WO2006057185A1 - 情報処理装置、データ処理方法、プログラム及び記録媒体 - Google Patents
情報処理装置、データ処理方法、プログラム及び記録媒体 Download PDFInfo
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- WO2006057185A1 WO2006057185A1 PCT/JP2005/021015 JP2005021015W WO2006057185A1 WO 2006057185 A1 WO2006057185 A1 WO 2006057185A1 JP 2005021015 W JP2005021015 W JP 2005021015W WO 2006057185 A1 WO2006057185 A1 WO 2006057185A1
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- Prior art keywords
- information
- game
- packet
- predicted position
- reception
- Prior art date
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Classifications
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
Definitions
- the present invention relates to an information processing apparatus communicably connected to a network and capable of performing online competition with opponents, a data processing method in the information processing apparatus, and each procedure of the data processing method And a computer-readable recording medium having the program recorded thereon.
- the other party character is substituted with position information obtained using the previous previous packet that was successfully received.
- the process of displaying is also known.
- the other character "Instant" (Instant) not shown will disappear, but when returning to the normal reception state, the other party's character will appear as if it jumped to the front position at normal reception when the other party's state has stopped for a moment Be done. Also in this case, the user feels uncomfortable and reduces the game environment.
- Patent Document 1 to improve the powerful situation, when a delay in data reception or packet loss occurs, the game is executed using the position information of the past several video frames of the opposite character.
- a method has been proposed for estimating current position information in virtual) space by calculation and using this estimated information to perform alternative display! .
- Patent Document 1 US Pat. No. 6,042,477
- the present invention has been made in view of the forceful circumstances, and each terminal can always easily and accurately position information of the other character with high accuracy even if data transmission delay, packet loss and the like occur. It is an object of the present invention to provide an information processing apparatus or the like which can be acquired and displayed in a state in which calculation is unnecessary, thereby reducing the amount of calculation for displaying the other party's character in each terminal.
- an information processing apparatus is an apparatus communicably connected to a network and capable of performing online competition-type electronic games with opponents,
- a storage unit storing information resources including a procedure for play, an operation unit operated by the operator, and an operation pair according to the operation performed by the operator on the operation unit
- Arithmetic means for calculating the future predicted position on the virtual space outside the elephant object, transmission for packetizing information for competitive electronic game including the future predicted position and transmitting it to the other party over the network Means, and a computing device having a receiving means for receiving packets sent from the opponent's direction via the network, and a packet received or received before the current reception when it causes a delay or delay.
- image generation means for generating a game image including a battle target object using a future predicted position included in the packet.
- the calculation means has determination means for determining whether or not the predicted position in the future has changed in the predicted position in the past, and the transmission means changes the predicted position in the future by the determination means. It is preferable that the information of the future predicted position is to be transmitted when it is determined.
- At least one display timing after the current display timing for example, the next display timing of the current display timing, the next display timing, and the information power for the competitive electronic game. It is preferable to include the future predicted position at the next display timing etc.
- the image generation means causes a drop in reception or a delay of packet reception, a future predicted position included in the packet received at a display timing two or more earlier than the current reception. It is preferable that the game image including the battle target object be generated using.
- a data processing method is effectively implemented using an information processing apparatus according to the present invention, which is communicably connected to a network and can perform online competition with an opponent.
- Storing information resources including a procedure for competitive electronic game, calculating a predicted future position of the operation target object in the virtual space according to the operation performed by the operator, and A step of packetizing information for competitive electronic game including the predicted position of the packet and transmitting it to the opponent via the network, and a step of receiving the packet sent from the opponent's direction via the network When a packet reception is lost or delayed, it is possible to use the future predicted position contained in the packet received before the current reception. Games that contain And generating the color image.
- information including a future predicted position at at least one display timing after the current display timing as information for competitive electronic games.
- a program according to the present invention is for making a computer execute the procedure of each step of the data processing method of the present invention.
- a recording medium according to the present invention is a computer readable recording medium recording a program for causing a computer to execute the procedure of each step of the data processing method of the present invention.
- the present invention can also be expressed as follows.
- a storage unit storing information resources including an electronic game procedure, an operation unit operated by the operator, and an operation target object according to the operation performed by the operator on the operation unit
- an arithmetic unit for executing information processing for a competitive electronic game including processing of changing the position of the virtual space on the virtual space based on the procedure, and the battle of the competitive electronic game based on the calculation result of the arithmetic unit.
- An information processing apparatus comprising: an image generation means for generating a game image including the outside of the target object, communicably connected to the network, and capable of executing the opponent and the competitive electronic game online.
- the computing device comprises computing means for computing the current position and the predicted future position of the operation target object in the virtual space, the current position of the operation target object and the predicted position of the future.
- the image generation means may use the predicted future position to be included in the packet that has been received before the current reception when the image generation means causes a loss or delay in the reception of the packet. It is characterized by generating a game image including a target object.
- the calculation means includes a determination means for determining whether or not the predicted position at the current point has changed with the predicted position in the past, and the transmission means determines that the predicted position has been changed by the determination means. It is also preferable to transmit information on the predicted position. Furthermore, it is preferable that the predicted position information is the predicted position of the target at the next display timing of the current display timing.
- the information on the predicted position is two predicted positions of the target at the next display timing of the current display timing and the next display timing.
- the predicted position information is three or more predicted positions of a target at three or more display timings next to the current display timing.
- the image generation means causes a drop in reception or a delay of packet reception, the future prediction included in the packet received at the display timing two or more earlier than the current reception. It is preferable that the position is used to generate a game image including a battle target object.
- the present invention provides information processing for competitive electronic game including a process of changing the position of the operation target observer in the virtual space according to the operation performed by the operator on the operation means.
- the game is executed by the computing device based on a predetermined procedure, and the game object of the operator is displayed on the display means, and is communicably connected to the network, and the opponent and the game type electronic electronic device are connected.
- the arithmetic unit is configured to calculate a current position in the virtual space outside the object to be operated according to the operation of the operator and a future prediction.
- Calculating a measurement position, and packetizing information for electronic play including the current position of the operation target object and the predicted position in the future via the network The step of transmitting to the opponent, the step of receiving a packet whose opponent's direction has been transmitted via the network, and the reception or lack of delay in receiving the packet were received before the current reception. Displaying the battle target object on the game screen using the future predicted position contained in the packet.
- the information on the predicted position is the predicted position of the operation target object at the next display timing of the current display timing.
- the information on the predicted position may be two predicted positions of the operation target object at the next display timing of the current display timing and the next display timing. I'm sorry.
- the own terminal (electronic game apparatus) predicts not only the current position on the display target virtual space on the terminal side but also the future position such as the next display timing, for example.
- the predicted position is also transmitted online to the other party's terminal (electronic game device). For this reason, if there is a delay or loss in the packet to which the other party's power should also be transmitted, the other party's terminal obtains information on the predicted future position, that is, the location of the current object from the packet that was normally received in the past. It is possible to read and display the object at that position.
- the present embodiment provides an online competition game system that executes a single competition type game while performing data communication between two or more terminals (game terminals) mutually interactively via the Internet.
- a game apparatus as an information processing apparatus (electronic game apparatus) according to the present invention is used as each terminal of the competitive game system.
- each game device includes a storage unit storing information resource including a predetermined procedure (program), an operation unit operated by the operator, and the operation unit.
- An arithmetic unit that executes information processing for a battle-type game according to an operation performed by the operator based on the above procedure, and a game target is displayed based on the arithmetic result of the arithmetic unit.
- FIG. 1 is a configuration diagram showing an outline of an online competition game system which is an embodiment of an information processing apparatus according to the present invention.
- the online competition game system 10 includes a game server 12 and a plurality of game devices 13A to 13C as game terminals (clients) respectively connected to the Internet 11 as a communication network.
- the game server 12 is constituted by, for example, a known server computer system, and integrates and manages a battle game executed in the game devices 13A to 13C.
- the game devices 13A to 13C are constituted of, for example, a known personal computer (PC), a home game machine, a portable game machine, a mobile phone, a portable information terminal, an arcade game machine, etc.
- a match group a match game via the Internet 11 is executed under the control of the game server 12.
- the Internet 11 is capable of bi-directionally communicating packetized data under, for example, the TCP / IP protocol or the UDP protocol.
- Each of the game devices 13A to 13C (hereinafter collectively referred to as “13” as necessary) is configured as shown in FIG. That is, the game apparatus 13 has a CPU, and executes information processing for image processing and the like accompanying electronic play.
- image processing a three-dimensional space coordinate system and a three-dimensional viewpoint coordinate system which follows the movement of the viewpoint are set, and a display object (display character or the like) belonging to the space coordinate system is viewed from the viewpoint.
- image display control is performed to display the display object arranged in the virtual three-dimensional space on the display screen.
- the game apparatus 13 (information processing apparatus) includes a control unit 1 mainly composed of a CPU 101 and the like, and a game player for inputting an operation signal to the control unit 1.
- An external storage device for storing an input device such as a controller pad 2, an operating system (hereinafter referred to as “OS”) and an application program (game program), and supplying these programs to the control unit 1 as needed.
- the apparatus comprises a CD-ROM drive 3 as a device, a display 4a for providing an image and sound to a player, and an output device 4 having a speaker 4b and the like.
- the communication device 5 is provided as an interface for
- the external storage medium is not limited to the illustrated CD-ROM and the like, and may be a recording medium capable of writing and holding data supplied to the control unit 1.
- a boot program loader (not shown) may be called a boot program (“a boot program”) stored in the ROM 102. ) Is loaded into the CPU 101, and the CPU 101 executes a boot program.
- the CPU 101 loads all or necessary portions of the OS stored in the external recording medium such as a CD-ROM into the main memory 103 in accordance with the boot program, and executes the powerful OS.
- the CPU 101 loads all or necessary portions of an application program (hereinafter simply referred to as a “program”) stored in a CD-ROM or the like into the main memory 103.
- program an application program stored in a CD-ROM or the like
- drawing data and image data stored in the CD-ROM or the like are loaded into the graphic memory 104 and the sound data are loaded into the sun memory 105 as necessary.
- the CPU 101 executes an application program stored in the main memory 103 under the control of the OS. Data accompanying the execution of the application program is written to and referenced as needed in the main memory 103 or the backup memory 106.
- the knock-up memory 106 stores data in order to maintain the previous state even if the power is shut off due to a game interruption or the like.
- the OS and application programs are configured to be provided with an external recording medium such as a CD-ROM.
- the ROM or another computer may be supplied via a network. You may configure it
- a video display processor (VDP) 107 reads out drawing data necessary for image display stored in the graphic memory 104, and various information based on instructions and data from the CPU 101 by execution of an application program. Performs processing (image processing) to generate image data.
- the various image processing includes, for example, texture mapping, light source processing, display priority processing, and the like.
- the VDP 107 Outputs the pressing image data to the video encoder 108.
- the generated image data may be written to, for example, a frame buffer memory or the like, and read from the frame buffer memory at a predetermined timing.
- a sound processor (Sound Processor) 109 reads sound data stored in the sound memory 105, and performs various information processing (sound processing) based on instructions and data from the CPU 101 by execution of an application program. .
- the various types of audio processing include, for example, effect processing and mixing processing.
- the sound data thus subjected to various sound processing is converted to analog data by the DZ A converter 110 and then output to the speaker.
- a bus arbitrator 111 performs control between units connected via a data transmission path (bus or the like).
- the bus averter 111 has a function of determining priorities among units and allocating a bus occupancy time of the units to be occupied in order to determine which unit occupies a bus.
- the game apparatus 13 configured as described above realizes various functions including the function according to the present invention by the CPU 101 executing a program read from an external recording medium such as a CD-ROM. It is possible to
- the configuration of the control unit 1 centering on the CPU 101 (with the exception of the ROM 102, the graphic memory 104, the sound memory 105, and the CD-ROM drive 3) is one of the constituent elements of the present invention.
- the controller pad 2 corresponds to the operating means which is one of the components of the present invention.
- the display device 4a corresponds to the display means which is one of the components of the present invention.
- the ROM 102, the graphic memory 104, and the scan memory 105 correspond to storage means which is one of the components of the present invention.
- the game apparatus 13A which is the own terminal, receives, as a packet, position information of the other party's character (display target) in the game space, which has also transmitted the game apparatus 13B, which is the other party's terminal, via the Internet 11.
- Position reception process is this received packet Data of location information is acquired (data acquisition process).
- the operation information from the control pad 2 of the game device 13A is read (input device processing), and the character of the self (operation target) is developed along the game program. (Local terminal processing).
- the predetermined process for drawing including the other party's character is performed to develop the game.
- the accompanying game screen is displayed on the display device 4a (drawing process).
- the character for which the user has the operation authority may or may not be displayed on the screen.
- the player's character is displayed on the game screen together with the other party's character.
- FPS First Person Shooting :
- the viewpoint position is set to the position of the player character's eyes If the game is played, the player character is not displayed.
- this game device 13A after the above-described terminal processing (calculation of the position of the character of itself), it is predicted to which position this character will move at a future display timing thereafter. (presume. This is done by performing linear prediction or parabolic trajectory prediction etc. based on the current position, velocity, acceleration of the self character, operation information from the control pad, etc., and predicting the position after a predetermined time (future position Forecasting process).
- the position information of the self character predicted in this way is packetized and transmitted toward the other game device 13B via the Internet 11 (position transmission processing).
- the above-described various processes are similarly executed in the other game device 13B.
- the transmission and reception of the data described above may be relayed by the game server 12, or may be directly performed between the game device 13A and the game device 13B.
- V via the game server 12 is somewhat advantageous in terms of delay of data reception and packet loss.
- FIG. 4 specifically shows, in time series, the transmission process performed on one game device 13A and the reception process performed on the other game device 13B among the processes shown in FIG. 3 described above. .
- step ST1 when the user operates the control pad 2 (step ST1), the CPU 101 calculates the position of the self character in the game space in response to the operation (step ST2). Next, the CPU 101 predicts and calculates the position in the game space of the own character at the next display timing and the next display timing, as an example, from the calculated position and the past position (step ST3). Next, the CPU 101 instructs a process for displaying the game space at the current time calculated in step ST2 (step ST4), returns to the process of step ST1 again, and performs the process of the above steps ST1 to ST4 for a predetermined time Repeat every time.
- CPU 101 moves at a future time of the self-character calculated in step ST 3 to obtain information of predicted positions (future predicted positions) as the current position. Along with the information, it is transmitted as a packet to the game device 13 B of the other party (position transmission processing).
- the time point of at least one display timing elapsed after the current display timing more specifically, for example, "the next display timing and the next display timing force”.
- the other game device 13B receives the position information (current position information and future predicted position information) of the other-party character transmitted from the other-party game device 13A (step ST11).
- the CPU 101 of the game apparatus 13B determines from the reception status whether or not there is a delay in data reception and packet loss, so that the state is "reception OK" (step ST12).
- step ST13 When the result of this determination is YES, that is, in the normal reception state of “reception OK”, the other party based on the position information of the other party character (that is, the character of game device 13A) is determined. Command the drawing process of the ramp (step ST13).
- the determination result in step ST12 is NO, that is, in the abnormal reception state where delay of data reception or packet loss occurs in the normal reception state of "reception OK”
- the packet before the other party character is It reads out to use alternatively the future predicted position information already received and stored at the time of reception (step ST14).
- steps ST11 to ST14 are also repeatedly performed at fixed timings.
- the position information up to the display timing of the packet two packets ahead is transmitted as the predicted position information of the future of the own character from the game device 13A of the other party described above, and two packets are In the case of continuous loss, it is also possible to read out the predicted position information of the other-party character at the next two display timings which has been transmitted as a packet two steps ahead in step ST14.
- each terminal (game device) 13 calculates and transmits the current and future positions of its own character, and the other party's terminal ( The game device 13 receives the strong position and copes with the reception abnormality (data reception delay, packet loss, etc.).
- the future display timing (that is, two packets ahead) is predicted ahead of time as the future position.
- a packet should be received at time T3, and a delay in receiving (transmitting) data, packet loss, and the like occur, and a forceful packet can not be received normally.
- the “next scheduled time” included in the packet at the time T2 is the current Character drawing processing is performed as "provisional current position" at time T3.
- the “next next scheduled time” included in the packet at T2 is stored as the “provisional next scheduled position” at the current time T3, whereby the data reception delay at the next display timing is delayed. And prepare for packet loss. Therefore, even when data reception (transmission) delay, packet loss, etc. occur, it is possible to always obtain and display the accurate position information of the partner character at the current time in a state where calculation is unnecessary, and As a result, it is possible to reduce the amount of operation for displaying the other party's character on the own terminal.
- the receiving terminal which was conventionally required, calculates the position of the other-party character from the past data, it will not need the processing.
- the positions of all the characters must be computed, and the amount of operation is considerable. climb.
- the online competition game system 10 according to the present embodiment, only the position of the own terminal is processed by the own terminal and the position information is transmitted, and it is not necessary to include time information in the transmitted packet. /.
- the computing power of the CPU can be reduced by the reduction of the computing amount, so that the manufacturing cost of the information processing apparatus which is each game terminal can be reduced and the game environment can be improved. it can.
- the other party's character can always be drawn on the basis of appropriate position information at each display timing, the other party's character may not be displayed for a moment on the drawing screen of each terminal. When it appears as if you jumped, you can eliminate the unnaturalness. Therefore, the image quality can be improved to provide a good game environment.
- FIGS. 6 and 7 are diagrams showing modifications of the above-described embodiment.
- the position is changed to the predicted position in the past.
- the information on the predicted position of is not sent (step ST3 ').
- the packet is traced back to the second previous packet.
- the past predicted position is read and drawn (step ST14).
- the packet at time T2 does not contain information on the predicted position, and data delay or packet loss occurs when the packet at time T3 is received. Assuming that the current position information at time T3 is the second previous packet, the "next next expected position" included in the packet at time T1 is used. By processing in this way, it is possible to reduce the calculation load and transmission load amount of the transmission processing of the predicted position. Therefore, this also makes it possible to obtain the same effects as those of the embodiment described above.
- the present invention can be practiced in various forms within the scope of the subject matter of the claims which are not limited to those of the embodiment described above.
- the information on the future predicted position to be subjected to transmission processing on the own terminal side is not limited to the information at the time of display of the packet one or two ahead, as mentioned above.
- the prediction information of the position of the self character when displaying the packet of (1) may be calculated and included in the transmission packet.
- the information processing apparatus of the present invention includes a PC, a mobile phone terminal, an arcade game machine and the like which are not only game machines.
- the network connecting a plurality of information processing devices is not limited to the Internet, but WAN, MAN (Metropolitan Area Network), LAN (Local Area Network), PAN (Personal Area Network), is a public telephone line etc. It may be present, may be wired or wireless.
- WAN Wide Area Network
- LAN Local Area Network
- PAN Personal Area Network
- each terminal can always keep the other party's character with high accuracy and position information easily. In this way, it is possible to obtain and display in a state where no operation is required, and the amount of operation for displaying the other party's character on each terminal can be reduced. It can be widely used in various information processing devices such as portable game machines, mobile phones, portable information terminals, and arcade game machines, facilities, and businesses.
- FIG. 1 A configuration diagram showing an outline of an online competition game system which is an embodiment of an information processing apparatus according to the present invention.
- FIG. 2 is a block diagram showing the configuration of each game device.
- FIG. 3 is a functional block diagram showing an outline of processing executed by each game device.
- FIG. 4 A flowchart showing an outline of transmission processing and reception processing executed by each game device.
- FIG. 5 A conceptual view showing a usage state of position information in a packet executed by each game device when data delay or packet loss occurs.
- FIG. 6 A flowchart showing an outline of transmission processing and reception processing in each game device executed as a modification.
- FIG. 7 A conceptual view showing a state of use of position information in a packet executed by each game device when data delay or packet loss occurs in the modification shown in FIG.
Abstract
Description
Claims
Priority Applications (6)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN2005800408043A CN101065171B (zh) | 2004-11-26 | 2005-11-16 | 信息处理装置及数据处理方法 |
JP2006547734A JP4807517B2 (ja) | 2004-11-26 | 2005-11-16 | 情報処理装置、データ処理方法、プログラム、および記録媒体 |
EP05807017A EP1815897A4 (en) | 2004-11-26 | 2005-11-16 | INFORMATION PROCESSING DEVICE, DATA PROCESSING METHOD, PROGRAM, AND RECORDING MEDIUM |
KR1020077013505A KR101171409B1 (ko) | 2004-11-26 | 2005-11-16 | 정보 처리 장치, 데이터 처리 방법, 및 기록매체 |
US11/791,650 US20080096667A1 (en) | 2004-11-26 | 2005-11-16 | Information Processing Device, Data Processing Method, Program and Recording Medium |
HK08102996.2A HK1113662A1 (en) | 2004-11-26 | 2008-03-14 | Information processing device and data processing method |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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JP2004342985 | 2004-11-26 | ||
JP2004-342985 | 2004-11-26 |
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WO2006057185A1 true WO2006057185A1 (ja) | 2006-06-01 |
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PCT/JP2005/021015 WO2006057185A1 (ja) | 2004-11-26 | 2005-11-16 | 情報処理装置、データ処理方法、プログラム及び記録媒体 |
Country Status (7)
Country | Link |
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US (1) | US20080096667A1 (ja) |
EP (1) | EP1815897A4 (ja) |
JP (1) | JP4807517B2 (ja) |
KR (1) | KR101171409B1 (ja) |
CN (1) | CN101065171B (ja) |
HK (1) | HK1113662A1 (ja) |
WO (1) | WO2006057185A1 (ja) |
Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
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JPS6261096A (ja) * | 1985-09-11 | 1987-03-17 | カシオ計算機株式会社 | 波形読出装置 |
WO2008126701A1 (ja) * | 2007-04-05 | 2008-10-23 | Hewlett-Packard Development Company, L.P. | データ伝送システムおよびその方法 |
JP2010510547A (ja) * | 2006-11-15 | 2010-04-02 | ハーモニックス・ミュージック・システムズ・インコーポレイテッド | ネットワークを経由したグループ間相互音楽通信を容易にするための方法と装置 |
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JP5357752B2 (ja) * | 2007-04-05 | 2013-12-04 | ヒューレット−パッカード デベロップメント カンパニー エル.ピー. | データ伝送システムおよびその方法 |
JPWO2013108446A1 (ja) * | 2012-01-17 | 2015-05-11 | 株式会社ソニー・コンピュータエンタテインメント | サーバ、端末、情報処理方法、情報処理プログラム、情報処理プログラムを記憶したコンピュータ読み取り可能な記録媒体 |
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JP5544632B1 (ja) * | 2013-11-01 | 2014-07-09 | 俊介 山内 | 先行画像生成プログラムおよびコンピュータ可読記憶媒体 |
WO2020012727A1 (ja) * | 2018-07-11 | 2020-01-16 | ソニー株式会社 | 情報処理装置、情報処理方法及びプログラム |
US11458400B2 (en) | 2018-07-11 | 2022-10-04 | Sony Corporation | Information processing device, information processing method, and program for generating an added related to a predicted future behavior |
JP7438201B2 (ja) | 2018-10-01 | 2024-02-26 | マイクロソフト テクノロジー ライセンシング,エルエルシー | マルチプレーヤープログラムにおける高入力レイテンシの導入 |
Also Published As
Publication number | Publication date |
---|---|
CN101065171A (zh) | 2007-10-31 |
KR20070089697A (ko) | 2007-08-31 |
EP1815897A1 (en) | 2007-08-08 |
JP4807517B2 (ja) | 2011-11-02 |
CN101065171B (zh) | 2010-09-29 |
EP1815897A4 (en) | 2008-12-24 |
HK1113662A1 (en) | 2008-10-10 |
KR101171409B1 (ko) | 2012-08-08 |
JPWO2006057185A1 (ja) | 2008-08-07 |
US20080096667A1 (en) | 2008-04-24 |
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