WO2006103843A1 - メッセージ文字列出力システム、その制御方法及び情報記憶媒体 - Google Patents
メッセージ文字列出力システム、その制御方法及び情報記憶媒体 Download PDFInfo
- Publication number
- WO2006103843A1 WO2006103843A1 PCT/JP2006/302740 JP2006302740W WO2006103843A1 WO 2006103843 A1 WO2006103843 A1 WO 2006103843A1 JP 2006302740 W JP2006302740 W JP 2006302740W WO 2006103843 A1 WO2006103843 A1 WO 2006103843A1
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- WIPO (PCT)
- Prior art keywords
- character string
- input
- message
- specific character
- user identification
- Prior art date
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- 238000000034 method Methods 0.000 title claims description 12
- 230000002596 correlated effect Effects 0.000 abstract 2
- 230000000875 corresponding effect Effects 0.000 abstract 2
- 238000010586 diagram Methods 0.000 description 12
- 230000007423 decrease Effects 0.000 description 4
- 239000000203 mixture Substances 0.000 description 2
- 230000002776 aggregation Effects 0.000 description 1
- 238000004220 aggregation Methods 0.000 description 1
- 235000013361 beverage Nutrition 0.000 description 1
- 239000002131 composite material Substances 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 230000003252 repetitive effect Effects 0.000 description 1
Classifications
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- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
Definitions
- the present invention relates to a message character string output system, a method for controlling a message character string output system, and an information storage medium.
- a user at a remote location by connecting a server to a communication network such as the Internet and allowing access to the server with a plurality of terminals such as a home game machine and a personal computer.
- a communication network such as the Internet
- terminals such as a home game machine and a personal computer.
- a system that enables communication between each other is known.
- a message character string output system is known in which when a message character string is input by a certain user, the message character string is output at another terminal so that players can chat with each other.
- Patent Document 1 Japanese Patent No. 3424822
- the message string output system as described above is used by many users, it is expected to be a place for powerful advertising activities. In particular, it is expected to be used as a place for advertising by word of mouth. Therefore, in the message string output system as described above, points are given to users who input specific character strings (product names, service names, keywords, catchphrases, etc.), and the user's willingness to input specific characters is increased. It is possible. In other words, it may be possible to encourage product name etc. to be entered in chats and actively promote word-of-mouth advertising. like this In order to realize a simple message string output system, it is necessary to prevent the user from feeling uncomfortable due to the repetitive input of product names by other users.
- the present invention has been made in view of the above problems, and an object of the present invention is to prevent the user from feeling uncomfortable due to repeated input of a certain character string by another user. It is an object of the present invention to provide a message character string output system, a message character string output system control method, and an information storage medium.
- a message character string output system includes a plurality of input means and a message character string input by the input means, at least of the plurality of input means.
- An output control means for outputting to an output means corresponding to another input means, a message character string output system including a specific character string storage means for storing a specific character string, and corresponding to user identification information
- Input status information storage means for storing input status information indicating the input status of the specific character string
- user identification information acquisition means for acquiring user identification information corresponding to the message character string input by the input means
- Determination means for determining whether or not the message character string input by the input means includes a specific character string stored in the specific character string storage means
- the input situation information updating means for updating the input situation information stored in the input situation information storage means in association with the user identification information obtained by the user identification information obtaining means in accordance with the judgment result by the judgment means.
- the output control means associates the output form of the specific character string portion included in the message character string input by the input means with the user identification information acquired by the user identification information acquisition means.
- Output mode determining means for determining based on input status information stored in the input status information storage means.
- control method of the message character string output system includes a plurality of input means, and the message character string input by the input means is at least another of the plurality of input means.
- a message character string output system to be displayed on a display unit corresponding to the input unit of the message, the message input by the input unit.
- the user identification information acquisition step for acquiring the user identification information corresponding to the character string and the specific character string stored in the specific character string storage means storing the specific character string are input by the input means.
- a determination step for determining whether or not the message is included in the message character string, and input status information storage means for storing input status information indicating the input status of the specific character string in association with the user identification information.
- Input status information for updating the input status information stored in association with the user identification information acquired in the user identification information acquisition step according to the determination result in the determination step, and an input by the input means
- the output form of the specific character string portion included in the message character string thus obtained is acquired in the user identification information acquisition step.
- An output mode determining step for determining based on the input status information stored in the input status information storage means in association with the user identification information.
- the program according to the present invention outputs a plurality of input means and a message character string input by the input means to an output means corresponding to at least another input means of the plurality of input means.
- An output control means for causing the computer to function as a message character string output system, a specific character string storage means for storing the specific character string, and the specific character in association with the user identification information
- Input status information storage means for storing input status information indicating the input status of the column, user identification information acquisition means for acquiring user identification information corresponding to the message character string input by the input means, and input by the input means
- a determination method for determining whether or not the specific message string stored in the specific string storage means is included in the message string
- Input status information updating means for updating the input status information stored in the input status information storage means in association with the user identification information acquired by the user identification information acquisition means according to the determination result by the determination means;
- the output control means is configured to obtain the user identification information acquired by the user identification information acquisition means for the output form of the specific character string
- an information storage medium is a computer-readable recording medium storing the above program. It is a removable information storage medium.
- the program distribution apparatus according to the present invention is a program distribution apparatus that includes an information storage medium that records the program, reads the program from the information storage medium, and distributes the program.
- a program distribution method according to the present invention is a program distribution method that includes an information storage medium storing the above-described program, reads out the program from the information storage medium, and distributes the program.
- the present invention relates to a plurality of input means and a message character string output system for outputting a message character string input by the input means to an output means corresponding to at least another input means.
- a specific character string is stored.
- input status information indicating the input status of the specific character string is stored in association with the user identification information.
- the input status information stored in association with the user identification information corresponding to the message character string is updated.
- the output mode of the specific character string portion included in the message character string is determined based on the input status information stored in association with the user identification information corresponding to the message character string. According to the present invention, it is possible to prevent the user from feeling uncomfortable when the specific character string is repeatedly input by another user.
- the input status information may include information indicating the number of times that the determination unit determines that the specific character string is included in the message character string.
- the output mode of the specific character string portion may be a font size of the specific character string portion.
- the output form of the specific character string portion may be a display color of the specific character string portion.
- the output control means includes an image obtained by translucently combining a given image with a message character string image indicating a message character string input by the input means. At least the display means corresponding to the other input means of the plurality of input means is displayed, and the output mode determining means is a translucent composite of a portion corresponding to the specific character string portion of the message character string image. Get the user identification information ratio The determination may be made based on the input status information stored in the input status information storage means in association with the user identification information acquired by the means.
- the point information storage unit that stores the point information in association with the user identification information
- the user identification information acquisition unit acquires the point information according to the determination result by the determination unit.
- Point information stored in the point information storage means in association with the user identification information to be updated based on the input situation information stored in the input status information storage means in association with the user identification information Information updating means.
- FIG. 1 is a diagram showing an overall configuration of a network game system according to the present embodiment.
- FIG. 2 is a diagram showing an example of a game screen.
- FIG. 3 is a diagram showing an example of a game screen.
- FIG. 4 is a functional block diagram of the network game system according to the present embodiment.
- FIG. 5 is a diagram showing an example of a point balance table.
- FIG. 6 shows an example of a specific character string table.
- FIG. 7 is a diagram showing an example of a user specific character string table.
- FIG. 8 is a diagram showing an example of a specific character string input situation table.
- FIG. 9 is a diagram showing an example of a point grant coefficient table.
- FIG. 10 is a diagram showing an example of a point grant history table.
- FIG. 11 shows an example of a font size table.
- FIG. 12 is a diagram showing an example of a message character string table.
- FIG. 13 is a flowchart showing processing executed in the game server.
- FIG. 14 is a flowchart showing processing executed on the game server.
- FIG. 15 is a diagram illustrating an example of characters indicating a delimiter of a message character string.
- FIG. 1 is a diagram showing an overall configuration of the network game system according to the present embodiment.
- the network game system 10 includes a game server 14 and a plurality of game devices 16 (terminals).
- the game server 14 and the game device 16 are both connected to a communication network 12 such as the Internet, and can exchange data with each other.
- the game server 14 is a computer system constituted by, for example, a conventionally known server computer.
- the game device 16 is a computer system constituted by, for example, a conventionally known personal computer, home game machine, portable game machine, portable information terminal, or mobile phone.
- FIG. 2 shows an example of a game screen displayed on each game device 16.
- game characters 20a, 20b, and 20c are displayed on the game screen. More specifically, a game character (for example, game character 20a) corresponding to the game device 16 and a game character (for example, game characters 20b and 20c) corresponding to the other game device 16 are displayed.
- the game character corresponding to the game device 16 is, for example, a game character that is an operation target of a user who uses the game device 16. In other words, the game character is operated by a controller provided in the game device 16.
- balloon images 22a, 22b, and 22c are displayed on the game screen.
- the balloon image 22a is a balloon image corresponding to the game character 20a.
- the balloon image 22b is a balloon image corresponding to the game character 20b
- the balloon image 22c is a balloon image corresponding to the game character 20c.
- the display position of the balloon image is determined based on the display position of the game character corresponding to the balloon image.
- the message character string input by the user is displayed in the balloon of the balloon image. That is, when a message character string is input in one game device 16, the one game device 16 or Z and the other game device 16 are included in the balloon image balloon corresponding to the one game device 16. The message string is displayed.
- each user can chat with each other to communicate.
- each user can make a contract with one or a plurality of advertisers.
- contract Points are given to users who use a specific character string (for example, product name, service name, keyword or tagline) specified by the advertiser who has contracted in the chat.
- the points include those called by other names such as “coin” and “medal”.
- the point serves as a currency in the game or can be exchanged for an item in the game. It can be exchanged for goods and services in the real world.
- the user's willingness to input a specific character string such as a product name is enhanced, and the product name is input in the chat.
- advertising through word-of-mouth is actively promoted!
- FIG. 4 mainly shows the functional blocks related to the present invention among the functional blocks realized in the network game system 10. These functions are realized by the game server 14 and the game device 16 executing programs supplied via an information storage medium such as a CD-ROM DVD-ROM and the communication network 12.
- the network game system 10 includes an input unit 30, an output unit 32, a user identification information acquisition unit 34, a determination unit 36, a point information update unit 40, and output control.
- the unit 42 includes a specific character string storage unit 44, an input status information storage unit 46, a point information storage unit 48, and a point assignment history information storage unit 50.
- an input unit 30 and an output unit 32 are provided in each game device 16, and the power described as other functional blocks are provided in the game server 14. Any of them may be provided.
- the user identification information acquisition unit 34, the determination unit 36, and the specific character string storage unit 44 may be provided in the game device 16.
- the determination unit 36 may transmit the determination result to the game server 14 via the communication network 12.
- the determination unit 36 may transmit the determination result each time a determination is made (that is, every time a message character string is input). Alternatively, the determination unit 36 may keep a history of determination results and transmit the history at a predetermined timing (for example, when the chat ends).
- the point information storage unit 48 is realized by a known hard disk storage device and database management system.
- the point information storage unit 48 stores point information in association with user identification information.
- User identification information is information that directly or indirectly identifies a user. For example, information for identifying the game apparatus 16 may be used.
- the point information is, for example, numerical information indicating the balance of points.
- a point balance table as shown in FIG. 5 is stored in the point information storage unit 48.
- the point balance table shown in FIG. 5 includes a user ID field and a point balance field.
- the user ID field stores the user ID.
- the user ID is information that uniquely identifies the user.
- the point balance field stores information indicating the amount of points that the user has.
- the specific character string storage unit 44 is realized by a known hard disk storage device and database management system.
- the specific character string storage unit 44 stores one or more specific character strings in association with the user identification information.
- the specific character string storage unit 44 stores point increase / decrease amount information in association with each specific character string.
- a specific character string table as shown in FIG. 6 is stored in the specific character string storage unit 44.
- the specific character string table shown in FIG. 6 includes a specific character string ID field, a specific character string field, and a basic point number field.
- the specific character string ID field stores the specific character string ID.
- the specific character string ID is information that uniquely identifies the specific character string.
- a specific character string is stored in the specific character string field.
- Specific string Is a specific string composed of one or more characters.
- the specific character string is, for example, a character string related to a product or service. More specifically, product names, service names, keywords, catchphrases, etc.
- the basic point number field stores numerical information (point increase / decrease amount information) based on which the number of points given to the user who has input the specific character string is determined.
- the numerical value (basic point number) stored in the basic point number field may be determined based on, for example, the length (number of characters) of a specific character string. For example, since it takes time to input a long specific character string, the number of basic points may be increased so that more points are given to the user. Further, the number of basic points may be determined based on, for example, the character type included in the specific character string.
- the specific character string storage unit 44 stores a table in which a user is associated with a specific character string.
- a user specific character string table as shown in FIG. 7 is stored.
- the user specific character string table shown in FIG. 7 includes a user ID field and a specific character string ID field.
- a user ID is stored in the user ID field.
- the specific character string ID field stores a specific character string ID of one or more specific character strings associated with the user. More specifically, the specific character string ID of the specific character string in which the advertiser power contracted by the user is also specified is stored.
- the input unit 30 is for inputting a message character string.
- the input unit 30 is realized by a keyboard, for example. Alternatively, it may be realized by a microphone and software that converts sound input by the microphone into a character string (text). Alternatively, you may be able to enter a message string by specifying the power characters in the group of characters displayed on the display in turn using display position specification means such as a mouse or game controller. .
- the message character string input by the input unit 30 is obtained via the communication network 12. Sent to the network server 14. In this embodiment, the message character string is transmitted together with the user ID of the user who entered the message character string.
- the user identification information acquisition unit 34 acquires user identification information corresponding to the message character string input from the input unit 30. In other words, the user identification information of the user who entered the message character string is acquired. In the present embodiment, the user ID received together with the message character string is acquired by the user identification information acquisition unit 34.
- the determination unit 36 determines whether or not the message character string input by the input unit 30 includes the specific character string stored in the specific character string storage unit 44. In the present embodiment, the specific character stored in the specific character string storage unit 44 in association with the user identification information acquired by the user identification information acquisition unit 34 to the message character string input by the input unit 30 The determination unit 36 determines whether or not the force includes the column. In the present embodiment, the determination by the determination unit 36 is performed based on the specific character string table and the user specific character string table. Details will be described later (see FIGS. 13 and 14).
- the determination unit 36 includes an input status information update unit 38.
- the input status information update unit 38 updates the input status information stored in the input status information storage unit 46 according to the determination result by the determination unit 36. Details will be described later (see FIGS. 13 and 14).
- the input status information storage unit 46 is realized by a known hard disk storage device and database management system.
- the input status information storage unit 46 stores the input status information indicating the input status of the specific character string stored in the specific character string storage unit 44 in association with the user identification information.
- the input status information includes, for example, information indicating the number of times that the determination unit 36 determines that the specific character string is included in the message character string.
- a specific character string input situation table as shown in FIG. 8 is stored in the input situation information storage unit 46.
- the specific character string input status table shown in FIG. 8 includes a user ID field, a specific character string ID field, an input count field, and a previous input date / time field.
- a user ID is stored in the user ID field.
- Specific sentence A specific string ID is stored in the string ID field.
- the number of input times field stores the number of times a specific character string has been input by the user.
- the previous input date / time field stores the previous date / time when the user entered a specific character string.
- the point information update unit 40 updates the point information stored in the point information storage unit 48 in association with the user identification information acquired by the user identification information acquisition unit 34 according to the determination result by the determination unit 36. For example, when it is determined that the message character string input by the input unit 30 includes the specific character string stored in the specific character string storage unit 44, the point information update unit 40 includes the specific character string. Based on the point increase / decrease information stored in association, the above update may be performed.
- the point information update unit 40 updates the above based on the input status information stored in the input status information storage unit 46 in association with the user identification information acquired by the user identification information acquisition unit 34. May be performed.
- the point information update unit 40 stores a point grant coefficient table as shown in FIG. 9, for example.
- the point assignment coefficient table shown in FIG. 9 includes an input count field and a point assignment coefficient field. In the input count field, information indicating the range of the input count of the specific character string is stored.
- the point grant coefficient field stores numerical information indicating the point grant coefficient.
- the point grant coefficient is numerical information that is the basis for determining the number of points given to the user. The point grant coefficient is provided so that, for example, when the number of inputs increases, the point grant to the user is limited.
- the point information update unit 40 gives points to the user who has input the message character string. That is, the value of the point balance field of the point information table corresponding to the user ID acquired by the user identification information acquisition unit 34 is increased. The amount of increase is determined based on the basic point number field of the specific character string table and the point grant coefficient field of the point grant coefficient table. Details will be described later (see Figures 13 and 14).
- the point grant history information storage unit 50 is realized by a known hard disk storage device and database management system.
- the point grant history information storage unit 50 stores point grant history information.
- a point grant history table as shown in FIG. 10 is stored in the point grant history information storage unit 50.
- the point grant history table shown in FIG. 10 includes a date / time field, a user ID field, a specific character string ID field, and a grant point number field.
- the date / time field stores information indicating the date / time when the user was given a point.
- the user ID field stores the user ID of the user who has been given points.
- the specific character string ID field stores the specific character string ID of the specific character string input by the user.
- information indicating the number of points given to the user is stored.
- the result of counting the point grant history table may be output! For example, the total number of points granted for each specific character string may be calculated and provided to the advertiser. Advertising billing may be performed based on the result of the aggregation. Further, for example, the total number of granted points may be calculated for each combination of a user and a specific character string, and provided to the user or advertiser. In this way, the advertiser may be able to grant benefits to users who have earned more points.
- the output control unit 42 causes the output unit 32 of at least one game device 16 to output the message character string input by the input unit 30. For example, a message character string input in a certain game device 16 is displayed on the output unit 32 of at least one other game device 16.
- the output control unit 42 includes an output mode determination unit 43.
- the output mode determination unit 43 sets the output mode (for example, font size, display size, color, transparency, output volume, etc., or a combination thereof) of the specific character string part of the message character string to the user identification information acquisition unit 34. This is determined based on the input status information stored in the input status information storage unit 46 in association with the user identification information acquired in this way. For example, the output mode determination unit 43 determines the transparency of the specific character string portion of the message character string based on the input status information. More specifically, a message string indicating a message character string input on a certain game device 16 is displayed.
- the image power obtained by translucently combining a given character string image with a given image When displayed on the output unit 32 of at least one other game device 16, the output mode determination unit 43
- the ratio of the semi-transparent composition of the portion corresponding to the specific character string portion is determined based on the input status information.
- the output mode determination unit 43 may determine a combination of the font size and transparency of the specific character string portion of the message character string based on the input status information. In this way, based on the input status information, the font size of the specific character string part of the message character string may be reduced and the transparency may be increased.
- the output mode determination unit 43 determines the font size of the specific character string portion of the message character string.
- the output mode determination unit 43 holds, for example, a font size table as shown in FIG.
- the font size table shown in FIG. 11 includes an input count field and a font size field. In the input count field, information indicating the range of the input count of the specific character string is stored.
- the font size field stores information indicating the font size of the specific character string portion of the message character string.
- S2 indicates a font size smaller than S1
- S3 indicates a font size smaller than S2.
- the font size of the specific character string portion becomes smaller as the number of input times of the specific character string increases.
- the output control unit 42 stores a message character string table as shown in FIG. 12, for example.
- the message string table shown in FIG. 12 includes a user ID field, a message string field, and a font size field.
- the user ID is stored in the user ID field.
- the message string field stores the message string entered by the user.
- Font size information is stored in the font size field.
- the font size information is information obtained by combining information for specifying a specific character string portion in a message character string and information indicating the font size of the specific character string portion. Specifically, the information is a combination of the start position of the specific character string portion in the message character string, the number of characters of the specific character string, and the font size. In the example of Fig.
- the font size information (i, j, k) This indicates that the font size is from the i-th character to i + j—the first character of the character string! For example, if the message string is “Beverage A is delicious,” the font size information (1, 3, S2) is the font for each character that makes up the specific string part “Beverage A” of the message string. Indicates that it should be displayed in size S2.
- the font size information for each is stored in the font size field. That is, a plurality of font size information is stored.
- the output control unit 42 distributes game data representing the contents of the message character string table to each game device 16.
- the output unit 32 is realized by a display unit such as a display or a voice output unit such as a speaker, and outputs a message character string input by the input unit 30.
- the output unit 32 outputs the specific character string portion included in the message character string input by the input unit 30 in the output mode determined by the output mode determining unit 43.
- the output unit 32 according to the present embodiment displays a game screen as shown in FIGS. 2 and 3, for example, based on the game data to which the game server 14 is transmitted.
- the output unit 32 according to the present embodiment displays the specific character string portion included in the message character string input by the input unit 30 with the font size determined by the output mode determination unit 43.
- the user identification information acquisition unit 34 acquires the user ID of the user who has input the message character string (S101). Further, the output control unit 42 stores the input message character string in the message character string field of the message character string table corresponding to the acquired user ID (S102). In this case, the output control unit 42 clears the font size field corresponding to the acquired user ID.
- the determination unit 36 determines whether or not a specific character string is associated with the acquired user ID (S103). If the determination unit 36 determines that the specific character string is associated, the variable n is initialized to 1 (S104). [0051] After that, the determination unit 36 acquires the nth specific character string of the specific character strings associated with the acquired user ID as the attention specific character string (S105). Then, the determination unit 36 acquires the number j of characters constituting the target specific character string (S106). In addition, the determination unit 36 initializes the variable i to 1 (S107).
- the determination unit 36 determines whether or not the partial character string from the i-th character to the i + j-1st character in the message character string matches the target specific character string ( S 108).
- the input status information update unit 38 When it is determined that the partial character string matches the target specific character string, the input status information update unit 38 also has a predetermined period for the previous input date and time of the target specific character string by the user who has input the message character string. It is determined whether or not the force has passed (S109). Specifically, the input status information update unit 38 reads the specific character string input status table, and is associated with the combination of the user ID acquired in S101 and the specific character string ID of the target specific character string. The previous input date / time is acquired based on the contents of the input date / time field. Then, it is determined whether or not a predetermined period has passed from the previous input date and time.
- the input status information update unit 38 In the specific character string input status table, the user ID acquired in S101, and the target specific character string The value of the input count field associated with the combination of the specific character string ID is updated to 0 (S110).
- Last input date / time force When it is determined that the predetermined period has not elapsed, and when the processing of S110 is executed, the input status information update unit 38 stores the specific character string input status table. The value of the input count field associated with the combination of the user ID acquired in S101 and the specific character string ID of the specific character string of interest is incremented (S111). In addition, the input status information update unit 38, in the specific character string input status table, the last input date / time field associated with the combination of the user ID acquired in S101 and the specific character string ID of the target specific character string. The current date and time are stored in (S112).
- the output mode determination unit 43 determines the font size of the particular character string of interest in the message character string (S 113). Specifically, the output mode determination unit 43 reads the specific character string input status table, and inputs the number of inputs associated with the combination of the user ID acquired in S101 and the specific character string ID of the target specific character string. Field value (input Number of times). Further, the output mode determination unit 43 reads the font size table and acquires the font size k corresponding to the acquired number of inputs.
- the output mode determination unit 43 additionally registers the font size information (i, j, k) in the font size field corresponding to the user ID acquired in S 101 in the message character string table (SI 14).
- the point information updating unit 40 obtains the basic point number P corresponding to the target specific character string (S 115). Specifically, the point information update unit 40 reads the specific character string table, and acquires the value of the basic point number field associated with the specific character string ID of the target specific character string. In addition, the point information update unit 40 acquires the point grant coefficient ⁇ (S 116) 0 Specifically, the point information update unit 40 reads the specific character string input situation table, and the user acquired in S 101 The value of the input count field (number of inputs) associated with the combination of the ID and the specific character string ID of the specific character string of interest is acquired. Then, the point information update unit 40 reads the point grant coefficient table and acquires the point grant coefficient OC corresponding to the number of inputs.
- the point information updating unit 40 uses the point balance field of the point information table corresponding to the user ID acquired in S101 to calculate the point number obtained by multiplying the basic point number P by the point grant coefficient ex. (S117). Further, the point information update unit 40 adds a record to the point grant history table (S118). In this case, information indicating the date and time at that time is stored in the date and time field of the newly added record.
- the user ID field stores the user ID acquired in S101.
- the specific character string ID field stores the specific character string ID of the target specific character string.
- the number of points P X ⁇ is stored in the granted point number field.
- the determination unit 36 updates the variable i to i + j ⁇ 1 (S 119). Then, the determination unit 36 determines whether or not the i-th character of the message character string is the last character (S120). If the i-th character of the message string is not the last character, the determination unit 36 increments the variable i (S121). Then, the processing from S108 to S120 is executed again.
- the determination unit 36 increments the variable n (S122), and determines whether the variable n is N or less. Yes (S 123) .
- N is the number of specific character strings associated with the user ID acquired in S101. If it is determined that the variable n is equal to or less than N, the processing from S105 to S123 is executed again.
- the output control unit 42 adds the content of the message character string table. Based on this, game data is generated and distributed to each game device 16 (S 124).
- the processing described above is realized by the game server 14 executing a program supplied via an information storage medium such as a CD-ROM or the communication network 12.
- the font size of the specific character string changes based on the number of times the user has input the specific character string in the past. ing. Specifically, the font size of a specific character string becomes smaller as the number of inputs increases. For this reason, even if a specific character string is repeatedly input by a certain user, other users are prevented from feeling uncomfortable!
- the number of times of inputting the specific character string is reset at a timing when a predetermined period has elapsed from the previous input date (see S110 in FIG. 13).
- the specific character string display restriction and the point grant restriction based on the number of input times of the specific character string are canceled when a predetermined period elapses from the previous input date and time.
- this input count reset may be performed in any manner. For example, it may be performed when a predetermined character (for example, a character indicating a delimiter of a message character string such as a character shown in FIG. 15 or a line feed character) is detected in the message character string.
- the input count reset may be performed based on the position of the specific character string. More specifically, the input count reset may be performed based on a distance (number of characters) between specific character strings. For example, when the distance between specific character strings is equal to or greater than a predetermined distance in the message character string, the display restriction and the point assignment restriction may be canceled in the subsequent specific character string. In other words, display restrictions and point grant restrictions for the specific character string afterwards will not be performed! /.
- the output mode determination unit 43 may be provided in the game device 16. In this case, various information necessary for the output mode determination unit 43 to determine the output mode should be transmitted to the game device 16 as part of the game data.
- the game server 14 may not be provided.
- the functional blocks described as being included in the game server 14 may be included in each game device 16.
- the present invention is not limited to the network game system.
- the present invention is also applicable to other message output systems.
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Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/887,508 US8028028B2 (en) | 2005-03-28 | 2006-02-16 | Message character string output system, control method thereof, and information storage medium |
EP06713881A EP1865457A4 (en) | 2005-03-28 | 2006-02-16 | MESSAGE CHARACTER OUTPUT SYSTEM, CONTROL PROCEDURE AND INFORMATION STORAGE MEDIUM |
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JP2005-092536 | 2005-03-28 | ||
JP2005092536A JP3892877B2 (ja) | 2005-03-28 | 2005-03-28 | メッセージ文字列出力システム、メッセージ文字列出力システムの制御方法及びプログラム |
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WO2006103843A1 true WO2006103843A1 (ja) | 2006-10-05 |
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PCT/JP2006/302740 WO2006103843A1 (ja) | 2005-03-28 | 2006-02-16 | メッセージ文字列出力システム、その制御方法及び情報記憶媒体 |
Country Status (7)
Country | Link |
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US (1) | US8028028B2 (ja) |
EP (1) | EP1865457A4 (ja) |
JP (1) | JP3892877B2 (ja) |
KR (1) | KR100912027B1 (ja) |
CN (1) | CN101151634A (ja) |
TW (1) | TWI312696B (ja) |
WO (1) | WO2006103843A1 (ja) |
Cited By (1)
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EP2075041A1 (en) * | 2006-10-18 | 2009-07-01 | Konami Digital Entertainment Co., Ltd. | Game device, message display method, information recording medium and program |
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JP5345589B2 (ja) * | 2010-06-30 | 2013-11-20 | 株式会社スマイルラボ | ビデオゲーム制御サーバ、およびビデオゲーム制御プログラム |
JP5922897B2 (ja) * | 2011-09-14 | 2016-05-24 | 株式会社バンダイナムコエンターテインメント | プログラム、電子機器及びサーバ |
JP6069637B2 (ja) * | 2013-02-04 | 2017-02-01 | 株式会社コナミデジタルエンタテインメント | ゲーム機、それに用いられる制御方法及びコンピュータプログラム |
US11669584B2 (en) | 2013-02-10 | 2023-06-06 | Wix.Com Ltd. | System and method for third party application activity data collection |
KR102251844B1 (ko) * | 2013-12-04 | 2021-05-13 | 윅스.컴 리미티드 | 제 3 자 애플리케이션 활동 데이터 수집을 위한 시스템 및 방법 |
JP6088480B2 (ja) * | 2014-12-08 | 2017-03-01 | Kddi株式会社 | プログラム、情報処理装置及び情報処理方法 |
JP6166317B2 (ja) * | 2015-08-26 | 2017-07-19 | 株式会社タイトー | 広告システム、ゲーム機 |
JP6156554B2 (ja) * | 2016-06-24 | 2017-07-05 | サミー株式会社 | パチンコ遊技機 |
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Also Published As
Publication number | Publication date |
---|---|
CN101151634A (zh) | 2008-03-26 |
US8028028B2 (en) | 2011-09-27 |
TWI312696B (en) | 2009-08-01 |
KR20070106553A (ko) | 2007-11-01 |
EP1865457A1 (en) | 2007-12-12 |
KR100912027B1 (ko) | 2009-08-13 |
JP2006277094A (ja) | 2006-10-12 |
TW200709833A (en) | 2007-03-16 |
JP3892877B2 (ja) | 2007-03-14 |
US20090271482A1 (en) | 2009-10-29 |
EP1865457A4 (en) | 2008-10-15 |
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