WO1988006472A1 - Dispositif de jeu - Google Patents

Dispositif de jeu Download PDF

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Publication number
WO1988006472A1
WO1988006472A1 PCT/EP1988/000148 EP8800148W WO8806472A1 WO 1988006472 A1 WO1988006472 A1 WO 1988006472A1 EP 8800148 W EP8800148 W EP 8800148W WO 8806472 A1 WO8806472 A1 WO 8806472A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
rest
area
bodies
playing
Prior art date
Application number
PCT/EP1988/000148
Other languages
German (de)
English (en)
Inventor
Georg Weissen
Original Assignee
Cathrein, Angela
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cathrein, Angela filed Critical Cathrein, Angela
Publication of WO1988006472A1 publication Critical patent/WO1988006472A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • A63F9/0803Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
    • A63F9/0823Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged having overlapping circles with interchangeable elements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574Connections between board and playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • A63F9/0803Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged

Definitions

  • the present invention relates to the field of board games and patience games which enable the moving of game bodies on or in the playing area.
  • the elements / game bodies can be divided into four; frequently only in two different directions can be moved together.
  • the constructions are preferably complicated and require a relatively large amount of mechanical effort.
  • the object of the present invention is to propose a game device which, in particular, enables games to be played, almost without restriction by moving game bodies together, and that, nevertheless, the total number of game bodies in play can be changed at each rest area, so that depending
  • additional game bodies e.g. serving as a blockade
  • game bodies can be placed and brought into play in any unoccupied rest areas, or (e.g. struck; game bodies can be removed from any rest areas and from the game; and also seeks to eliminate the other restrictions of the known game facilities mentioned.
  • a game device of the type according to the invention is characterized in accordance with the features of claim 1.
  • Advantageous Effects of the Invention These measures now allow the design of a game device which is equally suitable as a technical basis for games for self-entertainment as well as for board and board games; has a simple structure with few components, is easy and easy to manufacture and at least in some places allows a large choice of direction of individual game bodies when moving.
  • the game facility enables games to be played without restriction by moving game bodies together, except when changing the number of game bodies and if there are (still) several game bodies in a rest area complex that can be covered simultaneously by the openings of the hand conveyor Rest area a change in the total number of game bodies in the game is possible, so that depending on the game idea before or after a common move, additional (e.g. serving the blockade) game bodies into any vacant positions Rest areas can be set and brought into play, or (e.g. struck) game bodies can be taken from any rest areas and removed from the game.
  • additional e.g. serving the blockade
  • game bodies into any vacant positions Rest areas can be set and brought into play
  • game bodies can be taken from any rest areas and removed from the game.
  • the game device enables a synthesis of the type of play of the patience games to produce follower oysters (joint movement of the game bodies, for example "Rubik's cubes") with those of the board and board games (any change in the total number of game bodies in play) , eg "Hurry with a while").
  • a corresponding example application can e.g. contribute to
  • FIG. 1 is a plan view of part of an example application of a game device of the type according to the invention for game bodies with pens, combined with a hand conveyor with a rectangular base.
  • FIG. 2 shows a section along the line A-A in Fig. 1, wherein the hand conveyor is shown raised.
  • FIG. 1 shows a detail of FIG. 1 on a larger scale
  • FIG. 5 is a plan view of part of an example Use of a game device of the type according to the invention with through holes as resting places, combined with a hand conveyor that has a circular base and an axis inserted into it. 6 shows a section along the line AA in FIG. 5, the hand conveyor being shown raised.
  • Fig. 7 is a plan view of part of an example application of a game device of the type according to the invention with rest areas that surround the game body in cross-section from three sides, combined with a hand conveyor that can be placed on a pin of the playing surface with a hub.
  • - Fig. 3 is an assembled section along the line A-A and B-B in Fig. 7, wherein the hand conveyor is shown raised.
  • FIG. 9 is a plan view of part of an exemplary application of a game device of the type according to the invention with channels, combined with trapezoidal elevations and combined with a hand-conveying device with an annular base surface, which is connected to the axis by struts.
  • FIG. 10 shows a section along the line A-A in FIG. 9, the hand conveyor being shown raised.
  • FIG. 11 shows a section along the line B-B in FIG. 9, the hand conveyor being shown raised.
  • FIG. 12 is a plan view of a rest area with a game body having a flat base, for example an application of a game device of the type according to the invention, the game body being only indicated.
  • 13 shows a section through a rest area with a game body having a flat base, an example of an application of a game device of the type according to the invention, the hand-conveying means partially shown and the game body being shown raised.
  • FIG. 1 to 4 consists of a rectangular base plate which serves as a playing surface; a number of game bodies with pens and a hand conveyor with a rectangular base.
  • the partially shown playing surface (1) is penetrated by grooves (21) in which the playing bodies (28) can be guided by means of pins (22).
  • the arrangement of the grooves (21) is such that they form a rectangle which is evenly spaced from the edge of the playing surface and is divided into equal square areas.
  • the points of contact or intersection of the grooves define rest areas (20) for classic conical play bodies (28) which have a flat base surface, into which a pin (22) standing perpendicular to the base surface is inserted, the other end of which is designed as a spherical cap (23) is.
  • the depth of the groove (21) corresponds to the length of the pin from the base of the game body to the beginning of the ball cap. The distance from a rest area center to the nearest corresponds to two and a half times the largest cross-section of the game bodies.
  • the attachable and detachable hand conveyor (29) has four openings (39) designed as vertically continuous holes, lying on a straight line, the shape of which is insignificantly larger than the largest cross section of the game bodies and the mutual position of such a group of rest areas in the Corresponds to the playing surface that can be covered by the hand conveyor at the same time.
  • a vertically projecting stump is used in the center of the hand conveyor and serves as a handle (40). The length of the handle allows handling above the game body protruding from the playing surface.
  • the movement of the game bodies is as follows.
  • the hand conveyor (29) is opened by a player with the openings (39) in resting places (20) by the influence of gravity Base on the game surface (1) sticking game body (28) and placed on the game surface.
  • the ball caps (23) of the play bodies surrounded by the hand conveyor (29) slide out of the holes (24) into the groove (21).
  • the game bodies (28) are thereby slightly raised and can be pushed into the next free rest areas (20) by further moving the handle (40) by means of the pins (22) in the groove (21).
  • the shown distribution of the rest areas in the playing area allows a game body to be moved, together with others, in up to four different directions and is particularly suitable for simple strategic board games, puzzle games and your own game ideas.
  • Rest area distribution / hand conveyor (29) is characterized by the fact that all game bodies stored in the rest areas, which are outside the attached hand conveyor, have the function of a blockage stone, since in any direction along a groove only up to the last of the free rest areas can be drawn.
  • FIGS. 5 and 6 consists of a rectangular base plate which serves as a playing surface; one below this This lying level, which is inserted together with the playing surface in a double-grooved bar; a number of playing bodies and a hand conveyor with a circular base through which an axis passes.
  • the partially shown playing surface (1) has, within a graphic and colored identification (10), a plurality of evenly spaced rest areas (15) for spherical playing bodies which are arranged according to the corners of equilateral triangles and which are designed as vertically continuous holes.
  • the diameter of the rest areas (15) is slightly smaller than the diameter of the game bodies (27).
  • the playing surface (1) and the underlying level (2) are inserted over the entire circumference into a double-grooved (5) bar (4), which is also partially shown.
  • the attachable and removable hand conveyor (30) has six peripherally arranged openings (39) designed as vertical through holes, the shape of which is insignificantly larger than the largest cross section of the game bodies (27) and their mutual position of the arrangement of such a group of rest areas ( 15) in the playing area (1), which can be covered simultaneously by the hand conveyor (30).
  • the base of the hand conveyor (30) has a through hole in the center, into which an axis (34), which also serves as a handle (40), is inserted vertically.
  • the pin (35) of the axis, which is from the base of the hand conveyor protrudes below, is designed as a spherical cap, the volume of which corresponds to the lower part of the game body stored in the rest area.
  • the height of the part of the axis (34) protruding from the base of the hand conveyor means that the hand conveyor can be handled without touching protruding play bodies when the hand conveyor is put on or removed. Any rest area (15) not currently occupied by a game body serves as the bearing (13) for the axis (34) of the hand conveyor (30).
  • the movement of the game bodies takes place as follows: A player places the hand conveyor (30) with the pin (35) of the axle in an unoccupied rest area (15) in such a way that all of the game bodies (15) located in the six closest rest areas of the Openings (39) of the hand conveyor (30) are surrounded. Then a slight turn of the handle (40) is sufficient to let the surrounding play bodies roll out of the rest areas and to push them together into the next rest areas.
  • the exceptional dynamics of this embodiment can be determined by the meaning of restrictive characteristics contained in the rules of the game Drawings (9) on the playing surface, and the requirement stipulated at the same place that only the playing bodies may be moved together, which are located on a rest area complex (11), in which the own playing bodies form a numerical overweight, are shown in controllable barriers.
  • FIGS. 7 and 8 is preferably made of thermoplastic material. It consists of a base plate which serves as a playing surface and which has vertically projecting pins; a number of game bodies and a hand conveyor atit also a vertically towering hub.
  • the partially shown playing surface (1) has seven vertically projecting pins (41), each of which forms the center of a circle (11) of the same diameter, the tangents of which intersect at right angles to one another.
  • recesses designed as rest areas (16) for spherical game bodies (27) are arranged in such a way that the center of a rest area comes to rest on each of the contact or intersection points of the circles and each circle is considered individually, twelve such evenly has spaced rest areas (16).
  • the locking places (16) are designed such that they surround the game body (27) in cross section from three sides. They have tapered walls (17) from top to bottom at an angle of approx. 7o.
  • the largest diameter of the rest areas (16) is insignificantly smaller than the largest diameter of the game bodies (27) so that it remains in place on the edge formed by the wall (17) of the rest area and the play area (1) under the influence of gravity.
  • the depth of the rest area is slightly smaller than the largest radius of the rest area.
  • the distance between two rest areas of the same circular ring (11) is approximately three times the diameter of the game body.
  • the vertically projecting pegs (41) represent elevations of the playing surface which have the shape of axially symmetrical bodies, the shape of which results from a cylinder as a base with an attached truncated cone tapering from bottom to top, the transition from the base to the truncated cone being shaped as a curve .
  • the height of the base is slightly larger than the diameter of the Body.
  • the radius of the base is insignificantly smaller than the distance from a circular ring (11) center to the nearest, minus the radius of the circular ring and minus the diameter of a game body.
  • the rest areas, which together form a circular ring (11), are marked graphically and in color (10) for the purpose of clearer design of the play area.
  • two such identifying marks end at their point of contact.
  • Some rest areas are surrounded by a color and symbolic marking (9) on the playing area in order to give the players instructions on how to play in the rules of the game.
  • Some rest areas are color-coded and symbolically marked on the inside (19) to give players instructions on where to rest their bodies at the start of the game.
  • the attachable and removable hand-conveying means (30) has an essentially circular base area, in the periphery of which there are twelve openings (39) designed as perpendicular through holes, the shape of which is insignificantly larger than the largest cross-section of the game bodies (27) and their mutual position corresponds to the arrangement of such a group of rest areas (16) in the playing area, which can be covered simultaneously by the hand conveyor (30).
  • the base area of the hand-held conveying means merges into a vertical hub (31), which also serves as a handle (40), which is adapted to an excessive extent to the shape of the pin above the base.
  • the hub serves to rotatably place the hand conveyor on the pin (41) of the playing surface.
  • the openings (39) of the hand conveyor were shown with wider walls as necessary and sensible.
  • the openings have a jacket-like extension (32) inserted at the bottom into the base of the hand conveyor, which have the shape of a hollow cylinder and the projecting part of which is insignificantly shorter than the height of the base of the pin of the playing surface.
  • twelve, also peripherally arranged windows (33) are recessed, around which the play bodies (12), which are located in the central area of the circular ring (11) covered by the hand-held conveyor, knowing seeing anyway.
  • the movement of the game bodies takes place as follows: A player places the hand conveyor (30) by means of the hub (31) on a pin (41) of the game surface in such a way that all overlap on the area of the base area of the hand conveyor that has openings (39) Circular ring (11) located game body (27) are surrounded by the elongated (32) openings (39).
  • the game is played with dice, whereby each player is allowed to rotate according to the number of dice rolled using the hand conveyor, the distance from the rest area, whereby he is free to place the hand conveyor on a different spigot before each rotation in order to change the rest area complex.
  • the luck factor of board games played with dice is reduced by the choice of possible combinations available to the player on each move.
  • the rest areas that are not at an intersection of the rest area complexes only allow movement in two different directions closed, the rest stops located at the intersection points allow a common movement in four to eight (!) different directions.
  • FIG. 9 to 11 consists of a rectangular base plate which serves as a playing surface; a level below parallel to this; a number of game bodies and a hand conveyor with an annular base, which is connected by means of struts to a central axis.
  • the partially shown playing surface (1) has ten circular rings (7) in the shape of trapezoidal cross-sections (see FIG. 10), in which evenly arranged resting places (15) for roller-shaped playing bodies (26) and a groove (6) connecting the resting places (see Fig. 10) are recessed.
  • Ten recesses designed as support bearings (14) for the axis (34) are arranged corresponding to the corners of a uniform 10-corner and each form the center of a circle (11) the radius of which corresponds to half the distance from a support bearing (14) to the nearest center.
  • circles (11) form the center lines of the ring-shaped elevations (7) of the playing surface (1) in which recesses serving as resting places (15) for game bodies (26) are arranged such that at each point of contact of two circles (11) just the center of one Rest area (15) comes to rest and each circular ring has five such equally spaced rest areas (15), the longitudinal section along the center line of which intersect the tangent (s) of the circles (s) (11) at right angles.
  • the rectangular rest areas (15) are designed as vertically continuous holes in the play area (1), the length of which is insignificantly greater than the length of the play body (26), which remains in place under the influence of gravity on the edge formed by the longitudinal walls of the rest area and the play area (see 11)
  • the width of the rest area is insignificantly smaller than the cross section of the game body.
  • the elevations (7) of the play area are extremely small, because it only serves to provide a clearer design of the play area.
  • the width is insignificantly greater than the length of the play area ( 26).
  • the channel (6) connecting the rest areas (15) has a width corresponding to the length of the rest areas and an extremely small depth. It serves to better guide the game bodies (26) when moving. In each case before the crossings, the outer walls of the elevations (7) and the channels (6) of the two circular rings (11) involved end at their point of contact.
  • the attachable and removable hand conveyor (36) has an annular base, which is connected by means of three struts (37) inserted in through bores to a disc (38) parallel to the base, around an upper region of the axis, the center of which is from the vertical one Axis (34) is pierced.
  • the base of the hand conveyor (36) has three evenly distributed through bores of approximately 35 °, the diameter of which corresponds to the cross section of the struts (37); and five openings (39) designed as vertical through holes, the shape of which is insignificantly larger than the largest cross-sectional and longitudinal section of the game bodies (26) and whose mutual position corresponds to the arrangement of such a group of resting places in the game area, which is characterized by the Cover the hand conveyor at the same time.
  • the circular disk (38) lying around an upper region of the axis likewise has three evenly distributed through holes at an angle of approximately 35 °, and in the center a vertical through hole corresponding to the cross section of the axis (34).
  • the three struts (37) are inserted with one end in the three holes in the base and with the other end in the three holes in the disc (33).
  • the length of the part of the axle (34) protruding from the disk (38) at the bottom is such that when the hand conveyor (36) is placed with the axle (34) in a support bearing (14), the base area is insignificantly higher than that Increases (7) comes to a standstill.
  • a handle (40) is placed around the upper end of the axis (34) and has a vertical bore at the bottom corresponding to the cross section of the axis (34), the depth of which corresponds to the length of the part of the axis (34) protruding from the disc (38) at the top ) and has a cross-section approximately twice as large as this and lies with the base on the disc (38).
  • the movement of the game bodies takes place as follows: A player inserts the hand conveyor (36) by means of the axis (34) Support bearing (14) of the playing surface (1) in such a way that all the playing bodies located on the circular ring covered by the base surface of the hand conveyor are surrounded by the openings (39). Then a slight turning of the handle (40) is sufficient to let the surrounding play bodies (26) roll out of the rest areas (16) and to push them together into the next rest areas (16).
  • the rest area distribution presented corresponds in a figurative sense to the orbit of the well-known board games marked with playing fields. It is therefore particularly suitable for games in which it is a matter of leading your own game body in front of the opposing one.
  • the hand conveyor shown (36) can be made from wood with a relatively modest effort and is also suitable for rest area distributions as shown in Fig. 5, because due to the division into base area and struts the play bodies occurring in the central area of ring-shaped rest area complexes, neither in the Be touched while turning the hand conveyor.
  • FIGS. 12 and 13 When using game bodies which have a flat base area, special features must be taken into account both in the walls of the rest areas and in the openings of the hand conveyor.
  • the rest area (16) is designed such that it surrounds the game body (25) in cross section from three sides. He has from top to bottom tapered at an angle of about 30o walls (17), the upper end of which is slightly chamfered (18) for the purpose that the game body can be pushed out of the rest areas without blocking.
  • the length of the bottom of the rest area (16) is slightly larger than the cross section of the game body (25) so that it remains in place under the influence of gravity on the floor of the rest area.
  • the depth of the rest area is extremely small, so that the angle of the walls does not become too steep, thus ensuring that the game body can be pushed out of the rest area without being blocked.
  • a color and symbolic marking (19) is attached to the rest area, which can be used to give the players instructions on where to rest the game bodies at the beginning of the game.
  • a colored marking (9) is attached around the rest area to give the players instructions on how to play the game, which are laid down in the rules of the game. Only part of the cut base area of the hand conveyor (29 or 30 or 36) was shown, in which an opening (39) is left open.
  • the openings (39) in the direction of displacement of the game bodies (25) are particularly adapted to them such that they are insignificantly larger than the diagonal of the game body (25) cut perpendicularly.
  • the game device according to the invention can be used commercially as a technical basis for realizing game ideas of board, board and patience games. Then the corresponding determined combination of the parts of the inventive game can be determined furnishing by additional game equipment, such as. B: Dice, playing cards, play money etc. and the rules of the game, are added, and are now manufactured and distributed as a concrete game. Or else a suitable embodiment is produced and sold immediately so that the creative buyer can supplement it with additional game equipment items himself and determine the rules of the game so as to create his own personal game with the game device according to the invention.
  • additional game equipment such as. B: Dice, playing cards, play money etc. and the rules of the game
  • the playing surface of the game device according to the invention is not tied to a flat shape.
  • Embodiments are also conceivable which provide a curved playing surface and a hand conveyor having a correspondingly curved base surface.
  • a spherical play area would be conceivable, the rest areas and play bodies would have to be adapted in such a way that the rest areas are marked with metal tiles and the play bodies have a magnetic base area.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Pinball Game Machines (AREA)

Abstract

Un dispositif de jeu comprend une surface de jeu (1) ayant des cavités ou des orifices (15) régulièrement espacés et servant de points d'arrêt pour des pièces de jeu (27), ainsi qu'un dispositif manuel d'avancement (30) que l'on peut placer sur la surface de jeu et en enlever, pourvu d'orifices (39) dont la disposition correspond à un groupe desdits points d'arrêt de la surface de jeu, de sorte que ces points d'arrêt peuvent être simultanément recouverts par le dispositif manuel d'avancement. Les orifices ont une forme et des dimensions telles que lorsque l'on pose le dispositif manuel d'avancement sur la surface de jeu, le groupe de pièces de jeu faisant saillie sur leurs points d'arrêt pénètre dans lesdits orifices, de sorte qu'en déplaçant ou en tournant le dispositif manuel d'avancement posé sur la surface de jeu on peut déplacer simultanément toutes les pièces de jeu saisies par ledit dispositif d'avancement d'un point d'arrêt à un autre. Ce dispositif de jeu donne des possibilités presque illimitées de jeu par déplacement simultané des pièces de jeu, le nombre total des pièces se trouvant en jeu dans leurs points d'arrêt pouvant toutefois se modifier. Le dispositif de jeu peut prendre la forme d'un jeu à échiquier, d'un jeu de société ou d'un jeu de patience.
PCT/EP1988/000148 1987-03-06 1988-03-01 Dispositif de jeu WO1988006472A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CH833/87-2 1987-03-06
CH83387A CH666412A5 (de) 1987-03-06 1987-03-06 Spieleinrichtung.

Publications (1)

Publication Number Publication Date
WO1988006472A1 true WO1988006472A1 (fr) 1988-09-07

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ID=4196261

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/EP1988/000148 WO1988006472A1 (fr) 1987-03-06 1988-03-01 Dispositif de jeu

Country Status (2)

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CH (1) CH666412A5 (fr)
WO (1) WO1988006472A1 (fr)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0391472A1 (fr) * 1989-04-04 1990-10-10 Giancarlo Simoncelli Construction pour jeux de combinaisons
CN113318423A (zh) * 2021-06-15 2021-08-31 浙江大学台州研究院 一种文创益智魔方

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3709497A (en) * 1971-03-25 1973-01-09 Marvin Glass & Associates Marble type board game apparatus
FR2445732A1 (fr) * 1979-01-02 1980-08-01 Marvin Glass & Associates Jeu a plateau
GB2113557A (en) * 1982-01-20 1983-08-10 Manuel Milewski Peg board game
EP0087538A1 (fr) * 1982-03-03 1983-09-07 Jacques Vidon Dispositif de jeu de réflexion
EP0089581A1 (fr) * 1982-03-19 1983-09-28 Ipari Müszergyár Jouet pour jeu de société logique
CA1170679A (fr) * 1983-07-25 1984-07-10 Miguel Mora Jeu casse-tete
FR2555458A1 (fr) * 1983-11-24 1985-05-31 Beauxis Aussalet Jean Paul Puzzle tridimensionnel a pions permutables

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3709497A (en) * 1971-03-25 1973-01-09 Marvin Glass & Associates Marble type board game apparatus
FR2445732A1 (fr) * 1979-01-02 1980-08-01 Marvin Glass & Associates Jeu a plateau
GB2113557A (en) * 1982-01-20 1983-08-10 Manuel Milewski Peg board game
EP0087538A1 (fr) * 1982-03-03 1983-09-07 Jacques Vidon Dispositif de jeu de réflexion
EP0089581A1 (fr) * 1982-03-19 1983-09-28 Ipari Müszergyár Jouet pour jeu de société logique
CA1170679A (fr) * 1983-07-25 1984-07-10 Miguel Mora Jeu casse-tete
FR2555458A1 (fr) * 1983-11-24 1985-05-31 Beauxis Aussalet Jean Paul Puzzle tridimensionnel a pions permutables

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0391472A1 (fr) * 1989-04-04 1990-10-10 Giancarlo Simoncelli Construction pour jeux de combinaisons
CN113318423A (zh) * 2021-06-15 2021-08-31 浙江大学台州研究院 一种文创益智魔方

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CH666412A5 (de) 1988-07-29

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