TW427922B - Video game equipment and a medium storing a video game program - Google Patents

Video game equipment and a medium storing a video game program

Info

Publication number
TW427922B
TW427922B TW086109257A TW86109257A TW427922B TW 427922 B TW427922 B TW 427922B TW 086109257 A TW086109257 A TW 086109257A TW 86109257 A TW86109257 A TW 86109257A TW 427922 B TW427922 B TW 427922B
Authority
TW
Taiwan
Prior art keywords
video game
program
characters
character
game equipment
Prior art date
Application number
TW086109257A
Other languages
English (en)
Inventor
Tetsu Katano
Yuji Saito
Yukifumi Makino
Original Assignee
Sega Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp filed Critical Sega Corp
Application granted granted Critical
Publication of TW427922B publication Critical patent/TW427922B/zh

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
TW086109257A 1996-07-01 1997-07-01 Video game equipment and a medium storing a video game program TW427922B (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP17101796 1996-07-01

Publications (1)

Publication Number Publication Date
TW427922B true TW427922B (en) 2001-04-01

Family

ID=15915555

Family Applications (1)

Application Number Title Priority Date Filing Date
TW086109257A TW427922B (en) 1996-07-01 1997-07-01 Video game equipment and a medium storing a video game program

Country Status (9)

Country Link
US (1) US6171189B1 (zh)
EP (1) EP0847782B1 (zh)
JP (1) JP3739800B2 (zh)
KR (1) KR100261749B1 (zh)
CN (1) CN1178724C (zh)
DE (1) DE69737547T2 (zh)
ES (1) ES2283019T3 (zh)
TW (1) TW427922B (zh)
WO (1) WO1998000209A1 (zh)

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US6213871B1 (en) * 1997-02-19 2001-04-10 Kabushiki Kaisha Bandai Nurturing simulation apparatus for virtual creatures
JP2969111B1 (ja) * 1998-09-22 1999-11-02 コナミ株式会社 ビデオゲーム装置、ビデオゲームにおける糸状体巻取量演算方法及びビデオゲームにおける糸状体巻取量演算プログラムが記録された可読記録媒体
JP2982147B1 (ja) * 1998-10-08 1999-11-22 コナミ株式会社 背景音切替装置、背景音切替方法、背景音切替プログラムが記録された可読記録媒体及びビデオゲーム装置
JP2000112485A (ja) * 1998-10-08 2000-04-21 Konami Co Ltd 背景音制御装置、背景音制御方法、背景音制御プログラムが記録された可読記録媒体及びビデオゲーム装置
JP3967502B2 (ja) * 1998-11-27 2007-08-29 株式会社スクウェア・エニックス ゲーム進行制御方法
JP3160585B2 (ja) * 1999-03-05 2001-04-25 株式会社コナミコンピュータエンタテイメントジャパン ゲームシステム、ゲームの進行制御方法およびゲーム用プログラムが記録されたコンピュータ読み取り可能な記憶媒体
US6273815B1 (en) * 1999-06-08 2001-08-14 Katherine C. Stuckman Virtual electronic pet and method for use therewith
JP2001009157A (ja) * 1999-06-30 2001-01-16 Konami Co Ltd ビデオゲームの制御方法、ビデオゲーム装置、並びにビデオゲームのプログラムを記録したコンピュータ読み取り可能な媒体
JP4573422B2 (ja) 1999-11-30 2010-11-04 シャープ株式会社 データ通信装置、データ通信システムおよびデータ通信方法を実現するプログラムを記録した機械読取可能な記録媒体
TW581701B (en) 2000-01-14 2004-04-01 Sony Computer Entertainment Inc Recording medium, method of using a computer and computer for executing role-playing games
SE0202473D0 (sv) * 2001-11-21 2002-08-19 A & Science Ab Site selective acylation
US7849476B2 (en) 2001-12-13 2010-12-07 Thomson Licensing System and method for automatic switching to interactive application during television program breaks
DE60315645T2 (de) * 2002-05-21 2008-06-05 Sega Corp. Verfahren zum Steuern eines Spiels
US7179171B2 (en) * 2002-06-24 2007-02-20 Mitsubishi Electric Research Laboratories, Inc. Fish breeding toy for cellular telephones
JP2005006988A (ja) * 2003-06-19 2005-01-13 Aruze Corp ゲームプログラム、ゲーム装置及びそのゲームプログラムを記録した記録媒体
JP2006271751A (ja) * 2005-03-30 2006-10-12 Konami Digital Entertainment:Kk ゲームプログラム、ゲーム装置及びゲーム方法
US20070060345A1 (en) * 2005-06-28 2007-03-15 Samsung Electronics Co., Ltd. Video gaming system and method
US7789758B2 (en) * 2006-03-10 2010-09-07 Electronic Arts, Inc. Video game with simulated evolution
US9205329B2 (en) * 2006-07-25 2015-12-08 Mga Entertainment, Inc. Virtual world electronic game
US8128500B1 (en) * 2007-07-13 2012-03-06 Ganz System and method for generating a virtual environment for land-based and underwater virtual characters
US9186575B1 (en) * 2011-03-16 2015-11-17 Zynga Inc. Online game with animal-breeding mechanic
JP5526278B1 (ja) * 2013-12-04 2014-06-18 株式会社 ディー・エヌ・エー ゲームプログラム、及び、情報処理装置
JP6044729B1 (ja) * 2016-02-04 2016-12-14 株式会社セガゲームス 情報処理装置およびゲームプログラム
JP6515053B2 (ja) 2016-03-16 2019-05-15 株式会社バンダイナムコエンターテインメント プログラム及びゲームシステム
US10682575B1 (en) 2019-10-03 2020-06-16 Mythical, Inc. Systems and methods for generating in-game assets for a gaming platform based on inheriting characteristics from other in-game assets
US11389735B2 (en) * 2019-10-23 2022-07-19 Ganz Virtual pet system
US11192034B1 (en) * 2020-07-08 2021-12-07 Mythical, Inc. Systems and methods for determining how much of a created character is inherited from other characters
KR102404640B1 (ko) * 2021-11-16 2022-06-07 전상민 온라인 카드 아이템 생성 방법 및 이를 위한 관리 서버

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Also Published As

Publication number Publication date
CN1178724C (zh) 2004-12-08
DE69737547D1 (de) 2007-05-16
JP3739800B2 (ja) 2006-01-25
KR100261749B1 (ko) 2000-07-15
US6171189B1 (en) 2001-01-09
CN1198684A (zh) 1998-11-11
KR19990044301A (ko) 1999-06-25
ES2283019T3 (es) 2007-10-16
EP0847782A4 (en) 2004-06-30
EP0847782A1 (en) 1998-06-17
WO1998000209A1 (fr) 1998-01-08
DE69737547T2 (de) 2007-12-13
EP0847782B1 (en) 2007-04-04

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Legal Events

Date Code Title Description
GD4A Issue of patent certificate for granted invention patent
MM4A Annulment or lapse of patent due to non-payment of fees