WO2007074576A1 - ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法 - Google Patents

ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法 Download PDF

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Publication number
WO2007074576A1
WO2007074576A1 PCT/JP2006/321237 JP2006321237W WO2007074576A1 WO 2007074576 A1 WO2007074576 A1 WO 2007074576A1 JP 2006321237 W JP2006321237 W JP 2006321237W WO 2007074576 A1 WO2007074576 A1 WO 2007074576A1
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WIPO (PCT)
Prior art keywords
data
speed
area
control unit
range
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/JP2006/321237
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English (en)
French (fr)
Japanese (ja)
Inventor
Katsuyoshi Endo
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
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Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Publication of WO2007074576A1 publication Critical patent/WO2007074576A1/ja
Priority to US12/139,897 priority Critical patent/US20080261692A1/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Definitions

  • Video game program video game apparatus, and video game control method
  • the present invention displays a video game program, in particular, an image and an area that changes in association with the movement of the object on the image display unit, and the acceleration sensor is linked with the movement of the controller in which the acceleration sensor is built.
  • the present invention relates to a video game program for causing a computer to implement a video game in which an object is moved and a region is changed based on detected acceleration data.
  • the present invention also relates to a video game apparatus capable of executing a video game realized by the video game program, and a game control method capable of controlling the video game realized by the video game program by a computer.
  • Various video games have been proposed in the past. These video games are designed to be executed on game devices.
  • a general game device has a monitor, a game machine main body separate from the monitor, and an input unit such as a controller separate from the game machine main body.
  • the controller is provided with an input unit, for example, a plurality of input buttons.
  • an object displayed on the monitor can be operated by operating the input button!
  • a battle game such as a baseball game
  • an object displayed on a monitor for example, a batter of a batter character
  • an input button see Non-Patent Document 1
  • a meet cursor selection button either a normal meet cursor or a strong meet cursor is selected.
  • the up / down / left / right buttons of the cross button are pressed, the meat cursor moves up / down / left / right.
  • the pitcher character also presses the X button so that the ball can be caught by the bat when the pitched ball reaches the hitting surface passing position, the batter character starts the bat swing.
  • the bat displayed on the monitor starts moving at a constant speed.
  • the pitched ball is positioned within the area of the meet cursor on the hitting surface, the pitched ball is Is knocked back by the bat.
  • the ball hit back by the batting when the strong shake meat cursor is selected is faster and faster than the ball hit by the bat when the normal meat cursor is selected.
  • Non-Patent Document 1 Live Powerful Pro Baseball 9 Final Edition, Konami Corporation, PS2 Version
  • pressing a meet cursor selection button selects either a normal meet cursor (meet cursor with a large area) or a strong meet cursor (meet cursor with a small area). It was supposed to be. The ball that is hit back by the bat when the strong meat force is selected will fly faster to the fielder than the ball hit by the bat when the normal meat cursor is selected. It was.
  • An object of the present invention is to move an object (bat) based on acceleration data detected by an acceleration sensor built in the controller, and relate to the object (bat) in conjunction with the movement of the object (bat). It is to be able to change the area to be played (meet cursor area).
  • the video game program according to claim 1 displays an object and a region that changes in conjunction with the movement of the object on the image display unit, and accelerates in conjunction with the movement of the controller incorporating the acceleration sensor.
  • This is a program for realizing the following functions on a computer capable of executing a video game in which an object is moved and a region is changed based on acceleration data detected by a sensor.
  • An acceleration data recognition function that allows the control unit to recognize acceleration data that is continuously input to the input unit.
  • a speed data calculation function that allows the control unit to calculate the speed data of the controller based on the acceleration data and time interval data recognized by the control unit.
  • a function for calculating out-of-object movement speed data that causes the control unit to calculate the speed data of the object based on the speed data of the controller.
  • a range data recognition function that allows the control unit to recognize the range data of the region.
  • An area display function for displaying an area defined by the area range data on the image display unit using the image data.
  • a range data correction function that causes the control unit to execute a calculation to correct the range data of the region to range data that changes the range of the region according to the speed of the object.
  • a correction area display function for displaying an area defined by the range data of the corrected area on the image display unit using the image data.
  • An off-object movement state display function that continuously displays on the image display unit the image data corresponding to the object using the image data corresponding to the object as it moves at a speed defined by the speed data of the object.
  • acceleration data recognition function acceleration data continuously input to the input unit is recognized by the control unit.
  • time interval data recognition function the time interval of acceleration data continuously input to the input unit is recognized by the control unit as time interval data.
  • velocity data calculation function the controller size data of the controller velocity is calculated based on the acceleration data and the time interval data recognized by the controller.
  • object movement speed data calculation function the control unit calculates the object speed magnitude data based on the controller speed magnitude data.
  • range data recognition function the range data of the area is recognized by the control unit.
  • area display function an area defined by the area range data is displayed on the image display unit using the image data.
  • Range data correction In the normal function, calculation for correcting the range data of the region into range data that changes the range of the region according to the speed of the object is executed by the control unit.
  • the corrected area display function the area defined by the range data of the corrected area is displayed on the image display unit using the image data.
  • the object movement state display function the object is continuously displayed on the image display unit using the state force that the object moves at a speed defined by the speed data of the object and the image data corresponding to the object. .
  • acceleration data continuously input to the controller force input unit is recognized by the control unit.
  • time interval of the acceleration data continuously input to the controller force input unit is recognized by the control unit as time interval data.
  • speed magnitude data of the controller is calculated by the control unit.
  • the controller calculates the velocity data of the object, for example, the bat.
  • the range data of the region for example, the meet force one-sol region, is recognized by the control unit.
  • the meet cursor area defined by the range data of the meet cursor area is displayed on the image display unit using the image data.
  • control unit executes calculation for correcting the range data of the meet cursor area to range data for changing the range of the meet cursor area according to the speed of the bat. Then, the meet cursor area force image data defined by the corrected range data of the meet cursor area is displayed on the image display unit. Finally, the state in which the bat moves at a speed defined by the speed data of the speed of the bat is continuously displayed on the image display unit using the image data corresponding to the bat.
  • the meet cursor area defined by the range data of the meet cursor area can be changed according to the speed of the bat. . That is, by moving the controller, the meet cursor area can be changed in conjunction with the movement of the note.
  • the range data correction function If the speed specified by the object speed magnitude data is larger than the reference speed specified by the object reference speed magnitude data, the area range data is set according to the object speed magnitude. A calculation to correct the range data to reduce the range of the area is executed by the control unit. When the speed specified by the object speed magnitude data is smaller than the reference speed specified by the object reference speed magnitude data, the area range data is set according to the object speed magnitude. A calculation for correcting the range data to the range data to be expanded is executed by the control unit.
  • the area range data The control unit executes a calculation for correcting the data to range data for enlarging / reducing the range of the area according to the speed of the object. For example, in the baseball game realized by this game program, when the bat speed is slower than the bat reference speed, the range data of the meet cursor area is corrected so that the meet cursor area becomes larger. If the knot speed is faster than the base speed of the bat, the range data of the meet cursor area is modified so that the meet cursor area becomes smaller. With this modification, the meet cursor area can be changed according to the speed of the bat. That is, by moving the controller, it is possible to change the area where the meat force is one sol in conjunction with the movement of the bat.
  • the following functions are realized in the game program according to claim 1.
  • the range data correction function calculation for correcting the range data of the area is executed by the control unit in accordance with the ratio of the object speed to the reference speed of the object.
  • the range data of the meet cursor area is corrected in accordance with the ratio of the bat speed to the bat reference speed.
  • the meet cursor area can be changed according to the speed of the bat. That is, by moving the controller, the meat cursor area can be changed in conjunction with the movement of the bat.
  • a video game program according to claim 4 is the game program according to any one of claims 1 to 3.
  • the image display area displays the object and the area that changes in conjunction with the movement of the object and the moving object, and based on the acceleration data detected by the acceleration sensor in conjunction with the movement of the controller with the built-in acceleration sensor. It is a program for realizing the following functions on a computer that can execute video games that move objects and change areas.
  • a moving body speed recognition function that causes the control unit to recognize speed data of the moving body.
  • the control unit determines whether or not the coordinates within the range of the area specified by the corrected area range data match at least one of the coordinates within the area of the moving body specified by the position data of the moving body. Coordinate match judgment function that makes you judge.
  • the control unit determines that the coordinates in the range of the area specified by the corrected area range data match at least one of the coordinates in the area of the moving object specified by the position data of the moving object.
  • the velocity data of the moving object is corrected according to the distance between the reference point of the area specified by the range data of the corrected area and the reference point of the moving object specified by the position data of the moving object.
  • a moving body speed correction function that causes the control unit to execute calculations to be performed.
  • a moving body that continuously displays on the image display unit the state in which the moving body moves at a speed defined by the corrected speed data of the moving body using image data corresponding to the moving body. Movement status display function.
  • the position data of the moving moving body is recognized by the control unit in the moving body position recognition function.
  • the moving body speed recognition function the speed data of the moving moving body is recognized by the control unit.
  • the coordinate coincidence determination function the force in which the coordinates in the area defined by the corrected area range data match at least one of the coordinates in the area of the moving object specified by the position data of the moving object. Whether or not is determined by the control unit.
  • the coordinates in the area defined by the corrected area range data match at least one of the coordinates in the moving object area defined by the position data of the moving object.
  • the speed of the moving object is determined according to the distance between the reference point of the area specified by the range data of the corrected area and the reference point of the moving object specified by the position data of the moving object.
  • a calculation for correcting the magnitude data is executed by the control unit.
  • the moving body moving state display function the state in which the moving body moves at a speed defined by the corrected moving body speed magnitude data is continuously displayed on the image display unit using image data corresponding to the moving body. Displayed.
  • the position data of the moving ball and the magnitude data of the velocity of the ball are recognized by the control unit. Whether the coordinates in the range of the meet cursor area defined by the corrected range data of the meet cursor area coincide with at least one of the coordinates in the ball area defined by the ball position data. Is determined by the control unit.
  • the control unit If determined, the speed of the ball is increased according to the distance between the reference point of the meet cursor area defined by the corrected range data of the meet cursor area and the ball reference point defined by the ball position data.
  • the calculation to correct the data is executed by the control unit. Then, it is continuously displayed on the image display unit using the image data corresponding to the state force ball at which the ball moves at a speed defined by the corrected ball speed magnitude data.
  • the meet force A state in which the ball moves faster than when the ball is hit back by the bat while the distance between the reference point of the one-sol region and the reference point of the ball is large is displayed on the image display unit.
  • the following functions are realized in the game program according to claim 4.
  • the coordinates in the area defined by the corrected area range data are at least one of the coordinates in the moving body area defined by the position data of the moving body.
  • the control unit determines that the coordinates within the corrected meat cursor area match at least one of the coordinates within the ball area
  • the ball speed data is corrected according to the speed of the ball, and the state where the ball moves at the corrected ball speed is displayed in the image display section. Is displayed continuously. For example, if the ball is hit back by the bat with a high speed of the note, the image display section shows that the ball moves faster than if the ball was hit by the bat with a low speed of the bat. Is displayed.
  • the video game device displays an object and an area changing in conjunction with the movement of the object on the image display unit, and accelerates in conjunction with the movement of the controller incorporating the acceleration sensor.
  • the video game apparatus is capable of executing a video game in which an object is moved and a region is changed based on acceleration data detected by a sensor.
  • This video game apparatus includes an acceleration data recognition means for causing the control unit to recognize acceleration data continuously input to the input unit, and a time interval data of the acceleration data continuously input to the input unit as time interval data.
  • speed data calculating unit for causing the controller to calculate magnitude data of the controller speed
  • controller speed Object movement speed data calculation means for causing the control section to calculate the object velocity magnitude data
  • range data recognition means for causing the control section to recognize the area range data
  • Area display means for displaying on the image display section
  • range data correction means for causing the control section to execute calculation for correcting the area range data to range data that changes the area range according to the speed of the object.
  • a correction area display means for displaying the area defined by the range data of the corrected area on the image display unit using the image data, and the object moves at a speed defined by the speed data of the object.
  • An object movement state display means for continuously displaying the state to be displayed on the image display unit using image data corresponding to the object.
  • the video game control method displays an object and a region that changes in conjunction with the movement of the object on the image display unit, and the acceleration sensor detects in conjunction with the movement of the controller incorporating the acceleration sensor.
  • an acceleration data recognition step for causing the control unit to recognize acceleration data continuously input to the input unit, and a time interval of acceleration data continuously input to the input unit as time interval data.
  • a time interval data recognition step for causing the control unit to recognize; a speed data calculation step for causing the control unit to calculate magnitude data of the controller speed based on the acceleration data and the time interval data recognized by the control unit; An object moving speed data calculating step for causing the control unit to calculate the object speed size data based on the controller speed size data; a range data recognizing step for causing the control unit to recognize the area range data; The area specified by the range data is displayed on the image display unit using image data.
  • a range data correction step for causing the control unit to execute a calculation for correcting the range data of the region to range data that changes the range of the region according to the speed of the object, and the corrected range of the region
  • the correction area display step for displaying the area defined by the data on the image display unit using the image data and the state in which the object moves at the speed defined by the magnitude data of the object speed correspond to the object.
  • an object movement state display step for continuously displaying on the image display unit using the image data.
  • FIG. 1 is a basic configuration diagram of a video game apparatus according to an embodiment of the present invention.
  • FIG. 2 is a functional block diagram as an example of the video game apparatus.
  • FIG. 3 is a diagram for explaining a character displayed on a television monitor.
  • FIG. 4 is a diagram for explaining the correspondence between the movement state of the controller and the movement state of the bat.
  • FIG. 5 is a diagram for explaining the relationship between acceleration data, velocity data, and position data.
  • FIG. 6 is a diagram for explaining the mapping relationship when converting the position data of the controller into position data for a television monitor.
  • FIG. 7 is a diagram for explaining a meet cursor area to be enlarged or reduced.
  • FIG. 8 A diagram for explaining a method of calculating a distance between reference points of a ball and a bat.
  • FIG. 9 is a flowchart for explaining an interlocking system between a bat and a meat cursor.
  • FIG. 10 is a flowchart for explaining an interlocking system between a bat and a meat cursor. Explanation of symbols
  • FIG. 1 shows a basic configuration of a game device according to an embodiment of the present invention.
  • a home video game apparatus will be described as an example of the video game apparatus.
  • the home video game apparatus includes a home game machine body and a home television.
  • the home game machine main body can be loaded with the recording medium 10, and the game data is read as appropriate for the recording medium 10 to execute the game.
  • the content of the game executed in this way is displayed on the home television.
  • the game system of the home video game apparatus includes a control unit 1, a storage unit 2, an image display unit 3, an audio output unit 4, and an operation input unit 5, each of which uses a bus 6. Connected through.
  • This bus 6 includes an address bus, a data bus, and a control bus.
  • the control unit 1, the storage unit 2, the audio output unit 4, the operation input unit 5, and the controller 25 are included in the home video game machine main body of the home video game device, and the image display unit 3 is the home TV. Included in John.
  • the control unit 1 is provided mainly for controlling the progress of the entire game based on the game program.
  • the control unit 1 includes, for example, a CPU (Central Processing Unit) 7, a signal processor 8, and an image processor 9.
  • the CPU 7, the signal processor 8 and the image processor 9 are connected to each other via a bus 6.
  • the CPU 7 interprets the game program power instructions and performs various data processing and control.
  • the CPU 7 instructs the signal processor 8 to supply image data to the image processor.
  • the signal processor 8 mainly performs calculations in 3D space, position conversion calculation from 3D space to pseudo 3D space, light source calculation processing, and image and audio data generation cache processing. And go.
  • the image processing processor 9 performs a process of writing image data to be drawn into the RAM 12 based on the calculation result and the processing result of the signal processor 8.
  • the storage unit 2 is provided mainly for storing program data, various data used in the program data, and the like.
  • the storage unit 2 includes, for example, a recording medium 10, an interface circuit 11, and a RAM (Random Access Memory) 12.
  • An interface circuit 11 is connected to the recording medium 10.
  • the interface circuit 11 and the RAM 12 are connected via the bus 6.
  • the recording medium 10 is for recording operation system program data, image data, audio data, game data having various program data capabilities, and the like.
  • the recording medium 10 is, for example, a ROM (Read Only Memory) cassette, an optical disk, a flexible disk, or the like, and stores operating system program data, game data, and the like.
  • the recording medium 10 also includes a card-type memory, and this card-type memory mainly stores various game parameters at the time of interruption when the game is interrupted. Used for.
  • the RAM 12 is used to temporarily store various data read from the recording medium 10 and temporarily record the processing results from the control unit 1.
  • This RAMI 2 stores various data and address data indicating the storage location of the various data, and can be read and written by designating an arbitrary address.
  • the image display unit 3 is provided mainly for outputting image data written in the RAM 12 by the image processor 9 or image data read from the recording medium 10 as an image.
  • the image display unit 3 includes, for example, a television monitor 20, an interface circuit 21, and a D / A converter (Digita KTo-Analog converter) 22.
  • a DZA converter 22 is connected to the television monitor 20, and an interface circuit 21 is connected to the D / A converter 22.
  • the bus 6 is connected to the interface circuit 21.
  • the image data is supplied to the DZA converter 22 via the interface circuit 21, where it is converted into an analog image signal. Then, the analog image signal is output as an image to the television monitor 20.
  • image data includes, for example, polygon data and texture data.
  • Polygon data is the coordinate data of vertices constituting a polygon.
  • the texture data is used to set a texture on the polygon, and consists of texture instruction data and texture color data.
  • the texture instruction data is data for associating polygons and textures
  • the texture color data is data for designating the texture color.
  • polygon address data and texture address data indicating the storage position of each data are associated with the polygon data and the texture data.
  • the signal processor 8 uses the polygon data in the three-dimensional space (three-dimensional polygon data) indicated by the polygon address data based on the movement amount data and the rotation amount data of the screen itself (viewpoint). Coordinate conversion and perspective projection conversion are performed and replaced with polygon data in the two-dimensional space (two-dimensional polygon data).
  • the audio output unit 4 is provided mainly for outputting audio data read from the recording medium 10 as audio.
  • the audio output unit 4 includes, for example, a speaker 13, an amplifier circuit 14, a DZA converter 15, and an interface circuit 16.
  • An amplifying circuit 14 is connected to the spin 13
  • a DZA converter 15 is connected to the amplifying circuit 14, and an interface circuit 16 is connected to the DZA converter 15.
  • the bus 6 is connected to the interface circuit 16.
  • Audio data includes, for example, ADPCM (Adaptive Differential Pulse Code Modulation) data, PCM (Pulse Code Modulation) data, etc.
  • ADPCM Adaptive Differential Pulse Code Modulation
  • PCM Pulse Code Modulation
  • the operation input unit 5 mainly includes an operation information interface circuit 18 and an interface circuit 19.
  • a controller 25 is connected to the operation information interface circuit 18, and an interface circuit 19 is connected to the operation information interface circuit 18.
  • the bus 6 is connected to the interface circuit 19.
  • the controller 25 is an operation device used by the player to input various operation commands, and sends an operation signal corresponding to the operation of the player to the CPU 7.
  • the controller 25 has a built-in acceleration sensor 24.
  • the acceleration sensor 24 include a piezoresistive type, a capacitance type, and a magnetic sensor type.
  • Such an acceleration sensor 24 measures and outputs the magnitude of acceleration according to the movement of the controller 25 when the controller 25 moves.
  • the acceleration sensor 24 used here is a triaxial acceleration sensor, and the magnitude of the acceleration in the triaxial direction is measured and output according to the movement of the controller 25. That is, when the controller 25 moves, the acceleration sensor 24 outputs the magnitude of the acceleration in the three-axis directions from the controller 25 to the operation input unit 5 as acceleration data.
  • the controller in the three-dimensional space 25 The movement of the control unit can be recognized.
  • the controller 25 is provided with, for example, a cross-direction key that also includes an up-direction key 17U, a down-direction key 17D, a left-direction key 17L, and a right-direction key 17R.
  • a cross-direction key that also includes an up-direction key 17U, a down-direction key 17D, a left-direction key 17L, and a right-direction key 17R.
  • the up direction key 17U, the down direction key 17D, the left direction key 17L, and the right direction key 17R for example, a character, an object, and a cursor can be moved up, down, left, and right on the screen of the television monitor 20.
  • the operation signal corresponding to each key is output from the controller 25 to the operation input section 5, and this operation signal is output to this operation signal.
  • the corresponding command is recognized by the control unit 1.
  • each button and each key of the controller 25 is turned on when the neutral position force is pressed by the pressing force of the external force, and returns to the neutral position and turned off when the pressing force is released. Become an on-off switch.
  • the image data, audio data, and program are read from the recording medium 10 based on the operating system stored in the CPU 7 recording medium 10. Read data. Some or all of the read image data, audio data, and program data are stored in the RAM 12. Then, the CPU 7 issues a command to the image data and the sound data stored in the RAM 12 based on the program data stored in the RAM 12.
  • image data based on a command from the CPU 7, first, the position of the character in the three-dimensional space of the signal processor 8 and the light source are calculated. Next, the image processor 9 performs a process of writing image data to be drawn into the RAM 12 based on the calculation result of the signal processor 8. Then, the image data written in the RAM 12 is supplied to the DZA converter 17 via the interface circuit 13. o Here, the image data is converted into an analog video signal by the DZA converter 17. The image data is supplied to the television monitor 20 and displayed as an image.
  • the signal processor 8 In the case of audio data, first, the signal processor 8 generates and processes audio data based on commands from the CPU 7. Here, for example, pitch conversion, noise addition, envelope setting, level setting and reverb are applied to audio data. Processing such as adding is performed. Next, the audio data is output from the signal processor 8 and supplied to the DZA converter 15 via the interface circuit 16. Here, the audio data is converted into an analog audio signal. Then, the audio data is output as audio from the speaker 13 via the amplifier circuit 14.
  • the game executed on the game machine 1 is, for example, a baseball game.
  • This game machine 1 displays an object, a region that changes in conjunction with the movement of the object, and a moving body on the television monitor 20 of the image display unit 3, and is linked to the movement of the controller 25 with the built-in acceleration sensor 24.
  • a video game in which the object is moved and the area is changed based on the acceleration data detected by the acceleration sensor 24 can be executed.
  • FIG. 2 is a functional block diagram for explaining functions that play a major role in the present invention.
  • the acceleration data recognizing means 50 has a function of causing the control unit 1 to recognize acceleration data continuously input to the operation input unit 5.
  • the acceleration data continuously input to the operation input unit 5 is recognized by the control unit 1.
  • the calorie velocity data recognition means 50 causes the control unit 1 to determine whether the value of the acceleration data recognized by the control unit 1 is equal to or greater than a predetermined value, and the acceleration data recognized by the control unit 1 When the control unit 1 determines that the value of is greater than or equal to a predetermined value, the control unit 1 is made to recognize the acceleration data.
  • the time interval data recognizing means 51 has a function of causing the control unit 1 to recognize the time interval of acceleration data continuously input to the operation input unit 5 as time interval data.
  • the time interval of the acceleration data continuously input to the operation input unit 5 is recognized by the control unit 1 as time interval data.
  • the speed data calculation means 52 has a function of causing the control unit 1 to calculate speed magnitude data of the controller 25 based on the acceleration data and the time interval data recognized by the control unit 1.
  • the control section 1 calculates speed magnitude data of the controller 25 based on the acceleration data and the time interval data recognized by the control section 1.
  • the speed data calculation means 52 causes the control unit 1 to perform integral calculation of the acceleration data recognized by the control unit 1 using the time interval data, thereby providing a control.
  • the controller 1 calculates the speed data of the trawler 25.
  • the control unit 1 calculates the position data of the controller 25 by causing the control unit 1 to perform integral calculation of the velocity magnitude data using the time interval data.
  • the object movement speed data calculation means 53 has a function of causing the control unit 1 to calculate the object speed magnitude data based on the speed magnitude data of the controller 25.
  • the control section 1 calculates the object speed magnitude data based on the speed magnitude data of the controller 25.
  • the control section 1 calculates the speed data of the object by multiplying the speed magnitude data of the controller 25 by the correction coefficient for image display.
  • the control unit 1 executes a calculation for converting the position data of the controller 25 into the position data of the television monitor 20 of the image display unit 3.
  • the range data recognition means 54 has a function of causing the control unit 1 to recognize range data of a region that changes in conjunction with the movement of the object.
  • the control unit 1 recognizes the range data of the region that changes in conjunction with the movement of the object.
  • the area range data includes, for example, boundary coordinate data indicating the boundary of the area range, reference point coordinate data indicating the reference point of the area range, and in-area coordinate data force within the area range.
  • the initial range data of the area as the initial condition is defined in advance in the game program, and the initial range data of this area is recognized by the control unit 1.
  • the area display means 55 has a function of displaying the area defined by the area range data on the television monitor 20 of the image display unit 3 using image data V.
  • the area defined by the area range data is displayed on the television monitor 20 of the image display unit 3 using the image data.
  • the area display means 55 uses the area force image data defined by the area range data when the area range data is in the initial state or when the area range data has been corrected. Displayed on the TV monitor 20.
  • the corrected area display means 57 uses the area force image data defined by the corrected area range data to display the television of the image display unit 3. Displayed on John Monitor 20.
  • the range data correction means 56 has a function of causing the control unit 1 to execute a calculation for correcting the range data of the region into range data that changes the range of the region according to the speed of the object. Yes.
  • the control unit 1 executes a calculation for correcting the range data of the region into range data that changes the range of the region in accordance with the speed of the object.
  • the range data correction means 56 determines to the control unit 1 whether or not the speed defined by the object speed magnitude data is greater than the reference speed defined by the object reference speed magnitude data. It has a function to let you.
  • the control unit 1 determines whether or not the speed defined by the object speed magnitude data is larger than the reference speed prescribed by the object reference speed magnitude data. Is done. When the speed specified by the object speed magnitude data is larger than the reference speed specified by the object reference speed magnitude data, the area range data is set according to the object speed magnitude. The control unit 1 executes a calculation for correcting the range data to reduce the range. On the other hand, if the speed specified by the object speed magnitude data is smaller than the reference speed specified by the object reference speed magnitude data, the area range data is set according to the speed of the object speed. The control unit 1 executes a calculation to correct the range data to expand the range.
  • the calculation for correcting the area range data is executed by the control unit 1 according to the ratio of the object speed to the object reference speed.
  • the correction area display means 57 is defined by the corrected area range data. A function for displaying a region to be displayed on the television monitor 20 of the image display unit 3 using image data.
  • the corrected area display means 57 displays the area force image data defined by the corrected area range data on the television monitor 20 of the image display unit 3. Specifically, this area is obtained by using the image data obtained by enlarging or reducing the image data corresponding to the area range data on the basis of the corrected area range data. Displayed on the television monitor 20 of the computer.
  • the object moving state display means 58 indicates the state in which the object moves at a speed defined by the speed data of the object, using the image data corresponding to the object, the television monitor of the image display unit 3. Has a function to display continuously in 20 .
  • the object movement state display means 58 the state in which the object moves at a speed defined by the data of the speed of the object is continuously displayed on the television monitor 20 of the image display unit 3 using the image data corresponding to the object. Is displayed.
  • the moving body position recognizing means 59 has a function of causing the control unit 1 to recognize position data of the moving moving body.
  • the position data of the moving moving body is recognized by the control unit 1.
  • the position data of the moving object is the reference coordinate data indicating the reference point (center point) of the moving object and the coordinate data within the display range within the display range of the moving object.
  • the moving body speed recognition means 60 has a function of causing the control unit 1 to recognize speed magnitude data of the moving moving body.
  • the control unit 1 recognizes the speed magnitude data of the moving moving body. Note that the velocity magnitude data of the moving object as the initial condition is calculated by the control unit 1 before the moving object starts moving or when the moving object moves.
  • the coordinate coincidence judging means 61 has at least one of the coordinates in the area of the moving body defined by the position data of the moving body, in which the coordinates in the area defined by the range data of the corrected area are defined. Provide a function that allows the control unit 1 to determine whether or not they match.
  • the coordinates within the area defined by the corrected area range data coincide with at least one of the coordinates within the area of the moving body defined by the position data of the moving body.
  • the controller 1 determines whether or not the force is applied.
  • the coordinates specified by the in-area coordinate data of the corrected area range data are within the display range of the moving object specified by the in-range coordinate data of the moving object position data.
  • the controller 1 determines whether or not the force matches at least one of the coordinate data.
  • the moving body moving speed correcting means 62 has at least one of the coordinates in the area of the moving body defined by the position data of the moving body and the coordinates in the area defined by the range data of the corrected area. According to the distance between the reference point of the area specified by the range data of the corrected area and the reference point of the moving object specified by the position data of the moving object. And a function for causing the control unit 1 to execute a calculation for correcting the velocity magnitude data of the moving object.
  • the moving body moving speed correcting means 62 When the control unit 1 determines that the coordinates in the range of the area specified by the range data of the area match at least one of the coordinates in the area of the mobile object specified by the position data of the moving object, A function for causing the control unit 1 to execute a calculation for correcting the velocity magnitude data of the moving body according to the magnitude of the velocity is provided.
  • the coordinates within the area defined by the corrected area range data are at least one of the coordinates within the area of the moving body defined by the position data of the moving body. If the control unit 1 determines that the two match, the distance between the reference point of the area defined by the corrected range data of the area and the reference point of the moving object specified by the position data of the moving object and the object The control unit 1 executes a calculation for correcting the velocity magnitude data of the moving object according to the velocity magnitude.
  • the coordinates specified by the in-region coordinate data of the corrected range data of the area are at least the display range of the moving object specified by the in-range coordinate data of the position data of the moving object.
  • the distance between the reference point of the area defined by the range data of the corrected area and the reference point of the moving object specified by the position data of the moving object when it is determined by the control unit 1 that the two coincide with each other The control unit 1 executes a calculation for correcting the velocity magnitude data of the moving object in accordance with the velocity magnitude specified by the velocity magnitude data of the object.
  • the moving body moving state display means 63 displays an image of the state in which the moving body moves at a speed specified by the corrected moving body speed magnitude data using image data corresponding to the moving body. It has a function of continuously displaying on the television monitor 20 of Part 3.
  • the state in which the moving body moves at a speed defined by the corrected moving body speed magnitude data is displayed on the TV of the image display unit 3 using image data corresponding to the moving body. Displayed continuously on John Monitor 20.
  • the image data corresponding to the moving body is displayed on the television monitor 20 with reference to the coordinate position of the reference point defined by the reference coordinate data of the moving body, which changes according to the movement of the moving body. Realized by.
  • the pitcher character 71, the batter character 72 having the bat, and the meat cursor area 80 in the reference state are displayed on the television monitor. Displayed at 20 (Sl).
  • the initial range data for defining the standard state meet force one-sol area 80 is predetermined in the game program, and the initial range data of the meet cursor area 80 is read from the storage unit 2 and recognized by the control unit 1. Is done.
  • the controller 1 starts recognizing the velocity data VB and the position data of the ball released from the pitcher character 71 (S4).
  • the position data of the ball character 74 also includes reference coordinate data indicating the center point (reference point) Bm of the ball and in-display range coordinate data force within the display range of the ball.
  • the state in which the ball character 74 released from the pitcher character 71 moves from the pitcher character 71 to the batter character 72 is transmitted to the television motor 20 based on the reference coordinate data indicating the center point Bm of the ball. Displayed (S5). This state is realized by moving the image data corresponding to the ball character 74 from the pitcher character 71 toward the batter character 72, and the movement of the ball character 74 at this time is controlled by the control unit 1.
  • the controller 1 determines whether or not the absolute value of the acceleration data G input to the operation input unit 5 is greater than or equal to a predetermined value (S8), and the absolute value of the acceleration data G is a predetermined value. If it is determined by the control unit 1 that the value is greater than or equal to the value (Yes in S8), the acceleration data G is recognized by the control unit 1 (S9). Then, the state where the bat moves together with the batter character 72, that is, the state force where the batter character 72 swings the bat is displayed on the television monitor 20 (S10).
  • the control unit 1 determines that the absolute value of the acceleration data G input to the operation input unit 5 is less than a predetermined value (No in S8), the acceleration data G is recognized by the control unit 1. (S 11). That is, the bat does not move with the batter character 72 (the batter character 72 does not bat swing.)
  • the acceleration data G is sequentially recognized by the control unit 1
  • the time interval of the acceleration data G continuously input to the operation input unit 5 is recognized by the control unit 1 as the time interval data dt (S12).
  • the acceleration data G recognized by the control unit 1 is integrated and calculated by the control unit 1 using the time interval data dt, and the speed magnitude data V of the controller 25 is calculated by the control unit 1. (S 13).
  • the speed magnitude data V of the controller 25 is integrated and calculated by the control unit 1 using the time interval data dt, and the position data X of the controller 25 is calculated by the control unit 1 (S14).
  • the controller 1 executes a calculation to multiply the velocity magnitude data V of the controller 25 by the correction coefficient a for image display, and the bat velocity magnitude data VBT (H-V) is Calculated by 1 (S 15). Then, calculation for converting the position data X of the controller 25 into the position data X of the television monitor 20 of the image display unit 3 is executed by the control unit 1 (see FIG. 6: S16). Then, the state where the bat moves at the speed specified by the speed data VBT of the bat at the position specified by the position data X ′, that is, the moving state of the bat (bat swing state) moving with the batter character 72 is as follows. The image data corresponding to the bat, such as polygon data, is input to the television monitor 20 of the image display unit 3. By moving the V, it is continuously displayed on the television monitor 20 (S 17).
  • the game program defines the size of the reference movement speed of the bat on the game screen and the reference drawing time interval, for example 0.02 seconds, and the movement speed of the bat is faster than the reference movement speed based on this reference state That is, when the moving speed of the bat is larger than the reference moving speed, the polygon data is displayed on the television monitor 20 at a time interval smaller than 0.02 second interval.
  • the movement speed of the bat is slower than the reference movement speed, that is, if the magnitude of the movement speed of the bat is smaller than the reference movement speed, the polygon data is greater than the 0.02 second interval and the time interval. Displayed on the television monitor 20.
  • the drawing time interval at this time is calculated by multiplying the reference time interval by the ratio (ratio) of the calculated magnitude of the bat speed to the reference moving speed.
  • the control unit 1 determines whether or not the speed defined by the bat speed magnitude data is larger than the reference speed stipulated by the bat reference speed magnitude data (S 18 ). If the control unit 1 determines that the speed specified by the bat speed magnitude data is greater than the reference speed specified by the bat reference speed magnitude data (Yes in S18), the meet cursor area The control unit 1 executes a calculation for correcting the range data of 80 to range data for reducing the range of the meet cursor area 80 in accordance with the speed of the bat (S19). The corrected range data of the meet cursor area 80 is recognized by the control unit 1.
  • the meet cursor area determines that the speed specified by the bat speed magnitude data is smaller than the reference speed specified by the bat reference speed magnitude data (No in S18).
  • the meet cursor area executes a calculation for correcting the range data of 80 to range data that expands the range of the meet cursor area 80 according to the speed of the bat (S20).
  • the corrected range data of the meet cursor area 80 is recognized by the control unit 1.
  • the range data in the meet cursor area 80 is the meet data.
  • boundary coordinate data indicating the boundary 80a of the cursor region 80 reference point coordinate data indicating the reference point 80b of the meet cursor region 80, and in-region coordinate data 80 of the meet cursor region 80c.
  • the meet cursor area 80 defined by the corrected range data of the meet cursor area 80 is displayed on the television monitor 20 of the image display unit 3 using the image data (S21). In this manner, the meet cursor area 80 can be enlarged or reduced according to the speed of the bat when the controller 25 is moved.
  • the control unit 1 executes a calculation for correcting the ball speed magnitude data VB in accordance with the speed magnitude defined by the bat speed magnitude data (S23).
  • the control unit 1 determines whether the coordinates specified by the in-area coordinate data of the range data of the corrected meat cursor area 80 do not match at least one of the coordinates specified by the in-range coordinate data of the ball position data.
  • the speed of the ball hit back by the knot increases as the bat speed increases, and the bat speed increases. Smaller is smaller. The speed of the ball hit back by the bat at this time is smaller than when the meat cursor area 80 is in the reference state.
  • the time of acceleration data G (gx, gy, gz, t) that is continuously input from the controller 25 to the operation input unit 5 is recognized by the control unit 1 as the acceleration data G consisting of the magnitude of acceleration in three axes.
  • the control unit 1 recognizes the interval as time interval data dt, as shown in FIG. 5, the acceleration data G continuously input from the controller 25 to the operation input unit 5 is controlled using the time interval data dt.
  • the integral calculation is performed by the unit 1, and the velocity magnitude data V (vx, vy, vz, t) of the controller 25 in the three-axis directions is calculated by the control unit 1.
  • the acceleration data Gl (gxl, gyl, gzl, tl) is first recognized by the control unit 1 at time tl, and then the acceleration data G2 (gx2, gy2, gz2, t2) is recognized by the control unit 1 at time t2.
  • J [G2 (gx2, gy2, gz2, t2) -Gl (gxl, gyl, gzl, tl)]
  • the control unit 1 calculates speed magnitude data VI (vxl, vyl, vzl, tl) of the controller 25.
  • acceleration data G3 (gx3, gy3, gz3, t3) is recognized by the control unit 1 at time t3 following time t2, J (G3 (gx3, gy3, gz3, t3) -G2 (gx2, gy2 , gz2, t2)] 'dt is executed by the control unit 1 between time t3 and time t2, and the speed magnitude data V2 (vx2, vy2, vz2, t 2) of the controller 25 is controlled. Calculated by Part 1.
  • acceleration data is sent to control unit 1.
  • the position data X of the controller 25 is calculated by the control unit 1. Is done. For example, by causing the controller 1 to execute the calculation J [V2 (vx2, vy2, vz2, t2) -Vl (vxl, vyl, v zl, tl)] 'dt between time t2 and time tl, The controller 1 calculates position data XI (xl, yl, zl, tl) of the controller 25.
  • control unit 1 When the control unit 1 recognizes the acceleration data G of the controller 25, the control unit 1 executes a series of calculations as described above, so that each time of day is determined based on the acceleration data G of the controller 25. The speed magnitude data and position data of the controller 25 can be calculated.
  • the time ts when the acceleration data G of the controller 25 is first recognized by the control unit is the calculation start time.
  • the coordinates specified by the in-area coordinate data of the range data of the corrected meat cursor area 80 is at least one of the in-display area coordinate data of the ball specified by the in-range coordinate data of the ball position data.
  • the bat velocity magnitude data VBT is calculated by causing the control unit 1 to execute a calculation by multiplying the velocity magnitude data V of the controller 25 by the correction coefficient ⁇ for image display. This process corrects the magnitude data of the speed calculated based on the acceleration data G of the controller 25 actually moved to the moving speed of the bat used in the game. This is a process performed for this purpose.
  • the controller 25 speed magnitude data VI, V2 calculated as described above may be used as the correction coefficient ⁇ (constant) or the controller 25 speed magnitude data VI, V2 may be the correction coefficient, ie, the controller 25 speed.
  • the control unit 1 calculates the bat velocity magnitude data VBT by causing the control unit 1 to execute a calculation by multiplying the correction coefficient ⁇ (V) with the magnitude data V of the variable as a variable.
  • the position data XI, ⁇ 2 of the controller 25 calculated as described above is converted into position data X, l, X, 2 for the television monitor 20, as shown in FIG. Since the position data XI, ⁇ 2 of the controller 25 is a coordinate in the 3D real space (the space where the player swings his arm together with the controller 25), here the position data XI, ⁇ 2 of the controller 25 is the TV in the 3D game space.
  • the calculation to convert the position data X, 1, X, 2 for the John monitor 20 is executed by the control unit 1. This conversion is performed by causing the control unit i to perform mapping conversion from the 3D real space to the 3D game space.
  • the state in which the noto character 73 moves at the speed specified by the bat speed magnitude data at the position specified by the bat position data X, 1, X, 2 in this three-dimensional game space is the television monitor. Displayed at 20.
  • the range data in the meat cursor area 80 is set according to the speed of the bat.
  • the controller 1 executes a calculation to reduce the range of the meet cursor area 80 to range data.
  • the range data of the meat cursor area 80 is used as the bat speed data.
  • the control unit 1 executes a calculation for correcting the range of the meet cursor area 80 to the range data to be enlarged according to the speed.
  • the meet cursor area 80 In order to enlarge or reduce the range of such a meet cursor area 80, the meet cursor area The calculation for correcting the range data of area 80 according to the speed of the bat is executed by the control unit 1 as follows.
  • the bat speed magnitude data VB T recognized by the control unit 1 with respect to the bat reference speed VBTO 'defined by the bat reference speed data VBTO recognized by the control unit 1 is specified.
  • Vat speed magnitude VBT 'correction coefficient ⁇ ( VBT, / VBTO')
  • Force controller 1 calculates.
  • the range data in the meet cursor area 80 is corrected by multiplying the correction data j8 by the range data in the meet cursor area 80.
  • the range data of this meet force area 80 includes meet cursor boundary coordinate data Xm (x ", z", t), meet cursor reference point coordinate data Xk (x ", z", t), and meet cursor area.
  • the internal coordinate data Xh (x ", z", t) is also present.
  • the reference point coordinate data for meat cursor Xk is Xk (0, 0, t)
  • the reference point coordinate data for meat cursor Xk (0, 0, t) is the origin.
  • the controller 1 recognizes the meet cursor boundary coordinate data Xm (x “, z", t) and the meet cursor area coordinate data Xh (x “, z", t) in the relative coordinate system.
  • x2 is corrected by the control unit 1 to the lower limit value xl. This prevents the meet cursor area 80 from being enlarged beyond a predetermined size.
  • x2 is corrected by the control unit 1 to the upper limit value xh.
  • the upper limit value and the lower limit value are set in the same way as the correction when the meet cursor area is expanded so that the meet cursor area 80 is not reduced below a predetermined size. It has become.
  • limit value data Xg (xg, yg) defining the lower limit value and the upper limit value is determined in the game program and is recognized by the control unit 1 when the game program is loaded.
  • the meet cursor boundary coordinate data Xm (x ", z", t) of the range data of the meet cursor area 80 is corrected as described above, it is specified by the meet cursor boundary coordinate data Xm (x ", z", t).
  • the image data in the meet cursor area 80 is enlarged or reduced by the control unit 1 so that the image data in the meet cursor area 80 is located inside the meet cursor boundary. Specifically, by causing the control unit 1 to execute processing for enlarging or reducing the pixel data constituting the image data of the meat cursor area 80 in the X-axis and z-axis directions, the meat cursor area 80 is displayed on the television monitor 20. Is displayed enlarged or reduced in
  • the corrected range data of the meat cursor area 80 and the ball position data are recognized by the control unit 1. Then, as shown in FIG. 8, the coordinates in the meet cursor area defined by the coordinate data Xh in the corrected meet cursor area 80 are the ball display areas defined by the coordinate data in the display range of the ball position data.
  • the control unit 1 determines whether it matches at least one of the internal coordinates. Specifically, the control unit 1 determines whether or not the force that the overlapping portion of the meat cursor area 80 and the ball display area is generated, that is, whether or not the ball is caught by the bat.
  • the coordinates inside the meet cursor area defined by the in-area coordinate data Xh of the corrected meet cursor area 80 are at least one of the coordinates inside the ball display area defined by the in-display area coordinate data of the ball position data. If it is determined by the control unit 1 to match, as shown in FIG. 8, it is defined by the reference point of the meet cursor area 80 defined by the corrected range data Xh of the meet cursor area 80 and the position data of the ball.
  • the control unit 1 calculates the distance lm between the reference points Bm and the reference point Bm. And this reference point distance 1
  • the correction coefficient ⁇ corresponding to m and the speed of the bat VBT is selected by the control unit 1 based on the correspondence table.
  • the velocity data of the ball hit back by the bat is calculated by the control unit 1.
  • the correction coefficient ⁇ determined by the correspondence table increases as the distance lm between the reference points is smaller and the magnitude of the speed of the bat VBT 'is larger.
  • the distance lm between the reference points is larger and the magnitude of the speed of the bat.
  • the smaller VBT ' the smaller the value.
  • the power game device showing an example in which a home video game device as an example of a computer to which the game program can be applied is used is not limited to the above embodiment, and a monitor is separately
  • the present invention can be similarly applied to a game device configured in a body, a game device in which a monitor is integrated, a personal computer functioning as a game device by executing a game program, a workstation, and the like.
  • the present invention also includes a program for executing the game as described above and a computer-readable recording medium on which the program is recorded.
  • a computer-readable flexible disk for example, a computer-readable flexible disk, a semiconductor memory, a CD-ROM, a DVD, an MO, a ROM cassette, and the like can be cited in addition to the cartridge.
  • the bat is determined according to the distance lm between the reference points and the magnitude of the bat velocity VBT ′.
  • the velocity data of the ball hit back by the bat is calculated by the control unit 1.
  • a ball character that moves at a speed defined by the magnitude data of the speed of the ball can be displayed on the television monitor 20.
  • the object is moved based on the acceleration data detected by the acceleration sensor built into the controller, and the object is linked to the movement of the object. You can change the area.

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  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
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  • User Interface Of Digital Computer (AREA)
  • Closed-Circuit Television Systems (AREA)
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US20100292007A1 (en) * 2007-06-26 2010-11-18 Nintendo Of America Inc. Systems and methods for control device including a movement detector
JP4891297B2 (ja) * 2008-07-08 2012-03-07 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置、及びゲーム制御方法
JP4962974B2 (ja) * 2008-10-06 2012-06-27 株式会社コナミデジタルエンタテインメント ゲームプログラム、対戦ゲーム装置、及び対戦ゲーム制御方法
JP4962975B2 (ja) * 2008-10-06 2012-06-27 株式会社コナミデジタルエンタテインメント ゲームプログラム、対戦ゲーム装置、及び対戦ゲーム制御方法
JP4962976B2 (ja) * 2008-10-06 2012-06-27 株式会社コナミデジタルエンタテインメント ゲームプログラム、対戦ゲーム装置、及び対戦ゲーム制御方法
JP4962977B2 (ja) * 2008-10-09 2012-06-27 株式会社コナミデジタルエンタテインメント ゲームプログラム、対戦ゲーム装置、及び対戦ゲーム制御方法
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