WO2007139530A2 - Dispositif de jeu À distance pour systÈmes de jeu sur DVD - Google Patents

Dispositif de jeu À distance pour systÈmes de jeu sur DVD Download PDF

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Publication number
WO2007139530A2
WO2007139530A2 PCT/US2006/020055 US2006020055W WO2007139530A2 WO 2007139530 A2 WO2007139530 A2 WO 2007139530A2 US 2006020055 W US2006020055 W US 2006020055W WO 2007139530 A2 WO2007139530 A2 WO 2007139530A2
Authority
WO
WIPO (PCT)
Prior art keywords
remote game
game device
dvd
dvd player
data
Prior art date
Application number
PCT/US2006/020055
Other languages
English (en)
Other versions
WO2007139530A3 (fr
Inventor
Peter Maciver
James Zielinski
Matt Thorne
Original Assignee
Mattel, Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Mattel, Inc. filed Critical Mattel, Inc.
Priority to CA002611635A priority Critical patent/CA2611635A1/fr
Publication of WO2007139530A2 publication Critical patent/WO2007139530A2/fr
Publication of WO2007139530A3 publication Critical patent/WO2007139530A3/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/215Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1081Input via voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/202Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the game platform being a DVD player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/301Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller

Definitions

  • the present disclosure relates generally to video games and more
  • a remote game device is provided for use with a conventional DVD
  • the remote game device is
  • game device includes the ability to receive game signals from a DVD player assembly that includes the DVD player and a television as well as
  • the remote game device may receive specific audio tones, sounds
  • the received signals may be used to program memory and functions in the device.
  • the received signals may be used to program memory and functions in the device.
  • the received signals may be used to program memory and functions in the device.
  • the information displayed may be used by a player to control game flow by implementing
  • Such decisions may be logical decisions based on the information displayed. Such decisions may be logical decisions based on the information displayed. Such decisions may be logical decisions based on the information displayed. Such decisions may be logical decisions based on the information displayed. Such decisions may be logical decisions based on the information displayed. Such decisions may be logical decisions based on the information displayed. Such decisions may be logical decisions based on the information displayed. Such decisions may be logical decisions based on the information displayed. Such decisions may
  • Some embodiments of the device include the ability of the DVD player to distinguish among remote game devices to determine which of a
  • game device include memory and a display that shows game information
  • the DVD player assembly may have the ability to address one game device among
  • DVD gaming systems utilize a standard DVD player, a user
  • This feature of the DVD gaming system may be advantageous to game developers and retailers, because more individuals have access to DVD players than to proprietary
  • FIG. 1 is a perspective view of a DVD gaming system showing two remote game devices in use, a DVD player, a DVD media disk, a standard
  • Fig. 2 is a block diagram of the remote game device of Fig. 1 , showing device features and functionality.
  • FIG. 3 is a block diagram of a multiplayer DVD gaming system with
  • Fig. 4 is a perspective view of a word game played on a DVD
  • a DVD player assembly including a DVD player, a DVD media
  • Fig. 5 is a flow chart of the implementation of the word game of Fig.
  • FIG. 6 is a block diagram of a DVD gaming system showing a DVD
  • DVD player assembly including a DVD player and a television, and a remote
  • the DVD player assembly sending sonic signals to the remote game device which receives the signals and
  • FIG. 7 is a block diagram of a DVD gaming system showing a DVD
  • DVD player assembly including a DVD player and a television, and a remote
  • the DVD player assembly connected by a cable and the DVD player assembly sending sonic signals to the remote game device which are received and used to store data in memory.
  • a DVD game system is shown generally at 10,
  • DVD player assembly 12 which may include a DVD player 13, at least one DVD media disk 14 and a television 16 with a
  • DVD game system 10 is shown with remote
  • DVD game system 10 may be adapted to play
  • DVD media disk 14 stores information corresponding to one or more games. While
  • DVD player 13 is typically a standard DVD player, it could also be a
  • Remote game device 20 may
  • Processor 24 is operatively connected to
  • Memory 26 may hold information in the form of commands and data, including data to be
  • remote game device 20 may send command
  • Remote game device 20 may also
  • Game system 10 may also
  • DVD remote 30 include a standard DVD or television remote control 30.
  • Remote game device 20 may send signals to DVD player assembly 12 as part of game play and game configuration.
  • Remote game device 20 may send a command RSO
  • DVD player 13 may
  • the audio signal as a sonic signal ASO via audio speaker 18. Tone or sonic
  • signal ASO may be received by remote game device 20 via microphone 22.
  • Processor 24 may decode the received sonic signal by correlating it with
  • the command will then be used to select specific text
  • DVD player assembly 12 can determine the source remote game device that produced the signal. Similarly, DVD player assembly 12 may
  • each remote game device may be configured to respond to
  • a sonic signal having a given code This may allow a single user to get specific game play information or commands. However, other signals may
  • Sonic signals ASO generated by speaker 18 may be a series of individual tones or multiple simultaneous tones. Individual and multiple
  • the display values may be specific to one game and may be
  • Sonic signals ASO may be decoded or converted to system
  • Remote game device 20 may
  • data is transferred to remote game device
  • Remote game device 20 may be put into a programming mode where
  • remote game device memory 26 is configured to receive data. DVD player
  • DVD player assembly 12 may be simultaneously set to download specific information from DVD media disk 14 to remote game device 20.
  • DVD player assembly 12 may be simultaneously set to download specific information from DVD media disk 14 to remote game device 20.
  • processor 24 may convert the tones to digital values.
  • the values generated may be saved in remote game device memory 26.
  • the memory data may be configured as a lookup table with
  • Additional signals ASO transmitted from DVD player assembly 12 may reference an index value and the content
  • Audio data communications methods other than the use of dual tones could be used as well, such as a Bell 103.
  • the Bell 103 standard The Bell 103 standard
  • a set of display values may be programmed into
  • remote game device memory 26 that is specific to a game or a set of games without requiring a new memory device or a new remote game device 20 for each game.
  • Each game implementation may use tones to
  • Memory 26 may be in the form of dual inline memory or a removable
  • memory 26 may be preprogrammed
  • memory 26 may be preprogrammed and may
  • processor 24 may be an integrated circuit such as an application specific integrated circuit or a processor
  • remote game device 20 may include a
  • LED 32 transmitter or LED 32 and one or more input key or control inputs 34.
  • Transmitter or LED 32 is operatively connected to control inputs 34.
  • Transmitter or LED 32 is operatively connected to control inputs 34.
  • Control inputs 34 may emit a coded IR signal which is received by DVD player assembly 12 causing functions to be implemented on DVD player 13.
  • Command button configurations shown in all figures are examples.
  • Remote game device 20 may have more or fewer control inputs 34 than
  • control inputs 34 may be in a different configuration than shown.
  • the illustrated remote game device 20 may include an LED 32
  • remote game device 20 may not have LED 32 or control inputs 34. In order to execute functions in game play where
  • remote game device 20 does not have control inputs 34, DVD player
  • assembly 12 may accept input from standard remote control 30 as part of
  • DVD remote control 30 typically has an infrared based communication system as is known in the art. Standard remote 30 may
  • LED 32 may have an LED similar in function to LED 32 and DVD player 13 may have a detector 35 that works in conjunction with the LED.
  • DVD player 13 does not need to be specially configured to play games stored on DVD media disk 14.
  • DVD media disk 14 may include
  • DVD player 13 may implement logical decisions based on the
  • Gaming system 10 may also store information and variables on remote game device 20. Various DVD game media may be used to play
  • command functionality may include universal
  • LED 32 functionality may be
  • remote game device 20 may be programmed
  • LED 32 functionality may be any one of (not shown) of remote game device 20. LED 32 functionality may be any one of (not shown) of remote game device 20. LED 32 functionality may be any one of (not shown) of remote game device 20. LED 32 functionality may be any one of (not shown) of remote game device 20. LED 32 functionality may be any one of (not shown) of remote game device 20. LED 32 functionality may be any one of (not shown) of remote game device 20. LED 32 functionality may be any combination
  • remote game device 20 transmits different signals until a signal corresponding to a particular DVD player is found.
  • Typical commands from a remote such as "Play,” “Pause,” “Stop,” “Fast Forward,” “Rewind,” “Menu,” “Enter,” etc. may be mirrored or
  • remote game device 20 remapped by remote game device 20 and used by the game as other commands. For example, where DVD player 12 would receive a command
  • Contents of remote game device memory 26 may be specific to the
  • remote game device 20 will be delivered to
  • device memory 26 may be partially or wholly plug-in
  • a plurality of remote game devices 20 may
  • FIG. 3 a block diagram of a
  • Multimedia DVD game 50 shows DVD player assembly 12 including DVD
  • Each of these remote game devices may function in substantially identical manner
  • a liquid crystal display may have a display 28a, 28b, or 28c.
  • a liquid crystal display may have a display 28a, 28b, or 28c.
  • a liquid crystal display typically, a liquid crystal display
  • LCD liquid crystal
  • Remote game devices 20a, 20b may be used.
  • Remote game devices 20a, 20b may be used.
  • and 20c may have logic control and memory for storing display information
  • Remote game devices 20a, 20b, and 20c are shown to include
  • control inputs 34a, 34b, and 34c which may correspond to various
  • buttons may be
  • DVD player 13 such as "Up,” “Down,” “Enter,” and
  • command button signals may be encoded
  • Remote game device 20 may automatically send an identifying
  • DVD player 13 may then identify the source remote game device for the command.
  • Other alternative methods may be used as well in
  • the signals may be generic in that DVD player 13 cannot tell
  • DVD player assembly 12 may be able to send a signal which is
  • remote gaming device 20b sends signal CSO to DVD player assembly 12 through LED 32b and LED detector 35.
  • DVD player 13 may
  • DVD player assembly 12 may send a dual tone sonic
  • Remote gaming device 20b may determine it is the target device for
  • the tone signal and generate a function in the device, such as to display
  • Remote gaming device 20c may determine from the
  • Some embodiments of this invention may include the ability of one
  • remote gaming device to send signal or command function RSO to another
  • Remote game device 20a may send a signal to
  • remote game device 20b that causes a configuration change in device
  • Remote game device 20a may send signal RSO received by both 20b
  • Remote game device 20 may be configured for one game, or it may
  • the remote game devices may include
  • a faceplate corresponding to that game may
  • the faceplates may indicate what the different buttons are used for, as well as provide visual continuity
  • DVD player assembly 12 may be configured to alter how game devices 20a, 20b, and 20c function in game system 10 upon the
  • an event such as an input by a player using a remote game device, receipt of a signal as discussed below, or some other event
  • buttons on the remote game devices may affect a combination of two or more remote game devices, by changing the signals that the buttons on the remote game devices are
  • DVD player assembly 12 may only respond to signals from remote
  • DVD player assembly 12 may send sonic signal
  • a subsequent event may cause DVD player
  • assembly 12 to respond to signals from additional remote game devices, such that the remaining player's are no longer “locked out” of game play.
  • remote game devices 20a, 20b and 20c may include
  • Processor 24 in remote game device 20a may disable other remote game devices from
  • Remote game device 20a may use a sonic signal similar to signal ASO or a command signal similar to CSO to send signals directly received by other
  • Fig. 3 shows three remote game devices, it is within the scope
  • a user may obtain a DVD media disk 14 and a
  • DVD media disk 14 may contain code readable by
  • Remote game device 20 may have game specific information in memory 26. Remote game device 20 may work with a removable media device
  • Remote game device 20 may receive and store data
  • the audiovisual portion may be presented to the players on television 16.
  • the audiovisual portion may be presented to the players on television 16.
  • the game may present game players with a gaming environment.
  • the gaming environment may be a game show with a virtual game show host, player's turns, a scoring scheme, game rounds, or other
  • DVD player 13 or memory 26 of remote game device 20.
  • DVD media 14 may include an interactive game.
  • This interactive game may include randomly selected or pre-selected scripts presented to
  • the scenes may prompt players to provide input at
  • the players may have the option to request information during game play that may be displayed on remote game
  • the players may be sequentially provided with their own
  • FIG. 4 an example of a multiplayer game 100 is shown.
  • player assembly 12 including DVD player 13, DVD media disk 14,
  • Game 100 in this example is a word scramble game. Play is initiated
  • DVD player assembly 12 sends a sonic
  • the players may then be able to initiate play and rearrange
  • DVD player 13 using memory onboard DVD player 13, may
  • DVD player assembly 12 may display an appropriate response and a score. If the word does not match, DVD player assembly
  • a new scrambled word may be displayed and play may continue.
  • a player may ask for a clue or hint
  • DVD player assembly 12 may indicate the
  • DVD player assembly 12 using sonic tones ASO, may send to at least one player's remote game device an
  • the hint may be shown on display 28.
  • the score of the player or players may be adjusted according to
  • execution may lock that player out from being able to provide any input.
  • This may be implemented by having signals from each remote game device 20 coded so different commands received by DVD player assembly 12 may be differentiated at DVD player 13 as to the source device.
  • simultaneous input from multiple players may be part of the
  • FIG. 5 a flow chart 200 of steps in executing an example word scramble game is shown. The game begins with DVD
  • Player 13 accessing DVD media 14 at 202.
  • Players may select the number
  • DVD player assembly 12 transmits a
  • player 13 may determine if the unscrambled word is correct at 212. If the
  • a new word may be transmitted to all players at 206. If the word is not correct at 214, players may continue to unscramble
  • Remote game device 20 may have a first and a second mode. In a
  • remote game device 20 may receive sonic signals ASO and
  • remote game device 20 may be put into a
  • sonic tones ASO to transfer information that may be stored in device memory 26.
  • Fig. 6 shows game system 300 similar to game system 10 of Fig. 1.
  • Game system 300 includes DVD player assembly 12, including DVD player 13 and television 16 with speaker 18. Game system 300 also includes DVD player assembly 12, including DVD player 13 and television 16 with speaker 18. Game system 300 also includes DVD player assembly 12, including DVD player 13 and television 16 with speaker 18. Game system 300 also includes DVD player assembly 12, including DVD player 13 and television 16 with speaker 18. Game system 300 also includes DVD player assembly 12, including DVD player 13 and television 16 with speaker 18. Game system 300 also includes DVD player assembly 12, including DVD player 13 and television 16 with speaker 18. Game system 300 also includes DVD player assembly 12, including DVD player 13 and television 16 with speaker 18. Game system 300 also includes DVD player assembly 12, including DVD player 13 and television 16 with speaker 18. Game system 300 also includes DVD player assembly 12, including DVD player 13 and television 16 with speaker 18. Game system 300 also includes DVD player assembly 12, including DVD player 13 and television 16 with speaker 18. Game system 300 also includes DVD player assembly 12, including DVD player 13 and television 16 with speaker 18. Game system 300 also includes DVD player assembly 12, including DVD player 13 and television 16 with speaker 18. Game system 300 also includes DVD player assembly 12, including DVD player 13 and television 16 with speaker 18. Game system 300 also includes DVD player assembly
  • remote game device 20 shown with microphone 22, memory 26, display 28, LED 32 and control inputs 34 all of which are operably
  • Audio tones, sounds or sonic signals ASO may be emitted at
  • processor 24 Data generated by processor 24 as a function of
  • microphone electrical signals may be saved in memory 26.
  • remote game device 20 may be programmed through a
  • FIG. 7 shows game system 400 similar to game system 10 of Fig. 1.
  • Game system 400 again includes DVD player
  • Game system 400 also includes
  • remote game device cable port 36 television cable port 38 and cable 40.
  • Cable 40 may operably connect television 16 to remote game device
  • Cable 40 may carry
  • processor 24 Data generated by processor 24 as a function of microphone electrical signals may be saved in memory 26.
  • television cable port 38 could be located on and
  • Cable 40 plugged into ports 36 and 38 in this case may carry signals directly from DVD player 13 to remote

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Selective Calling Equipment (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

L'invention concerne une manette de jeu à distance sans fil conçue pour jouer à des jeux vidéo avec un ensemble lecteur DVD. La manette peut être adaptée à recevoir des données et des commandes sous la forme de tonalités audio générées par l'ensemble lecteur DVD et envoyer des commandes à l'ensemble lecteur DVD. L'ensemble lecteur DVD peut comprendre un lecteur DVD et une télévision. La manette de jeu peut utiliser les commandes reçues pour sélectionner des données depuis une mémoire et afficher les données pour le joueur dans le cadre d'un jeu. En variante, les données reçues peuvent être sauvegardées dans la mémoire de la manette de façon à configurer la manette pour une utilisation dans un jeu spécifique. Des données reçues par la manette peuvent comprendre des valeurs sauvegardées sur la mémoire du lecteur DVD pendant le jeu. Des données transmises de la manette au lecteur DVD peuvent être codées de sorte que le lecteur DVD peut identifier la manette émettrice. De manière similaire, des signaux reçus simultanément par des manettes de jeu à distance multiples peuvent être codés de sorte qu'un seul dispositif répond au signal.
PCT/US2006/020055 2005-05-23 2006-05-22 Dispositif de jeu À distance pour systÈmes de jeu sur DVD WO2007139530A2 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CA002611635A CA2611635A1 (fr) 2005-05-23 2006-05-22 Appareil de jeu eloigne pour systemes de jeux a dvd

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US68389705P 2005-05-23 2005-05-23
US60/683,897 2005-05-23
US11/383,124 US20060287028A1 (en) 2005-05-23 2006-05-12 Remote game device for dvd gaming systems
US11/383,124 2006-05-12

Publications (2)

Publication Number Publication Date
WO2007139530A2 true WO2007139530A2 (fr) 2007-12-06
WO2007139530A3 WO2007139530A3 (fr) 2009-04-30

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US (1) US20060287028A1 (fr)
CA (1) CA2611635A1 (fr)
WO (1) WO2007139530A2 (fr)

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