WO2003070341A1 - Programme de jeu avec clavier et dispositif de jeu avec clavier - Google Patents
Programme de jeu avec clavier et dispositif de jeu avec clavier Download PDFInfo
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- WO2003070341A1 WO2003070341A1 PCT/JP2002/012158 JP0212158W WO03070341A1 WO 2003070341 A1 WO2003070341 A1 WO 2003070341A1 JP 0212158 W JP0212158 W JP 0212158W WO 03070341 A1 WO03070341 A1 WO 03070341A1
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- Prior art keywords
- keyboard
- game
- keyboards
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- general
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
- G06F3/0202—Constructional details or processes of manufacture of the input device
- G06F3/0219—Special purpose keyboards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/0008—Associated control or indicating means
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/0033—Recording/reproducing or transmission of music for electrophonic musical instruments
- G10H1/0041—Recording/reproducing or transmission of music for electrophonic musical instruments in coded form
- G10H1/0058—Transmission between separate instruments or between individual components of a musical system
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/135—Musical aspects of games or videogames; Musical instrument-shaped game input interfaces
- G10H2220/141—Games on or about music, i.e. based on musical knowledge, e.g. musical multimedia quizzes
Definitions
- the present invention relates to a keyboard game and a keyboard game device in which a keyboard connected to a game device is operated according to an operation instruction code displayed on a display to compete for superiority or inferiority in performance.
- a keyboard prepared exclusively for the keyboard game was connected to the game device and played.
- the keyboard game program can recognize the number of general-purpose keyboards connected to the game device on the game program side, and can set the key according to the recognized ⁇ number. It is also desirable to develop a keyboard game device that can do this.
- a predetermined game is played by connecting a keyboard composed of a plurality of heads to a computer as a controller, so that a player operates the keyboard according to an image controlled to be displayed on a monitor.
- a keyboard game program that can be performed,
- the keyboard game program is stored in the computer
- Detecting and calculating ⁇ number of the keyboard connected to the computer ⁇ number detection calculation procedure (step S 2 to step S 9 etc. of the keyboard setting program GK P) and When the number of keypads detected and calculated by the keyboard number detection calculation procedure is equal to or greater than a predetermined number of keyboards, one or more keyboard sets necessary for executing the game are selected according to the number of detected and calculated keys.
- the keyboard setting procedure (such as step S9 to step S13 in GKP) that is set to the keyboard.
- i can be configured as a program.
- ⁇ number detection calculation procedure (from step S2 to step S9 of keyboard setting program GKP) Force «number of keyboard connected to computer is detected and calculated, keyboard setting setting procedure (keyboard setting program GK P step S9 to step S1 3 etc.) If the number of keyboards connected is greater than or equal to the specified number of keyboards, one or more keyboard sets will be used according to the number of detected and calculated keys. Since the keypad is set, the number of keys of the keyboard connected to the game device can be recognized on the game program side, and key setting corresponding to the recognized number of keys can be performed on the keyboard. Therefore, you can easily enjoy the keypad game program even with a general-purpose keypad, and there is no need to prepare a dedicated controller. It is possible to program.
- the keyboard game program further determines whether or not the connected keyboard is a general-purpose keyboard to the computer, and if it is determined that the general-purpose keyboard is connected, A general-purpose keyboard recognition procedure for controlling the number detection calculation procedure to be executed,
- the present invention is based on the fact that the general-purpose keyboard recognition procedure determines whether or not the keypad connected to the computer is a general-purpose keypad based on an identification signal output from the keyboard. You can also
- the keyboard game program further displays a keyboard image on the monitor on the computer, and a detection operation promotion display procedure that prompts the player to operate a predetermined button on the keyboard. Is a program for executing
- the player operates the keypad according to the display displayed on the monitor based on the detection operation promotion display procedure. It can also be configured to detect and calculate the number of keypads connected to the game machine body from a signal input to the game machine body.
- the keyboard image it is possible to display the keyboard image on the monitor and to prompt the player to operate the predetermined ⁇ on the keyboard by the detection operation promotion display procedure. Even if the player does not recognize the ⁇ number of the keyboard connected to the game console itself, the game program can actively detect the ⁇ number necessary to execute the game program, and the keyboard can be set quickly. This makes it possible to quickly start a performance game based on the game program that is the original purpose of the player.
- the position of the keyboard to be operated by the player is indicated by the image (arrow AR in FIG. 2 or blinking).
- Having an operation position indication display procedure for flash sign etc. can also be configured as a tree.
- the operation position instruction display procedure indicates the position where the player should operate on the keyboard image displayed on the monitor (such as the arrow AR in FIG. 2 or the flashing flashing sign).
- the player can visually recognize the next operation to be performed next, and can quickly set a game, and can quickly play a performance game based on the game program which is the original purpose of the player. You can start.
- the number of keys constituting the set set by the keyboard set setting procedure is the number of keys (for example, 24 keys) as performance difficulty necessary for performance, and the settings associated with performance. It is also possible to configure such that the number of auxiliary keyboards to be used as necessary auxiliary keys is set to a number greater than the total number of 3 ⁇ 4 (for example, 4 keys).
- the number of keys set by the difficult set setting procedure is used as the number of ⁇ necessary for performance (for example, 24 keys) and the auxiliary key required for settings associated with the performance. Since the number of ⁇ as the auxiliary keyboard to be used (for example, 4 keys) is set to a number that is greater than the total number of «, the auxiliary keys other than the performance keyboard provided on the dedicated controller are connected to the keyboard « Can be assigned to a dedicated controller It becomes possible to give the keyboard the same function as the roller.
- the keypad when the number of keyboards detected and calculated by the power detection calculation procedure is equal to or greater than a predetermined number (for example, 61 keys), two sets of keyboard sets, the keypad It can also be configured as a feature.
- a predetermined number for example, 61 keys
- the keyboard set setting procedure when the number of keyboards detected and calculated by the keyboard number detection calculation procedure is equal to or more than a predetermined number of keys (for example, 61 keys), two sets of the keyboard sets are set. Since the keyboard is set, two players can play simultaneously, and it is usually possible to set a set that takes advantage of the advantages of a keypad having a larger number of octaves than a dedicated controller.
- a predetermined number of keys for example, 61 keys
- the present invention connects a computer composed of a plurality of keyboards to a computer as a controller, and a player operates the keyboard according to an image controlled to be displayed on a monitor, thereby playing a predetermined game.
- a computer composed of a plurality of keyboards
- a player operates the keyboard according to an image controlled to be displayed on a monitor, thereby playing a predetermined game.
- a one-point game device that can be performed,
- the keyboard game device includes:
- a number detection calculating means for detecting and calculating the number of keyboards connected to the computer.
- the number detection calculation means When the number of keyboards detected and calculated by the number detection calculation means is greater than or equal to a predetermined number of keyboards, one set is necessary to execute the game according to the number of detected and calculated keyboards. As described above, it can also be configured as having the «set setting means for setting the keyboard.
- the present invention connects a computer composed of a plurality of keyboards to a computer as a controller, and a player operates the keyboard according to an image controlled to be displayed on a monitor, thereby playing a predetermined game.
- a keyboard game device that can be
- the keyboard game device includes:
- Keyboard number detection for detecting and calculating ⁇ number of keyboard connected to the computer The number of keyboards detected and calculated by the number detection calculating means is a predetermined number.
- FIG. 1 is a block diagram of a home game machine to which the invention power S is applied.
- FIG. 2 is a diagram illustrating an example of a connection state between a monitor, a game device, and a general-purpose keyboard when playing a keyboard game.
- FIG. 3 is a flowchart showing an example of the general-purpose keyboard setting program.
- Figure 4 is a flowchart of an example of a general-purpose keypad setting program.
- FIG. 5 is a flowchart showing an example of a general-purpose keyboard setting program.
- FIG. 6 is a flowchart showing an example of the general-purpose keyboard setting program. Best Mode for Invention
- the game device 20 executes a predetermined game in accordance with a game program such as a keypad game recorded on a CD-ROM 15 as a recording medium.
- the game device 20 includes a CPU 1 mainly composed of a microprocessor, ROM2 and RAM3 as main storage devices for the CPU1, a graphics processing unit (GPU) 4 for image processing and sound processing, and a sound processing unit (S PU) 6, buffers 5 and 7 for those units, and a CD-ROM reader 8.
- ROM2 an operating system is written as a program necessary for controlling the overall operation of the game machine.
- the RAM 3 is written with the game program and data read from the CD-ROM 15 as the storage medium as required.
- the GPU 4 receives the image data from the CPU 1 and draws the game screen on the frame buffer 5, converts the drawn image data into a predetermined video playback signal, and outputs it to the monitor 9 at a predetermined timing.
- the SPU 6 reproduces data such as sound and music read from the CD-ROM 15 and recorded in the sound buffer 7 and sound source data, and outputs them from the power 10.
- the CD-ROM reader 8 reads the program and data recorded on the CD-ROM 15 in accordance with instructions from the CPU 1, and reads them. The signal corresponding to the contents is output.
- CD—R OM 15 contains programs and data necessary for game execution.
- the monitor 9 generally uses a television receiver for home use, and the speaker 10 generally uses a built-in speaker of the television receiver.
- a communication control device 1 1 is connected to CPU 1 via path 1 4, and the device 1 1 has a dedicated keyboard and player for executing a keyboard game program and enjoying the performance.
- Controller 1 2 and auxiliary storage device 1 3 force Removably connected via a connection port such as a USB port.
- the controller 12 functions as an input device, and is provided with an operation member that receives an operation by a player.
- the communication control device 1 1 scans the operation state of the controller 1 2 at a constant cycle (for example, 1/60 seconds), and outputs a signal corresponding to the scanning result to the CPU 1.
- C P U 1 determines the operation state of the controller 12 based on the signal.
- a plurality of controllers 12 and auxiliary storage devices 13 can be connected in parallel to the communication control device 11.
- the other components except for the monitor 9, the speaker 10, the controller 12, the CD-ROM 15 and the auxiliary storage device 13 are integrally housed in a predetermined housing, and the game machine body Configure 1-6.
- This game machine body 16 functions as a computer.
- a game played in accordance with the keypad game program KG P recorded on the CD-ROM 15 will output the music performance data recorded on the CD—ROM 155 to the speaker 10 from the SPU 6. While playing the background music based on the performance data, the player visually instructes the player to operate the controller 12 according to the background music with a sign or the like through the monitor 9, and the player controls the controller 1 2 according to the instruction. Is a so-called music simulation game where you can experience the feeling of playing a musical instrument with appropriate music superimposed on the BGM.
- the controller 1 2 connected to the communication control device 1 1 is connected to the keyboard game program KG P in addition to the keyboard specially designed for the keyboard game program KG P.
- a dedicated keyboard a predetermined number of ⁇ required for game program execution and a predetermined control button are preset as a set. Therefore, just by connecting the dedicated keyboard to the communication control device 11, the keyboard game program KG P can be executed to enjoy the game.
- the general-purpose keyboard 17 is simply not connected to the general-purpose keyboard 17 to the device 11 because the number of games required to execute the game program KG P and the control button settings are unknown. Even if connected, you cannot run the game program KGP and enjoy the game.
- a general-purpose keyboard 17 such as a MID I (registered trademark of the Association of Musical Electronics Industry) keyboard, etc., as shown in FIG. 2, it is connected to the communication control device 11 of the game console 16.
- the general IJ signal ID from the general-purpose keyboard 17 force is output to the CPU 1, and in response to this, the CPU 1 sends it to the communication control device 11 based on the keyboard recognition program KIP in the keyboard game program KG P. Recognizes that the general-purpose keyboard 17 is connected instead of the dedicated keyboard.
- CPU 1 When CPU 1 recognizes that general-purpose keyboard 17 has been connected to communication control device 11, CPU 1 determines that the connected general-purpose keyboard is based on general-purpose keyboard setting program GKP in keyboard game program KG P. 17 is set using the general-purpose keyboard 17 to execute the keyboard game program KG P.
- the general-purpose keyboard setting program GKP first starts processing to determine the number of connected general-purpose keyboards 17 in steps S 1 and S 2. That is, the general-purpose keyboard setting program GKP executes the detection operation promotion display procedure KS S in the program G KP in step S2, and the keyboard image KP stored in the program GKP in advance is shown in FIG. In addition, a process of displaying on the monitor 9 via the GPU 41 is performed. At the same time, the general-purpose keyboard setting program GKP displays the position of the keyboard to be operated by the player, that is, the position corresponding to the leftmost key of the keyboard image KP on the monitor 9 in order to obtain the data required for the number confirmation calculation process. Use the arrow AR or the flashing flash sign or other image to indicate the operation instruction display procedure (OD I).
- the player looks at the image displayed on the monitor 9 and presses the keyboard corresponding to the general-purpose keyboard 17 connected to the game machine body 16, that is, the leftmost keyboard 17 a. Then, the signal SG corresponding to the leftmost keyboard 1 7 a is output from the general-purpose keyboard 1 7, and the keyboard setting program GK P recognizes that 1 7 a has been pressed in step S 3 and step S 4. To do.
- the general-purpose keyboard setting program GKP re-executes the above-mentioned operation position instruction display procedure KSS, and indicates the rightmost keyboard part of the keyboard image KP shown in Fig. 2 with the arrow AR, flashing flash sign, etc. Then, a message MS G such as “Please press the rightmost « ”is displayed on the monitor 9. This prompts the player to press the rightmost arrow on the general keyboard 17 connected by the player.
- step S 8 displays an appropriate warning text on the monitor 9, and ends the general-purpose keyboard setting program GK P.
- step S7 When CPU 1 detects that the player has pressed 1 7 a and 1 7 b on both left and right sides of general purpose keypad 1 7 using signal SG, keypad setting program GKP enters step S7 and the general purpose connected to the player It is determined whether or not the number of keypads 1 7 is equal to or more than 2 8 keys, which is the minimum number of keys required to execute the game program KG P. «If the number is less than 28 keys, the game program KG P cannot be executed, so enter step S8, display an appropriate warning, and exit the keyboard setting program GK P. . Note that the number of keys on the general keyboard 1 7 is It can be easily obtained by calculating from the signals SG and SG from the keys 1 7 a and 1 7 b at the right ends.
- the minimum number of keys is the number of difficulty for two octaves as the performance necessary for performance, 24 keys, and the number of auxiliary ⁇ to be used as an auxiliary key necessary for settings associated with the performance.
- the number, the power set by the total number of 4 keys, this minimum number is arbitrary and is not limited to 2 8 keys.
- the keyboard setting program GK P enters step S 9 and consists of a minimum of 28 «required to execute the game program KG P for the general-purpose keyboard 17 connected by the player « Set Determines how many sets can be set.
- the game program KG P can be executed simultaneously with the general-purpose keyboard 17 «The number of SETs can be set as single or double, and in the single setting, the general-purpose keyboard 1 7 Above, only a set of difficulty sets SET consisting of a minimum of 28 «is set.
- a keyboard set consisting of a minimum of 2 8 » is set on the general-purpose keyboard 17, and at the same time, two players can enjoy the performance game by operating the general-purpose keyboard 17. I can do it.
- two sets of “SET SET” are set in the left-right direction in the figure.
- step S9 if the number of keyboards of the general-purpose keyboard 1 7 connected by the player is 61 or more, go through step S1 0 and in step S11, then set two sets on the general-purpose keyboard 17 If the total number of general keyboards 1 7 connected to the player is less than 6 1 keys, go to step S 1 2 and go to step S 1 3 and on the general-purpose keyboard 1 7 Enter the single setting process to set the keyboard set SET.
- step S 14 of the keyboard setting program GK P the single setting process enters step S 14 of the keyboard setting program GK P and executes the following «detailed setting process.
- step S 1 5 the player performs an operation of selecting a setting item, enters S 1 7, and after that, until step S 2 3, the position of “DO” as the reference sound is selected.
- Set-up process game program Prepared exclusively for running KGP, provided on the original keyboard, but not on the general-purpose keyboard 1-7, playing, etc.
- Assigning the keys used to select and select multiple selections displayed on the monitor 9 screen in Fig. 4 (referred to in Fig. 4 as "Hui Iinori"), other "Start buttons” Also, assign control buttons such as “Select button”.
- the keyboard setting program GK P goes through steps S 16 to S 24 according to the input from the player. Then, the setting cancellation processing from step S 25 to step S 30 is performed.
- the double setting process is performed as shown in Fig. 6. Basically, the same processing as the single setting processing shown in Fig. 4 is performed. However, as shown in step S 3 1 and step S 3 2, the two keyboard sets are set so that each setting is performed. «A process for setting the position of“ do ”as the reference sound of the keyboard for each set, the game program KG P, which is prepared exclusively for running the original program. However, a key that is not provided on the general-purpose keyboard 17 and is used to select and select multiple selections displayed on the screen of the monitor 9 during play or the like (referred to as “wheel” in FIG. 4). And other control buttons such as “Start button” and “Select button”. This also applies to the cancellation of the settings in step S 3 3 and below.
- step S3 4 If the test play in step S3 4 is not performed, the reset judgment in step S3 5 will be used, and various settings for the set set to the general-purpose keyboard 1 7 in step S3 6 in Fig. 3 will be performed.
- CPU 1 enters the process of reflecting the settings of, and the keyboard setting program GK P's Kikuto finishes.
- the above keyboard game program KG ⁇ uses the keyboard 1 7 as the controller 1 2 as the controller 1 2, and also uses the keyboard 1 7 for the controller 12 as the controller 12: However, it is of course possible to configure the general-purpose keyboard 17 to use one or more keyboard sets by using the keyboard setting program GK P described above without using a dedicated keyboard. is there.
- the CPU 1 constitutes a game control device, and various means of the game control device are constituted by a combination of the CPU 11 and specific software. At least some of these means are logical. A circuit may be substituted.
- the keyboard number detection calculation procedure (steps S 2 to S 9 of the keyboard setting program GK P, etc.) Force Detects and calculates the number of keyboard keys connected to the game console, and «Set setting procedure (Steps S9 to S13 in the keyboard setting program GKP, etc.) Force If the number of ⁇ of the connected keyboard is greater than or equal to the specified number of difficulty, select the keyboard set according to the detected number Since one or more of the keyboards are set, the game program recognizes the number of keyboards of a general-purpose keyboard connected to the game device and performs key setting on the general-purpose keyboard according to the recognized number. You can easily enjoy a keyboard game program with a general-purpose keyboard, and there is no need to use a dedicated controller. «Non-program becomes possible.
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- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Input From Keyboards Or The Like (AREA)
- Electrophonic Musical Instruments (AREA)
- Auxiliary Devices For Music (AREA)
Description
Claims
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/474,057 US7270602B2 (en) | 2002-02-22 | 2002-11-21 | Keyboard game program and keyboard game device |
AU2002367693A AU2002367693A1 (en) | 2002-02-22 | 2002-11-21 | Keyboard game program and keyboard game device |
EP02806860A EP1479418A4 (en) | 2002-02-22 | 2002-11-21 | KEYBOARD PROGRAM AND KEYBOARD GAME |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2002046659A JP3578273B2 (ja) | 2002-02-22 | 2002-02-22 | キーボードゲームプログラムにおける汎用キーボード設定プログラム |
JP2002-46659 | 2002-02-22 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2003070341A1 true WO2003070341A1 (fr) | 2003-08-28 |
Family
ID=27750647
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2002/012158 WO2003070341A1 (fr) | 2002-02-22 | 2002-11-21 | Programme de jeu avec clavier et dispositif de jeu avec clavier |
Country Status (5)
Country | Link |
---|---|
US (1) | US7270602B2 (ja) |
EP (1) | EP1479418A4 (ja) |
JP (1) | JP3578273B2 (ja) |
AU (1) | AU2002367693A1 (ja) |
WO (1) | WO2003070341A1 (ja) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2008129044A (ja) * | 2006-11-16 | 2008-06-05 | Roland Corp | 電子楽器及び演奏制御プログラム |
Families Citing this family (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20040137984A1 (en) * | 2003-01-09 | 2004-07-15 | Salter Hal C. | Interactive gamepad device and game providing means of learning musical pieces and songs |
US7736231B2 (en) | 2005-10-03 | 2010-06-15 | Microsoft Corporation | Common controller |
US7459624B2 (en) | 2006-03-29 | 2008-12-02 | Harmonix Music Systems, Inc. | Game controller simulating a musical instrument |
EP2173444A2 (en) * | 2007-06-14 | 2010-04-14 | Harmonix Music Systems, Inc. | Systems and methods for simulating a rock band experience |
US8017857B2 (en) | 2008-01-24 | 2011-09-13 | 745 Llc | Methods and apparatus for stringed controllers and/or instruments |
US20090264199A1 (en) * | 2008-04-16 | 2009-10-22 | Macedon Productions, Inc. | Using a Musical Instrument as a Video Game Controller |
CN101770285B (zh) * | 2008-12-27 | 2012-01-25 | 鸿富锦精密工业(深圳)有限公司 | 键盘 |
US20100184497A1 (en) * | 2009-01-21 | 2010-07-22 | Bruce Cichowlas | Interactive musical instrument game |
US8465366B2 (en) | 2009-05-29 | 2013-06-18 | Harmonix Music Systems, Inc. | Biasing a musical performance input to a part |
US8449360B2 (en) | 2009-05-29 | 2013-05-28 | Harmonix Music Systems, Inc. | Displaying song lyrics and vocal cues |
EP2494432B1 (en) | 2009-10-27 | 2019-05-29 | Harmonix Music Systems, Inc. | Gesture-based user interface |
US8702485B2 (en) | 2010-06-11 | 2014-04-22 | Harmonix Music Systems, Inc. | Dance game and tutorial |
US9981193B2 (en) | 2009-10-27 | 2018-05-29 | Harmonix Music Systems, Inc. | Movement based recognition and evaluation |
US8874243B2 (en) | 2010-03-16 | 2014-10-28 | Harmonix Music Systems, Inc. | Simulating musical instruments |
US9358456B1 (en) | 2010-06-11 | 2016-06-07 | Harmonix Music Systems, Inc. | Dance competition game |
US8562403B2 (en) | 2010-06-11 | 2013-10-22 | Harmonix Music Systems, Inc. | Prompting a player of a dance game |
US9024166B2 (en) | 2010-09-09 | 2015-05-05 | Harmonix Music Systems, Inc. | Preventing subtractive track separation |
EP4218975A3 (en) | 2015-05-19 | 2023-08-30 | Harmonix Music Systems, Inc. | Improvised guitar simulation |
US9799314B2 (en) | 2015-09-28 | 2017-10-24 | Harmonix Music Systems, Inc. | Dynamic improvisational fill feature |
US9773486B2 (en) | 2015-09-28 | 2017-09-26 | Harmonix Music Systems, Inc. | Vocal improvisation |
Citations (5)
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JP3015862B2 (ja) * | 1994-09-09 | 2000-03-06 | 株式会社オービック・ビジネス・コンサルタント | コンピュータのプログラム処理信号入力方法及びその装置 |
GB2352549A (en) * | 1999-07-28 | 2001-01-31 | Ibm | Providing keyboard input to a video game console |
JP2001092770A (ja) * | 1999-09-20 | 2001-04-06 | Nec Corp | 接続機器検出システム |
JP2001246155A (ja) * | 2000-03-06 | 2001-09-11 | Yamaha Corp | 音楽ゲーム装置及び方法並びに記憶媒体 |
US20020013166A1 (en) * | 2000-06-23 | 2002-01-31 | Konami Corporation | Game system and storage medium to be used for the same |
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US4254686A (en) * | 1979-08-20 | 1981-03-10 | Leonard Verna M | Octave subdivided diatonic scale organizer |
JPS6252626A (ja) * | 1985-08-30 | 1987-03-07 | Toshiba Corp | キ−ボ−ドシステム |
JP3120732B2 (ja) * | 1996-05-17 | 2000-12-25 | ヤマハ株式会社 | 演奏指示装置 |
US6011210A (en) * | 1997-01-06 | 2000-01-04 | Yamaha Corporation | Musical performance guiding device and method for musical instruments |
US6066791A (en) * | 1998-01-28 | 2000-05-23 | Renarco, Inc. | System for instructing the playing of a musical instrument |
US6025550A (en) * | 1998-02-05 | 2000-02-15 | Casio Computer Co., Ltd. | Musical performance training data transmitters and receivers, and storage mediums which contain a musical performance training program |
JP3454140B2 (ja) * | 1998-02-27 | 2003-10-06 | ヤマハ株式会社 | コンピュータ用キーボードを楽器用鍵盤として使用する装置、方法、及びプログラムを記録した媒体 |
US5971635A (en) * | 1998-05-11 | 1999-10-26 | Music Sales Corporation | Piano-style keyboard attachment for computer keyboard |
JP4543475B2 (ja) * | 1999-04-13 | 2010-09-15 | ヤマハ株式会社 | 演奏練習装置および運指練習装置 |
US6388181B2 (en) * | 1999-12-06 | 2002-05-14 | Michael K. Moe | Computer graphic animation, live video interactive method for playing keyboard music |
US6751439B2 (en) * | 2000-05-23 | 2004-06-15 | Great West Music (1987) Ltd. | Method and system for teaching music |
JP2001344049A (ja) * | 2000-06-01 | 2001-12-14 | Konami Co Ltd | 操作指示システムおよびそれに用いるコンピュータ読取可能な記憶媒体 |
JP3351780B2 (ja) * | 2000-07-10 | 2002-12-03 | コナミ株式会社 | ゲーム機および記録媒体 |
US7174510B2 (en) * | 2001-10-20 | 2007-02-06 | Hal Christopher Salter | Interactive game providing instruction in musical notation and in learning an instrument |
AU2002238455A1 (en) * | 2001-12-19 | 2003-06-30 | Nokia Corporation | Method and apparatus for indicating available input options of electronic terminal devices |
-
2002
- 2002-02-22 JP JP2002046659A patent/JP3578273B2/ja not_active Expired - Lifetime
- 2002-11-21 US US10/474,057 patent/US7270602B2/en not_active Expired - Lifetime
- 2002-11-21 AU AU2002367693A patent/AU2002367693A1/en not_active Abandoned
- 2002-11-21 EP EP02806860A patent/EP1479418A4/en not_active Withdrawn
- 2002-11-21 WO PCT/JP2002/012158 patent/WO2003070341A1/ja active Application Filing
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
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JP3015862B2 (ja) * | 1994-09-09 | 2000-03-06 | 株式会社オービック・ビジネス・コンサルタント | コンピュータのプログラム処理信号入力方法及びその装置 |
GB2352549A (en) * | 1999-07-28 | 2001-01-31 | Ibm | Providing keyboard input to a video game console |
JP2001092770A (ja) * | 1999-09-20 | 2001-04-06 | Nec Corp | 接続機器検出システム |
JP2001246155A (ja) * | 2000-03-06 | 2001-09-11 | Yamaha Corp | 音楽ゲーム装置及び方法並びに記憶媒体 |
US20020013166A1 (en) * | 2000-06-23 | 2002-01-31 | Konami Corporation | Game system and storage medium to be used for the same |
Non-Patent Citations (1)
Title |
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See also references of EP1479418A4 * |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2008129044A (ja) * | 2006-11-16 | 2008-06-05 | Roland Corp | 電子楽器及び演奏制御プログラム |
Also Published As
Publication number | Publication date |
---|---|
AU2002367693A1 (en) | 2003-09-09 |
EP1479418A1 (en) | 2004-11-24 |
JP3578273B2 (ja) | 2004-10-20 |
JP2003245467A (ja) | 2003-09-02 |
US20040132518A1 (en) | 2004-07-08 |
US7270602B2 (en) | 2007-09-18 |
EP1479418A4 (en) | 2005-04-13 |
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