US20060287028A1 - Remote game device for dvd gaming systems - Google Patents
Remote game device for dvd gaming systems Download PDFInfo
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- US20060287028A1 US20060287028A1 US11/383,124 US38312406A US2006287028A1 US 20060287028 A1 US20060287028 A1 US 20060287028A1 US 38312406 A US38312406 A US 38312406A US 2006287028 A1 US2006287028 A1 US 2006287028A1
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- 238000004891 communication Methods 0.000 claims description 8
- 238000000034 method Methods 0.000 claims description 6
- 230000004044 response Effects 0.000 claims description 5
- 230000006870 function Effects 0.000 description 15
- 238000010586 diagram Methods 0.000 description 6
- 238000013515 script Methods 0.000 description 5
- 230000005236 sound signal Effects 0.000 description 4
- 230000009118 appropriate response Effects 0.000 description 2
- 230000002452 interceptive effect Effects 0.000 description 2
- 238000001514 detection method Methods 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 239000004973 liquid crystal related substance Substances 0.000 description 1
- 230000000007 visual effect Effects 0.000 description 1
Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/202—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the game platform being a DVD player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
Definitions
- the present disclosure relates generally to video games and more specifically to remote game devices that send signals to control execution and flow of video games on a DVD player assembly and receive signals originating from the DVD player assembly.
- DVD gaming systems and remote game devices are found in the following patents and patent application publications: EP1,400,267; WO2004/010389; WO2004/081765; US2004/0048642; US2004/0054826; US2004/0140997; US2004/0140998; US2005/0215324; US2005/026699; U.S. Pat. No. 4,807,031; U.S. Pat. No. 5,213,337; U.S. Pat. No. 6,692,358 and U.S. Pat. No. 6,773,349. The disclosures of these references are hereby incorporated by reference in their entirety for all purposes.
- a remote game device for use with a conventional DVD player configured to play DVD-Video discs.
- the remote game device is used to control game flow and execution in conjunction with DVD media having scripts recorded thereon.
- a preferred embodiment of the remote game device includes the ability to receive game signals from a DVD player assembly that includes the DVD player and a television as well as sending game commands to the DVD player assembly for game execution.
- the remote game device may receive specific audio tones, sounds or sonic signals before and during play.
- the received signals may be used to program memory and functions in the device.
- the received signals may be used to select and display information for the user.
- the information displayed may be used by a player to control game flow by implementing logical decisions based on the information displayed. Such decisions may include implementing other scripts, setting or changing values of game variables and playing audiovisual content as part of game play.
- Some embodiments of the device include the ability of the DVD player to distinguish among remote game devices to determine which of a plurality of players provides game input.
- Some embodiments of the remote game device include memory and a display that shows game information specific to the individual player as well as general information.
- the DVD player assembly may have the ability to address one game device among several in use, so the information displayed on the screen of the device may be available only to the one user.
- DVD gaming systems utilize a standard DVD player
- a user who has already purchased and set up such a DVD player may play games without having to purchase a separate gaming console or connect additional equipment to the user's television, which may not have the appropriate inputs for connecting such equipment.
- This feature of the DVD gaming system may be advantageous to game developers and retailers, because more individuals have access to DVD players than to proprietary game consoles.
- games played on a DVD player may appeal to a broader demographic, including individuals who may be unable to, or do not desire to, play games on proprietary gaming consoles.
- FIG. 1 is a perspective view of a DVD gaming system showing two remote game devices in use, a DVD player, a DVD media disk, a standard remote control and a television.
- FIG. 2 is a block diagram of the remote game device of FIG. 1 , showing device features and functionality.
- FIG. 3 is a block diagram of a multiplayer DVD gaming system with three remote game devices, a DVD player and a television showing exemplary communication functionality between the DVD player, television and one of the remote game devices.
- FIG. 4 is a perspective view of a word game played on a DVD gaming system with two players using two remote game devices, and showing a DVD player assembly including a DVD player, a DVD media disk and a television, with the game displayed on the television screen.
- FIG. 5 is a flow chart of the implementation of the word game of FIG. 4 with notations of communication between the remote game devices and the DVD player assembly related to each step.
- FIG. 6 is a block diagram of a DVD gaming system showing a DVD player assembly, including a DVD player and a television, and a remote game device in a programming mode, the DVD player assembly sending sonic signals to the remote game device which receives the signals and uses the signal to store data in memory.
- FIG. 7 is a block diagram of a DVD gaming system showing a DVD player assembly, including a DVD player and a television, and a remote game device in a programming mode, the television and remote game device connected by a cable and the DVD player assembly sending sonic signals to the remote game device which are received and used to store data in memory.
- a DVD game system is shown generally at 10 , and may include a DVD player assembly 12 , which may include a DVD player 13 , at least one DVD media disk 14 and a television 16 with a speaker 18 and a screen 19 .
- DVD game system 10 is shown with remote game devices 20 and 20 ′.
- DVD game system 10 may be adapted to play games on DVD player 12 and display them on television 16 .
- DVD media disk 14 stores information corresponding to one or more games. While DVD player 13 is typically a standard DVD player, it could also be a computer or gaming system configured to work with the DVD media disk 14 .
- Remote game device 20 may have an audio receiver or microphone 22 , functional logic or processor 24 , memory 26 , and a display 28 .
- Processor 24 is operatively connected to microphone 22 , memory 26 and display 28 .
- Memory 26 may hold information in the form of commands and data, including data to be displayed on remote game device display 28 .
- remote game device 20 may send command signals CS 0 to DVD player assembly 12 .
- Remote game device 20 may also receive sonic or audio signals AS 0 from DVD player assembly 12 , such as sonic or audio signals broadcast from television speaker 18 as part of game configuration and game execution.
- Game system 10 may also include a standard DVD or television remote control 30 .
- DVD remote 30 may send signals to DVD player assembly 12 as part of game play and game configuration.
- Remote game device 20 may send a command RS 0 to remote game device 20 ′.
- DVD player 13 may access DVD media disk 14 and transmit an electronic signal to television 16 , which signal includes an audio signal.
- the television then broadcasts the audio signal as a sonic signal AS 0 via audio speaker 18 .
- Tone or sonic signal AS 0 may be received by remote game device 20 via microphone 22 .
- Processor 24 may decode the received sonic signal by correlating it with an address of data stored in memory to generate a value or command. In some embodiments, the command will then be used to select specific text, scenes or graphics related to game play from memory 26 and display it on remote game device display 28 .
- each player may play a game at once.
- Signals CS 0 sent from each device may be coded so DVD player assembly 12 can determine the source remote game device that produced the signal.
- DVD player assembly 12 may code audio or sonic signals AS 0 so only one device responds to the tone signal. That is, each remote game device may be configured to respond to a sonic signal having a given code. This may allow a single user to get specific game play information or commands. However, other signals may also be coded more generally, so that all the players may get the same information displayed on their remote game device displays 28 .
- Sonic signals AS 0 generated by speaker 18 may be a series of individual tones or multiple simultaneous tones. Individual and multiple simultaneous tones are widely used and well developed technologies as are known in the art. The most common example of multiple simultaneous or dual tones is Touch-Tones or DTMF (Dual Tone Multi-Frequency) signals used in phone dialing.
- the following table gives some possible dual tone signals and the corresponding remote game device display results that could be used: Frequency (Hz) Display 697 and 1209 Begin Play 697 and 1336 Score 100 770 and 1209 Score 200 770 and 1336 Score 500 770 and 1477 Incorrect Answer 852 and 1209 Correct Answer 941 and 1447 You Win
- the display values may be specific to one game and may be reprogrammed in memory for a different game. These dual tone signals, display characters and frequency values are examples only. Other signals, characters and frequencies may be used.
- Sonic signals AS 0 may be decoded or converted to system commands or digital data by processor 24 .
- Remote game device 20 may respond to system commands by selecting data from memory 26 .
- data is transferred to remote game device memory 26 from DVD player assembly 12 using single or dual tones.
- Remote game device 20 may be put into a programming mode where remote game device memory 26 is configured to receive data.
- DVD player assembly 12 may be simultaneously set to download specific information from DVD media disk 14 to remote game device 20 .
- DVD player assembly 12 may then generate a series of dual tones at speaker 18 .
- Remote game device 20 receives the tones and processor 24 may convert the tones to digital values.
- the values generated may be saved in remote game device memory 26 .
- the memory data may be configured as a lookup table with index values and content values. Additional signals AS 0 transmitted from DVD player assembly 12 may reference an index value and the content corresponding to that index value may be displayed.
- Audio data communications methods other than the use of dual tones could be used as well, such as a Bell 103 .
- the Bell 103 standard uses two tones that correspond to ones and zeroes transmitted in sequence to communicate or transfer bits.
- a set of display values may be programmed into remote game device memory 26 that is specific to a game or a set of games without requiring a new memory device or a new remote game device 20 for each game.
- Each game implementation may use tones to transfer game specific information from DVD game media 14 to remote game device memory 26 , which information may then be accessed during game execution.
- Memory 26 may be in the form of dual inline memory or a removable media such as a conventional smart card or minidrive. Instead of being programmed by sonic signals AS 0 , memory 26 may be preprogrammed with game data. Alternately, memory 26 may be preprogrammed and may not be modified or removed. Similarly, processor 24 may be an integrated circuit such as an application specific integrated circuit or a processor having the data as part of the hardware or firmware.
- remote game device 20 may include a transmitter or LED 32 and one or more input key or control inputs 34 .
- LED 32 is operatively connected to control inputs 34 .
- Transmitter or LED 32 may emit a coded IR signal which is received by DVD player assembly 12 causing functions to be implemented on DVD player 13 .
- Control inputs 34 may be remapped or reprogrammed to implement game functions instead of DVD functions using the same coding protocols as a standard remote. Functions that can be implemented from keys or control inputs 34 include play start, play stop, play pause, cursor movement and item selection.
- Remote game device 20 may have more or fewer control inputs 34 than shown and control inputs 34 may be in a different configuration than shown.
- remote game device 20 may include an LED 32 for communicating signals, other embodiments may utilize other communication modes such as radio, visible light or any other suitable mode for sending a signal to a DVD player.
- remote game device 20 may not have LED 32 or control inputs 34 .
- DVD player assembly 12 may accept input from standard remote control 30 as part of game play.
- DVD remote control 30 typically has an infrared based communication system as is known in the art.
- Standard remote 30 may have an LED similar in function to LED 32 and DVD player 13 may have a detector 35 that works in conjunction with the LED.
- DVD player 13 does not need to be specially configured to play games stored on DVD media disk 14 .
- DVD media disk 14 may include information instructing DVD player 13 to store variables in register memory of player 13 .
- DVD player 13 may implement logical decisions based on the values of the variables to enable a user to play a game or games with system 10 .
- Gaming system 10 may also store information and variables on remote game device 20 .
- Various DVD game media may be used to play different games on DVD player assembly 12 with remote game device 20 .
- the command functionality may include universal remote control circuitry, which allows LED 32 functionality to be programmed to communicate with DVD player 13 . If configured with universal remote control circuitry, LED 32 functionality may be programmed by entering a code corresponding to a particular DVD player.
- remote game device 20 may be programmed by directing a signal from another remote to an optional signal detector (not shown) of remote game device 20 .
- LED 32 functionality may additionally or alternatively be programmed by running an automatic detection query in which remote game device 20 transmits different signals until a signal corresponding to a particular DVD player is found.
- Typical commands from a remote such as “Play,” “Pause,” “Stop,” “Fast Forward,” “Rewind,” “Menu,” “Enter,” etc. may be mirrored or remapped by remote game device 20 and used by the game as other commands. For example, where DVD player 12 would receive a command that would normally be “Rewind,” may be used by the game as “Select”. These commands may be labeled on remote game device 20 so the user sees a “Select” function rather than having to translate “Rewind” to “Select”.
- remote game device memory 26 may be specific to the game being played or it may be general data that is used in multiple games.
- remote game device 20 will be delivered to the customer with data already installed in memory 26 .
- device memory 26 may be partially or wholly plug-in memory cards.
- a plurality of remote game devices 20 may be provided to play multiplayer games, where each player uses their own remote game device 20 .
- FIG. 3 a block diagram of a multiplayer DVD game 50 shows DVD player assembly 12 including DVD player 13 with LED detector 35 and television 16 with speaker 18 along with multiple remote devices 20 a , 20 b and 20 c similar to FIG. 2 . Similar numbering used in previous figures is used here and in subsequent figures for clarity.
- Each of these remote game devices may function in substantially the same manner as remote game device 20 .
- Each remote game device may have a display 28 a , 28 b , or 28 c .
- a liquid crystal display LCD
- Remote game devices 20 a , 20 b and 20 c may have logic control and memory for storing display information and for other game play information such as scores and counts.
- Remote game devices 20 a , 20 b , and 20 c are shown to include control inputs 34 a , 34 b , and 34 c , which may correspond to various commands associated with a particular game.
- the buttons may be mapped by the universal remote circuitry to correspond to signals readable by a conventional DVD player 13 , such as “Up,” “Down,” “Enter,” and “Menu” signals, to generate a specific response from DVD player 13 .
- the command button signals may be encoded so DVD player 13 recognizes which remote game device 20 transmitted the signal.
- Remote game device 20 may automatically send an identifying signal with each command signal to differentiate the source of the command.
- DVD player 13 may then identify the source remote game device for the command.
- Other alternative methods may be used as well in conjunction with the command system to differentiate the command source.
- the signals may be generic in that DVD player 13 cannot tell which device sent the signal.
- DVD player assembly 12 may be able to send a signal which is coded so only one remote game device responds to the signal. Again from FIG. 3 , remote gaming device 20 b sends signal CS 0 to DVD player assembly 12 through LED 32 b and LED detector 35 . DVD player 13 may identify the remote game device sending the signal. In response to the received signal, DVD player assembly 12 may send a dual tone sonic signal AS 0 through speaker 18 that is received by remote gaming device 20 b.
- Remote gaming device 20 b may determine it is the target device for the tone signal and generate a function in the device, such as to display data from memory 26 .
- Remote gaming device 20 c may determine from the same tone signal that it is not the target device for the command and not respond to the tone signal depending on how the game is programmed to function.
- Some embodiments of this invention may include the ability of one remote gaming device to send signal or command function RS 0 to another remote gaming device.
- Remote game device 20 a may send a signal to remote game device 20 b that causes a configuration change in device 20 b .
- Remote game device 20 a may send signal RS 0 received by both 20 b and 20 c that results in configuration changes to both devices.
- Remote game device 20 may be configured for one game, or it may be configured to work with several different games without being reprogrammed.
- the remote game devices may include removable faceplates that are designed for use with specific games. When a particular game is played, a faceplate corresponding to that game may be attached to each remote game device. The faceplates may indicate what the different buttons are used for, as well as provide visual continuity with the game to improve the user's experience.
- DVD player assembly 12 may be configured to alter how game devices 20 a , 20 b , and 20 c function in game system 10 upon the occurrence of an event, such as an input by a player using a remote game device, receipt of a signal as discussed below, or some other event associated with game play.
- DVD player assembly 12 may affect the functionality of remote game devices 20 a , 20 b , or 20 c , or may affect a combination of two or more remote game devices, by changing the signals that the buttons on the remote game devices are mapped to generate.
- DVD player assembly 12 may only respond to signals from remote game device 20 a , thereby temporarily “locking out” the other players from game play. Alternately, DVD player assembly 12 may send sonic signal AS 0 to other remote game devices reconfiguring them to disable the sending of signals CS 0 .
- the first player may then interact with the game without the interference of the remaining players.
- a subsequent event may cause DVD player assembly 12 to respond to signals from additional remote game devices, such that the remaining player's are no longer “locked out” of game play.
- remote game devices 20 a , 20 b and 20 c may include speakers or LED detectors similar to LED detector 35 .
- Processor 24 in remote game device 20 a may disable other remote game devices from sending additional signals when device 20 a “buzzes in” by sending a signal directly to the other device that reconfigures the other devices.
- Remote game device 20 a may use a sonic signal similar to signal AS 0 or a command signal similar to CS 0 to send signals directly received by other remote game devices.
- FIG. 3 shows three remote game devices, it is within the scope of this disclosure to include more or fewer remote game devices, depending on the requirements of a particular game.
- DVD media disk 14 may contain code readable by a conventional DVD player 13 that generates scripts as described above.
- Remote game device 20 may have game specific information in memory 26 .
- Remote game device 20 may work with a removable media device specific to the game.
- Remote game device 20 may receive and store data in device memory 26 from sonic signals AS 0 .
- the audiovisual portion of the scripts may be presented to the players on television 16 .
- the audiovisual portion of the game may present game players with a gaming environment.
- the gaming environment may be a game show with a virtual game show host, player's turns, a scoring scheme, game rounds, or other game-related information.
- Information related to the progress of the game such as the score, the current round of the game, which player's turn it is, or other game-related information, may be stored in the onboard memory of DVD player 13 or memory 26 of remote game device 20 .
- DVD media 14 may include an interactive game.
- This interactive game may include randomly selected or pre-selected scripts presented to the players as scenes.
- the scenes may prompt players to provide input at remote game device 20 .
- the players may have the option to request information during game play that may be displayed on remote game device display 28 .
- the players may be sequentially provided with their own turn, or the players may all participate in each scene at the same time.
- DVD player assembly 12 including DVD player 13 , DVD media disk 14 , television 16 , speaker 18 and screen 19 is shown with two remote game devices 20 and 20 ′ which include displays 28 and 28 ′, LEDs 32 and 32 ′ and control inputs 34 and 34 ′.
- Game 100 in this example is a word scramble game. Play is initiated when DVD player 13 accesses DVD media 14 . Television screen 19 displays a series of letters which represents a word with the letters in a random order. Simultaneously, DVD player assembly 12 sends a sonic signal AS 0 from speaker 18 to remote game devices 20 and 20 ′ that results in the same letters being shown on display 28 and 28 ′ of the remote game devices. The players may then be able to initiate play and rearrange the letters on remote game device displays 28 and 28 ′ using control inputs 34 and 34 ′ to put the letters into the correct order to spell out the original word. When a player thinks they have the correct order, the player may generate a signal CS 0 using LED 32 and transmit the word to DVD player assembly 12 .
- DVD player 13 using memory onboard DVD player 13 , may compare the word transmitted by the player against the original word. If the words match, DVD player assembly 12 may display an appropriate response and a score. If the word does not match, DVD player assembly 12 may display an appropriate response, play may continue and the player may be penalized with a reduced score. As each scrambled word is correctly guessed, a new scrambled word may be displayed and play may continue.
- DVD player assembly 12 may indicate the first letter of the word on television screen 19 so both players have the same information.
- DVD player assembly 12 using sonic tones AS 0 , may send to at least one player's remote game device an indication of the first letter or letters of the word.
- the hint may be shown on display 28 .
- the score of the player or players may be adjusted according to how many hints are provided by DVD player assembly 12 .
- the game execution may lock that player out from being able to provide any input. This may be implemented by having signals from each remote game device 20 coded so different commands received by DVD player assembly 12 may be differentiated at DVD player 13 as to the source device. In other embodiments, simultaneous input from multiple players may be part of the game execution.
- DVD player 13 accessing DVD media 14 at 202 .
- Players may select the number of players and play level at 204 .
- DVD player assembly 12 transmits a scrambled word to the remote game devices 20 at 206 .
- the players may rearrange the letters on their remote game device displays 28 .
- DVD player 13 may determine if the unscrambled word is correct at 212 . If the word is correct at 214 , a new word may be transmitted to all players at 206 . If the word is not correct at 214 , players may continue to unscramble the letters at 208 .
- Remote game device 20 may have a first and a second mode. In a first mode, remote game device 20 may receive sonic signals AS 0 and display data selected from memory 26 based on the received signal AS 0 .
- remote game device 20 may be put into a second programming mode that will allow DVD player assembly 12 to use sonic tones AS 0 to transfer information that may be stored in device memory 26 .
- FIG. 6 shows game system 300 similar to game system 10 of FIG. 1 .
- Game system 300 includes DVD player assembly 12 , including DVD player 13 and television 16 with speaker 18 .
- Game system 300 also includes remote game device 20 shown with microphone 22 , memory 26 , display 28 , LED 32 and control inputs 34 all of which are operably connected to processor 24 .
- Audio tones, sounds or sonic signals AS 0 may be emitted at television speaker 18 and received by microphone 22 .
- Microphone 22 generates electrical signals in response to signals AS 0 which may be received by processor 24 .
- Data generated by processor 24 as a function of microphone electrical signals may be saved in memory 26 .
- remote game device 20 may be programmed through a hard wire or cable connection.
- FIG. 7 shows game system 400 similar to game system 10 of FIG. 1 .
- Game system 400 again includes DVD player assembly 12 , including DVD player 13 and television 16 with speaker 18 , and remote game device 20 .
- Remote game device 20 is shown with microphone 22 , memory 26 , display 28 , LED 32 and control inputs 34 all operably connected to processor 24 .
- Game system 400 also includes remote game device cable port 36 , television cable port 38 and cable 40 .
- Cable 40 may operably connect television 16 to remote game device 20 when cable 40 is plugged into ports 36 and 38 .
- Cable 40 may carry data signals originating at DVD player assembly 12 to remote game device 20 and processor 24 .
- Data generated by processor 24 as a function of microphone electrical signals may be saved in memory 26 .
- television cable port 38 could be located on and operably connected to DVD player 13 .
- Cable 40 plugged into ports 36 and 38 in this case may carry signals directly from DVD player 13 to remote game device 20 .
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- Engineering & Computer Science (AREA)
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- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/383,124 US20060287028A1 (en) | 2005-05-23 | 2006-05-12 | Remote game device for dvd gaming systems |
CA002611635A CA2611635A1 (fr) | 2005-05-23 | 2006-05-22 | Appareil de jeu eloigne pour systemes de jeux a dvd |
PCT/US2006/020055 WO2007139530A2 (fr) | 2005-05-23 | 2006-05-22 | Dispositif de jeu À distance pour systÈmes de jeu sur DVD |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US68389705P | 2005-05-23 | 2005-05-23 | |
US11/383,124 US20060287028A1 (en) | 2005-05-23 | 2006-05-12 | Remote game device for dvd gaming systems |
Publications (1)
Publication Number | Publication Date |
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US20060287028A1 true US20060287028A1 (en) | 2006-12-21 |
Family
ID=37574069
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/383,124 Abandoned US20060287028A1 (en) | 2005-05-23 | 2006-05-12 | Remote game device for dvd gaming systems |
Country Status (3)
Country | Link |
---|---|
US (1) | US20060287028A1 (fr) |
CA (1) | CA2611635A1 (fr) |
WO (1) | WO2007139530A2 (fr) |
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GB2440285A (en) * | 2005-07-18 | 2008-01-23 | Ffynnon Games Ltd | Game apparatus |
GB2446037A (en) * | 2007-01-24 | 2008-07-30 | Electric Picture Company Ltd | Apparatus and method for controlling a digital media player |
US20080261686A1 (en) * | 2007-04-19 | 2008-10-23 | James Carlton Bedingfield | Systems, methods and computer products for IPTV network game control |
WO2009006705A1 (fr) * | 2007-07-06 | 2009-01-15 | Pascal Felique | Procédé et appareil pour commander un distributeur automatique |
US20130019179A1 (en) * | 2011-07-14 | 2013-01-17 | Digilink Software, Inc. | Mobile application enhancements |
GB2525212A (en) * | 2014-04-15 | 2015-10-21 | Saj Muzaffar | Gaming apparatus and method |
WO2016065051A1 (fr) * | 2014-10-23 | 2016-04-28 | Actv8, Inc. | Procédé et appareil permettant d'activer et de distribuer des cartes à gratter numériques |
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WO2009006705A1 (fr) * | 2007-07-06 | 2009-01-15 | Pascal Felique | Procédé et appareil pour commander un distributeur automatique |
US20130019179A1 (en) * | 2011-07-14 | 2013-01-17 | Digilink Software, Inc. | Mobile application enhancements |
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WO2016065051A1 (fr) * | 2014-10-23 | 2016-04-28 | Actv8, Inc. | Procédé et appareil permettant d'activer et de distribuer des cartes à gratter numériques |
US9811970B2 (en) | 2014-10-23 | 2017-11-07 | Actv8, Inc. | Method and apparatus for triggering and distribution of digital scratcher tickets |
JP2017537750A (ja) * | 2014-10-23 | 2017-12-21 | エイシイティブイ8・インコーポレーテッド | デジタルスクラッチくじのトリガおよび配布のための方法および装置 |
Also Published As
Publication number | Publication date |
---|---|
WO2007139530A3 (fr) | 2009-04-30 |
WO2007139530A2 (fr) | 2007-12-06 |
CA2611635A1 (fr) | 2006-11-23 |
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