 株式会社セガ | 情報処理装置、ゲーム装置、画像生成方法、ゲーム画像生成方法 |
US7235012B2 (en) * | 2004-08-23 | 2007-06-26 | Brain Box Concepts, Inc. | Video game controller with side or quick look feature |
US7927216B2 (en) * | 2005-09-15 | 2011-04-19 | Nintendo Co., Ltd. | Video game system with wireless modular handheld controller |
JP5330640B2 (ja) * | 2006-05-09 | 2013-10-30 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
JP2008096868A (ja) * | 2006-10-16 | 2008-04-24 | Sony Corp | 撮像表示装置、撮像表示方法 |
-
2006
- 2006-12-22 JP JP2006346765A patent/JP4171040B2/ja active Active
-
2007
- 2007-11-26 WO PCT/JP2007/072765 patent/WO2008078488A1/ja active Application Filing
- 2007-11-26 KR KR1020097007630A patent/KR101085370B1/ko active IP Right Grant
- 2007-11-26 CN CN2007800384118A patent/CN101522270B/zh not_active Expired - Fee Related
- 2007-11-26 US US12/519,286 patent/US8353748B2/en active Active
- 2007-11-26 EP EP07832490A patent/EP2100647A4/en not_active Withdrawn
- 2007-12-13 TW TW096147589A patent/TW200833401A/zh unknown
Patent Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
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JPS61113489A (ja) * | 1984-11-08 | 1986-05-31 | 大平技研工業株式会社 | テレビゲ−ム機 |
JP3262677B2 (ja) | 1994-05-02 | 2002-03-04 | 株式会社ワコム | 情報入力装置 |
JPH10333834A (ja) * | 1997-05-30 | 1998-12-18 | Namco Ltd | 情報記憶媒体及び画像生成装置 |
JP2001170355A (ja) * | 1999-12-14 | 2001-06-26 | Kceo Inc | ビデオゲーム装置、ゲーム画像の表示制御方法及び可読記録媒体 |
JP2005279165A (ja) * | 2004-03-31 | 2005-10-13 | Nintendo Co Ltd | 入力位置との関係でゲームオブジェクトの動作を変化させるゲームプログラム |
JP2006181286A (ja) * | 2004-12-28 | 2006-07-13 | Sega Corp | 画像処理装置およびその方法 |
JP2006314536A (ja) * | 2005-05-12 | 2006-11-24 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
Non-Patent Citations (1)
Title |
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See also references of EP2100647A4 |
Also Published As
Publication number | Publication date |
---|---|
KR20090057310A (ko) | 2009-06-04 |
US20090280898A1 (en) | 2009-11-12 |
TW200833401A (en) | 2008-08-16 |
EP2100647A4 (en) | 2009-12-23 |
US8353748B2 (en) | 2013-01-15 |
EP2100647A1 (en) | 2009-09-16 |
CN101522270B (zh) | 2012-05-30 |
JP2008154779A (ja) | 2008-07-10 |
KR101085370B1 (ko) | 2011-11-21 |
CN101522270A (zh) | 2009-09-02 |
JP4171040B2 (ja) | 2008-10-22 |
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